Magic Keep Dungeon Guide | Raid Shadow Legends

Magic Keep Dungeon Guide | Raid Shadow Legends Dungeon Bosses
Raid Shadow Legends Magic Keep is dungeon potion guarded by a boss known as Princess Krila. She has a passive skill that deals massive damage to your champion based on the number of buffs being actived on her. In addition, she is able to cast a gigantic Shield equivalent to her MAX HP, which prevents her from taking damage any damage. This makes it difficult and a slow process to defeat her by pure damage and speed alone.

Dungeons Index

Table of Content

Magic Keep Farmable Materials
Magic Keep Guide
Magic Keep Skills
Magic Keep Stats
Magic Keep Champion Tier List
Magic Keep Video Guides

Artifact Dungeon Guides

Dragon
Fire Knight
Ice Golem
Spider

Material Dungeon Guides

Minotaur
Iron Twins
Sand Devil
Phantom Shogun

Potion Dungeon Guides

Arcane Keep
Force Keep
Magic Keep
Spirit Keep
Void Keep

Farmable Items from Magic Keep

Lesser Magic, Greater Magic, Superior Magic

How to beat Magic Keep Boss?

The most effective approach to deal with Princess Krila is to utilize champions who has Steal or Remove Buff skill to steal/remove her shield and her remaining buffs. Alternatively, you can prevent Princess Krila from putting up new buffs by applying Block Buff. Alternatively, you could use champions who has ignore shield to deal damage directly on the boss health without the need to brute force through the shield. Use champions who can perform Increase Speed and Increase Turn Meter on allies to speed them up to be able to quickly defeat the enemies. Decrease Turn Meter and Decrease Speed also helps in slowing enemies down to prevent them from casting debuff and applying buff on themselves.

Magic Keep – Princess Krila Magic Guardian Skills

  • A1 Mow: Attacks all enemies. Has a 20% chance of decreasing the Turn Meter by 50%.
  • Defense Up [Passive]: Places a [Shield] buff on this Champion for 3 turns at the start of the battle. The value of the [Shield] is equal to this Champion’s MAX HP.
  • Leyline [Passive]: Damage inflicted by each skill increases by 25% for each buff on this Champion.
  • Magic Shield (Cooldown 3 turns): Places a [Shield] buff on this Champion for 3 turns. Places a 50% [Increase ATK] buff, a 30% [Increase SPD] buff and a 60% [Increase DEF] buff on this Champion for 3 turns. The value of the [Shield] is proportional to this Champion’s MAX HP.
  • Almighty Immunity [Passive]: Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Fear], and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
  • Minions: (Left) AoE Decrease Defense, (Right) Remove debuff from Princess Krila first before applying Block Debuff.

Magic Keep Stats

Stats of Magic Keep Boss and Magic Guardian Ally Stats.
Magic Keep Boss and Guardian Ally Stats in Raid Shadow Legends

Magic Keep Champion Tier List

Champion by Rarity: Legendary | Epic | Rare | Uncommon | Common

Mythical Champions Ranking

5★ Magic Keep | Mythical Champion

4★ Magic Keep | Mythical Champion

3★ Magic Keep | Mythical Champion

2★ Magic Keep | Mythical Champion

1★ Magic Keep | Mythical Champion

Legendary Champions Ranking

5★ Magic Keep | Legendary Champion

4★ Magic Keep | Legendary Champion

3★ Magic Keep | Legendary Champion

2★ Magic Keep | Legendary Champion

1★ Magic Keep | Legendary Champion

Epic Champions Ranking

5★ Magic Keep | Epic Champion

4★ Magic Keep | Epic Champion

3★ Magic Keep | Epic Champion

2★ Magic Keep | Epic Champion

1★ Magic Keep | Epic Champion

Rare Champions Ranking

5★ Magic Keep | Rare Champion

4★ Magic Keep | Rare Champion

3★ Magic Keep | Rare Champion

2★ Magic Keep | Rare Champion

1★ Magic Keep | Rare Champion

Uncommon Champions Ranking

5★ Magic Keep | Uncommon Champion

4★ Magic Keep | Uncommon Champion

3★ Magic Keep | Uncommon Champion

2★ Magic Keep | Uncommon Champion

1★ Magic Keep | Uncommon Champion

Common Champions Ranking

5★ Magic Keep | Common Champion

4★ Magic Keep | Common Champion

3★ Magic Keep | Common Champion

2★ Magic Keep | Common Champion

1★ Magic Keep | Common Champion

Magic Keep Guide Videos

Raid Shadow Legends Magic Keep Guide by Official Raid Shadow Legends

Leave a Reply

Your email address will not be published. Required fields are marked *

18 thoughts on “Magic Keep Dungeon Guide | Raid Shadow Legends

  1. Marcus Murphy

    Sun Wukong keeps popping back up and more importantly Sun Wukong steals the shield and lets the damage dealers do their stuff, how can you not have Sun Wukong as 5 star for the Magic Potion Dungeon????

