Hydra Clan Boss Guide | Raid Shadow Legends

Hydra Clan Boss Guide - Raid Shadow Legends
Raid Shadow Legends introduces a new boss known as Hydra in the Clan Boss System! Players form a team of 6 champions to battle against the Hydra boss who has 4 heads. Each time you decapitate the head, a new one will replace it, up to a maximum of 2 heads. Hence, there are 2 heads waiting at the sideline to substitute the fallen/decapitated Hydra head! Each Hydra head possess their own unique skills that support the other Hydra heads and some are meant to deal destruction to your team. The Hydra Clan Boss resets every week and you will only given 3 Hydra Keys to battle it.

Hydra Clan Boss Index

Hydra Head Skills

Head of Torment
Head of Decay
Head of Suffering
Head of Mischief
Head of Blight
Head of Wrath

Hydra Info

Hydra Rotation
Hydra Stats

Hydra Buffs & Debuffs

Life Barrier
Poison Cloud
Stone Skin
Serpent’s Will
Pain Link
Mark of the Hydra

Hydra Clan Boss Overview

  • Hydra is a new Clan Boss that you can access it through the Clan Boss Menu. Both the Demon Lord and Hydra will run the similar game mechanics with a twist. You will be provided 3 Hydra Keys per week and you can battle the Hyra Boss anytime to rackup as much damage as possible before the week reset. You bring 6 champions to battle against Hydra Boss. The reason why there is additional 1 champion for this boss battle is the Hydra can consume your champion and you will need to defeat it before it swallow them for good.
  • The Hydra Chest Reward is based on the amount of damage dealt if it reaches a specific milestone. If your Clan is able to completely deplete Hydra’s HP, every clan member gains double the reward. The reward quality will depend on the Hydra Boss difficulty. In addition, you gain Fragment Rewards to gain a Legendary Champion “Mithrala Lifebane
  • The Hydra Clan Boss system introduces “Free Regroup” button, which allows you to test out your team combination. Any damage dealt will not be counted and you will keep your Hydra key as well as your Champions will not be locked after using them.
  • During the Hydra Boss battle, you will encounter a combination of 4 different Hydra Heads with 2 remaining on the sidelines. Upon chopping one of the Hydra heads, one of the two you will substitute the severed Hydra Head. You will need to adjust your team based on the Head you are facing. The Hydra Head combination will be reshuffled every month as well as their affinities.
  • When you deplete the Hydra’s head, it will be decapitated and remains inactive for awhile. Upon decapitation, the specific head will apply the Decapitation Effect. In addition, any damage dealt to the severed/exposed Hydra head, it will receive 200% damage. It’s recommended to hit it when its severed to rack up damage point quickly. After the time ends, the head will grow back and applies the Serpent’s Will buff to itself to reduce incoming damage by 75%.
  • After completing the Hydra Boss battle, the 6 champions you used for the boss battle will not be able to use those champion again until the week reset. Hence, if you would want to rely the same champions, you will need to keep the duplicate champions for the boss battle.

Hydra Boss Skills

Hydra Head Common Skills

The passive skill characteristics described below are shared by all Hydra Heads.

Passive Skill

  • Damage from skills that scale when based on enemy MAX HP cannot exceed 10% of the head’s MAX HP when attacking this head.
  • Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP.
  • Damage taken from reflected damage, the Warmaster Mastery or the Giant Slayer Mastery cannot exceed 50,000 per attack.
  • Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], and [Petrification] debuffs.
  • Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects and Turn Meter reduction effects.

Hydra Head of Torment Skills

  • A1 Spectral Fangs: Attacks 1 enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns. This debuff cannot be blocked or resisted. After the first attack, attacks all enemies under [Fear] or [True Fear] debuffs.
  • A2 Curse Storm (Cooldown: 3 turns) Attacks all enemies. Damage increases by 25% for each debuff an enemy is under.
  • Almighty Torment [Passive] When attacked by enemies not under [Perfect Veil] buffs, places a [True Fear] debuff on them for one turn. This debuff cannot be blocked or resisted. Decreases damage taken from [Poison] debuffs by 90%. Decreases the damage all Hydra heads take from AoE attacks by 10%.
  • Decapitation Effect [Passive] Whenever this head is decapitated, removes all [Fear] and [True Fear] debuffs from all enemy champions then places a [Perfect Veil] buff for 2 turns on 2 random enemy champions.

