Raid Shadow Legends Patch Notes | ||
Patch Notes Overview2023 Patch Notes |
2023 Patch Notes2023-05-11 : V7.10 |
(2023-05-11) Patch Notes V7.10
You’ve been asking for it, so here it is… Champion Lore! The world of Teleria is more alive than ever before, so dive in and read the stories of your favorite Champions! This update also includes a new Artifact Set, Champion rebalance, and much more as well!
New Champions
- Graazur Irongut (OT-LDV)
- Alsgor Crimsonhorn (BA-LHF)
- Criodan the Blue (SW-ESM)
- Wuzgar (OT-EHS)
- Ilysinya (HE-EHF)
- Jetni the Giant (BA-LAS)
Champion Lore
- Champion Lore is a brand-new feature where you can discover some of the stories of your favorite Champions. Some of these Champions’ stories are connected together, and all have played a role in shaping the world, so we hope you’ll have fun piecing together the history of Teleria through them!
- This update adds a first batch of Champion stories to the game, with more coming in future updates. If your favorite isn’t here, stay tuned, they may arrive in the future!
Righteous Set
With the arrival of Forge Pass Season 9, we’re introducing a new Artifact Set: Righteous. You can earn Righteous Alloy through the Forge Pass, the new Forge Material required to craft Righteous Artifacts. As a 2-piece Artifact Set, Righteous will give your Champions +10% SPD and +40 RES.
Gear Selling Filter
- We have added a special Gear Selling filter to all Campaign locations and Gear Dungeons, designed to be used when Multi-Battling. It lets you filter out the Gear you want to keep, and automatically sells the rest.
- Note: you need to choose at least one option in each filter set (Rank, Rarity, Set/Faction, Artifact/Accessory Type, Primary Stats, Substats), otherwise all Gear will be sold.
- If you choose several options within a filter set, all the Gear that matches at least one of those options will be kept. For example, if you chose 5 Substats to filter by, all the Gear that has at least one of your chosen Substats will be kept.
- You can quickly enable or disable the Gear Selling Filter by using the special ON/OFF toggle in the Multi-Battle Settings window. If the toggle is set to OFF, all Gear will be kept.
Multi-Battle Settings
- Also, Multi-Battle Settings are now saved separately for the following locations:
- Campaign (settings are shared across all locations)
- Potion Keeps (settings are shared across the Spirit Keep, Arcane Keep, Magic Keep, Void Keep, and Force Keep)
- Minotaur’s Labyrinth
- Ice Golem’s Peak (settings are shared across Normal and Hard difficulty)
- Spider’s Den (settings are shared across Normal and Hard difficulty)
- Dragon’s Lair (settings are shared across Normal and Hard difficulty)
- Fire Knight’s Castle (settings are shared across Normal and Hard difficulty)
- Iron Twins Fortress
- Sand Devil’s Necropolis
- Doom Tower
- Faction Wars
Fragment Summon Tab Reorganization
The Fragment Summon tab now only shows Champions whose Fragments are owned, or can currently be earned.
Priority Stats Filter
- This Filter helps you to sort Gear according to how you want to equip a particular Champion. There are 4 priority levels for stats: None, Low, Medium, High
- If you’re looking for Gear with a very specific stat and aren’t worried about what Artifact Set it comes from, use the “Hide Set Filters” checkbox. When this filter is paired with the Priority Stats Filter, you’ll see the Gear with the highest stats, regardless of the Artifact Set it’s part of.
Champion Rebalance
Nogdar the Headhunter
- [Skill 2 – Gore Feast] Skill changed.
- Old version: Attacks all enemies. After attacking, this Champion sacrifices HP equal to 50% of their MAX HP, then places two 15% [Continuous Heal] buffs on this Champion for 2 turns. The HP sacrifice will happen even if it kills this Champion.
- New version: Attacks all enemies. After attacking, this Champion sacrifices HP equal to 50% of their MAX HP, then places a 15% [Continuous Heal] buff on all allies for 2 turns. The HP sacrifice will happen even if it kills this Champion.
