Raid Shadow Legends is a turn-based, fantasy-themed, role-playing gacha game available on mobile, PC, and MAC. Players assemble and lead a team of champions through various adventures and challenges. Checkout the Raid Shadow Legends Overview Section to know what’s new in 2024 as the game adds new content and improvements for a more immersive and challenging experience.
Raid Shadow Legends Guide
Raid Shadow Legends Overview
Champions
- Raid Shadow Legends now features a roster of over 900 champions, each bringing unique skills, roles, and strategic depth to the game. To build a successful team, players must strategically combine champions of different affinities and roles to counter opponents and optimize performance across various game modes.
- Rarity: Champions come in six rarities (Mythical, Legendary, Epic, Rare, Uncommon, and Common). Mythical champions are like 2-in-1 Legendary champion combined where they can switch into different forms to cater for different content. Legendary champions are the rarest and often possess the most powerful abilities, while Common champions serve as the foundation for early gameplay and fusion events.
- Affinity: The game’s four affinities (Magic, Void, Spirit, and Force) form a rock-paper-scissors system. Magic trumps Spirit, Spirit beats Force, and Force overpowers Magic. Void, being neutral, is versatile but has no specific strengths or weaknesses against other affinities. Choosing the right affinity in battles can make the difference between victory and defeat.
- Roles: Champions are categorized into four roles: Attack, Defense, Support, and HP. Attack champions excel at dealing damage, Defense champions absorb damage and protect the team, Support champions provide healing, buffs, and debuffs, and HP champions rely on their health for sustainability and protect their team by mitigating ally damage to themselves.
- Champion Ascension: Ascension enhances champions by unlocking new skills, upgrading existing ones, boosting base stats, and opening up accessory slots. For example, ascending a champion like Arbiter not only increases her stats but also unlocks more powerful support abilities, making her indispensable in both PvE and PvP content.
- Champion Awakening: This unlocks a champion’s true potential, making them significantly stronger by granting them a stat boost, and allowing them to learn a new champion blessing. To awaken a champion, you can do this in the Soul of Altar using either Perfect Soul or Split Soul. These souls are obtained by summoning them using Soulstones (Mortal, Immortal, Eternal). The champion awakening is only available for Rare, Epic, Legendary, and Mythical champions.
- Champion Blessings: are further enhancements exclusive to Awakened champions. You choose a Blessing from a specific Divinity (Light, Dark, War, Chaos, Harmony) to specialize your champion for specific content, like boosting damage or improving survivability. Only one Blessing can be active at a time. Awakening is a must-do before Blessings become available. There are six tiers of awakening and each tier grants either stat boost or upgrading the blessing skill.
- Faction Unity: With the introduction of faction leaders, faction unity champion posses an additional Aura that grants benefits similar to normal Aura but benefiting to his/her own faction allies. Apart from that, they also unlock an additional ability for every faction ally in the team up to 3 faction allies.
- New Faction: Sylvan Watchers: Discover the latest addition to the game’s roster with the Sylvan Watchers faction. These fae-like champions bring unique abilities and the new Taunt buff, adding depth and fresh strategic options to the gameplay.
PvE Content
- 12 Campaign Stages: Engage in a captivating storyline through 12 campaign stages. Each stage offers unique enemies and environments, with four difficulty levels: Normal, Hard, Brutal, and Nightmare, progressively increasing the challenge and rewards for players.
- 4 Artifact Dungeon Bosses: Conquer formidable bosses such as the Fire Knight, Spider, Ice Golem, and Dragon. These bosses guard valuable artifact sets and accessories that are crucial for enhancing your champions’ power and strategy.
- Hard Mode Dungeons: For players seeking the ultimate test, Hard Mode Dungeons present more difficult versions of the standard dungeons. They offer higher drop rates for Mythical artifacts, providing the most dedicated players with superior rewards and greater challenges.
- 4 Dungeon Keeps: Farm potions in the Arcane, Spirit, Force, and Magic Keeps. These potions are crucial for ascending your champions, unlocking or upgrading their skills, enhancing their base stats, and opening accessory slots according to their affinities. This boosts their overall abilities and effectiveness in battle.