Head of Decay

  • A1 Agonizing Jaws Attack the enemy with the lowest HP. Place a 100% [Heal Reduction] debuff for 2 turns.
  • A2 Speed of Decay (Cooldown: 4 turns) Remove all debuffs from all Heads, then fill the Turn Meters of all Heads by 30%.
  • Rotten Ward (Cooldown: 5 turns) Removes all debuffs from the Head with the lowest HP, then places a [Life Barrier] buff on them for 4 turns. The Life Barrier buff cannot be removed or stolen.
  • Almighty Decay [Passive] Whenever an enemy Champion is healed, decreases their MAX HP by 15% of the value of the Heal (up to 75% of their MAX HP). Decreases the damage taken from [Poison] debuffs by 90%. Decreases the damage all Hydra Heads take from AoE attacks by 10%
  • Decapitation Effect [Passive] Whenever this Head is decpitated, heals all enemy Champions by 30% of their MAX HP. Restore 50% of the MAX HP of any enemy Champions whose MAX HP has been decreased.

Hydra Head of Blight

  • A1 Dripping Jaws Attacks all enemies. Places three 5% [Poison] debuffs for 2 turns. Also has a 75% chance of placing a [Leech] debuff for 2 turns.
  • A2 Leeching Blight (Cooldown: 3 turns) Attacks all enemies. Places a 5% [Poison] debuff for 3 turns. Instantly deals damage from all [Poison] debuffs on each enemy under [Leech] debuff.
  • A3 Blinding Smog (Cooldown: 5 turns) Places a [Poison Cloud] buff on all Hydra Heads for 2 turns. This buff cannot be removed or transferred.
  • Almighty Blight [Passive] This head receives double damage from [HP Burn] debuffs. Decreases the damage all Hydra Heads take from AoE attacks by 10%.
  • Decapitation Effect [Passive] Inflicts damage to all Heads under [HP Burn] debuffs whenever this head is decapitated.

Hydra Head of Suffering Skills

  • A1 Crippling Jaws Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted. Will not place the [Weaken] debuff on enemies with [Strengthen] buffs.
  • A2 Thirst of Pain (Cooldown: 4 turns) Places a 50% [Ally Protection] buff on all Heads except this one for 2 turns, then places a 30% [Reflect Damage] buff on this Head for 2 turns. Also places a [Provoke] debuff for 1 turn on the enemy with the highest Critical Damage.
  • A3 Share Suffering (Cooldown: 3 turns) Attacks 1 enemy. Places a [Pain Link] debuff for 3 turns, then grants this Head an Extra Turn.
  • Almighty Suffering [Passive] Increases the Resist of all Hydra Heads by 50. Decreases the damage all Hydra Heads take from AoE attacks by 30%. Decreases the damage taken from [Poison] debuffs by 90%.
  • Decapitation Effect [Passive] Places a [Shield] buff on all enemy Champions for 2 turns equal to 30% of their MAX HP whenever this Head is decapitated.

Hydra Head of Mischief

  • A1 Thieving Jaws Attacks the enemy with the most buffs. Steals all buffs from the target and steals 50% of the target’s Turn Meter.
  • A2 Spoils of Mischief (Caooldown: 3 turns) Applies a [Buff Spread] effect, taking all buffs from this Head and placing them on all Heads. Changes the duration of all spread buffs to 2 turns.
  • Almighty Mischief [Passive] Has a 75% chance of redirecting an enemy attack onto another random Head. Will not occur if this Head is under a [Hex] debuff. Decreases the damage all Hydra heads take from AoE attacks by 10%.
  • Decapitation Effect [Passive] Fully depletes the Turn Meters of all Hydra Heads Whenever this Head is decapitated.

