Angar | Raid Shadow Legends

Raid Shadow Legends Angar Skill Mastery Equip Guide

Overview

NAME: Angar
FACTION: Orcs
RARITY: Legendary
ROLE: HP
AFFINITY: Void
RANK: A
USABILITY: Crowd Controller
TOMES: 9 (A2 A3)

Abilities

RSL_AoE_Provoke
RSL_AoE_ReflectDamage_30%
RSL_AllBattles_HpAura
RSL_Self_CounterAttack
RSL_Self_Passive
RSL_Target_BasicAttack_2Hits
RSL_Target_DecreaseAttack_50%
RSL_Target_ExtraHit
RSL_Target_Passive_Enemy

Obtain from

Void Shard

Blessings Recommendation

Brimstone (Magma Dragon)
Temporal Chains (Debuffer)

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★✰✰✰ Clan Boss
★★★✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★✰✰ Spider
★★★★★ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★★★ Floors
★★★★★ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★★★✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★✰✰ Dark Fae

Angar Skills

Exacerbate
Attacks 1 enemy 2 times. Places an extra hit if the enemy has a [Provoke] debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Multiplier: 0.12 HP

Infuriate (Cooldown: 4 turns)
Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Also has a 75% chance of placing a [Provoke] debuff on them for 2 turns instead. Then places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.27 HP

Bravado (Passive)
If an enemy with a [Provoke] debuff attacks this Champion, has a 40% chance of replacing it with another [Provoke] debuff for 1 turn. Also has a 90% chance of placing a 50% [Decrease ATK] debuff on an enemy for 1 turn when an enemy under a [Provoke] debuff attacks an ally. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%

Aura
Increases Ally HP in All Battles by 33%.

Angar Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvE & PvP: Accuracy, Critical Damage, Divine Speed, Immortal, Instinct, Lethal, Merciless, Perception, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE / C.DMG)
Chestplate (HP% / ACC)
Boots (SPD / HP%)
Ring (HP)
Amulet (HP / C.DMG)
Banner (HP / ACC)

Stats Priority

HP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC

Angar Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Angar Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Methodical
  8. Kill Streak
  9. Warmaster

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Cycle of Revenge

Angar Storyline

A living legend, Angar is not only a warrior of great strength and courage but is also known for his sharp tongue. Perhaps a bit uncommon for an orc, he values victory in the battle of words just as much as victory in the contest of arms. Provoking his foes into mindless rage with barbed insults, Angar can easily make them forget about their tactics. While Angar himself prefers to keep a cool head in battle. He is known to gather grisly trophies such as skulls and bones of the slain. Some say it helps him to always remember the cost of men’s folly and blind fury.

Angar Updates

Angar Videos

Raid Shadow Legends Angar Champion Guide by StewGaming

Raid Shadow Legends Angar Champion Guide by MurderInc

Raid Shadow Legends Angar Champion Guide by Ragewood

Champion Name Reference

  • English: Angar
  • French: Angar
  • Deutsch:
  • Italian:
  • Spanish:
  • Chinese:
  • Korean:
  • Japanese:
  • Ukranian:
  • Russian:
  • Turkish:
  • Portuguese:

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29 thoughts on “Angar | Raid Shadow Legends

  1. Athalos

    @Ayumilove: I spoke wrong from my last repy. Angar doesn’t have Lifestealing and SPD artifacts. He has Lifestealing and Perception artifacts (+40 ACC +5% SPD). The stats are correct though.

  2. Athalos

    @Ayumilove: Thanks! I took your advice and have been tweaking Angus’s gear.

    I already had him a lifestealing set and a speed set, but again, I’ve been tweaking his gear as I find better stats upgrade.

    Every artifact equipped has speed as a substat except for the chest. The boots are speed primary stat.

    Weapon: ATK primary (HP, SPD, ACC, CRT%)
    Helm: HP primary (SPD, ACC, ATK%, ATK)
    Shield: Defense primary (SPD, HP %, CRT%, RES)
    Gauntlets: HP primary (SPD, ACC, DEF, RES)
    Chest: HP% primary (ATK, DEF, ATK%, DEF%)
    Boots: SPD primary (ATK%, HP%, CRT%, RES)

    It’s a mix of 4* and 5* artifacts (I’ve only been playing 6 weeks and now moving into mid-game, so I’m still like farming 13 level dungeons).

