Alure | DS-EAM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Alure Skill Mastery Equip Guide

Raid Shadow Alure Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard


FACTION: Demonspawn
ROLE: Attack
USABILITY: Mid-Late Game
TOMES: 14 (N/A)

Total Stats (6★)

Health Points (HP): 14,040
Attack (ATK): 1,575
Defense (DEF): 793
Speed (SPD): 96
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0


★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★★ Faction Wars


★★★★★ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★★★★★ Fire Knight’s Castle
★★✰✰✰ Dragon’s Lair
★★★★★ Ice Golem’s Peak


★★★★★ Void Keep
★★✰✰✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★✰✰✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★✰✰ Frost Spider
★★★★★ Scarab King
★★★✰✰ Celestial Griffin
★✰✰✰✰ Eternal Dragon

Alure Skills

Psychic Whip [ATK]
Attacks 3 times at random. Decreases the target’s Turn Meter by 25% on each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 1 ATK

Temptation [ATK] (Cooldown: 4 turns)
Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Places a [Sleep] debuff for 1 turn on targets under [Decrease DEF] debuffs.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 1.7 ATK

Hellish Blaze [ATK] (Cooldown: 6 turns)
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Will ignore 50% of the target’s DEF.
Level 2: Damage +5%
Level 3: Damage +5%
Damage Multiplier: 4.6 ATK

Increases Ally ACC in Faction Crypts by 50.

Alure Equipment Guide

Arena, Doom Tower, Faction WarsCampaign, Clan Boss, Dungeons

Recommended Artifacts

2 Offense Set, 1 Speed Set
2 Accuracy Set, 1 Speed Set

Recommended Artifacts

1 Lifesteal Set, 1 Accuracy Set
2 Accuracy Set, 1 Speed Set

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK% / HP%)
Boots (SPD)
Ring (ATK)
Amulet (DEF / C.DMG)
Banner (ACC)

Recommended Stats

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK% / HP%)
Boots (SPD)
Ring (DEF)
Amulet (DEF / C.DMG)
Banner (ACC)

Alure Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Alure Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Cycle of Violence
  6. Kill Streak
  7. Methodical
  8. Giant Slayer


  1. N/A


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Lore of Steel
  6. Evil Eye
  7. Master Hexer

Alure Videos

Raid Shadow Legends Alure Champion Guide by ASH

Raid Shadow Legends Alure Champion Guide by Chofly

Raid Shadow Legends Alure Champion Guide by Edward Moore

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52 thoughts on “Alure | DS-EAM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Kleene

    @Jerry yes, and evil eye works best on random hit A!’s like Alure’s as it is full 20%, but will effect each enemy hit.

  2. Jerry

    One Question, the Evil Eye Matery? does it add up and above her skill. so that her first hit can hit like 45%? or is it a waste?

  3. Ayumilove Post author

    @Stephen, @Martin: I have corrected Alure’s A2 damage multiplier from 3.4 to 1.7 ATK as it was combining both 2 hits in the A2 attack.

  4. Martin

    Just a question, There was this video earlier about her and the comment section says that her hit A2 hits like 1.7 atk per hit rather than 3.4. or is it really 3.4 per hit and actually does like 6.8 atk total?

    Im tempted to build her since if she does that amount of damage, she is mega broken.

  5. Teacup

    Correction for Hard doom tower, Alure needs over 350 ACC.

  6. Stephen

    I’m just going through looking at champion multipliers and was just wondering, her A2 seems awfully high. A 2-hit 3.4 would be a nearly 7 multiplier AoE. That would make it the hardest hitting in the game I believe? And her A3 seems to be a little low. Especially when compared with Alika’s nearly identical skill which has a 6.3 multiplier. If these are the correct numbers, obviously that that, just thought I’d bring it to your attention.

  7. Teacup

    Alure needs over 200 ACC for her A1, A2 for Doom Tower, I have her for Scarab King team, very useful, using destroy set, high critical %. 172 speed.
    fully booked but no mastery still helped my team beat that crab, the other decrease turn meter champ I used is Coldheart.

  8. Sgt.Drill

    Alure makes things take forever on auto level 15, second fight as one of the enemies casts un-killable and she continues to reset turn meter and the fight never ends, having maxed out debuffs with many, many turns in them,
    as I found out lol.

