RAID: Shadow Legends Guide

RAID: Shadow Legends is a turn-based, fantasy-themed, role-playing gacha game, which can be played on mobile, PC and MAC. Players will need to assemble a team of champions to battle against the enemy. There are 12 Campaign Stages, 4 Dungeon Keeps to farm potions for ascension (Void, Force, Magic, Affinity) and 4 Dungeon Bosses (Fire Knight’s Castle, Spider’s Den, Ice Golem’s Peak, Dragon’s Lair) to farm powerful equipment, Minotaur’s Labyrinth is another dungeon where you farm masteries for champions to gained new passive skills based on your build preference, and Clan Boss that you can earn daily rewards. There are 6 Clan Boss difficulties (Easy, Normal, Hard, Brutal, Nightmare and Ultra Nightmare), each higher difficulty grants better reward drops. The Campaign Stages are divided into 4 parts (Normal, Hard, Brutal, Nightmare). Players will need to clear Campaign stage to move on to the next stage. In addition, there is Arena where you can battle against other player team champion setup to earn medals (Bronze, Silver, Gold) which are used to boost your overall champion’s stats via the Great Hall. There are over 400 champions in the game that are divided into 4 Affinities (Magic, Void, Spirit, Force). Magic is strong against Spirit, Spirit is strong against Force, Force is strong against Magic. Void is neutral, it has no strengths nor weaknesses.

RAID: Shadow Legends Index

Getting Started

Top 10 Do’s and Don’ts for Beginners
Frequently Asked Questions
Artifact Stats Substats Guide
Artifacts Sets Guide
Mastery Guide
Buffs and Debuffs Guide
Progress Missions

Useful Guides

Champion Fusion Guide
Champion Leveling Guide
Tournament and Event Guide
Campaign XP Silver Table
List of Champions by Affinity
List of Champions by Faction
List of Champions by Rarity
List of Champions by Role
List of Offer Packs Guide
List of Patch Notes

Champion Ranking by Areas

Champion Ranking Overview
Arena Defense
Arena Offense
Campaign
Clan Boss
Dragon’s Lair
Fire Knight’s Castle
Ice Golem’s Peak
Minotaur’s Labyrinth
Spider’s Den
Force Keep
Magic Keep
Spirit Keep
Void Keep

RAID: Shadow Legends Skills

Ability

AoE Attack
Extra Hit
Multiple Attack

Aura

Accuracy (ACC)
Attack (ATK)
Critical Rate (C.RATE)
Defense (DEF)
Health Points (HP)
Resistance (RESIST)
Speed (SPD)

Instant

Ally Join Attack
Decrease Buff Duration
Decrease MAX HP
Decrease Skill Cooldown
Decrease Turn Meter
Damage by Enemy MAX HP
Equalize HP
Exchange HP
Extra Turn
Heal
Ignore Block Damage
Ignore Defense
Ignore Shield
Increase Buff Duration
Increase Damage by MAX HP
Increase Debuff Duration
Increase Skill Cooldown
Increase Turn Meter
Put Skill on Cooldown
Remove Buff
Remove Debuff
Reset Skill Cooldown
Revive
Self Heal
Steal Buff

Passive

Partner Skill
Unlock Secret Skill

Buff

Ally Protection
Block Damage
Block Debuff
Continuous Heal
Counterattack
Increase Attack
Increase Accuracy
Increase Critical Rate
Increase Critical Damage
Increase Defense
Increase Speed
Reflect Damage
Revive on Death
Shield
Strengthen
Unkillable
Veil

Debuff

Block Buff
Block Cooldown Skill
Block Revive
Bomb
Decrease Accuracy
Decrease Attack
Decrease Critical Damage
Decrease Critical Rate
Decrease Defense
Decrease Speed
Fear
Freeze
Heal Reduction
HP Burn
Leech
Poison
Poison Sensitivity
Provoke
Sleep
Spread Debuff
Stun
Weaken

RAID Top 10 Do’s and Don’ts for Beginners

By following the guidelines below, you will avoid making most of the common mistakes that beginners made.

Do’s

  1. Do dailies to earn the rewards.
  2. Invest in upgrading the champion’s equipment who can farm stages to level up your food
  3. Purchase the Gem Mine to earn gems to unlock Sparring Pit upgrades and Market slots.
  4. Get a 6 Star Champion as early as possible as it will help you greatly in all battles!

Don’ts

  1. Don’t ever sacrifice your Void, Epic and Legendary champions unless there’s really a good reason for it such as leveling up Skills on a Champion you have duplicates of. Reason being, it’s difficult to get Void, Epics and Legendaries every day. In addition, that Champion might be useful for a particular challenge you’ll find yourself struggling at some point.
  2. Don’t invest heavily into your Common and Uncommon Champions early in the game. They generally won’t be able to perform as well as you need them to be. However, there are some exceptions to specific champions such as Outlaw Monk and Saurus.
  3. Do not keep energy overcapped when possible as this prevents energy from regenerating.
  4. Do not take certain rewards right away like Double XP, Energy Refill, Etc.
  5. Do not fight arena teams you are pretty sure you will lose
  6. Do not fight the wrong difficulty clan bosses to avoid wasting keys

How to progress in Raid Shadow Legends?

  1. Equip your starting champion with LifeSteal set and Speed Set for better survivability.
  2. Get this champion to 6* and level up to Level 60 so he can help you clear all Campaign modes and farm Champion fodders.
  3. Get the basic masteries all level up to help boost this champion efficiency in clearing maps.
  4. Repeat Step 1-3 for 2 more champions who can assist you in clearing Clan Boss, Dungeon and Arena.
  5. With 3 6* Level 60 champions, start clearing Minotaur Stage 13 to get Giant Slayer or Warmaster mastery.
  6. Once you have done this, you can deal high damage to bosses in Dungeon and Clan Boss to reap better rewards.
  7. Repeat Step 4-5 for the remaining 2 champions so you can perform more efficiently in Dungeon, Clan Boss and Arena.
  8. Once your 5 core champions is made, you can blaze through all the content in-game in less than 2 months.
  9. All of this process will take approximately less than 6 months to complete as a F2P (Free to Play Player)
  10. It will be even faster for P2W (Pay 2 Win Players) who can spend the cash to progress faster in-game.

RAID Shadow Legends Frequently Asked Questions (FAQ)

What’s the best starting champion?

  1. Kael (Clan Boss, Campaign farmer, AoE Attacker) ~ Highly Recommended
  2. Athel (Clan Boss, Campaign farmer, AoE Attacker)
  3. Elhain (Clan Boss, Campaign Farmer, AoE Attacker)
  4. Galek (Fast Single Attacker) ~ Not Recommended

What are the 1* or 2* Champions worth keeping?

  1. For Clan Boss: Outlaw Monk
  2. For Spirit Keep Dungeon: Dervish
  3. For Force Keep Dungeon: Spiritwalker
  4. For Magic Keep Dungeon: Skinner (Remove Buff)
  5. Spider’s Den Dungeon: Armiger
  6. Ice Golem’s Peak Dungeon: Armiger
  7. All Purpose Attacker: Saurus, Shieldguard, Sister Militant, Sniper

What are the best farmable Rare champions?

  1. Diabolist (Great in speeding up team members and increase turn meter)
  2. Executioner (For Campaign Farming and Arena Defense.)
  3. Templar
  4. Valerie (For Arena Defense)
  5. Rocktooth (For Spirit Keep Dungeon. Apply Healing Reduction debuff against high healing enemies.)
  6. Warmaiden (For Force Keep Dungeon. Apply Decrease Defense debuff against high defense enemies.)
  7. Spirithost (For Arena Offense. Apply Increase Attack Buff and allow allies to begin their turns first before enemies.)

What are the best Arena champions for F2P (Free to Play) players?

  1. High Khatun (Speed Aura, Increase Speed. 1st champion to start turn)
  2. Spirithost (Speed Aura, Increase Attack Buff. 1st champion to start turn)
  3. Warmaiden (Decrease Defense. 2nd champion to start turn)
  4. Athel, Kael (Starter Champion. Attacker. 3rd/4th champion to start turn)
  5. Berserker (Attacker. 3rd/4th champion to start turn)
  6. Relickeeper (Attacker. 3rd/4th champion to finish up remaining enemies)

What are the best champion for campaign farming?

  1. Sacred Shard: Queen Eva, Big ‘Un
  2. Void Shard: Bellower
  3. Ancient Shard / Starter Champion: Athel, Elhain, Kael
  4. Mystery Shard: Saurus, Shieldguard

What are the best Healer Champion in RAID: Shadow Legends?

  1. Apothecary
  2. Bad-el-Kazar
  3. Doompriest
  4. Steelskull
  5. Vrask
  6. Zelotah

Does getting 3 Stars in Campaign rewards better artifacts?

No. The quality of rewards remains the same regardless of the stars earned at end of level.

Do aura stat increases effect total or base stat?

Aura stat only applies to the Champion’s base stat. This same applies for stat% from equipment, skill, mastery and Great Hall bonuses.

What are the recommended speed for Clan Boss Counter Attack Team setup?

Brutal (160 Speed) = Team Speed = 161~169 / 171~179
Nightmare (170 Speed) = Team Speed 171~179
Ultra Nightmare (190 Speed) = Team Speed 191~199

Clan Boss Recommended Stats

Clan Boss Difficulty

Ultra Nightmare
Nightmare
Brutal
Hard
Normal
Easy

Clan Boss Speed

190
170
160
140
120
90

Req. Accuracy

220
170
140
70
50
20

Req. Defense

3500
3000
2700
2400
2100
180

What makes you a whale? (Spending Tier List)

F2P (Free to Play): Spent $0
Amoeba: One Time Transaction on an Excellent Offer (e.g. Black Friday)
Mino: Spent between $1~30 per month
Bass: Spent between $30~100 per month
Dolphin: Spent between $100~300 per month
G Squid: Spent between $300~500 per month
Whale: Spent between $500~2000 per month
Kraken: Spent between $2000~5000 per month
Cthulhu: Spent above $5000 per month

What other tools that we can use for RAID Shadow Legends?

RAID: Shadow Legends PC Auto Clicker
www.gameronion.com – Champion Database
raid-codex.com – Champion Database
raidbro.com – Champion Mastery
raidlegendscalculator.iambeef.com – Champion Draw Simulator
RAID Tier List by Chofly Mobile
RAID Tier List by Player Testing

Who are creating videos on RAID: Shadow Legends on Youtube?

English

AliAlPlays
Bionick Gaming
Branden Hubler
Chofly Mobile
Chronus Fallz
Cold Brew Gaming
Darth Microtransaction
DownTown Sensations
Fice Gaming
Hell Hades
JGigs
Kizzle
MurderInc Raid
Raid Rush
SALT
Sir Jaxo
StewGaming

Russian

n1cartman
NightlissTV
Валентин Томашевский
Дядя О.
jester 5500
Капитан Пёсик
Verdan
Шериф

Champion Affinity Guide

RAID: Shadow Legends Index
Weak Affinity Neutral Affinity Strong Affinity
-20% Damage
-15% C.RATE
+35% Weak Hit Chance
0% Strong Hit Chance
0% Weak Hit Chance
No Penalties or Advantages
+15% C.RATE
+30% Strong Hit Chance
Weak Hit Normal Hit Strong Hit
-30% Damage
Cannot apply Debuffs
No Penalties or Advantages +30% Damage

RAID Shadow Legends Dungeon Guide

Arcane Keep (White)

Sir Gallaroth Arcane Guardian Skills

  • Wind Slash: Attacks all enemies. Inflicts 75% more damage against targets who have no active buffs.
  • Last Stand (Cooldown 4 turns): Places 60% [Increase DEF] buff and a 30% [Increase SPD] buff on this Champion for 2 turns.
  • Almighty Immunity [Passive]: Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
  • Minions: (Left) AoE Decrease Attack, (Right): AoE Remove Buff

How to Win?

  • Use Champions that can apply buff to avoid receiving extra damage from guardian attacks.
  • Use champions who can apply Increase Speed and Increase Turn Meter buff, so your champions can defeat him quickly.

RAID Shadow Legends Equipment Guide

Item Stats
Weapon Primary: ATK+
Secondary: HP+%, ATK%, SPD, C.RATE, C.DMG, RES, ACC
Helmet Primary: HP+
Secondary: HP%, ATK+%, DEF+%, SPD, C.RATE, C.DMG, RES, ACC
Shield Primary: DEF+
Secondary: HP+%, DEF%, SPD, C.RATE, C.DMG, RES, ACC
Gauntlets Primary: HP+%, ATK+%, DEF+%, C.RATE, C.DMG
Secondary: HP+%, ATK+%, DEF+%, C.RATE, C.DMG, ACC, RES, SPD
Chestplate Primary: HP+%, ATK+%, DEF+%, ACC, RES
Secondary: HP+%, ATK+%, DEF+%, ACC, RES, C.RATE, C.DMG, SPD
Boots Primary: HP+%, ATK+%, DEF+%, SPD
Secondary: HP+%, ATK+%, DEF+%, SPD, C.RATE, C.DMG, ACC, RES
Ring Primary: HP+, ATK+, DEF+
Secondary: HP+%, ATK+%, DEF+%
Amulet Primary: HP+, ATK+, DEF+, C.DMG
Secondary: HP+, ATK+, DEF+, ACC, RES, C.DMG
Banner Primary: HP+, ATK+, DEF+, ACC, RES
Secondary: HP+%, ATK+%, DEF+%, SPD

RAID Shadow Legends Mastery Guide

  1. Mastery scrolls are obtained by farming in Minotaur’s Labyrinth Dungeon.
  2. Each champion can receive a maximum of 100 Basic Scrolls (5 Masteries), 600 Advanced Scrolls (6 Masteries) and 950 Divine Scrolls (4 Masteries).
  3. Divine Scrolls can be obtained upon receiving all of the champion’s Advanced Scrolls.
  4. Advanced Scrolls can be obtained after receiving all of the champion’s Basic Scrolls.
  5. You can reset your masteries free once. After that, it will costs 150 gems per reset.
  6. If you are early-mid game player, it’s worth investing 800 gems to fully max a Champion’s mastery. This investment should only be applied to a Level 60 Champion who you are going to use in all areas. This will help you boost your game progress significantly! Once you have at least 2 Champions with full masteries, you can start speed farming tomes in Minotaur’s Labryinth for your remaining champions!
  7. It’s recommended to get a solid team of at least Level 50 champions before attempting this dungeon Stage 11~15 for best energy to scroll reward ratio.

Raid Shadow Legends Mastery Guide

Offense Masteries

Icon Tier 1 Offense Mastery Description
Keen Strike

Blade Disciple:

+75 Attack. This mastery is outclassed by Deadly Precision. This mastery should only be taken on champions that has guaranteed criticals or requires pure attack (e.g. bomb debuff champion).

