Tomb Lord | KR-LSS | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Tomb Lord Skill Mastery Equip Guide

Raid Shadow Tomb Lord Skill Mastery Equip Guide

Champion Fusion



FACTION: Knight Revenant
RARITY: Legendary
ROLE: Support
USABILITY: Mid-Late Game
TOMES: 12 (A2 A3)

Total Stats (6★)

Health Points (HP): 18,165
Attack (ATK): 1,387
Defense (DEF): 980
Speed (SPD): 99
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 20


★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★★✰ Clan Boss
★★★★✰ Faction Wars


★★★★★ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★★★★★ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★★ Ice Golem’s Peak


★★★★✰ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★✰✰✰ Magic Keep

Tomb Lord Skills

Crippling Blows [ATK]
Attacks 1 enemy 3 times. Places a 30% [Decrease SPD] debuff on the target for 2 turns if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%

Death Burst [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. If the hit is critical, has a 70% chance of placing four 5% [Poison] debuffs on all enemies for 1 turn.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Blight (Cooldown: 6 turns)
Resets the Turn Meter of all enemies with less than 50% HP. Has an 80% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has an 80% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. Gets an Extra Turn if an enemy’s Turn Meter is decreased by this skill.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Increases Ally DEF in the Arena by 42%

Tomb Lord Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

2 Offense Set, 1 Speed Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (C.DMG)
Banner (ACC)

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP% / ACC)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Tomb Lord Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Tomb Lord Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Kill Streak
  8. Giant Slayer


  1. N/A


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Arcane Celerity
  4. Swarm Smiter
  5. Evil Eye
  6. Lore of Steel
  7. Master Hexer

Tomb Lord Videos

RAID: Shadow Legends | Tomb Lord Champion Guide by Verdy Gaming

RAID: Shadow Legends | Tomb Lord Champion Guide by Hell Hades

RAID: Shadow Legends | Tomb Lord Champion Guide by AliAlPlays

Tomb Lord Updates

  1. (2019-08-08) Raid Shadow Legends Patch v1.10

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30 thoughts on “Tomb Lord | KR-LSS | Raid Shadow Legends Skill Mastery Equip Guide

  1. Jareel

    I think that the biggest issue with the Tomb Lord is how he performs below 12k power or so… Not enough accuracy, and he won’t land those poisons, not enough staying power, and he’ll be dead before making a difference, then there’s a balance between speed and crit rate… overall, it’s a very difficult champion to gear. I highly recommend getting at least the Perception set for him, as it has an excellent fusion with the hero, featuring both: Speed AND Accuracy, two things Tomb Lord loves.

    I find him to be great in the dungeons and nightmare campagin with damage dealer. Slows + mass, high-grade poisons, turn meter pulls… just remember, to have an attacker with higher speed, to pull that HP down below the 50% threshold before the A3 is applied. Similarly he’s useful for the clan boss – poisons, slow,

    Also: Master Hexer mastery is a must-have. For campaign/dungeons landing those 1/3 of extended poinsons really makes it shine.

    Where I think he’s the weakest is arena? I’d rather have A-grade rare team than this legendary, given a right fusion between the characters. I’m yet to have a team where his high defence aura in the Arena would make a positive difference, but it’s certainly a feasible build to aim for. Also solo in the campagin… not really his kind of meal.

  2. wbkruse

    On the Clan Boss page of champion rankings, it shows Tomb Lord being a 3* legendary where as here, it shows him being 4*. I’m wondering why he isn’t 5* though since he has poison debuffs and attack and defensive debuffs going for him? Lastly, why doesn’t his equipment sets emphasize crit rate since his A1 and A2 are dependant on it?

  3. Ayumilove Post author

    @Wikileaf: Plarium did not officially release any notes for this. It’s based on player’s testing after they release the new Tomb Lord rebalancing.
    I think Plarium has fixed it by changing the condition to “if at least 1 enemy is reset, only gain 1 Extra Turn.”
    Previously Tomb Lord gain multiple Extra Turn (1 Extra Turn per enemy Turn Meter decreased).
    As a result, it enables Tomb Lord to reset his skill by having multiple Extra Turn especially in Spider’s Den (multiple Spiderlings).

