Raid Shadow Legends Champion Mastery Guide

Overview

  1. Mastery scrolls are obtained by farming in Minotaur’s Labyrinth Dungeon.
  2. Each champion can receive a maximum of 100 Basic Scrolls (5 Masteries), 600 Advanced Scrolls (6 Masteries) and 950 Divine Scrolls (4 Masteries).
  3. Divine Scrolls can be obtained upon receiving all of the champion’s Advanced Scrolls.
  4. Advanced Scrolls can be obtained after receiving all of the champion’s Basic Scrolls.
  5. You can reset your masteries free once. After that, it will costs 150 gems per reset.
  6. If you are early-mid game player, it’s worth investing 800 gems to fully max a Champion’s mastery. This investment should only be applied to a Level 60 Champion who you are going to use in all areas. This will help you boost your game progress significantly! Once you have at least 2 Champions with full masteries, you can start speed farming tomes in Minotaur’s Labryinth for your remaining champions!
  7. It’s recommended to get a solid team of at least Level 50 champions before attempting this dungeon Stage 11~15 for best energy to scroll reward ratio.

Raid Shadow Legends Mastery Guide

Offense Masteries

Icon Tier 1 Offense Mastery Description
Keen Strike

Blade Disciple:

+75 Attack. This mastery is outclassed by Deadly Precision. This mastery should only be taken on champions that has guaranteed criticals or requires pure attack (e.g. bomb debuff champion).

Deadly Precision

Deadly Precision:

+5% Critical Rate. Commonly used by 99% of the champions and benefits significantly for those who are in the Attack role. This mastery is usually paired with Keen Strike to gain a 3% damage boost on average.

Icon Tier 2 Offense Mastery Description
Heart of Glory

Heart of Glory

+5% damage when attacking with full health. Useful in Arena to increase champion’s initial damage burst when they are starting their turn with full health OR champions who can be consistently be at full health from healing skills or equipped with Lifesteal Set.

Keen Strike

Keen Strike

+10% critical damage. Best offense mastery as it significantly boost damage when comboed with decent Critical Rate.

Shield Breaker

Shield Breaker

+25% damage to targets with a [Shield] buff. Useful against Shield champions in Arena (PvP) and Magic Keep Dungeon boss. Extra damage only applies to enemies shield and not their HP.

Grim Resolve

Grim Resolve

+5% damage when attacking with 50% HP or less. Excellent for long battles and synergizes well with Lifesteal Set or Life Drinker mastery.

Icon Tier 3 Offense Mastery Description
Single Out

Single Out

Increases damage inflicted to targets with less than 40% hp by 8%. This is great against bosses such as Clan Boss with less than 40% HP.

Life Drinker

Life Drinker

Heals by 5% of damage inflicted when attacking with 50% HP or less. This synergizes well with Warmaster and Giant Slayer since you can inflict high damage and heal amount of HP simultaneously.

Whirlwind of Death

Whirlwind of Death

Increases speed by 6 for each enemy you have killed, stacks across rounds in a battle, to a maximum of 18 speed. This mastery should only be taken by the attacker champion who usually do all the killing. Whirlwind of Death effect does not apply to Spiderlings from Spider’s Den Dungeon.

Ruthless Ambush

Ruthless Ambush

Increases damage inflicted by 8% for the first hit on each enemy. Useful in Arena and Attacker champions who can guarantee a kill in the first hit.

Icon Tier 4 Offense Mastery Description
Bring It Down

Bring It Down

Increases damage inflicted by 6% when attacking targets with higher max hp. Best mastery for wearing down boss HP or against enemy’s champions who has large amount of HP.

Wrath of the Slain

Wrath of the Slain

increases damage by 5% for each dead ally, up to 10%. An excellent mastery for farmer champion when leveling up champion fodder. Also great for Defense or HP Champions who is usuallyt the last person standing in battle.

Cycle of Violence

Cycle of Violence

Has a 30% chance of decreasing the cooldown of a random skill by 1 turn if the damage inflicted by a skill exceeds 30% of the target’s max HP. Occurs once per turn. This mastery is usually taken by Attack Type champion who can perform high damage burst against champions who are weaker than them or who are pre-weaken by debuff from asssiting ally champion.

Opportunist

Opportunist

Increases damage inflicted to targets with [Stun], [Sleep], or [Freeze] debuffs by 12%. Useless against Dungeon bosses and Clan Boss as they are immune to these debuffs. Useful in Arena only. Dungeon bosses and Clan Boss are immune to stun, sleep, freeze and provoke.

Icon Tier 5 Offense Mastery Description
Methodical

Methodical

Increases the damage inflicted by this Champion’s default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%. This mastery is best for champions that is not strong enough to perform the final killing blow. It’s also highly recommended mastery used against Dungeon Bosses and Clan Boss.

