Basher | Raid Shadow Legends

Raid Shadow Legends Basher Skill Mastery Equip Guide


NAME: Basher
FACTION: Skinwalkers
ROLE: Attack
USABILITY: Situational
TOMES: 11 (A2 A3)



Obtain from

Void Shard
Maulie Tankard Fusion
Kantra the Cyclone Fusion
Tormin the Cold Fusion


★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★✰✰✰✰ Hydra
★★★★✰ Faction Wars


★★★★✰ Minotaur
★✰✰✰✰ Spider
★✰✰✰✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun


★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★✰ Floors
★★✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★✰✰✰ Frost Spider
★★✰✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★★★ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Basher Skills

Splintering Bash
Attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 3.2 ATK

Stinging Blast (Cooldown: 4 turns)
Attacks all enemies. Increases the cooldown of all the target’s skill by 2 turns.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.8 ATK

Cause Fear (Cooldown: 5 turns)
Attacks 4 times at random. Has a 75% chance of placing a [Block Buffs] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Multiplier: 1.55 ATK

Increases Ally HP in all Battles by 25%.

Basher Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (ATK / C.DMG)
Banner (ATK / ACC)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Basher Mastery Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Basher Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Warmaster


  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Basher Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Kill Streak
  8. Warmaster


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Arcane Celerity
  5. Lore of Steel
  6. Evil Eye
  7. Master Hexer

Basher Storyline

Basher has never honored Skinwalkers’ traditions and never believed in Ch’arocah legends. The only thing he believes in is brute force. Having been exiled from his tribe in his childhood, he went to the south over the Redspike Mountains where he served first as a scout for the Ordun lords, then as cutthroat and torturer. Basher never speaks of his past and has never uttered his real name that was given to him by his mother. What makes him proud is his current nickname – Basher.

Basher Updates

Basher Videos

Raid Shadow Legends Basher Champion Guide by BGE

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30 thoughts on “Basher | Raid Shadow Legends

  1. noneOfYourBusiness

    He is probably very effective in reflex to keep enemies perma locked, you also don’t need insane speed that way and can justify to get a little bit of damage.


    This guy smacks in arena. Build him fast af to go 2nd on your team after the speed booster and with high accuracy. Don’t use these masteries they make 0 sense, probably just old and never updated. I recommended going support and going full accuracy and then you can choose between offense and defense. Offense is good if you have the gear for it but you still need him to be fast enough to go 2nd and have enough accuracy to land the cooldown, so because of that I recommend defense to the vast majority of players won’t have the gear to do enough dmg to justify offense without the final mastery. The defense tree will just make him slightly tangier and rotate to his aoe cooldown ability faster.

    He’s also great for dungeons because his aoe skill works on them too, make him fast enough for arena (300spd) and he goes three time for every turn the mobs do in dungs, which means they are literally only using a1 abilities.

    Most underrated champ IMO.

  3. Art_M0

    This dude is a beast and I have never had issues with his A2. As a matter of fact it should say places skills on cooldown instead of increases skills cooldowns, to put the cherry on top he will block buffs the next turn. Very underrated champion.

  4. V

    Oh my god. My formatting….lost…like tears in the rain.

  5. V

    @Terry – the unascended A2 and it’s 1 turn CD increase is just like Alika’s A3. He is lucky enough to have an upgraded version. Do you think they would truly have an ability that does NOTHING?

    You might be overthinking it. Say your Basher is the first turn in the match. No one else has cast an ability and you cast your unascended A2 thus adding a 1 turn cooldown on all enemy skills. When it is their turn….things go the same way they always do and thus in THIS instance their natural turn CD reset essentially nullifies your A2.

    HOWEVER – all caps hoping this part actually gets read. Now let’s say your Basher is on a go second team or otherwise has an opportunity to use his A2 AFTER they have casted an ability. Going to say this hypothetical situation involves an Apothecary on the opposite team and he has cast his A2 first for some terrible reason (I feel the 2 turn CD on his A2 will demonstrate easier than his A3 for sticklers like “why would he cast heal if he went first?”) Gonna try to lay it out visually.

    KEY = (2T-R) means 2 turn cooldown – ready
    (CD1) means cooldown remaining = 1
    ^how it will appear when on your 2nd turn on Apo
    (UA2) means unascended A2
    (CD2) means cooldown remaining = 2
    ^how it will appear in second situation

    Apothecary cooldowns – A1/A2(2T-R)/A3(3T-R) – casts A2
    —-turn 2

    Same situation except now your Basher isn’t ok with letting little Mr. Rare Legendary free cast unhindered.

    Apothecary cooldowns – A1/A2(2T-R)/A3(3T-R) – casts A2
    —-Apothecary turn 2

    Then obviously if your Bashers A2 was ascended for the 2 turn smack it would result in (CD3) for Apothecary’s A2.

    Probably the most long-winded simple explanation on the planet, but I have seen people having issues with this ability before so wanted to try my best to cover all my bases.

  6. Terry

    Tested Basher’s A2
    Results so far:
    Before 3 star ascension.. as you use the skill it spams the words increased cooldowns on enemies, then has no observable effect.
    After ascension.. appears to delay all their skills 1 turn. NOT 2 turns. Enemies go once.. all of them are dumb as a rock and use their A1 skills.. then next turn.. their back to action!

  7. ABB

    What about the combo of Bloodgorged + Basher? Give both speed + accuracy, pre-emptive strike – any thoughts?

