Champion Masteries also known as Talent Tree can be customized for every champion in Raid Shadow Legends. There are 3 masteries tree types, which are Offense, Defense, and Support. Each mastery tree has 22 masteries. You can only activate 2 masteries tree and select up to 15 masteries from either tree in a descending sequence. This champion masteries guide lists all of the masteries available and provides the description of each masteries and how to use them to build your champions based on a specific role!
Champion Masteries Overview
- Masteries scrolls are obtained by farming in Minotaur’s Labyrinth Dungeon.
- Each champion can receive a maximum of 100 Basic Scrolls (5 Masteries), 600 Advanced Scrolls (6 Masteries) and 950 Divine Scrolls (4 Masteries).
- Divine Scrolls can be obtained upon receiving all of the champion’s Advanced Scrolls.
- Advanced Scrolls can be obtained after receiving all of the champion’s Basic Scrolls.
- You can reset your masteries free once. After that, it will costs 150 gems per reset.
- If you are early-mid game player, it’s worth investing 800 gems to fully max a Champion’s masteries. This investment should only be applied to a Level 60 Champion who you are going to use in all areas. This will help you boost your game progress significantly! Once you have at least 2 Champions with full masteries, you can start speed farming tomes in Minotaur’s Labryinth for your remaining champions!
- It’s recommended to get a solid team of at least Level 50 champions before attempting this dungeon Stage 11~15 for best energy to scroll reward ratio.
Offense Masteries
Icon | Tier 1 Offense Masteries Description |
Blade Disciple:+75 Attack. This mastery is outclassed by Deadly Precision. This mastery should only be taken on champions that has guaranteed criticals or requires pure attack (e.g. Bomb Debuff champion). However, once you reach late game where your equipment is able to provide 100% Critical Rate, then using Blade Disciple for your damage dealer would be much beneficial to inflict higher amount of damage! |
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Deadly Precision:+5% Critical Rate. Commonly used by 99% of the champions and benefits significantly for those who are in the Attack role. This mastery is usually paired with Keen Strike to gain a 3% damage boost on average. |
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Icon | Tier 2 Offense Masteries Description |
Heart of Glory+5% damage when attacking with full health. Perfect for Arena, giving your champion an extra damage boost right from the start when they’re at full health! It’s especially handy for champions who stay topped up with healing abilities or are equipped with a Lifesteal Set. This mastery works great when paired with Shield champions, keeping your allies’ health untouched, ensuring that 100% health uptime for maximum damage! Plus, it can even boost the damage dealt by Warmaster and Giant Slayer mastery. |
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Keen Strike+10% critical damage. Best offense mastery as it significantly boost damage when comboed with decent Critical Rate. |
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Shield Breaker+25% damage to targets with a [Shield] buff. Useful against Shield champions in Arena (PvP) and Magic Keep Dungeon boss. Extra damage only applies to enemies shield and not their HP. It’s particulary useful against Magic Keep Boss if you do not have any Remove Buff or Steal Buff champions. This mastery does not benefit champion whose skills ignore shield completely. |
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Grim Resolve+5% damage when attacking with 50% HP or less. Excellent for long battles and synergizes well with Lifesteal Set or Life Drinker mastery. It’s also recommended on champions who has passive skill to revive themselves upon killed or casts unkillable or block damage buff to themselves when low in health to deal high amount of damage. (e.g. Skullcrown, Basilisk, Brakus the Shifter, Leorius the Proud). In addition, this mastery is commonly used in Unkillable Clan Boss to deal maximum amount of damage within the 50 turns. |
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Icon | Tier 3 Offense Masteries Description |
Single OutIncreases damage inflicted to targets with less than 40% hp by 8%. This is great against bosses such as Clan Boss with less than 40% HP. It improves the damage from Champions skill and Tier 6 Offense Mastery (Warmaster and Giant Slayer). However, it does not enhance the damage dealt by Poison and HP Burn that are inflicted by your champions! |
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Life DrinkerHeals by 5% of damage inflicted when attacking with 50% HP or less. This synergizes well with Warmaster and Giant Slayer since you can inflict high damage and heal amount of HP simultaneously. |
