Souldrinker | DS-EAF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Souldrinker Skill Mastery Equip Guide

Raid Shadow Souldrinker Skill Mastery Equip Guide

Champion Fusion

N/A

Overview

FACTION: Demonspawn
RARITY: Epic
ROLE: Attack
AFFINITY: Force
USABILITY: Situational
TOMES: 12 (A3)
OBTAIN: N/A

Total Stats (6★)

Health Points (HP): 17,340
Attack (ATK): 1,299
Defense (DEF): 848
Speed (SPD): 97
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★★★✰✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★✰✰✰✰ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★★✰ Minotaur’s Labyrinth
★✰✰✰✰ Spider’s Den
★✰✰✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★✰✰ Void Keep
★★★✰✰ Force Keep
★✰✰✰✰ Spirit Keep
★★★✰✰ Magic Keep

Souldrinker Skills

Razing Hand [ATK]
Attacks 1 enemy. Decreases [Bomb] debuff detonation countdowns by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Raining Fire [ATK] (Cooldown: 5 turns)
Attacks 3 times at random. Decreases [Bomb] debuff detonation countdowns by 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Magma Blast [ATK] (Cooldown: 4 turns)
Attacks all enemies 2 times. Each hit has a 75% chance of placing a [Bomb] that detonates after 3 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1

Set Ablaze [Passive] (Cooldown: 5 turns)
Places two [Bomb] debuffs on each enemy that detonate after 2 turns when this Champion dies.

Souldrinker Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
1 Retaliation Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Souldrinker Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Souldrinker Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Warmaster

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution
  6. Cycle of Revenge

Support

  1. N/A

Souldrinker Videos

RAID: Shadow Legends | Souldrinker Champion Showcase by Raid Unhinged

RAID: Shadow Legends | Souldrinker Champion Guide by Panchorco

Souldrinker Updates

  1. (2019-09-19) Raid Shadow Legends Patch V1.10 #2
  2. (2019-12-19) Raid Shadow Legends Patch V1.12 #2

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28 thoughts on “Souldrinker | DS-EAF | Raid Shadow Legends Skill Mastery Equip Guide

  1. Harris

    Is there a reason why I should ever build any crit stats on him instead of just stack ATK all the way? Bombs don’t care about crit IIRC?

  2. cumbasket

    why do you not give him acc masteries? does he benefit less from the support than the defence tree?

  3. Ayumilove Post author

    @Litclicker: I would recommend using Poisoner champion to inflict more damage to Clan Boss rather than relying on Bombs to go off. Clan Boss has a limited debuff slot of 10.

  4. steve

    has been buffed could do with another look i cant wait to gear and level him just got the champ

  5. Spry

    I’ve found him quite strong as well.

    I 6*’d him and maxed attack. His Bombs do 30,000 damage each after he gets a 50% attack boost. Interestingly, it seems that his attack can be boosted before or after he places the bombs… they do more damage either way.

    I find that unless the enemy is able to clear the bombs, it’s almost always game over when they go off.

  6. Litclicker

    I am mid game right now, and soul drinker I find is doing good on the Clan Boss. Not 5 star worthy for CB, but definitely a 3.5-4..

  7. Daering

    Not sure I understand exactly your question, @Lilmoose, but if Souldrinker dies before his bombs explode, they continue to reduce their CD on every enemy turn and eventualy will explode.

    On his death, if he manage to apply those two bombs from his passive (accuracy still play role here) those bombs behave as other “normal” bombs – they reduce their CD on every enemy turn and if they are not dispelled, enemy champ did not die before that or battle did not ended before those two turns, the bombs explode. Just like regular bombs. The only different is that they do less damage.

    So, in general, at some point your enemy may have up to 4 bombs – two regular from A3 and two from his passive. Still not sure if this is answer to your question, but did my best :)

  8. Lilmoose

    Does souldrinker bomb continue when he die until the match is over? Or do they have a limit amount that get places after he dies???

  9. Daering

    Hello there, @Harris. My Souldrinker isn’t really that good equipped, still only 5* gear. Currently 1 offense/2 speed sets with speed boots and atk% on gloves and chest. My aim is to get as much speed, atk% from main stat and substats and accuracy as possible from my gear, in that order. Any crit rate and crt dmg is nice addition.

    Speed is obviously high priority as i use him in arena, if at some point I stop use him there, I will probably sacrifice some of that speed for accuracy. Honestly I’m currently on 18 stage in all dungeons and I have never seen my bomb to get resisted. On arena some defense heavy team with Rhazin as leader can resist bomb or two, so more accuracy i always good idea.

    Good thing is, I own Skartorsis and they work great together. Skartorsis give to party 50% Increase Atk and 30% Crit Rate on short CD. That’s part of the reason I went full atk on Souldrinker – bomb damage is based purely on atk, they ignore target deffence and from Skartorsis buff i get extra bomb damage so I don’t need to worry too much for maxing Souldrinker’s crit rate.

    As I mentioned, Souldrinkers ability multipliers are also good and you will see some nice yellow numbers on your screen. His A1 ability multiplier is 7,4 according to some users tests and that is on his default attack.

