★★★★✰ Arcane Keep
Hand of Doom
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 4 ATK
Command (Cooldown: 4 turns)
Places a 50% [Increase ATK] buff and a 30% [Increase C.RATE] buff on all allies for 2 turns.
Level 2: Cooldown -1
Rebirth (Cooldown: 6 turns)
Removes all debuffs from all allies, then heals all allies and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed. The amount by which each ally’s Turn Meter is filled increases according to the number of debuffs removed.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Increases Ally SPD in Dungeons by 33%.
Skartorsis Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
1 Stun Set, 1 Immortal Set
1 Lifesteal Set, 1 Speed Set
ATK%, C.RATE, SPD, ACC/RESIST
ATK%, C.RATE, SPD, ACC/RESIST
Skartorsis Mastery Guide
Arena, Doom Tower, Faction Wars
This mastery setup requires Skartorsis to be equipped with Stun Set to make full use of “Harvest Despair”, “Fearsome Presence” and “Sniper” masteries. When Skartorsis inflicts a Stun debuff on enemies using Stun Set, “Fearsome Presence” increases the success rate of inflicting the Stun debuff. When the Stun is applied, “Harvest Despair” will have a chance to apply Leech debuff on enemies, which allows your team to heal themselves against enemies who have Leech debuff. Sniper increases the success rate of Skartorsis A1 skill to steal buff more effectively. “Deterrence” is a great combo for Skartorsis to proc his A1 skill more frequently whenever the enemy applies crowd control skills on your champions such as Stun, Freeze, Sleep, Fear, and True Fear.
Campaign, Clan Boss, Dungeons
Skartosis, the Legendary Support Force champion from the Undead Hordes faction in Raid Shadow Legends, who is a dark necromancer has struck a deal with the Crypt-King to continue his wicked practices unhindered in the shadowy corners of Teleria. While he may not be the most popular choice for endgame battles, Skartosis can be a godsend in the early to mid-game.
With his ability to boost attack and critical rate by 50%, he can help your team dish out more damage to enemy waves. And let’s not forget his impressive 33% speed aura for dungeons, which is the highest speed boost you can get. His AoE A1 ability also allows you to run him with a Stun artifact set, giving you some much-needed crowd control.
In the latest patch, Skartosis received some quality-of-life buffs to his A3, Rebirth. This skill previously had a long 7-turn cooldown, making it difficult to use effectively. But with the cooldown reduced to 6 unbooked, you can now have a full team cleanse and heal every 4 turns. Plus, he now cleanses before healing, making sure that nasty Heal Reduction debuffs won’t stop the healing. Late game, Skartosis can be a real nuisance as an Arena Defense champion, especially when you utilize Counter Attack artifacts and accessory sets to steal buffs with his A1. All in all, Skartosis may not be the most glamorous champion, but he can definitely help you make strides in your early to mid-game progress.
Raid Shadow Legends Skartorsis Champion Guide by Branden Hubler
Raid Shadow Legends Skartorsis Champion Guide by Fice Gaming TV
It would be super easy to make him an awesome champion, if they would just reduce the cooldown of his A3 to 5 (while keeping the two -1 CD skill upgrades).
I guess his AoE A1 is sought after now for Hydra Clan Boss
His attack is way too low and his A3 cooldown is way too long. He’s not really great at anything. He does about four things less well than Epic champions. Needs a buff and should be B/C tier. Definitely not an ‘A’. A champ that many people built but don’t use any more.
@Killer Newbie: I have added a new Skartorsis’s mastery that uses Stun Set. Also, included the Stun Set as the recommended artifact in the equipment section.
The Brandon Hubler YT video has a totally different build (masteries at 7:31 mm:ss), which I think is well thought out, play tested, and viable. Do you think it might deserve to be up there alongside the one currently there?
The idea is Stun set + speed/immortal, Defense: Fearsome Presence to get stun chance up to 23%, and Support: Sniper to add 5% to buff steal chance.
This guy helped me get thru dungeons 18-20 in FK, Dragon, and Ice golem. I put him in stun set with the Fearsome Presence mastery and Support Tree. His speed aura really helps if your mid game and don’t have Gear the is fast enough…
@Diggs the Str8 Yes, removing buffs requires accuracy. Try to use the skill against an opponent with high enough resist and you will see “resisted”. That means your champ’s accuracy wasn’t high enough to remove the buff.
Why there’s no frenzy set for him ? Ideal for cleansing right after taking hit.
Does Skartorsis need ACC? Stealing buffs is not placing a debuff so I would argue no. Samdebuffe for Warcaster and Snorting Thug etc. There are other powers that are not placing a debuff but I see people saying they need ACC? Has this been clarified somewhere because the game text says ACC is only for successfully applying Debuffs.
I read in a few places about putting him in a stun set, but he only uses it 1/3 of the time (and the second attack) on auto, right?
Trying to beat Dragon 20, but he only stuns 1/5 of the waves on average, and even with my whole group going twice before them it’s only taking one guy out of the equation. The other 4 slaughter someone, then it repeats on the next wave
where’s skartosis’s long story? I wanna know about this bootleg shinnok!
I think he deserves 5 stars for Force Dungeon, lvl 15 speed runs. Increased speed by 33% is massive as an aura for killing the boss fast along with an aoe A1 for helping clear minion waves. His A1 can steal the bosses def buff, he increases your champs attack and crit rate to drop the boss faster and can clear debuffs from your champs (the healing debuffs) plus then fills their turn meters.. and heals if you really need it.
Same than my Galek , fully ascended level 45 6stars and barely hit on ice golem level 17 or dragon or campaign . No more than 5k .thank you for all this though !
On the videos it mentions about using stun as an artifact group alot. Would the daze artifact group work like this as well?
In-game tooltip is wrong or working incorrectly. Currently this heals THEN removes debuff.
So no heals if heal blocked.
Is there any data about how much of the turn meter he fills with no buffs? 10%? How much does it increase with each debuff removed? 5% per debuff?
I’m pulling the numbers out of thin air here,
I just got skartorsis and I was wondering on the artifacts I put what I had the first 4 with taunting and chest and boots in crit