Skullcrusher | Raid Shadow Legends

Raid Shadow Legends Skullcrusher Skill Mastery Equip Guide


NAME: Skullcrusher
FACTION: Ogryn Tribes
ROLE: Defense
USABILITY: Late to End Game
TOMES: 5 (A2)



Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Cruelty (Debuffer)


Warcrusher Unkillable CB


★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★✰✰ Hydra
★★★★✰ Faction Wars


★★★★★ Minotaur
★★★✰✰ Spider
★★★★★ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★★✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★✰✰ Scarab King
★★★★✰ Celestial Griffin
★★★★✰ Eternal Dragon
★★✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Skullcrusher Skills

Attacks 1 enemy. Places a 50% [Heal Reduction] debuff if the target’s DEF is lower than this Champion’s.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.7 DEF

Stonewall (Cooldown: 4 turns)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a [Counterattack] buff on all allies except this Champion for 2 turns. Places an [Unkillable] buff on this Champion for 1 turn.
Level 2: Cooldown -1

Unshakeable (Passive)
Decreases the duration of all debuffs on this Champion by 1 turn. Occurs once per turn.

Increases Ally RESIST in Faction Crypts by 45.

Skullcrusher Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable, Zeal
PvE & PvP: Accuracy, Critical Damage, Defiant, Deflection, Divine Speed, Fortitude, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Regeneration, Resilience, Resistance, Righteous, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / C.RATE / C.DMG / HP%)
Chestplate (DEF% / ACC / RES / HP%)
Boots (SPD / DEF% / HP%)
Ring (DEF / HP)
Amulet (C.DMG / DEF / HP)
Banner (DEF / ACC / RES / HP)

Stats Priority

Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%
Tanker: HP%, DEF%, SPD

Skullcrusher Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Skullcrusher Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster


  1. Tough Skin
  2. Blastproof
  3. Rejuvenation
  4. Shadow Heal
  5. Resurgent
  6. Delay Death
  7. Solidarity
  8. Retribution
  9. Deterrence

Skullcrusher Champion Lore

Few Ogryn mercenaries are more highly prized than the Skullcrushers. Clad in heavy war-plates made from scrap iron and looted mail, and bearing heavy-bladed, barbed axes, they make for imposing opponents. In battle, they can be found acting as bodyguards for important commanders, or striding into the thick of the fighting as the tip of an indomitable counter-attack. The origin of the Skullcrushers occurred during the War of the Elves. A few Ogryn mercenaries, tired of enduring the volleys from Aravian archers while serving the Dark Elves, crafted better armor for themselves out of scraps left on the battlefields. Prior to this, the Ogryn warriors had only borne crude war-plate, but with the addition of Aravian mail, their armor was better able to resist the enemy’s arrows. Thus warded, they proved themselves to be a dangerous addition to the Dark Elves’ forces.

Their employers found that a phalanx of Skullcrushers was almost an army in and of itself. They were all but unstoppable on the field, capable of smashing a gaping hole in even the strongest enemy battleline and enduring storms of arrows and crossbow bolts. The Skullcrushers also made indomitable bodyguards, willing and able to protect their charges against any foe, almost no matter how large or terrifying, due to their faith in the impregnability of their armor and the fear their reputation came to inspire.

This unshakable confidence ensured that Skullcrushers would fight on, even as their allies retreated, making them the perfect rearguard. The Ogryn took pride in their reputation for courage and immovability, and these led the ranks of the Skullcrushers to never depleted for long. Those who joined the group took to marking their helms with a smear of enemy blood, as proof of their ferocity.

Selling their services to the highest bidder, the Skullcrushers have since fought on hundreds of battlefields across Anhelt, under the banners of the Free Cities, Aravia, and their old masters, the Dark Elves. They have even made their presence felt in the Lost Isles and parts of Peltas on occasion.

Recently, the Ogryn known as Traguk Hammerjaw has assumed overall command of the Skullcrushers, after the death of their previous chieftain, Juk Snaptooth, at Lonely Marsh. Traguk is the very epitome of a Skullcrusher; stubborn to the point of obstinance and insanely violent. Larger than his fellows and fiercer by far, he is also cannier than many of his would-be employers expect of an Ogryn.

The presence of the Skullcrushers can often determine the difference between victory and defeat, and Traguk has mastered the art of opportune renegotiation. He has learned that employers are often more than happy to double or even triple the Ogryn’s pay to ensure that the fight goes their way. And if they are not, Traguk is perfectly willing to reposition his Skullcrushers away from the thick of the fighting.