    I would like to say again that i don’t consider Souldrinker end game champ as he didnt bring any usefull utility in form of buff/debuff/turn meter manipulation. His bombs can be blocked/resisted/removed as any other debuffs. The reason my Arena combination worked is because the other three champs are there to make sure that those 56k+ dmg will not go to waste. I can understand some people using Souldrinker with no proper support and no idea of party synergy – they will be disappointed eventually. But that is the case for almost every champ out there.

  10. Michael C

    Personally, i’d say he is a 5 star if he is geared right for spiders den. Warmother is ranked 5 and is almost exactly the same skill wise except she has attack down on A1. The bombs come in real handy for taking down big chunky bosses and if you pair him with a reviver and only focus on attack, he will place two heavy bombs every time he dies. Pair him with warmother in spiders den and he would be insane.

  11. Harris

    Hey @Daering, how do you get his bombs to such high damage? Just big ATK numbers in stats of your items? I just got him from the double-chance event today and wondering how I could make him worthy of building.

  12. Daering

    Souldrinker has serious damage multiplayer and can pull some nice damage even without bomds. Pair him with proper team and he will shine.

    My arena team is under 80k power in G4 (Apo, Umbral, Scartorsis, Souldrinker at that order, no proper aura) and his bomds deal 2x 28,400 damage. He just need proper team to support him. Get your team fast enough, boost up Umbral acc and resist and enjoy. Its not perfect team, just the one I have.

    Also, he is mvp in my team in sense of pure damage up to all dungeons 18.

    The problem is, he doesnt bring aniything else in form of utility, just pure damage, but he do his job very well. If you have spare place in your CB team, you can try him there too.

    All in all, Souldrinker is one of these heroes, that shine under right party companion and must not be bashed only because he is not Tyrel or Bad El.

    (pls. ignor my bad English, its not my native language)

  13. Ayumilove Post author

    @ShalokShalom: What stage of Clan Boss, Spider’s Den and Fire Knight are you using your Souldrinker champion? How much damage is your Bomb is dealing to the boss and minions? Also, what is the current level of your Souldrinker and mastery you have right now?

  14. ShalokShalom

    Haha, and your ratings are totally of the rails, like Spiders and Fireknight 1 star?

    He insta kills all spiders and does serious damage on all the bosses, like I use him in Clanboss.

    Ignoring defense is not something you should ignore and what is, what bombs do.

  15. ShalokShalom

    The masteries with the current patch do make more sense with support tree.

    Alone Arcane Celerity can increase the turn meter 8x by 10% and Evil eye is a very good skill on its own.

    Also, the acc increase helps, since magma blast is what he uses first in a battle and thanks to other masteries like cycle of violence and cycle of magic can proc it more than once in a battle.

  16. Bucket Head

    @Ayumilove I was curious if the recent change to this champion’s cooldown (and any other changes he may have undergone) still places him in the “terrible” category? I just got him but I’m a little worried if I should invest in him.

    I’ve also recently noticed there’s sometimes a significant difference in champions power ratings, at base level (one), and I’m wondering if maybe THAT could help indicate at which rank a champion should be placed, or at least give you a general idea. Just a thought.

  17. Ayumilove Post author

    @Ed: Thanks for pointing it out! I have updated Souldrinker A3 Magma Blast Cooldown from 6 turns to 4 turns.

  18. Ed

    Hey there, I just drew this guy and it looks like his base cooldown for the A3 has changed to 4 turns, making him an adequate AOE toon.

  19. Daering

    And seems like CA from retalation set not working properly – bombs do lower CD, but then they don’t do any damage from explosion. I have posted this in forum, but guess what – there is no responce from any mods.

  20. Daering

    Souldrinker got buffed and now is a valid choice early / mid game.

  21. Ayumilove Post author

    @Thomas Newland: I have updated this page with Souldrinker’s guide, so you can refer on how to build him for Arena.

  22. Ayumilove Post author

    @Bane5layer: I have re-updated the rating based on Souldrinker’s skills to reflect more accurately on his capabilities.

  23. Ayumilove Post author

    @GoreTaint: Souldrinker mastery guide and equipment guide are now available! To reduce his long cooldown on Magma Blast, he will need to hit hard to proc with Cycle of Violence, which has higher chance in comparison to Cycle of Magic. Cycle of Revenge will help when enemy champions in Arena perform lots of Critical hits on your team.

  24. Ayumilove Post author

    @GoreTaint: Souldrinker mastery guide and equipment guide are now available!

  25. GoreTaint

    Need guide, PLS update!

  26. Thomas Newland

    Need breakdown of mastery’s to maximize the damage he does for arena campaign dungeons

  27. Bugisan

    Hey Ayumilove, can you provide a full guide with artifacts, stat priorities & masteries for this BEAST? His kit revolves around bombs but he looks more like a heavy hitter with bombs being a cherry toping. Is support tree worth investing? What mostly makes this champ bad are really long cooldowns (5 & 5 on not-that-amazing skills)… a pity.

  28. Bane5layer

    A “terrible” epic with 4 and 5 stars everywhere… Yeah that seems really terrible xD
    A terrible champ with 4 and 5 stars everywhere… How can you even place this guy into terrible section?