Gurptuk Moss-Beard | Raid Shadow Legends

Raid Shadow Legends Gurptuk Moss-Beard Skill Mastery Equip Guide

Overview

NAME: Gurptuk Moss-Beard
FACTION: Ogryn Tribes
RARITY: Legendary
ROLE: Support
AFFINITY: Force
RANK: B
USABILITY: Situational
TOMES: 12 (A3)

Abilities

RSL_AllBattles_ResistAura
RSL_AoE_BlockBuffs
RSL_AoE_ContinuousHeal_15%
RSL_AoE_Passive_Ally
RSL_AoE_Poison_2.5%
RSL_Target_BasicAttack_2Hits
RSL_Target_Heal
RSL_Target_RemoveDebuffs
RSL_Target_Shield

Obtain from

Ancient Shard
Sacred Shard
Primal Shard
Gurptuk Moss-Beard Fusion

Blessings Recommendation

Brimstone (Debuffer)
Intimidating Presence (Aura Lead)

Grinding

★✰✰✰✰ Campaign
★✰✰✰✰ Arena Defense
★★★★★ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★✰✰ Minotaur
★★★★★ Spider
★★★✰✰ Fire Knight
★★★✰✰ Dragon
★★★✰✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★✰✰✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★★✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Gurptuk Moss-Beard Skills

Biotic Staff
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Damage Multiplier: 2.2 ATK

Druidic Boon (Cooldown: 3 turns)
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Level 2: Heal +5%
Level 3: Shield +5%
Level 4: Heal +10%
Level 5: Shield +10%
Level 6: Cooldown -1

Cloud of Spores (Cooldown: 4 turns)
Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Symbiotes (Passive)
Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally’s RES by 15 for each [Poison] debuff on them.

Aura
Increases Ally RESIST in all Battles by 50.

Gurptuk Moss-Beard Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Immortal, Perception, Regeneration, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / HP / DEF)

Stats Priority

Debuffer: ACC, SPD, HP%, DEF%

Gurptuk Moss-Beard Masteries Guide

Arena, Doom Tower, Faction Wars

Pre-requisite: Gurptuk Moss-Beard to be equipped with Artifact Set that provides HP%, DEF%, SPD and ACC. With high speed and accuracy stats, he can start the battle first by preventing enemies from buffing themselves. Apart from that, having high amount of HP% and DEF% increases his chances of survival in long battle and avoid being targeted by the enemies. The mastery setup focusses on boosting Gurptuk’s Accuracy and Resist stats, which is useful in applying debuff on enemies and resisting enemies debuff simultaneously.
Raid Shadow Legends Gurptuk Moss-Beard Skill Mastery Equip Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Wisdom of Battle
  5. Shadow Heal
  6. Delay Death
  7. Stubborness
  8. Retribution
  9. Cycle of Revenge

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Lore of Steel
  5. Master Hexer
  6. Eagle-Eye

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Arbiter Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Charged Focus
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Evil Eye
  8. Spirit Haste
  9. Lasting Gifts

Clan Boss (Counter Attack)

Raid Shadow Legends Arbiter Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Single Out
  5. Bring it Down
  6. Cycle of Violence
  7. Methodical
  8. Stoked to Fury
  9. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Retribution

Gurptuk Moss-Beard Champion Lore

Durham Forest is a vast sprawl of woodland harboring more than just deep, creeping darkness. A traveler foolish enough to wander into its depths might be enslaved or murdered by the cutthroat Dark Elves, or preyed upon by any number of vicious monstrosities, from writhing nests of carno-grubs to the packs of snap-jaw forest wolves, or flocks of blood-sucking blackwing bats that make their nests in the dense canopy. Nor can the forest’s flora be ignored, for there is little in Durham that isn’t inimical to life, be it razor-leaf flowers or strangling vines.

Durham is a dark and deadly place, so it is with great surprise to a small number of travelers that they have stumbled across a space in the forest that, on first glance, is neither of those things. According to the few who have made it out alive, there is a clearing somewhere within Durham where the light of the sun dares make its presence known, shining down upon a humble hut of timber and moss thatch. Its quiet, peaceful nature seems utterly out of step with the nightmares of the eves surrounding it.

The occupant of the hut is just as expectation-defying. He is an Ogryn, connected by his magical abilities to the roots of the woods, who wears a great beard woven with moss and carries a twisted staff of living briarbracken wood that burns forever with the spirit-flame of the forest. His name is Gurptuk Moss-Beard, and none pass through his particular patch of Durham without his knowledge or permission.