Head of Wrath

  • A1 Gnashing Jaws Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns.
  • A2 Furious Roar (Cooldown: 4 turns) Attacks all enemies. Places a [Provoke] debuff for 1 turn. Also places a 50% [Increase ATK] buff on this head for 3 turns.
  • Almighty Wrath [Passive] Decreases the damage all Hydra Heads take from AoE attacks by 10%.
  • Wrath Unique Skill [Passive] Each hit received increases the [Vengeance] counter by 1. Whenever the [Vengeance] counter reaches 15, places a [Vengeance] buff, a [Block Debuffs] buff, and a 15% [Reflect Damage] buff on this Head for 1 turn, then attacks all enemies. [The [Vengeance] counter resets everytime it reaches 15. Enemy hits will not be counted while under a [Vengeance] buff.
  • Decapitation [Passive] Inflicts damage to all Heads whenever this Head is decapitated. If this Head is decapitated while under a [Vengeance] buff, the damage inflicted to all Heads increases, and there is a 25% chance of placing a [Leech] debuff on all Heads for 2 turns.

Hydra Boss Buffs & Debuffs

Raid Shadow Legends Hydra Buffs & Debuffs - Life Barrier

Life Barrier

The Hydra Head’s HP is reinforced with a Shield-like effect; however Life Barrier takes priority over active Shield buffs. Any damage directed at the Head with this buff will be subtracted from the Life Barrier value first before the Head’s HP is affected. If Life Barrier is not depleted within a set number of turns, the Head under this buff restores its HP to MAX. If Life Barrier is depleted, the Head is Stunned for 1 turn. Life Barrier cannot be removed, stolen, or otherwise affected by buff manipulation Skills.

Raid Shadow Legends Hydra Buffs & Debuffs - Poison Cloud

Poison Cloud

Poison Cloud blocks damage from all hostile [Poison] effects. Additionally, every attack dealt against the Hydra Head under this buff counts as a Weak Hit. [HP Burn] debuffs cancel the effects of Poison Cloud. Champions whose Skills mean they do not land Weak Hits and Affinitybreaker Artifact Set can counter this effect as well. Poison Cloud cannot be removed, stolen, or otherwise affected by buff manipulation Skills.

Raid Shadow Legends Hydra Buffs & Debuffs - Vengeance


Activates after the Head of Wrath suffers 15 hits, increases the Head’s damage by 300% for 1 turn and triggers an immediate AoE attack. Vengeance cannot be removed, stolen, or otherwise affected by buff manipulation Skills.

Raid Shadow Legends Hydra Buffs & Debuffs - Stone Skin

Stone Skin

Removes all debuffs from the Champion, makes them immune to all debuffs except Bombs, reduces incoming damage by 85%. Increases damage dealt by [Bomb] debuffs by 300%. Can be reset by dealing damage equal to 50% of the Champion’s MAX HP.

Raid Shadow Legends Hydra Buffs & Debuffs - Serpent's Will

Serpent’s Will

Activates when a new Hydra Head grows in place of a decapitated one. Serpent’s Will decreases all incoming damage by 75%.

Raid Shadow Legends Hydra Buffs & Debuffs - Pain Link Pain Link
Creates a link between the Head of Suffering and a target Champion. The target Champion receives 15% of all damage that the Head of Suffering receives (though the Head of Suffering gets full damage from the incoming attack).
Raid Shadow Legends Hydra Buffs & Debuffs - Petrification


Removes all buffs from the target Champion and blocks any other buffs from being applied while Petrification is active (but the Champion can still get debuffs). The target Champion skips their turn(s), the cooldown of their Skills does not get refreshed. Additionally, incoming damage is reduced by 60% except for damage dealt by [Bomb] debuffs – Bombs deal 300% more damage.

Raid Shadow Legends Hydra Buffs & Debuffs - Decapitated


Activates when the HP of one of the Hydra’s Heads reaches 0. The head is removed and turns into Exposed Neck, it cannot act for a set number of turns and takes 200% more damage.