- Minotaur’s Labyrinth: Navigate through the Minotaur’s labyrinth to collect mastery scrolls. These scrolls enable you to unlock and customize new skills for your champions, tailoring their abilities to fit specific roles and strategies within your team.
- Demon Lord Clan Boss: Collaborate with your clan to defeat powerful Clan Bosses. These battles provide valuable daily rewards, including shards (Ancient, Void, Sacred), skill tomes (Legendary, Epic, Rare), XP brews, ascension potions, silver, and unique artifact sets like the Immortal and Cruel sets. With five difficulty levels (Normal, Hard, Brutal, Nightmare, and Ultra-Nightmare) higher difficulties offer better rewards and require optimized strategies and teamwork.
- Hydra Clan Boss: Assemble a team of 6 champions to face off against a fearsome four-headed Hydra. Strike down one head, and another vicious one will rise in its place (with 2 different heads at the bench). Unlike the daily Demon Lord, the Hydra battle resets weekly, giving you time to strategize and unleash devastating manual attacks to dominate the Hydra Clash against rival clans. Conquer the weekly Hydra and claim exclusive rewards: the Stoneskin and Protection artifact sets. These sets are perfect for bolstering your team’s resilience, making them unstoppable forces in the high ranks of the Arena.
- Doom Tower: Ascend through 120 floors, conquer 12 bosses, and claim legendary rewards like champion shards, skill tomes, and energy refills. Uncover 12 optional secret rooms that hold fragments to summon unique champions! With Normal and Hard difficulties, the Doom Tower caters to both new and veteran players. Beginners can test their mettle, while experienced raiders can push themselves further for even greater rewards.
- Artifact Ascension Dungeons: Face off against the Sand Devil’s Necropolis and Phantom Shogun in new dungeons dedicated to farming resources necessary for ascending artifacts and accessories. Collect necessary resources and upgrade your gear to stay ahead of the competition.
- Awakening Dungeon: Battle the Iron Twins Fortress to collect valuable resources: Mortal Soul Coins, Immortal Soul Essence, and Eternal Soul Essence. Use these to acquire Champion Souls from the Soul Merchant in the Altar of Souls. You can even exchange Soul Coins for Mortal Soulstones and summon souls directly in the Altar. Face off against four different variations of the Iron Twins throughout the week, with Void affinities appearing every Sunday.
- Cursed City: This month-long challenge throws you into a sprawling metropolis with 4 distinct districts to conquer. Each district features fearsome foes and unique twists: some require a team brimming with Awakened champions, while others demand specific factions or champion roles. Conquer these mini-boss infested areas and claim exclusive rewards – the Supersonic and Merciless artifact sets, obtainable only within the Cursed City walls.
PvP Content
- PvP in Raid Shadow Legends is dynamic and offers multiple avenues for players to test their teams against others! There are 3 types of Arenas where you can battle against other players’ team champion setup! There is Classic Arena, Tag Team Arena (3v3), and Live Arena.
- Classic Arena: Compete against other players’ defenses in a bid to earn Bronze, Silver, and Gold medals. These medals are crucial for upgrading bonuses in the Great Hall, which apply permanent stat boosts to your champions based on their affinity. In addition, it helps player to farm important materials to craft unique artifact sets in the forge to conquer late game content! Success in the Classic Arena requires a well-balanced team and strategic use of skills.
- Tag Team Arena: Also known as 3v3 Arena, this mode involves battles where you must win two out of three matches against another player’s teams. Winning in Tag Team Arena rewards Gold Bars, which can be exchanged for valuable resources such as Skill Tomes, Champion Fragments, and Forge Materials. This mode requires careful planning and resource management to succeed across multiple rounds of combat.
- Live Arena PvP: This real-time mode lets players engage in head-to-head battles, adding a dynamic and strategic layer to PvP. In addition to earning exclusive rewards, victories in Live Arena contribute points to upgrade Area Bonuses in the Great Hall. These bonuses enhance champions’ stats across all affinities, providing an edge in late-game content like the Hydra Clan Boss, Cursed City, Sand Devil, and Phantom Shogun challenges.