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Whirlwind of DeathIncreases speed by 6 for each enemy you have killed, stacks across rounds in a battle, to a maximum of 18 speed. This mastery should only be taken by the attacker champion who usually do all the killing. Whirlwind of Death effect does not apply to Spiderlings from Spider’s Den Dungeon. It’s not recommended to use this skill in a speed-tuned team as it can mess up the turn sequence unless there is sufficient speed gap between each champion. If you are using it on your fastest champion such as your Decrease Defense and Weaken debuffer, then it’s okay to use this mastery on that champion! |
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Ruthless AmbushIncreases damage inflicted by 8% for the first hit on each enemy. Useful in Arena and Attacker champions who can guarantee a kill in the first hit. |
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Icon | Tier 4 Offense Masteries Description |
Bring It DownIncreases damage inflicted by 6% when attacking targets with higher max hp. Best mastery for wearing down boss HP or against enemy’s champions who has large amount of HP. |
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Wrath of the Slainincreases damage by 5% for each dead ally, up to 10%. An excellent mastery for farmer champion when leveling up champion fodder. Also great for Defense or HP Champions who is usuallyt the last person standing in battle. |
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Cycle of ViolenceHas a 30% chance of decreasing the cooldown of a random skill by 1 turn if the damage inflicted by a skill exceeds 30% of the target’s max HP. Occurs once per turn. This mastery is usually taken by Attack Type champion who can perform high damage burst against champions who are weaker than them or who are pre-weaken by debuff from asssiting ally champion. |
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OpportunistIncreases damage inflicted to targets with [Stun], [Sleep], or [Freeze] debuffs by 12%. Useless against Dungeon bosses and Clan Boss as they are immune to these debuffs. Useful in Arena only. Dungeon bosses and Clan Boss are immune to stun, sleep, freeze and provoke. |
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Icon | Tier 5 Offense Masteries Description |
MethodicalIncreases the damage inflicted by this Champion’s default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%. This mastery is best for champions that is not strong enough to perform the final killing blow. It’s also highly recommended mastery used against Dungeon Bosses and Clan Boss. |
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Kill StreakIncreases damage inflicted by 6% in arena and 3% in all other locations for each enemy killed by this Champion in Battle. Stacks across each round, up to 12%. This mastery is best for Attack Type champions that can perform multiple kills with devastating burst damage. |
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Blood ShieldPlaces a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion’s MAX HP. Occurs once per turn. Blood Shield is best applied for Attacker Champions so they can survive longer in battle. Blood Shield does not trigger when killing Spiderlings in Spider’s Den Dungeon. |
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Stoked to FuryIncreases damage inflicted by 4% for each debuff on this Champion. Stacks up to 12%. Not useful mastery since you will always want to prevent debuff from being inflicted on your champion through high RESIST gear and making the first killing move in Arena. However, if you have Gurptuk the Moss-Beard, you can have him place Poison debuff on your champions, so your attacker can deal more damage using this Stoked to Fury mastery! However, this will not synergize well with Heart of Glory mastery since Poison debuff decreases the champion’s health upon taking their turn unless you have a champion with Shield Set to negate this effect. This strategy is popular in Spider’s Den where Royal Guard deal additional damage with this mastery! |
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Icon | Tier 6 Offense Masteries Description |
WarmasterHas a 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion’s MAX HP or 4% of the target’s MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit. Damage based on: [Enemy MAX HP]. Warmaster mastery is excellent for all Champions that is used for Clan Boss and any Dungeon boss since it has higher chance to deal high amount of damage compared to Giant Slayer. Warmaster proc does not count as a hit on Fire Knight Dungeon. |
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HelmsmasherHas a 50% chance to ignore 25% of your targets DEF. For skills that ignore DEF, this 25% is in addition to the amount ignored by the Skill. Helmsmasher mastery is great against high defense Champions in Arena and Dungeons. |
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Giant SlayerHas a 30% chance of inflicting bonus damage when attacking. Bonus Damage is equal to 7.5% of the target’s MAX HP or 3% of the Boss’ MAX HP. Bonus damage can occur on each hit of a Skill, but does not counter as an extra hit. Damage based on: [Enemy Max HP]. Giant Slayer mastery is an excellent for Champions that can perform multiple hits on both their default and other abilities such as Coldheart. Giant Slayer proc does not count as a hit on Fire Knight Dungeon. |
