NAME: Skytouched Shaman
Total Stats (6★)
Health Points (HP): 18,330
★★★★✰ Void Keep
★★★✰✰ Magma Dragon
Skytouched Shaman Skills
Talon Knives [ATK]
Attacks all enemies. Heals by 15% of the damage inflicted if this Champion has less than 50% HP. Boosts this Champion’s Turn Meter by 20% instead if this Champion has 50% HP or higher.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Damage +10%
Damage Multiplier: 2.2 ATK
Immortal Skies (Cooldown: 6 turns)
Removes all debuffs from all allies, then places a [Revive On Death] buff and a [Block Debuffs] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Bloodstain Ritual [Passive]
Damages this Champion by 10% of their MAX HP at the start of each turn. Heals all allies except this Champion equal to half of the lost HP. Places a 30% [Decrease SPD] debuff on this Champion for 1 turn at the start of each turn. Also has a 50% chance of placing a [Fear] debuff on this Champion for 1 turn. The lost HP refers to the current total HP subtracted from the total MAX HP, instead of the half of 10% MAX HP loss! For example, if her HP is 40%, she heals her allies by 30% of her MAX HP (100 – 40% and then divided by 2 = 30%)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Increases Ally HP in all Battles by 25%.
Skytouched Shaman Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
1 Immunity Set, 1 Resist Set
3 Immortal Set
DEF%, HP%, SPD, RESIST
DEF%, HP%, SPD, RESIST
Skytouched Shaman Mastery Guide
Arena, Doom Tower, Faction Wars
Pre-requisite: Skytouched Shaman to be equipped with Immunity Set and Resist Set (or equipment with high Resist substat) to prevent enemies from inflicting any debuffs on her and removing her buffs especially Block Debuff provided by Immunity Set. This allows her to perform her abilities without getting Crowd Control by enemies (Stun Set, Sleep Set, Taunt Set) to remove debuffs from her allies before they take their turns. The mastery below focusses on providing additional resist stat and increase her overall sustainability, so she can passively heal her allies and remove debuffs in a lengthy battle. This mastery is highly recommended for Skytouched Shaman especially for higher tier Arena against opponent’s team who relies heavily on debuff to Crowd Control or reducing your champions battle efficiency and sustainability with debuff.
Campaign, Clan Boss, Dungeons
Pre-requisite: Skytouched Shaman to be equipped with Immortal Set or Life Set to boost her HP (Hit Points aka Health), so she can provide a larger AoE heal from her passive skill especially when her HP dips below 50%. Although her damage is quite low, her is able to heal without fail regardless of her state (e.g. Fear). The mastery below allows her to deal some damage to bosses and enemies with high MAX HP via Warmaster (Tier 6 Offense Mastery) while providing extra healing through Support Mastery. Use this mastery setup if you are having trouble sustaining your team in battle. Once you found a replacement of her in Clan Boss and Dungeons, I recommend switching Skytouched Shaman mastery to the Arena, Campaign and Faction Wars mastery setup.
Skytouched Shaman Review
Raid Shadow Legends – Skytouched Shaman is an Epic Void Support champion from the Barbarians faction where she can be obtained from Void Shards. She is added into Raid Shadow Legends on February 14th 2020 (Patch 1.13). Skytouched Shaman was one of Epic champions used for Rotos the Lost Groom Champion Fusion!
- AoE Healer: Skytouched Shaman has an amazing passive skill that allows her to heal her allies based on the amount of her HP (Health) she has lost. Hence, its recommended to build her with high amount of HP stats to take advantage of this unique skill!
- AoE Debuff Cleanser: Skytouched Shaman is well-knowned for her debuff removing capability. She is able to remove all debuffs from her allies that were inflicted by enemies in case they have started the round first. This makes her viable for end-game content such as Doom Tower and Arena.
- Self-Inflict Debuff: Skytouched Shaman will inflict herself with 2 debuffs, which are Fear and Decrease Speed everytime she takes a turn! Fear prevents her from triggering her skills successfully while Decrease Speed prevents her from quickly healing her allies. In addition, she also injures herself to enable her passive skill to perform the massive healing on her allies.
- Low Damage: Skytouched Shaman will have low damage output as her skills are based on Attack while the stats that benefits her the most are HP%, DEF%, Resist and Speed stat as it synergizes with her skills and passive much better. This results in having her as tanky as possible, so she could provide the best support to her allies throughout the battle.
