Faultless Defense (Clan Boss)
★★★✰✰ Arcane Keep
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Damage Multiplier: 1.5 DEF
Overall Grading: Average
Meteoric Ignition (Cooldown: 4 turns)
Attacks 1 enemy. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Damage Multiplier: 5.5 DEF
Overall Grading: Average
Punishing Defenses (Passive)
When attacked, has a 30% chance of extending the duration of all debuffs on the attacker by 1 turn.
Increases Ally DEF in all Battles by 17%
Bulwark Equipment Guide
|Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars|
PvE & PvP: Speed, Accuracy, Perception, Lifesteal, Bloodthirst
PvE & PvP: DEF%, C.RATE, C.DMG, SPD, ACC
Bulwark Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Dwarven heavy infantry is notorious for holding the line against impossible odds, standing firm like a cliff before the onslaught of waves. Their armour can take the mightiest of blows without as much as denting, their shields form an impenetrable wall, and as their foes retreat exhausted, the line marches forth in perfect formation to the sounds of drums and horns. When their flails land, they cripple and weaken the foe. Some are even fitted with braziers of alchemic fire, allowing a precise blow to set its target ablaze. The main weapon of the Bulwark, however, is his discipline and defensive tactics that not only repel the enemy but also keep them at a disadvantage for as long as possible.
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Punishing Defenses doesn’t proc from Bulwark mastery anymore. It makes this champaion a lot less consistent, so I build this champ only if you really have no other options.
His passive is nuts when Clan Boss goes affinity. If the passive triggers during the Clan Boss’ mult-hit attack, the durations extend -per- hit, not just once per attack.
I watched Clan Boss use Crash Through on my team with his passive triggering, and the 1 turn duration buffs were now 4 turns after the multi-hit.
New guardian set can proc punishing defences? Thanks.
New guardian set (absorbs damage dealing to allies) can proc punishing defences? Thanks.
@DogyPk: Yes both Selfless Defender and Bulwark procs when hit by the Boss AoE attack. However, Selfless Defender only works once after an ally gets hit once in the first round. Both Clan Boss and Spider only have 1 Round, but Campaign, Dungeons, Faction Wars has 3 rounds of enemy waves.
The masteries of defense tree, Selfless Defender and Bulwark, can proc the passive Punishing Defenses of the Bulwark (champion) when he is hit by boss?
I’m actually looking forward to building a team with Juliana, Drexar (when I get him in a few weeks) Bulwark, and UG just to work Frost Spider… just for the fun of seeing if I can keep her on fire the entire time…
Hell Hades rates him 4.5 on Frost Spider… and mentions the same comments as below… just built for CB, and Frost Spider… not much else.
I’m later Mid-Game now, and am building specialists to 60… Bulwark is on my list.
I have been listening to this discussion for months, I’ve followed this advice and trashed any number of Bulwarks as food, and yet, lacking any really reliable HP Burn champ, including Ultimate Galek versus the Frost Spider, I’m taking this one to 60 in full gear and books. This guy will actually, predictably, light up every target most every time when booked up with enough ACC (240+). So trash away, but until I can actually get a real burner at 5 Star, I’ll use what’s available…
Probably the best burner in the Doom Tower. Adding to that his performance against le CB, he is definitely a very useful and valuable Champion. Get him to 60 and you will see .
Yes, even passives require accuracy. Any debuff, or instantaneous effect like turn meter hits, debuff extention or buff removal/reduction.
You wouldn’t NOT want to put accuracy on him anyhow? Every single ability he brings to the party against Clan Boss is a debuff that requires it. Putting him in Clan Boss without accuracy is pointless.
Gear him right, you’ll get virtually 100% uptime on the HP burn, pretty damn good uptime on the weaken, and you’ll extend debuffs pretty well.
He’s worth even more in Clan Boss once the boss goes affinity. It doesn’t matter what affinity CB is, since Bulwark is a void. And also, affinity Clan Boss’ A1 becomes a double hit, and it procs Bulwark’s A3 chance twice.
His passive needs accuracy, correct? I keep seeing ‘Resisted’ when CB attacks my team. Currently running Bulwark, Gorgarab, Royal Guard, Narma, Frozen Banshee.
