![]() Obtain fromVoid Shard Champion Fusion |
OverviewFACTION: Skinwalkers Total Stats (6★)Health Points (HP): 13,545 |
Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur’s Labyrinth Potion★★★★✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Basher Skills
Splintering Bash [ATK]
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 2.96 ATK
Stinging Blast [ATK] (Cooldown: 4 turns)
Attacks all enemies. Increases the cooldown of all the target’s skill by 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.6 ATK
Cause Fear [ATK] (Cooldown: 5 turns)
Attacks 4 times at random. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 1.48 ATK
Aura
Increases Ally HP in all Battles by 25%.
Basher Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons, Doom Tower
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)
Basher Mastery Guide
Arena, Campaign, Faction Wars
Offense
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Defense
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Support
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Clan Boss, Dungeons, Doom Tower
Offense
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Defense
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Support
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Basher Storyline
Basher has never honored Skinwalkers’ traditions and never believed in Ch’arocah legends. The only thing he believes in is brute force. Having been exiled from his tribe in his childhood, he went to the south over the Redspike Mountains where he served first as a scout for the Ordun lords, then as cutthroat and torturer. Basher never speaks of his past and has never uttered his real name that was given to him by his mother. What makes him proud is his current nickname – Basher.
Just wondering – why are arena masteries and gear suggestions for Basher grouped with faction wars and campaign anyway? It seems like faction wars gear/mastery/stat suggestions would be more similar to doom tower, campaign, and dungeons no? It’s a reoccuring confusion of mine why there aren’t separate suggestions for wave-based battles, dungeon/doomtower boss-based battles, clan boss, and arena. I know it takes alot more work, but just seems like recommendations need to be targeted to the very different styles of battle.
I’m trying to build my basher for faction wars, but for the life of me can’t see why the same build couldn’t also be for doom tower, yet the gear and mastery recs are very different. see what I mean?
To all the people who are providing false information: Basher’s A2 DOES work (and in Arena too), all you need is good enough accuracy and 3 levels of ascension.
I think what this skill does has been misunderstood. I have basher and I can garantee that it does not prevent enemies from using his powerfull skills in arena, even if you attack first. Cooldowns work as follow. It will not change COOLDOW STATE (e.g. 1 turn left, 0 turn left…. to use a skill). It will change MAXIMUM COOLDOWN of skills (e.g a skill needs 4 turns to be used again once used). So, even if you attack first at arena, enemy will throw everything on you as usual, and ONCE attacked, his skills will take 2 extra turns to charge. Not very useful indeed. If enemy attacked first, and then you throw his a2, then the total cooldown will be increased, but the remaining cooldown won’t be changed. Basically its just a useless skill, as you will be dead by then. Did a lot of testing and can confirm that mechanic.
It is not a bug the attribute a2 Increases the cooldown of all the target’s skill by 2 turns.So the target has to use it before you land the a2 or it does nothing. It only affects the cool down period of the skill/attribute the target has ALREADY USED.
Basher A2 is not working for me at the arena. Mine is not ascended, high accuracy, I use it, I see the animation, then people start using skills on me. I checked the RSL and some people mention the same bug.
@Mugambo that’s not fully correct.
1. You land “Increases the cooldown of all the target’s skill by 2 turns”
2. Target gets their turn and all cooldowns decreased by 1, on next turn the target will have all their skills.
So talking about arena if you go first you actually delay the usage of main skills of the enemies for one turn, but even that one turn is very important
@gstev stop spreading misinformation, you need accuracy to land his A2, if it lands successfully (enough accuracy), the enemy can only use their default skills for 2 turns.
Although I could be wrong, since there is no debuff icon for this skill. Sometimes targets seem to use only their default skill for 2 turns after his A2, sometimes they use A2 or A3 as if unaffected even though it was not resisted.
I’m confused. Can someone clarify?
To be clear, his fully ascended A2 doesn’t work the same as Block Cooldown. Targets get to use all of their skills once with no negative effect, then the cooldown period is increased by 2 turns. So fairly useless in higher levels of the arena unless a battle drags on.
He seems better than 1* to me in Fire Knight. His A2 can steal 2 turns (if you have it ascended), when the shield is down. Not a lot of other champions can do that.
Hey I think the A2 description is outdated.
nvm, understood that it doesnt make sense until ascended.
Trying him on the arena and can’t see any effect of A2.
He’s going first and and uses A2, I can see “Increase cooldown” on every enemy, but still all enemies use their abilities!
Can anyone explain?
Can you explain the 5* rating for dragon and ice golem? From what I’ve found online, he is a very underwhelming void epic. He was my only 4* void from the boosted rates and I don’t know if he’s worth me investing time in.
I can’t find anything online about this guy! Want to gear him up for dungeon, was wondering why he is attack and Crit focused rather than HP/def to survive through the waves and dragon?
@Jason: Basher mastery build for Clan Boss and Dungeons is now available!
Could you add a mastery build for dungeons.
@chewdan: Thanks for spotting the error! I have corrected Basher’s “Stinging Blast” skill description.
wording of A2 are wronged, should be “increase the cooldown of all the target’s skills by 2 turns”
Ascended buff to his skill is good. Solid champ now, 3rd best Epic out of the voids-according to the rankings list here.
Sinking the increase cooldowns for 2 turns on the entire enemy team = arena win. 4 attacks on Cause Fear makes fire giant much more doable early on. Weaken can let you survive for a clutch turn or two on bosses. Downside is having to invest a bit on Accuracy substats.
hey! i just wanted to ask, do you still think he is a bad here after the update? he looks kinda solid now
Update:
[A1] Attacks 1 enemy. Has a (30->75)% chance of placing a 25% [Weaken] debuff for 2 turns.
[A2] Attacks all enemies. If the target has a [Block Buffs] debuff, increases the cooldown on one random target skill for 2 turns. -> Attacks all enemies. Increases the cooldown on one random target skill for 2 turns.