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Flawless ExecutionCritical Damage +20%. This is the mastery you take on anyone not getting Giant Slayer and Warmaster. It’s best to use on Champions that does burst damage in Arena. |
Defense Masteries
Icon | Tier 1 Defense Masteries Description |
Tough SkinDefense + 75. |
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DefiantResistance + 10. This mastery is recommended for Champions who you would want to build with high resist or to unlock the nearby Defense Masteries such as Improved Parry. |
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Icon | Tier 2 Defense Masteries Description |
BlastproofDecreases damage from AoE attacks by 5%. |
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RejuvenationIncreases the amount of healing and the value of [Shield] buffs this Champion receives by 5%. Enhances the healing effect for Champions equipped with Lifesteal Set. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set) |
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Mighty EnduranceDecreases the damage received by 10% if this Champion has [Stun], [Sleep], or [Freeze] debuffs. This mastery is useful for champions who self-inflict crowd control debuff to themselves (e.g. Skytouched Shaman and Tormin the Cold) |
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Improved ParryDecreases damage received by this Champion by 8% when this Champion is hit with a critical hit. This mastery is recommended for champions who are used frequently in Arena as the Arena Defense will have champions equipped with higher Critical Rate to deal high damage! |
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Icon | Tier 3 Defense Masteries Description |
Shadow HealHeals this Champion by 6% of their MAX HP each time an enemy is healed. Occurs once per turn. This is commonly taken by HP and Defense champions so they can heal quickly in battle whenever their opponent heals themselves via direct healing skill, Lifesteal Set and Continuous Heal buff. Excellent for Arena battles. |
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ResurgentHas a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy skill. |
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BloodthirstHeals this Champion by 10% of their max HP when they kill an enemy target. Cooldown: 1 turn. Bloodthirst does not trigger when killing Spiderlings in Spider’s Den Dungeon. |
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Wisdom of BattleHas a 30% chance of placing a [Block Debuffs] buff on this Champion for 1 turn when [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuffs expire on this Champion. |
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Icon | Tier 4 Defense Masteries Description |
SolidarityIncreases Ally Resist by 5 for each buff placed on them by this Champion. |
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Delay DeathReduces the damage this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy, Damage reduction stacks up to 6% for each enemy. |
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Harvest DespairHas a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuffs. |
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StubbornnessIncreases RESIST by 10 for each debuff on this champion, Stacks up to 30. |
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Icon | Tier 5 Defense Masteries Description |
Selfless DefenderDecreases the damage an ally received from the first enemy hit in each round by 20%. This Champion will receive that damage instead. |
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Cycle of RevengeHas a 50% chance of increasing the Turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single skill. |
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RetributionHas a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy skill. |
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DeterrenceHas a 20% chance to counterattack an enemy when they apply a [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuff on an ally. Cooldown: 1 turn. |
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Icon | Tier 6 Defense Masteries Description |
Iron SkinDef + 200. |
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BulwarkDecreases the damage all allies receive by 5%. This Champion will receive that damage instead. |
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Fearsome PresenceIncreases the chance of placing a [Stun], [Sleep], [Freeze] or [Provoke] debuff from Skills or Artifacts by 5%. |
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UnshakeableResist + 50. |
Support Masteries
Icon | Tier 1 Support Masteries Description |
SteadfastMax HP + 810. This mastery is recommended for Support Champions who heals or cast shield based on their HP (Hit Points aka Health). Also, it’s recommended for Champion’s who does not provide any sort of debuff skills to the battle, but has skills to support in terms of healing, removing debuff or reviving fallen allies. |