How an Ogryn with expertise in the ways of the wood came to settle in an unusually peaceful part of Durham is a riddle many have sought to unravel. Some say that as a child Gurptuk wandered into the forest after being abandoned on its edge by his tribe, who were distrustful of the innate magical connection he held with woodlands. Others believe he was a Dark Elf slave who escaped and then tamed the forest around him. There are many theories besides. Regardless, it seems that, driven by sheer bloody—mindedness, Gurptuk carved out the clearing himself, and simply annihilated any and every beast or Dark Elf that tried to claim him. Among the latter was a Dark Elf sorcerer who Gurptuk turned into gnarled wood, and whose face he now bears on his back as a trophy. Certainly all agree that Gurptuk is a druid with a great affinity for the trees among which he makes his home, for he is one of the few beings who does not seem to have to adapt to the dark and deadly spirit of Durham, but can make it bend to his will instead.

Gurptuk’s own spirit is highly mercurial. Those who have encountered him are just as likely to declare that he turned their traveling companions into mushrooms for his brews as they are to claim that his nettle soup healed their grandmother’s gout. Gurptuk might render those who enter his clearing down into his latest ingredients, or he might get them drunk on fungus beer and tall tales before sending them on their wandering way, to be snapped up by the nearest bristlebark beast. A few he might even guide to safety. It seems as though he does not hold to common ideals of morality but is as unpredictable as the forest around him. When a visitor attracts his ire, however, his wrath is terrifying to behold. Such trespassers at best Gurptuk will pulverize with his biotic staff, or at worst find themselves prisoners trapped within his root cages, waiting to become part of the next brew that requires fresh elements.

Of late, parts of the forest Gurptuk relies on are growing bare and fallow. Some say there is a malignant force at work within the woodland, some scheme set by Siroth or his minions. More and more, the Ogryn druid scavenges outside his domain, even beyond the edge of Durham, seeking out strange ingredients for a special elixir that will stop the rot and revitalize the woodland. Any allies he makes along the way have good cause to remain on their guard, for said concoction might need more than a few of their body parts.

Gurptuk Moss-Beard Updates

Gurptuk Moss-Beard Videos

Raid Shadow Legends Gurptuk Moss-Beard Champion Guide by MurderInc Raid

Raid Shadow Legends Gurptuk Moss-Beard Champion Guide by Skratch AK47

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by LokiMagics

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by Chofly

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by StewGaming

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by BGE

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by AliAlPlays

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by LokiMagics

Raid Shadow Legends Gurptuk Moss-Beard Champion Fusion by Darth Microtransaction

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41 thoughts on “Gurptuk Moss-Beard | Raid Shadow Legends

  1. Ayumilove Post author

    @JZ: How does Gurptuk in Nether Spider helps the team in Doom Tower hard? If you do not remove the Poison debuff quickly, Nether Spider boss will nuke down your entire team.

  2. JZ

    1 star on nether spider that’s a huge discrepancy from HH who has him rated 5 stars & says he’s nether spider God.

  3. Thomas Chapman Barros-Wing

    @Katharsia: This is the argument I’ve been waiting for. Gurptuk was my first fusion, and one of my first legendaries, way back in the day. I was really proud of getting him, and then just couldn’t do jack sh*t with him for the longest time. (Eventually, I built a 15-second Spider 20 team with him, but I only use that when I need to burn a bunch of energy quickly.) Your build sounds really fun! Yay! Thanks for the suggestions.

  4. Shelby2007

    I would like to confirm this champion only gets one star for the nether spider? Seems it should be more like 4 or 5.

  5. RelativeNewbie

    @Katharsia That’s awesome and all, but is that all on auto or do I have to manual him, for example, with that a2? He’s got quite a long time before he gets his maxing turn because I still have (in no particular order) Ghrush, Altan, Tayrel, Armiger, Mordecai, Lodric, Uugo, Crypt-King Graal, and a couple others ahead of him in terms of elevating to 60. Please sell me on why he should skip the line?

