Armiger | SO-UDS | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Armiger Skill Mastery Equip Guide

Raid Shadow Armiger Skill Mastery Equip Guide

Overview

FACTION: The Sacred Order
RARITY: Uncommon
ROLE: Defense
AFFINITY: Spirit
USABILITY: Mid-Late Game
TOMES: 9 (A1 A2)
FUSION: N/A
OBTAIN: N/A

Total Stats (6 Stars)

Health Points (HP): 15,195
Attack (ATK): 793
Defense (DEF): 947
Speed (SPD): 92
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★✰✰✰✰ Campaign
★✰✰✰✰ Arena Defense
★✰✰✰✰ Arena Offense
★★★★✰ Clan Boss
★★✰✰✰ Faction Wars

Dungeons

★★★★✰ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★✰✰✰✰ Magic Keep

Armiger Skills

Riposte [DEF]
Attacks 1 enemy. Decreases the Turn Meter by 30% if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Lay to Rest [DEF][Enemy MAX HP] (Cooldown: 3 turns)
Attacks 1 enemy. Damage inflicted is proportional to DEF and increases according to enemy MAX HP. Enemies killed by this skill cannot be revived.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1

Armiger Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

1 Retaliation Set, 1 Speed Set
2 Defense Set, 1 Speed Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
2 Accuracy Set, 1 Speed Set

Equipment Stat Priority

DEF%, C.RATE, C.DMG, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (DEF / C.DMG)
Banner (ACC)

Equipment Stat Priority

DEF%, HP%, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (DEF%)
Boots (SPD)
Ring (DEF)
Amulet (DEF / C.DMG)
Banner (ACC)

Armiger Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Armiger Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Life Drinker
  5. Whirlwind of Death
  6. Bring it Down
  7. Cycle of Violence
  8. Kill Streak
  9. Warmaster

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution
  6. Cycle of Revenge

Support

  1. N/A

Clan Boss, Dungeons

Raid Shadow Legends Armiger Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Methodical
  8. Kill Streak
  9. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Lore of Steel
  6. Spirit Haste

Armiger Videos

RAID: Shadow Legends | Armiger Champion Guide by StewGaming

RAID: Shadow Legends | Armiger Champion Guide by Дядя О.

RAID: Shadow Legends | Armiger and Paragon vs Spider Guide by Cold Brew Gaming

RAID: Shadow Legends | Armiger vs Spider Boss Guide by StewGaming

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28 thoughts on “Armiger | SO-UDS | Raid Shadow Legends Skill Mastery Equip Guide

  1. ghostrei

    Hey would Sniper mastery increase the chances of landing the decrease turn meter? I know ACC affects chances of it landing, I was wondering if Sniper worked in the same way?

  2. Thomas

    What do you think about a relentless set or a reflex set? They seem solid for this champ.

  3. daniel

    Why 4 stars for clan boss? Is his A2 that strong?

  4. Ayumilove Post author

    @kazeb: Armiger needs high Critical Rate chance to consistently apply the Decrease Turn Meter. 100% would be better and less RNG occurs during the battle against the Spider boss to avoid missing it from procing.

  5. kazeb

    You dont talk about % crit, but he needs 100% , does he? like every toon? that s why you dont mention it?

  6. Mercenary

    @fnōrd I have two Armigers at lvl 50 with all abilities maxed, decent gear for his purpose. They (along with Queen Eva and Royal Guard) keep the spider from ever getting a turn at all. Their Lay to Rest abilities also help push the spider health down fast. They prioritize the A1 unless the target is under about 30% turn meter, then they use A2. Get him a decent amount of speed, and just enough accuracy that he always lands his TMR and you can keep smacking that spider all day.

  7. Ayumilove Post author

    @Z: Armiger copies can be obtained from Mystery Shards and the Market.

  8. Z

    Where can you find Arminger and copies of him to upgrade his skills ?

  9. Ayumilove Post author

    @fnōrd: Thanks for your input. I have re-tested Armiger Level 60 in Fire Knight Dungeon 20 with a team setup of champions who can apply Decrease Speed 30% such as Stag Knight and assisted with a Increase Speed 30% such as Apothecary. He is able to lockdown the boss provided that he does not miss any of his A1 attacks. I geared Armiger with 200 Speed Stat and 250 Accuracy. Armiger occasionally has his A1 resisted by the boss, resulting in the boss putting up the shield back. This requires pairing with more multi-hit champions to cover Armiger’s 1 hit attack. Based from this analysis, I’ll update Armiger’s Fire Knight rating from 2 star to 4 star. If Armiger has a multi-hit on his A1 or provide a larger amount of Decrease Turn Meter to compensate the 1 hit Attack, his rating will be upgraded to 5 stars.