- [Skill 3 – Last Rites] Effect added: Now, after equalizing HP levels with the target enemy, grants an Extra Turn.
- [Skill 4 – Headsman’s Return [P]] Skill changed: Now revives this Champion with full Turn Meter instead of 50% Turn Meter.
Gomlok Skyhide
- [Skill 2 – Fateful Trickster] Skill changed.
- Old version: Attacks 1 enemy. Has a 60% chance of stealing 2 random buffs from the target. Also has a 60% chance of decreasing the target’s Turn Meter by 50%. Steals 50% of the target’s max Turn Meter instead if this Champion has full HP.
- New version: Attacks 1 enemy. Has a 60% chance of stealing all buffs from the target. Also has a 60% chance of stealing 50% of the target’s max Turn Meter.
[Skill 4 – Enchanter [P]] Skill changed: Now places a [Shield] buff on this Champion equal to 30% of this Champion’s MAX HP instead of 15% of this Champion’s MAX HP.
Other improvements and battle fixes
- Fixed a bug that caused an inability to collect Playtime Rewards on Plarium Play.
- Fixed a visual bug that caused an incorrect display of the Sacred Daily Pack after the purchase on Plarium Play.
- Fixed a visual bug that caused some long names of the Champions in the Team Setup window to display incorrectly.
- Fixed a visual bug that caused the window with the number of available Arena Tokens and Keys not to open properly if Open All Faction Crypts Boost was activated.
- Fixed a bug that caused an error when receiving rewards after leaving a Clan and entering a new Clan during the CvC Matchmaking process.
- Fixed a bug that caused the Advanced Daily Quests to reset even if the Milestone Rewards had not yet been claimed, thus losing the Milestone Rewards.
- Fixed a bug that caused a Back button to not work in some sections of the FAQ.
- Fixed a visual bug that caused your Win Rate in the Great Hall to display incorrectly.
- Fixed a visual bug that caused the Doom Tower Leaderboard to display incorrectly after the Doom Tower was reset.
- Fixed a bug that meant players couldn’t select any new Substats in the Filter tab of the Collection after previously selecting 4 Substats and then closing the Filter tab.
- Fixed a bug that caused the Ice Golem’s Frigid Vengeance skill to be triggered by Teodor the Savant’s Chymistry skill if Teodor had a Soul Reap Blessing.
- Fixed a bug that caused a game crash after fighting against either Skavag or Tainted Skavag for longer than 15 minutes.
- Fixed a visual bug that caused Champions’ HP bars to appear empty when fighting against Astranyx the Dark Fae.
- Fixed a visual bug that caused Tainted Skavag to appear to be healed by more than 1% of her MAX HP when [HP Burn] debuffs were activated on Tainted Spiderlings.
- Fixed a bug that caused a game error when Sicia Flametongue used their Flame Eruption skill against Tainted Skavag.
- Fixed a bug so that Ultimate Deathknight’s HP bar is increased by his Passive skill Didn’t Need ‘Em after a [Block Passive Skills] debuff expires on him.
- Fixed a bug that caused Supreme Galek’s Laugh At Danger skill not to grant them an Extra Turn.
- Fixed a visual bug that caused Skeuramis’ Turn Meter to appear not to be filled by their Effortless Superiority skill.
- Fixed a visual bug that caused a red dot indicator to not appear near the Battle Rules text in the Live Arena window after players reached Gold I.
- Fixed a bug that caused Champions recently used in Live Arena not to be moved to the beginning of the list in the Team Selection interface when the Recently Used First filter was applied.
- Fixed a bug that caused a game error when in Live Arena battles, a player tried to use a skill while their connection to the battle was unstable.
- Fixed a bug that caused a new Live Arena battle to not start if the previous one ended with an error.
- Fixed a bug in Live Arena that saved the Champion selection from the previous battle.
