Relics are a groundbreaking addition to Raid Shadow Legends in December 5 2024 (Patch 10.00) alongside Chimera Clan Boss, offering players the ability to enhance their Champions with stat bonuses and unique Abilities. These powerful items can be customized, upgraded, and tailored to suit your team’s needs. Whether you’re looking to boost your Champion’s survivability, damage output, or utility, Relics provide unparalleled flexibility and strategic depth. This guide will walk you through everything you need to know about Relics, from their core mechanics and customization options to their Rank, Rarity, and how they integrate with Gemstones.
Standard Relics
Standard Relics form the foundational set of 11 relics, including 4 Rare, 3 Epic, 2 Legendary, and 2 Mythical artifacts, making them a staple in every player’s arsenal. Unlike other relic types, they do not require dedicated crafting materials, as they are automatically forged 50% of the time when using any relic crafting materials in the Forge. As the most abundant relics available, they serve as the backbone for early progression and remain relevant throughout your journey, ensuring that every player has access to a reliable and versatile set of tools to enhance their champions.
Icon | Relics Description |
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Volcardiac HeartWearer places a 10% [Magma Shield] buff for 2 turns at the start of the battle. Also places a [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit. |
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Hallowed HiltWhenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn. |
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Aspect of SirothWhenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn. |
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Wand of SubmissionWearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification] and [Sheep] debuffs back at the producer. |
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Gilded DragonstoneWearer’s DEF increases by 1% each time they receive damage (stacks up to 10%). |
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Demonic EffigyWearer’s Turn Meter increases by 10% whenever one of their allies dies. |
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Golden ElixirWearer is instantly healed by 10% when their HP drops below 50%. |
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Unholy GrailWearer deals 2% more damage if under any buffs. |
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Mask of RageWearer receives 5% less damage from enemies under a [Provoke] debuff. |
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Journal of NecrotosWearer’s heals and Turn Meter increase effects applies to allies are boosted by 15%. |
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Rod of BlasphemyWearer receives 2% less damage if under any debuffs. |
Chimera Relics
Chimera Relics represent a highly sought-after set of 11 powerful relics, comprising 4 Rare, 3 Epic, 2 Legendary, and 2 Mythical artifacts, crafted using materials obtained exclusively from the Chimera Clan Boss. As the second most common relic set, they are widely accessible due to the weekly availability of Chimera as a resource source, making them a staple for many players. Not only are these relics generally stronger than Standard Relics, but they also offer unique advantages, with the Chimera Trials standing out as the sole source of mythical materials, further cementing their importance in optimizing your champions’ potential.
Icon | Relics Description |
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StormcallerWearer has a 20% chance of placing a [Stormcall] buff on themselves whenever they land a critical hit. |
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ChronocubeWearer has a 50% chance to take 2 turns in a row. If this effect activates, wearer skips the next turn. Occurs only once per battle. |
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GorecrescentWearer’s next attack after killing an enemy deals 20% more damage. |
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Hand of UncreationWearer reduces the chance of debuff application, buff removal or steal effects, Turn Meter reduction effects, and increase skill cooldown effects by 10%. |
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Scroll of the UnseenWearer’s damage increases by 1% each time any other Champion takes a turn when the wearer is under a [Veil] or [Perfect Veil] buff (stacks up to 30%). Damage bonus resets after the wearer takes a turn. |
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Orb of TransfixionWearer has a 10% chance to steal 1 random buff when attacking a target. This effect cannot be resisted. Occurs once per skill. |
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Irethi CoronetWearer’s damage increases by 1% each time they place a debuff (stacks up to 30%). |
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Malefic TalonWearer has a 20% chance to deal 10% more damage when attacking. |
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Diadem of UndeathWearer’s DEF increases by 1% for each ally under an [Ally Protection] buff placed by them. |
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Tempus SanguinisWearer’s Turn Meter reduction effects are boosted by 15%. |
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Molten DeathbellWearer’s Turn Meter increases by 10% when applying [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification] and [Sheep] debuffs to enemies. Occurs once per turn. |
Clan Relics
Relics in the Clan Group can only be crafted in the Forge using Gilded Medallions. You can get these from the Clan Shop. The chance to craft a Relic from the Clan Group cannot exceed 50%.