This tactic has earned Traguk and the Skullcrushers the ire of more than one former employer. In one instance, at the Battle of Briarford, the Banner Lord of Kaerok who’d hired the Ogryn refused to give in to extortion and instead ordered elements of his forces to attack the mercenaries at the clash’s height. What persuaded him to attack his own forces – albeit reluctant elements – is not known. Whatever the reason, Traguk’s response was as swift as it was brutal. He led his warriors in a crushing counter-attack that all but gutted their former employer’s forces and handed victory to the enemy… who quickly agreed to Traguk’s subsequent demand for payment for services rendered.

Skullcrusher Updates

Skullcrusher Videos

Raid Shadow Legends Skullcrusher Champion Guide by Chofly

Raid Shadow Legends Skullcrusher Champion Guide by AliAlPlays

Raid Shadow Legends Skullcrusher Champion Guide by Дядя О.

Raid Shadow Legends Skullcrusher Champion Guide by PGR荷马玩游戏

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48 thoughts on “Skullcrusher | Raid Shadow Legends

  1. Juergen

    @Robert L Scherer: SC is an OG Champion and at the time the gear suggestion was initially done Regen set sucked bad, was never used. SC can hit like any champ with good gear but he is not there to do dmg imho

  2. Robert L Scherer

    Why Lifesteal, and not Regen? If he doesn’t do much damage, he won’t heal as much. Regen heals 30%. Am I missing something?

  3. Jestafool88

    Sorry read that wrong Jeff disregard

  4. Jestafool88

    @Jeff I think it’s so they don’t waste a turn on the counter buff. Let your ally’s attack first then buff them with the counter then let the clan boss go. I would think.

  5. Dave Astle

    @Plimplin: You’re correct about how Reflex works, and it could be good on him in many situations, but one of the best uses for him is in CB, and there, you want him speed tuned, so Reflex would be terrible.

    For everyone asking whether his A1 needs accuracy, yes, it does, just as with every ability that doesn’t say, “this cannot be resisted”. But unless you really desperately need 50% heal reduction, accuracy isn’t a very useful stat on him, especially for CB.

  6. Jeff

    It makes sense to me that he should go last in CB (as mentioned in the videos). You stated that he should go first in UNM. Why is that?

  7. Plimplin

    Given his only cooldown ability is stonewall, Im thinking this guy is a great candidate for reflex gear. Ive never actually used this set before so Im wondering if Im missing something. Would the proc of reflex set ALWAYS be on this ability? Do I understand this correctly?

  8. mugengsr

    If you have trouble in Fire Knight, he is your man! The AOE counterattack opens up FK so quickly. Pair him with someone who has a 2 to 3 hit A1!

  9. Ff

    Didn’t he have 2 turn unkillavble before?

  10. Luis

    Is stalwart a viable set for this guy?

    I want to build him mainly for CB.

  11. BlueJello

    Whats tha acc for? the heal reduction? Does it not land 100% of the time as long as the targets DEF is lower? Or is there some chance of it being resisted if the targets Resist is high enough?

  12. J

    @Kane: yes it says that the CB stun cannot be resisted in the tooltip but my stun target often does resist it – I run an 1key UNM Warcaster / Santa team with Septimus in the lead (just 130 resist) – try your comp on lower boss levels like Brutal or Hard and you will see the stun getting resisted … even if it says otherwise

  13. ghettogero

    Sorry, 300% of the AOE abilitys damage.

    50% x 4 and 100% for himself.

  14. ghettogero

    Sporepuff, it is the ally protect. He’s taking 50% of the damage of the rest of your team – 250% for AOE hits. You’re going to want to increase his hp and defense, maybe get a healer or another protect.

    Dont just put 100% of your focus on increasing defense. HP is really important too.

  15. Sporepuff

    How do I stop him dying against dragon? I have Lifesteal and speed sets, def% gloves and chest. I think the ally protection is what’s causing it.

  16. Kane

    KewlCrayon CB stun can not be resist

    A1 Crushing Force [ATK] Attacks 1 enemy. Places a [Stun] debuff for 1 turn. This debuff cannot be resisted. Damage inflicted is proportional to enemy MAX HP.

    Skullcrusher Unshakeable [Passive]
    Decreases the duration of all debuffs on this Champion by 1 turn. Occurs once per turn

  17. KewlCrayon

    My success with Skull was to build him specifically for CB for the counter attacks along side my poisoners and Septimus extending the debuffs.

    No accuracy needed, and I never worried too much about his damage output either, I just needed him to dump counter attack as often as possible.
    Build him for speed and resist, and survivability.
    So Lifesteal Gear with an immortal set. Resist Banner, Speed Boots, Def/Def % everything else. Looking for Speed/Resist/Def%/HP% substats.
    If you can get his CRate up to 100% without the gloves, great, put him in Def% gloves too.