- Immunity Set: The self-inflicting debuffs can be countered by equipping her with Immunity Set that grants her 2 turns of Block Debuff. This is crucial especially for Arena where you would want to be certain that she is always available to remove allies debuff without fearing herself on her first turn!
- Resist Set: Skytouched Shaman is a defensive supporter champion and having her in high resist will prevent enemies from inflicting debuffs that could drastically lower her survivability especially when she is low on health! Having her in high resist opens up more opportunity to use her till end-game content such as Doom Tower (e.g. Sorath the Frost Spider) as she can consistently put up Block Debuff to prevent enemies with high Accuracy to inflict debuffs onto your champions who has low resist stat.
- Immortal Set: This artifact set offers Skytouched Shaman with high amount of HP, which makes her particulary tanky and also helps in slowing down the self-injury that she puts on herself every turn. This set is recommended if you are not using her in areas where you need her to be consistently reliable such as Arena.
- Any reviver and cleanser (remove debuff) champions to revive Skytouched Shaman upon her death due to her passive skill.
- Reliquary Tender is an excellent choice to pair with Skytouched Shaman as she has the capability to revive and remove debuff (e.g. Fear and Decrease Speed).
- Arbiter is also an outstanding option to pair with Skytouched Shaman since she can increase her Turn Meter to counteract with the Decrease Speed debuff, and heals her HP when below 50%.
Skytouched Shaman Storyline
The religious traditions of the Barbarian tribes in the Deadlands are rich and varied, drawn from different cultures and often intermixed with one another. Some worship the ‘old gods’ – often these are powerful spirits, demons, fae, or other mystical creatures taking advantage of the primitive societies – while others gravitate towards revering the Ancestors or even the forces of nature. The latter are often represented as living beings in their own right or spirits that reside in particular elements. It is no wonder that the spirits are depicted with familiar imagery, such as the Goddess of the Wind well-known among the tribes of Eastern Krokhan is often said to take the form of a giant vulture. The priesthood dedicated to her is exclusively female, usually young orphan girls taken in by the elder Shamans and taught the ways of the Goddess. They adorn their bodies with gold jewellery and wrap themselves in cloaks of vulture feathers, their faces covered with intricate tattoos and concealed by masks of bird skulls. Upon initiation, the Skytouched are granted daggers fashioned to resemble talons of ivory and steel. These are the most important tools a Shaman can wield, for her Goddess is cruel and demanding. She, above all, craves mortal blood, and it is the Skytouched Shaman’s duty to deliver that sacrifice. Thus one of the most important rituals they perform involved bloodletting – one carried out by the Shaman herself – it is a painful and gruelling process that can leave the Skytouched drained, but her cruel patron’s favour ensures that her allies are revitalized and ready to take on the foe, even if the Shaman herself has to pay the ultimate price.
Skytouched Shaman Updates
Skytouched Shaman Videos
Raid Shadow Legends Skytouched Shaman Champion Guide by ASH
Raid Shadow Legends Skytouched Shaman Champion Guide by LokiMagics
Raid Shadow Legends Skytouched Shaman Champion Guide by MurderInc
This champ is way too complicated for me to understand how it works, making it very difficult and unpredictable what it will do and when…jmho
On the high-Resist thread (to resist her own debuffs)…
Just got her. If mentioned already, I didn’t see this: as you build, what is her own Resist to ACC balance? High resist might block her debuffs (will test as I go along), but if the ACC isn’t low… she might overpower her resist.
So 278 Resist (Dave 9/23/21) might be well more than sufficient for a (totally guessing here) 50 ACC build… but if she had 100-200, could (theoretically) be tougher.
Hard to detect versus random RNG variations. 50% Fear on self… could just hit a good/bad luck streak. You raise Resist to 300 (from 278). Suddenly you get 5 non-Fears in a row. Was it the Resist, or just the RNG coin-flips going your way? (Data could be analyzed carefully to pull this out. But would take some time and effort.)
My bet: self-debuff rate won’t depend on Resist. Would love to be wrong though.
Happy raiding. 🙂
What about using her as the slow boy in a Maneater unkillable team?
@Dave, it’s Block Damage (the one with the yellow/orange protective shield), not Block debuffs, 2 different buffs. I agree with Revives on death
This Epic allows you to beat Hegemon and Tormin defences in high Gold and Platinum arena. She is also invaluable against Tormin waves in Doom Tower Hard. Should be A-ranking. Two turn Block Debuffs is hard to find and this combined with AOE cleanse is pretty unique on an non leggo.