Deadly Precision

Deadly Precision:

+5% Critical Rate. Commonly used by 99% of the champions and benefits significantly for those who are in the Attack role. This mastery is usually paired with Keen Strike to gain a 3% damage boost on average.

Icon Tier 2 Offense Mastery Description
Heart of Glory

Heart of Glory

+5% damage when attacking with full health. Useful in Arena to increase champion’s initial damage burst when they are starting their turn with full health OR champions who can be consistently be at full health from healing skills or equipped with Lifesteal Set.

Keen Strike

Keen Strike

+10% critical damage. Best offense mastery as it significantly boost damage when comboed with decent Critical Rate.

Shield Breaker

Shield Breaker

+25% damage to targets with a [Shield] buff. Useful against Shield champions in Arena (PvP) and Magic Keep Dungeon boss. Extra damage only applies to enemies shield and not their HP.

Grim Resolve

Grim Resolve

+5% damage when attacking with 50% HP or less. Excellent for long battles and synergizes well with Lifesteal Set or Life Drinker mastery.

Icon Tier 3 Offense Mastery Description
Single Out

Single Out

Increases damage inflicted to targets with less than 40% hp by 8%. This is great against bosses such as Clan Boss with less than 40% HP.

Life Drinker

Life Drinker

Heals by 5% of damage inflicted when attacking with 50% HP or less. This synergizes well with Warmaster and Giant Slayer since you can inflict high damage and heal amount of HP simultaneously.

Whirlwind of Death

Whirlwind of Death

Increases speed by 6 for each enemy you have killed, stacks across rounds in a battle, to a maximum of 18 speed. This mastery should only be taken by the attacker champion who usually do all the killing. Whirlwind of Death effect does not apply to Spiderlings from Spider’s Den Dungeon.

Ruthless Ambush

Ruthless Ambush

Increases damage inflicted by 8% for the first hit on each enemy. Useful in Arena and Attacker champions who can guarantee a kill in the first hit.

Icon Tier 4 Offense Mastery Description
Bring It Down

Bring It Down

Increases damage inflicted by 6% when attacking targets with higher max hp. Best mastery for wearing down boss HP or against enemy’s champions who has large amount of HP.

Wrath of the Slain

Wrath of the Slain

increases damage by 5% for each dead ally, up to 10%. An excellent mastery for farmer champion when leveling up champion fodder. Also great for Defense or HP Champions who is usuallyt the last person standing in battle.

Cycle of Violence

Cycle of Violence

Has a 30% chance of decreasing the cooldown of a random skill by 1 turn if the damage inflicted by a skill exceeds 30% of the target’s max HP. Occurs once per turn. This mastery is usually taken by Attack Type champion who can perform high damage burst against champions who are weaker than them or who are pre-weaken by debuff from asssiting ally champion.

Opportunist

Opportunist

Increases damage inflicted to targets with [Stun], [Sleep], or [Freeze] debuffs by 12%. Useless against Dungeon bosses and Clan Boss as they are immune to these debuffs. Useful in Arena only. Dungeon bosses and Clan Boss are immune to stun, sleep, freeze and provoke.

Icon Tier 5 Offense Mastery Description
Methodical

Methodical

Increases the damage inflicted by this Champion’s default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%. This mastery is best for champions that is not strong enough to perform the final killing blow. It’s also highly recommended mastery used against Dungeon Bosses and Clan Boss.

Kill Streak

Kill Streak

Increases damage inflicted by 6% in arena and 3% in all other locations for each enemy killed by this Champion in Battle. Stacks across each round, up to 12%. This mastery is best for Attack Type champions that can perform multiple kills with devastating burst damage.

Blood Shield

Blood Shield

Places a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion’s MAX HP. Occurs once per turn. Blood Shield is best applied for Attacker Champions so they can survive longer in battle. Blood Shield does not trigger when killing Spiderlings in Spider’s Den Dungeon.

Stoked to Fury

Stoked to Fury

Increases damage inflicted by 4% for each debuff on this Champion. Stacks up to 12%. Not useful mastery since you will always want to prevent debuff from being inflicted on your champion through high RESIST gear and making the first killing move in Arena.

Icon Tier 6 Offense Mastery Description
Warmaster

Warmaster

Has a 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion’s MAX HP or 4% of the target’s MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit. Damage based on: [Enemy MAX HP]. Warmaster mastery is excellent for all Champions that is used for Clan Boss and any Dungeon boss since it has higher chance to deal high amount of damage compared to Giant Slayer. Warmaster proc does not count as a hit on Fire Knight Dungeon.

Helmsmasher

Helmsmasher

Has a 50% chance to ignore 25% of your targets DEF. For skills that ignore DEF, this 25% is in addition to the amount ignored by the Skill. Helmsmasher mastery is great against high defense Champions in Arena and Dungeons.

Giant Slayer

Giant Slayer

Has a 30% chance of inflicting bonus damage when attacking. Bonus Damage is equal to 5% of the target’s MAX HP or 2% of the Boss’ MAX HP. Bonus damage can occur on each hit of a Skill, but does not counter as an extra hit. Damage based on: [Enemy Max HP]. Giant Slayer mastery is an excellent for Champions that can perform multiple hits on both their default and other abilities such as Coldheart. Giant Slayer proc does not count as a hit on Fire Knight Dungeon.

Flawless Execution

Flawless Execution

Critical Damage +20%. This is the mastery you take on anyone not getting Giant Slayer and Warmaster. It’s best to use on Champions that does burst damage in Arena.

Defense Masteries

Icon Tier 1 Defense Mastery Description
Tough Skin

Tough Skin

Defense + 75.

Defiant

Defiant

Resistance + 10. This mastery is recommended for Champions who you would want to build with high resist or to unlock the nearby Defense Masteries such as Improved Parry.

Icon Tier 2 Defense Mastery Description
Blastproof

Blastproof

Decreases damage from AoE attacks by 5%.

Rejuvenation

Rejuvenation

Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5%. Enhances the healing effect for Champions equipped with Lifesteal Set.

Mighty Endurance

Mighty Endurance

Decreases the damage received by 10% if this Champion has [Stun], [Sleep], or [Freeze] debuffs.

Improved Parry

Improved Parry

Decreases damage received by this Champion by 8% when this Champion is hit with a critical hit.

Icon Tier 3 Defense Mastery Description
Shadow Heal

Shadow Heal

Heals this Champion by 6% of their MAX HP each time an enemy is healed. Occurs once per turn. This is commonly taken by HP and Defense champions so they can heal quickly in battle whenever their opponent heals themselves via direct healing skill, Lifesteal Set and Continuous Heal buff. Excellent for Arena battles.

Resurgent

Resurgent

Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy skill.

Bloodthirst

Bloodthirst

Heals this Champion by 10% of their max HP when they kill an enemy target. Cooldown: 1 turn. Bloodthirst does not trigger when killing Spiderlings in Spider’s Den Dungeon.

Wisdom of Battle

Wisdom of Battle

Has a 30% chance of placing a [Block Debuffs] buff on this Champion for 1 turn when [Stun], [Sleep] or [Freeze] debuffs expire on this Champion.

Icon Tier 4 Defense Mastery Description
Solidarity

Solidarity

Increases Ally Resist by 5 for each buff placed on them by this Champion.

Delay Death

Delay Death

Reduces the damage this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy, Damage reduction stacks up to 6% for each enemy.

Harvest Despair

Harvest Despair

Has a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun], [Sleep], or [Freeze] debuffs.

Stubbornness

Stubbornness

Increases RESIST by 10 for each debuff on this champion, Stacks up to 30.

Icon Tier 5 Defense Mastery Description
Selfless Defender

Selfless Defender

Decreases the damage an ally received from the first enemy hit in each round by 20%. This Champion will receive that damage instead.

Cycle of Revenge

Cycle of Revenge

Has a 50% chance of increasing the Turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single skill.

Retribution

Retribution

Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy skill.

Deterrence

Deterrence

Has a 20% chance to counterattack an enemy when they apply a [Stun], [Sleep], or [Freeze] debuff on an ally.

Icon Tier 6 Defense Mastery Description
Iron Skin

Iron Skin

Def + 200.

Bulwark

Bulwark

Decreases the damage all allies receive by 5%. This Champion will receive that damage instead.

Fearsome Presence

Fearsome Presence

Increases the chance of placing a [Stun], [Sleep], [Freeze] or [Provoke] debuff from Skills or Artifacts by 5%.

Unshakeable

Unshakeable

Resist + 50.

Support Masteries

Icon Tier 1 Support Mastery Description
Steadfast

Steadfast

Max HP + 810. This mastery is recommended for Support Champions who heals or cast shield based on their HP (Hit Points aka Health). Also, it’s recommended for Champion’s who does not provide any sort of debuff skills to the battle, but has skills to support in terms of healing, removing debuff or reviving fallen allies.

Pinpoint Accuracy

Pinpoint Accuracy

Acc + 10. This mastery is highly recommended for Champions who inflicts debuff. The more Accuracy stat a Champion has, the lower the chances it will be resisted by the enemy, allowing the debuff to be applied on them.

Icon Tier 2 Support Mastery Description
Lay on Hands

Lay on Hands

Increases the value of heals this Champion casts by 5%. Excellent for Healing champions. This mastery does not increases the effectiveness of Healing Buffs such as Continous Healing buff.

Shieldbearer

Shieldbearer

Increases the value of [Shield] buffs this Champion casts by 5%. Excellent for Shield champions. The value it increases is multiplicative and not additive. Assuming your Champion casts a Shield buff on allies that equals to their 20% MAX HP, it’s basically 5% of 20% which is 21% in total.

Exalt in Death

Exalt in Death

Heals this Champion by 10% of their Max HP the first time an enemy is killed in each round. Similarly to Defense Tier 3 Mastery but does not require your champion to land a killing blow once per round. Great for Campaign solo farming champion. This mastery is not useful in battles that has only 1 battle round such as Spider’s Den Dungeon and Arena.

Charged Focus

Charged Focus

Increases ACC by 20 when this Champion has no skills on Cooldown. Generally worth taking for debuff champions. It gets even better for champions who only has 1 cooldown skill such as Outlaw Monk.

Icon Tier 3 Support Mastery Description
Healing Savior

Healing Savior

Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 10% if the target ally has 40% HP or less. Excellent for Healing and Shield champions. This mastery does not increases the effectiveness of Healing Buffs such as Continous Healing buff.

Rapid Response

Rapid Response

Has a 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff.

Swarm Smiter

Swarm Smiter

Increases Acc by 4 for each enemy alive. Stacks up to 16. Great for arena, decent elsewhere. Even on clan boss, this is a free 4 accuracy. Good if you have debuffs.

Arcane Celerity

Arcane Celerity

Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires. If the enemy champion has a debuff and he/she is defeated before the debuff expires or removed, Arcane Celerity will not be triggered. In addition, Arcane Celerity effect will not be triggered for permanent debuff such as Block Revive as it stays on dead champions. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff. It is also recommended not to take Arcane Celerity mastery if the champion is capable of putting non-stackable debuff 100% uptime. With 100% uptime, the debuff will not expire on enemy, therefore rendering this mastery useless. The only stackable debuff in the game is Poison debuff.

Icon Tier 4 Support Mastery Description
Merciful Aid

Merciful Aid

Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 15% if the target ally has [Stun], [Sleep], or [Freeze] debuffs.

Cycle of Magic

Cycle of Magic

Has a 5% chance of decreasing the cooldown of a random skill by 1 turn at the start of every turn.

Lore of Steel

Lore of Steel

Increases the Set Bonuses of Basic Artifact Sets by 15%. This increase is multiplicative, not additive. The bonus is only applicable to Set effect that applies boost to your Champion’s stat. For example, if you equipped your Champion with 1 Divine Speed Set that grants 12% Speed Bonus and 15% Shield of Champion’s MAX HP, the Lore of Steel 15% is applied to the 12% Speed Bonus only which is equivalent to 12 x 1.15 = 13.8% but Shield will remain as 15%. This restriction is also applied to other special sets such as Freeze, Stun, Retaliation, etc which Lore of Steel will not boost its success rate for it to occur more frequently.

Evil Eye

Evil Eye

Decreases the target’s Turn Meter when this Champion hits target for the first time with the default skill. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Do take note that this effect will still apply regardless your Champion uses the other special abilities first before their default skill. This is very useful especially for single-target A1 (first ability) attacker Champions compared to AoE (Area of Effect) attacker Champions since it decreases enemies Turn Meter much more. A must have for Champions that are specialized for Arena. Evil Eye does not work on some bosses such as Clan Boss.

Icon Tier 5 Support Mastery Description
Lasting Gifts

Lasting Gifts

has a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Block Damage], [Unkillable] or [Revive on Death] buffs. Useful for most support Champions.

Spirit Haste

Spirit Haste

Increases SPD by 8 for each dead ally. Stacks up to 24. This is a unique skill specialized for farmer, tankers or Champions who can revive dead allies in battle.

Sniper

Sniper

Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun], [Sleep], [Freeze] or [Provoke] debuffs. Useful for Champions that are equipped with debuff equipment such as Toxic Set (Poison) and Cursed Set (Healing Reduction) or improve the success rate of debuff skills other than Crowd Control skills. To determine whether Sniper mastery works on a particular skill is to look at the skill upgrade description. If the skill upgrade displays Buff/Debuff Chance +x% per skill level up, Sniper Mastery effect applies. There is an exception to certain skills such as Sniper Mastery does not work with Increase Debuff Duration, Remove Buff, Steal Buff or any skills that does not show a Debuff icon on enemies.

Master Hexer

Master Hexer

Has a 30% chance to extend the duration of any debuff cast by this Champion by 1 turn. It will not extend [Stun], [Sleep], [Freeze] or [Provoke] debuffs. This mastery is suitable for Champions that can apply DoTs (Damage over Time) such as Poison and HP Burn or debuffs that decreases enemy performance such as Decrease Attack, Decrease Defense, Decrease Speed, Weaken. Master Hexer does not apply any effect on Debuff Extensions aka Increase Debuff Duration.

Icon Tier 6 Support Mastery Description
Elixir of Life

Elixir of Life

Max HP + 3000. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars who heals or cast shield on allies based on their HP (Hit Points aka Health).

Timely Intervention

Timely Intervention

Increases this Champions’ Turn Meter by 20% whenever an ally hero drops below 25% HP. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Turn Meter whenever an ally HP drops at critical level or zero, therefore, enable him/her to take his turn to perform healing or revive dead allies.

Oppressor

Oppressor

Increases the Turn Meter fill rate by 2.5% for each active debuff cast by the Champion. Stacks up to 10%. This mastery is not recommended for any champion’s as it depends on the enemies speed to boost the debuff caster champion’s Turn Meter. If the enemy who has the debuff has a low speed, you will not reap any Turn Meter boost benefits from the enemy. Additionally, the Turn Meter boost is very little to make any differences to the caster.