- Siege: A brand-new game mode that blends PvP with CvC, you’ll be diving into the action by setting up your defenses just like in the Arena but with a twist. Team up with your clan to strategically position your defenses around key structures like the Stronghold, Mana Shrine, Defense Tower, Post, and Magic Tower during the prep phase. When the battle phase kicks off, it’s time to unleash your inner strategist. Work with your clanmates to decide which location to target, taking into account each member’s strengths and weaknesses. Your goal? Minimize losses and maximize your chances of demolishing all the crucial enemy buildings. And here’s the best part: at the end of the clash, the victorious clan scores awesome rewards and snags a Void Legendary champion fragment! It’s time to rally your clan and claim victory in Siege!
Miscelleanous
- Regular Events and Updates: Participate in seasonal events like the Festival of Creation and summon new champions through special events like the Extra Legendary Summon. Raid: Shadow Legends continually evolves with frequent updates that introduce new content, champions, and balance adjustments to keep the gameplay fresh and engaging.
Top 10 Do’s and Don’ts for RAID Beginners
By following the guidelines below, you will avoid making most of the common mistakes that beginners made.
Do’s
- Do dailies to earn the rewards.
- Invest in upgrading the champion’s equipment who can farm stages to level up your food
- Purchase the Gem Mine to earn gems to unlock Sparring Pit upgrades and Market slots.
- Get a 6 Star Champion as early as possible as it will help you greatly in all battles! Do not spread yourself too thin by leveling up multiple champions that you want to use but focus 1 at a time.
- Buy all the Mystery Shards from Market and save them for Champion Chase Tournament. You will need at least 1600 Mystery Shards to get the required champion for the Champion Fusion event.
- Buy all Uncommon and Common Champions from Market and use them as fodder instead of using Mystery Shards to save them for Champion Fusion Event.
- In early-mid game, focus on leveling up and booking champions who can help you in multiple areas in the game. Once you are in late-end game, then only prioritize champions who can help you unlock specific areas further.
Don’ts
- Don’t ever sacrifice your Void affinity champions, Epic-Legendary rarity champions unless there’s really a good reason for it such as leveling up Skills on a Champion you have duplicates of. The reason is, that it’s difficult to get Void, Epics, and Legendaries every day. In addition, that Champion might be useful for a particular challenge you’ll find yourself struggling at some point. If you found yourself some duplicate champions, allocate them into Faction Guardians to get bonus stats!
- Don’t invest heavily into your Common and Uncommon Champions early in the game. They generally won’t be able to perform as well as you need them to be. However, there are some exceptions to specific champions such as Armiger, Shieldguard, Outlaw Monk and Saurus.
- Do not keep energy overcapped when possible as this prevents energy from regenerating.
- Do not take certain rewards right away like Double XP, Energy Refill, Etc.
- Do not fight arena teams you are pretty sure you will lose.
- Do not fight the wrong difficulty clan bosses to avoid wasting keys.
- Do not join a clan that is way above your account progression as you may not reap the best clan boss rewards.
- Do not mindlessly adhering to content creators’ recommendations, as they might exaggerate the capabilities of specific champions. This could lead you to succumb to FOMO (fear of missing out), relentlessly pursuing fusion champions instead of focusing on leveling up your existing champions to accelerate your account’s progress. Instead, make your own judgment and assess how their advice aligns with your account’s needs and your own experiences.
How to progress quickly in Raid Shadow Legends?
- Equip your starting champion with LifeSteal set and Speed Set for better survivability.
- Get this champion to 6* and level up to Level 60 so he can help you clear all Campaign modes and farm Champion fodders.
- Get the basic masteries all level up to help boost this champion efficiency in clearing maps.
- Repeat Step 1-3 for 2 more champions who can assist you in clearing Clan Boss, Dungeon and Arena.
