Raid Shadow Legends Patch Notes 2019

Raid Shadow Legends Patch Notes

Patch Notes Overview

2024 Patch Notes
2023 Patch Notes
2022 Patch Notes
2021 Patch Notes
2020 Patch Notes
2019 Patch Notes

2019 Patch Notes

2019-12-19 : V1.12
2019-11-25 : V1.12
2019-11-15 : V1.11
2019-09-19 : V1.10
2019-08-23 : V1.10
2019-08-08 : V1.10
2019-07-15 : V1.09
2019-07-04 : V1.08
2019-05-07 : V1.07

(2019-12-19) Patch Notes V1.12 #2

We’re always looking to improve Raid’s balance, and this update will bring a lot of changes we think will improve Raid for the better. Here’s what’s changed:

Faction Wars Rebalance

Not much to say here, but we’ve taken your feedback on board and we’ve rebalanced the enemy Champions once again to make the Faction Crypts more accessible. Dive in and see what you think!

Champion Rebalance

It’s a short one, but we hope you like this patch! Feel free to drop by our forums and let us know what you think. Happy Raiding!

Black Knight

  • Heavy Blow: Now has a 75% chance of placing a [Provoke] debuff for 1 turn (was a 100% chance on critical hits). Damage now depends on MAX HP.
  • Lower Visor: Now places a 60% [Increase DEF] buff (was 30%).
  • Last Breath: Decreased cooldown (from 6 turns to 4).
  • Valorous [Passive]: Now places an [Unkillable] buff on this Champion for 1 turn if incoming damage exceeds 15% MAX HP in one attack (was 30% MAX HP).

Azure

  • Basic SPD increased from 87 to 97.

Basher

  • Splintering Bash: Increased debuff chance: Now has a 75% chance of placing a 25% [Weaken] debuff for 2 turns (was a 30% chance).
  • Stinging Blast: Is now guaranteed to increase the cooldown of all the target’s skills by 1 turn (was only if the target had a [Block Buffs] debuff).

Bushi

  • Added Aura: Now increases Ally SPD in the Arena by 20%.
  • Deadly Edge: Damage increased.
  • Unbending: Decreased cooldown (from 8 turns to 5).

Erinyes

  • Razor Claws: Increased debuff chance and duration: now has a 90% chance of placing a 2.5% [Poison] debuff (5% when Ascended) for 2 turns (was a 30% chance of placing the debuff for 1 turn).

Faceless

  • Ice Bolt: Decreased cooldown (from 5 turns to 3).

Galkut

  • Mangle Limbs: Now has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns (was a 50% chance of placing a 30% [Decrease DEF] debuff).
  • Boom Barrage: Now places a [Bomb] debuff that detonates after 2 turns (was a 75% chance of placing a [Bomb] that would detonate after 3 turns).

Hellgazer

  • Basic SPD increased from 87 to 97.

Jinglehunter

  • Jacked Frost: Increased debuff chance: Now has a 90% chance of placing a [Freeze] debuff on all enemies for 1 turn if this attack kills the target (was 50%).

Kytis

  • Soul Reaper: Now has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns (was only if the target had a [Continuous Heal] buff).
  • Spikes: Now the attacks will be critical if the target has any buffs (was only if the target had a [Continuous Heal] buff).

Marksman

  • Venom Arrow: Increased debuff duration: Now places a 5% [Poison] debuff for 2 turns (was 1 turn).

Souldrinker

  • Raining Fire: Now decreases [Bomb] debuff detonation countdowns by 1 turn (was only if the target had a [Poison] debuff).
  • Magma Blast: Increased debuff chance: Now has a 75% chance of placing a [Bomb] debuff that detonates after 3 turns (was 50%).
  • Set Ablaze [Passive]: Increased debuff chance: Now has a 100% chance of placing two [Bomb] debuffs on each enemy that detonate after 2 turns when this Champion dies (was 80%).

Torturehelm

  • Bloodlust: Damage increased.
  • Unkillable [Passive]: Now revives this Champion with 50% HP when killed (was a 50% chance to revive).

Woad-Painted

  • Undying Fury: Now heals this Champion by 100% HP (was 30% HP).
  • Overpower: Damage is now proportional to this Champion’s MAX HP (was current HP).