    Anyway, his current stats are:
    HP 43,655
    ATK 1,367
    DEF 1,759
    SPD 178
    CRT 52%
    C. DMG 62%
    RES 80
    ACC 102

    I soloed Minotaur 15 with him twice already.

    I do have a chest that won’t break any set bonuses I’ve been pondering.

    It would change his stats to:

    HP 36,421
    ATK 1,305
    DEF 1,725
    SPD 178
    CRT 64%
    C. DMG 66%
    RES 80
    ACC 166

    I’m not worried about ATK or DEF really, but since his abilities are powered by HP… I’m to decide if giving up 7,224 HP is worth the extra 12 CRT, 4 C. DMG and 64 ACC.

    I’ll probably do it if I get artifact that will give him back that HP and doesn’t take away from the other stats.

  3. Ayumilove Post author

    @Athalos: If you want to build Angar to solo Minotaur, then you would need to build him in Lifesteal Set for him to recover health. The mastery recommended above is good for early-mid game players. Once you transition to late game, Angar can be re-purposed primarily as an Arena crowd controller (+200~250 Speed, 300~400 Accuracy and some HP to tank the damage). Hence, I would build him much more differently, with higher priority on Accuracy and Speed. He will need to be speed-tuned with your Arena Speed Boosters, so they will not be cut in by the enemies. He can also be used as a crowd controller for Normal and Hard Doom Tower. His stats will need to be slightly tweaked, with higher focus on Health and Defense, since the mobs there hit much harder and you will need to sustain for 3 waves.

  4. Athalos

    I do have a question. I’ve seen some other mastery builds for Angar, and every one of them seems to be able to solo farm different areas. I want to be able to push him to 60 (working on the food), and get his masteries so he can solo minotaur at higher levels.

    Would the mastery guide here be abe to do accomplish that? The build I saw that soloed a 15 minotaur was offense and defense, but slightly different, (in the second video).

    I know I need to test, especially where Angar won’t be booked for a while, but some pointers would really help me out.

    I know he needs high HP%, Crit Rate/DMG and ACC, preferrably with a set that has SPD boots as primary, and the other pieces having SPD substats.

    I’m thinking SPD primary boots, then a 2-set perception pieces for the ACC + SPD percentage, and a lifestealing 4-set would seem like a “duh” since he’s a multi-hitter and will be provoking.

    I’m now entering mid-game, and while Kael + Ninja is a fun combo, I’ve cleared Nightmare Campaigns 3* already, and I’d like to focus more on farming food-champs, getting campaign drop dupes for books for warmaiden, spirithost, etc.

    If I can make him a solo beast as I’ve seen others do, I can really progress through mid-game and work my way towards late-game.

    I would very much appreciate the advice.

  5. Wildsdreamer

    Ah yes, I meant Giantslayer is also a great option if you mostly just use him in DT for the Magma Dragon and Waves, since actually yes a Boss can be Provoked — Magma Dragon. That also leaves him fine in arena too since you likely aren’t using him as your nuker. I actually used to have my Angar in Helmsmasher and they actually did about the same damage on the Waves, but for the Magma Dragon boss the damage is a big increase from Helmsmasher. I don’t use my Angar in FK so I don’t need to worry about him not placing provoke on that boss to bring him down to a 2 hit a1.

    But yeah Defense and Support tree are totally viable. Just depends if you need more Survivability for him. My support champs around him easily keep him alive though, so I welcome the extra damage. It all just depends where you use him. For me, 3-hitters are all I get out of him.

  6. I BET I'M THE FIRST TO POINT OUT THE MISSING TIER4 MASTERY

    Do people even read the other comments before posting? That’s rhetorical as clearly the answer us no given the small army of people that believe they’ve cracked the case of the missing tier 4 mastery and must notify Ayumi, who interestingly responds to several comments yet has missed every single one referring to that missing mastery that everyone is so concerned about.

