Hydra Clan Boss Guide | Raid Shadow Legends

Raid Shadow Legends introduces a new Clan Boss System known as the Hydra! Players form a team of 5 champions to battle against the Hydra boss who has 4 heads. Each time you decapitate the head, a new one will replace it, up to a maximum of 2 heads. Hence, there are 2 heads waiting at the sideline to substitute the fallen/decapitated Hydra head! Each Hydra head possess their own unique skills that support the other Hydra heads and some are meant to deal destruction to your team. The Hydra Clan Boss will not be available on a daily basis but on a special day every week.

Hydra Boss Skills

List of Hydra Heads

  1. Head of Torment
  2. Head of Suffering
  3. Head of Mischief
  4. Head of Blight
  5. Head of Wrath
  6. Head of Decay

Hydra Head of Torment

A1 Spectral Fangs
Attacks 1 enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns. This debuff cannot be blocked or resisted. After the first attack, attacks all enemies under [Fear] or [True Fear] debuffs.

A2 Curse Storm
Attacks all enemies. Damage increases by 25% for each debuff an enemy is under.

Almighty Specter [Passive]
When attacked by enemies not under [Veil] or [Perfect Veil] buffs places a [True Fear] debuff on them for one turn. This debuff cannot be blocked or resisted. Decreases damage taken from [Poison] debuffs by 90%. Decreases the damage all Hydra heads take from AoE attacks by 10%.
Damage from skills that scale when based on enemy MAX HP cannot exceed 10% of the head’s MAX HP when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from reflected damage, the Warmaster Mastery or the Giant Slayer Mastery cannot exceed 50,000 per attack.
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects and Turn Meter reduction effects.

Decapitation [Passive]
Whenever this head is decapitated, removes all [Fear] and [True Fear] debuffs from all enemy champions then places a [Perfect Veil] buff for 2 turns on 2 random enemy champions.

Hydra Head of Suffering

A1 Crippling Jaws
Attacks all enemies. Places a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted. Will not place the [Weaken] debuff on enemies with [Strengthen] buffs.

A2 Thirst of Pain
Places a 50% [Ally Protection] buff on all Heads except this one for 2 turns, then places a 30% [Reflect Damage] buff on this Head for 2 turns. Also places a [Provoke] debuff for 1 turn on the enemy with the highest Critical Damage.

A3 Share Suffering
Attacks 1 enemy. Places a [Pain Link] debuff for 3 turns, then grants this Head an Extra Turn.

Almighty Suffering [Passive]
Increases the Resist of all Hydra Heads by 50. Decreases the damage all Hydra Heads take from AoE attacks by 30%. Decreases the damage taken from [Poison] debuffs by 90%.
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head’s MAX HP when attacking this Head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], and [Petrification] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects and Turn Meter reduction effects.

Loot the Scales [Passive]
Places a [Shield] buff on all enemy Champions for 2 turns equal to 30% of their MAX HP whenever this Head is decapitated

Hydra Head of Mischief

A1 Thieving Jaws
Attacks the enemy with the most buffs. Steals all buffs from the target and steals 50% of the target’s Turn Meter.

A2 Curse Storm
Applies a [Buff Spread] effect, taking all buffs from this Head and placing them on all Heads. Changes the duration of all spread buffs to 2 turns.

Almighty Mischief [Passive]
Has a 75% chance of redirecting an enemy attack onto another random Head. Will not occur if this Head is under a [Hex] debuff. Decreases the damage all Hydra heads take from AoE attacks by 10%.
Damage from skills that scale when based on enemy MAX HP cannot exceed 10% of the head’s MAX HP when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP.

Fugue [Passive]
Whenever this head is decapitated, fully depletes the Turn Meters of all Hydra Heads.

Hydra Head of Blight

A1 Dripping Jaws
Attacks all enemies. Places three 5% [Poison] debuffs for 2 turns. Also has a 75% chance of placing a [Leech] debuff for 2 turns.

A2 Leeching Blight
Attacks all enemies. Places a 5% [Poison] debuff for 3 turns. Instantly deals damage from all [Poison] debuffs on each enemy under [Leech] debuff.

A3 Blinding Smog
Places a [Poison Cloud] buff on all Hydra Heads for 2 turns. This buff cannot be removed or transferred.

Bloat [Passive]
Inflicts damage to all Heads under [HP Burn] debuffs whenever this head is decapitated.

Almighty Haze [Passive]
This head receives double damage from [HP Burn] debuffs. Decreases the damage all Hydra Heads take from AoE attacks by 10%.
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head’s MAX HP when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 40,000 HP. Damage Taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Poison] and [Petrification] debuffs.
Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects and Turn Meter reduction effects

Head of Wrath

A1 Gnashing Jaws
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns.

Passive Effect
Each enemy hit received increases the [Vengeance] counter by 1. Whenever the [Vengeance] counter reaches 15, places a [Vengeance] buff, a [Block Debuffs] buff, and a 15% [Reflect Damage] buff on this Head for 1 turn, then attacks all enemies.[The [Vengeance] counter resets everytime it reaches 15. Enemy hits will not be counted while under a [Vengeance] buff.]

A2 Furious Roar
Attacks all enemies. Places a [Provoke] debuff for 1 turn. Also places a 50% [Increase ATK] buff on this head for 3 turns..

Almighty Wrath [Passive]
Decreases the damage all Hydra Heads take from AoE attacks by 10%.
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Head’s MAX HP when attacking this head. Damage taken in one tick from [HP Burn] debuffs cannot exceed 20,000 HP. Damage Taken from Reflected Damage, the Warmaster Mastery, or the Giant Slayer Mastery cannot exceed 50,000 HP per attack.
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Poison] and [Petrification] debuffs.
Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects and Turn Meter reduction effects

Decapitation [Passive]
Inflicts damage to all Heads whenever this Head is decapitated. If this Head is decapitated while under a [Vengeance] buff, the damage inflicted to all Heads increases, and there is a 25% chance of placing a [Leech] debuff on all Heads for 2 turns.

Head of Decay

A1 Skill
Attack the enemy with the lowest HP. Place a 100% [Heal Reduction] debuff for 2 turns.

A2 Skill
Remove all debuffs from all Heads, then fill the Turn Meters of all Heads by 30%.

Decapitation Effect [Passive]
Whenever this Head is decpitated, I heal all enemy Champions by 30% of their MAX HP. Restore 50% of the MAX HP of any enemy Champions whose MAX HP has been decreased.

Leave a Reply

Your email address will not be published. Required fields are marked *

2 thoughts on “Hydra Clan Boss Guide | Raid Shadow Legends

  1. YesChef

    @sin loot looks like it’ll be Hydra-specific gear sets. Two new types, both look SICK. They scale up based on how many you have equipped, and the special effects are helpful in Hydra and elsewhere.

    From what I’m hearing, you’ll get 3 Hydra keys each time it spawns, and you have to build 3 separate teams as each team will be locked out until the next reset. Brogni/Geo probably won’t be viable here, I’m looking more at a combo of debuffers and single target hitters, but don’t have any MVPs picked out just yet…

  2. sin

    in the “HYDRA HEAD OF BLIGHT”, what the “Poison Cloud” buff will do?
    they just had to ram hex somewhere. as if it wasn’t hard enough. also they caped the DMG from giantslayer and warmaster, wonder if bragni-geomancer comp would still be viable.
    wonder what the loot gonna be.