- Fixed a visual bug that caused the “Live Arena Battles” text to disappear after the reward for the Live Arena Battles Quest was claimed.
- Fixed a visual bug in Live Arena that caused players from different Tiers to see the same battlefield if they were matched with an opponent from a different Tier.
- Fixed a bug so that if the Internet connection is unstable during the Pick phase in Live Arena and a player cannot choose a Champion, the choice is made by AI.
- Changed AI settings so that Champions under [Sheep] debuffs are targeted with a lower priority when skills that deal damage are used.
- Players are now notified if their Internet connection is lost during the Live Arena matchmaking process.
- Adjusted visual effects in the Live Arena Bronze Tier battlefield.
- Added the ability to skip upgrade animations in the Tavern.
- Improved UX in the Fitting Room.
(2023-04-03) Patch Notes V7.00
We are testing our brand new Live Arena PvP mode, as well as implementing Champion balance changes and some other updates and fixes. Let’s dive into everything coming to Raid with version 7.00.0:
7 New Champions
- Quintus the Triumphant (BL-LAV)
- Razelvarg (SW-LAM)
- Claidna (SY-LHV)
- Wyrennon the Silken (SY-ESS)
- Locwain (SY-EAM)
- Delaaja (LZ-EHS)
- Margrave Greenhawk (SY-RHF)
Live Arena Beta Test
- Live Arena is a PvP mode that unlocks at Level 50 and allows players to fight against each other in real-time, 4v4 Champion battles. Here are some reasons why you’ll want to test your mettle in Live Arena
- To prove your superior skills and strategies against other players, in real-time.
- To win Live Arena Crests so you can unlock powerful Area Bonuses at the Great Hall.
- To earn Live Arena Chests that feature valuable rewards.
- Before rolling out Live Arena to everyone, we’ll be checking the server load via a beta test with a select number of players, picked from those who are most active in Classic Arena. Once this beta test is finished, the doors of Live Arena will be thrown open to everyone. For those who took part in the beta test, your progress will be reset when the feature goes live for everyone, but you’ll keep the rewards you earned so far.
Opening Days
- Live Arena will open several times a day on a set schedule. During the beta test, the schedule will be the following:
- Monday, April 3: 10:00 UTC – 12:00 UTC , 14:00 UTC – 16:00 UTC
- Tuesday, April 4: 07:00 UTC – 09:00 UTC, 10:00 UTC – 12:00 UTC, 14:00 UTC – 16:00 UTC, 20:00 UTC – 22:00 UTC
- Wednesday, April 5: 00:00 UTC – 02:00 UTC , 06:00 UTC – 08:00 UTC, 14:00 UTC – 16:00 UTC, 20:00 UTC – 22:00 UTC
- Thursday, April 6: 00:00 UTC – 02:00 UTC, 06:00 UTC – 08:00 UTC, 14:00 UTC – 16:00 UTC, 20:00 UTC – 22:00 UTC
- Friday, April 7: 00:00 UTC – 02:00 UTC, 06:00 UTC – 08:00 UTC
- We’ll have a dedicated News post to inform everyone when Live Arena becomes available for all players, so keep an eye out for that!
New Champion
- Among the Live Arena Rewards, there will be Fragments of a new Legendary Void Champion – Quintus the Triumphant.
- Quintus the Triumphant: Rarity: Legendary, Type: ATK, Affinity: Void, Faction: Banner Lords
- Please note that this Champion will be excluded from all Shards and only available from Live Arena.
Great Hall Expansion
- The Great Hall is now divided into two tabs – Affinity Bonuses and Area Bonuses.
- The Affinity Bonuses tab is where you can see all the bonuses you may have previously unlocked with Arena Medals.
- The Area Bonuses tab will contain new bonuses for Champions when fighting in specific locations, and are unlocked using Live Arena Crests.
- This new expansion to the Great Hall will be available when Live Arena is open to all players.
New loading screen
- To commemorate the arrival of Live Arena in RAID, we’ve updated the loading screen to be Live Arena-themed.