  6. Katharsia

    @YoMommasBoy I got him a few months ago and kept him in my vault. Now i just leveled him and built him with Rapid Response and Arcane Celerity, and it’s just insane what this does to his TM. With luck, on some ally’s turns with his poisons ticking and continous heals ticking out, he gets like 50-60% turnmeter. On top i built him with Oppressor for he always has more than 10 debuffs up, and gave him Deterrence and Retribution from the def tree which gives additional group heal from counter attacks. His A1 applies a 15% continous heal on ALL allies, everytime he hits. Sometimes it staacks up to 3-4 CH buffs which means 45-60% heal. On top his passive gives 22,5% more damage for the whole team while only his poison debuffs are up – 30% if the enemy places another Poison on your Champs. And then there is his A2, an oh-shit-button if it comes to CC on an essential ally, and that 30% single target heal with a 20% shield on top, and this on a 2 turn CD isn’t that bad aswell. Oh, and we still didn’t talk about that AoE Block Buffs debuff. I absolute underestimated this guy when I got him.

  7. YoMommasBoy

    I just picked this guy up and my initial impression was decidedly “meh.” What’s so special about him that keeps him from being unbound? Maybe I still feel that way, but I guess he can help out my spider and agreth teams.

  8. Sokka

    @Ayumilove now that you can turn off his A2 he is top tier for CB (4 or 5 stars), specially with ally attack or counter, he was good even before but now in def type he will be better than Bad El.

  9. korn

    I love to face him in arena. once he put poison to his teammates, it game over for them cause I have Zavia. Not a good champs against poison exploder.

  10. Ayumilove Post author

    @Calcaneus: I tested Gurptuk Moss-Beard in Nether Spider (Doom Tower Hard) and it’s a disaster. The more poisons he placed on his allies, the more damage the allies will take upon reaching Nether’s Spider turn as it instantly detonate all of the poison debuff at once on your champions with his passive skill “Tide of Toxins” (A4 Skill). The strategy for Nether Spider is to reduce the amount of Poison debuff before Nether Spider turn while only attacking the boss with single-target skill champion and sustaining with heals throughout the battle.

  11. Calcaneus

    Just curious. Why is he rated so low on Nether Spider in doom tower? I know his A-3 would only add that much more poisons on every body. But I feel like his passive potentially could kick Nether Spider’s but? One champ I know for certain if geared with lifesteal, Frozen banshee only focuses on the main spider. With enough initial dmg done and at least with speed+lifesteal gear, FB can solo Nether spider. I mean, Gurptuk + Frozen Banshee + Mausoleum Mage (or a champ similar to MM) could potentially provide enough oompf to make Nether Spider less of a nuisance yes? The trick is to not use aoe dmg because of the spiderlings with counter attack, if they get hit, that’s what heals the main Nether Spider right?

    Just food for thought. Maybe Gurptuk can be a specialist/niche champ for that specific Doom Tower boss alone? with the right people and of course it would require fine tuning with speeds among the team members.

  12. Nightmyre

    A few changes / notes I’d make –

    1) Make sure to take Stoked to Fury on the rest of your team. That’s an extra 12% damage for all your other champs
    2) I would take Solidarity over Delay Death. You’ll get lots of heal buffs on your team, so that brings more resists to them too
    3) I would take both Rapid Response and Arcane celerity – you’ll be getting so much turn boosting from your heals and poisons wearing off, which feeds more into the heal buffs
    4) On the same note, I went with Timely Intervention – more turn boosting for more healing

  13. Ayumilove Post author

    @David Thomas: It would depend on where you use Gurptuk Moss-Beard most often. If you are mainly using him for debuffing the mobs instead of the boss, then the first mastery is recommended. Otherwise, if you are using mainly for bossing, then the 2nd mastery is recommended instead. I’m using the 2nd mastery setup for my Gurptuk as I mainly use him for bossing and I have other alternative champion who has similar kit like Gurptuk (e.g. Block Buff) using the first mastery setup for Arena, Faction Wars and Doom Tower since those areas will require higher amount of Accuracy to prevent enemies from resisting it.

  14. David Thomas

    Question for those who like him which of the two skill mastery trees is best

  15. MrShovel

    This guys use in few was obliterated by an easier to get, easier to book and higher stats rare. A Damn RARE of all things. Maybe in a spider nuke team but that takes way too much time. I pulled this man and would’ve preferred a new uncommon.

  16. gcg_tooelitetayttv

    i use him for my counter attack team for my clan boss and he works out awesome as far as cleansing the stun and the extra boost of damage. y clan boss rating so low.?

  17. Gordon

    My first legend and I got this f*g guy

  18. phantomzoneplayer

    Of all the legendaries to pull from an Ancient. I would have settled for a usable epic or even a rare even.

  19. Nesone

    Spider den 3*, u must be joking. He should be in all fast farming teams, since u dont have to 6* him, no masteries, just get his speed to 200+ and he will make your max HP champs do some cray cray dmg to Spider mama

  20. Mercertheblack

    Cane we get a second look at this champ, given the update you didn’t expect to happen?

