Steadfast Marshal | Raid Shadow Legends

Raid Shadow Legends Steadfast Marshal Skill Mastery Equip Guide


NAME: Steadfast Marshal
FACTION: Banner Lords
TOMES: 6 (A2 A3)



Obtain from

Void Shard
Cillian the Lucky Fusion
Harvest Jack Fusion
Kantra the Cyclone Fusion
Tormin the Cold Fusion

Blessings Recommendation

Survival Instinct (Tank)


★★✰✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★✰✰✰✰ Clan Boss
★✰✰✰✰ Hydra
★★★✰✰ Faction Wars


★★★✰✰ Minotaur
★✰✰✰✰ Spider
★✰✰✰✰ Fire Knight
★★✰✰✰ Dragon
★★✰✰✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun


★★✰✰✰ Arcane Keep
★★✰✰✰ Void Keep
★★✰✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★✰✰✰ Magic Keep

Doom Tower

★★✰✰✰ Floors
★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Steadfast Marshal Skills

Thunderous Whallop
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff for 1 turn if the target’s MAX HP is lower than this Champions.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.15 HP

Hold Fast (Cooldown: 4 turns)
Places a 60% [Increase DEF] buff on this Champion for 2 turns. Grants an Extra Turn.
Level 2: Cooldown -1

Covered Retreat (Cooldown: 4 turns)
Places a [Veil] buff on all allies except this Champion for 2 turns.
Level 2: Cooldown -1

Steadfast Marshal Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Bolster, Immunity, Protection, Shield, Stoneskin, Untouchable
PvE & PvP: Accuracy, Divine Speed, Fortitude, Guardian, Immortal, Perception, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (ACC / RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (ACC / RES / HP / DEF)

Stats Priority

Debuffer: ACC, SPD, HP%, DEF%
Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Supporting Roles

Ally Tanker

Steadfast Marshal Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Steadfast Marshal Skill Mastery Equip Guide


  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Shadow Heal
  5. Delay Death
  6. Cycle of Revenge
  7. Retribution


  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Lore of Steel
  6. Cycle of Magic
  7. Lasting Gifts
  8. Elixir of Life

Steadfast Marshal Storyline

A veteran of many campaigns, the Steadfast Marshal is a taciturn and reliable warrior. His powerful built and vast experience allow him to wield a heavy mace with ease. His mere presence is imposing enough to distract enemies and focus their murderous intentions on himself. The survival of his allies takes the highest priority, and the Marshal does not hesitate to use every trick up his armoured sleeve – including alchemical potions brewed by his Lord’s resident mad wizard – to conceal his allies from the enemy’s sight in great explosions of magical smoke and let all foes face him instead. What’re a few new scars for an old dog anyway?

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5 thoughts on “Steadfast Marshal | Raid Shadow Legends

  1. Greg Saunders

    Im mainly f2p once I got STM last April. Most sites said he was garbage. I saw him as a easy book CC for banner lords.

    I leveled him to 60, mastery and fully booked. I put him in guadian and perception sets with 276 acc.

    I used recommended masteries below. So with Valerie, Dagger, Ursula and Archmage Helmut I was able to beat Final fw boss.

    Once I got Rhonda I replaced dagger and 3 star beat fw boss.

  2. ChruchesHulkChicken


  3. Rohawk

    Here’s the question. I only have 4 solid banner lords for faction, so I bit the bullet and brought duelist to 5 stars. Is this guy better than a solid uncommon?

  4. Pir

    Pretty decent for CB? Not on this planet with this many other champs who’re actually good. He’s slow, has DEF+ only for himself, and a single-target Provoke which is useless against the CB (and FW bosses). Yeah, veil is nice, since it reduces AoE damage. And he’s tanky, though his DEF is too low. I mean, maybe for beginners’ FW when one hasn’t pulled anyone decent, but even my baby account (also F2P) does better already.

    Really, he’s only very marginally useful, even in faction wars; Banner Lords aren’t short on decent champs. If somebody’s in-game ratings are as bad as this guy’s, he’s bound to actually be bad, since in-game ratings are generally too high. He needs a buff — give him AoE Provoke, then at least he’d be good in FW to tank everybody’s fire while hiding the rest of the team.

  5. hcd

    He has bad base stats, that is true, but if you look at his kit it’s actually pretty decent for CB. 2 turn Defense up, basically (can be lead and eat the stun too) and veil is not too shabby after the buff.