![]() Obtain fromAncient Shard | OverviewFACTION: Undead Hordes Total Stats (6★)Health Points (HP): 20,145 | Grinding★★★★★ Campaign Dungeons★★★★★ Minotaur’s Labyrinth Potion★★★★✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Skartorsis Skills
Hand of Doom [ATK]
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 4 ATK
Command (Cooldown: 4 turns)
Places a 50% [Increase ATK] buff and a 30% [Increase C.RATE] buff on all allies for 2 turns.
Level 2: Cooldown -1
Rebirth (Cooldown: 7 turns)
Removes all debuffs from all allies, then heals all allies and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed. The amount by which each ally’s Turn Meter is filled increases according to the number of debuffs removed.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Level 6: Cooldown -1
Aura
Increases Ally SPD in Dungeons by 33%.
Skartorsis Equipment Guide
Equipment Set for All Battles
1 Stun set, 1 Speed Set
1 Taunt Set, 1 Life Set
1 Retaliation Set, 1 Speed Set
3 Speed Set
Equipment Stat Priority
HP%, Defense%, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Defense% / HP%)
Chestplate (Defense% / HP%)
Boots (Speed)
Ring (Defense / HP)
Amulet (Defense / HP)
Banner (Accuracy)
Skartorsis Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
| Defense
| Support
|
Skartorsis Videos
RAID: Shadow Legends | Skartorsis Champion Guide by Hell Hades
RAID: Shadow Legends | Skartorsis Champion Guide by Branden Hubler
RAID: Shadow Legends | Skartorsis Champion Guide by Fice Gaming TV
Does Skartorsis need ACC? Stealing buffs is not placing a debuff so I would argue no. Samdebuffe for Warcaster and Snorting Thug etc. There are other powers that are not placing a debuff but I see people saying they need ACC? Has this been clarified somewhere because the game text says ACC is only for successfully applying Debuffs.
I read in a few places about putting him in a stun set, but he only uses it 1/3 of the time (and the second attack) on auto, right?
Trying to beat Dragon 20, but he only stuns 1/5 of the waves on average, and even with my whole group going twice before them it’s only taking one guy out of the equation. The other 4 slaughter someone, then it repeats on the next wave
where’s skartosis’s long story? I wanna know about this bootleg shinnok!
I think he deserves 5 stars for Force Dungeon, lvl 15 speed runs. Increased speed by 33% is massive as an aura for killing the boss fast along with an aoe A1 for helping clear minion waves. His A1 can steal the bosses def buff, he increases your champs attack and crit rate to drop the boss faster and can clear debuffs from your champs (the healing debuffs) plus then fills their turn meters.. and heals if you really need it.
Same than my Galek , fully ascended level 45 6stars and barely hit on ice golem level 17 or dragon or campaign . No more than 5k .thank you for all this though !
On the videos it mentions about using stun as an artifact group alot. Would the daze artifact group work like this as well?
In-game tooltip is wrong or working incorrectly. Currently this heals THEN removes debuff.
So no heals if heal blocked.
Is there any data about how much of the turn meter he fills with no buffs? 10%? How much does it increase with each debuff removed? 5% per debuff?
I’m pulling the numbers out of thin air here,
I just got skartorsis and I was wondering on the artifacts I put what I had the first 4 with taunting and chest and boots in crit