Kill Streak

Kill Streak

Increases damage inflicted by 6% in arena and 3% in all other locations for each enemy killed by this Champion in Battle. Stacks across each round, up to 12%. This mastery is best for Attack Type champions that can perform multiple kills with devastating burst damage.

Blood Shield

Blood Shield

Places a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion’s MAX HP. Occurs once per turn. Blood Shield is best applied for Attacker Champions so they can survive longer in battle. Blood Shield does not trigger when killing Spiderlings in Spider’s Den Dungeon.

Stoked to Fury

Stoked to Fury

Increases damage inflicted by 4% for each debuff on this Champion. Stacks up to 12%. Not useful mastery since you will always want to prevent debuff from being inflicted on your champion through high RESIST gear and making the first killing move in Arena.

Icon Tier 6 Offense Mastery Description
Warmaster

Warmaster

Has a 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion’s MAX HP or 4% of the target’s MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit. Damage based on: [Enemy MAX HP]. Warmaster mastery is excellent for all Champions that is used for Clan Boss and any Dungeon boss since it has higher chance to deal high amount of damage compared to Giant Slayer. Warmaster proc does not count as a hit on Fire Knight Dungeon.

Helmsmasher

Helmsmasher

Has a 50% chance to ignore 25% of your targets DEF. For skills that ignore DEF, this 25% is in addition to the amount ignored by the Skill. Helmsmasher mastery is great against high defense Champions in Arena and Dungeons.

Giant Slayer

Giant Slayer

Has a 30% chance of inflicting bonus damage when attacking. Bonus Damage is equal to 5% of the target’s MAX HP or 2% of the Boss’ MAX HP. Bonus damage can occur on each hit of a Skill, but does not counter as an extra hit. Damage based on: [Enemy Max HP]. Giant Slayer mastery is an excellent for Champions that can perform multiple hits on both their default and other abilities such as Coldheart. Giant Slayer proc does not count as a hit on Fire Knight Dungeon.

Flawless Execution

Flawless Execution

Critical Damage +20%. This is the mastery you take on anyone not getting Giant Slayer and Warmaster. It’s best to use on Champions that does burst damage in Arena.

Defense Masteries

Icon Tier 1 Defense Mastery Description
Tough Skin

Tough Skin

Defense + 75.

Defiant

Defiant

Resistance + 10. This mastery is recommended for Champions who you would want to build with high resist or to unlock the nearby Defense Masteries such as Improved Parry.

Icon Tier 2 Defense Mastery Description
Blastproof

Blastproof

Decreases damage from AoE attacks by 5%.

Rejuvenation

Rejuvenation

Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5%. Enhances the healing effect for Champions equipped with Lifesteal Set.

Mighty Endurance

Mighty Endurance

Decreases the damage received by 10% if this Champion has [Stun], [Sleep], or [Freeze] debuffs.

Improved Parry

Improved Parry

Decreases damage received by this Champion by 8% when this Champion is hit with a critical hit.

Icon Tier 3 Defense Mastery Description
Shadow Heal

Shadow Heal

Heals this Champion by 6% of their MAX HP each time an enemy is healed. Occurs once per turn. This is commonly taken by HP and Defense champions so they can heal quickly in battle whenever their opponent heals themselves via direct healing skill, Lifesteal Set and Continuous Heal buff. Excellent for Arena battles.

Resurgent

Resurgent

Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy skill.

Bloodthirst

Bloodthirst

Heals this Champion by 10% of their max HP when they kill an enemy target. Cooldown: 1 turn. Bloodthirst does not trigger when killing Spiderlings in Spider’s Den Dungeon.

Wisdom of Battle

Wisdom of Battle

Has a 30% chance of placing a [Block Debuffs] buff on this Champion for 1 turn when [Stun], [Sleep] or [Freeze] debuffs expire on this Champion.

Icon Tier 4 Defense Mastery Description
Solidarity

Solidarity

Increases Ally Resist by 5 for each buff placed on them by this Champion.

Delay Death

Delay Death

Reduces the damage this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy, Damage reduction stacks up to 6% for each enemy.

Harvest Despair

Harvest Despair

Has a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun], [Sleep], or [Freeze] debuffs.

Stubbornness

Stubbornness

Increases RESIST by 10 for each debuff on this champion, Stacks up to 30.

Icon Tier 5 Defense Mastery Description
Selfless Defender

Selfless Defender

Decreases the damage an ally received from the first enemy hit in each round by 20%. This Champion will receive that damage instead.

