Siegfrund the Nephilim | Raid Shadow Legends

Raid Shadow Legends Cupidus Skill Mastery Equip Guide

Overview

NAME: Siegfrund the Nephilim
FACTION: Sacred Order
RARITY: Mythical
ROLE: Attack
AFFINITY: Magic
RANK: S
USABILITY: Early-Mid-Late Game
TOMES: 9 (A2 A3)

Abilities (1st form)

RSL_AllBattles_AttackAura
RSL_Self_BlockDamage_Passive
RSL_Self_Heal
RSL_Self_IncreaseTurnMeter
RSL_Self_ResetSkillCooldown
RSL_Target_BasicAttack_2Hits
RSL_Target_IncreaseDebuffDuration
RSL_Target_IgnoreDefense
RSL_Target_TransferDebuffs

Abilities (2nd form)

RSL_Ally_BasicAreaAttack
RSL_AoE_BlockDamage
RSL_AoE_BlockDebuffs
RSL_AoE_Heal
RSL_AoE_RemoveDebuffs
RSL_AoE_Revive
RSL_Self_Passive

Obtain from

Primal Shard

Blessings Recommendation

Brimstone

Grinding

★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur
★★★★★ Spider
★★★★✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★★★✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★✰✰ Magma Dragon
★★✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★✰✰ Scarab King
★★★★✰ Celestial Griffin
★★★★✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Siegfrund the Nephilim Skills (1st form)

Excoriating Edge
Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.
Level 2: Damage +10%
Damage Multiplier: 2 ATK

Seraphic Wave (Cooldown: 4 turns)
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 4.6 ATK

Rage of the Nephilim (Cooldown: 4 turns)
Attacks 1 enemy. Ignores 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 6 ATK

Stay the Blade (Passive, Cooldown: 3 turns)
If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.

Metamorph (Passive, Cooldown: 4 turns)
Transforms this Champion into their Alternate Form, whenever their last living ally is killed. Then grants an Extra Turn.

Siegfrund the Nephilim Skills (2nd form)

Burn It Out
Attacks all enemies. Heals all allies by 20% of the damage inflicted.
Level 2: Damage +10%
Damage Multiplier: 3 ATK

Nephilic Ward (Cooldown: 4 turns)
Removes all debuffs from all allies. Then heals all allies by 30% of their MAX HP and places a [Block Debuffs] buff on them for 2 turns.
Level 2: Cooldown -1

Light of the Beyond (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Shield of Defiance (Passive)
Decreases damage taken from skills by 20%.

Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base Form. Then grants an Extra Turn.

Siegfrund the Nephilim Common Skills

Aura
Increases Ally ATK in all battles by 35%.

Siegfrund the Nephilim Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Savage, Speed

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK)

Stats Priority

ATK Nuker: ATK%, C.RATE, C.DMG, SPD

Siegfrund the Nephilim Masteries Guide

Attacker

Raid Shadow Legends Siegfrund the Nephilim Attacker Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Methodical
  10. Helmsmasher

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution

Buffer

Raid Shadow Legends Siegfrund the Nephilim Buffer Mastery Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Shadow Heal
  6. Delay Death
  7. Retribution
  8. Cycle of Revenge
  9. Unshakeable

Support

  1. Steadfast
  2. Lay on Hands
  3. Rapid Response
  4. Lore of Steel
  5. Merciful Aid
  6. Lasting Gifts

Siegfrund the Nephilim Champion Lore

Siegfrund the Nephilim is an aberration, a fusion of opposites: part Demonspawn, part Lightbringer. Demonspawn and Lightbringers as seen in Teleria are mortal bodies inhabited by extraplanar beings, who are able to bypass the ancient banishment spell that excludes the gods and the Firstborn from the mortal world. But, if such second-order manifestations of Light and Darkness can exist upon Teleria, could they be merged in a second-order union? This radical concept was the goal of a certain cabal of sorcerers and theologians who were active during the intellectual and social upheavals of the Great Schism of the Lumayan Church and the fall of Narbuk. They were called Nephilists for their belief in what they called a Nephilim, a fusion of Demonspawn and Lightbringer, which they conjectured would result in a superior being of incalculable power and sagacity. Even other revolutionary thinkers called their ideas mad, but the Nephilists were capable and determined, and funded by wealthy obsessives. After much preparation, they achieved something remarkable in its own right: they stalked and bound a powerful Demonspawn whose name has been lost to time. With rare magics and ancient relics, the Nephilists numbed the connection between the Demonspawn’s body and soul, and bound him in runed, silver chains.

The Nephilists built a tower to contain their prize and reinforce its magical bindings, on a secluded hummock in the Dusk Hills from where dread lreth was just visible on the horizon. After more preparations and inscrutable rituals, the Nephilists began the second phase of their magnum opus, the attempted infusion of a Lightbringer soul. How they would shackle a Lightbringer and somehow force them to cohabit the Demonspawn’s form was the greatest and most closely-guarded secret of their sect. lt, along with each and every participant in the final ritual, perished at the moment of Siegfrund’s fusion. The very concept of creating a Nephilim was purged violently from Telerian history by its own realization.

The middlemen who supplied the Nephilists with provisions eventually came with a shipment and found the tower obliterated, with only the ground floor still partially standing. These porters fled in terror, and that, as far as the world could reckon, was the end of the Nephilists and their mad scheme. But for Siegfrund the Nephilim the tower’s destruction was only the explosive beginning of a secret, tortured existence.