  9. edward

    she is great in the arena,herA2 does damage and crowd control,speed her up to be second ,after you shield your team with guys like zelotah…amazing,she shelved my brakus the shifter in the arena!!

  10. chris bridge

    @Walter – its a bit of a cheat but i made my Alure very glass cannon and have a res champ in the team – she is mostly dead til the boss! I also tried Thensil but he wont target a single enemy with his buff debuffer. (I can’t do 20 like this yet)

  11. Djordje J

    @Walter Kruse try using some champions that can remove buffs(if u have) or at least decrease buff duration

  12. Allan Grønhøj

    Walter, you could bring a dispeller or improve nuke power. Juliana’s ascended skill won’t cut it, I think that is an AI issue.

    Juliana on manual and later Gorgorab worked for me untill I improved the DPS champs.

  13. Walter Kruse

    During Fire Knight, how do you overcome the obstacle of her constantly resetting the turn meter of the champion in wave 2 with an unkillable buff? Thus making the guy immortal and impossible to get to the Fire Knight.

  14. Jesper Nielsen

    She’s definitely an asset in FK.
    Yes she’s weak affinity but she will still be quite consistent in keeping him from getting a turn.
    Obviously waves will kill her fast if you don’t build a team around her that’s able to control them, as well as deliver enough hits to get the shield down.

  15. Ayumilove Post author

    @Rob: Dragon’s Lair boss and Clan Boss are immune to Turn Meter manipulation effects. Hence, you could not Decrease Turn Meter or Steal Turn Meter from them.

  16. Rob

    Guys what dungeon bosses are NOT immune to turn meter manipulation?
    Fire Knight, and what else?

    I think building her with CRate+ACC+Speed is the best way possible because her A1 is just so strong

  17. lala

    I find her quite useless and tried her many times on FK with not much luck. An overrated magic affinity character that never made much sense focusing her on FK. Even worse on Dragon’s Lair.

  18. Calogrenant

    @MaxBT : Dragon is immune to turn meter manipulation. Reducing Alure almost to useless in Dragon’s Lair.
    While at FK, you can keep the shield off.

  19. MaxBT

    It’s weird when this page judge she is great in FK but not in Dragon Lair. You mean other stages but not stage 20 ? Because FK stage 20 is Force, she is Magic, it’s better if we use Spirit champs against Force boss, right ?

  20. Craig Dwyer

    A lot of people sleep on her A2 in the arena speed lead first boost turn meter 2nd champion decrease defence then Alure A2 and they all sleep because of the decrease defence this is a totally looked over ability once a whole team is zzzzzz arena becomes a whole lot more manageable this combo has pushed me into platinum a few I just don’t spend the ££££ to stay there

  21. Tom Chapman Barros-Wing

    She’s fantastic in Relentless + Accuracy (or Speed).

  22. Ksisux

    I use Alure with a crit rate set, a accuracy set, and a speed set in mid game fire knight.

  23. Ayumilove Post author

    @Vaha: Yes, you’re right. I have updated Alure’s equipment guide to prioritize on Critical Rate. If the amount of Critical Rate can be achieved through substats alone, you can have different primary stats to go for the Gloves.

  24. Vaha

    Shouldn’t crit rate gloves/crit rate substats be absolutely top priority given her primary function requires it?

  25. Zodrax

    Hi! Given that Alure’s main function is to decrease ennemies turn meters, and that she is not much of a damage dealer, isn’t “cycle of violence” a bit useless?

  26. Ayumilove Post author

    @Paul: Both Warmaiden and Alure can be use till end-game dungeon.
    1. Alure can be use for Ice Golem Stage 20, Fire Knight Stage 20, Magic Keep Stage 15, Spirit Keep 20 and Void Keep Stage 15. She can also be used to stall enemies in Arena Gold IV against powerful attackers (e.g. Rotos the Lost Groom)
    2. Warmaiden will help you to progress very quickly for early-mid game compared to Alure especially most dungeons 1~14. Then once are in end-game but still did not get any good champions, you can still use Warmaiden for Dragons 20 by having her gear much more defensively, so she does not die in battle in just a few hits. If you are able to setup a Nuke Team (with 1 Reviver in team in case someone dies in battle), you can go all out full Attack and Critical Damage, provided all your team members just bombard enemies with AoE attacks and not letting the enemy attack more than once.