    @Wildsdreamer you mention his 3-hit A1 making him a candidate for….Warmaster? Warmaster isn’t the multi-hit mastery. You likely mean Giantslayer, but seeing as how bosses cannot be provoked and warmaster/giantslayer are boss killers given they only do a small percentage of max hp id say he isn’t a candidate for either one. I personally don’t really like the offense tree at all for him. WM/GS are nearly worthless vs waves as most waves don’t have enough hp to make them viable.

    Plarium seems to have intentionally made late game waves survivability tied to their defense instead of HP likely to finally put Enemy Max HP abilities to bed. If you use him heavily in dungeons Warmaster is still probably your best bet for dps as his A1 will only hit bosses twice and 2-hit abilities benefit more from WM than GS. Although him hitting harder isnt a bad thing it isn’t really what he’s there for.

    My Angar will likely never run offense tree and if he did I’d likely take helmsmasher due to how effective defense reduction is in increasing damage against late game waves and being the most effective PvP mastery in offense tree

  7. Wildsdreamer

    Angar is totally underrated by so many. Nice to see Ayumi highlight him in his strong places, thanks! He probably gets overlooked because he is so hard to get being a Void Legendary. He’s fairly easy to book compared to most other leggos since he only needs 9 books, and he provides probably top 3 best crowd control in the entire game (of any champion, imo). He’s got a 3 turn provoke (or being put in a reflex set to make him OP as only a 2 turn Cooldown!!!) with a ridiculously high 50% chance on his passive to place it over and over when he is attacked, and also on his passive he reduces dmg taken by 5% every single time he is attacked (up to a ridiculously high 30% dmg reduction).

    He easily controls Doom Tower Hard waves by himself, is HP based so he’s super easy to keep alive, is super powerful in Arena since he is Void, has an almost always 3 hit A1 that makes him a great candidate for Warmaster Mastery, and he’s probably the best Provoker for the Magma Dragon DT Boss. Now that Doom Tower is out that’s why his value has skyrocketed. Before DT he was average and rarely needed on Waves and rarely had a place against a Boss. Now he’s got a prominent place in the newest and hardest endgame content. Time to dust him off from the vault since he can play in 2 places now as a seriously top tier champion in both Doom Tower and Arena!

  8. Sartan

    Mastery is missing one in the 4th row. There should be 3 masteries in this row.

  9. Paradigmdeez

    All I can say about angar is he took me to gold IV in arena and allowed me to progress into higher level dungeons. This guy is a provoke/counter-attack machine. Many times he wrecked entire teams by himself in arena and will protect your glass cannon champs in dungeons. I use him and madame Serris or Tuhanarak in nightmare campaign for 3 star completions. I Build him with loads of HP, savage set an perception set. He was my first void champ and he is definitely one of the go to champs for certain dungeons, campaign 3 star and arena offense. Love this guy.

  10. Asad Pasha

    angar mastery tree is missing one tier 4 mastery. Have that one slot been left open on purpose though i seriously doubt it.

  11. Ayumilove Post author

    @Vino: I have removed the Fodbor video from Angar page. Thanks!

  12. Vino

    One of the videos is showcasing Fodbor instead of Angar…

  13. Secretfromwithin

    You are missing a tier 4 mastery. Thank you for all your hard work!

  14. Ayumilove Post author

    @Big Zad: I have updated Angar’s equipment to prioritize Accuracy, Speed, and HP as he is excellent in crowd-controlling enemies while being able to tank the incoming damage. Thanks for highlighting it!

  15. Big Zad

    I think you should redo this because honestly on his gear sets and his stat prio you got it all wrong he is doing damage based off hp not defense and you could argue that with all his provokes he needs def cause he is tanking but nah that aint the case when you have 100k health so I would change that and hope this helps anyone looking for help on this guy

  16. Tinydot

    Update on Angar after maxing him, he is a BEAST! He changed my whole account! I was able to break through higher dungeons up to lvl 18 now on dragons, not the fastest but he keeps my team alive longer because of the provoke and not just that but the reflect damage is nice too. In Arena he took me further than I expected!!! I have Warmaiden, Kael and Skullcrown, not speed tuned at all and kael and SK have LS gear and I got to silver IV when my goal was only Silver I! His gear is all 5*, I got frost and accuracy on him. I did go down the Support Tree for as much as Accuracy as I could and offense down to methodical, no WM or GS. I will eventually change when I farm better gear and don’t have to rely on masteries for ACC. If you got him, build him! Especially if you are like me and is not a whale.