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Pinpoint AccuracyAcc + 10. This mastery is highly recommended for Champions who inflicts debuff. The more Accuracy stat a Champion has, the lower the chances it will be resisted by the enemy, allowing the debuff to be applied on them. |
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Icon | Tier 2 Support Masteries Description |
Lay on HandsIncreases the value of heals this Champion casts by 5%. Excellent for Healing champions. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set) |
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ShieldbearerIncreases the value of [Shield] buffs this Champion casts by 5%. Excellent for Shield champions. The value it increases is multiplicative and not additive. Assuming your Champion casts a Shield buff on allies that equals to their 20% MAX HP, it’s basically 5% of 20% which is 21% in total. |
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Exalt in DeathHeals this Champion by 10% of their Max HP the first time an enemy is killed in each round. Similarly to Defense Tier 3 Mastery but does not require your champion to land a killing blow once per round. Great for Campaign solo farming champion. This mastery is not useful in battles that has only 1 battle round such as Spider’s Den Dungeon and Arena. |
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Charged FocusIncreases ACC by 20 when this Champion has no skills on Cooldown. Generally worth taking for debuff champions. It gets even better for champions who only has 1 cooldown skill such as Outlaw Monk. |
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Icon | Tier 3 Support Masteries Description |
Healing SaviorIncreases the amount of healing and the value of [Shield] buffs placed by this Champion by 10% if the target ally has 40% HP or less. Excellent for Healing and Shield champions. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set) |
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Rapid ResponseHas a 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff. |
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Swarm SmiterIncreases Acc by 4 for each enemy alive. Stacks up to 16. Great for arena, decent elsewhere. Even on clan boss, this is a free 4 accuracy. Good if you have debuffs. |
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Arcane CelerityHas a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires. If the enemy champion has a debuff and he/she is defeated before the debuff expires or removed, Arcane Celerity will not be triggered. In addition, Arcane Celerity effect will not be triggered for permanent debuff such as Block Revive as it stays on dead champions. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff. It is also recommended not to take Arcane Celerity mastery if the champion is capable of putting non-stackable debuff 100% uptime. With 100% uptime, the debuff will not expire on enemy, therefore rendering this mastery useless. The only stackable debuff in the game is Poison debuff. |
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Icon | Tier 4 Support Masteries Description |
Merciful AidIncreases the amount of healing and the value of [Shield] buffs placed by this Champion by 15% if the target ally has [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuffs. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set) |
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Cycle of MagicHas a 5% chance of decreasing the cooldown of a random skill by 1 turn at the start of every turn. |
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Lore of SteelIncreases the Set Bonuses of Basic Artifact Sets by 15%. This increase is multiplicative, not additive. The bonus is only applicable to Set effect that applies boost to your Champion’s stat. For example, if you equipped your Champion with 1 Divine Speed Set that grants 12% Speed Bonus and 15% Shield of Champion’s MAX HP, the Lore of Steel 15% is applied to the 12% Speed Bonus only which is equivalent to 12 x 1.15 = 13.8% but Shield will remain as 15%. This restriction is also applied to other special sets such as Freeze, Stun, Retaliation, etc which Lore of Steel will not boost its success rate for it to occur more frequently. |
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Evil EyeWhen your champion hits a target for the first time with their default skill, they’ll knock down the target’s Turn Meter by 20% with single-target hits and 5% with AoE skills. This effect still kicks in, even if your champion used other special abilities first before landing their default attack! It’s a game-changer, especially for single-target A1 attackers, who benefit more from the larger Turn Meter reduction compared to AoE hitters. This mastery is a must-have for Arena specialists but keep in mind it doesn’t work on certain bosses like the Clan Boss. And don’t forget that Evil Eye requires accuracy to really make an impact on your enemies otherwise they will be resisting it all the time! |