(2019-11-25) Patch Notes v1.12 #1

Arena Platinum Tier

The time has come for Teleria’s mightiest warriors to meet in battle once more. This time, the bravest, most skilled fighters will prove their worth and join an elite Platinum Tier of the Arena, which will only have a limited number of slots! Let us explain how that works. The Platinum Tier has 300 positions – no more, no less – as of Update 1.12 (though that might change in the future, we are going to observe how players perform). Once Arena Points reset, the first player to go over 3200 Arena Points will earn their place in the Platinum Tier, then the second player, and so on until all 300 slots are filled. After that happens and the next player (let us call them Player A) goes over 3200 Arena Points, the game will compare their final score against that of the player currently holding the last position in the Platinum Tier (they will be Player B). If Player A’s overall score is lower than or equal to Player B’s, nothing happens and they remain in Gold IV. But, should it exceed Player B’s overall score, that player will be expelled back into Gold IV and Player A will take their place. When Arena Points reset, all players return to Gold IV with 2900 Arena Points as usual. Needless to say, Platinum Tier offers greater rewards, so the effort will be worth it!

New Campaign Difficulty

You heard that right! Nightmare Campaign Difficulty is now available to all players who have completed the Campaign on Brutal. It will challenge your Champions like never before, but the rewards that can be won are also greater! And we are not talking about experience and Silver alone. As with previous Difficulties, Nightmare Campaign comes with a brand new and untouched Campaign Stars pool, meaning that completing it for the first time will provide some awesome one-time rewards if you can earn enough Stars!

Faction Wars Rebalance

As always, we have kept a close eye on player feedback ever since Faction Wars were released. And one of the most frequently cited issues with this feature has been its high difficulty. As such, we went ahead and rebalanced some of the Stages to make them more manageable. Mind you, this is not going to turn into a walk in the park, but strong teams should have an easier time pushing further into their respective Crypts! In addition, we’ve removed Rank 1 Glyphs from Stage 10 and 11 rewards, ensuring you get Rank 2s at the very least starting from that point. We will keep an eye on how different players perform with these changes to make sure it is all working as intended. You are welcome and encouraged to provide feedback after you’ve had a go at Faction Wars once again!

Champion Balance

Soulless

  • Reign of Terror: Attacks all enemies. Increases the duration of all debuffs on the target by 1. Places a [Shield] buff on this Champion for 2 turns to 30% of damage dealt. The damage increase by 10% per each debuff on the target. → Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke] debuff on all enemies for 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 30% of damage inflicted. Damage increases by 10% for each debuff on the target.

War Mother

  • Cry Havoc: Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 50% [Decrease ATK] debuff for 2 turns. → Attacks 1 enemy 2 times. Each hit places a 50% [Decrease ATK] debuff for 2 turns.
  • Special Brew: Attacks all enemies. Places two [Bomb] debuffs that detonate after 3 turns. → Attacks all enemies. Places two [Bomb] debuffs that detonate after 3 turns. Bomb damage increases by 100% against Bosses.

Sethallia

  • Put to Flame: Attacks 1 enemy. Has a 30% chance of placing a [HP Burn] debuff for 2 turns. → Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.
  • Lordly Embrace: Heals a target ally by 75% of their MAX HP and places a [Block Debuffs] buff for 2 turns. → Heals a target ally by 75% of their MAX HP and places a [Block Debuffs] buff for 2 turns. Also places one of the following buffs on the target for 2 turns if there is any surplus heal: a 50% [Increase ATK] buff, a 60% [Increase DEF] buff, a 30% [Increase SPD] buff, or a [Revive 0n Death].
  • Aggress: Attacks 3 times at random. Places a 10% [Leech] debuff for 2 turns on the third hit. → Attacks 3 times at random. Each hit places a 10% [Leech] debuff for 2 turns.

Lugan the Steadfast

  • Crushing Blow: Attacks 1 enemy. Heals all allies except this Champion by 25% of the damage inflicted. Damage inflicted is proportional to MAX HP. → Attacks 1 enemy. Heals all allies by 10% of the damage inflicted. Places a [Shield] buff on this Champion for 2 turns equal equal to 10% of their MAX HP.

Bloodgorged

  • Break Defense: Attacks 1 enemy 2 times. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. → Attacks 1 enemy 2 times. Has a 55% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
  • Raging Beast: Attacks 3 times at random. Puts one of the target’s Skills on cooldown. → Attacks all enemies. Puts one of each target’s Skills on cooldown. Damage increased.