Raid Shadow Legends Hydra Buffs & Debuffs - Mark of the Hydra

Mark of the Hydra

This is a special effect that marks a Champion for devouring. It cannot be blocked, removed, or otherwise manipulated. It is also not a debuff, and thus debuff limitations do not apply.

Raid Shadow Legends Hydra Buffs & Debuffs - Digesting


Marks the Hydra Head that has devoured one of your Champions. The Head with this effect receives additional HP and a time counter – deal a set amount of damage before that counter runs out to return your Champion to the Battle. If you fail, the Champion is lost and cannot be revived or brought back by any other means.

Hydra Rotation

In Hydra battles, participants face off against a Hydra with six heads but only battle four at any given time. The battle system is structured around monthly rotations and weekly resets. Each month, four heads are selected as “Starter Heads” and two as “Substitute Heads.” All heads have specific Affinities that remain constant for the month’s battles. While currently all six heads are used each rotation, the introduction of additional heads in the future will vary the heads and challenges presented each month. In the table below, the heads in the 1-4 range are the starter Hydra heads, while 5-6 are the substitute Hydra heads.
Hydra Clan Boss Rotation

Hydra Stats

Below are the list of the Hydra stats for each head, categorized in 4 difficulties (Normal, Hard, Brutal, and Nightmare).
Hydra Clan Boss Stats

Frequently Asked Questions

How to claim Hydra chest if switched Clans?

You can only claim the Hydra chest if you returned to your initial clan where you have spent your Hydra keys before the Hydra reset. The Hydra chest is available to you if you have inflicted sufficient damage to attain a specific chest tier. Hydra reset happens between 8 AM and 1PM UTC, hence the reset time varies between different clans. Take note that there is a 6 hour unavailablility of accessing Hydra clan boss upon leaving and joining a new clan. You can only claim Hydra rewards from 1 Clan.

Hydra Video Guides

Raid Shadow Legends Official: The Hydra Feature Preview

Hydra Clan Boss Champion Tier List

Champion by Rarity: Legendary | Epic | Rare | Uncommon | Common

Mythical Champions Ranking

5★ Hydra | Mythical Champion

4★ Hydra | Mythical Champion

3★ Hydra | Mythical Champion

2★ Hydra | Mythical Champion

1★ Hydra | Mythical Champion

Legendary Champions Ranking

5★ Hydra | Legendary Champion

4★ Hydra | Legendary Champion

3★ Hydra | Legendary Champion

2★ Hydra | Legendary Champion

1★ Hydra | Legendary Champion

Epic Champions Ranking

5★ Hydra | Epic Champion

4★ Hydra | Epic Champion

3★ Hydra | Epic Champion

2★ Hydra | Epic Champion

1★ Hydra | Epic Champion

Rare Champions Ranking

5★ Hydra | Rare Champion

4★ Hydra | Rare Champion

3★ Hydra | Rare Champion

2★ Hydra | Rare Champion

1★ Hydra | Rare Champion

Uncommon Champions Ranking

5★ Hydra | Uncommon Champion

4★ Hydra | Uncommon Champion

3★ Hydra | Uncommon Champion

2★ Hydra | Uncommon Champion

1★ Hydra | Uncommon Champion

Common Champions Ranking

5★ Hydra | Common Champion

4★ Hydra | Common Champion

3★ Hydra | Common Champion

2★ Hydra | Common Champion

1★ Hydra | Common Champion

Related Articles

Hydra Clan Boss Videos

Normal Hydra

Ayumilove: Hydra Normal – Arbiter, Cardiel, Krisk, Venus, Rathalos, Padraig
Note: This team is built around Rathalos as the primary damage dealer, supported by Cardiel and Padraig who function as ally join attackers. Their combined attacks maximize the impact of Rathalos’s unique passive skill, significantly increasing damage output with every fifth hit. Additionally, Rathalos inflicts extra damage on the Hydra when it’s under an HP Burn debuff. To exploit this, Venus is included for her ability to apply an AoE HP Burn. Arbiter plays a crucial role by boosting the team’s speed, providing an Increase Attack buff, and reviving any team members who might fall to the Hydra’s assaults.