  4. Wikileaf

    What source says TL is getting a rebalance? That he will get an extra turn aftwr using his A3?

  5. brave

    especially that he will be rebalanced soon to instantly get an extra turn after using his A3 (and not only when the enemy is at 50% or less)

    He is currently helping me clear nightmare campaign

  6. brave

    Should be

    5/5 in Arena Offence
    5/5 in Arena Defence (Good AI)
    5/5 in Clan Boss (def down, Atk down, poison, multi hitting A1)
    5/5 in Faction Wars (AOE def and Atk down, AOE poisons, TM reset, decrease speed)

    Please revise this champs ratings. He is getting so much unnecessary hate and these ratings here do not help either as others have already said. He is an extremely solid champ

  7. John

    When I pulled him and saw his ratings I almost cried, once I built him though, I quickly realized people are sleeping on him. I cant agree more with raayna. I use tomb lord in CB, arena, and dungeons. with 100% CR and ACC requirements met wherever you currently stand he will flourish. He does need his books though.

  8. Ayumilove Post author

    @Raayna: I don’t delete comments unless they are spamming advertisement links or post trolling/offensive comments. I’ll revisit Tomb Lord’s ratings based on player’s constructive comments posted here once I’m available (usually during weekends) :)

  9. Raayna


    Is there any reason my latest comment was deleted? Where I was talking about his inaccurate rating here?

  10. kendzu

    @Raayna How do you have Tomb Lord and MM geared for Campaign?
    I have both of them, can book both of them but can’t think of a right gear for Campaign

  11. Raayna

    This champions rank needs to be completely updated, and moved to A tier

    I stand by this champ since I got him in my first week of
    Playing, and still use him in end game.

    – He allowed me to complete Nightmare Campaign (Paired with MM)
    – Took me to G4 arena and easily keeps me there
    – Helps a lot with Fire Knight. 3 hit A1 and a TM Reset A3
    – Easy faction wars carry
    – Always use him in Clan Boss. 4 poisons, DEF+ATK down A3, 3 hit A1
    – Just someone I always keep in all of my dungeon teams. His A1 Decrease Speed is excellent for bosses.

    I see many new players sleeping on this amazing and versatile champ, because of his inaccurate ranking here.

    He should be 5/5 in a LOT of areas, especially Faction Wars, Clan Boss, Dungeons, Fire Knight, Campaign, etc.

    It’s bizarre how someone like Robar is 5/5 in Clan Boss, but Tomb Lord is 3/5?

    Please go over his tier and ranking because you are ranking him extremely lower than he needs to be, and I spend most of my time on reddit convincing newer players that Tomb Lord is actually an amazing Lego, and that the rank/tier given here on AyumiLove, is very inaccurate.

  12. ycveyis

    I think with his 3 atk a1, decrease spd and tm reset tomb lord should be 5 stars in FK. also can be counted as 4 stars in spider as well with aoe atk down, dec spd and tm reset. and as @RaidWarrior said should be A rank.

  13. RaidWarrior

    .51 Stars, Should be A Rank

  14. RaidWarrior

    51 Stars, Should be A Rank

  15. OrcLadyConnoisseur

    @Keebab His A1 has no clanboss-relevant utility.

    His A2 poison is more conditional (lower proc chance even w/ books, needs crit) than Aothar’s even, with the same cooldown. Better poisoner Epics and even arguably rares with the advent of Frozen Banshee.

    His A3 turnmeter reduce obviously is meaningless against clanboss. The attack/defense down is good, but a 5-6 turn cooldown is waaaay too long for what are must-have primary debuffs on the clanboss. Extra turn mechanic is nice, but doesn’t make up for it.

