OverviewNAME: Honor Guard AbilitiesRSL_AllBattles_DefenseAura Obtain fromMystery Shard Blessings RecommendationPhantom Touch (Damage Dealer) |
Grinding★✰✰✰✰ Campaign Dungeons★✰✰✰✰ Minotaur Potion★✰✰✰✰ Arcane Keep Doom Tower★★✰✰✰ Floors |
Honor Guard Skills
Bell Ringer
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ACC] debuff for 2 turns if the target has no active buffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.12 DEF
Overall Grading: Average
Fate Transfer (Cooldown: 4 turns)
Attacks 1 enemy. Has a 50% chance of stealing 2 random buffs from the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Damage Multiplier: 5.25 DEF
Overall Grading: Average
Astral Chains (Cooldown: 5 turns)
Attacks 1 enemy. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +15%
Level 8: Cooldown -1
Damage Multiplier: 5.1 DEF
Overall Grading: Average
Aura
Increases Force Ally DEF in all Battles by 25%
Honor Guard Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE & PvP: Immortal, Regeneration, Resilience, Life, Defense, Speed, Accuracy, Perception |
Stats AllocationWeapon (ATK) |
Stats PriorityPvE & PvP: DEF%, C.RATE, C.DMG, SPD, ACC |
Honor Guard Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Honor Guard Storyline
Although the Dwarves prefer to rely on their craft, magic is not alien to them. Indeed, many of the arms and amour that come out of their blazing forges are enchanted with a variety of spells. But some go further than that still. It is not uncommon for wealthy Jarls to arm their best warriors with equipment that has been steeped in magic or hexed in a very specific way. Weapons that dissipate and block the foe’s own magical enhancements are a particularly popular choice. Sometimes, the warriors themselves are subjected to a variety of spells to strengthen them or even just change their appearance to a more intimidating one.
having fun with this guy and here’s why.
Starting another new account (free to play).. he’s replacing my crusader.
Twice the natural tankiness, build him defensive and he can hit hard.
Perhaps i’ll use his debuff abilities too at some point, but i’m just going to use him as a beefy dude that can wack stuff (like a poor man’s mountain king)
Guessing he’s good to deal with magic keep boss shield, right?
@Stuart: Yeah you’re right. I have corrected the Chestplate main stats from Attack% to Defense% for Honor Guard.
Shouldn’t the Chestplate be Defence% as he is a defence based champion. I’m looking at him more to assist dungeons than anything else