OverviewNAME: Royal Guard AbilitiesRSL_AoE_EnemyMaxHp Obtain fromAncient Shard Blessings RecommendationCrushing Rend (Late Game) |
Grinding★★★★✰ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★✰ Floors |
Royal Guard Overview
Royal Guard is one of those champions in Raid Shadow Legends who consistently earns a spot in any serious player’s roster. As an Epic Attack champion from the High Elves faction, he wields immense power with his Magic affinity. Known for his brutal joust, Royal Guard has gained a reputation for delivering significant damage, making him one of the hardest hitters, especially when facing Dungeon Bosses. His ability to take down even the most resilient enemies has earned him the respect of many, positioning him as a true force to be reckoned with.
What sets Royal Guard apart is his damage potential, particularly when pitted against Dungeon Bosses. He is widely recognized as one of the top Epic champions for these encounters, largely due to his unique skill set. His standout ability, Takedown (A2), scales with the enemy’s Max HP, making him an invaluable asset against high-HP opponents. This scaling mechanism allows him to deal tremendous damage, especially to bosses, turning the tide of battle with a single, well-timed strike. Whether you’re battling in the dungeons or the Doom Tower, his ability to tear through health bars makes him a pivotal part of many teams.
In addition to his remarkable A2 ability, Royal Guard brings versatility to the battlefield with his other skills, Razor Blade (A1) and Hamstring (A3). Razor Blade is a single-target attack that can decrease the enemy’s Defense, which is crucial for setting them up for subsequent heavy hits. Meanwhile, Hamstring strikes multiple times, reducing enemy turn meters and slowing them down. This combination of damage and control gives Royal Guard the flexibility to adapt to different combat situations, whether it’s taking down a boss or managing waves of enemies. His ability to control the battlefield, all while dealing devastating damage, makes him a well-rounded and reliable champion for many encounters.
To ensure that Royal Guard performs at his peak, his stats must be optimized. It’s crucial to aim for a 100% Critical Rate to guarantee his powerful hits land as expected. Additionally, he needs at least 200 Accuracy to make sure his debuffs, such as Defense down and turn meter reduction, hit their targets consistently. Pairing decent Speed with an HP% chest and an HP ring will also help bolster his survivability, allowing him to stay in the fight long enough to maximize his impact.
In the late game, Royal Guard’s value becomes even more apparent. He is a cornerstone in speed farming teams, particularly in the Dragon, Ice Golem, and Spider dungeons. His ability to deal massive damage quickly makes him an essential part of teams looking to clear these areas efficiently. Beyond dungeons, his utility extends to Faction Wars, where his combination of damage and control helps carry teams through some of the game’s toughest content. In Doom Tower, he proves especially effective against Agreth the Nether Spider. His A2 ability, Takedown, is particularly useful for one-shotting or severely weakening spiderlings, which can often overwhelm teams if left unchecked. By neutralizing these threats early, Royal Guard ensures that your team remains in control, allowing for smoother progression through this challenging area. In the Iron Twins Dungeon, Royal Guard’s ability to deal Max HP damage, control turn meters, and reduce enemy speed makes him a formidable champion. His combination of offensive power and battlefield control helps teams manage this challenging area with ease.
Overall, Royal Guard excels in both damage output and control, particularly against high-HP enemies. His versatile skill set allows him to dominate multiple game modes, from dungeons to Faction Wars and the Doom Tower. With the right gear and stats, Royal Guard can be one of the most powerful and reliable champions in any roster.
Royal Guard Skills
Razor Blade
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.3 ATK
Takedown (Cooldown: 4 turns)
Attacks all enemies. Damage increases according to enemy MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 2 ATK + 0.1 ENEMY MAX HP
Hamstring (Cooldown: 5 turns)
Attacks 4 times at random. Each hit has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 60% chance of decreasing the target’s Turn Meter by 25%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Multiplier: 1.5 ATK
Aura
Increases Ally ATK in Dungeons by 35%.
Royal Guard Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Royal Guard Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Royal Guard Champion Lore Synopsis
The Royal Guard of Aravia represents the pinnacle of military prowess among the High Elves of Teleria. Answering directly to the Aravian monarch, these elite warriors are drawn from the most skilled soldiers, with some even scouted by spies for their remarkable abilities. The Royal Guard is not only a symbol of the monarchy’s power but also a critical tool for enforcing the will of the king or queen, particularly when political turmoil threatens to undermine the royal agenda.
