OverviewNAME: Ambassador Lethelin AbilitiesRSL_AoE_DecreaseCriticalRate_30% Obtain fromAncient Shard Blessings RecommendationSurvival Instinct (Early Game) |
Grinding★★✰✰✰ Campaign Dungeons★★★✰✰ Minotaur Potion★★★✰✰ Arcane Keep Doom Tower★★★✰✰ Floors |
Ambassador Lethelin Overview
Ambassador Lethelin, an Epic Support champion from the High Elves Faction in Raid Shadow Legends, is a stalwart field medic who fearlessly holds the front line in every battle. Introduced primarily for the Phantom Shogun’s Grove, Lethelin’s unique skill set makes him an exceptional choice for controlling this boss.
Lethelin’s first ability, Field Medic [A2], showcases his expertise in alleviating dire situations where debuffs may overwhelm your team. With this skill, he decreases the duration of two random debuffs on all allies while also providing a 5% heal. What makes this ability even more remarkable is that the heal increases by an additional 2.5% for each debuff decreased. By effectively managing debuffs, Lethelin safeguards his allies and prevents them from being bogged down by detrimental effects.
Another invaluable tool in Lethelin’s arsenal is his Rallying Banner [A2]. By placing a Taunt buff on a selected ally, he skillfully redirects the attention of enemies, allowing less tanky allies to stay protected. Additionally, Lethelin reinforces his team’s defenses by applying a 30% Reflect Damage effect on all allies. This combination of Taunt and Reflect Damage empowers him to control the battlefield, ensuring that incoming damage is effectively mitigated and distributed across the party.
To further fortify his team’s resilience, Lethelin’s Spearshower [A1] possesses the potential to inflict a 30% Decrease Crit Rate debuff on enemies. This debuff proves critical in mitigating the impact of incoming critical hits on your champions, providing an additional layer of defense against devastating blows. With Lethelin’s well-rounded skill set and strategic abilities, he becomes an invaluable asset in any team composition, capable of turning the tide of battle in your favor.
Ambassador Lethelin Skills
Spearshower
Attacks all enemies. Has a 15% chance of placing a 30% [Decrease C.RATE] debuff for 2 turns. If this Champion’s HP is full, the chance increases to 30%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 2.9 ATK
Rallying Banner (Cooldown: 6 turns)
Places a [Taunt] buff on a target ally for 2 turns. Also places a 30% [Reflect Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Field Medic (Cooldown: 6 turns)
Decreases the duration of 2 random debuffs on all allies. Then, heals all allies by 5% of their MAX HP. Heals by a further 2.5% MAX HP for each debuff that has its duration decreased.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Ambassador Lethelin Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityBuffer & Debuffer: ACC, RES, SPD, HP%, DEF% |
Ambassador Lethelin Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Ambassador Lethelin Champion Lore
Today, Ambassador Lethelin is thought by some to be only quasi-historical, else entirely a fabrication of Elven propagandists. But real he was, though the great antiquity of his story has seen time mix truth with legends. His journey across Teleria was a remarkable fact, though many details over the centuries have become fabulous indeed.
In the Gray Age of Teleria, mortals were free as they had never been before, and not just from the physical presence of immortal masters. There was a seal on each of their hearts, a last lingering mote of divine will attempting to steer and control their destinies, and that seal had been broken. For each species of Teleria, the will of their creators echoed as a reminder for all time, but would be only that: a reminder, not a compulsion. And so it was that across Teleria there was a monumental Awakening, a time of self-discovery and unlimited possibilities.
