Total Stats (6★)
Health Points (HP): 18,165
★★★✰✰ Minotaur’s Labyrinth
★★★✰✰ Void Keep
Infected Liver [ATK]
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 2.5% [Poison] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Sign of Swiftness (Cooldown: 5 turns)
Fills the Turn Meters of all allies by 15%. Places a 15% [Increase SPD] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Fate Reweaved (Cooldown: 6 turns)
Revives a dead ally with 30% HP, then fills their Turn Meter by 30%.
Level 2: Cooldown -1
Increases Ally SPD in the Arena by 15 %.
Haruspex Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Speed Set, 1 Life Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, HP%, Speed, Accuracy
Gauntlets (Defense% / HP%)
Chestplate (Defense% / HP%)
Ring (Defense / HP)
Amulet (Defense / HP)
Haruspex Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
RAID: Shadow Legends | Haruspex Champion Guide by Branden Hubler
Much of the ancient Lizardmen civilization lies in ruins, splintered into primitive tribes that, over the centuries, have turned bestial. But vestiges of their culture still remain in memory and traditions that can outlive countless generations. The Haruspices are an excellent example of that. They are hereditary priests who carry the knowledge of the Ancestors and serve the Great Dragon – the chief deity of the Lizardmen. Specifically, these priests are trained in the ways of divination, reading fate, and tugging at its strands to achieve the most desirable outcome for their kin or allies. Like all Lizardmen, however, they carry warriors’ blood in their veins. Though arguably not as strong a fighter as some others, they are certainly not an opponent to disregard. A Haruspex will often carry poisonous weapons or mixtures that can be used to weaken an enemy, and the knowledge of minor incantation can empower those Champions fighting at his side.