Doom Tower is a new game mode released on December 7 2020, which feature 132 stages (108 Common Floors, 12 Boss Floors, 12 Secret Rooms) for you to fight through.
It will be available in Normal and Hard difficulties, both of which will be repeatable
The Doom Tower resets every 30 days, erasing your progress, Rankings, and rotating some of the Bosses.
Golden Keys will be required to access a Floor for the first time, while Silver Keys will let you access Secret Rooms or replay Boss Floors you have previously completed.
In both cases, the Key will only be subtracted from your total if you successfully complete the Floor or Secret Room.
Neither Golden nor Silver Keys can be purchased. There is a limit of 10 Keys on both, and it resets at 00:00 UTC every day.
However, if you receive these Keys as a reward for in-game activity, they will be available for you to use before the next reset.
Doom Tower Floors follow a classic scheme: your Champions fight through 3 Rounds of enemies, while every 10th floor will feature a Boss fight. These Bosses will be different and their power will scale with the difficulty you’ve chosen and your progress (the Boss on Floor 110 will be much tougher than the Boss on Floor 10).
Secret Rooms will pose an additional challenge as they require specific conditions to complete. Such as using Champions of a specific Rarity, Faction, or Type.
Completing a Floor for the first time will earn you a set reward that cannot be farmed again before the Doom Tower is reset.
Doom Tower Artifact Sets
Beating Boss Floors will reward you with Materials for the Artifact Forge, and each Boss will reward Materials for a specific Set.
Fatal (2 Artifacts per set): ATK +15%, C.RATE +5% (Obtained from Kuldath the Magma Dragon)
Untouchable (4 Artifacts per set): RES + 40, Immunity for 2 turns (Obtained from Borgoth the Scarab King)
Affinitybreaker (4 Artifacts per set): C.DMG + 30%, 20% to deal a Critical Hit instead of a Weak Hit (Obtained from Agreth the Nether Spider)
Frostbite (2 Artifacts per set): 15% chance to resist Freeze. Has a 10% chance to place a [Freeze] debuff on the attacker (chances increase to 30/45% and 20/30% respectively with more Artifacts from the set being equipped) (Obtained from Sorath the Frost Spider)
Doom Tower Champion Fragments
You’ll be able to win Champion Fragments by completing Secret Rooms. Remember, you can only get this reward once per cycle (the Fragments will refresh once the Doom Tower resets), so be sure to complete as many Secret Rooms as possible!
Doom Tower has Secret Rooms and each of them has unique requirements to be met to complete them and gain its rewards.
There are 24 Secret Rooms in Doom Tower and they are divided into 2 difficulties: 12 on Normal and 12 on Hard.
The Secret Rooms are optional and not required to be completed in order to move on to the next floor. They are unlocked as you climb up the Tower and clear the floors.
Each Secret Room will require a Silver key to unlock and once you complete the Secret Room for the first time, you gain a one-time reward. If you lost the challenge, it will not consume the Silver Key.
Secret Rooms that are already cleared can be access again without keys, but it will not provide any rewards after the first completion.
Completing a Secret Room rewards 2 Silver Keys and 3 exclusive Champion Fragments that can only be farmed from Doom Tower to summon unique champions.
Normal Secret Room rewards 3 Epic Champion Fragments while Hard Secret Room rewards 3 Legendary Champion Fragments. The Epic Champion Fragments are used to summon Archmage Hellmut, Akoth the Seared and Rian the Conjurer. The Legendary Champion Fragments are used to summon Thea the Tomb Angel, Gomlok Skyhide and Urost the Soulcage.
Silver Keys are used to farm miniboss and final boss floors for forging materials to craft Fatal Set, Untouchable Set, Afinitybreaker Set and Frostbite Set
Rare Champions Banner Lords Attack Champions Magic Champions Epic Champions Spirit Champions Skinwalkers HP Champions Dwarves Force Champions Sacred Order Void Champions Rewards 2 Silver Keys 3 Epic Hero Fragment
Hard Rules
Epic Champions Dark Elves Defense Champions Epic Lizardmen Rare Attack Champions Rare Champions Support Champions Epic Spirit Champions Demonspawn HP Champions Undead Hordes Epic Void Champions Rewards 2 Silver Keys 3 Legendary Hero Fragment
List of Doom Tower Bosses
There are 4 bosses in Doom Tower. They are Agreth the Nether Spider, Borgoth the Scarab King, Sorath the Frost Spider and Kuldath the Magma Dragon. Each of these bosses have unique abilities, which requires distinct strategies to counter them.
MVP Champions (Decrease Turn Meter): Alure, Armiger, Scyl of the Drake
MVP Champions (Damage Dealer): Coldheart, Septimus
MVP Champions (Cleanser): Raglin, Reliquary Tender, Sethalia
MVP Champions (Healer): Scyl of the Drakes, Doompriest, Vrask
Agreth the Nether Spider Skills
Envenomed Strand [ATK] Attacks all enemies. Places 5% [Poison] debuff for 4 turns. Will repeat the attack 1 time for each Spiderling without any active buffs. The [Poison] debuffs cannot be resisted or blocked.
Brood Feast [ATK] Spawns 4 spiderlings then places a [Counterattack] buff on all Spiderlings for 3 turns. Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill.
Elder Lurker [Passive] Counterattacks when enemy decreases Agreth Turn Meter. The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
Tide of Toxins [Passive] Attacks all enemies at start of each turn. Deals damage from all [Poison] debuffs on each enemy instantly. When attacked by an enemy under a [Poison] debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% [Poison Sensitivity] debuff on them for 3 turns. When attacked by an enemy that has no [Poison] debuff, places a 5% [Poison] debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
Agreth Spiderlings [4 Minions] Attacks all enemies. Places 5% [Poison] debuff for 2 turns. Cannot be resisted or blocked. Heals Agreth by 10% each time spiderling counterattacks. Places Ally Protect on Agreth whenever counterattack is removed or expires. Ally Protect cannot be removed.