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Icon | Tier 5 Support Masteries Description |
Lasting GiftsHas a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Block Damage], [Unkillable] or [Revive on Death] buffs. Useful for most support Champions. This mastery does not extend the duration of buff applied from artifacts such as Shield Set, Immunity Set and Bloodshield accessories. |
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Spirit HasteIncreases SPD by 8 for each dead ally. Stacks up to 24. This is a unique skill specialized for farmer, tankers or Champions who can revive dead allies in battle. |
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SniperIncreases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun], [Sleep], [Freeze] or [Provoke] debuffs. Useful for Champions that are equipped with debuff equipment such as Toxic Set (Poison) and Cursed Set (Healing Reduction) or improve the success rate of debuff skills other than Crowd Control skills. To determine whether Sniper mastery works on a particular skill is to look at the skill upgrade description. If the skill upgrade displays Buff/Debuff Chance +x% per skill level up, Sniper Mastery effect applies. Based from Plarium moderator in the official forum, it is mentioned that Sniper Mastery will work with Increase Debuff Duration, Remove Buff, Steal Buff or any skills that does not show a Debuff icon on enemies but it has the Buff/Debuff Chance +x% in their skill upgrades, then Sniper mastery increase those success rate (Source to Plarium Forum) |
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Master HexerHas a 30% chance to extend the duration of any debuff cast by this Champion by 1 turn. It will not extend [Stun], [Sleep], [Freeze] or [Provoke] debuffs. This mastery is suitable for Champions that can apply DoTs (Damage over Time) such as Poison and HP Burn or debuffs that decreases enemy performance such as Decrease Attack, Decrease Defense, Decrease Speed, Weaken. Master Hexer does not apply any effect on Debuff Extensions aka Increase Debuff Duration. In addition, Master Hexer does extend non crowd-control debuff inflicted by artifacts such as Toxic Set and Cursed Set. |
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Icon | Tier 6 Support Masteries Description |
Elixir of LifeMax HP + 3000. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars who heals or cast shield on allies based on their HP (Hit Points aka Health). |
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Timely InterventionIncreases this Champions’ Turn Meter by 20% whenever an ally hero drops below 25% HP. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Turn Meter whenever an ally HP drops at critical level or zero, therefore, enable him/her to take his turn to perform healing or revive dead allies. |
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OppressorIncreases the Turn Meter fill rate by 2.5% for each active debuff cast by the Champion. Stacks up to 10%. It’s basically a 10% speed buff at maximum similarly to Increase Speed buff if your champion is able to inflict mutliple debuff to all enemies simultaneously and consistently. Recommended for champions who applies many Poison debuff or HP Burn debuff! In addition, your champion total Speed stat should be high (e.g. 200+ Speed) to benefit more from this mastery passive Speed buff. |
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Eagle EyeAccuracy +50. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Accuracy to inflicts debuff on enemies especially the one’s possessing high resist stat to either crowd control them or enable the next team member to perform the killing blow. |
Raid Shadow Legends Mastery Guide Videos
Raid Shadow Legends Mastery Guide by Chofly
What does the “required Rank: 3 *” mean? I’m stuck with all my guys there.
This is exactly what I was looking for thank you so much
i WOULD REALLY LIKE TO GET THE PACK I picked above.
@Bob Palumbo: You will get the maxed scrolls for the champion, basically topping up the remaining scrolls that are not farmed on that champion.
if you choose to use 800 gems for mastery levels and wish to max out a champion who does not require using all scrolls, what happens to the left over scrolls?
Very very helpful thanks a lot
Does Whirlwind of Death count kills from debuffs placed by the champion, like Poison, HP Burn, Brimstone, etc.?
Does the effect from Life Drinker stack with the effect from a lifesteal gear set?
Basic probability calculations say you should never take Giant Slayer, no matter how many hits there are in a champ’s attack.
Opportunist… “To targets with” stun etc…. Your champion isn’t a target, with that being said…it’s useful against “targets” with stun debuffs and increases your champions damage by 12%
@Atros – The grammar on the in game tooltip is bad, it should read
“Increases the Base Stat Set Bonuses of all Artifact Sets, that increase base Stats, by 15%”.
So effectively it will multiply that sets bonus by 1.15. (ie. speed set would be 12×1.15=13.8% speed increase instead of the base 12%.
