Crushing Rend (Damage Dealer)
★★✰✰✰ Arcane Keep
Souldrinker is a Force affinity Epic champion from the Demonspawn faction in Raid Shadow Legends. He was known for their high base damage and unique bomb mechanics. With the ability to apply bombs to all enemies while alive and even after death, Souldrinker was a formidable presence in the Arena when paired with a bomb exploder like War Mother.
However, the bomb meta in Raid was weak, limiting Souldrinker’s effectiveness outside of PvP battles. To fully utilize Souldrinker’s abilities, adventurers needed to focus on building accuracy to land the bombs and invest in attack stats to maximize bomb damage. Despite the limitations, Souldrinker remained a powerful champion in the hands of skilled adventurers who could strategically pair them with synergistic champions.
Tales of Souldrinker’s bomb-infused battles spread far and wide, serving as a reminder of the importance of precision and strategic planning in the ever-evolving world of Raid. As adventurers ventured forth in their quests, they knew that unlocking the true potential of champions like Souldrinker required careful consideration of the game’s meta and the specific challenges of each battle.
Attacks 1 enemy. Decreases [Bomb] debuff detonation countdowns by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 4.6 ATK
Overall Grading: Godlike
Raining Fire (Cooldown: 5 turns)
Attacks 3 times at random. Decreases [Bomb] debuff detonation countdowns by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 2.3 ATK
Overall Grading: Weak
Magma Blast (Cooldown: 4 turns)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a [Bomb] that detonates after 3 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 2.2 ATK
Bomb Damage Multiplier: 4.5 ATK
Overall Grading: Strong
Set Ablaze (Passive, Cooldown: 5 turns)
Places two [Bomb] debuffs on each enemy that detonate after 2 turns when this Champion dies.
Bomb Damage Multiplier: 2.5 ATK
Souldrinker Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
1 Retaliation Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Gauntlets (Critical Rate)
Amulet (Critical Damage)
Souldrinker Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
- (2019-09-19) Raid Shadow Legends Patch Notes V1.10 #2
- (2019-12-19) Raid Shadow Legends Patch Notes V1.12 #2
Raid Shadow Legends Souldrinker Champion Guide by ASH
Raid Shadow Legends Souldrinker Champion Showcase by Raid Unhinged
Raid Shadow Legends Souldrinker Champion Guide by Panchorco
I think he needs Support over Defense…. Keeping it shallow, but increasing his ACC every chance able! I learned this from Scratch Plays, I think!
Although he might be more effective if he stays alive to continue dropping bombs, if you have a Revival Champ on team, allowing Soul Drinker to die will passively drop 2 more bombs on everyone! If he brought back to life hd A1 & 2 can than reduce those causing them to go off sooner!
He needs high ACC to ensure he lands as many Bombs as possible! Speed is also important here, so instead of Speed set, Perception set which boosts SPD and ACC may be more valuable here. I do like the Retaliation set idea though, I was thinking the same thing!
Other “out of box” ideas could be Relentless and or Reflex sets. Both in their own way would help place or set more Bombs than normal, increasing the bomb output and damage dealing of the Bombs! Imagine with Relentless, you place Bombs with A3, and proc a new turn, and use A2 to reduce all their turns by one, and you did that in one turn! If your lucky, and get 3rd turn in row, A1 could than hit a single target, who’s Bomb debuffs just got set to go off immediately, sense the previous A2 reduced entire Enemy to one turn; if Soul drinker procs 2 extra turns on one turn!
I still like the Retal idea, as his A1 will reduce the bombs turn of the attacker, theirs a chance attacking Souldrinker could cause the current bombs to go off for the attacker!
Is it worth leveling him to 60* his in game reviews are good but not so good here.
The reason is simple. Soul Drinker has decent base stats and can come in handy as a damage dealer beyond bombs and his passive (even there, bombs).
So, using an ATTACK% glove, still look for substats that get you to 100% critical rate, as well as good damage and high accuracy.
I just got him 2 days ago and he has already gotten me up a lot in arena
Is there a reason why I should ever build any crit stats on him instead of just stack ATK all the way? Bombs don’t care about crit IIRC?
why do you not give him acc masteries? does he benefit less from the support than the defence tree?
@Litclicker: I would recommend using Poisoner champion to inflict more damage to Clan Boss rather than relying on Bombs to go off. Clan Boss has a limited debuff slot of 10.
has been buffed could do with another look i cant wait to gear and level him just got the champ
I’ve found him quite strong as well.
I 6*’d him and maxed attack. His Bombs do 30,000 damage each after he gets a 50% attack boost. Interestingly, it seems that his attack can be boosted before or after he places the bombs… they do more damage either way.
I find that unless the enemy is able to clear the bombs, it’s almost always game over when they go off.
I am mid game right now, and soul drinker I find is doing good on the Clan Boss. Not 5 star worthy for CB, but definitely a 3.5-4..
Not sure I understand exactly your question, @Lilmoose, but if Souldrinker dies before his bombs explode, they continue to reduce their CD on every enemy turn and eventualy will explode.
On his death, if he manage to apply those two bombs from his passive (accuracy still play role here) those bombs behave as other “normal” bombs – they reduce their CD on every enemy turn and if they are not dispelled, enemy champ did not die before that or battle did not ended before those two turns, the bombs explode. Just like regular bombs. The only different is that they do less damage.
So, in general, at some point your enemy may have up to 4 bombs – two regular from A3 and two from his passive. Still not sure if this is answer to your question, but did my best 🙂
Does souldrinker bomb continue when he die until the match is over? Or do they have a limit amount that get places after he dies???