Icon | Relics Description |
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MurderfangWearer has a 25% chance to deal bonus damage when using default skills. Bonus damage is either 3% (single-target hits) or 1% (AoE hits) of target’s MAX HP. |
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Chrysalid of RebirthWearer has a 30% chance to get an Extra Turn when reviving allies or themselves. |
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Essence QuencherWearer’s damage is increased by 20% of the target’s current Turn Meter. Damage cannot be increased by more than 10% (5% against Bosses) |
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Temporal StagnatorWearer has a 20% chance to remove, steal, or convert buffs, or increase a skill’s cooldown when landing a weak hit. |
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InfernosphereWearer’s RES increases by 2% for every 5% of HP lost (stacks up to 20%). |
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Valkanen’s GraspWearer reflects 5% of damage absorbed by [Block Damage] or [Unkillable] buffs back to the attacker. |
Live Arena Relics
Introducing a brand-new set of 8 relics (2 Rare, 2 Epic, 2 Legendary, and 2 Mythical), the Live Arena Relics bring a thrilling twist to relic crafting. These relics are crafted exclusively using Runed Obsidian, a unique material earned through participation in the Live Arena. As with other exclusive relic sets, there’s a maximum 50% chance to craft these when using their specific materials, but players will always retain a base 50% chance to forge Standard Relics instead. While the exact difficulty of acquiring Runed Obsidian from Live Arena remains uncertain, these relics promise to become a highly coveted addition for those eager to elevate their champions’ power in competitive play.
Icon | Relics Description |
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Infernal PolytopeFully resets the cooldowns of the wearer’s skills whenever their HP drops below 15%. Cooldown: 3 turns. |
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The DeathdealerWearer’s attacks will always be critical hits, but the wearer receives 200% more damage. |
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Harp of KasbielWearer’s Turn Meter fills by 5% each time they use a skill that doesn’t deal damage. |
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Ax SerpentisWearer’s single-target attacks deal 5% more damage for each Exposed Neck present in the battle. |
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Preserved AberrationWearer will ignore 2% of a target’s DEF for each [Poison] debuff on the target placed by the wearer. |
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Moondeath OrchidWearer deals pure damage equal to 20% of their ATK to enemies that resist debuffs from the wearer. This damage cannot be critical. |
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Royal DigitWearer has a 20% chance to decrease incoming damage by 10%. |
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Draught of IreWearer deals 5% more damage using their default skill when all other skills are on cooldown. |
Event Relics
Relics in the Event Group can be obtained during time-limited in-game Events. You can get crafting materials for Relics from different places, depending on the Event. The chance to craft a Relic from the Event Group cannot exceed 50%.
Icon | Relics Description |
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The Cat’s GazeWearer ignores 10% of the target’s DEF when attacking enemies with higher MAX HP. |
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Hatter’s ReserveWearer receives 5% less damage from enemies whose ATK is lower than the wearer’s. Also inflicts 5% more damage to enemies whose MAX HP is lower than the wearer’s. |
Circular Gemstones
Circular Gemstones are your key to amplifying relics, infusing them with powerful extra effects that can turn the tide in battle. These gemstones come in four distinct rarities (Mythical, Legendary, Epic, and Rare) each offering progressively stronger enhancements. Designed exclusively for circular sockets in relics, they provide a perfect fit for customization, ensuring your relics reach their full potential.
