Yeoman | SO-CAM | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Legends Yeoman Skill Mastery Equip Guide

Raid Shadow Yeoman Skill Mastery Equip Guide


FACTION: The Sacred Order
RARITY: Common
ROLE: Attack
FARMABLE: Valdemar Strait

Total Stats (6 Stars)

Health Points (HP): 9,090
Attack (ATK): 903
Defense (DEF): 694
Speed (SPD): 97
Critical Rate (C. RATE): 15%
Critical Damage (C. DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0


★✰✰✰✰ Campaign
★✰✰✰✰ Arena Defense
★✰✰✰✰ Arena Offense
★✰✰✰✰ Clan Boss


★✰✰✰✰ Minotaur’s Labyrinth
★✰✰✰✰ Spider’s Den
★★★★✰ Fire Knight’s Castle
★✰✰✰✰ Dragon’s Lair
★✰✰✰✰ Ice Golem’s Peak


★★✰✰✰ Void Keep
★✰✰✰✰ Force Keep
★★✰✰✰ Spirit Keep
★★✰✰✰ Magic Keep

Yeoman Skills

Valley [ATK]
Attacks 1 enemy 3 times. Each hit has a 10% chance to decrease the Turn Meter by 20%.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%

Yeoman Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (N/A)
Banner (N/A)

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4 thoughts on “Yeoman | SO-CAM | Raid Shadow Legends Skill Mastery Equip Guide

  1. Sharece

    Curious to know how these champs are ranked, I had Yeoman @ 4* and although I would not say he ranks terrible I don’t see him as Excellent either he is only good for Fite Knights Castle, but uou have Wretch ranked as bad and he has more areas (Including Clan Boss) where he is real good so I was curious how they were rated as I have seen a few others ranked differently than what I have seen them perform.

  2. Ed

    @Ayumilove: Awesome thank you for the reply!

  3. Ayumilove Post author

    @Ed: I had 3 Yeomans along with Athel and Healer. All Yeomans are maxed skill. There are devastating in keeping Fire Knight’s shield down and kept his turn meter down too, but dealt very little damage. They are good for early game but at later stages its more difficult since you need few powerful champions to carry them over to the Fire Knight stage. Carry champions who has Ally Protection, Heal and Resurrection. Also, I tried 4 Athel’s and a Healer, they can remove the Shield pretty quickly, but I didn’t have much resources to bring them to higher stages. Not interested keeping too many copies of Athel either haha. Not enough champion slots to try other unique champions available in RAID.

  4. Ed

    I have been experimenting with this guy off and on for the fire knight (and for dungeon bosses more generally, to a lesser degree). Because his damage is low, I’ve been building him for speed and accuracy; it seems like with enough turn meter reduction there’s no need for the boss to ever move. I’m considering building a second one and running them with my rare/epic turn meter champs, just to see if I can make permanent lockdown happen; if it doesn’t work they can always become 5-star chickens. Has anyone else played around with this?