OverviewNAME: Warchief AbilitiesRSL_Self_IncreaseDefense_Passive Obtain fromAncient Shard Blessings RecommendationBrimstone (Debuffer) |
Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Warchief Review
Warchief is a Legendary Defense Force affinity champion from the Skinwalkers faction in Raid Shadow Legends. He once held great promise as a Clan Boss utility champion. However, with the nerfing of his reflect damage abilities, Warchief was relegated to the vault, waiting for his time to shine once more. That moment finally arrived with the release of Doom Tower in December 2020, when Warchief emerged as a top tier champion against the formidable Kuldath the Magma Dragon.
Warchief’s ability to keep Kuldath provoked 100% of the time is a game-changer, preventing the dragon from unleashing his devastating attacks and giving Warchief’s allies the opportunity to strike with deadly force. This newfound usefulness has elevated Warchief’s status among players, as he has become a sought-after champion for those looking to take on the toughest challenges in Raid Shadow Legends.
While Warchief received a small buff in Patch 4.70, with his A2 cooldown reduced by one turn, it is his ability to provoke that truly sets him apart. Despite the minor tweak to his abilities, Warchief remains an indispensable champion for those seeking to conquer the most challenging battles in the game.
Warchief Skills
Brutal Force
Attacks 1 enemy 3 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 1 DEF
Marauder (Cooldown: 3 turns)
Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Damage +10%
Level 7: Cooldown -1
Damage Multiplier: 4.3 DEF
Standstill (Passive)
Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.
Warchief Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless, Retaliation |
Stats AllocationWeapon (ATK) |
Stats PriorityDEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC Supporting RolesAttack Counter |
Warchief Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Defense
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Warchief Updates
- (2019-09-19) Raid Shadow Legends Patch V1.10 #2
- (2020-04-07) Raid Shadow Legends Patch V1.14
- (2021-10-05) Raid Shadow Legends Patch Notes V4.70
Warchief Videos
ASH: WARCHIEF | 2023 BUILD for RAID’S #1 PROVOKER
Raid Shadow Legends Warchief Champion Guide by Дядя О. (Russian)
Warchief is the Felwin’s Gate boss. That is all.
Warchief paired with Sepulcher Sentinel has always been my go-to for Magma Dragon. Most of the time, he is the only available target, and half of that time he takes NO damage 🙂
I can only assume Ma-shart is Mashallad. If you have notifications turned on for this post and see this eventually. Just note how poorly your comment has aged. Granted still no buff for Warchief, but while not even near top tier Warchief isn’t one of the worst legos. He needs a buff, but look at the “buff” King Garage (Garog) got. I literally wouldn’t have noticed he was “buffed” had they not mentioned it. So, not every buff is wildly positive and transformative like Mashallad and Visix. Here’s hoping Warchief eventually collects his dues.
For any other weebs, he reminds me of Geld so I doubly want a buff for him.
He needs 11 tomes, not 9.
please update for current cool downs
He was my first Legendary hero, now, as good as maxed out he is at 60k HP and 5,5k DEF. Other stats are decent as well. He also gains 15% DEF for each dead ally – in Arena if he´s my last man standing, he has 8000 DEF plus 9% (=4200 HP) regen every turn (3x Immortal Set) and he was able to easily win 1vs4…
In comb with Reinbeast he won me nearly all 3* Campaign battles on Nightmare but sady in higher LVL Dungeons he has no use.
AOE Provoke would be great.
My very first legendary champ when I was in very early game (like a couple of weeks). He served me good and used him in my Arena team since then. Though I’ve decided to give him his 6th star only few days ago, on my day 85, just to keep him in one of my Arena teams. I love his 60% dmg reflect and see nukers being nuked by themself against him sometimes, but his main weakness is the single target Provoke. There’s lower tier champs out there that does way better AoE Provoke.
I still hope that one fine day, Plarium will decide to buff him giving AoE provoke like they recently did with a void champ form Target to AoE (think it is Visix).
No tomes on him… better used elsewhere.
@Amy
Warchief has no skill or buff that is useful in spider or clan boss.
I hear he is godlike for Kuldath the Magma Dragon in Doom Tower.
I leveled him up to 60 and fully ascended him and use him in faction wars. (He is a legendary after all (so still usefull).) Do not spend books on him.
You get better champions you should focus on.
Warchief is God like for Magma Dragon.
The ratings say bad for spider, reviews say good. Verdict on CB seems mixed. Can you please tell me is he good or bad? He is the second LEGO I have pulled after over six months of playing. I would dearly love to find out that he is awesome and find a way to make use of him. So far his damage seems too weak, and if lifesteal doesn’t work for his reflect damage was that the main reason he was originally thought to be good? Thank you for this generally awesome site.