- Can you recognize all the Champions in this titanic clash?
New Champion Tags
We have added two new Champion Tags – Arena Build I and Arena Build II, so it’s easier for you to find the Champions you need for Arena battles.
New Filter in the Team Selection Interface
- Now you can filter Champions by Tags in the Team Selection interface in all locations except Faction Crypts and Doom Tower Secret Rooms.
- If this filter is active, the Champions who have any Tags applied will be displayed at the beginning of the Champion list.
- If there are no Champions with Tags, the filter will be disabled.
Champion Rebalance
Suzerain Katonn
- [Skill 2 – Hex of Years] Skill changed.
- Old version: Attacks all enemies. Has a 50% chance of placing a 25% [Weaken] debuff for 2 turns. Places a 60% [Decrease DEF] debuff for 2 turns if a [Weaken] debuff is not placed.
- New version: Attacks all enemies. Has a 70% chance of placing a 25% [Weaken] debuff for 2 turns. Also has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Damage multiplier increased from 3.3 ATK to 3.7 ATK.
- [Skill 3 – Banish From Time] Damage multiplier increased. [Ascended skill 3 – Banish From Time] Damage multiplier increased from 2.8 ATK to 3.8 ATK.
Elegaius
- [Skill 2 – Dead Stop] Skill changed.
- Old version: Attacks 1 enemy. Puts the target’s skills on cooldown. If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown.
- New version: Attacks 1 enemy. Puts the target’s skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown and place a [Block Buffs] debuff on them for 2 turns.
- [Skill 3 – Ghost Rage] Skill changed.
- Old version: Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies’ Turn Meters by 20%. Decreases enemy Turn Meters by a further 0.2% for every 1% of HP this Champion loses.
- New version: Attacks all enemies. Has a 75% chance of removing 2 random buffs. Also has a 75% chance of decreasing all enemies’ Turn Meters by 20%. Decreases enemy Turn Meters by a further 10% for each removed buff.
- [Skill 4 – Spurned by Death [P]] Skill changed: Now heals this Champion by 30% of their MAX HP instead of 10%. Also, now fills this Champion’s Turn Meter by 30% instead of 20%.
- Aura added: Now Increases Ally ACC in all Battles by 60.
Ailil
- [Skill 2 – Pierce the Carapace] Skill changed
- Old version: Attacks 1 enemy. Will ignore [Strengthen], [Increase DEF], and [Ally Protection] buffs, as well as damage reduction granted by [Stone Skin] buffs. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
- New version: Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Increase DEF], and [Ally Protection] buffs. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn.
Other improvements and battle fixes
- The number of your available Arena Tokens and Keys is now displayed in the Bastion, Game Modes window, Shop, and Inbox.
- Fixed game freezing and crashes caused by certain visual effects in the Sand Devil’s Necropolis.
- Fixed an error that occurred when Michinaki’s Courser of Curses skill caused him to join in with an attack from Akemtum.
- Fixed a bug that caused the Hydra’s Almighty Decay skill not to destroy enemies’ MAX HP up to 75%.
- Fixed a bug where excessive RAM usage caused game crashes in both Multi-Battle mode and in battles with Bosses.
- Fixed a bug that caused the Close Window buttons to not work on Plarium Play.
- Fixed a bug that caused players to be unable to claim Souls from the Inbox if they had maxed out their Soul Collection capacity.
- Fixed a visual bug that caused the list of places where Soul Coins and Soul Essence can be acquired to not be displayed.
- Fixed a visual bug that caused the list of places where Ancient Shards can be acquired to not be displayed.
(2023-03-09) Patch Notes V6.51.1
A new version of the game 6.51.1 is gradually becoming available for users of Android and iOS devices. Plarium Play users will be able to update their version of Raid: Shadow Legends a bit later. Please keep in mind that the new version changes will get activated in the game later after the server reloads. Have a great day! The noble hosts of Lumaya grow stronger by the day, and the fearless warriors who were there to see your first step into the realm of Teleria now return stronger than ever! Celebrate this Anniversary with the new and Legendary Athel, Elhain, Galek, and Kael.