Bloodfeather

  • Hunt Down: Attacks 1 enemy. Has an extra 10% chance of inflicting a critical hit. → Attacks 1 enemy. Has an extra 20% chance of inflicting a critical hit.
  • Armor Breaker: Attacks 1 enemy. Has an extra 15% chance of inflicting a critical hit. Places a 60% [Decrease DEF] debuff for 2 turns. → Attacks 1 enemy. Has an extra 20% chance of inflicting a critical hit. Places a 60% [Decrease DEF] debuff for 2 turns.
  • Charged Shot: Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns. Decreases the target’s Turn Meter by 30%. → Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns. Decreases the target’s Turn Meter by 30%. Has an extra 20% chance of inflicting a critical hit. Damage increased.

Excruciator

  • Flicker Strike: Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. → Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals this Champion by 25% of the damage inflicted while attacking without a [Veil] buff.
  • Neck Snapper: Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. → Attacks 1 enemy. Damage increases by (Ascended) 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived. While attacking without a [Veil] buff, fully depletes the target’s Turn Meter and fills this Champion’s Turn Meter equal to the amount the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.

Grimskin

  • Tarry Fist (Ascended): Attacks 1 enemy. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. → Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Damage based on DEF.
  • Frustrating Muck: Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn. → Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn. Has a 40% chance of placing a [Provoke] debuff on all enemies for 1 turn if the first [Provoke] debuff is placed. Damage based on DEF.
  • lchor Fling: Damage based on DEF.

Hexia

  • Grave Rot: Attacks 1 enemy. Has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Chances to place this debuff increase by 10% per each debuff places on this Champion. → Attacks 1 enemy. Has a 35% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Chances to place this debuff increase by 10% per each debuff placed on this Champion.
  • Soulreap: Attacks 1 enemy. Places a 30% [Increase C.RATE] buff on this Champion for 2 turns if the target is killed. Has a 30% chance of granting another turn if the target is killed. → Attacks 1 enemy. Grants an Extra Turn and places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack kills an enemy.
  • Spirit Harvest (Ascended): Attacks 1 enemy. Heals this Champion by 15% of damage inflicted. The heal increases by 10% for each dead enemy. Places a 15% [Increase SPD] buff on this Champion for 2 turns. → Attacks 1 enemy. Heals this Champion by 15% of damage inflicted. The heal increases by 10% for each dead enemy. Places a 30% [Increase SPD] buff on this Champion for 2 turns.

Reinbeast

  • It Glows: When an ally is attacked, places a [Shield] buff equal to 35% of this Champion’s MAX HP on that ally for 2 turns. Occurs once per turn. Will not place a [Shield] buff on this Champion.

Mastery Scrolls Purchase For Gems

As of Update 1.12, it will be possible to max out Mastery Scrolls for a chosen Champion at the cost of 800 Gems. The price does not change no matter how many Scrolls the Champion has at the time of the purchase. This can be done at any point (unless the Champion’s Scrolls are already maxed out, then the purchase is not available), but keep in mind that the Champion will still need to reach Rank 6 to use the highest tier Mastery.

Miscellaneous

  1. Additional 100 slots have been added to the Champion Storage and can be unlocked with Silver or Gems
  2. Pre-Battle selection menu now allows using Champions who are currently in the Champion Storage (they will be removed from Storage and require free slots in the Tavern)
  3. A confirmation pop-up has been added to the Inventory, ensuring Artifacts won’t be destroyed without the player being absolutely certain
  4. A Server Maintenance Alert Window has been added
  5. Artifact Inventory has undergone thorough optimization, and an additional 200 slots have been added
  6. Fusion now allows the use of Champions of higher Rank than is specifically required (you can use Rank 5 Champion even if Fusion requires them to be Rank 4)
  7. Players who manage to take top places on the Tournament Global Leaderboards will receive additional rewards now!
  8. Multi-Battle will no longer remove Max Level Champions that are selected for the Team before the Battle starts (to allow players without a single powerful farmer an easier time using this feature)
    Tavern UI improvements.

Bugfix

  1. The Battle Engine has been optimized and improved, a number of issues causing the game to crash were fixed
  2. A number of Champions and Bosses had their AI improved
  3. Multiple minor bugs fixed

(2019-11-15) Patch Notes v1.11

This patch basically releases new champions and one of the champions is Duchess Lilitus who uses the new Veil buff implemented in Patch v1.10!

