Alure | DS-EAM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Alure Skill Mastery Equip Guide

Raid Shadow Alure Skill Mastery Equip Guide

Champion Fusion



FACTION: Demonspawn
ROLE: Attack
USABILITY: Mid-Late Game
TOMES: 14 (N/A)

Total Stats (6★)

Health Points (HP): 14,040
Attack (ATK): 1,575
Defense (DEF): 793
Speed (SPD): 96
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0


★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★★ Faction Wars


★★★★★ Minotaur’s Labyrinth
★★★★✰ Spider’s Den
★★★★★ Fire Knight’s Castle
★★✰✰✰ Dragon’s Lair
★★★★★ Ice Golem’s Peak


★★★★★ Void Keep
★★✰✰✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Alure Skills

Psychic Whip [ATK]
Attacks 3 times at random. Decreases the target’s Turn Meter by 25% on each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Temptation [ATK] (Cooldown: 4 turns)
Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn. Places a [Sleep] debuff for 1 turn on targets under [Decrease DEF] debuffs.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Level 7: Buff/Debuff Chance +10%

Hellish Blaze [ATK] (Cooldown: 6 turns)
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Will ignore 50% of the target’s DEF.
Level 2: Damage +5%
Level 3: Damage +5%

Increases Ally ACC in Faction Crypts by 50.

Alure Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

2 Offense Set, 1 Speed Set
2 Accuracy Set, 1 Speed Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
2 Accuracy Set, 1 Speed Set

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK% / HP%)
Boots (SPD)
Ring (ATK)
Amulet (DEF / C.DMG)
Banner (ACC)

Equipment Stat Priority

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK% / HP%)
Boots (SPD)
Ring (DEF)
Amulet (DEF / C.DMG)
Banner (ACC)

Alure Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Alure Skill Mastery Equip Guide


  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Cycle of Violence
  6. Kill Streak
  7. Methodical
  8. Giant Slayer


  1. N/A


  1. Pinpoint Accuracy
  2. Charged Focus
  3. Arcane Celerity
  4. Swarm Smiter
  5. Lore of Steel
  6. Evil Eye
  7. Master Hexer

Alure Videos

RAID: Shadow Legends | Alure Champion Guide by ASH: RAID Shadow Legends

RAID: Shadow Legends | Alure Champion Guide by Chofly

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35 thoughts on “Alure | DS-EAM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Calogrenant

    @MaxBT : Dragon is immune to turn meter manipulation. Reducing Alure almost to useless in Dragon’s Lair.
    While at FK, you can keep the shield off.

  2. MaxBT

    It’s weird when this page judge she is great in FK but not in Dragon Lair. You mean other stages but not stage 20 ? Because FK stage 20 is Force, she is Magic, it’s better if we use Spirit champs against Force boss, right ?

  3. Craig Dwyer

    A lot of people sleep on her A2 in the arena speed lead first boost turn meter 2nd champion decrease defence then Alure A2 and they all sleep because of the decrease defence this is a totally looked over ability once a whole team is zzzzzz arena becomes a whole lot more manageable this combo has pushed me into platinum a few I just don’t spend the ££££ to stay there

  4. Tom Chapman Barros-Wing

    She’s fantastic in Relentless + Accuracy (or Speed).

  5. Ksisux

    I use Alure with a crit rate set, a accuracy set, and a speed set in mid game fire knight.

  6. Ayumilove Post author

    @Vaha: Yes, you’re right. I have updated Alure’s equipment guide to prioritize on Critical Rate. If the amount of Critical Rate can be achieved through substats alone, you can have different primary stats to go for the Gloves.

  7. Vaha

    Shouldn’t crit rate gloves/crit rate substats be absolutely top priority given her primary function requires it?

  8. Zodrax

    Hi! Given that Alure’s main function is to decrease ennemies turn meters, and that she is not much of a damage dealer, isn’t “cycle of violence” a bit useless?

  9. Ayumilove Post author

    @Paul: Both Warmaiden and Alure can be use till end-game dungeon.
    1. Alure can be use for Ice Golem Stage 20, Fire Knight Stage 20, Magic Keep Stage 15, Spirit Keep 20 and Void Keep Stage 15. She can also be used to stall enemies in Arena Gold IV against powerful attackers (e.g. Rotos the Lost Groom)
    2. Warmaiden will help you to progress very quickly for early-mid game compared to Alure especially most dungeons 1~14. Then once are in end-game but still did not get any good champions, you can still use Warmaiden for Dragons 20 by having her gear much more defensively, so she does not die in battle in just a few hits. If you are able to setup a Nuke Team (with 1 Reviver in team in case someone dies in battle), you can go all out full Attack and Critical Damage, provided all your team members just bombard enemies with AoE attacks and not letting the enemy attack more than once.