- With 3 6* Level 60 champions, start clearing Minotaur Stage 13 to get Giant Slayer or Warmaster mastery.
- Once you have done this, you can deal high damage to bosses in Dungeon and Clan Boss to reap better rewards.
- Repeat Step 4-5 for the remaining 2 champions so you can perform more efficiently in Dungeon, Clan Boss and Arena.
- Once your 5 core champions is made, you can blaze through all the content in-game in less than 2 months.
- All of this process will take approximately less than 6 months to complete as a F2P (Free to Play Player)
- It will be even faster for P2W (Pay 2 Win Players) depending on how much cash is spent to progress faster in-game.
Raid Shadow Legends Useful Articles
- Avoiding Newbie Pitfalls in Raid Shadow Legends
- Why Joining a Clan in Raid Shadow Legends is Essential
- Unlock Exclusive Perks in Raid Shadow Legends Supreme Club
- Raid Supreme Club Invitation
- Loki the Deceiver Spotlight
- Thor Faehammer Spotlight
- Odin Faefather Spotlight
- Faehammer Titan Event Guide
- Best Champions to Freeze Fire Knight Hard Guide
- Brewguard Jeroboam Champion Fusion Leaked
- No Freyja in Deck of Fate – Should You Skip This Raid Shadow Legends Event?
- Raid Shadow Legends Orcs Prism Summon – Aragaz Wyldking Awaits!
Raid Shadow Legends News
Raid Shadow Legends Frequently Asked Questions (FAQ)
What’s the best starting champion?
- Kael (Clan Boss, Campaign farmer) ~ Highly Recommended
- Athel (Clan Boss, Campaign farmer, AoE Attacker)
- Elhain (Campaign Farmer, AoE Attacker)
- Galek (Fast Arena Attacker) ~ Not Recommended
What are the 1* or 2* Champions worth keeping?
- For Clan Boss: Outlaw Monk
- For Spirit Keep Dungeon: Dervish
- For Force Keep Dungeon: Spiritwalker
- For Magic Keep Dungeon: Skinner (Remove Buff)
- Spider’s Den Dungeon: Armiger
- Ice Golem’s Peak Dungeon: Armiger
- All Purpose Attacker: Saurus, Shieldguard, Sister Militant, Sniper
What are the best farmable Rare champions?
- Diabolist (Great in speeding up team members and increase turn meter)
- Executioner (For Campaign Farming and Arena Defense.)
- Templar
- Valerie (For Arena Defense)
- Rocktooth (For Spirit Keep Dungeon. Apply Healing Reduction debuff against high healing enemies.)
- Warmaiden (For Force Keep Dungeon. Apply Decrease Defense debuff against high defense enemies.)
- Spirithost (For Arena Offense. Apply Increase Attack Buff and allow allies to begin their turns first before enemies.)
What are the best Arena champions for F2P (Free to Play) players?
- High Khatun (Speed Aura, Increase Speed. 1st champion to start turn)
- Spirithost (Speed Aura, Increase Attack Buff. 1st champion to start turn)
- Warmaiden (Decrease Defense. 2nd champion to start turn)
- Athel, Kael (Starter Champion. Attacker. 3rd/4dth champion to start turn)
- Berserker (Attacker. 3rd/4th champion to start turn)
- Relickeeper (Attacker. 3rd/4th champion to finish up remaining enemies)
What are the best champion for campaign farming?
- Sacred Shard: Queen Eva, Big ‘Un
- Void Shard: Bellower
- Ancient Shard / Starter Champion: Athel, Elhain, Kael
- Mystery Shard: Saurus, Shieldguard
What are the best Healer Champion in Raid Shadow Legends?
Does getting 3 Stars in Campaign rewards better artifacts?
No. The quality of rewards remains the same regardless of the stars earned at end of the level.
Do aura stat increase effect total or base stat?
Aura stat only applies to the Champion’s base stats. This same applies for stat% from equipment, skill, mastery, and Great Hall bonuses.
What is the recommended speed for Clan Boss Counter Attack Team setup?