14 New Champions

  1. Tyrant Ixlimor (DS-LHM)
  2. Krisk the Ageless (LZ-LDV)
  3. Suzerain Katonn (UH-LAS)
  4. Lanakis the Chosen (DE-LSM)
  5. Duchess Lilitu (DS-LSS)
  6. Snorting Thug (SW-EHF)
  7. Umbral Enchantress (DS-EDV)
  8. Haruspex (LZ-RSV)
  9. Bombardier (BL-RAF)
  10. Twinclaw Disciple (OR-RAF)
  11. Frontline Warrior (BL-UDS)
  12. Dead Crusader (UH-UDF)
  13. Word Bearer (BL-USM)
  14. Bully (BA-CDS)

(2019-09-19) Patch Notes v1.10

Greetings from Plarium! We have recently finished testing a new batch of Champion balance changes, and we are releasing it today alongside improvements to the Clan Boss Rewards. As ever, we are keeping an eye on player feedback as well as game metrics to see what Champions need to be looked at and we will continue doing our best to release these balance changes frequently.

Champion Rebalance

Valkyrie

  • Stand Firm: Shield value significantly increased.

Altan

  • New Skill Aura: Increases Ally DEF in all battles by 33%

Errol

  • Helmbreaker: This attack has an extra 30% chance to deal a Critical Hit.
  • Negation: This attack has an extra 30% chance to deal a Critical Hit.

Angar

  • Infuriate: [Provoke] is now applied for 2 turns
  • Bravado: If an enemy with a [Provoke] debuff attacks, has a 50% chance of placing a [Provoke] debuff on them for 1 turn. Each hit taken will reduce damage taken by 4% (up to 20% in one round).

Turvold

  • Crackling Blade: Attacks 1 enemy 2 times. Has a 55% chance of placing a 25% [Weaken] debuff for 2 turns.

Warchief

  • Standstill [Passive] Reflects 60% of the damage taken back to the attacker. DEF increases by 10% for each dead ally.

Norog

  • Maul: Attacks 1 enemy. Has an 85% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Scales from the Champion’s DEF.
  • Ice Pillar: Scales from Champion’s DEF

Mountain King

  • Base Stats: Speed decreased. HP and Resistance increased. HP: 20,145 → 31,050 | SPD: 101 → 85 | RESIST: 40 → 90

Souldrinker

  • Magma Blast: Bomb Damage significantly increased.

Canoness

  • Stalwart Guardian: Cooldown decreased to 4 turns.

Atur

  • Roaring Leap: Attacks 1 enemy. Has a 40% chance of placing a [Provoke] debuff for 1 turn.
  • Adrenaline Rush: Cooldown decreased to 4 turns.

Aina

  • Ferocity: Damage increased.
  • Bloody Swathe: Attacks 1 enemy. Has an 80% chance of placing a 25% [Weaken] debuff for 3 turns. Damage increased.
  • Overmaster: Attacks 1 enemy. Before attacking, has an 80% chance of placing a 60% [Decrease DEF] debuff for 3 turns. Heals this Champion by 10% of the damage inflicted. Damage increased.
  • Aura: Increases Ally ACC in Faction Crypts by 40.

Jarang

  • Slug Thrower: Damage increased.
  • Talons: Damage increased.

Infernal Baroness

  • Life Syphon: Scales from the Champion’s DEF
  • Clinging Dark: Scales from the Champion’s DEF
  • Disappear/Disappear (Ascended): Places a [Veil/Perfect Veil] buff on an ally for 3 turns.

Necrohunter

  • Crypt Arrows: Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
  • Tomb Stalker: Attacks 1 enemy. Places a [Perfect Veil] buff on this Champion for 2 turns if this attack is critical.

Rock Breaker, Grizzled Jarl

  • RESIST: 45 → 75

Grumbler, Honor Guard

  • RESIST: 40 → 55

Master Butcher, Bulwark, Beast Wrestler

  • RESIST: 30 → 45

(2019-08-23) Patch Notes v1.10

Raid Shadow Legends releases 10 new Champions on August 23 2019 after the Patch v1.10.

10 New Champion

  1. Vizier Ovelis | DE-LAF | Raid Shadow Legends
  2. Yannica | HE-LAS | Raid Shadow Legends
  3. Candraphon | DS-LAF | Raid Shadow Legends
  4. Mistress of Hymns | SO-ESS | Raid Shadow Legends
  5. Seneschal | BL-EDF | Raid Shadow Legends
  6. Corpse Collector | UH-ESF | Raid Shadow Legends
  7. Infernal Baroness | DS-EDF | Raid Shadow Legends
  8. Necrohunter | KR-EAM | Raid Shadow Legends
  9. Hill Nomad | BA-RSM | Raid Shadow Legends
  10. Steadfast Marshal | BL-RHV | Raid Shadow Legends