Hard Hydra

Ayumilove: Hydra Hard – Vizug, Belletar, Mithrala, Eostrid, Skraank, Uugo
Note: This team centers around Vizug the Noxious and his unique Faction Unity skill, which activates only when paired with Ogryn Tribes allies. Vizug’s skill has three levels of enhancement, each unlocked by having up to three Ogryn Tribe allies in the team. Importantly, all champions in the team, regardless of their faction, benefit from Vizug’s passive skill. To maximize effectiveness, it’s advisable to pair Vizug with an HP Burn champion like Skraank and a Poison champion like Mithrala. These debuffs are crucial against the Hydra heads, as Vizug’s abilities can trigger them to deal immediate damage. Keeping the HP Burn debuff active is essential to counter the Poison Cloud effect, which otherwise converts all attacks into Weak hits and prevents debuff application.

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62 thoughts on “Hydra Clan Boss Guide | Raid Shadow Legends

  1. fergyjr420

    Anyone else having issues with Godseeker Anri’s passive not working?

  2. Khalista Stonem

    for players that need to get at least 1 chest early, utilize free or available champs you have

    Scyl, Visix, Drexthar, rathalos, Sun wukong, Artak, Kael or whatever starter champ you have. Braodmaw…

    these are champs that can help you get shard on the regular

    an example free to play team would be

    Rathalos, Sun Wukong, Scyl, Artak, Visix, another healer or cleanser/reviver…Arbiter, Spirithost,

    pushing for those Mithrala shards are useful!

  3. Ayumilove Post author

    @Kosta: Hydra Clan Boss stats has been added to this guide!

  4. Kosta

    Would be nice if Hydra stats were provided, similar to other bosses.

    Thank you for the great guide 🙂

  5. Ayumilove Post author

    @Neal Pilger: You can use your duplicate champions in Hydra as long as they are not used in Hydra battles!

  6. Neal Pilger

    Since you can only use a champion once in Hydra, I am wondering, what if you have built duplicates. Can you use a duplicate of a champion already used in one battle, for the second or third?

  7. Dennis Jensen

    sorry bellower! xD

  8. Dennis Jensen

    Am I the only one who can’t understand why bellow hasn’t made the rare champion list?

  9. ThisSiteIsNotGood

    This list is a crock of crap. Where is Uugo? Probably the best epic alongside Geo and Shamael. Do you actually play this game or just make this stuff up?

  10. DK

    I was wondering the required accuracy for hydra in hard mode. Can easily handle normal. My champs need more accuracy for hard mode. Just need an accuracy number so I can begin the regearing process.

  11. ErnieBoon

    Don’t see Aox listed bove.

  12. David Union

    why is husk not top epic list for hydra?

  13. Jennie

    I don’t see Corvis the Corrupter or Cardiel on the list for legendary champs in Hydra. Please help. Thank you.

  14. SparkyBzzzzttt

    I’m not sure how this compares to others, but I see a lot of players saying that they can’t do damage to Hydra on auto. I just did 1.24M damage on “Auto”: Leader – Aleksandr (50 – not booked – tier 2 Masteries) Runekeeper Dazdurk (60 – full books & Masteries) Toragi (60 – full books – tier 3 Masteries) Fahrakin (60 – full books – tier 4 Masteries) Ukko (60 – booked to 3 – 4th tier Masteries) Geomancer (50 – full books – tier 2 Masteries)
    I ran it with Daz in the lead, replaced Aleksandr with Ninja as my 6th champ (50 – half books – tier 4 Masteries) and did 1.12M damage. hope this helps.

  15. Inkisitor

    @Kedvarius. Hydra can be auto, but requires top tier champs. a clan mate has an auto team that does about 40-50M (in auto) on Hard, now, yeah, is just hard hydra but is auto and still gets you the rewards. And hydra is worth doing even if you can barely get some chest on normal or using all your 3 keys to get the max chest as that will help you get Mythrala faster and she’s a game changer champ.
    and Hydra normal can be done with some 50s but you do require good gear, books/masteries… and the right team comformation.