Eagle Eye

Eagle Eye

Accuracy +50. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Accuracy to inflicts debuff on enemies especially the one’s possessing high resist stat to either crowd control them or enable the next team member to perform the killing blow.

Raid Shadow Legends List of Buffs and Debuffs

Buffs

  1. Ally Protection: The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.
  2. Block Damage: Makes the Champion immune to all forms of damage.
  3. Block Debuffs: While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal.
  4. Continuous Heal: Heals the target Champion by 7.5/15% of their MAX HP at the beginning of their Turn.
  5. Counterattack: When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. If the Champion who has Counterattack buff and has default skill that grants Extra Turn upon killing an enemy (e.g. Relickeeper), that Champion will not gain Extra Turn during the Counterattack session.
  6. Increase ATK: Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 25/50%
  7. Increase C.RATE: Increases the Champion’s C.RATE by 15/30%
  8. Increase DEF: Increases the Champion’s Battle DEF by 30/60%
  9. Increase SPD: Increases the Champion’s Battle SPD by 15/30%
  10. Reflect Damage: Any Champion attack a target with this buff will sustain 15/30% of the damage they inflicted with the attack.
  11. Revive On Death: If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter.
  12. Shield: The Champion’s HP bar is reinforced for X Turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.
  13. Unkillable: The Champion with this buff cannot fall below 1 HP for the entirety of its duration.
  14. Veil: Champions under [Veil] buffs are unable to be targeted by the enemy team. However, Champions under [Veil] can still be hit with AoE attacks or attacks that hit random enemies. Champions will lose their [Veil] buff when they attack an enemy Champion. However, Champions under [Veil] can use Skills that do no damage to the enemy without losing the buff — like buffing their own team, or applying debuffs to the enemy team with Skills that don’t deal damage. If all Champions on a team are under either [Veil] or [Perfect Veil] buffs, it will be ineffective. The enemy team will be able to target each Champion directly as if no [Veil] buffs were present. If only one Champion remains on a team, and they are under either a [Veil] or [Perfect Veil] buff, it will be ineffective. The enemy team will be able to target the Champion directly as if no [Veil] buffs were present.
  15. Perfect Veil: A more powerful version of Veil which works as same as Veil except you do not lose the buff when attacking or dealing damage to an enemy Champion.
  16. Strengthen is a buff that decreases the damage inflicted on the recipient. Can decrease the damage taken by 15% or 25%.
  17. Increase ACC is a buff that increases ACC of the recipient. Can increase ACC by 25% or 50%.
  18. Increase C.DMG is a buff that increases the Critical Damage dealt to the recipient. Can increase the damage inflicted by 15% or 30%.

Debuffs

  1. Block Buffs: All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  2. Block Cooldown Skills: Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal.
  3. Block Heal: Any healing received by the Champion with this debuff is reduced by 50/100%.
  4. Bomb: When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.
  5. Decrease ACC: Reduces the Champion’s Battle ACC by 25/50%.
  6. Decrease ATK: Decreases the Champion’s Battle ATK by 25/50%
  7. Decrease DEF: Decreases the Champion’s Battle DEF by 30/60%
  8. Decrease SPD: Decreases the Champion’s Battle SPD by 15/30%
  9. Freeze: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.
  10. HP Burn: While the debuff is active and at the start of the affected Champion’s turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage.
  11. Leech: Any Champion that attacks a Champion with this debuff heals for 18% of inflicted damage.
  12. Poison: Damages the target Champion by 2,5/5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  13. Provoke: The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill.
  14. Sleep: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep].
  15. Stun: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active.
  16. Weaken: Increases damage received by the Target Champion by 15/25%.
  17. Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn.
  18. True Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.
  19. Poison Sensitivity is a debuff that increases the damage taken from the Poison debuff by the recipient. Can increase the damage taken by 25% or 50%.
  20. Decrease C.RATE is debuff that decreases the Critical Rate of the recipient. Can decrease C.Rate by 15% or 30%
  21. Decrease C.DMG is a debuff that decreases the Critical Damage inflicted by the recipient. Can decrease the damage inflicted by 15% or 30%.

Special Effects: Minotaur’s Labyrinth

  1. Rage: While active, this buff increases the damage the Minotaur deals by 400%.
  2. Dazed While active, this debuff increases the damage the Minotaur receives by 200%. The duration of this debuff cannot be increased.
  3. Hex: Minotaur’s [Tremor Stomp] Skill deals double damage to Champions with this debuff.

Raid Shadow Legends Artifact/Equipment Sets

Below you can find a list of available Artifact Sets and their Set Bonuses, along with an explanation of the mechanics, and general guidelines for use.

Basic Sets

  1. Life (2) – +15% HP. One of the simplest Artifact Sets, each completed Life Set provides the wearer with 15% extra HP on top of their Base Stats. Any Champion can benefit from extra HP, but keep an eye out for Champions that benefit specifically from more HP, such as those whose Skills are based on the Champion’s MAX HP. Once you obtained Immortal Set from Clan Boss raid, it can be used to replace Life Set as it provides HP +15% and Heals by 3% every turn.
  2. Offense (2) – +15% ATK. Useful from early game to end-game, any Champions that focus on dealing damage will benefit from an Offense Set. However, some non-standard Champions may also benefit from Offense Sets, such as hybrid Champions who heal based on their ATK. Once you obtained Cruel Set from Clan Boss raid, it can be used to replace Offense Set as it provides ATK +15% and Ignores 5% of enemy DEF.
  3. Defense (2) – +15% DEF. Primarily used to make a Champion harder to kill, a Defense Set is also incredibly strong on damage dealers whose Skills deal more damage based on their DEF.
  4. Critical Rate (2) – +12% C. RATE. Almost universally useful, this Set is particularly strong on damage dealers, and those Champions that fight against high-HP targets, such as Bosses. It’s also a useful Set for those Champions whose Skills add extra effects upon landing as critical hits.
  5. Accuracy (2) – +40 ACC. Accuracy is one of the most important Stats in the game for dealing with tricky Champions and Bosses. Equip your support Champions or debuffers with an Accuracy set to make sure they land their debuffs when it matters most.
  6. Speed (2) – +12% SPD. The higher your Champion’s Speed Stat, the quicker their turn Meter fills up. Champions with the highest Speed Stat also get the first turn in battle. Getting the first turn in battle is often the deciding factor in who wins, especially when it comes to the Arena. Going first means a Champion can debuff the enemy, buff their own team, or even take out an enemy threat entirely. Combine the importance of getting first turn with the fact that some Champions have Skills that benefit directly from extra SPD, and it’s easy to see why SPD sets are one of the most prevalent and important sets around.
  7. Resistance (2) – +40 RESIST. Particularly useful for Champions who need to avoid debuffs at all costs, such as your primary healer, cleanser, or debuffer. A Resistance Set is always a good secondary Set to complement a main Set.
  8. Crit Damage (2) – +20% C. DMG. When your damage dealers have a consistent Critical Rate, it’s time to start stacking on extra Critical Damage to increase their total damage output. It’s also a good choice for Champions whose Skills are guaranteed to crit.

Advanced Sets

  1. Lifesteal (4) – Champions with this Set heal by 30% of the damage that they deal. One of the most useful sets around for farmers, or for Champions you want to have extra self-sustain in a battle. It’s also a good set to combine with Champions whose damage increases as they lose HP, allowing them to heal significant amounts and stay in the fight longer. Lifesteal effects won’t work with damage dealt by [Poison] debuffs, nor will it work with Skills that deal damage based on the target’s MAX HP. However, if the wearer already has a Skill that heals based on the damage inflicted, both effects will apply, adding to the amount of HP recovered.
  2. Destroy (4) – This Set decreases the target’s MAX HP by 30% of the damage dealt by the wearer. This is a good Set to counter tanky Champions with good self-sustain that usually heal themselves up to high HP before you’re able to take them down. This is because when fighting against a Destroy Set, each of their heals will be worth less. When attacking with a Destroy Set, the target’s MAX HP cannot be decreased by more than 8% with each attack. The effect applies per Skill, not per hit, so multi-hit Skills accumulate and the HP destroyed is increased up to the 8% limit. Over the course of the battle, the target’s MAX HP cannot drop below 40% of the original value.
  3. Retaliation (4) – Grants the Champion a 25% chance to Counterattack when attacked by an enemy. When counterattacking, the Champion will always use their default Skill, making this a good Set for Champions whose default Skill brings something useful or unique to the table. For example, this works especially well with Champions who bring some sort of crowd control (CC) in their Skill, such as [Provoke], [Stun], or [Freeze] debuffs, as it means any Champion who attacks them risks being taken out of play for a turn. It can be used with some tankier damage dealers, but it’s not a good Set for glass cannons or other easy-to-kill attackers, as the wearer benefits from being able to take a hit from the enemy. When counterattacking, a Champion’s default Skill will inflict 75% of its standard damage.
  4. Fury (4) – +5% Damage for every 10% HP lost. Stacks up to +25%. This Set increases the damage that the wearer inflicts according to their current HP. The lower their current HP, the higher the damage. A solid Set for tankier damage dealers and bruisers, it’s made for those that can deal out significant damage, but are also strong enough to take a couple of hits. A Fury Set is an especially good pairing on Champions that have [Taunt] or [Provoke], and any others who are likely to be targeted by the enemy team. Try it in the Arena and give one of your Champion’s the extra boost they need to guarantee they take out an enemy target.
  5. Curing (4) – Increases value of Healing done by the Champion by 10%. It’s important to note that this set only applies to Healing the Champion casts. Meaning it does not stack with Artifact Sets such as Lifesteal or similar effects.
  6. Reflex (4) – Grants the Champion a 30% chance to reduce the cooldown of one of their Skills by 1 Turn. The skill whose cooldown is reduced is completely random. This Set benefits almost every Champion in the game, but is especially useful for Champions whose strongest Skills have long cooldowns. This Set is most effective on Champions who have one default Skill, one active Skill, and one passive Skill. As default Skills and most passive Skills don’t have a cooldown, it means the Champion will always reduce the cooldown of their active Skill if the effect triggers.
  7. Cursed (4) – Grants the Champion a 50% chance of applying a 50% [Heal Reduction] debuff for 1 turn when attacking. Particularly useful in the Arena when fighting against teams built around constant healing and sustain – those that try to beat your team slowly, but are difficult to kill themselves. Try equipping this Set on a Champion with multiple AoE skills to maximize its effectiveness.
  8. Toxic (4) – Grants the Champion a 50% chance of applying a 2.5% [Poison] debuff for 2 turns when attacking. Poison damage – also known as damage over time (DoT) – is fixed to the target’s MAX HP, so this Set is useful for taking down high-HP targets such as bosses. Toxic is a good set to supplement skills that already have [Poison] debuffs to double down on their effectiveness.
  9. Frost (4) – Grants the Champion a 20% chance of applying a [Freeze] debuff for 1 turn when attacked by an enemy Champion. Contrary to most other Sets, the Frost Set applies a [Freeze] debuff when the wearer is attacked by an enemy, not when the wearer attacks someone else. This means the Set is best used on Champions who are natural targets for the enemy team, such as those with [Provoke] or [Taunt] debuffs. It makes every attack from an enemy Champion a risk.
  10. Daze (4) – Grants the Champion a 25% chance of applying a [Sleep] debuff for 1 turn when attacking. Much like all crowd control debuffs, a Daze Set is useful on Champions with AoE skills. Sleep is different to other crowd control debuffs in that if a Champion under a [Sleep] debuff takes damage, they will lose the debuff. This means it’s often best to pair Champions wearing Daze Sets with others whose skills don’t do any direct damage, such as bombers.
  11. Immunity (4) – Applies a [Block Debuffs] buff on the wearer for 2 turns at the start of every Round. This is especially powerful in the Arena to make sure your Champions aren’t taken out of the game with an enemy team’s crowd control Champions, such as those with [Stun] debuffs – or even those with Turn Meter reduction. The Immunity Set adds a lot of safety to your team if you’re not sure your team is fast enough to get the first turn in battle.
  12. Avenging (4) – Grants the Champion a 30% chance to Counterattack when attacked by an enemy with a critical hit. Similar to the Retaliation Set, this set is best used on Champions with strong effects or debuffs on their default Skills. However, unlike with the Retaliation Set, Champions wearing an Avenging Set will only counterattack when hit with a critical hit.
  13. Shield (4) – Grants a [Shield] buff worth 30% of the wearer’s MAX HP to all allies for 3 turns at the start of each Round. This Set is one of the most powerful in all of Teleria, and is best equipped on Champions with high HP. It’s even better to equip multiple Champions in a team with Shield Sets, amplifying the Set’s effectiveness. If multiple Champions on the same team have Shield Sets, the value of the [Shield] buff from the Artifact Sets will stack. For example, if two Champions with 6,000 HP equip Shield Sets, the whole team will gain Shields worth 4,000 HP (2,000 + 2,000). If a Champion then uses a skill that places a [Shield] buff, the Shield from the Skill will be shown as an additional buff, and will not replace or enhance the existing [Shield] buffs.
  14. Stalwart (4) – Decreases incoming damage from AoE attacks on the wearer by 30%. This Set is potentially good as a reserve Set for your Dungeon Teams who have to deal with powerful AoE attacks from the Bosses.
  15. Frenzy (4) – The wearer’s Turn Meter will increase by 10% for every 5% HP lost from each hit of an enemy attack. This Set is incredibly useful in certain situations, such as when equipped by Champions who have a sort of recovery or “catch-up” Skill. For example, in Arena Defense – where attacking teams will usually try to weaken your Defense down with multiple AoE attacks – having your healer on a Frenzy Set will allow them to fill their Turn Meter faster than the next enemy champion’s, letting them heal your team, or even interrupt the enemy team’s turn order. The effects from this Artifact Set are measured on a per-hit basis. This means that the wearer’s Turn Meter will only increase if a single hit causes them to lose at least 5% of their HP. However, each hit can increase the Turn Meter by more than 10%. For example, if a hit deals 18% of the Champion’s HP, the Turn Meter will increase by 30%. Each hit in multi-hit Skills is counted separately. The effects of this Set won’t occur from HP lost from [Poison] debuffs, Skills that do self-damage, or other Skills that modify or balance Champion current or MAX HP.
  16. Regeneration (4) – Heals the Champion by 10% of their MAX HP at the start of their turn. This is best used on Champions who are hard to take down, but pose significant threat to the enemy team. High HP and high DEF Champions will benefit most from a regular, passive heal. Equip them with a Healing Set to maximize their potential. The heal is based on their actual MAX HP in the battle at the time, including all Great Hall Bonuses, and boosts from other sources.
  17. Stun (4) – Grants the Champion an 18% chance of applying a [Stun] debuff for 1 turn when attacking. Stun Sets are best used on Champions with multiple AoE attacks to give them the highest chances of locking down an enemy Champion. The [Stun] debuff is one of the strongest crowd control debuffs in the game, as targets with [Stun] debuffs can be attacked and targeted as normal (unlike with [Sleep] debuffs). This is especially powerful in the Arena, where every turn counts.
  18. Relentless (4) – Grants the Champion an 18% chance of getting an Extra Turn immediately after their turn. Though heavily dependent on luck, this is an extremely powerful Artifact Set, and is a good fit for almost any Champion. If you have a support Champion – such as a buffer or debuffer – you usually want them to cycle their turns and use their Skills as often as possible. No other Set gives them this ability. Combine it with Skills that also grant Extra Turns, and it becomes even more powerful, letting the wearer go multiple times and potentially heal their whole team – or even kill the enemy’s. There are countless ways to use and combine this Set with other Skills and effects – such as those that decrease Skill cooldowns – which rightfully makes it one of the most widely used Artifact Sets around. Once an Extra Turn occurs, the chance of getting consecutive Extra Turns drops by 45% each time, as follows: 18% -> 9.9% -> 5.5%, and so on.
  19. Savage (4) – Each attack from the wearer ignores 25% of the target Champion’s DEF when attacking. The total value of the attack will ignore 25% of the target’s DEF stat, greatly reducing damage mitigation from the defending Champion. This bonus stacks with other Ignore DEF Skills or effects a Champion may be benefiting from. In short, this dramatically increases the damage output of the wearer, making it an excellent Set to equip on your damage dealers – especially when trying to kill a high-DEF target.
  20. Taunting (4) – Grants the Champion a 30% chance of applying a [Provoke] debuff for 1 turn when attacking. This Set is best equipped on Champions who are made to take hits, such as those with in-built Counterattack mechanics, those who get stronger the more damage or hits they take, or simply those Champions tanky enough to take the heat from softer Champions. It provides good soft crowd control over enemy Champions. Although enemies with [Provoke] debuffs can attack, they will only be able to use their default Skills. Equipped on a Champion who counterattacks, this Set can lock down enemy Champions permanently, reapplying the [Provoke] debuff repeatedly.
  21. Cruel (2) – ATK + 15%. Ignores 5% of enemy DEF. Only available as a reward for fighting the Clan Boss (Demon Lord), the Cruel Artifact set is a mix of Offense (2) and Savage (4) Sets, both increasing the Attack power of the Champion earing it, and granting them an additional damage boost via ignoring enemy Defense.
  22. Immortal (2) – HP + 15%. Heals by 3% every turn. Only available as a reward for fighting the Clan Boss (Demon Lord), the Immortal Artifact set is a mix of Life (2) and Regenration (4) Sets. It works well for Champions that need to stay alive for as long as possible, both granting them a significant HP boost and healing them at the same time. Immortal Set effect stacks. For example, if you have 2 Immortal Set effect equip on the Champion, he/she will receive HP +30% and heals 6% every turn.
  23. Divine Life (2) – HP + 15%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Life Set offers excellent survivability. Just like the Shield Set, the effect resets at the start of each Round.
  24. Divine Offense (2) – ATK + 15%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Offense Set would be an excellent choice for any Attacker or other Champions that require a lot of ATK at the cost of DEF or HP. The Shield buff will allow them to survive longer and get into the fray, where they are most useful.
  25. Divine Critical Rate (2) – C.Rate + 12%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Critical Rate Set offers the same benefits as Divine Offense, but, in general. presents a perfect choice to any Champion that needs higher C.Rate.
  26. Divine Speed (2) – SPD + 12%. +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Speed Set allows the best two worlds – increased Speed and Shield that gives your Champions the means to survive for longer.
  27. Swift Parry Set (4) – SPD +18%. C.DMG +30%. 50% chance to get Unkillable for 1 turn when hit with a fatal hit.
  28. Deflection Set (4) – HP +20%. DEF +20%. 25% chance to deflect 1 debuff onto the attacker when a debuff is placed on the wearer.

