Raid Shadow Legends Artifact and Accessory Guide extensively discusses the features of artifact sets and accessory sets, including their farming locations and optimal gear recommendations for champions to maximize their potential. With over 50 unique artifact sets and 5 accessory sets available, players have the flexibility to mix and match different sets when equipping their champions. Be sure to explore the artifact tier list section to gain insight into which gear you should prioritize to maintain an ample supply.
Artifact Set Guide
Life Set (2-Pieces)
Life Set provides +15% HP. One of the simplest Artifact Sets, each completed Life Set provides the wearer with 15% extra HP on top of their Base Stats. Any Champion can benefit from extra HP, but keep an eye out for Champions that benefit specifically from more HP, such as those whose Skills are based on the Champion’s MAX HP. Once you are able to raid Clan Boss, you can farm Immortal Set daily as they perform similarly with additional benefits!
Obtain from: Ice Golem, Kaerok Castle (Campaign 1)
Similar Artifact Sets: Divine Life, Immortal Set, Resilience Set
Champion Compatibility: HP Champions, Supporter Champions
Offense Set (2-Pieces)
Offense Set provides +15% ATK. Useful from early game to mid game. Any Champions that focus on dealing damage will benefit from an Offense Set. However, some non-standard Champions may also benefit from Offense Sets, such as hybrid Champions who heal based on their attack (ATK). Once you are able to raid Clan Boss, you can farm Cruel Set daily as they perform similarly with additional benefits!
Obtain from: Ice Golem, Sewers of Arnoc (Campaign 2)
Similar Artifact Sets: Cruel, Fatal
Champion Compatibility: Attack Damage Dealer Champions
Example: Saurus
Defense Set (2-Pieces)
Defense Set provides +15% DEF. Primarily used to make a Champion harder to kill. A Defense Set is also incredibly strong on damage dealers whose Skills deal damage based on their defense (DEF) stats such as Defense Champions!
Obtain from: Ice Golem, Catacombs of Narbuk (Campaign 3)
Similar Artifacts Sets: Fortitude, Resilience, Stalwart
Champion Compatibility: Defense Damage Dealer Champions
Critical Rate Set (2-Pieces)
Critical Rate Set provides +12% C.RATE. Almost universally useful, this Set is particularly strong on damage dealers, and those Champions that fight against high-HP targets, such as Bosses. It’s also a useful Set for those Champions whose Skills add extra effects upon landing as critical hits.
Obtain from: Ice Golem, Durham Forest (Campaign 4)
Similar Artifact Sets: Fatal, Divine Critical Rate
Champion Compatibility: Damage Dealer Champions.
Accuracy Set (2-Pieces)
Accuracy Set provides +40 ACC. Accuracy is one of the most important Stats in the game for dealing with tricky Champions and Bosses. Equip your support Champions or debuffers with an Accuracy set to make sure they land their debuffs when it matters most.
Obtain from: Dragon, Felwin’s Gate (Campaign 5)
Similar Artifact Sets: Perception, Pinpoint
Champion Compatibility: Debuffer Support Champions
Example: Madame Serris, Warmaiden
Speed Set (2-Pieces)
Speed Set provides +12% SPD. The higher your Champion’s Speed Stat, the quicker their turn Meter fills up. Champions with the highest Speed Stat also get the first turn in battle. Getting the first turn in battle is often the deciding factor in who wins, especially when it comes to the Arena. Going first means a Champion can debuff the enemy, buff their own team, or even take out an enemy threat entirely. Combine the importance of getting the first turn with the fact that some Champions have Skills that benefit directly from extra SPD, and it’s easy to see why SPD sets are one of the most prevalent and important sets around.
Obtain from: Dragon, Palace of Aravia (Campaign 6)
Similar Artifact Sets: Divine Speed, Perception, Swift Parry, Pinpoint
Champion Compatibility: Speed Booster Champions, Ally Join Attack Champions.
Example: Arbiter, High Khatun, Gorgorab, Siphi the Lost Bride, Lanakis the Chosen, Lyssandra
Resistance Set (2-Pieces)
Resist Set provides +40 RESIST stats. Particularly useful for Champions who need to avoid debuffs at all costs, such as your primary healer, cleanser, or debuffer. A Resistance Set is always a good secondary Set to complement a main Set.