(2019-08-08) Patch Notes v1.10

Champion Balance

Astralith

  1. Assault Leader: Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter by 30% if this attack is critical. → Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter by of all allies by a further 15% if this attack is critical.
  2. Heart Rot: Attacks 1 enemy. Places 2 [Bomb] debuffs that detonate after 2→1 turns.
  3. Judgement: Added Passive Effect: Gains an Extra Turn and decreases the cooldown of this Skill by 3 turns if this Champion’s HP drops below 20% when attacked.
  4. Aura: Increases Ally ACC in the Arena by 90. → Increases Ally SPD in the Arena by 28%

Tomb Lord

  1. Death Burst: Attacks 1 enemy. Has a 70% chance of placing three 5% [Poison] debuffs on all enemies for 1 turn if the target is killed by this attack. This skill always inflicts a critical hit. → Attacks 1 enemy. If the hit is critical, has a 70% chance of placing four 5% [Poison] debuffs on all enemies for 1 turn.
  2. Blight: New: Gets an Extra Turn if an enemy’s Turn Meter is Reset by this Skill. → Rebalance: Gets an Extra Turn after casting Blight.

Raglin

  1. Repent: Attacks 1 enemy. Fills a random ally’s Turn Meter by 15%. → Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.
  2. Mercy: Cooldown: 5→4 turns
  3. Miracle: Cooldown: 7→3 turns

Dracomorph

  1. Seeping Pain: Attacks 1 enemy. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. → Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage.
  2. Poison Jaws: Attacks 3 times at random. Has a 75% chance of placing a 5% [Poison] debuff for 2 turns. → Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
  3. Baleful Eye: Places a 25% [Weaken] debuff and a 30→60% [Decrease DEF] debuff on all enemies for 2 turns.

Valkyrie

  1. Stand Firm: Cooldown: 6→4 turns

Baron

  1. Righteous Charge: (Hidden: Bonus damage per buff on this Champion has been significantly drecreased)

Altan

  1. Searing Blow: Attacks 1 enemy. Has a 25→60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Seer

  1. Karma Burn: [ATK][Enemy MAX HP] Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of buffs removed. → [Enemy MAX HP] Removes all buffs from all allies and enemies, then attacks all enemies. Damage increases according to the number of buffs removed. Has a 50% chance of placing a [Sleep] debuff on all enemies for 1 turn. The chance of placing a [Sleep] debuff increases by 5% for each buff removed, inflicts less damage to Bosses.

Faceless

  1. Ice Bolt: (Hidden: Damage significantly increased.)

Terrorbeast

  1. Shriek: Attacks 2 times at random. → Attacks 2 times at random. Places a 30% [Reflect Damage] buff on all allies for 3 turns. (Hidden: Damage slightly increased)
  2. Flesh Feast: Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack. → Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack. Places a [Stun] debuff for 2 turns if the target survives.

Jarang

  1. Talons: Cooldown: 5→4 turns

Vergis

  1. Pierce: Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns. → Attacks 1 enemy. Has a 40% chance of placing a 30% [Reflect Damage] debuff on a random ally for 2 turns.
  2. Aegis: Places a 15% [Continuous Heal] buff on a target ally for 2 turns. Places a 50% [Ally Protection] buff on the target ally for 2 turns. This Champion will take 50% of the damage inflicted on the target ally. → Places a 15% [Continous Heal] buff, a 15% [Increase SPD] buff, and a 30% [Reflect Damage] buff on a target ally for 3 turns. Also places a 50% [Ally Protection] buff on the target ally for 3 turns. This Champion will take 50% of the damage inflicted on the target ally.

Steel Bowyer

  1. Big Game: Attacks all enemies 3 times. Damage increases according to enemy MAX HP. Cooldown: 6 turns. → Attacks all enemies. Damage increases according to enemy MAX HP. Cooldown: 7 turns. (Hidden: Damage increased to maintain similar damage output.)

Mountain King

  1. HP: 15,525 → 20,145
  2. Thunder Cleave: [ATK] → [HP][ATK]
  3. Enchanted Axe: [ATK] (Cooldown: 6 turns) → [HP][ATK] (Cooldown: 5 turns)
  4. Regal Force: [ATK] (Cooldown: 6 turns) → [HP][ATK] (Cooldown: 5 turns)
  5. Fabled Skill: Increases this Champion’s ATK by 20%→50% each time this Champion kills an enemy. Stacks up to 40%→100%. Resets each round.