Brutal (160 Speed) = Team Speed = 161~169 / 171~179
Nightmare (170 Speed) = Team Speed 171~179
Ultra Nightmare (190 Speed) = Team Speed 191~199
Clan Boss Recommended Stats | |||
Clan Boss DifficultyUltra Nightmare |
Clan Boss Speed190 |
Req. Accuracy220 |
Req. Defense3500 |
What makes you a whale? (Spending Tier List)
F2P (Free to Play): Spent $0
Amoeba: One Time Transaction on an Excellent Offer (e.g. Black Friday)
Mino: Spent between $1~30 per month
Bass: Spent between $30~100 per month
Dolphin: Spent between $100~300 per month
G Squid: Spent between $300~500 per month
Whale: Spent between $500~2000 per month
Kraken: Spent between $2000~5000 per month
Cthulhu: Spent above $5000 per month
What other tools that we can use for Raid Shadow Legends?
deadwoodjedi.com – Clan Boos Speed Tune Calculator
raidbro.com – Champion Mastery
Alternative Champion Database
Raid Shadow Legends Content Creators
Active Content Creators | Inactive Content Creators |
EnglishASH Russian |
EnglishAliAlPlays |
Raid Shadow Legends Champion Affinity Guide
Champion Affinity Overview | ||
Weak Affinity-20% Damage |
Neutral Affinity0% Strong Hit Chance |
Strong Affinity+15% C.RATE |
Weak Hit-30% Damage |
Normal HitNo Penalties or Advantages |
Strong Hit+30% Damage |
Raid Shadow Legends List of Buffs and Debuffs
Buffs
- Ally Protection: The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.
- Block Damage: Makes the Champion immune to all forms of damage.
- Block Debuffs: While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal.
- Bone Armor: A Champion starts each Round with a number of Bone Armor stacks. Each Bone Armor stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 Bone Armor stacks at one time.
- Continuous Heal: Heals the target Champion by 7.5/15% of their MAX HP at the beginning of their Turn.
- Counterattack: When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. If the Champion who has Counterattack buff and has default skill that grants Extra Turn upon killing an enemy (e.g. Relickeeper), that Champion will not gain Extra Turn during the Counterattack session.
- Increase ACC is a buff that increases ACC of the recipient. Can increase ACC by 25% or 50%.
- Increase ATK: Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 25/50%
- Increase C.RATE: Increases the Champion’s C.RATE by 15/30%
- Increase C.DMG is a buff that increases the Critical Damage dealt to the recipient. Can increase the damage inflicted by 15% or 30%.
- Increase DEF: Increases the Champion’s Battle DEF by 30/60%
- Increase SPD: Increases the Champion’s Battle SPD by 15/30%
- Lightning Orb (Blessing): Whenever an enemy receives a buff or has their Turn Meter filled, places one Lightning Orb stack on this Champion. When activated, a Lightning Orb stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 Lightning Orb stacks at one time. Whenever a Champion with 3 Lightning Orb stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active Lightning Orb stacks are removed from this Champion.
- Perfect Veil: A more powerful version of Veil which works as same as Veil except you do not lose the buff when attacking or dealing damage to an enemy Champion. Perfect Veil reduces incoming AoE damage by 15%.
- Reflect Damage: Any Champion attack a target with this buff will sustain 15/30% of the damage they inflicted with the attack.
- Revive On Death: If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter.
- Shield: The Champion’s HP bar is reinforced for X Turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.
- Stone Skin: Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives Immunity to all debuffs except Bombs and HP Burn. Also, it gives additional Stone Skin HP. A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects.
- Strengthen is a buff that decreases the damage inflicted on the recipient. Can decrease the damage taken by 15% or 25%.
- Unkillable: The Champion with this buff cannot fall below 1 HP for the entirety of its duration.