4 New Champions
Raid 4th Anniversary
- This month marks four years since the launch of Raid and this year, we are celebrating with special guests — Legendary versions of our four Starter Champions: Supreme Athel, Supreme Kael, Supreme Galek and Supreme Elhain! The first activity dedicated to one of them will start tomorrow — don’t miss out!
- As a thank you to everyone who continues to help Raid thrive and grow, we’re giving away a free gift with the contents depending on your Player Level, as well as a special anniversary Promo Code — 4YEARSRAID. The Promo Code is only valid till April 9, so don’t wait around!
Summoning Boosts
- Also, we are launching three Summoning boosts. Here is the schedule:
- From Friday, March 10, to Saturday, March 11, we’re DOUBLING your chances of receiving Legendary Champions from Sacred Shards.
- From Saturday, March 11 to Sunday, March 12, we’re DOUBLING your chances of receiving Legendary and Epic Champions from Void Shards.
- From Sunday, March 12 to Monday, March 13, we’re DOUBLING your chances of receiving Legendary and Epic Champions from Ancient Shards.
- Enjoy the celebrations and remember — this is all made possible by you, the Raid community. Here’s to another year of Raiding together!
(2023-02-08) Patch Notes V6.50
4 New Champions
Champion & Blessings rebalance, and more!
In this update, we’ve rebalanced some Champions and Blessings, improved some of our existing features, and implemented battle fixes. Here’s what’s new:
Champion Rebalance
Errol
- [Skill 2 – Helmbreaker] Skill changed.
- Old version: Attacks 1 enemy 3 times. Has an extra 30% chance of inflicting a critical hit. Each hit has a 50% chance to ignore DEF.
- New version: Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target’s DEF. Damage multiplier per hit increased. Overall damage output decreased due to the reduced number of hits.
- [Skill 3 – Negation] Skill changed.
- Old version: Steals all buffs from a target enemy, then attacks the target. Has an extra 30% chance of inflicting a critical hit.
- New version: Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
- Aura changed.
- Old version: Increases Ally ATK in Dungeons by 35%.
- New version: Increases Ally ATK in all Battles by 28%.
Vlad the Nightborn
- [Skill 3 – Mind Shroud] Skill changed.
- Old version: Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. If both debuffs are placed, places a [Perfect Veil] buff on this Champion for 2 turns.
- New version: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a [Block Active Skills] debuff for 2 turns. Places a [Perfect Veil] buff on this Champion for 2 turns. Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
- Aura changed.
- Old version: Increases Ally C. RATE in Arena battles by 30%.
- New version: Increases Ally C. RATE in all Battles by 24%.
Blessings Rebalance
Dark Resolve
- At Level 6 Awakening, the chance of blocking [Freeze], [Provoke], and [True Fear] debuffs has increased from 20% to 25%, and there is now no longer a cooldown.
Phantom Touch
- The chances of inflicting Bonus Damage has decreased at the following Awakening Levels. At Level 6 Awakening, the chance remains at 100%. The decreases are as follows:
- Level 1 – chance decreased from 20% to 15%.
- Level 3 – chance decreased from 40% to 30%.
- Level 5 – chance decreased from 100% to 75%.
Indomitable Spirit
- At Level 6 Awakening, the chance of blocking [Stun], [Sleep], and [Fear] debuffs has increased from 20% to 25%, and there is no longer a cooldown.
Miracle Heal
- Increased chance to restore destroyed MAX HP when healing. Heal percentage has also been increased at all Awakening Levels. The increases are as follows:
- Level 1 – 30% chance to restore destroyed MAX HP increased to 50%. Restored HP increased from 5% to 10%.
- Level 3 – 50% chance to restore destroyed MAX HP increased to 75%. Restored HP increased from 5% to 15%.
- Level 5 – 75% chance to restore destroyed MAX HP increased to 100%. Restored HP increased from 10% to 20%.