  21. Begone!

    I drew ole Gurpy from an Ancient Shard, he’s my first legendary, so just for the sake of it I am leveling him up to 60, and ascend at least to 3* so the bonus damage kicks in. Right now, he looks to me like that unstable acquantaince you cannot get rid of, and who has self-destructive tendencies….

  22. Shaaw

    @Harris: By that logic, Arbiter or Siphi are both not 5 stars. The thing is, they are all support champs. Support champs don’t get rated on how they go in as a single unit and destroy other teams. They get rated by what they enable their team to do. Gurptuk enables crazy nukes in the current one shot kill Meta that dominates the game right now. There are plenty of champs that are rated 4-5 stars for no more than completing one very specific role when supported by the rest of the team.

  23. Harris

    @Shaaw I believe it’s important to rate how a champion not just when he’s coupled with someone that heavily synergizes with him, but also how he performs when by himself. And by himself, we all know how Moss Beard does. Saying he should get 5 stars in Arena is one of the most ridiculous things ever.

  24. Łukasz

    @Shaaw – thank you very much for your answer!!!
    I’m quite new and i get this champion as first and still only one legend… and when i read below i think that i will use them for upgrade one of my rare champions for 6* but you save me from doing this – i will keep them and max:)

    thanks!

  25. _Totoro_

    @Shaaw thats great, thanks a lot for your explanation.

    For me he could be a B Rank and that’s it.

  26. Shaaw

    Cmon, Ayu you are ranking him emotionally as a knee jerk reaction.

    Watch this video and see how he can boost your arena nukers…

    https://www.youtube.com/watch?v=-0lyWxVpvBQ

    He can do the same thing in CB. Ranking him 1 star in Arena/CB is ridiculous. In spiders he enables 1-2 shot kills of spider queen. Not to mention that he can cleanse the poisons and heal the tank with his A2.

    As for the keeps, how can you justify giving him 1 star when he does block buffs? Against:

    – Magic keep he is strong affinity, boosts ally damage, and blocks all the boss’ buffs which in turn nerfs her damage significantly. 5 STARS
    – Force keep he blocks the 60% def up buff, and boosts ally damage. 4 STARS
    – Spirit keep he’s bad affinity but still boosts ally damage by a multiplicative 22.5% right off the bat. I’d be willing to bet my Rotos could come close to doing a 1 shot kill of the boss with that boost. 2 STARS
    – Void keep… The void keep boss actually BOOSTS YOUR DAMAGE when you have Gurptuk in the team. 4-5 STARS

    Against all dungeon bosses, if you focus on getting him to counterattack, you will be placing multiple 15% continuous heals each turn.
    Mino – Mino is easy, Gurptuk can increase damage output and make the runs faster. 5 STARS
    Dragon – Dragon actually applies poisons which boosts team damage. 4 STARS
    Spider – As above… Wrong affinity but removes debuffs from tank and heals him… Boosts damage output of nukers by 22.5%+ allowing for crazy fast speed runs. 4 STARS
    FK – 2 hit A1, damage boost, but that’s it. 3 STARS
    Ice Golem – Weak Affinity, nothing special other than damage boost. 3 STARS

    Campaign – He sucks, 1 STAR.
    Faction Wars – Mediocre. Not useless, but doesn’t bring a tonne of utility to the table. 1-2 STARS.

    Arena Offense – Enables massive nukes. 5 STARS.
    Arena Defense – Less intelligent AI targeting makes the nukers dumber, causing problems, but still enables massive nukes. 3-4 STARS.

    Don’t get me wrong, he’s not the best champ by any means, but he is FAR from the worst in the game. He is an end-game utility champ that allowed people in the mid-end game to min/max their team to enable truly crazy things. It looks to me like you just decided he was the worst and then made the rating to fit your preconceived conclusions rather than thinking about it critically.

  27. Fong

    I love this guy. Putting him into my arena nuke team took me from Gold I to Gold IV in a couple days. Combined with Stoked to Fury, gives an extra 34.5% damage on the Nuke, my Skullcrown is hitting over 110k a target with her A2

  28. _Totoro_

    The only reason for me to cry is: i fused good epic champs and lot of recources to rank them up, only to got this one. That’s a bad joke. At least he should top Umbral Enchantress.

    If you win him by shards, than thats bad luck, and maybe not the worst Legendaty if you start the game.