  2. Jeremy

    Sethallia should be 5 star easily. Her A3 removes all buffs at 100% with turn meter control on a 3trn cooldown. Also great heal on a 2trn

  3. Joe Garrison

    The new champion Deliana is terrific in the Magic Keep. Team her up with Mystic Hand, Ursala, and two AOE damage dealers and you are good to go.

  4. Herc Smash

    Author of this site has done a phenomenal job! What are the resistance levels of the Magic Keep Boss for levels 17 and higher so we can remove her shield and other buffs?

  5. Love your site

    I´m using Warcaster on LVL 16 in this tower – accuracy of 330. Appartently it´s not enough to steal the shield or any other buffs of the boss. Aothar and Errol seem to do a much better job also their accuracy ist just half of it (or less). Anyone got expierence in this? Errol an Aothar are lvl 60 while Warcaster ist only lvl 50.

  6. doro626

    Never mind. i just noticed its alphabetical. you can delete my original question.

  7. doro626

    Are the champions listed in best use order in their raking, or is it unnumbered?

  8. Ayumilove Post author

    @Hossetur: I have included your recommendation of using champions who has Ignore Shield ability for Magic Keep boss. Thanks!

  9. Ayumilove Post author

    @korukyu: Genbo the Dishonored is now available in the Magic Keep ranking list!

  10. Ayumilove Post author

    @Xotai: Once you are able to run Magic Keep Stage 20, it will drop significantly much more Greater and Superior Potions that the shop could offer. The offer pack for potions is great for early-mid game players who aren’t able to farm efficiently at higher stages to collect sufficient potions for Champion Fusion events!

    Based from my 30 runs in Magic Keep Stage 20, it costs 480 energy and rewards me a total of 15 Mystery Shards, 69 Greater Potions and 18 Superior Potions. This is equivalent to approximately $3.7 USD for these amount of potions.

  11. Ayumilove Post author

    @Fred Kerr: I have fixed the broken link for Steal Buff in the Magic Keep guide. Thanks!

  12. Fred Kerr

    Steal buff link doesn’t work on this page.

  13. Xotai

    After researching best farming techniques, I made a run at it using the Multi-Battle feature and I’m not sure if I came ahead or not, especially when the stage I used is 9 and the recommended is 20. However, I have not made it to stage 20 so I’m just using my best judgement.
    That all being said, here is what I came up with.
    Completed 30 Multi-Battles
    Used 300 Energy at a cost of 2.31
    Retrieved 117K Silver / 2 XP Brews / 56 Lesser Potions / 7 Greater Potions at a return of 1.23
    That all said, it seems the return on investment is a little low. However, if I had purchased all these items through the shop, considerably more. Anyone have any thoughts on how to farm more efficiently when still in the early game, or is it just as I am doing and just keep trudging along?

  14. korukyu

    Genbo the Dishonored should be listed as a 4 or 5 star epic for this dungeon. His ability to steal the buffs is fantastic.

  15. Hossetur

    A strong champ that ingores shield is also a very good option. I was fortunate enough too get a Mountain King. His a2 ignores DEF and his a3 ignores shield and block damage. Furthermore he’s a Force type, so his already strong attacks (if you give him enough HP/ATK) get an advantage. He really hacks into her 🙂

  16. Ayumilove Post author

    @Beardo: Stealing Buff requires Accuracy. Otherwise, it will be resisted by the boss or the minions.

  17. Beardo

    after the rest of the team was killed at the beginning of Round 3 of 3 it took my lvl60 maxed Romero about 20 minutes to solo the end boss at Magic Keep Stage15.
    my Romero only has 0+10 accuracy from the Great Hall but i had Snorting Thug as team leader so his aura gave +40 accuracy. i still don’t know if accuracy is even needed for Romero’s A2 but the “Steal 1 buff from a random enemy.” part is what changed the whole game (though very slowly, about 1/3 chance every 4 turns).