  27. Paul

    Hey Ayumilove, would you recommend to upgrade her or Warmaiden for general progress

  28. Ayumilove Post author

    @Spreit: It’s better to go Offense Tier 6 Mastery Giant Slayer for more damage. Accuracy can be obtain easily through equipping with Accuracy Set, Accuracy substats from equipment, and Great Hall Mastery. It’s only worth using Eagle-Eye mastery for champions who is Critical in winning the battle (e.g. Arena Offense). Alure is not used much in Arena Offense except for situational cases where you want to slow down enemy attack champions from performing their attack, but that alone they have very low resistance (below 200). End-game is always Offense Tier 6 Masteries for Clan Boss and Dungeons. For end-game Arena, you can pick Eagle-Eye but if you are 80~100% using that Champion mainly for Arena.

  29. Konrad

    well, yeah

  30. Spreit

    Hey Ayumilove! Thanks for the great content! it’s very helpful. I have 1 question in mind, since alure s kit does not revolve aronud her damage, but her turn meter manipulation, isn’t it better to take the Eagle-Eye mastery (down bottom right) instead of GS, and to replace 1 ACC set with another speed set?

  31. Quriousity

    @Raayna: C:Rate Substats ought to be used to achieve that. Since Alure is a utility champ and no damage dealer, she won’t be able to lifesteal well. So high Defense/HP helps her survive lvl 20 dungeons. Especially in scenarios without a revive champ.

  32. Quriousity

    Valid points. But in higher tier dungeons it’s not the boss who is hard but the waves at the beginning. You can’t really keep them permalocked unless your whole team focuses in Dec TM. 250 Acc is usuall achievably fairly early due to being magic affinity and most players investing in Great Hall ACC Bonuses. The additional ACC from the Support Tree won’t affect performnce imo.

    Due to the recent patch with the leech buff Defense Tree might be helping in progressing the dungeon and adding surviveabilty for the whole team with CounterAtk-DecTM and Leech.

  33. Marc Davidson

    I’ve got double Alure and she is fantastic in FK…got to be the best champ for that dungeon, I run Lyssandra as well…crit got to be 100% with at least 200 Acc…then all you need is speed and a bit of def to keep her alive…

  34. Angellum Manaflow

    are you sure you counted the tomes right? Aren’t there 12?

  35. Raayna

    Shouldn’t gauntlets be Crit Rate% for Dungeons too? Her A1 is what makes her useful in dungeons, and she needs 100% crit rate for it.

  36. Stephan Belanger Coulombe

    i dont think shield breaker is better then hearth of glory for her, she is gonna be full if you stall the boss with her a1

  37. Ayumilove Post author

    @Casperkiend: For Spirit Keep, I bring along Gorgorab or a champion that can remove those Block Damage debuff. Another approach is to have a powerful AoE nuker or AoE Crowd Control (Stun/Freeze) to knockout enemies before they apply Block Damage buff on themselves.

  38. Ayumilove Post author

    @Quriousity: Counter Attack is useful only if the enemy is faster than you and hits like a truck. In non-Arena areas (Dungeons/Faction Wars/Campaign), it’s recommended to have Alure to have high accuracy (250+ to enable Decrease Turn Meter to not be resisted), High HP and Defense (To survive in battle longer) and Speed stat above 180 for end-game content. Once you put enemies down with Decrease Turn Meter, Counter Attack mastery will not be useful anymore since enemies will no longer be able to attack you. Also, Leech is not required since enemies could not attack you anymore. You want to have high Accuracy from Support Mastery Tree to land those Decrease Turn Meter and high damage from Offense Mastery Tree to defeat enemies quickly.

  39. Casperkiend

    On spirit keep: The 2 trash waves have a crimson helm, sometimes it manages to get her immume shield up and didnt get a turn anymore so i ended up in an endless loop, making spirit keep quite bad unless u get a champ that can remove buffs

  40. Quriousity

    Wouldn’t Off/Def Tree synergize better with Alure?

    Off: For Crit and Dmg
    Def: For Harvest Despair (AoE Leech Debuff) and Counterattack (A1 Random Targets)

    This way you you don’t waste a T5 Mastery Slot. Downside is being a bit slower and having a bit less Acc.

