Royal Guard | HE-EAM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Royal Guard Skill Mastery Equip Guide

Raid Shadow Royal Guard Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Overview

FACTION: High Elves
RARITY: Epic
ROLE: Attack
AFFINITY: Magic
USABILITY: Mid-Late Game
TOMES: 12 (A2)

Total Stats (6★)

Health Points (HP): 15,030
Attack (ATK): 1,531
Defense (DEF): 771
Speed (SPD): 93
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 60%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 10

Grinding

★★★★✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★★ Clan Boss
★★★★✰ Faction Wars

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★✰✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★✰✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

✰✰✰✰✰ Magma Dragon
✰✰✰✰✰ Nether Spider
✰✰✰✰✰ Frost Spider
✰✰✰✰✰ Scarab King

Royal Guard Skills

Razor Blade [ATK]
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 3.3 ATK

Takedown [ATK][Enemy MAX HP] (Cooldown: 4 turns)
Attacks all enemies. Damage increases according to enemy MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 2 ATK + 0.1 ENEMY MAX HP

Hamstring [ATK] (Cooldown: 5 turns)
Attacks 4 times at random. Each hit has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 60% chance of decreasing the target’s Turn Meter by 25%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Multiplier: 1.5 ATK

Aura
Increases Ally ATK in Dungeons by 35%.

Royal Guard Equipment Guide

Equipment Set for All Battles
2 Critical Damage Set, 1 Speed Set
1 Savage Set, 1 Speed Set
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Royal Guard Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Royal Guard Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Ruthless Ambush
  6. Cycle of Violence
  7. Kill Streak
  8. Stoked to Fury
  9. Flawless Execution

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Swarm Smiter
  4. Lore of Steel
  5. Evil Eye
  6. Master Hexer

Royal Guard Videos

Raid Shadow Legends Royal Guard Champion Guide by ASH

Raid Shadow Legends Royal Guard Champion Guide by Chofly

Raid Shadow Legends Royal Guard Champion Guide by Frammshamm

Raid Shadow Legends Royal Guard Champion Guide by Kire Mobile

Raid Shadow Legends Royal Guard Champion Guide by StewGaming

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43 thoughts on “Royal Guard | HE-EAM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Punx

    I use him in doom tower (normal) all the time. For levels where his affinity is weak against, I will sub in either Yannica or Coldheart in his place. With the right support team he can really speed the runs up because of his A2. The support he needs is an aoe def down (serris, tayrel etc) to just about one-shot the whole group, and also reviver or shield/ally protect/def up/atk up/etc as he quickly dies if targeted.

  2. JerichoEU

    Is this champ viable in Doom Tower?

  3. ArcticF0X

    I love this champion, I have maxed him out, and I think he really should be in the S-Tier. However I would have to suggest revising from 5-star to 4-star on Ice Golem. He has a positive affinity and good Dungeon aura, clears the waves in record time BUT… if he uses Takedown on the boss with both minions alive, it can trigger Frigid Vengeance with 100% ignore defence (50% for each minion). This can easily wipe a team of 50k HP champions in a single shot. Some kind of mitigation would be required (Unkillable setup or Block Revive kills of the minions)… but I think the potential for these backfires should reduce his rating. I found it happening once every 4-5 runs on Ice Golem 20, which is a waste of 16 energy. Switched to Coldheart and she does much better, using Heartseeker on the minions first then only on the boss after they are dead. Thanks.