- Veil: Champions under [Veil] buffs are unable to be targeted by the enemy team. However, Champions under [Veil] can still be hit with AoE attacks or attacks that hit random enemies. Champions will lose their [Veil] buff when they attack an enemy Champion. However, Champions under [Veil] can use Skills that do no damage to the enemy without losing the buff — like buffing their own team, or applying debuffs to the enemy team with Skills that don’t deal damage. If all Champions on a team are under either [Veil] or [Perfect Veil] buffs, it will be ineffective. The enemy team will be able to target each Champion directly as if no [Veil] buffs were present. If only one Champion remains on a team, and they are under either a [Veil] or [Perfect Veil] buff, it will be ineffective. The enemy team will be able to target the Champion directly as if no [Veil] buffs were present. Veil reduces incoming AoE damage by 7.5%.
- Taunt is a buff that forces enemies to attack the Taunting Champion. It’s great against single-target nukers in both PvP and PvE, champions with crowd control debuffs on their basic abilities, champions who have Evil Eye mastery, or bosses with powerful single-target attacks. The Taunt buff can be stolen, removed, and decrease its duration. Petrification on the Taunting champions will also remove this buff. However, you cannot spread Taunt debuff and increase its duration. Provoke has priority over Taunt. A provoked champion will target the Champion who placed Provoke on them. If there are 2 champions with a Taunt buff, then the enemy can target either one. However, if one of them have Veiled buff , the one without Veil is targeted first.
Debuffs
- Berserk: Increases the damage inflicted and damage received by 50%.
- Block Active Skills: Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal.
- Block Buffs: All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
- Block Heal: Any healing received by the Champion with this debuff is reduced by 50/100%.
- Bomb: When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.
- Decrease ACC: Reduces the Champion’s Battle ACC by 25/50%.
- Decrease ATK: Decreases the Champion’s Battle ATK by 25/50%
- Decrease C.DMG is a debuff that decreases the Critical Damage inflicted by the recipient. Can decrease the damage inflicted by 15% or 30%.
- Decrease C.RATE is debuff that decreases the Critical Rate of the recipient. Can decrease C.Rate by 15% or 30%
- Decrease DEF: Decreases the Champion’s Battle DEF by 30/60%
- Decrease RES: Decrease RES debuff decreases the Champion’s Battle RES by 25% or 50%. This allows your debuffers to inflict debuff easily with lesser accuracy required.
- Decrease SPD: Decreases the Champion’s Battle SPD by 15/30%
- Enfeeble: Champions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description.
- Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn.
- Freeze: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.
- Hex: Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions’ DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single—target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) – for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
- HP Burn: While the debuff is active and at the start of the affected Champion’s turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage.
- Leech: Any Champion that attacks a Champion with this debuff heals for 18% of inflicted damage.
- Petrification: A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.
- Poison: Damages the target Champion by 2,5/5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
- Poison Sensitivity is a debuff that increases the damage taken from the Poison debuff by the recipient. Can increase the damage taken by 25% or 50%.
- Provoke: The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill.
- Sheep: Champions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
- Sleep: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep].
- Seal: There are two versions of this debuff: Seal and Master Seal. The Seal debuff blocks effects from Gear Sets and Masteries, except stat boosts granted by artifacts and Accessories, as well as Masteries that only boost stats like Blade Disciple, Flawless Execution etc. Master Seal is an enhanced version of this debuff, which additionally blocks the effects from Blessings, except stat boosts. The Seal and Master Seal debuffs don’t block effects that were activated before these debuffs were placed.
- Smite: Champions under the Smite debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP. Only one Smite debuff can be active per team at any point.
- Stun: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active.
- True Fear: When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn. The Skill that they tried to use goes on cooldown.
- Weaken: Increases damage received by the Target Champion by 15/25%.
Enemy Buffs & Debuffs
Hydra Clan Boss Marks
- Mark of the Hydra: Marks one Champion who will be affected by the Devouring Skill. This effect can’t be removed, and its duration can’t be decreased. It cannot blocked or resisted, and ignores Perfect Veil and Veil buffs. The Mark of the Hydra is placed irrespective of the number of debuffs on the Champion.