Obtain from: Ice Golem, Tilshire (Campaign 7).
Similar Artifact Sets: Fortitude, Untouchable
Champion Compatibility: Defensive Support Champions
Example: Duchess the Lilitu, Rector Drath
Critical Damage Set (2-Pieces)
Critical Damage Set provides +20% C.DMG stats. When your damage dealers have a consistent Critical Rate, it’s time to start stacking on extra Critical Damage to increase their total damage output. It’s also a good choice for Champions whose Skills are guaranteed to crit.
Obtain from: Fire Knight
Similar Artifact Sets: Swift Parry, Affinitybreaker
Champion Compatibility: Damage Dealer Champions, Enemy MAX HP Nuker. Example: Coldheart, Seer, Royal Guard, Husk
Lifesteal Set (4-Pieces)
Lifesteal Set enables the Champion to heal by 30% of the damage that they deal. One of the most useful sets around for farmers, or for Champions you want to have extra self-sustain in a battle. It’s also a good set to combine with Champions whose damage increases as they lose HP, allowing them to heal significant amounts and stay in the fight longer. Lifesteal effects won’t work with damage dealt by [Poison] debuffs, nor will it work with Skills that deal damage based on the target’s MAX HP. However, if the wearer already has a Skill that heals based on the damage inflicted, both effects will apply, adding to the amount of HP recovered.
Obtain from: Dragon, Valdemar Strait (Campaign 8).
Similar Artifact Sets: Bloodthirst
Champion Compatibility: All-Rounder Champions. Solo Campaign/Dungeon Farmer.
Example: Athel, Kael, Elhain, Galek, Stag Knight
Destroy Set (4-Pieces)
Destroy Set enables a Champion to decreases the target’s MAX HP by 40% of the damage dealt by the wearer. This is a good Set to counter tanky Champions with good self-sustain that usually heal themselves up to high HP before you’re able to take them down. This is because when fighting against a Destroy Set, each of their heals will be worth less. When attacking with a Destroy Set, the target’s MAX HP cannot be decreased by more than 8% with each attack. The effect applies per Skill, not per hit, so multi-hit Skills accumulate and the HP destroyed is increased up to the 8% limit. Over the course of the battle, the target’s MAX HP cannot drop below 40% of the original value.
Obtain from: Dragon, The Deadlands (Campaign 9)
Similar Artifact Sets: N/A
Retaliation Set (2-Pieces)
Retaliation Set grants the Champion a 15% chance to Counterattack when attacked by an enemy. When counterattacking, the Champion will always use their default Skill, making this a good Set for Champions whose default Skill brings something useful or unique to the table. For example, this works especially well with Champions who bring some sort of crowd control (CC) in their Skill, such as [Provoke], [Stun], or [Freeze] debuffs, as it means any Champion who attacks them risks being taken out of play for a turn. It can be used with some tankier damage dealers, but it’s not a good Set for glass cannons or other easy-to-kill attackers, as the wearer benefits from being able to take a hit from the enemy. When counterattacking, a Champion’s default Skill will inflict 75% of its standard damage. This new change was released on Patch 7.21, which removes the 4-piece set retriction and 35% chance to retaliate. In short, you can gear 3 sets of Retaliation Set on a champion for a total of 45% chance to Counterattack the enemy!
Obtain from: Ice Golem, Godfrey’s Crossing (Campaign 10)
Similar Artifact Sets: Avenging, Revenge
Fury Set (4-Pieces)
Fury Set grants the Champion +10% damage when HP is between 76% to 100%, +25% damage when HP is between 51% to 75% HP, and +50% damage under 51% HP. This Set increases the damage that the wearer inflicts according to their current HP. The lower their current HP, the higher the damage. A solid Set for tankier damage dealers and bruisers, it’s made for those that can deal out significant damage, but are also strong enough to take a couple of hits. A Fury Set is an especially good pairing on Champions that have [Taunt] or [Provoke], and any others who are likely to be targeted by the enemy team. Try it in the Arena and give one of your Champion’s the extra boost they need to guarantee they take out an enemy target. The Patch 7.21 has overriden the old formula, which is granting Champion +5% Damage for every 10% HP lost up to +25% damage stack.