The selection process for the Royal Guard is rigorous, designed to ensure that only the most loyal, emotionally resilient, and capable warriors serve. Candidates undergo deep psychological evaluations, and their personal histories are meticulously investigated. Many Guards come from the upper ranks of the Aravian army, while others are recruited from more unexpected backgrounds. Once chosen, the induction ceremonies are steeped in a thousand years of tradition, where each Guard dons a mask, signifying the renouncement of their former lives. Their distinctive armor is adorned with leaf motifs to represent the purity of Elvenkind and scales to symbolize the Elves’ resilience and longevity.
After induction, Royal Guards serve for life. Their primary responsibility is to protect the monarch and the royal family, but their duties often expand to include various domestic and courtly tasks. Despite these additional roles, a Royal Guard is always ready to defend their liege at a moment’s notice. It’s not uncommon to see them performing routine tasks one moment, only to spring into fierce action when danger arises. In the royal court, where politics and factionalism run rampant, their presence is a constant reminder of the monarch’s authority.
One of the most famous Royal Guards is Clerebon, celebrated for his loyalty and bravery during the War of the Elves. This period was marked by a schism between Elves loyal to the ancient ways and those seeking freedom in Darkness, resulting in a dangerous political climate. Clerebon, a veteran of over sixty years, was tasked with protecting two royal heirs, fraternal twins, during this tumultuous time. His vigilance was unwavering, and his presence alone deterred multiple assassination attempts. On one occasion, he thwarted a plot involving a venomous snake placed in the children’s playroom, swiftly crushing the serpent before it could strike. Legend has it that the spirit of Aravia protected Clerebon in this moment, honoring his decades of selfless service. The Royal Guard remains a vital institution, embodying the unwavering loyalty, strength, and traditions of the High Elves, safeguarding the monarchy for generations.
Royal Guard Updates
Royal Guard Videos
Raid Shadow Legends Royal Guard Champion Guide by ASH
Raid Shadow Legends Royal Guard Champion Guide by Chofly
Raid Shadow Legends Royal Guard Champion Guide by Frammshamm
Raid Shadow Legends Royal Guard Champion Guide by Kire Mobile
Raid Shadow Legends Royal Guard Champion Guide by StewGaming
Really enjoying Royal Guard. Helps me farm Dragon 20 real solid
Made a mistake in the blessing for Helmsmasher but he doesn’t really do that well .. rather put him in Warmaster
@Marie or Go My Love: I have added the Blessings Recommendation for Royal Guard at the top of the page! You could go with either Crushing Rend or Phantom Touch.
Hi Ayumilove, thank you for you site, I have one question for you : what blessing would you put on royal guard.
Thank you very much!
Would Royal Guard be an improvement on Rotos for FK 25 and Dragon 24, I need faster wave clearing?
Dexidin: Level Up to 50lvl will be best solution. If you are able to dress RG to C.DMG 200+ (-:
Hi ! i just pulled a second Royal Guard today . Is it worth leveling and gearing him up ? Where would it be useful to have 2 RG in my team?
Strawberry369:
You need CRIT DMG as high as possible 200 minimum – 250 optimalů – 300+ is perfect
ACC +-200 to reduce TM(coldhearth)
You dont need ATK that much – just Crit Rate and Crit DMG
When yall gonna update the doom tower stats?
I have septimus, royal guard, cold heart, armiger and madame serris. What stats should i have for a spider nuke strategy.
I use him in doom tower (normal) all the time. For levels where his affinity is weak against, I will sub in either Yannica or Coldheart in his place. With the right support team he can really speed the runs up because of his A2. The support he needs is an aoe def down (serris, tayrel etc) to just about one-shot the whole group, and also reviver or shield/ally protect/def up/atk up/etc as he quickly dies if targeted.
Is this champ viable in Doom Tower?
I love this champion, I have maxed him out, and I think he really should be in the S-Tier. However I would have to suggest revising from 5-star to 4-star on Ice Golem. He has a positive affinity and good Dungeon aura, clears the waves in record time BUT… if he uses Takedown on the boss with both minions alive, it can trigger Frigid Vengeance with 100% ignore defence (50% for each minion). This can easily wipe a team of 50k HP champions in a single shot. Some kind of mitigation would be required (Unkillable setup or Block Revive kills of the minions)… but I think the potential for these backfires should reduce his rating. I found it happening once every 4-5 runs on Ice Golem 20, which is a waste of 16 energy. Switched to Coldheart and she does much better, using Heartseeker on the minions first then only on the boss after they are dead. Thanks.
@Tephulio: Royal Guard is an excellent champion for late game speed farming dungeons. I would not recommend using him as a skill up or as a 4 star chicken/fodder. Keep him in your vault if you do not have resources to gear him up for dungeon speed farming. He will require a lot of Critical Damage and some decent HP, Defense and speed stats to nuke the enemies quickly, while surviving the boss AoE attacks.
