OverviewNAME: Siegfrund the Nephilim Abilities (1st form)RSL_AllBattles_AttackAura Abilities (2nd form)RSL_Ally_BasicAreaAttack Obtain fromPrimal Shard Blessings Recommendation |
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Siegfrund the Nephilim Skills (1st form)
Excoriating Edge
Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.
Level 2: Damage +10%
Damage Multiplier: 2 ATK
Seraphic Wave (Cooldown: 4 turns)
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 4.6 ATK
Rage of the Nephilim (Cooldown: 4 turns)
Attacks 1 enemy. Ignores 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 6 ATK
Stay the Blade (Passive, Cooldown: 3 turns)
If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
Metamorph (Passive, Cooldown: 4 turns)
Transforms this Champion into their Alternate Form, whenever their last living ally is killed. Then grants an Extra Turn.
Siegfrund the Nephilim Skills (2nd form)
Burn It Out
Attacks all enemies. Heals all allies by 20% of the damage inflicted.
Level 2: Damage +10%
Damage Multiplier: 3 ATK
Nephilic Ward (Cooldown: 4 turns)
Removes all debuffs from all allies. Then heals all allies by 30% of their MAX HP and places a [Block Debuffs] buff on them for 2 turns.
Level 2: Cooldown -1
Light of the Beyond (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shield of Defiance (Passive)
Decreases damage taken from skills by 20%.
Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Siegfrund the Nephilim Common Skills
Aura
Increases Ally ATK in all battles by 35%.
Siegfrund the Nephilim Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Siegfrund the Nephilim Masteries Guide
Attacker
Offense
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Defense
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Buffer
Defense
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Support
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Siegfrund the Nephilim Champion Lore Synopsis
In the realm of Teleria, where ancient magic and forgotten lore reign, a secretive group of sorcerers and theologians known as the Nephilists dared to defy the impossible. They sought to merge two opposing forces: the darkness of a Demonspawn and the light of a Lightbringer, creating a being of unparalleled power and wisdom. This radical experiment, conducted during the tumultuous Great Schism of the Lumayan Church, resulted in the astonishing creation of Siegfrund, a Nephilim – a fusion of the two opposing entities.
The Nephilists, fueled by obsession and backed by wealthy patrons, successfully bound a powerful Demonspawn using ancient relics and rare magics. Within a specially constructed tower in the Dusk Hills, they attempted to infuse the Demonspawn with a Lightbringer soul, a closely guarded secret that would ultimately prove fatal. The ritual’s catastrophic outcome obliterated the tower, erasing the Nephilists and their audacious plan from Telerian history. Yet, from the rubble emerged Siegfrund, a cosmological paradox, with two souls and energies in constant turmoil.
Siegfrund’s existence was a battleground of conflicting Light and Darkness, with neither personality dominant. Fearing discovery, he vanished into the Krokhan Desert, seeking refuge in an ancient underground tomb. There, he discovered a grave bearing his name, and in a poignant act, donned the armor and assumed the pose of the deceased, effectively hiding from the world. For centuries, Siegfrund lay in contemplative silence, gradually integrating his opposing halves, with the Lightbringer nature holding sway, yet acknowledging the importance of balancing both aspects.
The stillness was shattered by the arrival of lrethi ghoul-thralls and inquisitive necromancers, who unwittingly prompted Siegfrund’s awakening. As he rose to defend himself, his Lightbringer half initially prevailed, unleashing righteous fury upon his attackers. However, upon slaying a necromancer who begged for mercy, Siegfrund’s emotional response triggered a profound shift. His Darkness aspect surged, transforming him, and in a remarkable display of regeneration, he restored the necromancer to life. This pivotal moment marked the beginning of Siegfrund’s journey towards self-discovery, guided by his newfound tutor.
As Siegfrund began to grasp the true nature of his existence, he wondered if he could ever find a place in the world. This enigmatic being, born from the fusion of opposites, now embarked on a path of growth, torn between the contradictory desires of his dual heritage. With each step, Siegfrund edged closer to understanding the intricacies of Teleria and the mysterious, uncharted potential that lay within himself.
I added a cracking root blessing with +45% damage and +900 ATK. Wow! Outfitted with Zeal and Merciless. He knocks around in the arena.
I got siegfrund with just 1 primal shard🗿
Pulled this creep. He is worth investing in. I outfitted him in atk% Depends and is rocking. When his purple pill “V” kicks in he is great.
@Vhylen77: Yeah, Siegfrund seems kinda overpowered right now, as he has Baron’s unique ability to inflict AoE damage with the surplus damage. His surplus damage reaches 2 million damage, not sure if there is a bug with Plarium’s damage calculation.
So strange no one is talking about him after rebalance. He is amazing now!
Siegfried’s rank is A on the Champion Tier List by Usability, but is listed B here.
Maybe on these guys there should be 2 separate masteries for each form. For now I am using Defense and support .I am loving this guy he has been great. Still my only complaint is not being able to manually switch him to his second form.
I equiped him a bit different to to see how it would work. He has Divine offense, resilience and rightousness.. So far it has worked really well.
I just pulled him and am still leveling him up but I like him for the most part. My one complaint is I wish they would make the metamorph on his first form have both an active and a passive. So I can change him when I want and not have to wait for everyone to die first before getting his second form. I have plenty of attack champions in this faction what I need him for is the healing and reviving.
I pulled him while going for Lady Mikage and this duo is a gamechanger for me in Arena’s. People use Sun Wukong as nuker and he has worse multipliers and worse stats. And his excess dmg will also crit.
Considering he brings other stuff to the table that’s not bad. If you don’t like him you prolly didn’t book he’s additional dmg because it costs a ton atm.
His 2 base form passives should be merged or changed so his block dmg buff doesn’t wear off when metamorphing to alt form. Due to the nature of coding I think on a full team wipe, there is still an order of dying. When he dies last, he will get vulnerable in alt form and die as well.
Also in Arena, sometimes the Defeat message hits the screen and ends the match when he actually morphs.
But i heard he will get fixed. I can only say that I’m happy with him.
Yeah not real happy with him. All the hype and no backing
Siegfraud more like it. Like all the other mythic champs, this guy blows donkey dick. Underwhelming damage. Underwhelming multiplies. Underwhelming kit. Shitty version of Uugo. Last man standing mechanics don’t work.