Cycle of Revenge

Cycle of Revenge

Has a 50% chance of increasing the Turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single skill.

Retribution

Retribution

Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy skill.

Deterrence

Deterrence

Has a 20% chance to counterattack an enemy when they apply a [Stun], [Sleep], or [Freeze] debuff on an ally.

Icon Tier 6 Defense Mastery Description
Iron Skin

Iron Skin

Def + 200.

Bulwark

Bulwark

Decreases the damage all allies receive by 5%. This Champion will receive that damage instead.

Fearsome Presence

Fearsome Presence

Increases the chance of placing a [Stun], [Sleep], [Freeze] or [Provoke] debuff from Skills or Artifacts by 5%.

Unshakeable

Unshakeable

Resist + 50.

Support Masteries

Icon Tier 1 Support Mastery Description
Steadfast

Steadfast

Max HP + 810. This mastery is recommended for Support Champions who heals or cast shield based on their HP (Hit Points aka Health). Also, it’s recommended for Champion’s who does not provide any sort of debuff skills to the battle, but has skills to support in terms of healing, removing debuff or reviving fallen allies.

Pinpoint Accuracy

Pinpoint Accuracy

Acc + 10. This mastery is highly recommended for Champions who inflicts debuff. The more Accuracy stat a Champion has, the lower the chances it will be resisted by the enemy, allowing the debuff to be applied on them.

Icon Tier 2 Support Mastery Description
Lay on Hands

Lay on Hands

Increases the value of heals this Champion casts by 5%. Excellent for Healing champions. This mastery does not increases the effectiveness of Healing Buffs such as Continous Healing buff.

Shieldbearer

Shieldbearer

Increases the value of [Shield] buffs this Champion casts by 5%. Excellent for Shield champions. The value it increases is multiplicative and not additive. Assuming your Champion casts a Shield buff on allies that equals to their 20% MAX HP, it’s basically 5% of 20% which is 21% in total.

Exalt in Death

Exalt in Death

Heals this Champion by 10% of their Max HP the first time an enemy is killed in each round. Similarly to Defense Tier 3 Mastery but does not require your champion to land a killing blow once per round. Great for Campaign solo farming champion. This mastery is not useful in battles that has only 1 battle round such as Spider’s Den Dungeon and Arena.

Charged Focus

Charged Focus

Increases ACC by 20 when this Champion has no skills on Cooldown. Generally worth taking for debuff champions. It gets even better for champions who only has 1 cooldown skill such as Outlaw Monk.

Icon Tier 3 Support Mastery Description
Healing Savior

Healing Savior

Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 10% if the target ally has 40% HP or less. Excellent for Healing and Shield champions. This mastery does not increases the effectiveness of Healing Buffs such as Continous Healing buff.

Rapid Response

Rapid Response

Has a 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff.

Swarm Smiter

Swarm Smiter

Increases Acc by 4 for each enemy alive. Stacks up to 16. Great for arena, decent elsewhere. Even on clan boss, this is a free 4 accuracy. Good if you have debuffs.

Arcane Celerity

Arcane Celerity

Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires. If the enemy champion has a debuff and he/she is defeated before the debuff expires or removed, Arcane Celerity will not be triggered. In addition, Arcane Celerity effect will not be triggered for permanent debuff such as Block Revive as it stays on dead champions. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff. It is also recommended not to take Arcane Celerity mastery if the champion is capable of putting non-stackable debuff 100% uptime. With 100% uptime, the debuff will not expire on enemy, therefore rendering this mastery useless. The only stackable debuff in the game is Poison debuff.

Icon Tier 4 Support Mastery Description
Merciful Aid

Merciful Aid

Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 15% if the target ally has [Stun], [Sleep], [Fear], [True Fear] or [Freeze] debuffs.

Cycle of Magic

Cycle of Magic

Has a 5% chance of decreasing the cooldown of a random skill by 1 turn at the start of every turn.

Lore of Steel

Lore of Steel

Increases the Set Bonuses of Basic Artifact Sets by 15%. This increase is multiplicative, not additive. The bonus is only applicable to Set effect that applies boost to your Champion’s stat. For example, if you equipped your Champion with 1 Divine Speed Set that grants 12% Speed Bonus and 15% Shield of Champion’s MAX HP, the Lore of Steel 15% is applied to the 12% Speed Bonus only which is equivalent to 12 x 1.15 = 13.8% but Shield will remain as 15%. This restriction is also applied to other special sets such as Freeze, Stun, Retaliation, etc which Lore of Steel will not boost its success rate for it to occur more frequently.