Just grabbed an extra Royal Guard during a double drop chance event, think I should use for skill up chance or better to have as high star food?
@Plasma: Royal Guard is for mid-late game content. He requires high Critical Damage and Critical Rate to deal high amount of damage to enemy who has high amount of HP especially bosses except for Clan Boss due to his passive skill that caps/limits incoming damage from skills that uses ENEMY MAX HP in its damage multiplier. In short, he is great for speeding up dungeon runs for late game accounts.
So I have a question, If anybody will even answer. On one of my alt accounts I pulled a Royal Guard very early in the game. Anyone know the best way to build him out to be usable in early game?
@Jeff: You can obtain Royal Guard from Ancient Shard or Sacred Shard.
How do you get Royal Guard?
@fejes úr
I think he only uses takedown if you have his or anyone else’s decrese defense. I’ve been messing around with him and i put him in a retaliation set so he always puts that debuff up. I wouldn’t recommend it tho, its not exactly working out.
Why he is not good for arena? I was thinking of replacing my Athel with him, would that be a good idea?
@Fejes He will always try to debuff with A1 b4 attacking with A2…
Hi!
I just noticed that my Royal Guard did not use Takedown skill Dragon 20 on auto. Does anyone else had a problem with it?
Hi, what if you eqiup RG with savage set & cruel set. 30% DEF off would be nice. ANd takedown skill (ennemy maxHP) would benefit of it, apparently ? so why not adding some more DEF off with HELMSMASHER (ok its 50% chances only, but on the long run, with regular odds, thats a lot)
nah ? 🙂
@eseroth, base stats are at max level!
@ralph: see the discussion about Flawless Execution between Nov 3rd 2019 and March 1st 2020 below. The consensus appears to be that Warmaster is better for clan boss (due to Infernal Resilience), but it’s in places like Spider 20 and Dragon 20 that RG is at his best where, apparently, Flawless Execution performs better. But yeah, it would be good to see the math.
I’m not sure I get flawless execution – could someone explain it to me. According to my math, it does more damage than warmaster only on bad guys with less than about 200k HP. Surely the point of RG is taking down high HP bosses?
Hi Ayumi!
I have just recently got Royal Guard and I see his basic ACC is 0, not 10 as you stated. This is also proved in in screen of his you added 🙂
Is it any good to upgrade ? Or to use for a other champions upgrade ?
@Derp
if you go for bring it down, you have to give up something in the support tree in order to keep flawless execution. I think we can all agree that flawless execution doesnt need to be debated.
i run evil eye and cycle of magic from the support tree so giving up one of those for me doesnt seem good in the overall sense of the champion just to get bring it down. Also, everything in the masterys is for the ability Takedown. you dont hit twice with takedown in a single hit. so 8% is better than 6% (though those two masteries arent on the same level so this is moot).
in the end, this is a guide to help you figure out your champions. if all you do is mimic ayumilove then you’ll never learn anything. take the site as a starting point, and build your champs to best fit your style.
Howdy
thanks for the site and the guides, they are awesome
I’d say Royal Guard is like a 3 or so for Clanboss -maybe a 4. he’s not horrible: his A1 works and the A3 can place a speed reduction. but he just so low on defence. he’d be one of the first champs that I would try and replace if I were midgame (for CB)
Also, I was surprised that you don’t recommend “bring it down” mastery. in Spider and Dungeons – if he attacked more than once the extra 6% dmg would apply twice (12%) and therefore be more beneficial than even ruthless ambush 8%.
I’ve got both of those on mine cause I think they just add so much damage – especially on spiders
Just as another option for people to think about.
Again great work !
@Royal Guard: Thanks for your input! I have corrected the typo.
I love how royal guard is 4* at royal guard
Apologies. Posted before reading the prior two comments.
@Ayumilove Thanks for the great site, and the work you continue to put into it.
I suspect the last row of the “Grinding” column is meant to be “Faction Crypt”, not “Royal Guard”.
@Imoto No no, it just means Royal Guard is pretty decent at being Royal Guard 😀
★★★★✰ Royal Guard ? this should be Faction wars i think.
@all: Royal Guard’s mastery has been updated.
@CrazyPencil: Royal Guard applies Decrease Defense on his A1 skill. This allows him and his allies to deal more damage with their skill and with the Offense Tier 6 Mastery (Giant Slayer / Warmaster). If you do not have any other Decrease Defense champions on your team, he is a viable choice since he can put up Decrease Defense with a high uptime. If you have champions that provides other useful buff or debuff in the Clan Boss team such as Rhazin Scarhide (Weaken + Decrease Defense) or Dracomorph (Weaken + Decrease Defense + Poison), I will swap him out with them. It’s all based on the current champion you have.