  16. Kedvarius

    Hydra isn’t really worth attempting until your clan is conquering ultra nightmare demon boss on a consistent basis. Otherwise prepare for enormous efforts ending in frustration. Even then there is a lot of RNG involved, and junk runs are time wasters. @Corvicide said it in the comments below, there is simply no way to auto this fight and you need a deep well of champs built to all levels of min-max for all the core stats.
    So why run Hydra at all? Mithrala is a must have late game, mythical gear is pretty handy, and once your clan can get your 4 chests (or more) a week then you start farming easy soulstones. I contend that sacred shards and legendary books from UNM demon are still the games best rewards but I digress. No get to chopping off some heads!

  17. Tricia Martin

    HP burn. Buff blocks. High accuracy/resist and attack.

  18. clarence

    my teams are
    a debuffer (serris, rian)
    healer (rector, BEK)
    shield (beastfeeder, deathknight)
    cleanser (doompriest, ishmael, BEK)
    damage dealers X2 (so if one is eaten you can hit hard enough to free him)

    resist over 300
    hp over 40k
    def over 2,5k
    speed over 220

  19. donatelo

    main thing is high resist. you need resist over 300

    and a healer
    and damage dealers to free the eaten champs
    that’s about it.

    block debuff is good. cleanse is helpful. hp burn is nice
    some heads can stunned or provoked. helpful but not necessary

  20. sin

    can also place hydra stats on each difficulty here too?

  21. Kent

    After two months of uninformed (meaning I have no clue about what to use in Hydra) attempts. I finally put together three turns to where I stand to get the lowest level prize. I will see what I get but do not expect much. Just trial and error. I see people talking about HP burn, but using champs like Drexthar has not helped one bit. Everything gets wiped off the plate. The only one with some survivability is my Warchief.
    This Hydra area is the one place that Ayumi can help the most but evidently they refuse or do not know themselves.

  22. Anotherplayer

    Drexthar bloodtwin places burn with his passive. As there is no hit, cant be a weak hit. The passive doesn’t need any books and he is a free champ in the game. Geomancer and mordecai have been available as fusion/guaranteed champs as well. Both place burn without a hit. Visix can place provoke on the cleanse head. Free champs can work fine on hydra esp easy level. Difficult to make a balanced team, but champs like Ninja and arbiter are a big help.

  23. Dave

    Hydra is a just a sad joke to keep the losers who spent thousands of dollars on this game busy

  24. Chuck Downey

    HP Burn is awesome. I use Scyl, Mother Cybelle, Melga, doompriest…..passive healers, revivers, revive on death and Ninja!

  25. Robbz

    I would LOVE to see a few suggestions on what players to bring – since I haven’t done any good damage or survived very long on Hydra..

  26. Kent

    Is there a guide for which champs are useful in Hydra with star ratings? (Like just about everything else in this game)

  27. Drauku

    I screenshotted the chest-damage tiers and damage requirements for my Guild. I can’t seem to find the information easily online, so perhaps you could post these here in a similar format to the way it is done for the Demon Lord.


  28. RICHARD M.


  29. sin

    @Richard d. and @NobleStiff120.
    you can put hp burn or other debuffs even if there is a poison cloud, you need to use champions that “place” the debuffs, like geomancer. the same goes for removing and stealing buffs from heads.

    as for veil, heads’ target are based on hp, atk or buff numbers. veil don’t hide your champions. for example you can provoke the head of decay, but it still targets the champion with the lowest hp%.

  30. RICHARD D.

    I’m fairly sure there’s a bug in hydra that allows the heads to target players that are under perfect veil. I have a team with Drath on it and my champs are frequently veiled, but are consistently targeted by various heads, even when other champs are not veiled. Totally NOT fair!

  31. NobleStiff120

    I’m also extremely dissapointed that it even blocks debuffs from Champs whos skill summary literally says this debuff cannot be blocked. LIke my gal Elenaril who I just spent potions to ascend to 3stars just to deal with this Poison cloud standoff only to discover that her skill description is a lie as far as Hydra is concerned.

