★★★★★ Arcane Keep
Attacks 1 enemy 2 times. Decrease Turn Meter by 10% on each hit if the target has any buffs.
Level: 2 Damage +5%
Level: 3 Damage +5%
Level: 4 Damage +5%
Level: 5 Damage +5%
Level: 6 Damage +5%
Damage Multiplier: 1.7 ATK + 0.6 DEF
Stand Firm (Cooldown: 4 turns)
Attacks all enemies. Places a [Shield] buff on all allies for 3 turns and a [Counterattack] buff on all allies for 2 turns. The value of [Shield] and the damage inflicted are proportional to this Champion’s DEF.
Level: 2 Damage +5%
Level: 3 Shield +10%
Level: 4 Damage +5%
Level: 5 Shield +10%
Level: 6 Damage +10%
Level: 7 Cooldown -1
Damage Multiplier: 3 DEF
This Champion’s Turn Meter will be increased by 10% each time an enemy Champion places a buff. Enemy Champions will have their Turn Meters decreased by 10% for each buff they receive.
Increases Ally DEF in Faction Crypts by 33%.
Valkyrie Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
2 Defense Set, 1 Speed Set
1 Lifesteal Set, 1 Speed Set
DEF%, HP%, C.RATE, C.DMG, SPD
DEF%, HP%, C.RATE, C.DMG, SPD
Valkyrie Mastery Guide
Arena, Doom Tower, Faction Wars
Clan Boss, Dungeons, Doom Tower (Counter Attack Setup)
Among the tribes and people that populate the Deadlands, the Norr, perhaps, are the culture that appears most out of place. Their original homeland lies far to the northwest, among the fjords and the icy cliffs and the tundra of Telerian arctic. Yet so many of their clans and communities had been driven from their lands by the relentless march of ‘civilized’ kingdoms. Some submitted and joined the swelling ranks of Aravian subjects, others stood and fought until they no longer could. Those bold few were forced to flee after years of bitter war, choosing life in the harsh Eastern Lands across the Valdemar Strait. There they were forced to adapt, to fight for their survival against deadly beasts, monstrous Lizardmen, and rival tribes that were not keen to share the limited resources of the desert.
It is no surprise that hard conditions such as these made the Norr even more warlike, turned their culture to the exaltation of the Warrior as the absolute pinnacle of what men and women could aspire to be. It was this prideful and violent tradition that Valkyrie was born into, and from the earliest days of childhood, she had given her all to the great struggle of life. Nothing was ever given to her, the Clan was very particular in making its scions fight, sometimes even for the barest of necessities. But fight she did. No matter the hardship, no matter the opposition.
This shaped Valkyrie’s mind and morals, turning her into a stalwart warrior set on defending those few she could call her own. But those difficult experiences also make her blood boil with dark envy whenever an object of her desire is in another’s possession. That envy oft rules over her, for good or ill, and can as surely fuel undeserved scorn as it can direct righteous hatred against the those who oppress the weak. When Kephale Chassiana of Aravia – one of the major Elven nobles – sought to expand her influence upon the coastal areas of the Krokhan Desert, she did so with overwhelming force.
Having a stronghold across the Valdemar Strait would have allowed her to control and funnel the trade between the nomadic tribes of the East and Aravia through her territory and benefit from the wealth that flowed. The locals were little more than a nuisance, one that Chassiana wished exterminated or driven off by the force of arms. With the highly-disciplined soldiers under her command and a number of orcish mercenaries, the Kephale’s forces made swift and ruthless progress. Chassiana was ready to celebrate success and sent out a letter written in the typical Elvish manner, demanding all local clans bow down to her or else vacate the massive swathe of land she had claimed as her own. When the messengers reached Valkyrie’s clan, the answer to their ravings was as swift as it was brutal.
Now a respected warrior among her kin, Valkyrie ordered the Elven messengers executed and their skulls sent back to their Kephale. Such an insult would not go unanswered by the proud High Elves, and the Norr prepared for battle. Were they to fight alone, defeat was inevitable, but Valkyrie was not so foolish to attempt that. Instead, she sent out messengers of her own to gather multiple tribes and clans under her banner – neighbours, friends, rivals, remnants of the smaller communities demolished by Chassiana’s army. This was not a feat that could be accomplished under normal circumstances, by the disjointed people of the Western Krokhan Desert now had a common foe. And a driven leader to unite behind.
In a pitched battle, the savage – and largely distrustful of one another – Barbarian forces stood little chance of claiming a decisive victory. Valkyrie knew this well and organized a campaign of brutal raiding that pestered the Kephale’s supply caravans and vanguard with hit-and-run attacks. They evaded direct confrontation for weeks, before a particularly daring attack finally drew the High Elves and their mercenary allies into a trap. Locked in a scorching desert valley among the Deadlands, Chassiana and her soldiers swiftly found themselves beset on all sides, harried, and unable to mount a decisive offensive. Dozens were lost to the quicksands, which the Barbarians avoided safely thanks to their knowledge of the terrain.