Almighty Immunity [Passive] Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effets and cooldown increasing effects.
MVP Champions: Doompriest, Angar, Umbral Enchantress, Duchess Lilitu, Sethallia, Madame Serris, Siphi the Lost Bride
Kuldath the Magma Dragon Skills
Brand with Weakness [ATK] Attacks 1 enemy. Decrease Turn Meter by 50%. Will target enemies under [Hex] debuff.
Overburn [ATK] Attacks all enemies. Instantly activates [HP Burn] debuff on each target and decreases the duration of those [HP Burn] debuff by 1 turn.
Stoke the Flames [ATK]Attacks all enemies. Places a [HP Burn] debuff for 3 turns, then steals 10% of Turn Meter from each enemy under [HP Burn] debuff. Also places a [Hex] debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
Lethal Lava [Passive] Instantly places a [Hex] debuff for 4 turns on an enemy whenever they remove [Hex] debuff from themselves or an ally. Will ignore [Block Damage], [Shield] and [Unkillable] buff and will ignore 100% of DEF when attacking enemies under [Hex] debuff. Instantly removes any [HP Burn] debuff placed on Kuldath the Magma Dragon and replaces them with a 15% [Continuous Heal] for 2 turns.
Invincible Scales [Passive] Imune to [Stun], [Freeze], [Sleep], [Hex], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
MVP Champions: Miscreated Monster, Krisk the Ageless, Sir Nicholas, Duchess Lilitu, Valkyrie, Valerie, Draconis
Borgoth the Scarab King Skills
Madness Fog [ATK] Attacks all enemies. Places a 50% [Decrease ATK] and a 30% [Decrease SPD] debuff for 2 turns. Places an extra hit on enemies with no [Shield] buff. The extra hit places a [Provoke] debuff for 1 turn.
Vile Absorption [ATK] Attacks all enemies. Places an extra hit on each enemy for each buff on the target. Each extra hit steals one random buff from enemies that have no [Shield] buff and removes one random buff from enemies under [Shield] buff. Places [True Fear] debuff for 1 turn on enemies who have buffs stolen and a [Fear] debuff for 1 turn on enemies who have buffs removed.
Spectral Horror [Passive] Decreases the damage received according to how much Borgoth’s MAX HP has been decreased. Damage received is decreased by:
90% if Borgoth’s Max HP has been decreased less than 10%.
60% if Borgoth’s Max HP has been decreased between 10% and 20%.
30% if Borgoth’s Max HP has been decreased between 20% and 30%.
0% if Borgoth’s Max HP has been decreased less than 30%.
Easy Prey [Passive] Counterattacks when attacked by enemy that has no [Shield] buff.
Almighty Immunity [Passive] Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effets and cooldown increasing effects.
How to beat Sorath the Frost Spider Boss?
Recommended Champion Skill: HP Burn, Resist Aura, AoE Crowd Control
Whiteout [ATK] Attacks all enemies. Places a 50% [Decrease ACC] debuff for 2 turns.
Katabatic Winds [ATK] (Cooldown: ? turns) Attacks all enemies. Places a [Block Buffs] debuff and a [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuff. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ATK] debuff for 2 turns on enemies that have no [Freeze] debuff.
Absolute Zero [ATK] (Cooldown: ? turns) Removes all buffs from enemies, then attacks them. Has a 100% chance of placing [Freeze] debuff for 1 turn. The chance decreases to 50% if Sorath is under a [HP Burn] debuff. Fills Sorath’s Turn Meter by 20% for each [Freeze] debuff placed by this skill.
Frozen Lymph [Passive] When attacked, has a 20% chance of placing a [Freeze] debuff on the attacker for 1 turn. Increases Sorath’s DEF and RESIST if Sorath is not under [HP Burn] debuff.
Purge by Flame [Passive] Revives Sorath the Frost Spider with 50% HP, a full Turn Meter, and all skill cooldown reset if Sorath is killed while not under [HP burn] debuff. Also spawns 2 spiderlings. Sorath can have a maximum of 2 Spiderlings in battle at any time.
Sorath spiderlings [2 Minions] Removes all debuffs from Sorath. Instantly transfer [Decrease DEF] debuff and [Weaken] debuff to this spiderling if not under leech. Will convert debuffs to weaker version on transfer.
Invincible Scales [Passive] Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effets and cooldown increasing effects.
Doom Tower Videos
Doom Tower Core Mechanics by Raid Shadow Legends
Doom Tower Boss Skills by Raid Shadow Legends
Doom Tower Storyline
Many millenia have I shielded the realm of Teleria from Darkness. Countless foes rose to challenge the will of the Goddess, some were slain but there are creatures of eldrich might that could only be banished from the world. Those I had imprisoned in a tower of obsidian and magic, there to be forever trapped in a cycle of their own malice. But the tide has turned. My strength wanes while Siroth and his minions grow in power. I fear we can no longer trust the ancient wards to hold the tide of evil at bay. That is why I ask you, my Champions, to accept this sacred duty. Venture forth and face the creatures of doom that lurk within the Tower. Perhaps together you shall achieve what I could not those many centuries ago… Make haste, I implore you, for the fate of Teleria hangs in the balance.
So no tips on the Griffyn or the Eternal Dragon yet? Had no problem with the former so far but the ED is a nightmare…