@ Paul, go into your masteries and just click on the one you want, a popup will open where you can choose to either use scrolls or to “Get all Scrolls”, clicking the latter will then prompt you again with the option to use gems.
awesome site, well done
How do I max masteries via 800 gems? probably silly newbie question, my humble apologoes
Love your raid shadow page Ayumi, thx for it,description from the game, to lore of steel confused me, so i checked it out here, and for starters, your description, is either wrong or outdated, cuz in my client, its ” increase base stats set bonuses for all Artifact sets THAT INCREASE BASE STATS BY 15%, what i get from it is for sets like speed (12% different than 15%) dont provide any boost!
Can u pls correct me if im wrong?
Only sets that provide 15% bonuses get boosted! so resilience (10%, 10%) dont get any boost.
@sin: I have included the 1 turn cooldown for Deterrence Mastery. Thanks!
you should include the cooldown on deterrence.
@ShanaShiina: Wrath of the Slain should apply for all 3 rounds. However, the bonus damage from this mastery effect will be reversed if your allies are revived.
Does Wrath of slain stack per round or all 3 rounds ?
Does the Shadow Heal mastery heal the champion each time the enemy heals? Does this include when the enemy passively heals (e.g., Scyl of the Drakes)? I have this mastery on a champion and it didn’t seem to work.
I’ve been searching everywhere to explain and help with choices on my champions. Many of the sites are incomplete, bugged, or full of rhetoric. Thank you for this informative guide.
Just noticed something minor in the CHAMPION MASTERY OVERVIEW.
In section 6 it says, “Once you have at least 2 Champions with full masteries, you can start speed farming tomes in Minotaur’s Labryinth for your remaining champions!”.
I think it’s meant to say, “Once you have at least 2 Champions with full masteries, you can start speed farming scrolls in Minotaur’s Labryinth for your remaining champions!”.
@The Dame: I have updated the Harvest Despair, Wisdom of Battle, Deterrence and Merciful Aid to include Fear and True Fear to the mastery description!
Can you update Deterrence, Harvest Despair and Wisdom of Battle to include Fear and True Fear?
Thank you for all the hard work that goes into maintaining this site. It’s well-organized and you’ve built a helpful community along with it. It’s very appreciated 🙂
@gerov1t: You gain max 18 speed from Whirlwind of Death upon killing 3 enemies, and it will remain across all the rounds. You will not gain 18 speed per round up to 54 speed as it will be too OP (Over-powered).
@ayumilove Is whirlwind of death stacking across each round by 18 or total 18?
Like for example is my farmer going to have 36 speed more for 3rd wave or 18?
why do you not have the masteries for the champions like the recommended weapons i think this would help if your not sure every one wants the best for there champions. i put on what ever but the ones i like a lot i want to get the most out of them. is there a web site ware i can go to find out what masteries are best for my champions
@Inkjob2316 yeah it’s random, now that’s stupid lol
Thank you for getting back to me.
@Inkjob2316: It’s random if you have multiple champions in the team who does not have max masteries. You can set the individual champion to get all the masteries by only including the champion who does not have max masteries in a team of champions who has max masteries. It’s one of the fastest method to farm up the necessary masteries quickly!
Maybe this is a stupid ?, but what decides who gets the scrolls after completing a level? It’s it just random?
How do masteries affect the stats?
Are the added before the bonuses from equipment or after?
Is there a guide how stats are calculated?
Does Guardian Set + Ally Protection + Bulwark marstery Stacks ?
Does the Retribution mastery sync with the Warmaster/Giantslayer one?
@A3Pete
Lore of Steel boost following equipment;
Life. Offense. Defense. Speed. Critical Rate. Critical Damage. Accuracy. Resistance. All Divine sets. Parts of Swift Parry (SPD + C-DMG). Parts of Deflection (HP + DEF). Resilience. Perception. Parts of Affinitybreaker (C-DMG). Parts of Untouchable (RESIST). Fatal. Parts of Bloodthirst (C-RATE).
Spam
Am I correct in saying that lore if steel mastery only boosts the following artifacts
Life
Atk
Def
Divine sets
Are there any others included like “regeneration” set, fatal set… a definitive answer is shrouded in secrecy with obscure wording.