  8. ayecaramba

    for higher hard DT, you would def want to use basher in def and support masteries

  9. Hodor!

    Just wondering – why are arena masteries and gear suggestions for Basher grouped with faction wars and campaign anyway? It seems like faction wars gear/mastery/stat suggestions would be more similar to doom tower, campaign, and dungeons no? It’s a reoccuring confusion of mine why there aren’t separate suggestions for wave-based battles, dungeon/doomtower boss-based battles, clan boss, and arena. I know it takes alot more work, but just seems like recommendations need to be targeted to the very different styles of battle.

    I’m trying to build my basher for faction wars, but for the life of me can’t see why the same build couldn’t also be for doom tower, yet the gear and mastery recs are very different. see what I mean?

  10. GamadrilOP

    To all the people who are providing false information: Basher’s A2 DOES work (and in Arena too), all you need is good enough accuracy and 3 levels of ascension.

  11. Zuabros

    I think what this skill does has been misunderstood. I have basher and I can garantee that it does not prevent enemies from using his powerfull skills in arena, even if you attack first. Cooldowns work as follow. It will not change COOLDOW STATE (e.g. 1 turn left, 0 turn left…. to use a skill). It will change MAXIMUM COOLDOWN of skills (e.g a skill needs 4 turns to be used again once used). So, even if you attack first at arena, enemy will throw everything on you as usual, and ONCE attacked, his skills will take 2 extra turns to charge. Not very useful indeed. If enemy attacked first, and then you throw his a2, then the total cooldown will be increased, but the remaining cooldown won’t be changed. Basically its just a useless skill, as you will be dead by then. Did a lot of testing and can confirm that mechanic.

  12. Brian Bonner

    It is not a bug the attribute a2 Increases the cooldown of all the target’s skill by 2 turns.So the target has to use it before you land the a2 or it does nothing. It only affects the cool down period of the skill/attribute the target has ALREADY USED.

  13. Esqarrouth

    Basher A2 is not working for me at the arena. Mine is not ascended, high accuracy, I use it, I see the animation, then people start using skills on me. I checked the RSL and some people mention the same bug.

  14. Aindrill

    @Mugambo that’s not fully correct.
    1. You land “Increases the cooldown of all the target’s skill by 2 turns”
    2. Target gets their turn and all cooldowns decreased by 1, on next turn the target will have all their skills.
    So talking about arena if you go first you actually delay the usage of main skills of the enemies for one turn, but even that one turn is very important

  15. Mugambo

    @gstev stop spreading misinformation, you need accuracy to land his A2, if it lands successfully (enough accuracy), the enemy can only use their default skills for 2 turns.

  16. gstev

    Although I could be wrong, since there is no debuff icon for this skill. Sometimes targets seem to use only their default skill for 2 turns after his A2, sometimes they use A2 or A3 as if unaffected even though it was not resisted.
    I’m confused. Can someone clarify?

  17. gstev

    To be clear, his fully ascended A2 doesn’t work the same as Block Cooldown. Targets get to use all of their skills once with no negative effect, then the cooldown period is increased by 2 turns. So fairly useless in higher levels of the arena unless a battle drags on.

  18. Merdus

    He seems better than 1* to me in Fire Knight. His A2 can steal 2 turns (if you have it ascended), when the shield is down. Not a lot of other champions can do that.

  19. Lorenzo

    Hey I think the A2 description is outdated.

  20. Aindrill

    nvm, understood that it doesnt make sense until ascended.

  21. Aindrill

    Trying him on the arena and can’t see any effect of A2.
    He’s going first and and uses A2, I can see “Increase cooldown” on every enemy, but still all enemies use their abilities!
    Can anyone explain?

  22. Christos Nicolaou

    Can you explain the 5* rating for dragon and ice golem? From what I’ve found online, he is a very underwhelming void epic. He was my only 4* void from the boosted rates and I don’t know if he’s worth me investing time in.

  23. Christos Nicolaou

    I can’t find anything online about this guy! Want to gear him up for dungeon, was wondering why he is attack and Crit focused rather than HP/def to survive through the waves and dragon?

  24. Ayumilove Post author

    @Jason: Basher mastery build for Clan Boss and Dungeons is now available!

  25. Jason

    Could you add a mastery build for dungeons.

  26. Ayumilove Post author

    @chewdan: Thanks for spotting the error! I have corrected Basher’s “Stinging Blast” skill description.

  27. chewdan

    wording of A2 are wronged, should be “increase the cooldown of all the target’s skills by 2 turns”

  28. GenjuroSS

    Ascended buff to his skill is good. Solid champ now, 3rd best Epic out of the voids-according to the rankings list here.

    Sinking the increase cooldowns for 2 turns on the entire enemy team = arena win. 4 attacks on Cause Fear makes fire giant much more doable early on. Weaken can let you survive for a clutch turn or two on bosses. Downside is having to invest a bit on Accuracy substats.

  29. Nosma

    hey! i just wanted to ask, do you still think he is a bad here after the update? he looks kinda solid now

  30. Ayumilove Post author

    [A1] Attacks 1 enemy. Has a (30->75)% chance of placing a 25% [Weaken] debuff for 2 turns.
    [A2] Attacks all enemies. If the target has a [Block Buffs] debuff, increases the cooldown on one random target skill for 2 turns. -> Attacks all enemies. Increases the cooldown on one random target skill for 2 turns.