  32. NobleStiff120

    and im obsessed with it. I especially love the new re-group feature I can f around with Hydra all day. experimenting and despairing all day.

  33. NobleStiff120

    Okay I guess there is disclosure in the Poison cloud description about blocking debuffs due to weakening the hits. That still sucks fo rthose of us who dont use affinity breaker or have champs that have both HP burn riding on skill that can’t be weak hit. What a OP boss fight for sure!

  34. NobleStiff120

    okay I guess Affinity breaker set is only way

  35. NobleStiff120

    why did the dev put the comment in guide about Heads with Poison cloud that get Hp Burn debuff receive normal damage when there’s literally no way to put HP burn or any debuff on a head with poison cloud buffed?

  36. NobleStiff120

    oops nevermind I should have hit refresh my goof!

  37. NobleStiff120

    Azumi are you still admin for the site? I tried to create 2 posts here the other night and neither of them have shown up.

  38. NobleStiff120

    Even my champs that are supposed to be stealing buffs and don’t proclaim to have any accuracy check in the skill summary aren’t able to remove an increase attack buff from a different while the Hydra has poison cloud active. AM I just having bad luck?! Is anyone here able to get a debuff onto a head with poison cloud active on it?

  39. NobleStiff120

    I’m 90% convinced poison cloud also blocks debuffs. No it doesn’t say it at proc and Ayumi doesn’t know or didn’t put it in the summary, but none of my champs are failing to proc any debuffs while the hydras have poison cloud buff. This means that while its active its just a total endurance round. Depsite the update nerfs the Hydra bosses are still god-mode only anytime they have that Poison cloud buffing head with them. I’ll keep trying and find my highest acc champs and test. Last week, it was tough becaase Hydra res is too high but we were regularly placing debuffs and also after poison cloud wears off their debuffs work again miraculously. Very sus.

  40. Alex

    I think I figured it out. Basically, you need Heal Reduction, Block Buffs and HP Burn, and then you basically sail through the Hydra pretty easily.

  41. Rezarnd

    we actually have 3 heads that are completely immune to poison:
    Mischief, Wrath and Blight.

  42. niko

    LOL yeah, this lazy gamer doesn’t have shamael or brogni, or anything good other than loser leggo’s that i’ve won over the last year. Too bad, unlike some mofo’s I didn’t waste my hard earned money to play a free video game. Now if plarium would get off their asses and give me some good champions so I can beat even the EASY hydra, i’d be forever grateful and stop stressing over this useful late/end gamers find “easy.”

  43. Omen

    People who are good at time management? Good at life? Good at games?
    Take your pick.

  44. fkoffgame

    who the effing hell has time to jump through all the hoops that exist IRL, all the time sink hoops built into the game (example leveling weapons, running regular CB, etc.) and now figure out all these mechanics. #fkoffgame

  45. Twinseeker

    @Todd der Widerstand ist ca. 750. Am Anfang war er bei 1000 Widerstand, das haben sie aber runtergekrempelt

  46. the snake

    mit viel lp-verbrennung funktioniert es egal wenn du hast lp-verbrennung ist hier sehr wichtig

  47. Amok

    Die Hydra ist totaler Mist!! Ohne bestimmte Champs ist man selbst auf „normal“ ohne Chance. Den Sch*** hätte man sich sparen können!

  48. Todd

    Does anyone know what the resistance is on Hydra?? A lot of my champs have over 300 ACC and their debuffs are getting blocked and not when there is a chance to place… when the skill says “places debuff” and it’s also when there is no poison cloud or any other buff on their side that should block it. Any info will help. Thanks

  49. MehPlarium

    After 2 years of playing this game I ran out of excuses for plarium. Before it was 1 step forward, 2 back, and think atm its more like 3-4 steps back for everything they do.
    This boss isn’t as hard as it’s horribly annoying rng bullsh… So annoying that I gave the game a 1 star till they optimize the game (now ofc they pull out a star rating every time I log in to change the rating…no!).
    It came to the point that I just do the bare minimum with shamael just to get the top reward for leggo shards and as soon as that leggo is in the bag I will gladly never play this part of the game again. Team is half dead/eaten due to rng from head of mischief but I got to 20+ mil dmg, to hell with free regroup, I will gladly end the game myself just to not see hydra for another week. Horrible to the point that I don’t enjoy the game anymore.