So many content creators say that this mastery is great but I have only 1 champ that shows a bonus in hp on mastery section of total stats.
It would be expensive to test theory as f2p means lots of silver or gems needed for experiment
Does the Sniper mastery increase the chances of the Retaliation Set proc’ing?
Does anyone know the drop rate for speed farming tomes in Mino? Is it only level 15 they drop?
As always love this site!
I love the way you have the mastery skill broke down it makes it a lot better to see what one’s we need for each champion so thank you for this
Hi, does anybody know if Warmaster/Giant Slayer add additional healing via the Life Drinker mastery?
I know they work great with lifesteal gear, but I can’t find info on the relationship with the Life Drinker mastery.
Hey there, thanks for making this guide for Raid. It’s awesome. I’m not sure if it’s important, but it looks like the descriptions of Sniper and Master Hexter need to be updated to include Fear and True Fear as debuffs that won’t have an increased chance of being placed or extended with also Bombs being included in for Master Hexter.
@John: Open the mastery tree window and you will see a yellow circular arrow icon on each of the mastery tab. Click on the icon and it will reveal a Reset Mastery confirmation. Click OK to spend 150 gems to reset the mastery!
@David: I have updated Giant Slayer’s damage HP percentage:
1. 5% to 7.5% of target Champion’s MAX HP when attacking non-bosses.
2. 2% to 3% of the target’s MAX HP when attacking bosses.
@all: I have updated the mastery description for Lay on Hands, Healing Savior, Merciful Aid and Rejuvenation. All 4 masteries now increases the healing potential of Continuous Heal buff after testing them in-game with Reliquary Tender.
How does one reset masteries ?
@Dodong
I would use the 800 gems on Kael or Elhain as they will both help you progress in multiple areas of the game. I used Elhain as my starter champ, she was tremendous to my growth along with Kael when I got him. They are good utility champs.
excellent job here, thank you very much, your guide helps a lot.
Hi Ayumilove. First of all, thanks a bunch for all the effort you put into these guides. Much appreciated, truly, especially to F2P new casual players like me.
I just want your input on my dilemma, since I’m planning to 800 gem Max masteries one of my champion, which would then be my first Max-mastery champion if ever. I’m having difficulties choosing which one of them to Max out. Here are a quick list of my “useful” champions so far.
No legendary champions yet.
EPIC: Ultimate Galek, Relickeeper, High Khatun, Jizoh, Sepulcher Sentinel, Bushi, Catacomb Councilor, Rearguard Sergeant, Shaman, Ripper
Rare: Kael, Elhain
Since it would be a hard decision for me to spend my saved up Gems for this, an insightful input from you would be well appreciated. Thanks in advance.
Giant Slayer HP percentage points are incorrect. 7.5% and 3% are the correct stats I believe.
@Gaz Mon:
For Question 1: If the champion already has max masteries, he will not take any scrolls away from the champion that needs it.
For Question 2: If the champion has completed obtaining 100 Basic Scrolls, he will then receive Advanced Scrolls only from Dungeons stages that provides it which is above Dungeon Stage 6 to 15. Don’t farm lower stages of Minotaur as the energy to tomes ratio is very low. Go for the highest stage if you are able to make it as it will save considerable amount of energy.
First, THANKS ayumilove for the huge amount of effort you have put into helping Raid players! I probably would have quit this game entirely after a week or 2 without the benefit of your site.
A couple big questions about gaining Mastery Scrolls from the Minotaur’s Labyrinth.
(1) If I use a champion who has full masteries in the Minotaur’s Labyrinth (to help farm), will any scrolls be “won” by them – effectively taking scrolls away from a champion who actually needs them?
(2) If I have a champion who has received and used the initial 100 Basic Scrolls, will they only receive Advanced scrolls (assuming I’m in a dungeon level where those are available)?
https://www.youtube.com/watch?v=NrAp6PJXuLk
masteries video
How do I get High Katum mastery
Why is it that every time i come to your site for masteries upon my return here the masteries have all changed..gets annoying and expensive