This Champ need a new review. No chance is this a 5 star in offence or defence PVP. And he is not that usefull anywhere else either. I used him to pick out a particular difficult champ in some higher dungeons, But as soon as I got wave clearing champs he just slow down the process. He is not very usable anywhere I am afraid. Tried to max him, but alas … back to the vault!
Note: If only his provoke was AOE… then he would be usefull.
50 Stars, Should Be A Ranked
@all: Warchief skills have been updated based on Patch 1.14
Needs to be ranked in the terrible category. The only use for him is in FK and there is 20 rares and epics who do it far better then him along with then other stuff they bring to the table. Also since plarium has said they can’t close worth a crap so they can’t buff campaign bosses without tons of issues. Ma-shart and Warfart will forever be vault guardians
I’ve had the Chief vaulted for some time, but reading this I’m thinking of dusting him off.
Does his passive still proc WM after the update?
Nice, so he got a “buff” just to get a bigger nerf. From a decent legendary were you could use in cb and spider in a vault one. I feel bad for the ones who invested in him without knowing this.
ps: you have to love the Raid rework team
@here: Cirilla the Community Manager for RAID Shadow Legends has informed that they have reworked both active and passive Reflect Damage as such it will prevent champions from gaining health if they are geared with Lifesteal Set and have the Reflect Damage buff or Reflect Damage passive skill.
Source: https://plarium.com/forum/en/raid-shadow-legends/672_release-notes/173268_passive-reflect-damage-skill-rework/
Quoting Cirilla Notes (December 2, 2019):
Hello guys! There is one important point that we missed in our patch notes because of a simple oversight and do apologize for that. The passive reflect damage Skills used to replenish champs’ HP if they were equipped with the Lifesteal set. However, the damage yielded by the champs with the Lifesteal set was not intended to be influenced by the Skill initially (the same goes for Reflect Damage buff), thus, we fixed it for the passive Skills. Basically, now the reflect damage Skills and the damage that they produce work the same way as the corresponding buff does.
I’ve noticed in the arena, and perhaps other dungeons that the blood shield mastery is not being activated upon a reflect damage kill. Was this a nerf I missed?
Hey here’s a more updated guide on warchief for everyone. Thanks
https://youtu.be/qxkRkYMk-Wk
I want to add that this guy is a bit of an exception to the retaliation set being trash. He is an absolute beast in the retaliation set for Arena. Because he provokes fairly reliably on his A1 putting him in the retaliation set has a fair chance of getting a provoke on a second opponent (in addition to whoever he provokes on his own turn). That’s double the damage reflected per round, and importantly double the opponents who can’t use their A2 and A3 abilities. It also works well on auto, substantially improving his arena defense potential. I have had matches where he has provoked entire teams and essentially won the battle with decent healing support.
I would suggest that for arena his best sets are 1 retaliation, 1 defense. I don’t believe speed is as important for him as for other arena champions because so much of his damage occurs out of his turn, but it does admittedly offer more opportunities to get additional provokes. At any rate I would prioritize accuracy over speed in the stat priority to ensure the provokes land.
There has been a huge update. Now he is really good in CB and also Spider 20.
He is force so the spiderlings will attack him and with a lifesteal set and warmaster (instead of giant slayer) he is really a beast.
see this post on reddit: (spider 20 without a counterattack team)
Warchief- Thanks for the tip from /u/LeonSpartiatis on this one. I initially debated not adding it, because he doesn’t need the counter mastery like the heroes above to work, but I guess he belongs in this guide more than one covering any of the other approaches. His strength in this role comes from the fact that the damage reflect from his passive ability can proc Warmaster. So you don’t need to worry about the proc chance on the retribution mastery. In his case, you just gear him up with Lifesteal and make sure he has Warmaster and decent resists, and then watch and laugh as the spiderlings attacks trigger reflects and WM procs to keep him healed. With this strategy, you bypass the RNG associated with the Retribution mastery, and you can build him with higher HP because you don’t have to worry about the spiderlings doing 25% of his health with each attack. I’d venture to guess that you could build a team around this that would be reliable enough to farm Spider 20. So if you have him, and are able to get WM on him, I’d definitely go this route.
@Ebolite Saint: Thanks for the notice! I have corrected the info to reflect based on the image. There was an issue occurred while updating the mastery template structure.
the mastery guide text and picture do not line up with eachother.