- Digesting: At the start of a Hydra battle, one Champion will receive a Mark of the Hydra debuff with a 20-turn countdown. Once the
countdown expires, the marked Champion will be devoured by the Head that moves next. After devouring the marked Champion, the Hydra Head will begin digesting them and a 5-turn countdown will begin. If enough damage is dealt to the digesting Hydra Head before the countdown ends, the devoured Champion will be set free and return to the battle. If the countdown expires, the Champion will be consumed and cannot be revived or return to the battle.
Hydra Clan Boss Buffs
- Life Barrier: This buff gives additional Life Barrier HP apart from Champions HP. It has the highest priority of all buffs and will always work for the indicated number of turns. Life Barrier buff cannot be removed, stolen, or otherwise affected by buff manipulation skills. Skills that take into account the size of the Shield on the target for damage consider Life Barrier as a Shield. The buff is placed over Stone Skin and Digestion Hydra Effect. One need to remove the Life Barrier to inflict damage on the other effects.
- Poison Cloud: Poison Cloud buff blocks damage from Poison debuffs. If a Champion got an HP Burn debuff before the Poison Cloud was applied, then the effects of the Poison Cloud won’t work, but the buff itself will not be removed. It’s not affected by the Steal Buff, Remove Buff, Spread Buff, Increase Buff Duration, Decrease Buff Duration effects.
- Serpent’s Will: Serpent’s Will buff reduces all damage a new Head takes by 75%. It starts working once the dead Head is transformed into a new Head and is active until the new Head makes its first move. This buff can’t be removed, stolen, or spread. Also, its duration can’t be increased or decreased.
- Vengeance: Increases the damage inflicted by the Head of Wrath by 300%. It is activated automatically once the Head of Wrath
receives 15 hits. The hits are shown on the Vengeance counter. The Head of Wrath deals increased damage twice: right after the buff was activated and on its next turn. This buff can’t be removed, stolen, or spread. Also, its duration can’t be increased or decreased.
Hydra Clan Boss Debuffs
- Decapitated: Increases damage taken by the Head that was cut off by 200%. It is active for as long as the Head is dead. Decapitated debuff can’t be removed; its duration can’t be increased or decreased.
- Pain Link: The Pain Link debuff causes the affected Champion to receive 15% of all damage received by the Head of Suffering. The Head of Suffering receives 100% of the damage inflicted to it. The Pain Link debuff can be blocked or removed, and can have its duration increased or decreased. Receiving a Pain Link debuff will awaken Champions under a Sleep debuff. If a Champion is under both a Pain Link debuff and a Block Damage buff, they won’t recieve any damage from the Pain Link debuff.
Miscelleanous Buffs & Debuffs
Enemy Buffs
- Eternal Rage: The Eternal Rage buff increases Iragoth’s SPD and causes Iragoth to ignore Unkillable, Block Damage, Shield buffs and ignore 50% of the target’s DEF when attacking.
Special Effects: Minotaur’s Labyrinth
- Rage: While active, this buff increases the damage the Minotaur deals by 400%.
- Dazed While active, this debuff increases the damage the Minotaur receives by 200%. The duration of this debuff cannot be increased.
- Hex: Minotaur’s [Tremor Stomp] Skill deals double damage to Champions with this debuff.
Raid Shadow Legends Quests
Daily Quest
- Summon 3 Champions.
- Win Campaign Battles 7 times.
- Fight in Classic Arena 5 times.
- Use 50 Energy.
- Increase Champion’s Level in the tavern 5 times.
- Make 4 Artifact/Accessory upgrade attempts.
- Purchase an item at the market.
Weekly Quest
- Upgrade a Champion to Rank 4 (Reward: 1 Energy Refill, 200 XP)
- Claim the reward for completing all Daily quests 5 times (Reward: 1 XP Day, 200 XP)
- Ascend a Champion 1 time (Reward: 1 Energy Refill, 200 XP)
- Upgrade 1 Artifact to Level 12 (Reward: 2 Random XP Brew, 200 XP)
- Summon 25 Champions (Reward: 200 XP, 25K Silver)
- Beat a Dungeon Boss 15 times (Reward: 200 XP, 25K Silver)
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