Does he need accuracy for his passive? I keep seeing ‘Resisted’ pop up when CB attacks me
As for Clan Boss? Yes, he rocks. I subbed out my starter with this guy. I have him 6*40, still 20 more levels to go, all of his gear except for the SPD boots are still +12, one Lifesteal set + Perception set, all 5*, 5* HP ring (didn’t have a DEF ring), 4* Crt Dmg Amulet and 4* ACC banner.. Between the weaken that I wasn’t getting and extending Tayrel and Frozen Banshee’s buffs, I saw a 2M increase in damage, and he fell only one turn sooner than my Tayrel.
I can’t wait to see what he does when I +16 all his gear and he’s 60th.
I dunno about his FW rating.
My dwarf team is one of the most challenged — since so many of the dwarf rares are inferior. And I just pulled Bulwark and power leveled him up to sub in my CB team for my starter.
In the same gear I put him in for CB, I subbed him in place of my booked up Line Infantry for FW.
While he has no AoE, this dude one-shots every mob, one at a time, all the way up to stage 10. And he takes little to no damage in the process.
I’d never gotten past stage 9 before him. Now I make it to 11 and 3* stage 9. He was the last man standing on wave 3, and he took down every single one of them solo.
He won’t get it done fast. But he will get it done. He hits really hard, and he’s resilient.
@Akenatoth: I have bumped Bulwark’s Faction rating from 1 star to 2 star.
TBH Bulwark’s DEF Aura should make him at least a 2* in FW.
While generally he doesn’t bring a whole lot of value to most teams, he’s definitely top tier among rares for CB because of his debuff extension. His debuff extension is particularly effective once the CB has switched to from void to the other affinities because his passive procs per hit rather than per skill. Since the CB skills become multi-hitters during the affinity stage, it ramps up his procs of the debuff extension alot.
As for the other areas, he’s got a little bit of value in FW because of the debuff extension which can extend decrease Def/Atk debuffs.
The only place I think he’s been rated too low is fire knight, because he has a multi-hitter A1, with the ability to place weaken and HP burn. Sadly, I’ve yet to see the debuff extension work on the boss probably because when the FK attacks he’s got his effects blocking shield up. I’d rate him a 3 stars personally in FK.
Awesome CB champ, work perfectly with valk, deff up champ and poisioner. Bulwark as leader with deffence or stalwart set + lower HP is a great target for clan boss. He can hold on for a very long time and extend all debuffs of 1 poisioner (fb).
His passive does not need accuracy.
Is Bulwork passive need accuracy?
Is it worth to level Bulwark and replace Athel? I have Athel 6 star, full masteries and booked. I can two key Brutal right now. Trying to work my way up.
I ate my Bulwark
@LC: Chosen has his own rating and this site has its own rating system, so it is not comparable.
ChoseN has Bulwark ranked 11th best out of all rare champions (Excellent Tier). Your rankings for him are fairly bad compared to some other rare champs ranked below this guy. Any reasoning as to why he isn’t that good?
if you place an rare and legendary doing hp burn on the same team (bulwark and crypt-king graal) Does the system use 50k or 75k of the burn? Does it depend on who places it? And in the case of the legendary extending it does that change the burn amount?
@Kenjiu: You are right. The Debuff Duration is only extended whenever Bulwark is attacked by the enemy. Therefore, having Retaliation Set, Deterrence, Retribution and Cycle of Revenge does not help to increase the number of trigger from the passive skill. However, they have other usage instead of triggering the passive skill. The main objective of these masteries and equipment is to increase Bulwark’s damage towards Clan Boss. Retaliation Set does not work well with Bulwark since it does not enhance any of his skills. Therefore, the recommended artifact for Bulwark in Clan Boss remains Lifesteal Set and either Accuracy Set or Speed Set depending on the substats you have.
@ayumilove @Vlad Why one should use Retaliation set or the masteries Vlad recommended (DETERRENCE and RETRIBUTION or CYCLE OF REVENGE)? He is mostly useful in CB because of his passive a3 and this kicks in if HE is attacked, not while he is attacking the CB. It will not proc more with retaliation set cause the CB doesn’t counter attack him.
It would be interesting to see if the damage received from the “Bulwark” Mastery would proc Bulwark’s A3 debuff extension. It feels like they should synergize together like that. I don’t know if anyone has bothered to test it yet.