Obtain from: Fire Knight, Hallowed Halls (Campaign 11)
Similar Artifact Sets: N/A
Curing set (4-Pieces)
Curing Set increases value of Healing done by the Champion by 20% and restores the amount of destroyed HP equal to bonus healing. It’s important to note that this set only applies to Healing the Champion casts. Meaning it does not stack with Artifact Sets such as Lifesteal or similar effects. This Curing Set is buffed in the Patch 7.21, which enables Curing Set to restore the destroyed champion’s health.
Obtain from: Fire Knight, Brimstone Path (Campagin 12)
Similar Artifact Sets: N/A
Reflex Set (4-Pieces)
Reflex Set grants the Champion a 40% chance to reduce the cooldown of one of their Skills by 1 Turn. The skill whose cooldown is reduced is completely random. This Set benefits almost every Champion in the game, but is especially useful for Champions whose strongest Skills have long cooldowns. This Set is most effective on Champions who have one default Skill, one active Skill, and one passive Skill. As default Skills and most passive Skills don’t have a cooldown, it means the Champion will always reduce the cooldown of their active Skill if the effect triggers.
Obtain from: Ice Golem
Similar Artifact Sets: Relentless
Cursed Set (4-Pieces)
Cursed Set grants the Champion a 50% chance of applying a Hex debuff for 2 turns when attacking. This is useful for Hydra Clan Boss where you need to apply Hex to prevent the Hydra heads from performing a certain action or allowing you to interact with Hex debuff champions to unlock their full potential. This new changes was released on Patch 7.21, which removes the 75% chance to place 50% Heal Reduction debuff for 2 turns from Cursed Set. Cursed Set does not require any Accuracy stat to inflict Hex debuff!
Obtain from: Ice Golem
Similar Artifact Sets: Toxic
Toxic Set (4-Pieces)
Toxic Set grants the Champion a 75% chance of applying a 2.5% [Poison] debuff for 2 turns when attacking. Poison damage – also known as damage over time (DoT) – is fixed to the target’s MAX HP, so this Set is useful for taking down high-HP targets such as bosses. Toxic is a good set to supplement skills that already have [Poison] debuffs to double down on their effectiveness. Toxic Set does not require any Accuracy stats to inflict Poison debuff!
Obtain from: Dragon
Similar Artifact Sets: Cursed
Frost Set (4-Pieces)
Frost Set grants the Champion a 20% chance of applying a [Freeze] debuff for 1 turn when attacked by an enemy Champion. Contrary to most other Sets, the Frost Set applies a [Freeze] debuff when the wearer is attacked by an enemy, not when the wearer attacks someone else. This means the Set is best used on Champions who are natural targets for the enemy team, such as those with [Provoke] or [Taunt] debuffs. It makes every attack from an enemy Champion a risk. Frost Set does not require any Accuracy stats to inflict Freeze debuff!
Obtain from: Dragon
Similar Artifact Sets: Frostbite
Daze Set (4-Pieces)
Daze Set grants the Champion a 25% chance of applying a [Sleep] debuff for 1 turn when attacking. Much like all crowd control debuffs, a Daze Set is useful on Champions with AoE skills. Sleep is different to other crowd control debuffs in that if a Champion under a [Sleep] debuff takes damage, they will lose the debuff. This means it’s often best to pair Champions wearing Daze Sets with others whose skills don’t do any direct damage, such as bombers.
Similar Artifact Sets: Stun, Taunting
Immunity Set (4-Pieces)
Immunity Set applies a Block Debuffs buff on the wearer for 2 turns at the start of every Round. This is especially powerful in the Arena to make sure your Champions aren’t taken out of the game with an enemy team’s crowd control Champions, such as those with [Stun] debuffs – or even those with Turn Meter reduction. The Immunity Set adds a lot of safety to your team if you’re not sure your team is fast enough to get the first turn in battle.
Obtain from: Fire Knight
Similar Artifact Sets: Untouchable
Avenging Set (4-Pieces)
Avenging Set grants the Champion a 45% chance to Counterattack when a debuff is placed on the wearer. The Counterattack will deal 100% of the default Skill’s damage and will not have a damage penalty like normal Counterattacks. Similar to the Retaliation Set, this set is best used on Champions with strong effects or debuffs on their default Skills. This new change was released on Patch 7.21, which removes the 45% chance to Counterattack when hit with a Critical Hit. Hence, it’s not so useful against damage nuker but against debuffer heroes/enemies.