    Dont bother with Attack %, the only real damage he will output will be from warmaster which is based on enemy HP.

    I find that the CB punches him for Stun, so you need him to have high resist to not break your counter attack cycles.

  18. Sely

    Hey guys, I’m fairly new to the game and I just dropped Skullcrusher while i was chasing for Dhukk in the x10 event. I feel like Skullcrusher is a must build and I’m wondering in which team I should put him as I’m F2P and I don’t have a lot of ressources. I kind of want to put him in a team with Kael as a nuker-poisonner, Klodd Beastfeeder as a healer-speed buffer, and Coffin Smasher for his decrease attack debuff and great passive. The thing is, I don’t know who I should look for as a last champion, I’m thinking of Warmaiden because of her poison on her A1 and her decrease defense, and Spirithost or Mother Superior for their speed aura but I feel like their skills wouldn’t be useful in that comp as I only have Kael that scales of Attack (for Spirithost) and I already have heal with Klodd (for Mother Superior). Any thoughts on these choices ? Should I look for a champ with a Defense Aura/Defense buff ?

  19. SC DONT NEED ACC (in clan boss)

    well imo, skullcrusher doesn’t need acc specially in clan boss. If you’ll focus him on arena then feel free putting acc.

    Heal reduction is not usable in clan boss cuz he does not heal. Even if he does, it’s better to just deal more damage than put a useless debuff.

  20. Dy0gene

    I’am ok with @Arkkinite and @anonymous…I’am not sure A1 need accuracy…I try to put it lower as possible in ACC for CB debuffes…and he still land the thing on the Boss… I have got 3 set def…and I think must try the thing in FW , to be definitevily sure.

  21. Arkkinite


    His A1 still depends on accuracy. It’s just that you’re very unlucky (or lucky) when it comes to placing the debuff.

    I used to run him in my CB team, and usually I see the “Resisted” pop up when he hits the boss.

  22. anonymous


    some guides mention that Skullcrusher’s A1 heal reduction debuff depends on his accuracy … I cannot confirm that. I’m running him with only 80 accuracy (from the great hall) and he’s still placing the debuff in nightmare clan boss.
    So the description of A1 is correct: He places the debuff if his defence is higher.

  23. Brushy

    What does the damage multiplier mean? You say 3.7 def, does that mean 3.7 times defence?

  24. Matt

    Sup everyone, looking for the best synergy for Arena OFF and DEF any help is appreciated
    My options… All Level 50 Max accend

    Spirit host
    Harvest Jack
    Baraoth Bloodsoaked

  25. OurArtIsMurder

    I use Skullcrusher in both Arenas and for CB and really like him! I now just got another in a blue shard and I want to know if it’s viable to use this one alongside the other one or should I just feed him to upgrade skills? Looking forward for tips!

  26. thatazoreanguy

    And which sets did you equip him with?

  27. Ayumilove Post author

    @thatazoreanguy: Yes, can be use as well. The recommended masteries above has been tested by me in Clan Boss and Arena Gold IV (High Resist Tanky Team against High Speed non-Nuke Team).

  28. thatazoreanguy

    I want to use him mainly on CB but also have him on my Arena team. Will he still be viable in Arena if I follow the equipment guide for Arena/Campaign/Faction Wars and the Masteries on this page or should I tweak any specific thing that won’t affect him much in CB but will make a big difference on Arena?
    Thanks in advance and great website, I always come here whenever I get a new champion 🙂

  29. Dennis

    SK has nothing on Valk and MM is arguably best epic hero in the game.Sk is fantastic he will work wonders for u in cb with that said if u get valk u will replace sk immediately and mm is end game hero on all levels he is so so on cb but everywhere else he is a god among boys

  30. Squirrel

    You could set one up for arena and the other CB.

  31. TheRedman87

    Is skullcrusher better than Valkyrie in Clan Boss? I have Miscreated Mnster and Valkyrie on my team and it seems Skullcrusher does what both of them do in just one champion

  32. RastalRahl

    I just got second Skullcrusher. Should I feed him or is there any use for 2 Skullcrushers?

  33. gDunDan

    Thanks @Rukohard!

    I have 3 increase def champions: Jareg, Lightsworn and Mausoleum Mage. Who would you recommend out of those three?

    And should I be using Lifesteal sets on all CB team?


  34. Rukohard


    Tayrel (leader)
    Frozen Banshee
    Other champion with increase def.

  35. gDunDan

    Hi. Great site!!! I just pulled Skull Crusher, and almost have him fully ready to go.