Miscellaneous

  1. Void Shard Summoning Chances have been adjusted and brought up to match those of the Ancient Shard
  2. Minor changes to the Artifact Upgrade Events will be implemented to streamline the process and make it more convenient
  3. An option to delete an equipped Artifact has been added. The Artifact is lost, but removing it costs no Silver
  4. An option to open a specific Affinity Keep for 24 hours has been added. It costs 200 Gems for Magic, Spirit, and Force Keeps. And 300 Gems for the Void Keep
  5. Adjusted the Multi-Battle Champion queue to make it more convenient for the players
  6. Artifact Drops adjusted, High-Rank Legendary Artifacts are far more likely to drop from later Stages in the Dungeons (while Rare Artifacts drop rate has been decreased for those Stages). Earlier Stages have a decreased drop rate for High-Rank Legendary Artifacts
  7. Shaman, Jizoh, High Khatun, Yagga the Insatiable, and Dark Athel have been removed from the Sacred Shard Summons

Bugfix

  1. Fixed the error that appeared when attempting to sell an Artifact that was just taken from the Inbox
  2. Fixed the error that appeared when attempting to link a Plarium ID of an already existing account to a new account
  3. Fixed Hakkorhn Smashlord’s [Blood Offering] Skill, self-damage is no longer mitigated by the Champion’s DEF
  4. Fixed Zavia’s [Deadly Catalyst] Skill, it applies Block Revive properly now even if the target is killed by Warmaster/Giant Slayer damage

New Champion

The Sacred Order

  1. Mother Superior
  2. Sanctioned Purifier

Dwarves

  1. Mountain King
  2. Grizzled Jarl
  3. Rock Breaker
  4. Beast Wrestler
  5. Bulwark
  6. Grumbler
  7. Honor Guard
  8. Master Butcher
  9. Line Infantry
  10. Slicer

New Buffs: Veil and Perfect Veil

Note: Champions with this ability will become available later. Crafted by the wise and powerful mages, the spell of the Veil takes many forms and applications. But its purpose remains unchanged – it hides the Champion from the eyes of his or her foes, allowing for a perfect strike to be delivered when the time is right. This buff has two tiers: Veil and Perfect Veil. The Champion under either of these buffs cannot be chosen as a target of an enemy Champion’s Skill. Note: if all remaining Champions on your team have an active Veil or Perfect Veil effect, the enemy will no longer be restricted in choosing a target. In the case of basic Veil, the effect will be immediately lifted if the Champion uses a Skill that deals damage.

With the exception of:

  • Damage inflicted by the Skill that applies [Veil] (if applicable)
  • Passive damage
  • Damage that “Does not count as a hit”

At the same time, [Perfect Veil] is not affected, no matter what Skills the Champion uses. Thus it allows them to strike with impunity for as long as the buff remains active – or they have a wall of allies to hide behind.

New Clan Boss Difficulty

Taught a humbling and painful lesson by his previous defeats (and having learned that the Champions of Teleria now have access to awesome Rank 6 Artifacts), the Demon Lord returns far stronger and tougher than he was. A whole new Difficult is available to veteran players now, and it brings new awesome rewards. Keep in mind, the balance of previous Clan Boss chests has been adjusted to accommodate for this change.

New Tournaments

Several new Dungeon Tournaments are planned to launch in the coming weeks as part of the regular line up. Heed the words of the Heralds and be ready to prove the strength of your Champions to all of Teleria!

(2019-07-15) Patch Notes v1.09

Greetings from Plarium!

Update 1.9 is live now! While the immediate changes you will see are few, there are a number of features that will become available before 1.10. See the notes below to learn about them – and some of the things we’ve been working on in the meanwhile.

Tournament

Tournaments return to Teleria. Not one, but two are planned to be released in the coming weeks. These will not be the same as the original Tournament you’ve seen, however. Keep an eye on the in-game news and announcements. In due time, more information will be revealed!

Champion Fusion

Ever since Fusion was released, the Community’s request was clear – temporary events may be good and well, but additional Champions that will remain a permanent option are sorely needed. That was always the plan, but now is the time to make the first step. So, before Update 1.10 is released, an Epic Champion will be added to Fusion.

New Champions

Another Champion pack is being prepared. They will be joining the forces of Teleria before 1.10 hits as well, and a separate Spotlight will be released to herald their arrival.