Raid Shadow Legends Progress Missions

Type Mission Part 1/4: Objective & Rewards
Campaign Clear Stage 7 of Kaerok Castle on Normal
Reward: 1 XP 1 Day, 5K Silver
Artifact Equip a Rare ATK type Champion with 6 Offense Artifacts
Reward: 5K Silver
Artifact Equip a Rare ATK type Champion with 6 Offense Artifacts of Level 4 or higher
Reward: 50 Energy, 5K Silver
Campaign Clear Stage 7 of Sewers of Arnoc on Normal
Reward: 7.5K Silver, 10 Gems
Artifact Equip a Rare Support type Champion with 6 Life Artifacts
Reward: 5K Silver
Artifact Equip a Rare Support type Champion with 6 Life Artifacts of Level 4 or higher
Reward: 4 Magic Brews, 5K Silver
Champion Use 4 XP Brews at the Tavern
Reward: 5 Mystery Shards, 5K Silver
Champion Summon 5 Champions from Mystery Shards
Reward: 5K Silver
Dungeon Clear Stage 1 or higher of the Arcane Keep
Reward: 10K Silver, 3 Lesser Arcane Potions
Campaign Clear Stage 7 of the Catacombs of Narbuk on Normal
Reward: 1 Rare Skill Tome
Champion Upgrade a Rare ATK type Champion’s Skill with a Skill Tome
Reward: 1 Refill Arena Token, 5K Silver
Clan Get a Referral Link
Reward: 15K Silver, 30 Gems
Arena Fight in the Arena 3 times
Reward: 10 Basic Scrolls for strongest champion, 5K Silver
Champion Unlock a Mastery for any champion
Reward: 5K Silver
Dungeon Clear Stage 1 or higher of the Minotaur’s Labyrinth 2 times
Reward: 10K Silver
Dungeon Earn 3 Stars on every Stage of Kaerok Castle on Normal difficulty
Reward: 50 Energy, 15K Silver
Campaign Win one of each type of Life Artifact from clearing Kaerok Castle Stages of Normal
Reward: 15K Silver
Artifact Equip another Chaampion with 6 Life Artifacts
Reward: 10K Silver
Artifact Equip a Rare ATK type Champion with 6 Offense Artifacts of Level 8 or higher
Reward: 20K Silver
Campaign Equip a 3 Stars on every Stage of the Sewers of Arnoc on Normal difficulty
Reward: 50 Energy, 15K Silver
Campaign Win one of each type of Offense Artifacts from clearing the Sewers of Arnor stages on Normal
Reward: 15K Silver
Artifact Equip another ATK Type Champion with 6 Offense Artifacts
Reward: 10K Silver
Campaign Clear Stage 4 of Durham Forest on Normal
Reward: 10K Silver
Campaign Win 4 Critical Rate Artifacts from clearing Durham Forest Stages on Normal
Reward: 50 Energy, 10K Silver
Dungeon Win a total of 3 Lesser Potions from Spirit, Force, Magic or Void Potion Dungeons
Reward: 10K Silver, 10 Lesser Arcane Potion
Campaign Clear stage 7 of Durham Forest on Normal
Reward: 1 XP 1 Day, 10K Silver
Campaign Win Gauntlets with ATK% as the primary stat from Stage 4 of the Sewers of Arnor on Normal
Reward: 50 Energy, 15K Silver
Dungeon Clear Stage 1 or higher of the Ice Golem’s Peak 3 times.
Reward: 20K Silver
Artifact Equip 4 Champions with 6 Artifacts of Level 8 or higher
Reward: 1 Refill Arena Token, 20K Silver
Arena Defeat 20 Champions in the Arena
Reward: 15K Silver
Champion Upgrade a Rare ATK type Champions to Level 30
Reward: 25K Silver, 10 Gems
Artifact Upgrade 2 Artifacts to Level 12 or higher
Reward: 30K Silver
Campaign Clear Stage 4 of Felwin’s Gate on Normal
Reward: 20K Silver
Campaign Win a Chestplate with ATK% as the primary stat from Stage 5 of the Sewers of Arnoc on Normal
Reward: 50 Energy, 15K Silver
Dungeon Clear Stage 1 or higher of the Dragon’s Lair 3 times
Reward: 20K Silver
Campaign Earn 60 Stars in the Campaign on Normal difficulty
Reward: 30K Silver
Campaign Clear Stage 7 of Felwin’s Gate on Normal
Reward: 5 XP Brews, 20K Silver
Campaign Win a Boots with ATK% as the primary stat from Stage 5 of the Sewers of Arnoc on Normal
Reward: 50 Energy, 15K Silver
Artifact Equip an ATK type Champion with Gauntlets, Chestplate, and Boots with ATK% as their primary stats
Reward: 15K Silver
Clan Join or create a Clan
Reward: 1 Energy Refill, 10 Gems
Artifact Upgrade 2 or more Artifacts to Level 12
Reward: 1 Refill Arena Token, 30K Silver
Arena Win 5 Arena Battles
Reward: 50 Energy, 10K Silver
Campaign Clear Stage 4 of Palace of Aravia on Normal
Reward: 25K Silver
Champion Upgrade a Champion to Rank 4
Reward: 30K Silver
Dungeon Clear Stage 2 or higher of the Ice Golem’s Peak 3 times
Reward: 30K Silver
Campaign Win one of each type of Speed Artifact from clearing Palace of Aravia Stages Normal
Reward: 25K Silver
Artifact Upgrade 2 more Artifacts to Level 12
Reward: 50 Energy, 25K Silver
Campaign Clear Stage 7 of the Palace of Aravia on Normal
Reward: 1 Ancient Shard, 25K Silver
Dungeon Clear Stage 2 or higher of the Minotaur’s Labyrinth 3 times
Reward: 1 Arena Refill Tokens, 30K Silver
Arena Win 10 Medals from Arena Battles
Reward: 10K Silver
Campaign Clear Stage 7 of Tilshire on Normal
Reward: 30K Silver, 6 3* Relentless Artifacts
Champion Upgrade a Champion to Level 40
Reward: 1 Rare Skill Tome
Artifact Upgrade 2 more Artifacts to Level 12
Reward: 75 Energy, 30K Silver
Dungeon Clear Stage 1 ofthe Fire Knight’s Castle
Reward: 30K Silver, 4 3* Shield Artifacts
Arena Win 10 Arena Battles
Reward: 1 Energy Refill, 10K Silver
Campaign Win one of each type of Lifesteal Artifact from clearing Valdemar Strait Stages 9 on Normal
Reward: 25K Silver
Campaign Clear Stage 7 of the Valdemar Strait on Normal
Reward: 1 Epic Skill Tome, 35K Silver
Champion Ascend a Champion to Level 3 of Ascension
Reward: 1 Arena Refill Tokens, 25K Silver
Arena Upgrade a Great Hall Bonus
Reward: 20K Silver
Clan Earn 3 Stars in one day for Clan Activity
Reward: 1 XP 1 Day, 10 Gems
Dungeon Clear Stage 4 or higher of the Minotaur’s Labyrinth 2 times
Reward: 75 Energy, 50K Silver
Champion Unlock another Champion Mastery
Reward: 10K Silver
Campaign Clear Stage 7 of the Deadlands on Normal
Reward: 1 Ancient Shard, 40K Silver
Dungeon Win 5 Artifacts from the Ice Golem’s Peak
Reward: 40K Silver, 6 4* Critical Artifacts
Champion Upgrade 2 Champions to Level 40
Reward: 50K Silver
Artifact Equip 2 Champions with 6 Artifacts of Level 12 or higher
Reward: 50K Silver
Campaign Clear Stage 7 of Godfrey’s Crossing on Normal
Reward: 5 Random XP Brews, 45K Silver
Arena Defeat 35 Champions in the Arena
Reward: 35K Silver
Clan Deal 500,000 damage to the Demon Lord
Reward: 1 Energy Refill, 10 Gems
Dungeon Win 1 Frost or Lifesteal Artifact from the Dragon’s Lair, Stage 3 or higher
Reward: 40K Silver, 6 4* Frost Artifacts
Camapaign Clear Stage 7 of the Hallowed Halls on Normal
Reward: 100K Silver
Artifact Equip 2 ATK Champions with Level 12+ Gauntlets, Boots, and a Chestplate with ATK (%) as their primary stats
Reward: 75K Silver
Champion Upgrade 4 Champions to Level40
Reward: 2 Rare Skill Tome, 100K Silver
Dungeon Clear Stage 1 of the Spider’s Den
Reward: 1 3* Ring
Arena Reach Bronze III in the Arena
Reward: 1 XP 1 Day, 75K Silver
Campaign Clear Stage 7 of the Brimstone Path on Normal
Reward: 1 Epic Skill Tome
Type Mission Part 2/4: Objective & Rewards
Dungeon Win five 5* Artifacts from Stage 7 or higher of the Ice Golem’s Peak
Reward: 5* Epic Defense Artifact
Campaign Earn 3 Stars on Stage 7 of Palace of Aravia on Hard difficulty
Reward: 4* Speed Artifact, 25K Silver
Champion Unlock three Tier 2 Masteries for 4 Champions
Reward: 100 Energy
Dungeon Win 10 Greater Arcane Potions from Stage 7 or higher of the Arcane Keep
Reward: 1 Superior Arcane Potion
Campaign Clear Stage 7 of Tilshire on Hard
Reward: 25K Silver, 10 Gems
Champion Get 3 Rank 5 Champions
Reward: 10 XP Brews
Dungeon Win five 5* Artifacts from Stage 7 or higher of the Dragon’s Lair
Reward: 5* Frost Artifact
Campaign Earn 3 Stars on Stage 7 of Tilshire on Hard difficulty
Reward: 50K Silver
Dungeon Win 5 Greater Magic Potions from Stage 7 or higher of the Magic Keep
Reward: 1 Superior Magic Potion
Campaign Clear Stage 7 of the Valdemar Strait on Hard
Reward: 25K Silver, 10 Gems
Dungeon Clear Stage 7 or higher of the Minotaur’s Labyrinth on Auto
Reward: 50K Silver
Arena Upgrade a Great Hall Bonus to Level 4
Reward: 1 Arena Refill Tokens, 30K Silver
Champion Unlock a Tier 3 Mastery for a Champion
Reward: 100 Energy
Campaign Earn 3 Stars on Stage 7 of the Valdemar Strait on Hard difficulty
Reward: 4* Lifesteal Artifact, 25K Silver
Dungeon Win 5 Greater Spirit Potions from Stage 7 or higher of the Spirit Keep
Reward: 1 Superior Spirit Potion
Campaign Clear Stage 7 of the Deadlands on Hard
Reward: 25K Silver, 10 Gems
Champion Ascend a Champion to Level 5 of Ascension
Reward: 30K Silver
Artifact Upgrade any Artifact to Level 16
Reward: 1 Energy Refill
Campaign Earn 3 Stars on Stage 7 of the Deadlands on Hard difficulty
Reward: 50K Silver
Dungeon Win 5 Greater Force Potions from Stage 7 or higher of the Force Keep
Reward: 1 Superior Force Potion
Champion Get 4 Rank 5 Champions
Reward: 10 Random XP Brews
Campaign Clear Stage 7 of Godfrey’s Crossing on Hard
Reward: 25K Silver, 10 Gems
Dungeon Win 5 Greater Void Potions from Stage 7 or higher of the Void Keep
Reward: 1 Superior Void Potion
Arena Upgrade 2 Great Hall Bonuses to Level 4
Reward: 1 Arena Refill Tokens, 30K Silver
Campaign Earn 3 Stars on Stage 7 of Godfrey’s Crossing on Hard difficulty
Reward: 50K Silver
Champion Unlock a Tier 3 Mastery for 2 Champions
Reward: 100 Energy
Campaign Clear Stage 7 of the Hallowed Halls on Hard
Reward: 25K Silver, 10 Gems
Dungeon Win a total of five 4*, 5*, or 6* Artifacts from Stage 5 or higher of the Fire Knight’s Castle
Reward: 5* Critical Damage Artifact
Champion Ascend a Champion to Level 5 of Ascension
Reward: 30K Silver
Campaign Earn 3 Stars on Stage 7 of the Hallowed Halls on Hard difficulty
Reward: 50K Silver
Champion Upgrade 4 Champions to Level50
Reward: 50K Silver
Dungeon Win a total of five 4*, 5*, or 6* Accessories from Stage 5 or higher of the Spider’s Den
Reward: 4* Banner Artifact
Artifact Equip a Champion with 3 Level 16 Artifacts
Reward: 200 Energy
Campaign Clear Stage 7 of the Brimstone Path on Hard
Reward: 1 Ancient Shard
Clan Deal 1,500,000 damage to the Demon Lord
Reward:1 XP 1 Day
Campaign Earn 3 Stars on Stage 7 of Brimstone Path on Hard difficulty
Reward: 1 Epic Skill Tome, 75 Gems
Arena Reach Silver II in the Arena
Reward: 250 Energy
Champion Fuse Justiciar
Reward: 100K Silver, 75 Gems
Type Mission Part 3/4: Objective & Rewards
Campaign Clear Stage 7 of Kaerok Castle on Brutal
Reward: 50K Silver, 15 Gems
Champion Upgrade a Champion to Rank 6
Reward: 20 Random XP Brews
Dungeon Clear Stage 10 or higher of the Ice Golem’s Peak 10 times on Auto
Reward: 100K Silver
Artifact Equip a Champion with 6 Level 16 Artifacts
Reward: 150 Energy
Campaign Earn 3 Stars on Stage 7 of Kaerok Castle on Brutal difficulty
Reward: 2* Offense Equpment, 50K Silver
Dungeon Win 1 Superior Arcane Potion from Stage 10 or higher of the Arcane Keep