- Level 6 – Restored HP increased from 15% to 30%.
Survival Instinct
- The percentage by which the Champion’s Turn Meter has increased at the following Awakening Levels. At Level 6 Awakening, the Turn Meter fill has no turn restrictions. The increases are as follows:
- Level 1 – Turn Meter fill increased from 2% to 5%.
- Level 3 – Turn Meter fill increased from 4% to 7%.
- Level 5 – Turn Meter fill increased from 7% to 10%.
Lethal Dose
- Increased the damage enemies receive from [Poison] debuffs at the following Awakening Levels:
- Level 1 – [Poison] damage increased from 10% to 25%.
- Level 3 – [Poison] damage increased from 25% to 50%.
- Level 5 – [Poison] damage increased from 50% to 100%.
Chainbreaker
- Removed the 3-turn cooldown for a chance of removing [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs at the start of the Champion’s turn.
- Increased the chance of removing debuffs at certain Awakening Levels. At Level 5 and 6 Awakening, also increased the chances and percentage by which the Champion’s Turn Meter is filled when hit. The increases are as follows:
- Level 1 – Increased chance of removing debuffs from 5% to 10%.
- Level 3 – Increased chance of removing debuffs from 10% to 15%.
- Level 5 – Increased 10% chance of filling Turn Meter by 10% to 20% chance of filling Turn Meter by 20%.
- Level 6 – Increased chance of removing debuffs from 15% to 25%. Also increased 25% chance of filling Turn Meter by 10% to 40% chance of filling Turn Meter by 20%.
Incinerate
- Increased the damage inflicted by [HP Burn] debuffs placed by the Champion with this Blessing in the Arena at certain Awakening Levels. The increases are as follows:
- Level 1 – [HP Burn] damage increased from 10% to 25%.
- Level 3 – [HP Burn] damage increased from 25% to 50%.
- Level 5 – [HP Burn] damage increased from 50% to 100%.
- At Level 6 Awakening, decreases enemy Turn Meter instead of MAX HP when they receive damage from [HP Burn] debuffs.
Temporal Chains
- No longer decreases each enemy’s SPD for each buff they are under at the start of the Round.
Life Harvest
- Increased the percentage by which the enemy MAX HP is destroyed at certain Awakening Levels. At Awakening Levels 3, 5 and 6, increased the percentage by which the Turn Meter is filled. The increases are as follows:
- Level 1 – Increased destroyed MAX HP from 6% to 10%.
- Level 3 – Increased destroyed MAX HP from 6% to 20%. Also increased Turn Meter fill from 5% to 10%.
- Level 5 – Increased destroyed MAX HP from 15% to 30%. Also increased Turn Meter fill from 10% to 20%.
- Level 6 – Increased destroyed MAX HP from 20% to 40%. Also increased Turn Meter fill from 15% to 30%.
Brimstone
- Decreased the chance of placing a [Smite] debuff at certain Awakening Levels, except for Level 6. The [Smite] debuff now only becomes protected at Level 5, and guaranteed at Level 6. The decreases are as follows:
- Level 1 – Decreased chance of placing [Smite] debuff from 20% to 15%.
- Level 3 – Decreased chance of placing [Smite] debuff from 40% to 30%.
- Level 5 – Decreased chance of placing [Smite] debuff from 70% to 60%.
Other changes and battle fixes
- Fixed a series of bugs that occurred when a Champion was turned into a Sheep before the first turn was taken.
- Fixed a bug that caused a Battle to freeze when Tolf the Maimed used his second skill, Cut Wide Open.
- Fixed a bug that caused a Champion equipped with 3 Reaction Accessories to change critical hits into normal hits with 100% chance instead of 75% chance when attacked.
- Fixed a bug so that Ultimate Deathknight’s HP bar is increased by his Passive skill Didn’t Need ‘Em after an [Block Passive Skills] debuff expires on him.
