OverviewNAME: Senna Amberheart AbilitiesRSL_4_AllyJoinAttack Obtain fromVoid Shard Blessings RecommendationBrimstone (Clan Boss) |
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Senna Amberheart Overview
Senna Amberheart, the mystic healer of the Dwarves, brings a unique blend of restoration, speed manipulation, and strategic reviving to the battlefield in Raid Shadow Legends. Wielding a staff crafted from ancient amber, she not only heals but also empowers her allies with increased speed and frequent turn boosts. Her presence is indispensable in long battles where continuous healing and quick turn cycles can mean the difference between victory and defeat.
Her Amberthrust (A1) is a reliable tool for activating Continuous Heals immediately, ensuring that her team receives instant recovery. The passive Healing Glow further amplifies this cycle, boosting her team’s turn meters by 5% each time a heal is triggered. Synergizing with other healers or champions that grant Continuous Heal buffs such as Bad-el-Kazar, Wythir the Crowned, and Opardin Clanfather, this ability can snowball into frequent turn advantages, making her a top choice for sustain-based teams, particularly in PvE content like Fire Knight Hard dungeon, Demon Lord Clan Boss, and Hydra Clan Boss.
Senna’s real game-changing moment comes with her Edge of Death (A3), where she revives all dead allies and teams them up to take down the enemy with the lowest HP. Paired with a high-damage nuker, this attack can potentially wipe out weakened enemies in Arena. Her Touch of Gold (A2) not only boosts ally speed but also fills their turn meters, making her team quicker and harder to defeat. With such versatile skills, Senna is a core support champion in multiple game modes, particularly those requiring healing, speed, and endurance.
Senna Amberheart Skills
Amberthrust
Attacks 1 enemy. Has a 50% chance to instantly activate a [Continuous Heal] buff on each ally.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4.3 ATK
Touch of Gold (Cooldown: 5 turns)
Places a 30% [Increase SPD] buff and two 15% [Continuous Heal] buffs on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Edge of Death (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter. Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skills.
Level 2: Cooldown -1
Level 3: Cooldown -1
Healing Glow (Passive)
Whenever a [Continuous Heal] buff activates on any ally, fills the Turn Meters of all allies by 5%. At the end of this Champion’s turn, increases the duration of a [Continuous Heal] buff on a random ally except this Champion for 1 turn.
Aura
Increases Ally SPD in All Battles by 19%
Senna Amberheart Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityBuffer: RES, SPD, HP%, DEF% |
Senna Amberheart Masteries Guide
Arena
Defense
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Support
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Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Senna Amberheart Champion Lore Synopsis
Senna of the Skyiron Dominion was a brilliant Dwarf during the Gray Age, whose intellectual ambitions and scientific pursuits set her apart from her peers. She was fascinated by the underlying structure of matter and the art of runescript, concepts that her fellow Dwarves struggled to comprehend. Senna’s disdain for mundane tasks and the simplicity of those around her often led her to isolation, but her passion for discovery was unyielding. Her breakthrough came when a Dwarven explorer returned from the rainforests of Torcelin lstriv with amber containing an insect preserved in perfect stasis. This sparked Senna’s determination to understand the process and apply it to living beings, leading her down an unprecedented path.
With newfound inspiration, Senna devised innovative techniques using amber to heal and preserve living tissue. Her goal, however, was more ambitious than mere healing—she wanted to achieve temporal stasis for living beings. Her experiments culminated in the creation of a rune-imbued amber chamber, designed to keep her in stasis for two thousand years, allowing her to emerge in a future of advanced knowledge and magic. After inscribing the paradoxical runes of life and timelessness on her creation, Senna made herself the first subject of her experiment, sealing herself away in her laboratory, undisturbed by the passage of time.
However, Senna’s slumber was cut short by the Arbiter, a being with unparalleled knowledge of life, death, and the preservation of souls. Hearing of Senna’s experiments, the Arbiter sought her out, seeing potential in the Dwarf’s work for her own purposes. She interrupted Senna’s stasis, much to the Dwarf’s fury, but the Arbiter’s request was urgent. She wanted Senna’s help to create vessels capable of preserving heroes and containing threats, something she could not achieve on her own. Although Senna resisted at first, the Arbiter’s undeniable power and the gravity of her plea eventually convinced her to join the effort.
The Arbiter whisked Senna across the skies of Teleria, showing her the devastation of the Dragonkin Empire and the horrors of the Brimstone Gate. The sight shook Senna, who realised that had she not been released, she might have awoken in a world destroyed by the forces she had sought to avoid. Confronted with the terrible reality of the Demonspawn invasion, Senna saw the limits of her theories when faced with real-world destruction. She not only assisted the Arbiter in creating the Shards but also crafted a healing staff that saved countless lives during the First Great War.
When the war ended, Senna chose to be placed in a Shard, returning to stasis until the world reached the future she envisioned. Throughout the centuries, she has been awakened numerous times to heal key figures and witness the world’s progress, but she always asked to be returned to her Shard, believing that Teleria still had far to go before it met her lofty standards.
Senna Amberheart Updates
Senna Amberheart Videos
YST: SENNA AMBERHEART Is WAY BETTER Than I EXPECTED
MtgJedi: Infinite Turns Continuous Heal Combo!
Boozor: NEW VOID LEGENDARY SENNA AMBERHEART SHOWCASE! INSANE TURN BOOSTER!
Farbstoff: Fire Knight Hard 10 Speed Run with Senna Amberheart
@Kevin: The masteries boost Senna’s healing potential on the Continuous Heal buffs.
You have Senna’s support masteries taking healing masteries like lay on hands, healing savior etc, but none of her abilities directly heal, she casts and activates continous heal, which from my understanding does not benefit from these masteries, or am I wrong?