  50. Neil

    @victor This only happens when attacking the head of mischief (starts on the right), it has passive to redirect your attacks to another head.

  51. Bijelobog

    Hydra head of mischief has the passive skill to redirect attacks on another head, so that works as designed 😉

  52. Victor

    I have a problem targeting a specific hydra head. I target a specific head for an attack and my champion hits a totally different one. Anyone else having this problem? It’s really annoying when hydra eats a champion and I’m trying to target it and the champions target a different head.

  53. alostic

    they made simple with those shit ogre conditions so they could release hydra

  54. corvicide

    It’s not about “laziness”. All Plarium doing with their “innovations” is adding grind, more and more and more. More activities to keep up with, except if you used to run most activities on auto, this time forget about it because you won’t achieve any reliable results autoing Hydra since the whole thing is RNG roulette.
    Head of mischief ate your hexer? Replay.
    Head of torment regrew into another head and you can’t work your shamael out? Replay. You may get way more damage done than if you proceeded on auto.
    It may be refreshing and challenging but you have to sit through it half an hour 3 times a week. For a normal person with certain schedules who could tightly keep up with all the other content, this will likely be something they can’t keep up, and if they don’t, they gonna eventually suck ass in the arena with all the new sets around, so what’s the point playing further?

  55. Xin Qian

    @Xcon. I am not sure if you are P2W or F2P, what level you are at, how long you played. If this boss is not the most complicated content in this game IDK what is. If you are a master gamer could you explain to me why Shamael is doing the endless attack at turn 0? As not lazy gamers are you confident to get the top chest for nightmare level? I guarantee at least 90% of the gamers can’t even get the top chest for hard level. Of course, is challenging because this boss is beyond controllable. This boss will be nerfed.

  56. wraith

    Lazy gamers? LOL. Aren’t we all lazy? =)
    Anyways, all insults aside, I like hydra. Pretty interesting. I could see how it could be annoying as well. We are only discussing our opinons though. How about some tips? Who are the best champs besides Sham?

  57. Xcon

    People that think this fight is too complicated are lazy gamers with no ability to learn. Nothing is confusing or complicated about this fight if you have even an ounce of common sense. It is a refreshing change of pace, actually challenging us to be creative with our team compositions. Thank you Plarium.

  58. YesChef

    Digging it so far! Building my dupe Shamael for that MVP spot, hoping to pull a third soon.
    @nanmzhao it’s complex, a little chaotic, and REALLY makes you think about team composition. I haven’t felt this engaged in the game for months now, it’s a refreshing change of pace.

  59. nanmzhao

    It’s too complicated.I don’t think it‘s fun.

  60. a

    I ran geo this AM, no brogni. he ended up doing the most dmg, not sure if due to passive for 2 turns (because it gets cleansed) or him being aoe and somehow getting wm ticks. they really need to tone down some of these debuffs. fighting 4 people that are redirecting and so on is just annoying. I think going for 1 and then trying to get the most dmg out while its decapitated might be the way to go.

  61. YesChef

    @sin loot looks like it’ll be Hydra-specific gear sets. Two new types, both look SICK. They scale up based on how many you have equipped, and the special effects are helpful in Hydra and elsewhere.

    From what I’m hearing, you’ll get 3 Hydra keys each time it spawns, and you have to build 3 separate teams as each team will be locked out until the next reset. Brogni/Geo probably won’t be viable here, I’m looking more at a combo of debuffers and single target hitters, but don’t have any MVPs picked out just yet…

  62. sin

    in the “HYDRA HEAD OF BLIGHT”, what the “Poison Cloud” buff will do?
    they just had to ram hex somewhere. as if it wasn’t hard enough. also they caped the DMG from giantslayer and warmaster, wonder if bragni-geomancer comp would still be viable.
    wonder what the loot gonna be.