Icon | Gemstone Description |
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Boss SlayerThe wearer deals 10% more damage to Bosses. |
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Bolstered DefenseIgnore DEF effects are 12% less effective against the wearer. |
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Undead BulwarkEvery time the wearer is revived, decreases all incoming damage by 10% (stacks up to 30%). |
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Bloodthirsty ProwessEvery time the wearer kills an enemy, increases their damage dealt by 10% (stacks up to 30%). |
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PuppetmasterThe wearer gains an additional 30 ACC when attempting to place [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] and [Sheep] debuffs. |
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UncontrollableThe wearer gains an additional 30 RES against enemies attempting to place [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] and [Sheep] debuffs. |
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Explosive Power[Bomb] debuffs placed by the wearer deal 10% more damage. |
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Dungeon DelverThe wearer deals 10% more damage in Dungeon Battles. |
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UnflinchingBosses deal 5% less damage to the wearer. |
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Destructive AccuracyThe wearer ignores 5% of the target’s RES when placing [Bomb], [Poison], and [HP Burn] debuffs. |
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TargetfinderThe wearer’s ACC increases by 5 whenever an enemy resists a debuff placed by the wearer (stacks up to 40). |
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FoekillerThe wearer deals 5% more damage against enemies with full HP. |
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Critical BolsterThe wearer’s DEF increases by 1% each time they receive a critical hit (stacks up to 10%). |
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Unerring FocusThe wearer’s ACC increases by 3 per each debuff on them. |
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UnstoppableTurn Meter decrease effects are 10% less effective on the wearer. |
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InvigoratedTurn Meter increase effects are 10% more effective on the wearer. |
Diamond Gemstones
Icon | Gemstone Description |
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NecrodefenceThe wearer reduces incoming damage by 10% for each dead ally. |
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Revival’s BoonThe wearer gains 10% Turn Meter every time they revive an ally. |
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Heal ‘N’ GoThe wearer has a 5% chance to get an Extra Turn when healing an ally with an active skill. |
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Caught UnawareThe wearer gains 25 ACC for each enemy who has not taken a turn yet. |
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Parting GiftWhenever an ally is killed by an enemy, the wearer has a 10% chance to decrease the cooldown of one of their skills. |
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Gathering MomentumIncreases the wearer’s Turn Meter by 3% each time they place a debuff on an enemy. Cannot increase the wearer’s Turn Meter by more than 20% in a single turn. |
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Carved OpenThe wearer’s default skill will ignore 10% of the target’s RES. |
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Expeditious ExplorationIncreases the wearer’s SPD by 5 for each enemy under an active [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff placed by the wearer. |
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Precision RemovalThe wearer’s ACC increases by 30 when removing buffs. |
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Starting StrengthThe wearer’s RES increases by 30 until they take a turn. Resets each Round. |
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Energy ExpansionEvery time the wearer receives healing from a skill, increases the wearer’s MAX HP by 1% (stacks up to 10%). |
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Revival BlessingAllies revived by the wearer are additionally healed by 10% of the wearer’s HP. |
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Enhanced ShotThe wearer’s ACC increases by 3 per each buff on them. |
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Blessed HealWhen the wearer heals an ally with a skill, the heal is 10% more effective. |
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UnburdenedThe wearer’s SPD increases by 2 for each dead ally. |
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Greater RestorationWhen the wearer restores destroyed MAX HP, the restore is 25% more effective. |
Pentagonal Gemstones
Icon | Gemstone Description |
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Slow The EnemyIncreases the wearer’s ACC by 40 when using Turn Meter reduction effects. |
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Patient RefugeWhen the wearer is forced to miss their turn, the damage received by them is decreased by 30%. |
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Impede ThemIncreases the wearer’s ACC by 40 when using Increase Cooldown Effects. |
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SkillmasterIncreases the wearer’s RES by 40 when resisting Increase Cooldown Effects. |
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NimblemissThe wearer receives 5% Turn Meter each time an enemy resists a debuff placed by the wearer. Cannot gain more than 20% Turn Meter in a single turn. |
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Skill AdeptThe wearer has a 10% chance to prevent their skills being placed on cooldown during an Extra Turn. |
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Power ResetWhenever the wearer’s HP drops below 50%, has a 10% chance to reduce the cooldown of a random active skill by 1 turn. |
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Speedy WillpowerThe wearer receives 5% Turn Meter each time they resist a debuff. Cannot gain more than 20% Turn Meter in a single turn. |
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Growing ResolveThe wearer’s RES increases by 5 whenever a debuff is placed on them (stacks up to 40). |
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Maximum VelocityThe wearer gains 10% Turn Meter after taking an Extra Turn. |
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Survival SpeedFills the wearer’s Turn Meter by 10% when their HP drops below 50%. |
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Assured SecurityThe wearer’s RES increases by 30 against buff removal and buff steal effects. |
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In For The KillThe wearer gains 3% Turn Meter whenever an enemy loses 25% or more HP. Cannot gain more than 20% Turn Meter in a single turn. |
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FleetfootThe wearer’s Turn Meter increases 5% faster when they are forced to miss their turn. |
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Unbroken StrengthThe wearer’s RES increases by 3 per each buff on them. |
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Extra VelocityThe wearer’s Turn Meter increases by 3% whenever the wearer fails to place a debuff. Cannot increase the wearer’s Turn Meter by more than 20% in a single turn. |
Square Gemstones
Square gemstones are the secret to unlocking your relics’ true power, imbuing them with game-changing effects that can sway the course of any battle. Available in four tiers of rarity (Mythical, Legendary, Epic, and Rare) each gemstone elevates your relic’s capabilities to new heights, with rarer gems delivering increasingly potent boosts. Tailored specifically for square relic sockets, these gems offer unmatched versatility and precision, allowing you to fine-tune your strategy and unleash your champions’ full potential.