  10. Paul

    Hey Ayumilove, would you recommend to upgrade her or Warmaiden for general progress

  11. Ayumilove Post author

    @Spreit: It’s better to go Offense Tier 6 Mastery Giant Slayer for more damage. Accuracy can be obtain easily through equipping with Accuracy Set, Accuracy substats from equipment, and Great Hall Mastery. It’s only worth using Eagle-Eye mastery for champions who is Critical in winning the battle (e.g. Arena Offense). Alure is not used much in Arena Offense except for situational cases where you want to slow down enemy attack champions from performing their attack, but that alone they have very low resistance (below 200). End-game is always Offense Tier 6 Masteries for Clan Boss and Dungeons. For end-game Arena, you can pick Eagle-Eye but if you are 80~100% using that Champion mainly for Arena.

  12. Konrad

    well, yeah

  13. Spreit

    Hey Ayumilove! Thanks for the great content! it’s very helpful. I have 1 question in mind, since alure s kit does not revolve aronud her damage, but her turn meter manipulation, isn’t it better to take the Eagle-Eye mastery (down bottom right) instead of GS, and to replace 1 ACC set with another speed set?

  14. Quriousity

    @Raayna: C:Rate Substats ought to be used to achieve that. Since Alure is a utility champ and no damage dealer, she won’t be able to lifesteal well. So high Defense/HP helps her survive lvl 20 dungeons. Especially in scenarios without a revive champ.

  15. Quriousity

    Valid points. But in higher tier dungeons it’s not the boss who is hard but the waves at the beginning. You can’t really keep them permalocked unless your whole team focuses in Dec TM. 250 Acc is usuall achievably fairly early due to being magic affinity and most players investing in Great Hall ACC Bonuses. The additional ACC from the Support Tree won’t affect performnce imo.

    Due to the recent patch with the leech buff Defense Tree might be helping in progressing the dungeon and adding surviveabilty for the whole team with CounterAtk-DecTM and Leech.

  16. Marc Davidson

    I’ve got double Alure and she is fantastic in FK…got to be the best champ for that dungeon, I run Lyssandra as well…crit got to be 100% with at least 200 Acc…then all you need is speed and a bit of def to keep her alive…

  17. Angellum Manaflow

    are you sure you counted the tomes right? Aren’t there 12?

  18. Raayna

    Shouldn’t gauntlets be Crit Rate% for Dungeons too? Her A1 is what makes her useful in dungeons, and she needs 100% crit rate for it.

  19. Stephan Belanger Coulombe

    i dont think shield breaker is better then hearth of glory for her, she is gonna be full if you stall the boss with her a1

  20. Ayumilove Post author

    @Casperkiend: For Spirit Keep, I bring along Gorgorab or a champion that can remove those Block Damage debuff. Another approach is to have a powerful AoE nuker or AoE Crowd Control (Stun/Freeze) to knockout enemies before they apply Block Damage buff on themselves.

  21. Ayumilove Post author

    @Quriousity: Counter Attack is useful only if the enemy is faster than you and hits like a truck. In non-Arena areas (Dungeons/Faction Wars/Campaign), it’s recommended to have Alure to have high accuracy (250+ to enable Decrease Turn Meter to not be resisted), High HP and Defense (To survive in battle longer) and Speed stat above 180 for end-game content. Once you put enemies down with Decrease Turn Meter, Counter Attack mastery will not be useful anymore since enemies will no longer be able to attack you. Also, Leech is not required since enemies could not attack you anymore. You want to have high Accuracy from Support Mastery Tree to land those Decrease Turn Meter and high damage from Offense Mastery Tree to defeat enemies quickly.

  22. Casperkiend

    On spirit keep: The 2 trash waves have a crimson helm, sometimes it manages to get her immume shield up and didnt get a turn anymore so i ended up in an endless loop, making spirit keep quite bad unless u get a champ that can remove buffs

  23. Quriousity

    Wouldn’t Off/Def Tree synergize better with Alure?

    Off: For Crit and Dmg
    Def: For Harvest Despair (AoE Leech Debuff) and Counterattack (A1 Random Targets)

    This way you you don’t waste a T5 Mastery Slot. Downside is being a bit slower and having a bit less Acc.