  41. Ayumilove Post author

    @Nik: I used Alure (Magic Affinity) to do Fire Knight Dungeon Stage 20 (Force Affinity). She does very little damage as she is fighting against a stronger affinity champion. However, her main role to prevent boss from taking his turn is the key to win it. It took me about 12 minutes to complete 1 round of Fire Knight 20 with all Magic Affinity champions.

  42. Nik

    Good call on those. I completely neglected the random action of a1, rendering her less effective for Ice Golem and Spider. Didn’t even notice Dragon’s immunity. When I got around to testing other dungeons:
    -I experienced that exact situation with force keep’s resist to the debuff. Still at least partially effective, though. ~70% effective I suppose.
    -I was able to partially bypass the Minotaur issue by stalling the use of a1 by using a2 and a3 until he gets dazed, but that required manual control until that point (which is no bueno).

    Still to test:
    -I still have high hopes for effective use against the Fire Knight, who is the only dungeon who still gives me a lot of trouble.

    Thanks for the insight.

  43. Ayumilove Post author

    @Nik: I have tested Level 60 Alure fully ascended in all areas.
    – Dragon is immune to Decrease Turn Meter, so Alure A1 will not be able to stop Dragon from taking his actions.
    – Spider has Spiderlings re-summoned every champion turn. Alure A1 is random hit, so its always 1 time on Spider boss and the remaining is on Spiderlings.
    – Ice Golem minions will have some hard time attacking as Alure will also Decrease their Turn Meter. Boss still can counterattack if his HP drop below a threshold with direct damage. Poison bypasses this trigger.
    – For all Dungeon Keeps, she can put the boss on hold. Force Keep will be slightly difficult since there is a 30% of performing weak hit and weak hit does not decrease turn meter.
    – Minotaur will be forever be on the buff side, but it will take longer to down (takes 50% damage) but will not be able to attack you.

  44. Nik

    Is it just me, or is Alure with 100% crit just completely, wonderfully overpowered for every single dungeon.

    -Spirit keep boss cant heal, especially if the backup 100% heal reduction never times out
    -Magic keep boss cant shield, especially if the backup block buffs debuff never times out
    -Minotaur, forever dazed (& confused)

    Unconfirmed, but expected:
    -Fire knight can’t heal or raise shield, plus loses three off shield per a1 attack
    -Spider can’t heal (babies are the danger, counter with Veil rotation on Alure?)
    -Ice Golem can only get off its 25% attacks (freeze a possible threat)
    -Has DEF debuff and ignore DEF attacks. Force Keep boss: *chuckles* “I’m in danger”
    -Dragon, Alure is breathtaking
    -Void Keep, same as other, can’t get off an attack
    -Arcane Keep is faceroll already

  45. .

    @AlCapwnn you need accuracy because her a1 turn meter decrease can be resisted.

  46. ALCapwnn

    I have a question about accuracy for this champion. For her A2, is the sleep effect controlled by accuracy? Based on the description, it seems that as long as a defense down debuff is on the enemy, they will then be put to sleep. If that’s the case, and she is paired with a champion who has a 100% chance to apply defense down, wouldn’t accuracy be an unnecessary stat?

  47. Ayumilove Post author

    @Hipocrates: Yes, Alure benefits more from Charged Focus mastery (+20 Accuracy) if she frequently uses her A1 default skill to attack enemies while bringing their Decreasing their Turn Meter. I have re-tested Alure on a few dungeons to confirm this behavior and updated Alure’s mastery guide to use Charged Focus instead of Exalt in Death. I have also updated Alure’s mastery guide to get Evil Eye (more Decrease Turn Meter for the first hit on enemy especially on the starting each round with random attack) and Swarm Smiter to improve her Accuracy (e.g. Spider’s Den spiderlings) which will benefit at higher Dungeons Stage 15-20.

  48. Hipocrates

    Alure uses her A1 a lot even with all her skills being available. Since she needs high accuracy, isn’t worth it using charged foccus instead of exalt in death?

  49. Ayumilove Post author

    @Elfangor: Thanks for your input! I have updated Alure mastery to use Deadly Precision rather than Blade Disciple.

  50. Elfangor

    Why Blade Disciple and not Deadly Precision? Doesn’t she benefit from crit too?

  51. Ayumilove Post author

    @LotroFantic: Thanks for your input! I have updated Alure Basic Mastery from Steadfast to Pinpoint Accuracy.

  52. LotroFantic

    Pinpoint accuracy should be more important than a little HP. She needs it to overcome resistance.