@Sagi: It depends on your team setup. Septimus works best with Counter Attack or Ally Join Attack team to allow him to proc more Debuff Extension by attacking Clan Boss. Bulwark works best against non-Void Affinity Clan Boss as he will hit multiple times and this will trigger Bulwark passive multiple times too.
@nguyena200: Critical Rate allows Bulwark or any champions to deal more damage with Critical Damage. If you are able to achieve 80~100% Critical Rate through substats, then you can replace Critical Rate gloves with Critical Damage Gloves. This same concept applies for Bulwark’s boots as well. If you could not achieve the required speed for Clan Boss through equipment substats, then its recommended to equip him with Speed Boots. However, if the Speed requirement is met, you can switch to DEF% Boots to allow him to receive less damage and do more damage as he is a Defense Type champion!
@Christopher Tornello: Thanks for spotting the issue! I have updated Bulwark’s mastery guide (Removed “Rejuvenation” Tier 2 Defense Mastery). If you are unable to view the latest image, perform (CTRL+F5) keyboard combination on Windows to force clear Internet Browser cache of this page.
Im just curious on why Crit rate for gauntlets?
@sagi depends on your team. I think that Bulwark is good giving weaken and hp burn on top of the debuff extension, but for example for weaken Razhin or Athel are better and for HP burn Venus or Juliana are better.
I am thinking myself to do some changes in my CB team and do this:
– Steelskull for poison def up and heals,
– Juliana for HP burn and poison,
– Apo for heals and speed up,
– Lightsworn or Tayrel for Atk down and either Defense up+Revive or Defense down
– Bulwark for Weaken and secondary HP burn but mainly debuff extent instead of Athel.
It will need a lot of resources so I hope it is worth..
You have too many masteries selected on the second level.
I wonder which one will do better in a CB team, Septimus or bulwark?
@Vlad: Thanks for your input. I have revised Bulwark’s masteries to be tuned for Clan Boss since he is specialized in that area.
@Potato: Defense% Boots is good if you have sufficient speed (above Clan Boss speed). For example, if you are working on Nightmare Clan Boss, you need to have at least 171 or higher Speed. If Bulwark has lots of Defense but slower than Clan Boss, he will do less damage in the long run.
Wouldn’t def% boots be a better choice? The main use of bulwark is extending debuffs. The only reason I can think of for using speed is the hp burn, but bulwark is probably only going to be used for cb and you would probably have already reached the debuff limit with poisons.
It looks like totally info. This Champ mostly For Clan Boss – and to benefit most – require totally different build and Gears.
For Sample – Main Goal is to have as many as possible proc from passive
1. Retaliation set
2. Offense and defense Mastery only.
3. Kill Streak Useless.
4. Form Defense Mastery You will need DETERRENCE and RETRIBUTION or CYCLE OF REVENGE
@Ben: I agree, and that’s likely what I’ll do on mine.
@adsf: Even though he’s defensively based, it’s too much of a liability in CB for a champ not to have warmaster/giant slayer, especially since neither one scales from a champion’s stats. The team will deal significantly less damage if someone on the team doesn’t have it. Then because he’s so accuracy/debuff based, the other tree has to be support.
why not going for defense instead of offense tree for protection, as bulwark isnt there for dealing damage?
Why “Evil Eye” and not “Lore of Steel”? CB (the major target for Bulwark) can’t have it’s Turn Meter decreased, so it seems like although Lore only brings minor improvements to the table, it’s better than nothing.
@Torrac: Thanks for your valuable insight. I’ll update Bulwark to use Support Tree mastery to get the Master Hexer.
But His Master Hexer give him 30% chance to double of time the debuff he will extend – I checked it on CB so it is necessary to go with support tier
@Felipe: It would be better to do the opposite which is to gain sufficient Accuracy from equipment rather than depending it on Support Mastery Tree. Use Defense Mastery Tree to increase his survivability since he will be the main target in Clan Boss to proc his passive skill.
Wouldn’t it be better to give bulwark attack and support masteries to increase his accuracy and how often he lands the hp burn instead of investing in his defense which can be increased by equipment?
@Jörgen Olausson: The ratings of Bulwark overall is bad. However, he shines in 1 specific area, which is Clan boss.
Move him down to bad??