Hexweaver | Raid Shadow Legends

Raid Shadow Legends Hexweaver Skill Mastery Equip Guide


NAME: Hexweaver
FACTION: Dark Elves
ROLE: Support
USABILITY: Early-Mid Game
TOMES: 8 (A2 A3)



Obtain from

Mystery Shard
Ancient Shard
Primal Shard

Blessings Recommendation

Survival Instinct (Tank)


★★★✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★✰ Clan Boss
★✰✰✰✰ Hydra
★★★★✰ Faction Wars


★★★★✰ Minotaur
★★★✰✰ Spider
★★★✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun


★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★✰✰✰ Floors
★✰✰✰✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Hexweaver Skills

Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 4.3 ATK

Dark Embrace (Cooldown: 4 turns)
Heals all allies by 15% of their MAX HP.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Heal +10%
Level 5: Cooldown -1

Wings of Doom (Cooldown: 5 turns)
Places a 30% [Increase C.RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Increases Ally SPD in Faction Crypts by 13%.

Hexweaver Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Debuffer: ACC, SPD, HP%, DEF%
Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Hexweaver Mastery Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Hexweaver Skill Mastery Equip Guide


  1. Defiant
  2. Rejuvenation
  3. Blastproof
  4. Resurgent
  5. Delay Death
  6. Cycle of Revenge
  7. Retribution


  1. Steadfast
  2. Lay on Hands
  3. Rapid Response
  4. Healing Savior
  5. Lore of Steel
  6. Evil Eye
  7. Spirit Haste
  8. Timely Intervention

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Hexweaver Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster


  1. Steadfast
  2. Lay on Hands
  3. Rapid Response
  4. Healing Savior
  5. Lore of Steel
  6. Evil Eye
  7. Spirit Haste
  8. Lasting Gifts

Hexweaver Videos

Raid Shadow Legends Hexweaver Guide by SecondStar Right

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8 thoughts on “Hexweaver | Raid Shadow Legends

  1. TheTodmeister

    Basically, if you have Apothecary (I do), Apothecary comes out ahead for all-purpose around the game because he also manipulates turn meter in addition to the speed boost. And while his heal is single target vs. group, it also has a quicker cooldown. And yes, the (still) misleading multiplicative vs. additive heal bonus means Apothecary will actually heal for more when booked.

    However, you can’t take Apothecary into the Dark Elf faction crypt. And Hexweaver is the closest Rare you’ll get to him. She and Spirithost together are a dream team as support for the Dark Elf faction party. So if you get her, by all means level her to pull her out on Dark Elf crypt day until you pull a better/rarer Dark Elf healer.

  2. dasher


    The other big difference is that Hex’s heal is AE, so it hits everyone, while Apothecary’s is single target. So if she hits two targets (who both need healing) it would be very close to the same amount of healing done. In a dungeon she could hit up to 5 targets. On the other hand, the smaller heal might not save any lives if an AE attack follows.

    It also says that Apothecary’s heal can crit and I don’t see that for Hex.

  3. LordSteven

    MaiusMalum – Thanks for that tip. I wondered why everyone chose Apothecary over Hex. It looked to me like the healing for them was:

    Hex: 15%+10%+10%+10% = 45% and
    Apoth: 35%+5%+5%+5% = 50%

    But, if I assume the skill bonus works the same for Apothecary as Hex, it is actually:

    Hex: 15%(1+10%+10%+10%) = 19.5% and
    Apoth: 35%(1+5%+5%+5%) = 40.25%

    Instead of almost the same healing, Hex’s is <half of Apothecaries; and Hex can only heal every 3 turns not 2 like Apothecary.

    The curing set works the same way, which is very disappointing. It doesn't take Hex's starting 15% heal to 25% but only to 16.5%. With curing and max skills the two would only be:

    Hex+curing: 15%(1+10%+10%+10%)(1+10%) = 21.5% and
    Apoth+curing: 35%(1+5%+5%+5%)(1+10%) = 44.3%

    Curing seems like trash to me. Maybe if it were a two set …

  4. Kiaurutis169

    I think 5* is because she is good as support in all places. But she can’t do anything by herself, just speed up and heal everyone. No damage, no tanking. If you place her alone, she will die.

  5. Heavy10mm

    Hello! I’m wondering why this hero is 5⭐️ in every venue but still she’s only “good”. Hope do these rankings work?
    I sure appreciate your website and all the work you do. Thanks!

  6. Ayumilove Post author

    @Crash Overdrive: I have updated the Hexweaver guide to include mastery guide and equipment guide. Currently, there are few hundred champions in RAID and it will take a while to complete all of them. However, patrons who dropped a comment wanting for the Champion’s guide will be given higher priority 🙂

  7. Crash Overdrive

    Is it me or skill mastery image is not showing at all?