Harima | Raid Shadow Legends

Raid Shadow Legends Harima Skill Mastery Equip Guide

Overview

NAME: Harima
FACTION: Shadowkin
RARITY: Legendary
ROLE: Defense
AFFINITY: Force
RANK: A
USABILITY: Arena Specialist
TOMES: 11 (A1 A2 A3)

Abilities

RSL_AoE_Provoke
RSL_AoE_DecreaseAttack_50%
RSL_Arena_ResistAura
RSL_Self_IncreaseDefense_Passive
RSL_Target_DecreaseAttack_50%
RSL_Target_DecreaseDefense_Passive
RSL_Target_Passive_Enemy
RSL_Self_Passive

Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Brimstone (Late Game)
Polymorph (Arena Defense)
Temporal Chains (Arena Offense)

Grinding

★★★✰✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★✰✰ Hydra
★★★★✰ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★✰ Spider
★★★✰✰ Fire Knight
★★★✰✰ Dragon
★★✰✰✰ Ice Golem
★★✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★✰✰✰ Phantom Shogun

Potion

★★★✰✰ Arcane Keep
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★✰✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★★★★✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★✰✰✰✰ Dark Fae

Harima Skills

Debasement
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 25% chance of placing a 50% [Decrease ATK] debuff on all other enemies for 2 turns if this attack is critical.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff Chance +15%
Damage Multiplier: 3.3 DEF

Purgative Punishment (Cooldown: 4 turns)
Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 5% (stacks up to 30%). Each hit also increases this champion’s DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 1.6 DEF

Celestial Awe (Cooldown: 4 turns)
Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the champion is from the Demonspawn faction.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3.9 DEF

Demon Slayer (Passive)
Enemy Ignore DEF effects are decreased by 50%. Champions from the Demonspawn faction cannot inflict critical hits on this champion. This champion cannot land weak hits on champions from the Demonspawn faction.

Aura
Increases Ally RESIST in Arena Battles by 80.

Harima Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Defiant, Deflection, Divine Speed, Instinct, Killstroke, Lethal, Merciless, Perception, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / C.RATE / C.DMG)
Chestplate (DEF% / ACC)
Boots (SPD / DEF%)
Ring (DEF)
Amulet (C.DMG / DEF)
Banner (ACC / DEF)

Stats Priority

DEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC

Harima Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Harima PvP Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Opportunist
  8. Kill Streak
  9. Helmsmasher

Defense

  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution
  6. Deterrence

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Harima PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Methodical
  8. Warmaster

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Master Hexer
  7. Sniper

Harima Champion Lore

Harima grew up laboring in the mines the Mikage were carving into Yakai. Despite the hardships she faced, she steadfastly endured while so many around her broke, refusing to give up on the hope of freedom.

While the excavation of iron ore was the primary purpose of the mine where Harima toiled, it was also the location of a portal to the infernal realm of Anathraad, and its overseer, a brutal Demonspawn named Zeomani the Delver, had a taste for other diversions, especially pit-fighting and gladiatorial challenges staged between workers and slaves brought from other mines. These were indulged by the Mikage’s other leaders as the most successful combatants could be conscripted into the Mikage’s armies, and the presence of the portal in Zeomani’s mines made him an important member of the Autocracy.

Despite her young age, Harima soon proved herself a capable fighter in Zeomani’s combat bouts. Still, the Demonspawn required even the best potential warriors to continue laboring in the mines until the next recruiters from the Mikage’s armies visited. In a way this was fortunate for Harima, for one day the section she had been assigned to excavate yielded an unexpected discovery.

A long-buried, dirt-encrusted bag proved to contain a dao, a weapon with a spear-like shaft and a long, curving blade. Its style was akin to that of the ancient weapons of Yakai, but it was still wickedly sharp and showed no signs of rust or decay. Harima concealed the weapon back in the cut she was excavating, covering it with rubble. She kept it a secret, for she knew Zeomani would not only seize it from her, but might well also use it to execute her.

Harima continued her labors, covertly moving the weapon with her the further into the mine she progressed. Her star continued to rise within the fighting pits, but all the while she worked to secretly foment rebellion, laying plans that would see Zeomani banished and the mine’s slaves freed.

Eventually, the day came when Harima felt confident enough to strike. Smuggling the dao to the edge of the arena in one of the rubble carts used in the mines, she waited until Zeomani was seated on his throne before the pulsing portal to Anathraad before claiming she had a gift for him, recovered from the mines. In his vanity, Zeomani permitted her to approach carrying the dirty bag, only for her to whip the dao free. The blade proved as keen as she had hoped, and lent its razor edge to her strength. With a single fell blow, Harima cut Zeomani’s head from his shoulders.

Uproar gripped the mine as the workers Harima had hatched her schemes with seized the opportunity to rise up. The uprising would likely have been crushed, but the guards had not accounted for Harima’s ferocity, or the weapon that she seemed to wield as though she had trained with it all her life. She blocked the entrance to the portal, its magical energies suffusing her as she slew all who sought to escape. After the last of the Demonspawn attempting to cross through were slain, the miners collapsed a section of the cavern upon the doorway between dimensions, burying it in a cave-in. In the bloody aftermath of the uprising Harima, though touched by the darkness of Siroth’s realm, stood victorious. She took Zeomani’s head as a trophy, and bound it to her belt.

After gaining her freedom, Harima decided to continue her resistance against the Autocracy’s rule. She carried on hunting Mikage autocrats and their followers. Zeomani’s death and the closing of the portal had given her a purpose, and her renown rapidly grew as she added more of Siroth’s minions to her tally. The famous Helm of the Dawnlands, which had belonged to the chief of one of the clans of old, she retook from the Demonic Marshal Ru, while the Cloak of Jade Feathers, a symbol of ancient Yakai kingship, she liberated from the Black Citadel of Akoda. Soon she was known as the Knight of the Dawnlands and the Arch Demonslayer, a modern Yakai fable that struck fear into even the most arrogant of Demonkind.

Although the Mikage were eventually overthrown by the forces of rebellion, Harima found that her work was still far from done. She continued to hound down Mikage Demonspawn who evaded the purge, severing their heads and sealing shut the portals they used to attempt to bring more of their kind to Yakai. Her destruction was soon eagerly sought by the Demons of Anathraad, and yet she continued to prove to be the bane of every spawn of Siroth sent against her.

Harima Updates

Harima Videos

ASH: HOW HARIMA CHANGED MY ACCOUNT (SSS TIER NUKER!)

Nub Raids: HARIMA – Hard Counter Demonspawn in Arena?!

SkratchPlays: SHE BREAKS EVERY META!! Harima Champion Spotlight

SkratchPlays: Corvis The Corruptor & Harima Changed The Clan Boss Forever

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5 thoughts on “Harima | Raid Shadow Legends

  1. Spotz

    @Jacob – I’m 99% sure it’s based on BASE defense. Most of these skills are based on BASE skill (like Speed) unless specifically called out (like MAX_HP vs. HP).

  2. Jacob

    Does Harima’s A2 increase base defense (like Auras) or increase her total defense? Many thanks

  3. Jacob

    Anyone know if Harima’s A2 increases her base health (like auras) or applies to her total defense stat? Many thanks

  4. Spotz

    Is she meant to be a counter to Duchess and Candraphon?

  5. sin

    she’s a beast. I have her unbooked and without mastery, and she’s already doing massive numbers.
    specially in lengthy fights. she gets stronger while weakening the opponent’s tank.