Obtain from: Dragon
Similar Artifact Sets: Retaliation, Revenge
Shield Set (4-Pieces)
Shield Set grants a Shield buff worth 30% of the wearer’s MAX HP to all allies for 3 turns at the start of each Round. This Set is one of the most powerful in all of Teleria, and is best equipped on Champions with high HP. It’s even better to equip multiple Champions in a team with Shield Sets, amplifying the Set’s effectiveness. If multiple Champions on the same team have Shield Sets, the value of the [Shield] buff from the Artifact Sets will stack. For example, if two Champions with 6,000 HP equip Shield Sets, the whole team will gain Shields worth 4,000 HP (2,000 + 2,000). If a Champion then uses a skill that places a [Shield] buff, the Shield from the Skill will be shown as an additional buff, and will not replace or enhance the existing [Shield] buffs.
Obtain from: Fire Knight
Similar Artifact Sets: Bloodshield, Bolster
Champion Compatibility: High HP Support Champions
Example: Underpriest Brogni, Krisk the Ageless, Harvest Jack
Stalwart Set (4-Pieces)
Stalwart Set decreases incoming damage from AoE attacks on the wearer by 30%. This Set is potentially good as a reserve Set for your Dungeon Teams who have to deal with powerful AoE attacks from the Bosses.
Obtain from: Dragon
Similar Artifact Sets: Defense, Fortitude, Resilience
Champion Compatibility: Squishy Damage Dealer or Debuffer or Ally Protection Champion
Example: Candraphon, Krisk the Ageless
Frenzy Set (4-Pieces)
Frenzy Set enables the wearer’s Turn Meter to increase by 5% for every debuff they received. This new changed released in Patch 7.21 has removed the +10% Turn Meter for every 5% HP lost, which broke many player’s strategy for Doom Tower team as they rely heavily on the extra turn meter they receive when receiving enemy damage. However, this makes Frenzy Set more useful for Arena since enemy champion’s there rely heavily on inflicting negative effects to put your team down.
Obtain from: Fire Knight
Similar Artifact Sets: N/A
Regeneration (4-Pieces)
Regeneration Set heals the Champion by 15% of their MAX HP at the start of their turn. This is best used on Champions who are hard to take down but pose a significant threat to the enemy team. High HP and high DEF Champions will benefit most from a regular, passive heal. Equip them with a Regeneration Set to maximize their potential. The heal is based on their actual MAX HP in the battle at the time, including all Great Hall Bonuses, and boosts from other sources.
Obtain from: Fire Knight
Similar Artifact Sets: Immortal, Guardian
Champion Compatibility: Damage Dealer Debuffer Champion or Support Champion
Example: Tomb Lord, Dark Kael
Stun Set (4-Pieces)
Stun Set grants the Champion an 18% chance of applying a [Stun] debuff for 1 turn when attacking. Stun Sets are best used on Champions with multiple AoE attacks to give them the highest chances of locking down an enemy Champion. The [Stun] debuff is one of the strongest crowd control debuffs in the game, as targets with [Stun] debuffs can be attacked and targeted as normal (unlike with [Sleep] debuffs). This is especially powerful in the Arena, where every turn counts. Stun Set does not require any Accuracy stats to inflict Stun debuff!
Obtain from: Fire Knight
Similar Artifact Sets: Daze, Taunting
Relentless Set (4-Pieces)
Relentless Set grants the Champion an 18% chance of getting an Extra Turn immediately after their turn. Though heavily dependent on luck, this is an extremely powerful Artifact Set, and is a good fit for almost any Champion. If you have a support Champion – such as a buffer or debuffer – you usually want them to cycle their turns and use their Skills as often as possible. No other Set gives them this ability. Combine it with Skills that also grant Extra Turns, and it becomes even more powerful, letting the wearer go multiple times and potentially heal their whole team – or even kill the enemies. There are countless ways to use and combine this Set with other Skills and effects – such as those that decrease Skill cooldowns – which rightfully makes it one of the most widely used Artifact Sets around. Once an Extra Turn occurs, the chance of getting consecutive Extra Turns drops by 45% each time, as follows: 18% -> 9.9% -> 5.5%, and so on.