And when an opportunity to smash the bulk of the horde finally presented itself, Chassiana ordered a charge that had foregone all caution. It was exactly what Valkyrie was waiting and preparing for all this time. She led a spirited defense in person, bolstered by nomad skirmishers who lay hidden among the dunes until the time was right, then turned it into a counterattack that saw the High Elves routed and thoroughly beaten. Kephale Chassiana escaped with her life, her expansionist ambitions ruined along with her reputation back home in Aravia. And though the alliance of the Barbarian clans did not last, Valkyrie’s leadership and savage skill went down in legend.
Unbeknownst to her, there were higher powers observing the war that gripped the Deadlands. Soon after the victory feasts were over and the honoured dead burned on the pyres, Valkyrie had a vision – a woman who called herself the Arbiter approached her. Though her motives in the recent battle were far from selfless, the Arbiter still recognized Valkyrie’s skills and offered her life eternal in exchange for her service to Lumaya. Although Valkyrie was not quick to trust this stranger, a show of the Arbiter’s power was enough to let her understand the gravity of the situation – and the fact she was not being given a choice, not truly. But with the promise of glory and immortality, as well as worthy foes to fight, Valkyrie was finally convinced and consigned her soul to the Shard extended to her by the Arbiter. Thus her service as Teleria’s Champion began.
Valkyrie Champion Lore
Valkyrie is a fierce warrior and descendant of the Old Norr, those barbaric tribes that once inhabited Teleria’s furthest, icy north, but were scattered to the four winds by cataclysmic events of the past. Valkyrie’s people were one of many groups who settled in the Krokhan Desert, a place that was, on the surface, the very opposite of the icy lands they had once called home, yet in truth was little different. Whether the hardships they suffered were caused by freezing cold or searing hot, the Old Norr were inured to them, and they relished a place that would test their strength and weed out the weak. When Valkyrie was born, her people were as fierce and proud as the day their forebearers left their frozen fjords.
Valkyrie was born of a senior member of her tribe, but that counted for nothing — her upbringing was as harsh and uncompromising as that of any desert youth. The brutalities of life in the Krokhan Desert swiftly forged her into a hard and skillful warrior, and a stalwart defender of her people, and she also developed an uncompromising nature. What Valkyrie wanted, she took. Might in her view always made right, and she was convinced she was destined for great things. A being with such a mindset was destined for a shock, for there were beings and peoples in Teleria beyond the borders of the Krokhan mightier than Valkyrie’s tribe. She learned that when the Elven armies of Kephale Chassiana arrived on the desert’s shores.
Chassiana of Aravia was a powerful High Elf noble. Intending to channel trade from the east, she sought to to establish a colonial outpost on the edge of the Krokhan Desert. With a force of Elves and Orc mercenaries, Chassiana found an ideal location and immediately sent out cold, arrogant letters to the local tribes, demanding that they submit to Aravia or depart the immediate region.
The older heads of Valkyrie’s tribe argued that resisting an Aravian army would likely mean death, but not so Valkyrie. Scorning their lack of courage, she drew her sword and personally cut down Kephale’s messenger. That, then, looked her people on a path of war, regardless of the intentions of the tribe’s elders. Given command of the warriors by popular acclaim, she sent riders to rally neighboring Nomad clans. Almost all agreed to a temporary alliance, and for the first time in many decades the inhabitants of this corner of the Krokhan Desert set aside their differences and went to war against a common foe.
Valkyrie soon realized that meeting Chassiana’s well-drilled and well-equipped army in a pitched battle with her small confederation of tribes would be an exercise in self-destruction. Instead, she played to her people’s fast-moving warriors and knowledge of the terrain, conducting a guerrilla campaign amid the dunes and rocky valleys. Valkyrie and her warriors struck like a desert scorpion against Aravian outposts and convoys, melting away into the scorching heat before retaliation could find them. For months they wore down Chassiana’s control of her new territories, until finally the High Elf noble led the bulk of her forces inland to force a confrontation.
This was what Valkyrie had waited for. Her forces led the Aravians and their allies on a chase through the desert for weeks, and Chassiana’s Orc allies abandoned the cause, frustrated and hungry. Chassiana eventually found her dwindling and exhausted forces trapped between sheer cliffs and a wide expanse of quicksand. Here Valkyrie launched one final, devastating attack, destroying the Elven host. Chassiana broke out and fled to Aravia. Her reputation was in ruins, and she never realized her dreams of power and wealth.
Long were the Nomads’ victory celebrations, but Valkyrie viewed them with something akin to regret. For a while the clans had known unity, but she knew that soon enough old enmities would again rear their head, and the alliance she had built would come apart as quickly as the shifting sands. She longed for the chance to lead something more potent than just one tribe.
On the night of the victory feast, Valkyrie received just that. In a waking vision, she was visited by a being of light. Calling herself the Arbiter, the being claimed that Valkyrie’s victories had been noted. Lumaya, Goddess of Light, had need of mighty warriors in the coming struggles against the dark, and Valkyrie was one such warrior. If the fierce child of the Old Norr would swear her allegiance to Lumaya, she would be granted immortality, and chance to face greater, darker foes. Valkyrie readily accepted. That night, she departed from her kinfolk, riding out beyond the desert, and into the annals of legend.
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Champion Name Reference
- English: Valkyrie
- French: Valkyrie