    Question. I’ve only just hit Nightmare Clanboss. I’m doing around 17M damage at Nightmare, and around 25M on Brutal. My current lineup is High Khatun as lead (lifesteal), Frozen Banshee (lifesteal), Tyrel (not in lifesteal), Doompriest (not in life steal), Apothecary (not in lifesteal.). Who should I swap out for Skullcrusher? I’m thinking Apothecary?

    Also, should I equip lifesteal sets on all the heros for Clanboss? I’ve hesitated as I rely heavily on Doompriest and Apothcary in the arena.

    I don’t have any legendaries apart from Tormin, Maulie Tankard and Lord Shazar. I sometimes swap in Bulwark on CB affinity changes. My other heroes of note are Coldheart, Stag Knight, Lightsworn.

    Any other CB recommendations welcome!


  36. Jeebarse

    With you choosing resurgent to remove the cb stun, is that not redundant as his passive removes the stun anyway?

  37. Coffeemonster2

    @Crapple and @ayumilove Shadow heal could also a good mastery to have for Fireknight, depending on your comp.

    Coldheart may disrupt the usefulness of the ability a bit, but you’re probably going to be using her A3 before you use the A1 when his shield is down.

  38. Yerima

    Skullcrusher is more a 4* than a 5* on ice golem. Cause if he hit you and you inflict to much dmg while under an counterattack buff, you trigger the ice golems passive and receive tons of damage.

  39. Ayumilove Post author

    @NoviceSkullCrusher: Skullcrusher should go last for Brutal and Nightmare Clan Boss, but he should go first in Ultra Nightmare Clan Boss. For Arena, you want him to go last so the Counter Attack buff last 2 turns.

  40. NoviceSkullCrusher

    Hey i got Skullcrusher recently and was wondering should i get him to go first before everyone else or should i use him as 3rd attacker (Turn booster usually 1st or 4th depending on situation)

  41. Ayumilove Post author

    @Crapple: I use my Skullcrusher for both Arena and Clan Boss, and I picked Resurgent because I use him much more in Clan Boss for Brutal and Nightmare. When Skullcrusher is stunned by Clan Boss, Resurgent immediately removes the stun. At the same time, he triggers the Retribution mastery to heal himself up. This happened many times for me and saved his life. If you use him more in Arena, you can pick up Shadow Heal. Its a good mastery too against enemy champions that has a lot of healing.

  42. Crapple

    Side note. All 3 of the videos listed show alternative mastery paths for him as well. Two of witch actually went down the support path.

  43. Crapple

    Based on the very high defense/HP of Skullcrusher, and his passive “Decreases the duration of all debuffs on this Champion by 1 turn.” at the start of his turn. I’m wondering why “Resurgent” was selected in lieu of “Shadow Heal”. A 50% chance to remove 1 debuff if he loses 25% of his max HP from one enemy skill when he’s already passively cleansing himself and most debuffs that impact his main job (apply counterattack and protect the rest of the team) don’t last more than one turn. Conversely, “Shadow Heal” heals him 6% of his HP every time an enemy heals themselves. He’s almost always going to be missing some HP due to him taking 50% of the damage for the rest of the team and enemies (especially arena) are consistently applying even the smallest of heals to themselves. It seems like this would alleviate the need to waste a healer’s precious heals on this damage sponge of a character 🙂 Just my 2 cents. I’m about to use the scrolls to pick the upgrade and wanted some feedback.

  44. Ayumilove Post author

    @Chad McDude: If you use Skullcrusher in Arena to counter attack champions with high healing capabilities such as Bad-el-Kazar, Healing Reduction plays an important role here. To inflict Healing Reduction debuff, you will need high accuracy. If you plan to use him solely for Clan Boss, Defense stats will have higher priority here. I used my Skullcrusher for both Clan Boss and Arena. I’ll update the Equipment guide to include Defense for Banner.

  45. Chad McDude

    Why accuracy on banner over hp?
    Is the healing reduction really that important?

  46. Ayumilove Post author

    @Carnagath: Thanks for your input! I’ll update Skullcrusher mastery guide to be tuned for Clan Boss.

  47. Carnagath

    With clan boss, I advice not to take the speed booster masteries (rapid response, arcane celerity. That goes for all team members) because when you do a counter attack team, you want your team to go in a specific order and scull crusher should always by last, just before the boss does his first aoe. With the masteries it totally screws up your rotation. Learned that the hard way. I need to redo his masteries and find out how much damage I lost because of that!

  48. Arc

    I changed the attack to defense according to your suggestion.
    But the effect is not good, I think the war master is better.