Gurptuk Moss-Beard | OT-LSF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Gurptuk Moss-Beard Skill Mastery Equip Guide

Raid Shadow Gurptuk Moss-Beard Skill Mastery Equip Guide

Overview

FACTION: Ogryn Tribes
RARITY: Legendary
ROLE: Support
AFFINITY: Force
USABILITY: Situational
TOMES: 12 (A3)
OBTAIN: Champion Fusion
FUSION: N/A

Total Stats (6 Stars)

Health Points (HP): 18,825
Attack (ATK): 1,079
Defense (DEF): 1,244
Speed (SPD): 100
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 50
Debuff Accuracy (ACC): 10

Grinding

★✰✰✰✰ Campaign
★✰✰✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★✰✰ Clan Boss
★✰✰✰✰ Faction Wars

Dungeons

★★★✰✰ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★★✰✰ Fire Knight’s Castle
★★★✰✰ Dragon’s Lair
★★★✰✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★✰✰✰✰ Spirit Keep
★★★✰✰ Magic Keep

Gurptuk Moss-Beard Skills

Biotic Staff [ATK]
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%

Druidic Boon (Cooldown: 3 turns)
Removes all debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Level 2: Heal +5%
Level 3: Shield +5%
Level 4: Heal +10%
Level 5: Shield +10%
Level 6: Cooldown -1

Cloud of Spores (Cooldown: 4 turns)
Places three 5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Symbiotes [Passive]
Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally’s RES by 15 for each [Poison] debuff on them.

Aura
Increases Ally RESIST in all Battles by 50.

Gurptuk Moss-Beard Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

3 Speed Set
2 Speed Set, 1 Accuracy Set
1 Speed Set, 2 Accuracy Set

Equipment Set

3 Speed Set
2 Speed Set, 1 Accuracy Set
1 Speed Set, 2 Accuracy Set
1 Stalwart Set, 1 Speed Set
1 Stalwart Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
1 Lifesteal Set, 1 Accuracy Set
1 Retaliation Set, 1 Accuracy Set

Equipment Stat Priority

DEF%, HP%, ACC, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Equipment Stat Priority

DEF%, HP%, ACC, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Gurptuk Moss-Beard Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Gurptuk Moss-Beard Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Cycle of Revenge
  6. Retribution

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Charged Focus
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Cycle of Magic
  8. Lasting Gifts
  9. Timely Intervention

Clan Boss, Dungeons

Raid Shadow Legends Arbiter Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Charged Focus
  4. Rapid Response
  5. Arcane Celerity
  6. Lore of Steel
  7. Evil Eye
  8. Spirit Haste
  9. Lasting Gifts

Clan Boss (Counter Attack)

Raid Shadow Legends Arbiter Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Single Out
  5. Bring it Down
  6. Cycle of Violence
  7. Methodical
  8. Stoked to Fury
  9. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Retribution

Support

  1. N/A

Gurptuk Moss-Beard Videos

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Guide by MurderInc Raid

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Guide by Skratch AK47

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by LokiMagics

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by Chofly

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by StewGaming

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by Hell Hades

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by BGE

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by AliAlPlays

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by LokiMagics

RAID: Shadow Legends | Gurptuk Moss-Beard Champion Fusion by Darth Microtransaction

Gurptuk Moss-Beard Storyline

Many old mysteries lie buried amid the trees of the Durham Forest. Some wondrous and beautiful to behold, others dangerous, deadly, and best left forgotten. Beasts, brigands, ruthless Dark Elves all prey on the unwary, and only the mightiest adventurers can hope to survive if they stray from the beaten forest paths. Curiously, there is someone brave (or maybe insane) enough to make his home at the very heart of Durham. Some say he is a spirit of nature, a benevolent guardian of the woods whose hut is always open to the lost and the weary. Others swear he is a monster – hunger and malice given form, ever craving the blood of innocents. One thing is clear. Whoever this creature is, his power is immense. So beware, o summoner, for only the bold can hope to unravel this mystery and recruit a new Champion to their cause.