Bugfix

  • Fixed the bug causing a temporary loss of Gems when entering the Market
  • Fixed the bug causing a loading “spinner” to appear whenever an Artifact upgrade is attempted
  • Artifact Challenges that were changed in 1.8 but remained bugged are now fixed
  • Multi-Battle bug causing an incorrect reward window to appear has been fixed as well

Things To Come

Road Map For Upcoming Features: Update 1.9 is a small one, but it is not so because work has been halted or delayed. Numerous features – some major, some smaller – are nearing the end of their development, and many more are in the pipeline. To give our players a better understanding of what we are planning to release and in approximately what order, we are creating a Developer Road Map. It will be posted in all our communities, so be certain to keep an eye out.

Champion Balance

As I relayed many times, Champion Balance is an important article of our Update plans. Though we were unable to go through with it as often as we wanted for a while, we are picking up the pace now. Update 1.10 will see over 10 Champions rebalanced, several long-requested Legendaries among them. See this thread to learn who is definitely on that list and add your own suggestions for future buffs or nerfs!

(2019-07-04) Patch Notes V1.08

Greetings from Plarium! Update 1.8 is live now! We are happy to announce several long-awaited features, such as Rank 6 and Legendary Artifacts, new Dungeon Levels, and Multi-Battle! Take a look at what we have in store:

New Features

Multi-Battle

Tired of manually tapping the Replay button every time your Champions clear a Campaign Stage when you are farming? Then this feature is for you. With Multi-Battle, you can run up to 15 Campaign Battles (40 for players with a Raid Pass) on Auto and not bother with handling rewards and replays.

You can change the following options before Multi-Battle begins:

  • Whether or not the Battles should continue when all Champions hit Max Level (this is perfect for leveling “food”)
  • Whether or not the Battles should continue if your Champions lose and fail to complete the Stage (in order to prevent energy and Multi-Battle attempts being wasted)
  • Whether or not Energy should be restored automatically if it runs out (automatically buys an Energy Refill with Gems – take note)
  • The Ranks of Artifacts and Accessories that are to be automatically sold at the end of the Battle
  • Champion Queue – this allows the game to automatically replace a Champion that hits Max Level with another Champion from the Queue
  • Number of Battles – how many Battles should be run

Legendary and Rank 6 Artifacts. New Dungeon Levels

  • At last, the most powerful Artifacts of Teleria have been uncovered. But gaining them shall not be easy, for these can only be found in the most dangerous Dungeons.
  • Brave the new Stages, defeat powerful Bosses, and gain rewards worthy of true Champions. With these items of power, nothing will stand in your way.
  • All Artifact and Accessory Dungeons now have 5 additional Stages. These include: Ice Golem’s Peak, Dragon’s Lair, Fire Knight’s Castle, Spider’s Den

New Daily Login Rewards

A new 90-Day Login Rewards program will fully replace the current one for players who join Raid after Update 1.8. Our veteran players will receive it as well, though they will start off from Day 30. This program will feature varying rewards, starting with Energy and Silver, and ending with brand new Epic Champions.

Chicken

The Tavern in your Bastion has been serving XP brews for a while, and now food is on the menu as well. Chicken comes in the following Ranks: 2, 3, 4, and 5. It can be used to upgrade a Champion’s Rank in the same way other Champions are used now and will be available as a reward for Events, Tournaments, or as part of special offers.

Champion Rebalance

Pain Keeper

  • Unflagging Advance now fills her Turn Meter by 10%
  • Spectacular Sweep heals her allies for 15% of this Champion’s MAX HP

Dungeons

  • Various Champions can be added to Dungeon rewards during Events
  • Hostile Champions in all Dungeons, including Boss “ads” – the minion NPCs that some Bosses have with them – now have Accuracy and Resistance Stats
  • Klyssus’ minion on the left (Ice Golem’s Peak) now applies a 100% [Heal Reduction] debuff that can activate on Weak Hits

Challenges

  • Artifact Challenges 6.1, 6.2, 6.3, 6.4, and 10.5 have been adjusted:
  • Clear Stage 4 of the Sewers of Arnok to win 2* or higher Gauntlets with ATK primary bonus
  • Clear Stage 5 of the Sewers of Arnok to win 2* or higher Chestplate with ATK primary bonus
  • Clear Stage 6 of the Sewers of Arnok to win 2* or higher Boots with ATK% primary bonus
  • Equip an ATK type Champion with 2* or higher Gauntlets, Chestplate and Boots with ATK% primary stat
  • Equip an ATK type Champion with a 5* Retaliation Set

New Champions (Available via the Daily Login)