I just got her today. Actually, I have Maneater and Duchess Lilitu both can case block debuffs, I think I can put her in Frenzy set or dizzy set? Also, what should I set up her mastery if I use her in the above Champion Synergy? Maybe a good setup for clan boss? I don’t have Painkeeper at the moment.
Why “lasting gifts” mastery? It doesn’t extend “block debuffs”, “unkillable” or “revive on death” and Skytouched only throws out the first and last of those two.
I have Skytouched at 278 RES and she is still putting Fear on herself. I am using Untouchable gear (Immunity for 2 turns +40 RES) and in longer battles once the immunity wears off she is still inflicting fear upon herself. I will try and get her over 300 RES to see if that changes anything.
It doesnt work there is 50% she place fear on no
I too am interested to know if she is capable of resisting her own debuffs with a high enough RESIST.
Hi La Vino – I was about to ask the same but as I have her I think RES does work! I don’t see her getting the fear all the time, it is rather seldom actually. I also see decrease speed on and no fear so looks like she is self resisting. That makes her even better 🙂
Is there anything at all that can reduce her chances of getting self-inflicted fear? Will high RES and/or lower ACC help?
@justin, all the +heal % seems to be multiplicative of the original heal %. So I assume yes, either a total 36% if the percentages add up, or 36.4% if each level is considered independent of the previous.
How does the upgrades on passive skill work? Does she heal with 50% of her lost HP plus an additional 5% of that amount per upgrade? is, fully booked does she heal for 50% of the lost HP and the 20% of that amount. On the example you used, “he lost HP refers to the current total HP subtracted from the total MAX HP, instead of the half of 10% MAX HP loss! For example, if her HP is 40%, she heals her allies by 30% of her MAX HP (100 – 40% and then divided by 2 = 30%)” will books take her to an additional 6% healing. Ie 36% healing in total fully booked.
Skytouched in Frenzy set might be the best healer in the game if you can get very high HP and speed on her too. Her passive mixed with her A1 matched with Frenzy set keep her constantly healing every turn and she gets a lot of turns.
has any1 tried frenzy set on her ????
I wonder if a curing set would help her stay alive or maybe a Fury set since her HP is always decreasing. If it didn’t cost so much silver to experiment with moving gear, she would be really fun to play around with!! Her ally heals are amazing!!
Her and Scyl carried me through the barbarian faction wars when I was new. Amazing at keeping the weak champions alive to farm stars
So you want to tell me she worth something? i literally thought she is useless. I got her early game when i started and got my first void… Well iam currently using kael, scyl, apothecary and gorgograb and these get me to gold… waiting for grush the mangler in few days… do you think i should change someone for skytouched shaman?
@all: Skytouched Shaman (Arena, Campaign, Faction Wars) mastery has been re-optimized to prioritize on increasing her Resist Stat.
1. Tough Skin → Defiant (+10 Resist)
2. Rejuvenation → Improved Parry (Decrease damage especially Arena nukers)
3. Lore of Steel → Stubborness (Lore of Steel provides +6 Resist from Resist Set while Stubborness provides +10 Resist per debuff. Benefits from her own Fear and Decrease Speed)
4. Deterrence → Cycle of Revenge (Increase her Turn Meter to be the first to remove all debuffs from her allies, especially allies that boosts their own Turn Meter after being attacked)
5. Elixir of Life → Unshakeable (+50 Resist).
Yes she pairs fantastically with any revive champ. Ive been running her with Reliquary Tender until i get my Scyl and its been gamechanging. Even with mediocre 4 star immortal gear she heals my team 15k+ per turn! Eventually when I grind fire knights and get her into a stun set its going to be insane, AoE stuns and 20 – 30k heals per turn put bellower to shame.
@Randy: Yes, the Block Debuff on Skytouched Shaman shields her from the passive fear and decrease speed. Using the mastery “Wisdom of Battle” also helps in this case.
Hmm I’m wondering if the “block debuffs” buff will shield her from her own passive’s fear and dec speed debuffs. I wonder how she would pair with Siphi who has almost constant debuffs going out and passive heals.
I wish I could get her.
There’s so much combination potential on her!
Aside of al the gear/equipment combos… wouldn’t she work good with Scyl of Drakes?
—Both will keep the whole team healthy without actually doing anything.
