OverviewNAME: Doomscreech AbilitiesRSL_AoE_IncreaseDefense_60% Obtain fromVoid Shard Blessings RecommendationPhantom Touch (Damage Dealer) |
Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Doomscreech Skills
Scrabbling Claws
Attacks 1 enemy 2 times. Has a 25% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Damage Multiplier: 1.1 ATK + 0.05 HP
Warning Screech (Cooldown: 5 turns)
Fills the Turn Meter of all allies by 30%. Places a 60% [Increase DEF] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shelter (Cooldown: 6 turns)
Attacks all enemies. Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns. Damage increases according to this Champion’s current HP.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.1 HP
Aura
Increases Ally HP in Faction Crypts by 21%.
Doomscreech Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
Doomscreech Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
|
Support
|
Doomscreech Videos
ASH: Doomscreech: Top Rare Champion (Worth 6 Stars) Build & Review
AliAlPlays: Doomscreech VS Seeker| Analytical Discussion
Maybe I worded that wrong… ANY ally (not EACH) (unless it was an AoE attack…)
@Ayumilove, the Blessing “Faultless Defense” (Divinity of War), would work on “Screech” too;(up to 15% of damage reflected back to an attacking enemy for EACH ally under an [Increase DEF] buff placed by this champ.
If you have a ragesh or other defense based nuker, this guy is a monster. Def buff version of Seeker for the turn meter and def buff to get them attacking faster and hitting harder. Likely want him to be speed sets to go first or maybe stoneskin if going for that build.
@THOMAS: I have updated Doomscreech’s Shelter skill description from “MAX Health” to “Current Health”. Thanks!
Slight Nerf.
Previous :
Shelter [HP] (Cooldown: 6 turns)
Attacks all enemies. Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns. Damage increases according to this Champion’s MAX HP.
1/22/22
Shelter [HP] (Cooldown: 6 turns)
… Damage increases according to this Champion’s CURRENT HP.
@Peter H, @sider, @jim: I have added Doomscreech’s Shelter (A3 Skill) damage multiplier into this page!
You’re missing the multiplier on Shelter – which is 0.1*HP
Thanks for the great website!
Doomscreech A3 multiplier according to HH is 0.1 HP. HH lists it as max HP however the champion description in-game lists current HP as the multiplier.
I’m looking to build this guy for arena as I use more DEF champs then attack champs. Any advice?
Is there a multiplier for the A3 ?
I don’t get your equipment guide for this champion. You say priority stats are attack%, CR, CD, Speed and accuracy. Yet you recommend Def/ HP on gauntlets, Chest, Ring and Amulet. Which is it?
Anyone using Reflex on this one? Seems like that would boost Fire Knight but I have only a little gear and wonder if it would be wasted.
@shaneVapid
Defense/HP% – stats in parenthesis are always the primary stat on the specific set of gear on this whole website
Attack% – that is the sub stat that you should aim for on the gear
Stat priority lists Attack% as first then the gear says Defense/HP%
Has anyone experimented with putting a Shield set on Doomscreech? I feel like this might make him essentially a support for dungeons where you have waves, cause he’d buff every fight, and then his A3 could stack (or follow up on) his A3, giving him a lot of survivability.
First of all, thanks for this wonderful site!
I feel like the stat priority for doomscreech is a bit off. His A1 is based off of hp and att and his A3 is based of hp.
Also, I dont feel like it is worth going into the support tree for the mild increase on the shield or the chance to extend the def% buff by a turn.
I feel like he would universally want to be in the offense and defense trees, with changes based on whether he is being used for dungeons or CB.