Hello there, @Harris. My Souldrinker isn’t really that good equipped, still only 5* gear. Currently 1 offense/2 speed sets with speed boots and atk% on gloves and chest. My aim is to get as much speed, atk% from main stat and substats and accuracy as possible from my gear, in that order. Any crit rate and crt dmg is nice addition.
Speed is obviously high priority as i use him in arena, if at some point I stop use him there, I will probably sacrifice some of that speed for accuracy. Honestly I’m currently on 18 stage in all dungeons and I have never seen my bomb to get resisted. On arena some defense heavy team with Rhazin as leader can resist bomb or two, so more accuracy i always good idea.
Good thing is, I own Skartorsis and they work great together. Skartorsis give to party 50% Increase Atk and 30% Crit Rate on short CD. That’s part of the reason I went full atk on Souldrinker – bomb damage is based purely on atk, they ignore target deffence and from Skartorsis buff i get extra bomb damage so I don’t need to worry too much for maxing Souldrinker’s crit rate.
As I mentioned, Souldrinkers ability multipliers are also good and you will see some nice yellow numbers on your screen. His A1 ability multiplier is 7,4 according to some users tests and that is on his default attack.
I would like to say again that i don’t consider Souldrinker end game champ as he didnt bring any usefull utility in form of buff/debuff/turn meter manipulation. His bombs can be blocked/resisted/removed as any other debuffs. The reason my Arena combination worked is because the other three champs are there to make sure that those 56k+ dmg will not go to waste. I can understand some people using Souldrinker with no proper support and no idea of party synergy – they will be disappointed eventually. But that is the case for almost every champ out there.
Personally, i’d say he is a 5 star if he is geared right for spiders den. Warmother is ranked 5 and is almost exactly the same skill wise except she has attack down on A1. The bombs come in real handy for taking down big chunky bosses and if you pair him with a reviver and only focus on attack, he will place two heavy bombs every time he dies. Pair him with warmother in spiders den and he would be insane.
Hey @Daering, how do you get his bombs to such high damage? Just big ATK numbers in stats of your items? I just got him from the double-chance event today and wondering how I could make him worthy of building.
Souldrinker has serious damage multiplayer and can pull some nice damage even without bomds. Pair him with proper team and he will shine.
My arena team is under 80k power in G4 (Apo, Umbral, Scartorsis, Souldrinker at that order, no proper aura) and his bomds deal 2x 28,400 damage. He just need proper team to support him. Get your team fast enough, boost up Umbral acc and resist and enjoy. Its not perfect team, just the one I have.
Also, he is mvp in my team in sense of pure damage up to all dungeons 18.
The problem is, he doesnt bring aniything else in form of utility, just pure damage, but he do his job very well. If you have spare place in your CB team, you can try him there too.
All in all, Souldrinker is one of these heroes, that shine under right party companion and must not be bashed only because he is not Tyrel or Bad El.
(pls. ignor my bad English, its not my native language)
@ShalokShalom: What stage of Clan Boss, Spider’s Den and Fire Knight are you using your Souldrinker champion? How much damage is your Bomb is dealing to the boss and minions? Also, what is the current level of your Souldrinker and mastery you have right now?
Haha, and your ratings are totally of the rails, like Spiders and Fireknight 1 star?
He insta kills all spiders and does serious damage on all the bosses, like I use him in Clanboss.
Ignoring defense is not something you should ignore and what is, what bombs do.
The masteries with the current patch do make more sense with support tree.
Alone Arcane Celerity can increase the turn meter 8x by 10% and Evil eye is a very good skill on its own.
Also, the acc increase helps, since magma blast is what he uses first in a battle and thanks to other masteries like cycle of violence and cycle of magic can proc it more than once in a battle.
@Ayumilove I was curious if the recent change to this champion’s cooldown (and any other changes he may have undergone) still places him in the “terrible” category? I just got him but I’m a little worried if I should invest in him.
I’ve also recently noticed there’s sometimes a significant difference in champions power ratings, at base level (one), and I’m wondering if maybe THAT could help indicate at which rank a champion should be placed, or at least give you a general idea. Just a thought.
@Ed: Thanks for pointing it out! I have updated Souldrinker A3 Magma Blast Cooldown from 6 turns to 4 turns.
Hey there, I just drew this guy and it looks like his base cooldown for the A3 has changed to 4 turns, making him an adequate AOE toon.
And seems like CA from retalation set not working properly – bombs do lower CD, but then they don’t do any damage from explosion. I have posted this in forum, but guess what – there is no responce from any mods.
Souldrinker got buffed and now is a valid choice early / mid game.
@Thomas Newland: I have updated this page with Souldrinker’s guide, so you can refer on how to build him for Arena.
@Bane5layer: I have re-updated the rating based on Souldrinker’s skills to reflect more accurately on his capabilities.
@GoreTaint: Souldrinker mastery guide and equipment guide are now available! To reduce his long cooldown on Magma Blast, he will need to hit hard to proc with Cycle of Violence, which has higher chance in comparison to Cycle of Magic. Cycle of Revenge will help when enemy champions in Arena perform lots of Critical hits on your team.
@GoreTaint: Souldrinker mastery guide and equipment guide are now available!
Need guide, PLS update!
Need breakdown of mastery’s to maximize the damage he does for arena campaign dungeons
Hey Ayumilove, can you provide a full guide with artifacts, stat priorities & masteries for this BEAST? His kit revolves around bombs but he looks more like a heavy hitter with bombs being a cherry toping. Is support tree worth investing? What mostly makes this champ bad are really long cooldowns (5 & 5 on not-that-amazing skills)… a pity.
A “terrible” epic with 4 and 5 stars everywhere… Yeah that seems really terrible xD
A terrible champ with 4 and 5 stars everywhere… How can you even place this guy into terrible section?