Obtain from: Tournament
Similar Artifact Sets: Reflex
Savage Set (4-Pieces)
Savage Set enables each attack from the wearer ignores 25% of the target Champion’s DEF when attacking. The total value of the attack will ignore 25% of the target’s DEF stat, greatly reducing damage mitigation from the defending Champion. This bonus stacks with other Ignore DEF Skills or effects a Champion may be benefiting from. In short, this dramatically increases the damage output of the wearer, making it an excellent Set to equip on your damage dealers – especially when trying to kill a high-DEF target.
Obtain from: Fire Knight
Similar Artifact Sets: Lethal, Cruel
Taunting Set (4-Pieces)
Taunting Set grants the Champion a 30% chance of applying a [Provoke] debuff for 1 turn when attacking. This Set is best equipped on Champions who are made to take hits, such as those with in-built Counterattack mechanics, those who get stronger the more damage or hits they take, or simply those Champions tanky enough to take the heat from softer Champions. It provides good soft crowd control over enemy Champions. Although enemies with [Provoke] debuffs can attack, they will only be able to use their default Skills. Equipped on a Champion who counterattacks, this Set can lock down enemy Champions permanently, reapplying the [Provoke] debuff repeatedly. Taunting Set does not require any Accuracy stats to inflict Provoke debuff!
Obtain from: Ice Golem
Similar Artifact Sets: Daze, Stun
Cruel Set (2-Pieces)
Cruel Set provides ATK +15% and ignores 5% of enemy DEF. Only available as a reward for fighting the Clan Boss (Demon Lord), the Cruel Artifact set is a mix of Offense (2) and Savage (4) Sets, both increasing the Attack power of the Champion earing it, and granting them an additional damage boost via ignoring enemy Defense.
Obtain from: Clan Boss Daily Rewards
Similar Artifact Sets: Savage, Lethal, Offense, Divine Offense, Fatal
Immortal Set (2-Pieces)
Immortal Set provides HP +15% and heals by 3% HP every turn. Only available as a reward for fighting the Clan Boss (Demon Lord), the Immortal Artifact set is a mix of Life (2) and Regenration (4) Sets. It works well for Champions that need to stay alive for as long as possible, both granting them a significant HP boost and healing them at the same time. Immortal Set effect stacks. For example, if you have 2 Immortal Set effect equip on the Champion, he/she will receive HP +30% and heals 6% every turn.
Obtain from: Clan Boss Daily Rewards
Similar Artifact Sets: Regeneration, Life, Divine Life, Resilience, Guardian
Divine Life Set (2-Pieces)
Divine Life provides HP +15% and +15% HP Self Shield for 3 Turns. Only available as a reward from Arena Chests, the Divine Life Set offers excellent survivability. Just like the Shield Set, the effect resets at the start of each Round.
Obtain from: Arena Weekly Rewards
Similar Artifact Sets: Life, Immortal, Resilience
Divine Offense Set (2-Pieces)
Divine Offense Set provides ATK +15% and +15% HP Self Shield for 3 turns. Only available as a reward from Arena Chests, the Divine Offense Set would be an excellent choice for any Attacker or other Champions that require a lot of ATK at the cost of DEF or HP. The Shield buff will allow them to survive longer and get into the fray, where they are most useful.
Obtain from: Arena Weekly Rewards
Similar Artifact Sets: Offense, Fatal, Cruel
Divine Critical Rate Set (2-Pieces)
Divine Critical Set provides C.RATE + 12% and +15% HP Self Shield for 3 turns. Only available as a reward from Arena Chests, the Divine Critical Rate Set offers the same benefits as Divine Offense, but, in general. presents a perfect choice to any Champion that needs higher C.Rate.
Obtain from: Arena Weekly Rewards
Similar Artifact Sets: Critical Rate, Lethal, Fatal
Divine Speed (2-Pieces)
Divine Speed provides SPD +12% and +15% HP Self Shield for 3 turns. Only available as a reward from Arena Chests, the Divine Speed Set allows the best two worlds – increased Speed and Shield that gives your Champions the means to survive for longer.
Obtain from: Arena Weekly Rewards
Similar Artifact Sets: Speed, Perception, Swift Parry, Pinpoint
Swift Parry Set (4-Pieces)
Swift Parry Set provides SPD +18%, C.DMG +30% and 50% chance to get Unkillable for 1 turn when hit with a fatal hit.