- Fixed a bug that resulted in a second activation of the Evil Eye Mastery if Sinesha used her Burning Wave skill.
- Fixed a bug so that selecting the “Start Auto-Climb” checkbox in Doom Tower doesn’t disable active “Continue Multi-Battle even if you lose a Battle” checkboxes in the Multi-Battle settings in other locations.
- Fixed a visual bug that caused a red dot indicator to display on the Playtime Rewards icon in the Bastion on mobile when all rewards had been claimed except the Plarium Play-specific Playtime Rewards.
- Fixed a bug that caused the stat changes from Artifacts not displaying after upgrading them and returning to the Collection.
- Fixed a bug that caused some players to not receive the XP Barrel reward for completing the “Connect your account to a Plarium ID” achievement.
- Fixed a bug that caused all Playtime Rewards to become available after fighting the Iron Twins during the daily reset.
(2023-01-05) Patch Notes V6.40
5 New Champions
- Pythion (LZ-LSF)
- Korugar Death-Bell (OT-LHF)
- Kellan the Shrike (SY-EAM)
- Akemtum (SK-EAV)
- Enda Moonbeam (SY-EAS)
Plarium Points Program, Champion rebalance, and more!
We’ve got some awesome new ways for you to get cool rewards with the Plarium Points Program and new Chests, as well as Champion balance changes and some other updates and fixes. Let’s dive into everything coming to Raid with version 6.400:
Plarium Points Program
- The Plarium Points Program is a feature where you can earn Plarium Points and unlock great rewards. The more Points you have, the more rewards you can get.
- The Program consists of 3 Cards at a time. Each of these Cards contains slots, and each slot has a reward that you get once you have earned a certain number of Plarium Points, similar to rewards earned by gaining Campaign Stars.
- Among the rewards are Searsha the Charred, a Legendary Sylvan Watchers Champion, as well as Artifacts 81 Accessories for her, Perfect and Split Souls to Awaken her, Artifact Ascension Oils, Awakening items, )(P 8:: Rank Up items, and other useful goodies.
Searsha the Charred
- Rarity: Legendary | Type: Support | Affinity: Force | Faction: Sylvan Watchers
- Note: you can only get Searsha the Charred via the Plarium Points Program, you will not be able to summon her from Shards.
You can earn Plarium Points by
- taking part in or completing select in-game activities (like different Events and Tournaments)
- claiming Playtime Rewards
- completing Advanced Quests
- purchasing select offers
New type of reward
- We’re adding 5 tiers of Chests to the game: Bronze Chest, Silver Chest, Gold Chest, Platinum Chest, Diamond Chest
- You can earn them in various Events and Tournaments. Each of them can drop one kind of item, randomly chosen from a predetermined reward pool.
- The higher the tier of a Chest, the better the reward in it. You can earn Silver, Gems, Shards, Skill Tomes, and more from different tiers of Chests, so keep an eye out for them!
Change the order of the teams on Tag Team Arena
- We are adding the ability to change the order of the teams in Tag Team Arena by hitting the arrow buttons. Also, you can clear all the Champion slots by tapping the trash button. Added the Stop Multi—Battle button to the Pause window
- We have introduced the ability to stop a Multi— Battle sequence without immediately ending the current battle. You can now stop your Multi-Battle sequence after the current battle finishes by hitting the ”Stop Multi— Battle” button in the Pause window.
- Alternatively, you can still hit the “Turn Off Multi-Battle” button on the results screen to finish a Multi—Battle sequence, or select the ”End Current Battle” button in the Pause window to immediately end a Battle.
Champion Rebalance
Cillian the Lucky
- [Skill 2 – Inflict Misfortune] Skill changed.
- Old version: Attacks 1 enemy. Has an 85% chance of placing a [Block Active Skills] debuff for 4 turns. Also has a 35% chance of placing a [Block Active Skills] debuff on all other enemies for 1 turn.
- New version: Attacks all enemies. Has an 85% chance of placing a [Block Active Skills] debuff for 2 turns.