—While Skygirl has a chance to lose the turn (by fear) and/or get slowed, Scyl also has stun and slow on the opponents. And you could get nasty by having Scyl on a Stun set, or double nasty with both Sky and Scyl on stun sets.
—Sky upes his turn with basic, and Scyl lowers the enemy’s turn with basic.
—If Sky gets KOed, Scyl can revive her, with the exact amount of health to start re-healing (and give her ally protection which should reduce the damage she gets by turn??) back asap.
Funny thing, they’re quite similar in their way of being the opposite. And both have wings/flying headresses/totems…
@Caleb: Congrats. You pulled one of the best passive AoE Healer in the game. She is excellent in Arena using Defense Strategy against strong debuffers such as Tormin the Cold, Ma’Shalled and Lord Shazaar. She also can keep your team healthy in Faction Wars for long battles. Once you have her, all those debuffers are easily tackled. Pair her with Cardinal and you can win most Speed Nuke Debuffer teams.
Just pulled her in the 2x event. Very underwhelming kit. But shes hot. And after reading her back story I feel motivated to use her lol! Like wow what an amazing story.
@TheTodmeister: Yes, Immunity Set is beneficial for Skytouched Shaman as it blocks the Fear and Decrease Speed debuff from applying on her. However, this effect can only last for 2 rounds. Hence, this is only useful against team where you can nuke them within the first 2 rounds. If the battle prolongs, you will be at the losing end against tanky fast high resist teams. High resist does not block those debuff from applying on her. You can use other champions to remove her debuff such as Doompriest.
So wait… does the immunity set apply to her own fear effect as well?
If it does, my god, that is SO brilliant, and actually gives a use for the gear.
Doing the math, Immortal + Regeneration should theoretically heal her for 3% every turn, but when I’ve put this into practice, it seems she still loses HP every round. I don’t fully understand this, and was wondering if anyone here had any explanations.
Also, why not use elixir of life instead of warmaster in CB as well? She is not on the team for damage at all and the extra hp increases the amount she can heal.
Yeah, so taunting didn’t work. Oh well. Trying to get enough decent immortal gear to be worth it. Thinking about trying relentless because if the extra turn hits then she would heal twice in a row. Any thoughts?
@ayumilove. Not worth it unless its faction wars. Without doom priest or block debuffs shes unstable. Can go 2 -3 rounds healing big blocking next debuffs or be a paperweight with fear.
I’m going to try her out with a taunting set that way she takes damage increasing her heals and a life set of gloves and chest that are both hp% main stat. I also saw a video that recommends pairing her with Ironclad because his of his passive that is an AOE attack when he is healed. Damage is 50% of surplus heal. What do you all think?
Got her today and omg I wish I was recording. Sexiest summoning run out yet, thanks devs! LOL.
@alphallama: I’m also currently leveling her to Level 60. While doing so, I’m evaluating her skills in battle. She will be re-rated once I have tested her thoroughly with masteries and full ascension.
So why the low numbers on this half naked beauty? kit looks awesome and viable for even spiders. block buffs as well as revive on death icing on the cake. Really wish the numbers looked better. no doing ascension will hider amulet and banner but will she need it for the trade off? To top it off hp over 50 boosts her tm? why not? i’ll build mine next and report back with the outcome.
I wish her a1 had provoke cuz she’s rarely being targeted cuz of her high hp pool you need on her to be effective and is a void so you cant really force target her with negative affinety. Otherwise a verry solid champ
she is a better healer than vrask (who is one of the best in the game) and she has aoe attack, all allies remove debuffs and block debuffs and passive heal unlike vrask who will miss healing when not criting specially against negative affinity. they had to add the negatives to her passive so she will not be broken although the remove debuffs/block debuffs skill will balance it. such great hard to understand champ !
She heals LIKE A LOT. You only need to keep this champion between 30-50HP% and she will be healing +20k per turn. (lvl. 60). You only need a good immortal set or other champ (like apothecary) to heal her when she is under 30%HP and all your team is going to be immortal.
Since everyone just saw the passive and ran, here is some extra info:
The passive is worded very poorly, she heals the entire team for all her missing health, not what gets removed at the end of the turn.
So if she had for instance 50K max health, and is sitting at 25K she would heal her team for 12,5K (not 2,5k if you look at the poor wording of her passive) , booked it would be 17,5K, in the video above the guy has nearly 80K on her with immortal gear, making her heal the team for absurd amounts every turn, even if she’s feared.
I just got this today and you are my go to site .. HELP ME!