Skullcrusher | OT-EDF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Skullcrusher Skill Mastery Equip Guide

Raid Shadow Skullcrusher Skill Mastery Equip Guide

Champion Fusion

N/A

Overview

FACTION: Ogryn Tribes
RARITY: Epic
ROLE: Defense
AFFINITY: Force
USABILITY: Late to End Game
TOMES: 5 (A2)
OBTAIN:N/A

Total Stats (6★)

Health Points (HP): 19,320
Attack (ATK): 826
Defense (DEF): 1,189
Speed (SPD): 98
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 45
Debuff Accuracy (ACC): 0

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★★★★ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Skullcrusher Skills

Smash [DEF]
Attacks 1 enemy. Places a 50% [Heal Reduction] debuff if the target’s DEF is lower than this Champion’s.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Stonewall (Cooldown: 4 turns)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a [Counterattack] buff on all allies except this Champion for 2 turns. Places an [Unkillable] buff on this Champion for 1 turn.
Level 2: Cooldown -1

Unshakeable [Passive]
Decreases the duration of all debuffs on this Champion by 1 turn. Occurs once per turn.

Aura
Increases Ally RESIST in Faction Crypts by 45.

Skullcrusher Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

2 Defense Set, 1 Speed Set
2 Defense Set, 1 Accuracy Set

Equipment Set

1 Lifesteal Set, 1 Defense Set
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority

DEF%, HP%, SPD, RESIST, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC / RESIST)

Equipment Stat Priority

DEF%, HP%, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP)

Skullcrusher Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Skullcrusher Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Life Drinker
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. Tough Skin
  2. Blastproof
  3. Rejuvenation
  4. Shadow Heal
  5. Resurgent
  6. Delay Death
  7. Solidarity
  8. Retribution
  9. Deterrence

Support

  1. N/A

Skullcrusher Videos

RAID: Shadow Legends | Skullcrusher Champion Guide by Chofly

RAID: Shadow Legends | Skullcrusher Champion Guide by Hell Hades

RAID: Shadow Legends | Skullcrusher Champion Guide by AliAlPlays

RAID: Shadow Legends | Skullcrusher Champion Guide by Kizzle

RAID: Shadow Legends | Skullcrusher Champion Guide by Дядя О.

RAID: Shadow Legends | Skullcrusher Champion Guide by PGR荷马玩游戏

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24 thoughts on “Skullcrusher | OT-EDF | Raid Shadow Legends Skill Mastery Equip Guide

  1. OurArtIsMurder

    I use Skullcrusher in both Arenas and for CB and really like him! I now just got another in a blue shard and I want to know if it’s viable to use this one alongside the other one or should I just feed him to upgrade skills? Looking forward for tips!

  2. thatazoreanguy

    And which sets did you equip him with?

  3. Ayumilove Post author

    @thatazoreanguy: Yes, can be use as well. The recommended masteries above has been tested by me in Clan Boss and Arena Gold IV (High Resist Tanky Team against High Speed non-Nuke Team).

  4. thatazoreanguy

    I want to use him mainly on CB but also have him on my Arena team. Will he still be viable in Arena if I follow the equipment guide for Arena/Campaign/Faction Wars and the Masteries on this page or should I tweak any specific thing that won’t affect him much in CB but will make a big difference on Arena?
    Thanks in advance and great website, I always come here whenever I get a new champion :)

  5. Dennis

    SK has nothing on Valk and MM is arguably best epic hero in the game.Sk is fantastic he will work wonders for u in cb with that said if u get valk u will replace sk immediately and mm is end game hero on all levels he is so so on cb but everywhere else he is a god among boys

  6. Squirrel

    @RastalRahl
    You could set one up for arena and the other CB.

  7. TheRedman87

    Is skullcrusher better than Valkyrie in Clan Boss? I have Miscreated Mnster and Valkyrie on my team and it seems Skullcrusher does what both of them do in just one champion

  8. RastalRahl

    I just got second Skullcrusher. Should I feed him or is there any use for 2 Skullcrushers?

  9. gDunDan

    Thanks @Rukohard!

    I have 3 increase def champions: Jareg, Lightsworn and Mausoleum Mage. Who would you recommend out of those three?

    And should I be using Lifesteal sets on all CB team?

    Thanks,
    G.

  10. Rukohard

    @gDunDan

    Tayrel (leader)
    Frozen Banshee
    Doompriest
    Skullcrusher
    Other champion with increase def.

  11. gDunDan

    Hi. Great site!!! I just pulled Skull Crusher, and almost have him fully ready to go.