- Damage multiplier decreased (5.8 ATK to 4.3 ATK).
- Cooldown changed: Cooldown increased from 3 to 4 turns.
- [Skill 3 – Head Ringer] Skill changed.
- Old version: Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn. Has a 25% chance of placing the [Stun] debuff for 2 turns instead and stealing 50% of the target’s current Turn Meter. Resets the cooldown of this Skill if the target is killed.
- New version: Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 2 turns and stealing 50% of the target’s current Turn Meter. Resets the cooldown of this Skill if the target is killed.
- [Skill 4 – Charmed Life (Passive)] Skill changed.
- Old version: Places one of the following buffs on this Champion for 2 turns at the start of each turn: a 50% [Increase ATK] buff, a 30% [Increase C. DMG] buff, a 30% [Increase C. RATE] buff, a 25% [Strengthen] buff, or a [Block Damage] buff.
- New version: Places two of the following buffs on this Champion for 2 turns at the start of each turn: a 50% [Increase ATK] buff, a 30% [Increase C. DMG] buff, a 30% [Increase C. RATE] buff, a 25% [Strengthen] buff, a [Block Damage] buff, or a 50% [Increase ACC] buff.
Vergumkaar
- [Skill 1 – Bejeweled Bulk] Damage multiplier increased from 4.85 ATK to 5 ATK.
- [Skill 2 – Honored Ancient] Skill changed.
- Old version: Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff for 2 turns on allies who have debuffs removed. Also places a [Shield] buff on all allies equal to 20% of this Champion’s MAX HP for 2 turns.
- New version: Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
- [Skill 3 – Crushing Trample] Skill changed.
- Old version: Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Places a 100% [Heal Reduction] debuff for 3 turns on enemies who have 1 or more buffs removed. Also places a 60% [Decrease DEF] debuff for 2 turns on enemies who have 2 buffs removed.
- New version: Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Also has a 75% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns. Damage Multiplier increased from 4.75 ATK to 4.85 ATK.
- Skill Tome upgrades changed.
- Old version: Lvl. 2 Damage +5%, Lvl. 3 Damage +5%, Lvl. 4 Damage +10%, Lvl. 5 Cooldown -1, Lvl. 6 Cooldown -1
- New version: Lvl. 2 Damage +20%, Lvl. 3 Effect chance +10%, Lvl. 4 Effect chance +15%, Lvl. 5 Cooldown -1, Lvl. 6 Cooldown -1
Teela Goremane
- [Skill 2 – Pyre Strike] Skill changed.
- Old version: Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns.
- New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
- Skill Tome upgrades changed.
- Old version: Level 2: Damage +5%, Level 3: Damage +5%, Level 4: Damage +10%, Level 5: Damage +10%
- New version: Level 2: Damage +10%, Level 3: Damage +20%, Level 4: Effect chance +10%, Level 5: Effect chance +15%
- Damage multiplier decreased from 0.3 HP to 0.22 HP.
- [Ascended skill 2 – Pyre Strike] Skill changed.
- Old version: Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
- New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
- Skill Tome upgrades changed.
- Old version: Level 2: Damage +5%, Level 3: Damage +5%, Level 4: Damage +10%, Level 5: Damage +10%
- New version: Level 2: Damage +10%, Level 3: Damage +20%, Level 4: Effect chance +10%, Level 5: Effect chance +15%
- Damage multiplier decreased.
- [Skill 3 – Life Worm] Skill changed.
- Old version: Attacks all enemies. Has an 85% chance of placing a [Leech] debuff and a 100% [Heal Reduction] debuff for 2 turns.
- New version: Attacks all enemies. Has an 85% chance of increasing the duration of all [HP Burn] debuffs on all enemies by 1 turn. Also has an 85% chance of placing a [Leech] debuff and a [Hex] debuff for 2 turns.
I could of swore multi-battle continued on to next stage. Today it seems multi-battle only plays same stage over and over. Either or can we get a check box to do do either one?