  17. Ayumilove Post author

    @Cappy412: Thanks for your input. I have updated Angar with both AoE Provoke and Target Provoke (Passive).

  18. Tinydot

    I’m building him right now. Just got him to 6*, he’s not fully ascended or with masteries yet, and my gear is mostly 5*. All I can say is that he already helped me reach lvl 15 dragons with no deaths, helped me easily and safely clear lvl 13 IG. I will keep you guys posted, he’s my first leggo and I might just go ahead and book him as well.

  19. Cappy412

    On the Provoke Debuff page you have Angar with Target Provoke, and its actually AOE.

  20. DayDaemon

    You are missing a mastery for Angar.

  21. Gr8Yang

    @Ayumilove : The mastery guide of Angar is short of one item at row 4. Would you please make it complete? Thanks.

  22. dhillers

    I’d suggest you re-evaluate a bit. you have done it right on the #1 or so ranking for void, but until he’s fully maxxed out, he’s pretty weak. I use him for my main battle tank in all parts of the game, and now that i’ve dumped a lot of resources into him, he makes Siroth on Brutal look like a piker. I get done with that level in 40 seconds with Angar all alone at 6, maxxed.

    I just got and maxxed out Ultimate Galek, they are teammates on my PVP now. what one of them does not bash up, the other burns up. my first account has Turvold as my tank, and he’s great… but the latest rev has cost him 10K HP, and he’s sadly kill bait in the arena. I still love watching Turvold one-hit the competition, but that team is weaker as a team.

  23. paul

    Could you please reassess artifacts and masteries based on balance changes. TY

  24. Roman

    This is a HP hero. His attack is based off HP, so why do you have DEF% as a priority? Not questioning you but I’m curious.

  25. angarlove

    Masteries: you are missing assigning 120 green scrolls…

  26. sauce

    Havent found any other review online where they place him so good as you do. why is he now so awesome in almost every dungeon and aspect but cb?

  27. Ayumilove Post author

    @all: Angar’s rating have been re-evaluated as his skills have been rebalanced based on the RAID Patch Version 1.13. Angar’s masteries have been re-updated based on the revamped skills.

  28. Malevo

    Shaww… being bad at cb, campaign and only usable at one out of 10 Dungeons is being crappy.
    You mentioned mostly all pve activities in the game, and the sucks at them.

    Consider he’s a legendary.
    Your analysis would be ok of he was a rare.
    Being a legendary he should be doing better than just usable in one fraction of the game..

    Worst…he is a Void Legendary. With the small chances to get him.

    He should be even better than the average Legendary and better than most the heroes in the game.

  29. Shaaw

    Should be reevaluated. While not spectacular by any means he is a situational beast. Specifically:

    He should be 4-5 stars on arena because he can really mess with the opposing team synergy. I could see frost sets being pretty effective, or a regeneration set. Keep in mind the bravado passing procs after each Hit from a provoked champ, so any of those multi-hit A1 champs will get his damage resistance up quite quickly.

    Also, he is actually quite good in fire knight. While his A1 won’t hit the extra time due to not being able to provoke dungeon bosses, the reflect damage can have high uptime and does 5 immediate hits as soon as the fk attacks. It is the baby brother of while team counterattack. Both his skills hit twice plus the reflect damage which is a guaranteed 5 hits for 2 turns on a 3 turn cooldown. I would say 4-5 stars on fk for that reason.

    He does stick pretty hard on campaign, clan boss, and all the non-fk dungeons, but you need to give credit where credit is due. I think he doesn’t get a fair shake because he is so incredibly situational, people get emotional and say he sucks at everything cause he’s useless in 9/10 dungeons, CB, and campaign.