  29. ROS

    @Aquadorian I think the point was that endgame players have resources to make toy builds out of him. Early game players should see him as a huge use of energy and food that could be spent making a 6-star, grinding artifacts, or getting and holding onto one or two of those epics as needed (Umbral Enchantress being particularly interesting as an A-tier _void_ epic). Of course, that should be weighed against each player’s personal goals, if collecting legendaries is a priority, or if you want to hedge your bets that he gets buffed in a later patch, then, of course, you should fuse. Players prioritizing progression have other things to spend their resources on (re: 6-stars, artifacts, etc.).

  30. Tirkam

    in a spider or dragon dungeon it be usseful

  31. Aquadorian

    That seems to me like an over-negative view. The idea that champs shouldn’t be taken on if you’re “not an end game player” seems a bit thin (especially for one-off fusions), since all of us who are keen players want to get to the end game eventually and would want to be prepared for the eventuality and one might as well start sooner rather than later. Surely the only good argument for not fusing him (assuming that one has the components etc.) is if he’s completely useless. Is he really? If he’s good “for end game players” then there’s something good here isn’t there. In the Spiders Den on manual, since you’re not forced to use his A3 (which is his only potentially negative ability) except where allies are all at high HP, and even then only situationally. If the A3 gets abused in Auto, that’s another story. After all, the AI could be (re-)programmed also to ignore the A3 except in niche circumstances, and maybe it will be. Quite often, we’ve seen patches where the AI gets improved. Meanwhile (and manual, for now), his A1 and A2 are as good as many other support champs in Spider and his passive ability means that allies poisoned by spiderlings have bigger ‘revenge’ damage and greater resistance to further poison. I had no clear use for the epics that fused him, having better champs for other places so I’ve taken on the fusion – at least for the sake of including him in the anti-Spider team. Will see how it goes!

  32. Ayumilove Post author

    @Ol: If you are not end-game player, I would recommend keeping the Epic champions as they are far more valuable compared to Gurptuk Moss-Beard the Legendary Champion. For example, Umbral Enchantress will help you in Arena Gold IV, Faction Wars Stage 1~21, and controlling mobs in Ice Golem and Fire Knight. The chances for a Legendary to be updated is quite slim and takes too long for them to buff up. I wouldn’t take the chance for the game company to buff the champion.

  33. Ol

    Honestly, this guy seems to be useless. I already have all the heroes to fuse, but not sure, maybe it is better to keep the epics? Or just hope it will be better in future updates?

  34. ChainsCooper

    @WileyMan:
    Even if you have 4 damage dealers and Gurptuk in a team (which is doubtful) the total damage increase would be comparable to bringing another damage dealer instead of Gurptuk. I’d say this is far from “dramatically increasing damage output of the entire team”.

  35. Alkahalik

    Man, IDK… You got him ranked as your only F Lego champ? I look at first, is he useful in at least 1 of the 2 mostly used battles in the game, Arena and Clan Boss. If they aren’t, those are the first champs that have to be piled up and sorted through as being the WORST champ. I see Mossbeard being useful in both, not AMAZING in arena, but, in clan boss, if you have the right group, can really help excel your teams’ damage. I’m not sure how that’s 1 star, or F ranked overall. Teams that have Valk, or good sustained healing, are sure to love having this guy. To me, 1 star or F, is going to suck no matter the team comp in that battle. He’s not going to help everyone, but surely, he’s going to help teams. I guess I need to seem more videos on him or something, cause I must be missing something with him.

  36. WolfEatWolf

    @Damios: Gurptuk fairs nicely with Occult brawler. Bringing your brawler up to 5 debuffs quicker. Giving him an extra turn (with A2) pushing out more poison on CB.

  37. Daniel

    they created the Gul’dan from WoW 😛

  38. WileyMan

    His A1 puts a 15% continuous heal every round that he uses it, which should balance out the damage from the poisons while dramatically increasing damage output of the entire team.

    Seems like a good candidate for a Relentless Set and a Speed Set.

  39. Damios

    Would This guy pair well with Occult Brawler or would OC become too squishy with the extra poisons?

  40. Ayumilove Post author

    @wudok: Gurptuk Moss-Beard poisons your allies to allow them to deal more damage through his Passive Skill “Symbiotes”.

  41. wudok

    Does actually poison our champs?
    Cloud of Spores (Cooldown: 4 turns)
    Places three 5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
    Level 2: Buff/Debuff Chance +5%
    Level 3: Buff/Debuff Chance +5%
    Level 4: Buff/Debuff Chance +10%
    Level 5: Cooldown -1