Siegfrund emerged from the rubble of his creation as a cosmological paradox, a spiritual abomination – two souls, two bodies, overlapping and coexisting in the selfsame pocket of time and space. Neither Siegfrund the Demonspawn nor the unknown Lightbringer were coherent personalities remaining within the Nephilim, but their powerful Light and Darkness energy remained raging within him along with their scrambled souls, constantly superseding and overriding each other in a chaotic equilibrium. Siegfrund vanished from the ruined tower into the trackless Krokhan Desert. There he found the mouth of an ancient underground tomb, and retreated within, not from the baking sun but from a reflexive need to isolate and hide from the world. Siegfrund knew that he should not exist, and both wished to undo himself but also feared what might happen if he did. His young, fractured, incoherent mind identified with what he found in the crypt: a grave marked with the name ‘Siegfrund’, in which bones rested within antique armor, a broken sword and shield laying upon the breast. Siegfrund removed the bones, donned the armor, and took up the same pose, becoming dead to the world yet still alive. For centuries he lay in the tomb undisturbed, contemplating his own existence, his form intermingling with the plate he wore, so that it became him.

In this long isolation, Siegfrund was able to better integrate his Demonspawn and Lightbringer halves, though only in the realm of his thoughts — he dared not awaken himself, but only prepared for it in deathly meditation. He would keep his Lightbringer nature largely in control, for control was the nature of Light, nor did he dare risk allowing the creative and freedom-loving Darkness within him to become too dominant. But he also knew he should not extinguish either, for the gestalt was the essence of Teleria, and he was of Teleria.

Siegfrund was finally discovered by lrethi ghoul-thralls, and soon afterward a host of fascinated necromancers arrived. They wished to perform grisly experiments upon Siegfrund, but unbeknownst to them he was listening to their discussion and decided that the time had come to test his control of his hybrid self. When he rose from the sepulcher, the necromancers were terrified, for they held some inkling as to Siegfrund’s true nature and the power he could wield. They and their ghouls assaulted him forthwith, and he fought back. To his surprise, his Demonspawn half was dormant as he cleft ghouls in twain with his sword and splattered necromancer brains against the dusty walls with a stroke from his huge shield. The righteous fury of the Lightbringer within shone bright — perhaps it had been some particularly ferocious crusader.

The last sorcerer begged for mercy, but a moment too late, as Siegfrund swung his heavy blade into the necromancer’s torso. Hearing the plea, Siegfrund was struck by mournfulness and confusion. The will to learn and grow and change is the essence of Darkness, and Siegfrund saw the death of the apparently repentant necromancer as an affront to this desire. His stern, emotionless Lightbringer half retreated, and Siegfrund changed and warped, sprouting great wings and glowing with the magmatic fire of Darkness that represents primordial regeneration. Even his garb shifted to reflect this altered balance, and his sword was spontaneously reforged. Doing what came naturally to him, like an amnesiac recovering lost memories, Siegfrund knit the sorcerer’s flesh back together and anchored the sorcerer’s swiftly-departing soul to it. Restored to life, the necromancer tutored Siegfrund on Teleria and its history. At last Siegfrund began to gain a dim but growing awareness of what he truly was, and to wonder for the first time if he could have a place in the world.

Siegfrund the Nephilim Updates

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8 thoughts on “Siegfrund the Nephilim | Raid Shadow Legends

  1. Ayumilove Post author

    @Vhylen77: Yeah, Siegfrund seems kinda overpowered right now, as he has Baron’s unique ability to inflict AoE damage with the surplus damage. His surplus damage reaches 2 million damage, not sure if there is a bug with Plarium’s damage calculation.

  2. Vhylen77

    So strange no one is talking about him after rebalance. He is amazing now!

  3. Rahara

    Siegfried’s rank is A on the Champion Tier List by Usability, but is listed B here.

  4. Graywolfe

    Maybe on these guys there should be 2 separate masteries for each form. For now I am using Defense and support .I am loving this guy he has been great. Still my only complaint is not being able to manually switch him to his second form.

    I equiped him a bit different to to see how it would work. He has Divine offense, resilience and rightousness.. So far it has worked really well.

  5. Graywolfe

    I just pulled him and am still leveling him up but I like him for the most part. My one complaint is I wish they would make the metamorph on his first form have both an active and a passive. So I can change him when I want and not have to wait for everyone to die first before getting his second form. I have plenty of attack champions in this faction what I need him for is the healing and reviving.

  6. Vhylen77

    I pulled him while going for Lady Mikage and this duo is a gamechanger for me in Arena’s. People use Sun Wukong as nuker and he has worse multipliers and worse stats. And his excess dmg will also crit.
    Considering he brings other stuff to the table that’s not bad. If you don’t like him you prolly didn’t book he’s additional dmg because it costs a ton atm.

    His 2 base form passives should be merged or changed so his block dmg buff doesn’t wear off when metamorphing to alt form. Due to the nature of coding I think on a full team wipe, there is still an order of dying. When he dies last, he will get vulnerable in alt form and die as well.
    Also in Arena, sometimes the Defeat message hits the screen and ends the match when he actually morphs.

    But i heard he will get fixed. I can only say that I’m happy with him.

  7. Jim Blow

    Yeah not real happy with him. All the hype and no backing

  8. Money Moto

    Siegfraud more like it. Like all the other mythic champs, this guy blows donkey dick. Underwhelming damage. Underwhelming multiplies. Underwhelming kit. Shitty version of Uugo. Last man standing mechanics don’t work.