The Elves, while still under divine influence, had been insular and introspective to a fault, obsessed with self-perfection and ideal harmony with nature. The Awakening gave them pragmatism, solidarity, and perspective. Some settled deep in Peltas alongside the enigmatic Fae, and became Sylvan. Others flocked to the nurturing valleys of northeast Anhelt, and there founded the kingdom of Aravia. They still revered the old ways, changed little, looked inward, and sought perfection. But now, they were awakened to the world around them, and knew they could not thrive in total isolation. A noble called Lethelin proposed a great diplomatic journey across Teleria, to witness its splendor and catalog all its peoples. Entrusted with scrying mirrors to contact the king’s noble council at a moment’s notice, he departed with a handpicked coterie. Ambassador Lethelin set forth sweeping west and south. He explored the melting pot of central Anhelt that would come to be called Kaerok, where Humans, Orcs, and Ogryn lived pastoral lives. He surveyed the Redspike Mountains, then bore south, mapping the coast. When he had nearly circumnavigated Anhelt’s shores and reached the Valdemar Strait, he was near to Aravia once more and was sorely homesick, but pressed on into Peltas.
Ambassador Lethelin set forth sweeping west and south. He explored the melting pot of central Anhelt that would come to be called Kaerok, where Humans, Orcs, and Ogryn lived pastoral lives. He surveyed the Redspike Mountains, then bore south, mapping the coast. When he had nearly circumnavigated Anhelt’s shores and reached the Valdemar Strait, he was near to Aravia once more and was sorely homesick, but pressed on into Peltas.
Everywhere he went, Lethelin and his companions flew the banner of Aravia and told of its glories, exchanging tales for tales. Aravian scribes recorded lore and testimony through the party’s scrying mirrors. Certain obscure cultures and histories would have been forever lost had not Lethelin’s expedition recorded them for Elven posterity.
The decades-long journey was not without peril. Primeval monsters stalked the vast wildlands that separated the young civilizations of the world, and now and then hostile peoples took poorly to the Elves’ presence in their territory. Lethelin led his crew in battle with courage and charisma, his Aravian banner always flying high to rally them and his words bearing subtle healing magics to reinvigorate the flesh and spirit of those who heard him.
The brave explorers always knew that they were risking their very lives, especially as they embarked toward the archipelagos that lay south of the two largest Telerian continents. Long sea journeys were a new challenge, one that proved Lethelin’s undoing: the king and his court witnessed in real time a terrific storm send Lethelin and the enchanted mirrors he carried to the bottom of the sea. Unbeknownst to all, the Sin of Dragons had been committed, and the Ambassador’s ship was caught in the volcanic devastation that saw Allreach wiped from the face of Teleria.
Ambassador Lethelin Updates
- (2024-01-04) Raid Shadow Legends Patch Notes V8.10
- (2023-07-06) Raid Shadow Legends Patch Notes V7.30
Ambassador Lethelin Videos
mAd Capper: AMBASSADOR LETHELIN | I Built Them, So You Don’t Have To
On Auto, he seems to put the Taunt on the team leader.
Tested it in campaign with a random team of different roles and levels, rotating team leaders (including himself).
Taunt is now useful in Hydra where they have confirmed if heads are taunted that they will not chow down on your champions, from RAID digest 01 Nov 2023:
[Taunt] buff vs. Hydra
Some players wonder if it is normal that the [Taunt] buff prevents Hydra from devouring Champions. Yes, it is a viable strategy: when a Champion in the player’s team is under [Taunt] buff, Hydra cannot target anyone, apart from the taunting Champion. If that Сhampion under [Taunt] doesn’t have a devouring mark, then the devouring won’t happen until the buff is gone. So if the devouring mark is on somebody else they are relatively safe from the Hydra’s embrace.
Given Lethelin has an AOE on his A1, I am thinking Provoke or Cursed sets may be the go with him. Anyone tested this yet? About to gear him if I can find enough SPD and ACC on rither set.
Placing a Taunt buff on a targeted ally would theoretically be amazing with a stone skin Mortu Macaab in arena, I really want someone to test this out. Forcing attacks on Mortu would almost guarantee that he uses his secret skill multiple times before his stone skin buff wears off.
I just wish I kept the 4* fusion Riabs instead of turning them into this 4* chicken
On the picture he is from the High Elves, but in the description he is from the Sylvan Watchers?