Icon | Gemstone Description |
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TorpidityDecreases an enemy’s SPD by 7% if they are under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Petrification], or [Sheep] debuff placed by the wearer. |
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Goad GodThe wearer ignores 15% of the target’s RES when placing [Provoke] debuffs. |
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Blunt BladesEnemies under a [Provoke] debuff have a 15% chance to land a weak hit on the wearer. |
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Buff DepletionWhen attacked, the wearer has a 15% chance to decrease the duration of a random buff on the attacker by 1 turn. |
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Steadfast PreparationIf the wearer loses 20% or more of their MAX HP from a single attack, the next hit received will deal 20% less damage. |
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Weakening ResolveWhen attacked with a multi-hit skill, decreases the damage the wearer receives from each subsequent hit after the first one by 10%. |
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Damage MitigationIf the incoming damage will exceed 30% of the wearer’s MAX HP, decreases the damage received by 10%. |
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Opening GambitIncreases the wearer’s chance of placing debuffs with their default skill by 5%. |
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Single Combat MasterThe wearer receives 5% less damage from single-target attacks. |
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Weak RetortThe wearer receives 15% less damage from counterattacks. |
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Strengthening WillThe damage received by the wearer decreases by 1% for every 10% HP lost. |
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Strength SapWhen the wearer is attacked, destroys the attacker’s MAX HP by 3% (stacks up to 30%). |
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Barbed DefenseAny [Reflect Damage] effects and buffs on the wearer deal 10% more damage to enemies. |
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Embellished Shield[Shield] buffs placed on the wearer are 10% stronger. |
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SteadfastnessDestroy HP effects are 20% less effective against the wearer. |
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Sanctified SkinThe wearer receives 10% more healing. |
Triangular Gemstones
Icon | Gemstone Description |
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Extra PunishmentThe wearer deals 20% more damage against enemies under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs. |
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Double DownWhen attacking targets under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs with their default skill, the wearer has a 10% chance to repeat the attack once. |
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Constant OnslaughtThe wearer has an 8% chance to gain an Extra Turn after killing an enemy. |
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Sharpened RiposteThe wearer deals 50% more damage when counterattacking. |
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Piercing StrikeAfter killing an enemy, the wearer’s next attack will ignore 12% of the target’s DEF. |
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Critical StrategyIncreases the wearer’s C.DMG by 10% for each enemy whose HP is at 50% or lower. |
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Rolling ForceThe wearer has an 8% chance to reset a skill’s cooldown if it kills an enemy. Occurs once per skill. |
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Attacking ProwessThe wearer has an 8% chance to reset a skill’s cooldown if it kills an enemy. Occurs once per skill. |
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Pouncing StrikeWhen attacking an enemy, increases the wearer’s C.RATE by 5% for each active debuff on the target placed by the wearer. |
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Target SmashThe wearer’s damage increases by 1% of their total ACC. |
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Unrelenting PowerWhen using multi-hit skills, each consecutive hit after the first one that the wearer makes will deal 3% more damage. |
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QuickstrikeIf no enemy has taken a turn yet, the wearer’s first attack will deal 10% more damage. |
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Unbowed MightThe wearer’s C.DMG increases by 3% for each debuff they are under (stacks up to 30%). |
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Pierce DefencesThe wearer will ignore 3% of the target’s DEF if the target is under 2 or more debuffs. |
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ShieldbreakerThe wearer deals 5% more damage to targets under a [Shield] buff per each buff on the target. |
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LifedrainThe wearer’s critical hits destroy 1% of the target’s MAX HP per each buff on the wearer (stacks up to 20%). |
Relics Guide
Relics are equippable items that grant Champions specific stat boosts and unique Abilities. Unlike other equipment in the game, each Relic’s bonuses and Abilities are fixed and cannot be altered. However, Relics themselves can be upgraded to increase their effectiveness.
Stat Bonuses Offered by Relics
Relics can enhance the following Champion stats:
- HP : Increases health pool.
- ATK : Boosts attack power.
- DEF : Improves defense.
- SPD : Enhances speed.