    Question. I’ve only just hit Nightmare Clanboss. I’m doing around 17M damage at Nightmare, and around 25M on Brutal. My current lineup is High Khatun as lead (lifesteal), Frozen Banshee (lifesteal), Tyrel (not in lifesteal), Doompriest (not in life steal), Apothecary (not in lifesteal.). Who should I swap out for Skullcrusher? I’m thinking Apothecary?

    Also, should I equip lifesteal sets on all the heros for Clanboss? I’ve hesitated as I rely heavily on Doompriest and Apothcary in the arena.

    I don’t have any legendaries apart from Tormin, Maulie Tankard and Lord Shazar. I sometimes swap in Bulwark on CB affinity changes. My other heroes of note are Coldheart, Stag Knight, Lightsworn.

    Any other CB recommendations welcome!

    Cheers,
    G.

  12. Jeebarse

    With you choosing resurgent to remove the cb stun, is that not redundant as his passive removes the stun anyway?

  13. Coffeemonster2

    @Crapple and @ayumilove Shadow heal could also a good mastery to have for Fireknight, depending on your comp.

    Coldheart may disrupt the usefulness of the ability a bit, but you’re probably going to be using her A3 before you use the A1 when his shield is down.

  14. Yerima

    Skullcrusher is more a 4* than a 5* on ice golem. Cause if he hit you and you inflict to much dmg while under an counterattack buff, you trigger the ice golems passive and receive tons of damage.

  15. Ayumilove Post author

    @NoviceSkullCrusher: Skullcrusher should go last for Brutal and Nightmare Clan Boss, but he should go first in Ultra Nightmare Clan Boss. For Arena, you want him to go last so the Counter Attack buff last 2 turns.

  16. NoviceSkullCrusher

    Hey i got Skullcrusher recently and was wondering should i get him to go first before everyone else or should i use him as 3rd attacker (Turn booster usually 1st or 4th depending on situation)

  17. Ayumilove Post author

    @Crapple: I use my Skullcrusher for both Arena and Clan Boss, and I picked Resurgent because I use him much more in Clan Boss for Brutal and Nightmare. When Skullcrusher is stunned by Clan Boss, Resurgent immediately removes the stun. At the same time, he triggers the Retribution mastery to heal himself up. This happened many times for me and saved his life. If you use him more in Arena, you can pick up Shadow Heal. Its a good mastery too against enemy champions that has a lot of healing.

  18. Crapple

    Side note. All 3 of the videos listed show alternative mastery paths for him as well. Two of witch actually went down the support path.

  19. Crapple

    Based on the very high defense/HP of Skullcrusher, and his passive “Decreases the duration of all debuffs on this Champion by 1 turn.” at the start of his turn. I’m wondering why “Resurgent” was selected in lieu of “Shadow Heal”. A 50% chance to remove 1 debuff if he loses 25% of his max HP from one enemy skill when he’s already passively cleansing himself and most debuffs that impact his main job (apply counterattack and protect the rest of the team) don’t last more than one turn. Conversely, “Shadow Heal” heals him 6% of his HP every time an enemy heals themselves. He’s almost always going to be missing some HP due to him taking 50% of the damage for the rest of the team and enemies (especially arena) are consistently applying even the smallest of heals to themselves. It seems like this would alleviate the need to waste a healer’s precious heals on this damage sponge of a character :) Just my 2 cents. I’m about to use the scrolls to pick the upgrade and wanted some feedback.

  20. Ayumilove Post author

    @Chad McDude: If you use Skullcrusher in Arena to counter attack champions with high healing capabilities such as Bad-el-Kazar, Healing Reduction plays an important role here. To inflict Healing Reduction debuff, you will need high accuracy. If you plan to use him solely for Clan Boss, Defense stats will have higher priority here. I used my Skullcrusher for both Clan Boss and Arena. I’ll update the Equipment guide to include Defense for Banner.

  21. Chad McDude

    Why accuracy on banner over hp?
    Is the healing reduction really that important?

  22. Ayumilove Post author

    @Carnagath: Thanks for your input! I’ll update Skullcrusher mastery guide to be tuned for Clan Boss.

  23. Carnagath

    With clan boss, I advice not to take the speed booster masteries (rapid response, arcane celerity. That goes for all team members) because when you do a counter attack team, you want your team to go in a specific order and scull crusher should always by last, just before the boss does his first aoe. With the masteries it totally screws up your rotation. Learned that the hard way. I need to redo his masteries and find out how much damage I lost because of that!

  24. Arc

    I changed the attack to defense according to your suggestion.
    But the effect is not good, I think the war master is better.