Evil Eye

Evil Eye

Decreases the target’s Turn Meter when this Champion hits target for the first time with the default skill. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Do take note that this effect will still apply regardless your Champion uses the other special abilities first before their default skill. This is very useful especially for single-target A1 (first ability) attacker Champions compared to AoE (Area of Effect) attacker Champions since it decreases enemies Turn Meter much more. A must have for Champions that are specialized for Arena. Evil Eye does not work on some bosses such as Clan Boss.

Icon Tier 5 Support Mastery Description
Lasting Gifts

Lasting Gifts

has a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Block Damage], [Unkillable] or [Revive on Death] buffs. Useful for most support Champions.

Spirit Haste

Spirit Haste

Increases SPD by 8 for each dead ally. Stacks up to 24. This is a unique skill specialized for farmer, tankers or Champions who can revive dead allies in battle.

Sniper

Sniper

Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun], [Sleep], [Freeze] or [Provoke] debuffs. Useful for Champions that are equipped with debuff equipment such as Toxic Set (Poison) and Cursed Set (Healing Reduction) or improve the success rate of debuff skills other than Crowd Control skills. To determine whether Sniper mastery works on a particular skill is to look at the skill upgrade description. If the skill upgrade displays Buff/Debuff Chance +x% per skill level up, Sniper Mastery effect applies. There is an exception to certain skills such as Sniper Mastery does not work with Increase Debuff Duration, Remove Buff, Steal Buff or any skills that does not show a Debuff icon on enemies.

Master Hexer

Master Hexer

Has a 30% chance to extend the duration of any debuff cast by this Champion by 1 turn. It will not extend [Stun], [Sleep], [Freeze] or [Provoke] debuffs. This mastery is suitable for Champions that can apply DoTs (Damage over Time) such as Poison and HP Burn or debuffs that decreases enemy performance such as Decrease Attack, Decrease Defense, Decrease Speed, Weaken. Master Hexer does not apply any effect on Debuff Extensions aka Increase Debuff Duration.

Icon Tier 6 Support Mastery Description
Elixir of Life

Elixir of Life

Max HP + 3000. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars who heals or cast shield on allies based on their HP (Hit Points aka Health).

Timely Intervention

Timely Intervention

Increases this Champions’ Turn Meter by 20% whenever an ally hero drops below 25% HP. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Turn Meter whenever an ally HP drops at critical level or zero, therefore, enable him/her to take his turn to perform healing or revive dead allies.

Oppressor

Oppressor

Increases the Turn Meter fill rate by 2.5% for each active debuff cast by the Champion. Stacks up to 10%. This mastery is not recommended for any champion’s as it depends on the enemies speed to boost the debuff caster champion’s Turn Meter. If the enemy who has the debuff has a low speed, you will not reap any Turn Meter boost benefits from the enemy. Additionally, the Turn Meter boost is very little to make any differences to the caster.

Eagle Eye

Eagle Eye

Accuracy +50. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Accuracy to inflicts debuff on enemies especially the one’s possessing high resist stat to either crowd control them or enable the next team member to perform the killing blow.

RAID Shadow Legends Mastery Guide Videos

Raid Shadow Legends Mastery Guide by Chofly

Raid Shadow Legends Mastery Guide by Hell Hades

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6 thoughts on “Raid Shadow Legends Champion Mastery Guide

  1. David

    Giant Slayer HP percentage points are incorrect. 7.5% and 3% are the correct stats I believe.

  2. Ayumilove Post author

    @Gaz Mon:
    For Question 1: If the champion already has max masteries, he will not take any scrolls away from the champion that needs it.
    For Question 2: If the champion has completed obtaining 100 Basic Scrolls, he will then receive Advanced Scrolls only from Dungeons stages that provides it which is above Dungeon Stage 6 to 15. Don’t farm lower stages of Minotaur as the energy to tomes ratio is very low. Go for the highest stage if you are able to make it as it will save considerable amount of energy.

  3. Gaz Mon

    First, THANKS ayumilove for the huge amount of effort you have put into helping Raid players! I probably would have quit this game entirely after a week or 2 without the benefit of your site.

    A couple big questions about gaining Mastery Scrolls from the Minotaur’s Labyrinth.

    (1) If I use a champion who has full masteries in the Minotaur’s Labyrinth (to help farm), will any scrolls be “won” by them – effectively taking scrolls away from a champion who actually needs them?

    (2) If I have a champion who has received and used the initial 100 Basic Scrolls, will they only receive Advanced scrolls (assuming I’m in a dungeon level where those are available)?

  4. J

    https://www.youtube.com/watch?v=NrAp6PJXuLk
    masteries video

  5. David Ducharme

    How do I get High Katum mastery

  6. J F Lovely

    Why is it that every time i come to your site for masteries upon my return here the masteries have all changed..gets annoying and expensive