    Also his Aura doesn’t work in clanboss fights. So bottom line a pretty good, but not great option for clanboss. Pretty much exactly a 3/5 stars I’d say (needless to say he is godly in dungeons though)

  16. Keebab

    Hey AyumiLove. Is there a reason TL is at 3 stars for Clan Boss? He offers a lot; mass poisoning, and an ATK + DEF down.

    Especially paired with a debuff extender, he is great. I definitely think he should be at least 4 stars for Clan Boss, and maybe a better tier (B or A), as he does have 4 stars on almost everything.

    Think a C rank is not deserved and too low for a champ that is useful in almost every aspect of the game!

  17. Ayumilove Post author

    @jberg_13: Tomb Lord mastery guide is now available!

  18. jberg_13

    Any chance of getting Tomb Lord’s masteries posted?

  19. Snugboat

    Just as a note, the balance change to Blight either never took effect or was reverted. As of 2020-03-04 Blight will not give an extra turn if no turn meters are reset.

  20. Raayna


    I’m not AyumiLove, but TL was my first Lego, and I still do not regret fully booking him. He’s an amazing champ especially after his buffs. His in game ratings are old, and even here on this website, TL deserves to go a tier up and have more stars for dungeon bosses and CB (If anything, a lot of the info shown on this site is questionable so don’t base your decisions of it too much!)

    But Tomb Lord is an excellent debuffer, and shines even more with a Vizier on the same team.

    Definitely book Tomb Lord. You’ll use him quite often for bosses all over the game

  21. Neltharion

    Hey Ayumilove! first i would like to thank you for your work in this site, it helped me a lot when i sterted playing the game several months ago and it still does! so keep up the good work!

    So, a friend of mine just got tomb lord for his first legendary and he is realy torn about what he should do with him. He has a lot of books so he can fully book him. Tomb lord to my eyes seems to be good for dangeons and i think he can be disent for CB as well. What is your opinion? is he worth investing if he is your only lego? Thanks in advance

  22. Ayumilove Post author

    @Good-el-Kazar: Tomb Lord has long skill cooldown to apply Decrease Attack and Decrease Defense. Decrease Speed and Decrease Turn Meter does not work on Clan Boss. The only good thing is his Poison debuff but lower rarity champions can be utilized far more efficient without spending Legendary Books which is very rare as its not currently farmable in-game apart from Shop purchases and RNG drops from Nightmare Clan Boss and Ultra Nightmare Clan Boss Highest Tier Chest.

  23. Good-el-Kazar

    Why is he rated so low on clan boss? His kit has just about everything you need for clan boss

  24. Raayna

    Mastery guide for him? I’ve got enough gems to max his masteries, just don’t know which ones.

  25. Ayumilove Post author

    @Manifesto: Thanks! I have added Tomb Lord into both Decrease Attack and Decrease Defense champion list.

  26. Manifesto

    Hey Ayumilove, Tomb Lord isn’t listed on the DEBUFF: Decrease Attack/Defense pages.

    To further the advice to Dimitrios, any ability effect other than damage can be resisted in some cases (unless it specifically states otherwise), eg. turn meter reduction and buff removal/stealing.
    Many of these won’t show the “Resisted” keyword when it happens, Peydma stealing all buffs is a good example, you need accuracy to ensure you get the steal.

  27. Gordon McCulloch

    Surely this guy should be higher rated for clan boss? With a toxic set he would be a poison god.

  28. Ayumilove Post author

    @Dimitrios Komvos: If Tomb Lord performed a weak hit (occurs when fighting against Magic affinity champion) or debuffed block (e.g. Clan Boss / Block Debuff buff) or resisted due to enemy’s high Resistance, then it will not apply. If the skill description says that this Decrease Turn Meter cannot be resisted, then it will be 100% apply regardless of Accuracy.

  29. Dimitrios Komvos

    I am talking about the …
    “Resets the Turn Meter of all enemies with less than 50% HP.”

  30. Dimitrios Komvos

    Isn’t his Blight supposed to be 100% hit if the target has less than 50% HP? It isn’t 100% in my experience.

    The explanation does not say there is a chance of it happening, it says it happens, period.