RG is most certainly NOT 5 star in CB.
@CrazyPencil RG is 5 star in CB because his A2 does damage based on [ENEMY MAX HP] and, as you would expect, CB has a pretty high max HP.
Don’t book RG unless you have books to spare. Book will get an extra 20% damage from Takedown.
Is it worth booking Royal Guard or is he good without it.
Curious as to your thoughts on why is RG rated 5* in CB?
@ShalokShalom: Shield Breaker is used to reach the next mastery which is Ruthless Ambush. Whirlwind is not taken so that the Increase Speed does not mess up the orientation of the attack sequence. Shield Breaker can be useful if you want to speed nuke the Magic Affinity Dungeon Keep. Single Out mainly for bosses. I advise you to refer to these masteries as a guidance on how it would work for your team. It would take 2 Royal Guard nukes to wipe out the Spiderlings at Dungeons 20 even when they have Decrease Defense debuff on.
Shield breaker? How many dungeon waves have shield?
RG is not used in arena.
No heart of glory, whirlwind of death and fury stroke?
Therefore single out? You know that royal guard is supposed to take entire waves in one hit with his take down?
Why are you doing this?
@Ayumilove
Why do you use ‘shield breaker’ and not a ‘grim resolve’? I’ve never found an explanation on this matter.
And having ‘cycle of magic’ in place of ‘bring it down’ doesn’t look logical – if you are trying to get as much damage as you can, get extra 6% every time (and much more on 2a) instead of 5% chance of decrease cooldown on 1 of 2 skills…
Royal Guard is not a made for CB because of the passive “Infernal Resilience”. Many other champions can easily out perform Royal Guard in CB.
Royal Guards kit is designed for high HP dungeons such as Dragon 20 & Spider 20. Using Flawless Execution you can pass the 1 million damage in a single hit of his A2.
Follow Ayumilove’s advide.
I see your point that Flawless Execution might do more damage than Warmaster or Giant Slayer. As you said Flawless Execution offers a flat damage bonus of 20% on 100% crit, while Warmaster is way more unreliable and capped for Clan Boss. That said I still think that Warmaster is the better choice here, because you’ll also have to keep the way to get these masteries in mind. For ‘Warmaster’ this is ‘Methodical’ a 10% dmg bonus for your default attack and ‘Bring it down’ a permanent 6% damage increase for Clan Boss. ‘Flawless Execution’ on the other hand has you stuck with way inferior choices (‘Blood Shield’ and ‘Cycle of Violence’ in your example masteries will never proc on CB). When looking at the whole tree I just think Warmaster will be the better choice if you’re just looking for a CB champion.
@Tallon feiss ign minez: Royal Guard A3 (Ability 2 Skill) damage scales based on Enemy MAX HP which is similar to Warmaster and Giant Slayer. Using Flawless Execution will increase that damage further. In addition, Warmaster and Giant Slayer is not guaranteed to work 100% everytime. Flawless Execution Mastery synergizes with champions that are equipped to 100% Critical Rate, and both of these will outperform both Warmaster and Giant Slayer in terms of damage output. This applies to all Champion’s skill that deals damage based on Enemy MAX HP.
Flawless Execution will perform lesser damage towards Clan Boss as he has this Passive Skill called “Infernal Resilience” which basically caps the skill damage of your champions which includes Poison debuff, HP Burn debuff and Enemy MAX HP damage. Here is the skill detail “Decreases the damage the Demon Lord receives from [HP Burn] and [Poison] debuffs, as well as Skills that inflict damage based on enemy MAX HP. Immune to [Stun], [Freeze], [Sleep] and [Decrease SPD] debuffs, as well as Turn Meter reduction effects and HP exchange effects”.
In short, damage is already capped on Clan Boss and the workaround to this issue is to trigger as many high damaging Enemy MAX HP. This is the reason end-game Clan Boss team setup they rely much more on HP Burn, Poison and multi-hit champions using Warmaster and Giant Slayer, and further boost the damage output with Counter Attack buff.
Why flawless instead of proc wm? I ask because with current masteries takedow is hitting for 175k on brutal and proking wm for another 60ish k. Avg about 230k would 20% more crit dmg make that big a diff?
@Chris Ledlow: It’s recommended to get Flawless Execution for Royal Guard as his main skill highlight is based on Enemy Max HP. When this combined with high critical damage, Royal Guard can inflict damage above 100K
Masteries which one is it Warmaster or flawless execution?