  10. fnōrd

    Armiger deserves 4 or even 5 stars for Fire Knight, for the same reason as he does on the Spider. Once you get in past the shield, his turn meter reduction (and especially when he has Evil Eye from support mastery) can prevent the boss from ever having another turn, for the whole rest of the fight. As long as the rest of the team has enough A1 hits it’s not important that Armiger’s A1 is single. One other note, it does help a lot if other team members have Evil Eye and/or a turn meter reduction ability of their own, in addition. If Armiger is the only one, he cannot stop all boss turns all alone. But if he has any help on that, he makes the crucial difference and the boss becomes very easy to finish fast.

  11. Matt

    Yeah, was lucky enough to get Miscreated Monster. Soon as I get Cillian I’ll work on maxxing Coldheart then. Suppose I can always use Fenax for Ice Golem. Thanks

  12. Ayumilove Post author

    @Matt: I would go with Armiger as it provides more control over the Spider’s Den Boss through Decrease Turn Meter on his A1. If you have a champion that can provide sufficient fast healing or Ally Protection or Shield such as Miscreated Monster, then I would go with Coldheart.

  13. Matt

    Coldheart or Armiger to 60? Although Coldheart does more dmg I feel Armiger would be able to take a lot more hits. Armiger is so useful for Ice Golem ….but Coldheart is great for fire Knight (although on auto she spits out heartseeker at the wrong time)

    Torn between tbh

  14. SleepySalmon

    @Nik: As written below, he does around 1/2 of Royal Guard’s damage (on 2 turn cooldown instead of 4). Note, that he will often use A1 instead, to reduce turn meter when the enemy has >50% (30%?) TM gauge. He will also use it to finish off the enemy on low HP, which should work well on Ice Giant.
    For your second question, it’s hard to tell, but I saw in YouTube, that usually, if skill is based on max HP most damage on boss comes from that, not from other modifier. In case of ATK/DEF or HP/DEF it is whatever numbers they choose.
    P.S. In case you ever notice that Steel Bowyer also has an ability based on max hp, give up on her immediately, they overnerfed her so she barely does any damage.

  15. Nik

    Two questions that relate to this guy and others like him:
    – When a skill says its based on enemy max HP. How much of an effect are we talking?
    – When a champion has two stats that decide the damage (hp/def on Armiger or atk/def on Executioner), is the champion getting an additional damage modifier or are the two stats averaged/weighted?

  16. Ayumilove Post author

    @Fahlter: Thanks for sharing your experiences on Armiger’s Lay to Rest skill!

  17. Fahlter

    I think his Lay to Rest does need accuracy, I had it get resisted a few times against ice golem’s minions

  18. Ayumilove Post author

    @Matthias: I have updated Armiger’s mastery from Exalt to Death to Charged Focus to benefit from the +20 Accuracy if the auto AI constantly uses his A1. Otherwise, Armiger would not benefit from it since his A2 skill “Lay to Rest” does not require any Accuracy as there aren’t any debuff being inflicted to the enemy.

  19. Ayumilove Post author

    @Blbl: Master Hexer is indeed useless for Armiger. However, there are no other masteries there in Support which are beneficial for him in the Support Tree. I have swapped Master Hexer with Spirit Haste in case any allies died in the team, he will get extra Speed.

  20. Matthias

    These masteries are confusing.

    Master hexer and no charged focus??? Why?

  21. Blbl

    Why Master Hexer? It’s useless on him

  22. M

    I say use armiger as repeat offender with increased acc and resist. Piece put his armour set with randos and a weapon of death

  23. Shaaw

    Does the block revive affect the Ice Golem’s minions? If yes, maybe he should be 5 stars for that too…

  24. Ayumilove Post author

    @Vanya: Yes, Decrease Turn Meter depends on Accuracy for its effect to take place. Otherwise, the enemy will be able to resist it.

  25. Vanya

    Why is the recommendation for dungeons to have a high accuracy for him? (Equipment, masteries)
    Does the decrease turn meter depend on accuracy?

  26. Ed

    Okay, thanks! Is he also useful for clan boss?

  27. Ayumilove Post author

    @Ed: Armiger has all the skills suited for Spider’s Den. The first skill decreases the turn meter of the Spider boss, so she will take a longer time before she can consume her spiderling to heal herself and increase her damage per spiderling consumed. His second skill deals damage based on the boss HP (approximately half damage of Royal Guard’s Takedown Skill). Spiderling is not affected by Block Revive. I have tested it on my side with my Armiger :)

  28. Ed

    Why the 5 star rating for spider’s den? Does the revive block prevent more spiderlings from spawning?