Reward: 2 Superior Arcane Potion
Campaign Clear Stage 7 of the Sewers of Arnor on Brutal
Reward: 50K Silver, 15 Gems
Dungeon Clear Stage 10 or higher of the Dragon’s Lair 10 times on Auto
Reward: 100K Silver
Campaign Earn 3 Stars on Stage 7 of the Sewers of Arnoc on Brutal difficulty.
Reward: 5* Life Equipment, 50K Silver
Dungeon Win 1 Superior Magic Potion from Stage 10 or higher of the Magic Keep
Reward: 2 Superior Magic Potion
Champion Upgrade a Champion to Level 60
Reward: 50K Silver
Arena Reach Silver III in Arena
Reward: 1 XP 1 Day, 75 Gems
???
Reward: ???
Dungeon Win ten 5* or 6* Artifacts rom Stage 10 or higher of the Ice Golem’s Peak
Reward: 2 Epic 5* Defense Artifacts
Champion Get 2 Rank 6 Champions
Reward: 20 Random XP Brews
Dungeon Win 1 Superior Spirit Potion from Stage 10 or higher of the Spirit Keep
Reward: 2 Superior Spirit Potion
Campaign Clear Stage 7 of Durham Forest on Brutal
Reward: 50K Silver, 15 Gems
Dungeon Win ten 5* or 6* Artifacts from Stage 10 or higher of the Dragon’s Lair
Reward: 2 Epic 5* Frost Artifacts
Arena Defeat 75 Champions in the Arena
Reward: 100K Silver
Artifact Equip 2 Champions with 6 Level 16 Artifacts
Reward: 150 Energy
Dungeon Clear Stage 7 or higher of the Fire Knight’s Castle 10 times on Auto
Reward: 100K Silver
Campaign Earn 3 Stars on Stage 7 of Durham Forest on Brutal difficulty
Reward: 2 Epic 5* Critical Rate Artifacts
Dungeon Win 1 Superior Force Potion from Stage 10 or higher of the Force Keep
Reward: 2 Superior Force Potion
Campaign Clear Stage 7 of Felwin’s Gate on Brutal
Reward: 50K Silver, 15 Gems
Dungeon Clear Stage 7 or higher of tthe Spider’s Den 10 times on Auto
Reward: 1 Epic 5* Ring, 1 Epic 5* Amulet
Campaign Clear Stage 7 or Palace of Aravia on Brutal
Reward: 50K Silver, 15 Gems
Champion Upgrade 2 Champions to Level 60
Reward: 50K Silver
Clan Deal 5 million damage to the Demon Lord on Normal or higher difficulty.
Reward: 1 XP 1 Day, 200K Silver
Champion Ascend a Champion to Level 6 of Ascension
Reward: 50K Silver
Dungeon Win a 5* or 6* Amulet from Stage 7 or higher of the Spider’s Den
Reward: 1 Ancient Shard
Arena Win 150 Silver or Gold Medals in the Arena
Reward: 1 Arena Refill Tokens, 200K Silver
Champion Equip 3 Champsions with 6 Level 16 Artifacts
Reward: 150 Energy
Dungeon Win 15 5* or 6* Artifacts from Stage 13 or higher of the Ice Golem’s Peak.
Reward: 2 Epic 5* Defense Artifacts, 75K Silver
Campaign Earn 3 Stars on Stage 7 of Palace of Aravia on Brutal difficulty
Reward: 2 Epic 5* Speed Artifacts
Champion Unlock two Tier 4 Masteries for two Champions
Reward: 150 Energy
Dungeon Win 5 Superior Arcane Potions from Stage 13 or higher of the Arcane Keep
Reward: 150 Energy, 75K Silver
Campaign Clear Stage 7 of Tilshire on Brutal
Reward: 50K Silver, 15 Gems
Champion Get 3 Rank 6 Champions
Reward: 20 Random XP Brews
Dungeon Win fifteen 5* or 6* Artifacts from Stage 13 or higher of the Dragon’s Lair
Reward: 2 Epic 5* Frost Artifacts
Campaign Earn 3 Stars on Stage 7 of Tilshire on Brutal difficulty
Reward: 50K Silver
Dungeon Win 5 Superior Magic Potions from Stage 13 or higher of the Magic Keep
Reward: 150 Energy, 75K Silver
Champion Ascend 2 Champions to Level 6 of Ascension
Reward: 30K Silver
Campaign Clear Stage 7 of the Valdemar Strait on Brutal
Reward: 50K Silver, 15 Gems
Dungeon Clear Stage 13 or higher of the Minotaur’s Labyrinth 10 times on Auto
Reward: 50K Silver
Arena Defeat 100 Champions in the Arena
Reward: 1 Arena Refill Tokens, 100K Silver
Champion Unlock three Tier 4 Masteries for two Champions
Reward: 150 Energy, 50K Silver
Campaign Earn 3 Stars on Stage 7 of the Valdemar Strait on Brutal difficulty
Reward: 2 Epic 5* Lifesteal Artifacts, 50K Silver
Dungeon Win 5 Superior Spirit Potions from Stage 13 or higher of the Spirit Keep
Reward: 150 Energy, 75K Silver
Campaign Clear Stage 7 of the Deadlands on Brutal
Reward: 50K Silver, 15 Gems
Champion Equip 4 Champions with 6 Level 16 Artifacts
Reward: 150 Energy
Campaign Earn 3 Stars on Stage 7 of the Deadlands on Brutal difficulty
Reward: 50K Silver
Dungeon Win 5 Superior Force Potions from Stage 13 or higher of the Force Keep
Reward: 150 Energy, 75K Silver
Champion Get 4 Rank 6 Champions
Reward: 20 Random XP Brews
Campaign Clear Stage 7 of Godfrey’s Crossing on Brutal
Reward: 50K Silver, 15 Gems
Dungeon Win 5 Superior Void Potions from Stage 13 or higher of the Void Keep
Reward: 150 Energy, 75K Silver
Champion Ascend 3 Champions to Level 6 of Ascension
Reward: 75K Silver
Arena Upgrade 2 Great Hall Bonuses to Level 6
Reward: 1 Arena Refill Tokens, 150K Silver
Campaign Earn 3 Stars on Stage 7 of Godfrey’s Crossing on Brutal difficulty
Reward: 50K Silver
Champion Unlock three Tier 4 Masteries for 4 Champions
Reward: 150 Energy, 30K Silver
Campaign Clear Stage 7 of the Hallowed Halls on Brutal
Reward: 50K Silver, 15 Gems
Dungeon Win ten 5* or 6* Artifacts from Stage 10 or higher of the Fire Knight’s Castle
Reward: 2 Epic 5* Critical Damage Artifact
Campaign Earn 3 Stars on Stage 7 of the Hallowed Halls on Brutal difficulty
Reward: 1 Void Shard
Dungeon Win a 5* or 6* Banner from Stage 10 or higher of the Spider’s Den
Reward: 3 Epic 5* Accessory
Champion Ascend 4 Champions to Level 6 of Ascension
Reward: 150 Energy
Campaign Clear Stage 7 of the Brimstone Path on Brutal
Reward: 1 Epic Skill Tome
Clan Deal 7.5 million damage to the Demon Lord on Normal or higher difficulty
Reward: 1 XP 3 Days, 200K Silver
Campaign Earn 3 Stars on Stage 7 of Brimstone Path on Brutal difficulty
Reward: 1 Void Shard
Arena Reach Gold I in the Arena
Reward: 150 Energy, 100 Gems
Champion Fuse Relickeeper
Reward: 250K Silver, 100 Gems
Type Mission Part 4/4: Objective & Rewards
Champion Upgrade 5 Champions to Level 60
Reward: 300K Silver
Artifact Equip a Champion with a Ring, an Amulet, and a Banner
Reward: 250 Energy, 100K Silver
Champion Unlock a Tier 6 Mastery for a Champion
Reward: 50 Energy, 250K Silver
Clan Deal 10 milion damage to Demon Lord on Min. difficulty Hard in 24 hours
Reward: 5* Epic Cruel Artifacts x6
Arena Reach Gold II in the Arena
Reward: 75 Gems
Dungeon Clear Stage 14 or higher of Ice Golem’s Peak 10 times on Auto
Reward: 75 Gems
Dungeon Clear Stage 14 or higher of Dragon’s Lair 10 times on Auto
Reward: 75 Gems
Dungeon Clear Stage 14 or higher of Minotaur’s Labyrinth 10 times on Auto
Reward: 75 Gems
Dungeon Clear Stage 14 or higher of Fire Knight’s Castle 10 times on Auto
Reward: 75 Gems
Dungeon Clear Stage 14 or higher of Spider’s Den 10 times on Auto
Reward: 75 Gems
Artifact Equip 2 Champions with a Ring,an Amulet,and a Banner.
Reward: 250 Energy, 250K Silver
Arena Upgrade a Great Hall Bonus to Level 7
Reward: 200 Energy, 250K Silver
Dungeon Clear Stage 14 or higher of the Arcane Keep 10 times on Auto
Reward: 75 Gems
Dungeon Mix 10 Superior Arcane Potions
Reward: 1 Ancient Shard
Dungeon Clear Stage 14 or higher of the Spirit Keep 10 times on Auto
Reward: 75 Gems
Dungeon Mix 10 Superior Spirit Potions
Reward: 1 Ancient Shard
Dungeon Clear Stage 14 or higher of the Magic Keep 10 times on Auto
Reward: 75 Gems
Dungeon Mix 10 Superior Magic Potions
Reward: 1 Ancient Shard
Dungeon Clear Stage 14 or higher of the Force Keep 10 times on Auto
Reward: 75 Gems
Dungeon Mix 10 Superior Force Potions
Reward: 1 Ancient Shard
Dungeon Clear Stage 14 or higher of the Void Keep 10 times on Auto
Reward: 75 Gems
Dungeon Mix 10 Superior Void Potions
Reward: 1 Ancient Shard
Artifact Equip 3 Champions with a Ring, an Amulet, and a Banner
Reward: 250 Energy, 250K Silver
Champion Unlock a Tier 6 Mastery for 2 Champions
Reward: 250K Silver, 50 Gems
Arena Reach Gold III in the Arena
Reward: 100 Gems
Clan Deal 15 milion damage to Demon Lord on Min. difficulty Brutal in 24 hours
Reward: 5* Epic Cruel Artifacts x6
Arena Upgrade a Great Hall Bonus to Level 8
Reward: 200 Energy, 300K Silver
Champion Unlock a Tier 6 Mastery for 3 Champions
Reward: 250K Silver, 50 Gems
Dungeon Clear Stage 15 of the Arcane Keep 10 times on Auto
Reward: 1 Void Shard
Dungeon Clear Stage 15 or higher of Ice Golem’s Peak 10 times on Auto
Reward: 100 Gems
Dungeon Clear Stage 15 or higher of Dragon’s Lair 10 times on Auto
Reward: 100 Gems
Dungeon Clear Stage 15 or higher of Minotaur’s Labyrinth 10 times on Auto
Reward: 100 Gems
Champion Unlock a Tier 6 Mastery for 4 Champions
Reward: 250K Silver, 50 Gems
Dungeon Clear Stage 15 or higher of Fire Knight’s Castle 10 times on Auto
Reward: 100 Gems
Dungeon Clear Stage 15 or higher of Spider’s Den 10 times on Auto
Reward: 100 Gems
Artifact Equip 4 Champions with a Ring, an Amulet, and a Banner
Reward: 200 Energy, 400K Silver
Arena Upgrade a Great Hall Bonus to Level 9
Reward: 200 Energy, 500K Silver
Dungeon Clear Stage 15 of the Spirit Keep 10 times on Auto
Reward: 1 Void Shard
Champion Ascend a Spirit Champion to Level 6 of Ascension
Reward: 100 Gems
Dungeon Clear Stage 15 of the Magic Keep 10 times on Auto
Reward: 1 Void Shard
Champion Ascend a Magic Champion to Level 6 of Ascension
Reward: 100 Gems
Dungeon Clear Stage 15 of the Force Keep 10 times on Auto
Reward: 1 Void Shard
Champion Ascend a Force Champion to Level 6 of Ascension
Reward: 100 Gems
Dungeon Clear Stage 15 of the Void Keep 10 times on Auto
Reward: 1 Void Shard
Champion Ascend a Void Champion to Level 6 of Ascension
Reward: 100 Gems
Champion Unlock a Tier 6 Mastery for 5 Champions
Reward: 250K Silver, 50 Gems
Artifact Equip 5 Champions with a Ring, an Amulet, and a Banner
Reward: 250 Energy, 250K Silver
Arena Upgrade a Great Hall Bonus to Level 10
Reward: 250 Energy, 500K Silver
Clan Deal 39 milion damage to Demon Lord on Min. difficulty Nightmare in 24 hours
Reward: 5* Epic Cruel Artifacts x6
Dungeon Clear Stage 17 or higher of Ice Golem’s Peak 10 times on Auto
Reward: 125 Gems
Dungeon Clear Stage 17 or higher of Dragon’s Lair 10 times on Auto
Reward: 125 Gems
Dungeon Clear Stage 17 or higher of Fire Knight’s Castle 10 times on Auto
Reward: 125 Gems
Dungeon Clear Stage 17 or higher of Spider’s Den 10 times on Auto
Reward: 125 Gems
Clan Deal 75 milion damage to Demon Lord on Min. difficulty Nightmare in 24 hours
Reward: 6* Epic Immortal Artifacts x6
Dungeon Clear Stage 20 or higher of Ice Golem’s Peak 10 times on Auto
Reward: 150 Gems
Dungeon Clear Stage 20 or higher of Dragon’s Lair 10 times on Auto
Reward: 150 Gems
Dungeon Clear Stage 20 or higher of Fire Knight’s Castle 10 times on Auto
Reward: 150 Gems
Dungeon Clear Stage 20 or higher of Spider’s Den 10 times on Auto
Reward: 150 Gems
Clan Deal 100 milion damage to Demon Lord on Min. difficulty Nightmare in 24 hours
Reward: 6* Epic Cruel Artifacts x6