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18 thoughts on “Gurptuk Moss-Beard | OT-LSF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Łukasz

    @Shaaw – thank you very much for your answer!!!
    I’m quite new and i get this champion as first and still only one legend… and when i read below i think that i will use them for upgrade one of my rare champions for 6* but you save me from doing this – i will keep them and max:)

    thanks!

  2. _Totoro_

    @Shaaw thats great, thanks a lot for your explanation.

    For me he could be a B Rank and that’s it.

  3. Shaaw

    Cmon, Ayu you are ranking him emotionally as a knee jerk reaction.

    Watch this video and see how he can boost your arena nukers…

    https://www.youtube.com/watch?v=-0lyWxVpvBQ

    He can do the same thing in CB. Ranking him 1 star in Arena/CB is ridiculous. In spiders he enables 1-2 shot kills of spider queen. Not to mention that he can cleanse the poisons and heal the tank with his A2.

    As for the keeps, how can you justify giving him 1 star when he does block buffs? Against:

    – Magic keep he is strong affinity, boosts ally damage, and blocks all the boss’ buffs which in turn nerfs her damage significantly. 5 STARS
    – Force keep he blocks the 60% def up buff, and boosts ally damage. 4 STARS
    – Spirit keep he’s bad affinity but still boosts ally damage by a multiplicative 22.5% right off the bat. I’d be willing to bet my Rotos could come close to doing a 1 shot kill of the boss with that boost. 2 STARS
    – Void keep… The void keep boss actually BOOSTS YOUR DAMAGE when you have Gurptuk in the team. 4-5 STARS

    Against all dungeon bosses, if you focus on getting him to counterattack, you will be placing multiple 15% continuous heals each turn.
    Mino – Mino is easy, Gurptuk can increase damage output and make the runs faster. 5 STARS
    Dragon – Dragon actually applies poisons which boosts team damage. 4 STARS
    Spider – As above… Wrong affinity but removes debuffs from tank and heals him… Boosts damage output of nukers by 22.5%+ allowing for crazy fast speed runs. 4 STARS
    FK – 2 hit A1, damage boost, but that’s it. 3 STARS
    Ice Golem – Weak Affinity, nothing special other than damage boost. 3 STARS

    Campaign – He sucks, 1 STAR.
    Faction Wars – Mediocre. Not useless, but doesn’t bring a tonne of utility to the table. 1-2 STARS.

    Arena Offense – Enables massive nukes. 5 STARS.
    Arena Defense – Less intelligent AI targeting makes the nukers dumber, causing problems, but still enables massive nukes. 3-4 STARS.

    Don’t get me wrong, he’s not the best champ by any means, but he is FAR from the worst in the game. He is an end-game utility champ that allowed people in the mid-end game to min/max their team to enable truly crazy things. It looks to me like you just decided he was the worst and then made the rating to fit your preconceived conclusions rather than thinking about it critically.

  4. Fong

    I love this guy. Putting him into my arena nuke team took me from Gold I to Gold IV in a couple days. Combined with Stoked to Fury, gives an extra 34.5% damage on the Nuke, my Skullcrown is hitting over 110k a target with her A2

  5. _Totoro_

    The only reason for me to cry is: i fused good epic champs and lot of recources to rank them up, only to got this one. That’s a bad joke. At least he should top Umbral Enchantress.

    If you win him by shards, than thats bad luck, and maybe not the worst Legendaty if you start the game.

  6. ROS

    @Aquadorian I think the point was that endgame players have resources to make toy builds out of him. Early game players should see him as a huge use of energy and food that could be spent making a 6-star, grinding artifacts, or getting and holding onto one or two of those epics as needed (Umbral Enchantress being particularly interesting as an A-tier _void_ epic). Of course, that should be weighed against each player’s personal goals, if collecting legendaries is a priority, or if you want to hedge your bets that he gets buffed in a later patch, then, of course, you should fuse. Players prioritizing progression have other things to spend their resources on (re: 6-stars, artifacts, etc.).