  24. Ayumilove Post author

    @Nik: I used Alure (Magic Affinity) to do Fire Knight Dungeon Stage 20 (Force Affinity). She does very little damage as she is fighting against a stronger affinity champion. However, her main role to prevent boss from taking his turn is the key to win it. It took me about 12 minutes to complete 1 round of Fire Knight 20 with all Magic Affinity champions.

  25. Nik

    Good call on those. I completely neglected the random action of a1, rendering her less effective for Ice Golem and Spider. Didn’t even notice Dragon’s immunity. When I got around to testing other dungeons:
    -I experienced that exact situation with force keep’s resist to the debuff. Still at least partially effective, though. ~70% effective I suppose.
    -I was able to partially bypass the Minotaur issue by stalling the use of a1 by using a2 and a3 until he gets dazed, but that required manual control until that point (which is no bueno).

    Still to test:
    -I still have high hopes for effective use against the Fire Knight, who is the only dungeon who still gives me a lot of trouble.

    Thanks for the insight.

  26. Ayumilove Post author

    @Nik: I have tested Level 60 Alure fully ascended in all areas.
    – Dragon is immune to Decrease Turn Meter, so Alure A1 will not be able to stop Dragon from taking his actions.
    – Spider has Spiderlings re-summoned every champion turn. Alure A1 is random hit, so its always 1 time on Spider boss and the remaining is on Spiderlings.
    – Ice Golem minions will have some hard time attacking as Alure will also Decrease their Turn Meter. Boss still can counterattack if his HP drop below a threshold with direct damage. Poison bypasses this trigger.
    – For all Dungeon Keeps, she can put the boss on hold. Force Keep will be slightly difficult since there is a 30% of performing weak hit and weak hit does not decrease turn meter.
    – Minotaur will be forever be on the buff side, but it will take longer to down (takes 50% damage) but will not be able to attack you.

  27. Nik

    Is it just me, or is Alure with 100% crit just completely, wonderfully overpowered for every single dungeon.

    -Spirit keep boss cant heal, especially if the backup 100% heal reduction never times out
    -Magic keep boss cant shield, especially if the backup block buffs debuff never times out
    -Minotaur, forever dazed (& confused)

    Unconfirmed, but expected:
    -Fire knight can’t heal or raise shield, plus loses three off shield per a1 attack
    -Spider can’t heal (babies are the danger, counter with Veil rotation on Alure?)
    -Ice Golem can only get off its 25% attacks (freeze a possible threat)
    -Has DEF debuff and ignore DEF attacks. Force Keep boss: *chuckles* “I’m in danger”
    -Dragon, Alure is breathtaking
    -Void Keep, same as other, can’t get off an attack
    -Arcane Keep is faceroll already

  28. .

    @AlCapwnn you need accuracy because her a1 turn meter decrease can be resisted.

  29. ALCapwnn

    I have a question about accuracy for this champion. For her A2, is the sleep effect controlled by accuracy? Based on the description, it seems that as long as a defense down debuff is on the enemy, they will then be put to sleep. If that’s the case, and she is paired with a champion who has a 100% chance to apply defense down, wouldn’t accuracy be an unnecessary stat?

  30. Ayumilove Post author

    @Hipocrates: Yes, Alure benefits more from Charged Focus mastery (+20 Accuracy) if she frequently uses her A1 default skill to attack enemies while bringing their Decreasing their Turn Meter. I have re-tested Alure on a few dungeons to confirm this behavior and updated Alure’s mastery guide to use Charged Focus instead of Exalt in Death. I have also updated Alure’s mastery guide to get Evil Eye (more Decrease Turn Meter for the first hit on enemy especially on the starting each round with random attack) and Swarm Smiter to improve her Accuracy (e.g. Spider’s Den spiderlings) which will benefit at higher Dungeons Stage 15-20.

  31. Hipocrates

    Alure uses her A1 a lot even with all her skills being available. Since she needs high accuracy, isn’t worth it using charged foccus instead of exalt in death?

  32. Ayumilove Post author

    @Elfangor: Thanks for your input! I have updated Alure mastery to use Deadly Precision rather than Blade Disciple.

  33. Elfangor

    Why Blade Disciple and not Deadly Precision? Doesn’t she benefit from crit too?

  34. Ayumilove Post author

    @LotroFantic: Thanks for your input! I have updated Alure Basic Mastery from Steadfast to Pinpoint Accuracy.

  35. LotroFantic

    Pinpoint accuracy should be more important than a little HP. She needs it to overcome resistance.