Quests

Weekly Quest

Upgrade a Champion to Rank 4 (Reward: 1 Energy Refill, 200 XP)
Claim the reward for completing all Daily quests 5 times (Reward: 1 XP Day, 200 XP)
Ascend a Champion 1 time (Reward: 1 Energy Refill, 200 XP)
Upgrade 1 Artifact to Level 12 (Reward: 2 Random XP Brew, 200 XP)
Summon 25 Champions (Reward: 200 XP, 25K Silver)
Beat a Dungeon Boss 15 times (Reward: 200 XP, 25K Silver)

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169 thoughts on “RAID: Shadow Legends Guide

  1. Ayumilove Post author

    @Haelix: Champion will not perform more than 1 Counterattack if he/she has Counter Attack Skill, Retribution Mastery Skill and Retaliation Set equipped. I have already tested this out in-game.

  2. Haelix

    So thankful we have you. Do you know if retailation set offers an additional counterattack if you have a counterattack buff on your champion? Thanks.

  3. Eric

    Thank you Aesir

  4. Aesir

    The website seems to be missing a “clan boss chest reward list/content”

  5. Ayumilove Post author

    @Eric: For end-game players, all Uncommon and Rare champions that does not have any 5 Star usage in any particular area. Also, all Common champions. If you are F2P (Free to Play) player, then keep at least 1 copy of each Rare Champions as they can be use for Champion Fusion. Mostly Uncommon and Common champions are fodders except Outlaw Monk and Armiger.

  6. Eric

    What champions would you use for food / farming

  7. Eric

    Is ayumilove in book format for raid shadows legends and if so where can I get a copy

  8. gerovit

    In part III progress mission “upgrade 2 chapmions to level 60” is this retroactive?

  9. Ayumilove Post author

    @Lesa Bird: The Self Heal page is merged into “INSTANT: Heal” page at https://ayumilove.net/raid-shadow-legends-heal-skill-champions/

  10. Lesa Bird

    Your Instant Self Heal page is broken. I’d love to review it when you get a chance to fix it. Thank you for your efforts in creating this website. I use it regularly. <3

  11. WileyMan

    @Amol: Farm your artifacts in the Dungeons. By the time you can clear Nightmare stages, you should be into the mid-teens for Dungeon levels. That is where you will get better gear.

  12. Corin Black

    I have a champ with 119% total crit, but he still consistently fails to crit on weak hits, despite what the chart says. Might want to check that and update.

  13. Nick P

    You should throw a list of all the Champions who Transfer Debuff on here.

  14. Amol

    Any pointers on farming 6* artifacts. I am only till Felwin’s Gate in Nightmare and till there as well I only got 3 6* artifacts dispite playing for around 30 times

  15. Chris Peacock

    Hi there, I am stuck on Artifact Mission 39, I have equipped an ATK champion with gauntlets, chest and boots with ATK% as their primary stat but it says 23 and I have tried everything and cannot complete it !!! Thank you Chris

  16. Eleyeah

    everyone should be forced to read this before they can play these games:)

  17. Joel Morris

    I am looking for a tier list of Attack champions. Can anyone help me find one please?!

  18. denn

    Thank you so much for your guides! I was wondering are you were going to do a faction war champ ranking?

  19. JRP160058

    @KillaCam it costs 800 gems to get all scrolls for your champion. Does not matter how many scrolls you had previously.

  20. Christian

    @TiagoTitan…do you mean “you” or really a friend? If you purchase the scrolls for 800 gems you will get all the mastery scrolls, just won’t be able to apply the 6* scrolls until his or your Kael is 6*

  21. KillaCam

    If you already have a few masteries chosen, does it still cost 800 gems to get all the rest of the scrolls for a champion?

  22. virgil

    flinger? how about him? food or not?

  23. TiagoTitan

    Hi, I have a question regarding minotaur masteries scrolls:
    A friend of mine wants to buy the scrolls with 800 gems for his level 50 Kael. So his Kael is not yet 6stars, will he still get all masteries scrolls (basic, advanced and divine) or only basic and advanced, loosing all divine?
    Thenks for answering

  24. NyarlathOtep97

    Btw Ash is missing here, he is a decent content creator and his vids could be useful for new players, check him out tho.

    https://www.youtube.com/channel/UCtXunTsAylY83zqRn4KdsaA

  25. dylan

    is there a suggested mastery set up for specific champs anywhere on here

  26. Angel

    @Yo_Dexxxter, thanks for the comment, I’m a F2P, regarding the Skullsworns farming, I did check other forums and threads but the advice offered contradicted what I was seeing, in this regard I somewhat agree with what you stated about the runs. I used just over 500 energy on brutal and got only 2, but I did the same on Hard and got 8. I’ve in total spent nearly 2000 energy over a week and gathered all 16. And today have fused my first legendary Skull Lord Var-Gall. It was not an easy process and I’ve been playing for 114 days and I’m currently at level 58.

  27. WileyMan

    Lore of Steel Follow-up from below. I am about to select some Tier 4 Masteries, so I wanted to understand how it works now with the recent patch discussed below by ShalokShalom. I started a forum thread at Plarium: https://plarium.com/forum/en/raid-shadow-legends/674_game-discussion/195047_lore-of-steel-update-from-patch-1-14/

    A Forum Moderator claims that the current Lore of Steel modifies all 2-Piece sets, which is not how it is described in-game or on this site. I do not want to waste 150 Gems on a reset if it does not modify Speed sets. Can anyone confirm how this works from personal experience?

  28. JerBinks

    Hi, thanks for this wodnerful website !

    I think the progress missions have changed because I’m stuck at “Reach Silver I in Arena” and I can’t find it on the liste here.

  29. CommanderAzure

    On the Progress mission, can you add on each one whether it is retroactive?

  30. Ayumilove Post author

    @BRICOUT: For this Progress Mission, it must be active. Once you reach to this mission, then only start ascending your Spirit Champions to Level 6 (Purple Star). If you have existing Spirit Champion that have made to Level 6 Ascension before reaching to this Progress Mission, it will not count.

  31. BRICOUT

    Hello Ayumilove
    Can you help me?
    for the mission ” Ascend a Spirit Champion to Level 6 of Ascension”
    I already have 2 spirit champions to Level 6 of Ascension but the mission is not a success…
    why? Do I need to make another spirit champion to level 6 ?

  32. Kraftyo

    Hello Ayumilove, first of all as a new player I’d like to say thanks. Your guides are awesome.
    One thing that I’m frankly suprised isnt a thing yet in this game is a skill order tree. Like 4 slots that you can put your skills in and they always will be used in that order if on auto. I wanted to post my idea on here because you have a pretty big following and it would be a great ease of life buff.. but you may have some more pull with devs then some nub like me =b Thanks again and hopefully you can pass this on to someone.

  33. Hugo Alves

    Hey Ayumilove, I didn’t see your updates at twitter or Maplestory content recently. I was thinking if is everything ok with you? Long time I follow your work here (Maplestory) and twitter :)

  34. Confusedone

    Hello, first thank you so much for all your hard work in keeping with your site. I’ve never played this type of game before. Friend got me started and we reference your site frequently.
    Being new, I understand the diff bet leg, epic, rare, etc but would/have you ever put together a list of champs in order of usefulness regardless of tier? Sometimes I can’t decide which one to rank first as I may have several defense, healers, etc.. Thus far, Kael seems to be my strongest even against the one legendary but I’m also not versed in gearing well. My friend keeps telling me not to use 4 piece sets? I don’t get why.

  35. Eric

    Hi,

    I’m using this site a lot for it’s usefull and easy to access information!
    Is there a reason to not display Champion Ranking for Arcane Keep?

    Regards,
    Eric

  36. WileyMan

    @Moriar: The best way to spend $10/month is on the Daily Gem Pack. It’s over 2000 Gems for $10. There is nothing more cost effective.

  37. WileyMan

    @Moriar. With a budget of $10-$15 per month, the most important thing for you to purchase is the Daily Gem Pack. There is simply no better way to spend $10 per month on RSL.

  38. Moriar

    Strange i just posted a comment but it disappeared.
    My question basically was: as a very new player, with a budget of around 10$ a month for this game, what should i buy as first “deal” ? I’ve read that after you buy the first time, the game doesn’t offe anymore such juicy deals!
    Also a question regarding this hero that many people talk about, Skullsworms: I just dropped him on my 5th run in the sewers, is it just a big hit of luck?

  39. Moriar

    Hello there, very nice guide, thank you so much.
    I will follow it thoroughly , I have only one simple question for now:
    I can afford to spend on this game, as I like it, 10-15 $ a month.
    I read somewhere that after the first purchase, the offer that the game propose you are not that good, so we should be very careful in what we decide to buy as first purchase: what do you recommend to buy as a beginner? there are many packs right now spamming on my screen, but in general what should I look for?
    Energy deals? Shard deals? Items deals?

  40. Yo_Dexxxter

    Farming for SkullSworns is pointless unless your account has spent large amount of money. This “amount spent” marker also contributes to support tickets being answered by an actual person. (This topic has been discussed on Reggit & Discord forums/threads) I’ve done 300+ runs for SkullSworns & have received 2. I’ve played Raid for approx 7 months & have 2 Legendary Champs. 2 from Battle Pass event & 1 from an ancient shard. Ayumilove is an absolutely awesome source of helpful guides for RSL. Too bad the game won’t respect it’s fanbase.

  41. Frank

    As always Ayumi, quality stuffs. You are my Advancement Instructor from MS to Raids.
    Much love from Vietnam

  42. Angel

    Hi Ayumi,

    Love the site, apology if I’ve missed it but are you able to confirm the best way to farm champions level 3 champions? (Farming for Skullsworn) Other than XP, coin and higher gear does farming on Normal, hard, brutal or even nightmare have any better drop rates? And is it better to stick to stage 6 and replay or play through tall the stages?

    Many thanks

    Angel

  43. Ben

    Rougly how much does it cost to upgrade your vault all the way?

  44. Miso

    Hello ! Thanks a lot for all the info.
    I’m a beginner and i struggle finding out which hero to keep/xp and which to use as food (for campaign progression, very early game).
    Could you explain why Death Hound is S – uncommon whereas it’s not in the “worth keeping” in this guide please ?

  45. John

    Great info! Appriciate the hard work and time put into this. Thanks a million!

  46. ash

    the mission guide seems to be wrong, it doesn’t tally with my missions for stage 3

  47. Kayla Tanksley

    How come there no child guide in the game

  48. Ayumilove Post author

    @Shuaimi: You can inflict Stun/Freeze/Sleep debuff on her so she doesn’t take her turn to attack with Crack Armor. You could also buff your champions with Block Debuff to avoid getting Decrease Defense from her Crack Armor skill.

  49. Suhaimi

    How to counter Zagalas crack armour skill pls

  50. Cookie

    Is there any where besides the fire knight to get Regeneration sets?

  51. Dan Trumphour

    Looks like they changed lore of steel. I believe you are describing it incorrect. But they way it has changed it looks correct. Used to be only on basic sets. (Life, speed, acc, etc) now it should boost divine sets bonuses as well.

  52. ContinuousImprovement

    There are a lot of missing progress missions in part 2? The current list only shows the last 38 of the 75 missions.

  53. MaxBT

    Could you please add an advice to Masteries part, that player should pay 800 gems for Masteries instead of wasting time fighting Minotaur. I just did the math base on lvl 60, fighting last stage 15th, best luck cost 13.14 energy potions (assume we use 0.86 energy potion for other task), worse luck cost 23.58 energy potions; average costs 18.36 energy potions ~ 735 gems, player do not save much gems but waste too much time because cost 122 – 219 battles ~ about 4 – 10 hours playing.

  54. Ayumilove Post author

    @Khafka: Currently there is a bug reported that the Potion requirement is buggy and not yet fixed.

  55. Ayumilove Post author

    @Nico: Currently I do not have the drop rate for those items that you have mentioned. It is said that higher difficulty campaign has higher success rate of dropping those Rare champions.

  56. Ayumilove Post author

    @ShalokShalom: Could you please point me to the official Plarium website that has this patch details?

  57. Ayumilove Post author

    @Azul: It’s not an issue equipping Epic Artifacts on Rare champion if they could help you progress in-game much faster, especially Early-Mid-Late game champion such as Kael.

  58. Ayumilove Post author

    @Hapi: To perform Ascension for a champion, you will need to collect Potions from Potion Dungeon Keep. Then, visit the Tavern, select the Champion that you want to ascend and click the Ascend button.

  59. Ayumilove Post author

    @anonymous: Thanks! I have updated the guide based on your input.

  60. anonymous

    Raid Shadow Legends Progress Missions
    Win 5 Superior Spirit Potions from Stage 13 or higher of the Spirit Keep
    Reward: ccc

    The missing reward is: 150 Energy, 75K Silver

  61. Hapi

    How to do Ascension ?