- C.DMG : Increases critical hit damage.
- RES : Boosts resistance to debuffs.
- ACC : Improves accuracy for landing debuffs and effects.
Customization with Gemstones
To further customize Relics, players can insert Gemstones into Sockets . These Gemstones provide additional passive Abilities, allowing you to fine-tune your Champion’s capabilities. Each Relic has a set number of Sockets based on its Rarity, and Gemstones can only be inserted into Sockets of matching shapes.
Relic Groups
Relics are categorized into different Groups, which determine how they can be crafted and where their crafting Materials come from. Each Group offers unique opportunities to acquire and craft Relics, catering to different playstyles and progression paths. Below is a breakdown of the various Relic Groups:
- Standard Group: Crafted in the Forge using any Materials from any location.
- Chimera Group: Crafted in the Forge using Materials obtained from Chimera Battles.
- Event Group: Earned from time-limited Events or crafted using Event-specific Materials.
- Clan Group: Crafted in the Forge using Materials found in the Clan Shop.
- Live Arena Group: Crafted in the Forge using Materials earned in the Live Arena.
Relic Rank and Rarity
All Relics have a Rank and Rarity, which dictate their potential strength and customization options. A Relic’s Rarity determines the number of sockets it has, it’s starting Rank, and the strength of its unique Ability.
- Rare relic has 1 socket and starts at Rank 1
- Epic relic has 2 sockets and starts at Rank 2
- Legendary relic has 3 sockets and starts at Rank 3
- Mythical relic has 4 sockets and starts at Rank 4
Relic Max upgrades based on Rank
The Rank of a Relic determines its maximum Level. There are six Ranks (1–6), and each Rank unlocks higher Levels as you upgrade the Relic.
- Rank 1 – Max upgrade level is 3
- Rank 2 – Max upgrade level is 6
- Rank 3 – Max upgrade level is 9
- Rank 4 – Max upgrade level is 12
- Rank 5 – Max upgrade level is 15
- Rank 6 – Max upgrade level is 18
Upgrade Relic Requirement
To upgrade a Relic’s Rank, you must:
- Upgrade it to its current Rank’s maximum Level.
- Sacrifice other Relics or Basalt of the same Rank. The required amount equals the Relic’s current Rank (e.g., upgrading a Rank 3 Relic requires 3 Relics or Basalt of Rank 3).
Relic Leveling
A Relic’s Level directly impacts its stat bonuses and the strength of its unique Ability. All Relics start at Level 0 and can be upgraded to a maximum of Level 18 at Rank 6 using Starstones. Below are the leveling mechanics of a relic:
- Stat bonuses increase with each Level.
- New stat bonuses are unlocked at Levels 9 and 15.
- The Relic’s unique ability gains additional levels at Levels 6, 9, 12, 15, and 18, making it progressively stronger.
Gemstones Guide
Enhancing Relics with Gemstone Sockets
Sockets allow players to customize Relics by inserting Gemstones, which grant additional passive Abilities. Gemstones can only be socketed into Sockets of the same shape in the Relic. The number and shape of a Relic’s Sockets are fixed and cannot be altered. There are five Socket shapes, and each corresponds to a specific shape of Gemstone:
- Circular
- Diamond
- Pentagonal
- Square
- Triangular
Gemstone Rarities
Like Relics, a Gemstone’s Rarity is predetermined and cannot be changed. However, Gemstones can be socketed into any Relic, regardless of the Relic’s Rarity. For example, you can insert a Mythical Gemstone into a Rare Relic. Gemstones come in four Rarities, each determining the strength of their passive Ability:
- Rare
- Epic
- Legendary
- Mythical
Strategic Considerations
When building your Champions with Relics, consider the following:
- Rarity and Rank : Higher-Rarity Relics offer more Sockets and better base stats, but upgrading them to Rank 6 requires significant resources.
- Gemstone Synergy : Choose Gemstones that complement your Champion’s role and kit. For instance, a support Champion may benefit from Gemstones that enhance healing or debuff application.
- Relic Group Availability : Focus on acquiring Relics from Groups that align with your playstyle and resource availability (e.g., prioritizing Event Relics during limited-time Events).
- Stat Prioritization : Tailor your Relic upgrades to maximize key stats for your Champion’s role (e.g., SPD for fast attackers, HP/DEF for tanks).
Relic and Gemstones Video Guides
Official: Raid Shadow Legends | Relics 101