![]() Obtain fromMystery Shard | OverviewFACTION: Dark Elves Total Stats (6★)Health Points (HP): 16,515 | Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur’s Labyrinth Potion★★★★✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Hexweaver Skills
Curse [ATK]
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 4.3 ATK
Dark Embrace (Cooldown: 4 turns)
Heals all allies by 15% of their MAX HP.
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Heal +10%
Level 5: Cooldown -1
Wings of Doom (Cooldown: 5 turns)
Places a 30% [Increase C.RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Increases Ally SPD in Faction Crypts by 13%.
Hexweaver Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
3 Speed Set
Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, HP%, Speed, Resist
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Defense% / HP%)
Chestplate (Defense% / HP%)
Boots (Speed)
Ring (Defense / HP)
Amulet (Defense / HP)
Banner (Defense / HP / Resist)
Hexweaver Mastery Guide
Arena, Doom Tower, Faction Wars
Offense
| Defense
| Support
|
Campaign, Clan Boss, Dungeons
Offense
| Defense
| Support
|
Hexweaver Videos
Raid Shadow Legends Hexweaver Guide by SecondStar Right
Basically, if you have Apothecary (I do), Apothecary comes out ahead for all-purpose around the game because he also manipulates turn meter in addition to the speed boost. And while his heal is single target vs. group, it also has a quicker cooldown. And yes, the (still) misleading multiplicative vs. additive heal bonus means Apothecary will actually heal for more when booked.
However, you can’t take Apothecary into the Dark Elf faction crypt. And Hexweaver is the closest Rare you’ll get to him. She and Spirithost together are a dream team as support for the Dark Elf faction party. So if you get her, by all means level her to pull her out on Dark Elf crypt day until you pull a better/rarer Dark Elf healer.
@LordSteven-
The other big difference is that Hex’s heal is AE, so it hits everyone, while Apothecary’s is single target. So if she hits two targets (who both need healing) it would be very close to the same amount of healing done. In a dungeon she could hit up to 5 targets. On the other hand, the smaller heal might not save any lives if an AE attack follows.
It also says that Apothecary’s heal can crit and I don’t see that for Hex.
MaiusMalum – Thanks for that tip. I wondered why everyone chose Apothecary over Hex. It looked to me like the healing for them was:
Hex: 15%+10%+10%+10% = 45% and
Apoth: 35%+5%+5%+5% = 50%
But, if I assume the skill bonus works the same for Apothecary as Hex, it is actually:
Hex: 15%(1+10%+10%+10%) = 19.5% and
Apoth: 35%(1+5%+5%+5%) = 40.25%
Instead of almost the same healing, Hex’s is <half of Apothecaries; and Hex can only heal every 3 turns not 2 like Apothecary.
The curing set works the same way, which is very disappointing. It doesn't take Hex's starting 15% heal to 25% but only to 16.5%. With curing and max skills the two would only be:
Hex+curing: 15%(1+10%+10%+10%)(1+10%) = 21.5% and
Apoth+curing: 35%(1+5%+5%+5%)(1+10%) = 44.3%
Curing seems like trash to me. Maybe if it were a two set …