  62. Aasimar3G

    Hi,

    I am new so my question my looks silly but I cant stop thinking about it.

    Is fe. Rare – S rank champ is equal to Epic – S rank champ when both are at lvl 60 ?

    I mean if Athel is S Rank but is ‘only’ Rare is there any point to invest in her or is it better to focus on Epic champ B rank or A rank ?

    Is there any scheme which would show that fe.
    Rare S rank > Epic F/C rank
    Rare S rank = Epic Rank
    Rare S rank < Epic A/S rank ??

  63. Azul

    Is it ok to equip a rare champion with epic artifacts?

  64. Nico

    Hey,

    Can we know the drop rate of rare, common monster, ect in campaign?

  65. ShalokShalom

    HARD NERF

    The new patch nerfs lore of steel

    Speed, accuracy, resistance, crit rate and crit damage are not increased anymore, only 15% stat increase sets

    This renders the mastery almost useless in my eyes, and has, of course, intense changes in the database to follow when it comes to the recommendations for masteries.

    This mastery was previously used for speed, accuracy and crit damage, who are all not increased by this mastery anymore.

    Hard nerf for an already mediocre skill

  66. Khafka

    Hi ayumi, I seemed to have been stuck at this progress mission :
    Dungeon Win a total of 3 Lesser Potions from Spirit, Force, Magic or Void Potion Dungeons
    Reward: 10K Silver, 10 Lesser Arcane Potion

    I wonder why I cant complete it, maybe a bug?

  67. ShalokShalom

    Hi dude!

    Thanks for all the work :)

    Could you implement the search bar in the mobile version too?
    At each page on the bottom and/or top would be awesome, I think.

    Thanks for the consideration

  68. xlFUELlx

    What kind of champions & Champions Teams do best in Spiders, Dragon & Fk=Fire Knight?

  69. RED H4WK

    @Ayumilove: You have the XP for actual rank, I included the information of the total XP including all the rank ups.
    For instance, if you have a rare champion and want to level it to 60 using only uncommons as food you are going to need 357 uncommon champions for food, 117 at lvl 20, 30 at lvl 30, 6 at lvl 40 and 1 at lvl 50 and the total XP for all the food and your champion will be 21,367,191.

  70. Ayumilove Post author

    @RED H4WK: The information of Champion XP is documented in https://ayumilove.net/raid-shadow-legends-champion-leveling-guide/

  71. Ayumilove Post author

    @Misthios: It depends on the champions you currently have. For example, if I have a Level 60 Kael fully ascended with all the skills fully upgraded, then any new Kael champion I get from Mystery Shard or Ancient Shard will be turned into food. Alternatively, if I have a powerful Legendary Poisoner such as Bad-el-Kazar, then Kael would be redundant for my team, therefore he becomes food as well. If you do not have any decent Poisoner champion, then you should level up Kael that you obtaijned from Shard if you have started with Elhain/Galek/Athel in the first place. If you are performing fusion for Rhazin Scarhide, those champions will be kept in vault instead of being used as food. These are some of the scenarios of when you should keep or let go those champions.

  72. RED H4WK

    Hi Ayumilove,

    First of all, congratulations on your outstanding work!

    I just posted on Plarium forum information about the XP and number of champions needed to rank up to every rank.
    I don’t find any similar information here so feel free to use it here if you want.

    https://plarium.com/forum/en/raid-shadow-legends/673_guides-and-tutorials/191828_ranking-up-xp-and-champions-needed-without-using-chickens/

    Best regards,
    RED H4WK

  73. Misthios

    Hey is there any possible way you guys can make a list of Champions that you can use exclusively for food? Is so I would greatly appreciate it! and am I interpreting it right that you should never level up rank 1 champions but instead feed them in the tavern?

  74. Dovahkiin

    Hello, is there a place to check (like twitter or something) or do you know when will the next “true” increase ratings for pulls will happen? im saving a lot of shards for that and i was wondering if they pre-announce somewhere… tks vm!

  75. Ayumilove Post author

    @Ciapek23: You need to fuse champions in the Tavern. To get 5 Star Champion, fuse 4 of 4 Star Champions in the Tavern. It will cost some silver too. To get 6 Star Champion, fuse 5 of 5 Star Champions in the Tavern.

  76. Ayumilove Post author

    @all: I have added Strengthen, Increase Accuracy, Increase Critical Damage, Decrease Critical Rate, Decrease Critical Damage and Poison Sensitivity to the index above!

  77. Ciapek23

    How to get 5* or 6* hero? I have rare and epic but only 4*

  78. Kate

    All this i Have, but nothing…

    KindaEpic
    March 5, 2020 at 9:05 AM
    Mozaffar: Ill break it down.
    1. the champion has to be “attack” you can see the type of champion Directly left of the “artifact tab name” in Champion tab when the champ is selected.

    2. The stat on the Artifact gloves, Chest, and Feet needs to be Attack % (It does not matter what set it comes from. Meaning u can use a “life set gloves” “speed set chest” “lifesteal set boots” as long as the PRIMARY STAT IS ATTACK %

    3. Upgrade these items to lvl 12.

    4. Equip those lvl 12 pieces on 2 DIFFERENT ATTACK TYPE CHAMPIONS

    5. Complete Mission

  79. matthias

    >> Helmsmasher mastery is great against high defense Champions in Arena and Dungeons.

    2 lines under it:

    >> Flawless Execution: Critical Damage +20%. This is the mastery you take on anyone not getting Giant Slayer and Warmaster.

    First, this contradicts each other.

    Second, Helmsmasher is default choice, flawless is for campaign farmer and people like Errol, who already have 100% defense ignorance.

    People like mountain king and Cruetraxa benefit significantly from Savage plus Helmsmasher, flawless is easy to achieve with a 2 piece set.

    My opinion

  80. matthias

    There is also a new simulator on raidbro.com

    What about adding a list of all defense based, hp based and speed based/scaling heros?

    So not their description accordingly that says HP, Support or so, but Hp scaling shields, Hp scaling heals and defense based attacks?

  81. Ayumilove Post author

    @matthias schuster: Thanks! I’ll add your guide into the Event Guide at https://ayumilove.net/raid-shadow-legends-tournament-event-guide/

  82. matthias schuster

    This is a list for optimal results in trainings events:

    https://funkyimg.com/i/32Voq.png

    And just as a heads up, the new buffs and debuffs have no category

  83. matthias schuster

    Bad el is the best healer, he is the only one is the game which lets you do high level clanboss without lifesteal

  84. TiagoTitan

    Hi. Ayumi congrats for your great work. I have a question regarding missions progress part4/4:

    Clan missions where I have to deal some amount of damage to succeed ( example: Deal 10 milion damage to Demon Lord on Min. difficulty Hard in 24 hours/ Deal 75 milion damage to Demon Lord on Min. difficulty Nightmare in 24 hours) in-game it doesn’t say to do in 24hours.

    So, was the game updated and I don’t need to do that amount of damage under 24hours and you didn’t updated that info in the website? Or is it a mistake/error/bug of the game?

    I changed my game language to see if it was a translating error or typo but it was the same.

    I found an error before where some mission asked to get 5 artifacts 5* and it was actually 10 artifacts 5*. So it could be an error.

    I hope someone have an answer =) thanks

  85. matthias schuster

    “Void is neutral, it has no strengths nor weaknesses”

    Void will never land a weak hit, which means 15% chance to not land a debuff, instant and critical hit.

    This is huge and definitely a benefit.

  86. matthias schuster

    Increase Accuracy buffs are not listed here at all.

    Stag Knight, Frozen Banshee and all those new characters are not yet listed here and in the champion listings:

    https://ayumilove.net/category/raid-shadow-legends/

  87. Vault dweller

    I would like to make a suggestion for a new simulator, I don’t know if there is one on a different site, but i come here. So the same way you have the value calculator, is it possible for you guys to make something where you would pick a champion, then pick the artifact type(weapon, helmet, shield, etc.), then type in the main stat and sub stats you have in game, and it would tell you the total stats you have after the change. It would help literally everybody, on the discord and reddit alike, so many people complain of the waste of silver trying out new builds. I know it’s pretty simple math in general, but people like me just don’t have the time(6 kids lol). Anyways this would help me and everybody I think, and i don’t know how hard it would be, but since u have that value calculator I assume you could do this.

    Thanks if you read this.

  88. KindaEpic

    Mozaffar: Ill break it down.
    1. the champion has to be “attack” you can see the type of champion Directly left of the “artifact tab name” in Champion tab when the champ is selected.

    2. The stat on the Artifact gloves, Chest, and Feet needs to be Attack % (It does not matter what set it comes from. Meaning u can use a “life set gloves” “speed set chest” “lifesteal set boots” as long as the PRIMARY STAT IS ATTACK %

    3. Upgrade these items to lvl 12.

    4. Equip those lvl 12 pieces on 2 DIFFERENT ATTACK TYPE CHAMPIONS

    5. Complete Mission

  89. Zane75

    Can block revive, TM reduction, or increase CD be resisted?

  90. Mozaffar

    Hi . Please help me . I can’t understand this mission.

    Artifact : Equip 2 ATK Champions with Level 12+ Gauntlets, Boots, and a Chestplate with ATK (%) as their primary stats
    Reward: 75K Silver

  91. RogueTrooper65

    Whats the best way to find an active guild?
    My current one doesnt complete any Clan Boss now.
    Im currently lvl 54.

  92. Balu

    Hi. i dont know what is bedder. I take Galek as my first hero. I roll Ignatuis, Infernal Baroness, Apothecary, Miscreated Monster, Golden Reaper.
    SHall i go fsat lv 60 ignatuis? or as u said galek?

  93. Ayumilove Post author

    @LeiaLouise: Starter champion should equip with Lifesteal Set, so he/she can survive throughout the entire Campaign battle. Lifesteal Set is also used to improve Clan Boss Team Setup survivability immensely once they get Warmaster/Giant Slayer (Tier 6 Offense Mastery) as the large amount of damage inflicted to the Clan Boss will heal up to 70~100% HP instantly depending whether the Clan Boss has debuffs such as Weaken and Decrease Defense.

  94. LeiaLouise

    Hi,
    you write for the core Team i should repeat Step 1-3.
    Does that mean i equip on every champ the Lifesteal Set?
    Or just for the Starter?
    Im confused… sry.

  95. Stamos

    I agree with Leader-HAD,
    Your work is amazing and I would not try to rush you.
    I would like to know if you have a plan to rank champions by faction wars. Is that something on your list to add?

    It would also be very nice to add a filterable spreadsheet with all champions and rankings in each category for ease of use, but that is obviously secondary.
    Thanks again for your great work!

  96. Leader-HAD

    1st thx for your great work you do here it’s so helpful.

    2nd can you plz rank champions by faction from best to worst to help us

    in FACTIONS WARS

  97. Ayumilove Post author

    @Fryevia: What are the champions in your inventory? For starters, you can level up your starter champion (example: Kael) to be Level 60 and ascend him to at least 3 stars to unlock the skill full potential. This level 60 will be your primary campaign farmer to create more fodders for your next Level 60 champions.

  98. Ayumilove Post author

    @ShalokShalom: I have made it into 2 sections (side by side) to make it less cramped. Having only 1 section make this page kinda lengthy.

  99. Fryevia

    Great Guide, I am wondering when i am working on my first 6*, should i ascend it? if yes, when should i start?

  100. ShalokShalom

    Great that you have put all the links on the top, exactly what I was hoping for.

    Maybe use only one column on top of each other, side by side does look it very cramped together.

    thanks a lot

  101. Ayumilove Post author

    @Tony Galyuk: I have added n1Cartman to the Russian Youtuber List. Thanks for your recommendation!

  102. Tony Galyuk

    I think n1 Cartman should be on the list of YouTube content creators. He is the first player in whole world to defeat last bosses of Faction wars for 3 stars.

  103. Taboo

    Hi Ayumilove!
    Bumpy Games (https://www.youtube.com/channel/UCIbZJV9ynDGUbtVuuE3ZFgg) could you please add his channel to the Russian Youtube video creators, this is not an advertising I like his content.

  104. Ayumilove Post author

    @ShalokShalom: I have added a list of URL to the Champion pages to ease the navigation for RAID: Shadow Legends.

  105. ShalokShalom

    Could you show the list to the characters on the top? (mobile)

  106. Navareth

    So I currently have a level 50 Athel with 2 offense and 1 speed. Do I just farm a few vampire pieces from hard and then equip them? The login vampire pieces I got are all hot garbage.

  107. bigzeus58

    It’s hard for me to farm with Elhain 5 booked I can’t farm 11-3 4 sixteen on my gear crit rate 170 acc 150 crit damage 100

  108. Skyasterix

    Hello there, please add my channel too here as I am creating video for portuguese speakers.

    My channel is Skyasterix and I have videos almost everyday.

    https://www.youtube.com/c/Skyasterix

    I’m new you tuber but I’m getting subscribers as the game in my country Brazil is getting evidence.

  109. Asylum

    Awesome guide man! Thank you for taking the time to lay this all out, it is I credibly helpful =)

  110. Ayumilove Post author

    @Chris: Thanks for pointing out! I have updated the Unkillable List to include Skullcrown.

  111. Chris

    You don’t have skullcrown listed in the unkillable buff area

  112. Ayumilove Post author

    @Evan: Thanks for pointing it out! I have moved the Fear and True Fear from Buff List to Debuff List.

  113. Evan

    You have fear and true fear listed as buffs.

  114. Matthias Schuster

    The spider boss description is part of the passive skill description

    So I mean that the formatting is an issue

    Also other dungeon boss descriptions like fireknight are missing

  115. Ayumilove Post author

    @nathanb131: Thanks. I’ll add Kytis into the list!

  116. nathanb131

    You should add Kytis to the Spirit Keep useful champs list. The re-balance in December freed up his A1 to apply Heal Reduction without any qualifiers. He’s been my Spirit specialist since then and he carries my team through the second highest spirit level even though I haven’t bothered to level him past 40 yet. Also maybe this should improve his overall ranking as that made him more useful all-around.

  117. MihaiP

    Hi there,

    Thanks a lot for your site, very usefull information and use it all the time.
    I didn’t find a list of the challenges for raid and are some of them related. Like artifacts challenges, where in part 4 you have to upgrade to lvl 12 some sets of 4-5* and in part 5 you have to equip 4 champion with 3 x 5or 6* artifacts sets of lvl 12 or higher.

  118. Dylbrt

    Ive noticed your ability list does not include INSTANT: DECREASE DEBUFF DURATION

  119. Jesse

    Awesome guide

  120. Matthias Schuster

    Warmaiden is by far not only for force dungeons. She has a 100% chance to land a 60% defense decrease and not even Epics have that. She is considered one the best rares in the game, right with Kael and Apothecary

  121. Matthias Schuster

    I found a new issue:

    Curing (4) – Increases value of Healing done by the Champion by 10%. It’s important to note that this set only applies to Healing the Champion casts. Meaning it does not stack with Artifact Sets such as Lifesteal or similar effects.