  7. Tirkam

    in a spider or dragon dungeon it be usseful

  8. Aquadorian

    That seems to me like an over-negative view. The idea that champs shouldn’t be taken on if you’re “not an end game player” seems a bit thin (especially for one-off fusions), since all of us who are keen players want to get to the end game eventually and would want to be prepared for the eventuality and one might as well start sooner rather than later. Surely the only good argument for not fusing him (assuming that one has the components etc.) is if he’s completely useless. Is he really? If he’s good “for end game players” then there’s something good here isn’t there. In the Spiders Den on manual, since you’re not forced to use his A3 (which is his only potentially negative ability) except where allies are all at high HP, and even then only situationally. If the A3 gets abused in Auto, that’s another story. After all, the AI could be (re-)programmed also to ignore the A3 except in niche circumstances, and maybe it will be. Quite often, we’ve seen patches where the AI gets improved. Meanwhile (and manual, for now), his A1 and A2 are as good as many other support champs in Spider and his passive ability means that allies poisoned by spiderlings have bigger ‘revenge’ damage and greater resistance to further poison. I had no clear use for the epics that fused him, having better champs for other places so I’ve taken on the fusion – at least for the sake of including him in the anti-Spider team. Will see how it goes!

  9. Ayumilove Post author

    @Ol: If you are not end-game player, I would recommend keeping the Epic champions as they are far more valuable compared to Gurptuk Moss-Beard the Legendary Champion. For example, Umbral Enchantress will help you in Arena Gold IV, Faction Wars Stage 1~21, and controlling mobs in Ice Golem and Fire Knight. The chances for a Legendary to be updated is quite slim and takes too long for them to buff up. I wouldn’t take the chance for the game company to buff the champion.

  10. Ol

    Honestly, this guy seems to be useless. I already have all the heroes to fuse, but not sure, maybe it is better to keep the epics? Or just hope it will be better in future updates?

  11. ChainsCooper

    @WileyMan:
    Even if you have 4 damage dealers and Gurptuk in a team (which is doubtful) the total damage increase would be comparable to bringing another damage dealer instead of Gurptuk. I’d say this is far from “dramatically increasing damage output of the entire team”.

  12. Alkahalik

    Man, IDK… You got him ranked as your only F Lego champ? I look at first, is he useful in at least 1 of the 2 mostly used battles in the game, Arena and Clan Boss. If they aren’t, those are the first champs that have to be piled up and sorted through as being the WORST champ. I see Mossbeard being useful in both, not AMAZING in arena, but, in clan boss, if you have the right group, can really help excel your teams’ damage. I’m not sure how that’s 1 star, or F ranked overall. Teams that have Valk, or good sustained healing, are sure to love having this guy. To me, 1 star or F, is going to suck no matter the team comp in that battle. He’s not going to help everyone, but surely, he’s going to help teams. I guess I need to seem more videos on him or something, cause I must be missing something with him.

  13. WolfEatWolf

    @Damios: Gurptuk fairs nicely with Occult brawler. Bringing your brawler up to 5 debuffs quicker. Giving him an extra turn (with A2) pushing out more poison on CB.

  14. Daniel

    they created the Gul’dan from WoW :P

  15. WileyMan

    His A1 puts a 15% continuous heal every round that he uses it, which should balance out the damage from the poisons while dramatically increasing damage output of the entire team.

    Seems like a good candidate for a Relentless Set and a Speed Set.

  16. Damios

    Would This guy pair well with Occult Brawler or would OC become too squishy with the extra poisons?

  17. Ayumilove Post author

    @wudok: Gurptuk Moss-Beard poisons your allies to allow them to deal more damage through his Passive Skill “Symbiotes”.

  18. wudok

    Does actually poison our champs?
    Cloud of Spores (Cooldown: 4 turns)
    Places three 5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
    Level 2: Buff/Debuff Chance +5%
    Level 3: Buff/Debuff Chance +5%
    Level 4: Buff/Debuff Chance +10%
    Level 5: Cooldown -1