  1. High Khatun (BA-ESS)
  2. Yaga the Insatiable (SW-EAF)
  3. Dark Athel (UH-EAM)

Miscellaneous

  • New time-limited Fusion event is available, check out the news for more information (keep an eye on the in-game News)
  • Weekly Quests now refresh as soon as they were completed and are no longer tied to a time limit
  • Update rewards. All players who go through a game update are going to get a small reward

Bugfix

  • Fixed an issue that allowed Robar to incorrectly gain an Extra Turn if the Stun debuff was applied on a Counterattack or by the Stun Artifact Set
  • Fixed multiple issues causing the game to crash during the intro or freeze up when loading a Stage
  • Fixed a bug causing Pain Keeper’s Skill [Combat Tactics] to affect her Cooldowns as well as those of her allies
  • Fixed a bug causing the Retribution Mastery to only activate once per Turn per Team, no matter how many Champions had this Mastery
  • Fixed a bug causing a blank Arena Opponents List after a refresh
  • Fixed a bug causing Taurus to apply a [Poison] debuff to himself if equipped with a Toxic Artifact Set. The poor fool has suffered enough as it is
  • Numerous minor fixes

(2019-05-07) Patch Notes V1.07

Update 1.7is live now! This time, we shifted our focus to some significant Balance adjustments and changes as we prepare for bigger features to be released. However, there are several new additions as well. Let’s take a closer look at what we have in store

New Features

Referral Program

  • Invite your friends to check out Raid Shadow Legends and gain rewards for their progress. As of Update 1.7, you will be able to refer your friends to the game, and the first 3 will take up special Referred Friend spots on your account. They can be viewed in the Referral Tab of your Bastion and, as these Friends gain progress through the game and gain Account Levels, you will be rewarded. You can collect these rewards in the same tab.
  • If your Friend stops playing the game, it will not block you from receiving the rewards either. They can be removed from the Referred Friends list and a new Friend invited in their stead. However, you can only collect rewards once per slot. Example: if you invite Friend A and they reach level 30, but then stop playing and are replaced, you will not get rewards for Friend B (who’s taken Friend A’s place) reaching Levels 10 and 20.

Progress Missions

Parts 3 and 4 of the Progress Missions are now available. Face down mighty challenges, complete the missions, and claim unprecedented rewards such Legendary Skill Tomes and a Legendary Champion – the Arbiter herself!

Balancing Masteries

Up until now, we have been monitoring Masteries, the way they are used by our players and how Champions with certain set-ups perform. Based on this data, we can start making Balance tweaks to individual Masteries to make the overall experience better. And as upgrading Masteries takes time and effort, we are going to give everyone an opportunity to reset their Champions’ Masteries for free.
Note: This only applies to players who started Raid prior to 1.7 going live. This does not give an extra free reset – if your Champion’s Masteries have never been reset before, you can only reset them for free once.

Balancing Champions

Ma’Shalled
Warchief
Cardinal
Sinesha
Maneater
Taurus
Aothar
Psylar
Warcaster
Peydma
Warden
Rowan
Magister

Miscellaneous

  • Maximum number of Clan Boss Keys a player can hold at the same time has been increased to 2
  • Clan Boss HP decreased by 40% for Easy and Normal Difficulties
  • Clan Boss Chests now drop a single stack of Potions – meaning that only one Reward slot can be taken up by Potions rather than several as it sometimes happened prior to 1.7
  • Champion Vault slots can be increased up to 200 now
  • Divine Scrolls Drop increased in the Minotaur’s Labyrinth
  • Unkillable, Block Damage, Revive on Death, Stun, Sleep, Freeze, Provoke are no longer affected by Increase Buff/Debuff Duration effects
  • Damage caused by the [Reflect Damage] buff now ignores DEF
  • Numerous Champions had their Base or Ascended Stats very mildly adjusted
  • Victories in Gold I Tier now grant 2 Gold Medals instead of 1
  • All Bosses now have increased Debuff Accuracy and Debuff Resistance
  • All Affinity Keeps will be available to new players for 7 days after the account has been created. After that, Affinity Keeps will be available as per the normal schedule.

Bugfix

  • Counterattack is no longer triggered by reflected damage
  • Fixed the issue that caused certain status effects (buffs and debuffs) to affect the damage dealt by [HP Burn] and [Poison]
  • Increase Champion’s Level in the Tavern 3 times Daily Mission had a bug that allowed it to be closed by increasing a Champion’s level in Battles, it was fixed
  • HP Burn and Poison damage are no longer affected by the [Weaken] debuff.
  • Numerous minor bugs fixed

Leave a Reply

Your email address will not be published. Required fields are marked *