    How to put on lifesteal AND Curing?

  122. Ayumilove Post author

    @Matthias Schuster: I have added a link at the top of the page to directly go to the Progress Missions.

  123. Jon

    Just a thought, but what would your thoughts be about also dividing champs up by armor sets they prefer at some point? I really am looking forward to the location based search system you’re setting up now! Thank you for all the hard work!

  124. Ed

    Is there a place where you have a table of Ascension costs by rarity & star?

  125. Matthias Schuster

    Can you create a direct link on the top that directs to the progress missions?

    Thanks

  126. Matthias Schuster

    3 issues:

    1) you write Armiger is good for clan boss
    You probably mean the ice golem and maybe spiders for the turnmeter reduction

    2) bellower is void, not sacred shard

    3) Valerie is not only for arena def, she is one of the very few who can increase the duration of buffs

  127. Ayumilove Post author

    @GoTo: Yeah, I’m currently fixing it. It will take sometime for the changes to propagate to all pages.

  128. GoTo

    Nice!
    Also (sorry I should have mentioned before) your great champions by ranking list is not linked from all pages. The link appears on the right when on a champion page, but not here and not on some other pages (champion lists by other criteria for example)

  129. Ayumilove Post author

    @GoTo: Thanks! I have updated the Frenzy Set description (For every 5% HP lost, gain 10% Turn Meter).

  130. GoTo

    Hello,
    Just wanted to mention the description for Frenzy set is not up to date. The set has been changed to +10% TM every 5% HP lost.

  131. Mez

    @Sicis it means u will need to have 4 Chimps with 6 items upgraded to level 16

  132. GoTo

    Sicis, can you share screens of your equipped champions?

  133. Sicis

    Hi, cant end mision Equip 4 Champions with 6 Level 16 Artifacts
    Reward: 150 Energy…
    It says I did 4/3 but I have 8 characters with items 6lvl and +16..
    Any help? Thanks!

  134. Zakk

    Great thank u

  135. Ayumilove Post author

    @zakk: The ascension potions requirement table can be found at https://ayumilove.net/raid-shadow-legends-champion-fusion-guide/

  136. zakk

    great site, could u put how many potions it requires to ascend a champ to ascension level 5 and 6

  137. William Weiss

    Do you have a list of all champion builds? I just summoned Nethril Legendary and want to build him for maximum damage.

  138. William Weiss

    Awesomness!! Thank you

  139. Ayumilove Post author

    @William Weiss: The Ultimate Galek guide can be found at https://ayumilove.net/raid-shadow-legends-ultimate-galek-skill-mastery-equip-guide/

  140. William Weiss

    I know he’s a new Champion, But do you have a build for “Ultimate Galek” yet?

  141. DeclaredSnow

    @Raph Thank you good sir!

  142. Raph

    Maybe even fusing Erinyes would be render kael obselet in a counter attack setup ? I plan on getting her ( to replace Kael ) and Bulwark + any reliable attack decrease on a1 i can drop.

    Thanks a lot for the insight on Athel !

  143. Ayumilove Post author

    @Raph: It depends on your Clan Boss team setup. Currently, I swapped Athel with Kael in my Counter Attack team as I have Rhazin Scarhide to apply both Weaken and Decrease Defense. Athel will automatically remove the Counter Attack buffs with his Extra Turn, unless you manually play Clan Boss which I don’t since it takes up too much time compared to Auto. Athel is best suited for Easy, Normal and Hard Clan Boss in Speed team setup based from my experiences. If you get Occult Brawler or Aothar, you can swapped Kael with him.

  144. Raph

    @DeclaredSnow
    Stage 15/16 there is no more brew or shard drop. Wasting 14E for 2 brew or 4 mystic shards such a boomer..

    @Aumilove
    Kael is good, but Athel has more late game potential once T6 masteries are unlocked, if im not mistaken.
    I have already droped Bad El and Martyre (only lvl 40 ^^) wouldn’t it better to 6star athel now ? Or should i wait for a better drop to invest in (x2 sacred are comming in boyss) ?

    Looking forward to your POV !

  145. DeclaredSnow

    I tried googeling this but didnt find an answer. Is there any point of farming Dungeons ( gear ) on highter levels of a tier that offer the same reward? For example, I can clear Dragon stage 13 in about one minute, I can also clear dragon stage 16 in about 2.5 minutes. same energy req and rewards. But is there a point in doing this other than getting more silver per clear? better drop rates etc? thank you!

  146. Ayumilove Post author

    @Nate Hughes: Kael is godly in Clan Boss! I highly recommend you to get him to Level 60 as soon as possible, so he can help you in all Clan Boss stages since Poison debuff are quite effective even though you do not have Tier 6 Mastery (Warmaster / Giant Slayer). I have both Athel and Elhain, which I used quite often in clearinng Skavag’s summoned spiderlings in Spider’s Den dungeon. With Kael, he can help clear those mobs much more efficiently than Galek. I got lots of copies of Athel, Elhain and Galek but only 1 Kael. You are so lucky to get Kael multiple times :)

  147. Nate Hughes

    Hi, a great website you have here, I refer to it often. I have a question, I’m at level 50 now and have used many ancient shards. All of the “rare” champions have dropped for me, some of them several times, except for 2. These 2 are Athel and Elhain. I started with Galek and have had Kael drop for me 4 times already. Is this just bad luck I’m having or do the starting 4 champions drop at a much lower rate than the other champions? I see below that you mention you have all 4 starting champions so I’m hopeful that I can still get these 2 “missing pieces”. Thanks!!!

  148. zakk

    what are the drop rates for potions on the keeps?

  149. Paul

    Can you provide Clan Boss information? Such as how much accuracy/speed you need for clan boss at each difficulty?

  150. Eric

    To get the full set of gear with atk% on your two champions. What’s the best drop rate spots for each? I can only ever find atk% on shoes shield and chestpiece.

  151. Ayumilove Post author

    @Mally McGinnis: After reviewing Galek skills, he performs subpar compared to the other starter champions in terms of Clan Boss, Campaign Farmer and AoE attacker. Reason being, the extra Critical Hit is easily obtainable from equipment itself, Speed Buff is provided by other champions in the same team with even better potency in Clan Boss setup, and his Decrease Defense debuff has a long cooldown. I have all 4 Champions (Athel, Kael, Elhain and Galek) in my hero inventory for comparison.

  152. Ayumilove Post author

    @Edgedemon: Thank you for highlighting the errors on this page! I have updated the Champion names. In addition, I have attached a link to each Champion name for easier reference to their skills, masteries and equipment guide.

  153. William Weiss

    I really fascinated with the amount of information that you have here and I really hope you don’t mind my sending folks your way VIA our forums. http://drakesraids66.proboards.com/

  154. Edgedemon

    i suspect you messed up one name in the Dungeon Guide for spirit keep, the undead with heal reduction is Bone Knight not Deathknight, Deathkight is a common with 30% counter chance pasive, and sleep on its a1, not a great unit by any stretch

  155. Crossboner

    Thank you SO much for this guide for everyone that put it together, I couldn’t have asked for better, I really appreciate it!

  156. FlashPlays

    Part 1 71/75: I’m getting mad on this quest, I’m farming the artifacts for 3 days and found only a cheastplate with atk% it’s normal that is so hard? Or I do wrong something

  157. Mally McGinnis

    Hi, love your website. I use it constantly. Thanks for all the hard work you’ve done. On the front page of the Raid section, near the top in the FAQ:

    RAID SHADOW LEGENDS FREQUENTLY ASKED QUESTIONS (FAQ)
    What’s the best starting champion?
    Athel (Clan Boss, Campaign farmer, AoE Attacker)
    Kael (Clan Boss, Campaign farmer, AoE Attacker)
    Elhain (Clan Boss, Campaign Farmer, AoE Attacker)
    Galek (Fast Single Attacker)

    Galek could and should be designated in the same way the other 3 starter champions is designated, as (Clan Boss, Campaign Farmer, AoE Attacker).

  158. KarnEdge

    Under the Mission 3/4 you have ??? which is missing some missions, I’m there now:

    Arena — Reach Silver III in Arena
    Reward: 1 XP 1 Day, 75 Gems

    ??? (Don’t know if there are more before these others)

    Dungeon — Clear Stage 10 or higher of the Minotaur’s Labyrinth on Auto
    Reward: ??? (Don’t remember sorry)

    Champion — Unlock two Tier 4 Masteries for a Champion
    Reward: 150 Energy

    Campaign — Earn 3 Stars on Stage 7 of the Catacombs of Narbuk on Brutal difficulty
    Reward: 50K Silver

    Dungeon — Win ten 5* or 6* Artifacts rom Stage 10 or higher of the Ice Golem’s Peak
    Reward: 2 Epic 5* Defense Artifacts

  159. Ayumilove Post author

    @all: The Progress Missions from 1 to 4 has been completed! Thanks to http://www.reddit.com/user/rannios for providing the Progress Mission Stage 4 missions which I have added it up here!

  160. Squizgar

    I just started playing this game a couple of weeks ago, and your guide have been such a great resource! Thank you for all the hard work and time you have put into this.

  161. Andre Michael Pietroschek

    Thank you!

  162. Ayumilove Post author

    @Lord Brkes (id Jahoda): Thanks for your input on the RAID Progress Mission 4/4, I’ll add them into the guide above!

  163. Ayumilove Post author

    @FreeGrifter: Thanks for the list of Progress Missions for Part 2/4! I have added them into the guide above.

  164. FreeGrifter

    2/4 (not sure where I am in the list, here is the one I am currently on, and all of them after that one) Putting Rewards in Parenthesis
    Dungeon: 5 Greater Spirit Potions from stage 7 or higher (1 superior potion)
    Campaign: State 7 Deadlands on Hard (25K silver 10 gems)
    Champion: Ascend Champ to 5 (30k silver)
    Artifact: Upgrade any artifact to 16 (1 energy refil)
    Campaign: 3 stars on Deadlands Hard (50k silver)
    Dungeon: 5 Greater Force Potions stage 7 or higher (1 Superior force potion)
    Champion: get 4 rank 5 champions (10 brews)
    Campaign: Clear stage 7 Godfrey’s Crossing hard (25k silver 10 gems)
    Dungeon: 5 Greater Void, stage 7 or higher (1 superior void pot)
    Arena: upgrade 2 Great Hall bonuses to 4 (1 arena tolken refil, 30k silver)
    Campaign: 3 stars hard stage 7 Godfrey’s crossing (50k silver)
    Champion: Unlock teir 3 mastery for 2 Champs (100 energy)
    Campaign: Clear stage 7 Hallowed Hall, hard (25k silver, 10 gems)
    Dungeon: Win total of 5 4*, 5*, or 6* artifacts from stage 5 or higher of FK castle (5* epic Crit Damage artifact)
    Campaign: 3 stars on S7 Hallowed Halls (50k silver)
    Champion: Upgrade 4 champions to level 50 (50k silver)
    Dungeon: Win total of 5 4*5* or 6* artifacts from stage 5 or higher Spider’s den (4* epic banner)
    ARtifact: equip champ with 3 level 16 artifacts (200 energy)
    Campaign: S7 Brimstone Path hard (1 ancient shard)
    Clan: Deal 1.5Million to Demon Lord (1 day xp boost)
    Campaign: 3 stars S7 Brimstone Path (1 epic skill tome, 75 gems)
    Arena: Reach silver 2 in arena (250 energy)
    Champion: Fuse Justicar (100k silver, 75 gems)

  165. Lord Brkes (id Jahoda)

    Ahoj mám tady 4 part.Nemám první úkol,jsem ho proklikl. Dám tady prvních 10.Snad to pomůže.

    1/60 ?
    2/60 Champion mission:Unlock a Tier 6 Mastery for a Champion
    (50 Energy+250K cr.)
    3/60 Clan mission:Deal 10Milion damage to the Demon Lord on single difficulty. Min.difficulty HARD
    (5* Epic Artefact Cruel 6x ) “24 hour ”
    4/60 Arena mission:Reach II in the Arena Gold
    ( 75 Gem )
    5/60 Dungeon mission:Clear stage 14 or higher of Ice Golem’s Peak 10 times on Auto
    ( 75 Gem )
    6/60 Dungeon mission:Clear stage 14 or higher of Dragon’s Lair 10 times on Auto
    ( 75 Gem )
    7/60 Dungeon mission:Clear stage 14 or higher of Minotaur’s Labyrinth 10 times on Auto
    ( 75 Gem )
    8/60 Dungeon mission:Clear stage 14 or higher of Fire Knight’s Castle 10 times on Auto
    ( 75 Gem )
    9/60 Dungeon mission:Clear stage 14 or higher of Spider’s Den 10 times on Auto
    ( 75 Gem )
    10/60 Artefact mission:Equip 2 Champions with a Ring,an Amulet,and a Banner.
    (250 Energy+250K cr.)

  166. yuore

    Friend, I follow you from Maplestory for many years, now that I start in this new game, you keep helping me, thank you very much for using your time to help others, a big greeting and I wish you many successes!

  167. Gina

    Great build of info. Saving this!!
    Thanks your sharing
    ~Gina aka Shekrae

  168. Ayumilove Post author

    @Greythan: Thanks for your input! I have added the ones you posted here into the guide above :-)

  169. Greythan

    2/4 Details

    Dungeon Mission (37/75)
    Win five 5* Artifacts from Stage 7 or higher of the Ice Golem’s Peak
    Reward: 5* Epic Defense Artifact

    Campaign Mission (38/75)
    Earn 3 Stars on Stage 7 of Palace of Aravia on Hard difficulty
    Reward: 4* Speed Artifact, 25,000 Silver

    Champion Mission (39/75)
    Unlock three Tier 2 Masteries for 4 Champions
    Reward: 100 Energy

    Dungeon Mission (40/75)
    Win 10 Greater Arcane Potions from Stage 7 or higher of the Arcane Keep
    Reward: Superior Arcane Potion x1

    Campaign Mission (41/75)
    Clear Stage 7 of Tilshire on Hard
    Reward: 25,000 Silver, 10 Gems

    Champion Mission (42/75)
    Get 3 Rank 5 Champions
    Reward: XP Brew x10

    Dungeon Mission (43/75)
    Win five 5* Artifacts from Stage 7 or higher of the Dragon’s Lair
    Reward: 5* Frost Artifact

    Campaign Mission (44/75)
    Earn 3 Stars on Stage 7 of Tilshire on Hard difficulty
    Reward: 50,000 Silver

    Dungeon Mission (45/75)
    Win 5 Greater Magic Potions from Stage 7 or higher of the Magic Keep
    Reward: Superior Magic Potion x1