Obtain from: Arena Weekly Rewards, Forge
Similar Artifact Sets: Speed, Critical Damage, Zeal, Pinpoint
Deflection Set (4-Pieces)
Deflection Set provides HP +20%, DEF +20% and 25% chance to deflect 1 debuff onto the attacker when a debuff is placed on the wearer.
Obtain from: Arena Weekly Rewards, Forge
Similar Artifact Sets: Life, Divine Life, Defense, Resilience
Resilience Set (2-Pieces)
Resilience Set provides HP +10% and DEF +10%. Increases both HP and DEF. A well— balanced second Set to give your Champions some extra staying power.
Obtain from: Faction Wars (Craft artifact in forge)
Similar Artifact Sets: Defense, Fortitude, Life, Divine Life, Immortal
Perception Set (2-Pieces)
Perception Set provides ACC +40 and SPD +5%. Increases Accuracy and Speed. Lets you go first and land your most important debuffs.
Obtain from: Faction Wars (Craft artifact in forge)
Similar Artifact Sets: Accuracy, Pinpoint
Fatal Set (2-Pieces)
Fatal Set provides ATK +15% and C.RATE +5%. The perfect second Set to give your attackers an extra stat boost.
Obtain from: Kuldath the Magma Dragon (Craft artifact in forge)
Similar Artifact Sets: Cruel, Offense, Critical Rate, Divine Critical Rate
Untouchable Set (4-Pieces)
Untouchable Set provides Block Debuff buff for 2 turns on the champion and RESIST +40. Gives the wearer immunity to debuffs and making it harder for the enemy team to remove the buff with a handy RES boost. Useful everywhere, especially in the Arena.
Obtain from: Borgoth the Scarab King (Craft artifact in forge)
Similar Artifact Sets: Immunity, Resistance, Fortitude
Affinitybreaker Set (4-Pieces)
Affinitybreaker Set provides C.DMG +30% and 50% chance to change weak hit into critical hit. Helps negate the risk when taking a Champion into a fight against a stronger Affinity. One of the strongest and most unique Sets around.
Obtain from: Agreth the Nether Spider (Craft artifact in forge)
Similar Artifact Sets: Critical Damage, Swift Parry, Zeal
Frostbite Set (2-Pieces)
Frostbite Set enables the champion to have 15% chance to block Freeze debuffs and 10% chance to place Freeze debuff on attacker. Can prevent a Champion from getting frozen and has a chance to place a [Freeze] debuff on the attacker whenever they hit the wearer. Makes the opponent think twice about attacking you. Frostbite Set does not require any Accuracy stats to inflict Freeze debuff!
Obtain from: Sorath the Frost Spider (Craft artifact in forge)
Similar Artifact Sets: Frost
Guardian Set (4-Pieces)
The Guardian Set serves a double purpose: it shields ally champions by absorbing 10% of incoming damage and grants a 10% healing boost every turn. Essentially, it’s like having a passive Ally Protection buff that also heals the wearer over time, making it perfect for your toughest tanks. But beware, when a champion wearing the Guardian Set takes a critical hit, it takes on 10% of the initial damage, amplified by the champion’s critical damage stat. So, it’s smart to keep critical damage stats low on Guardian-equipped champions to minimize damage. Moreover, stacking additional Guardian Sets on team members boosts its effectiveness, reducing incoming damage by 10% per set in the lineup order. This stacking feature makes the Guardian Set an invaluable tool for reducing damage, especially in Demon Lord Clan Boss battles!
Obtain from: Grythion the Celestial Griffin (Craft artifact in forge)
Similar Artifact Sets: Immortal, Regeneration
Bloodthirst Set (4-Pieces)
Bloodthirst Set provides C.RATE +12% and enables the champion to heal by 30% of damage dealt. A new take on the all—time favorite Lifesteal set. Bloodthirst healing effects won’t work with damage dealt by [Poison] debuffs. However, if the wearer already has a Skill that heals based on the damage inflicted, both effects will work, increasing the amount of HP recovered.
Obtain from: Iragoth the Eternal Dragon (Craft artifact in forge)
Similar Artifact Sets: Lifesteal
Lethal Set (4-Pieces)
Lethal Set provides the wearer +25% Ignore Defense and +10% Critical Rate (C.RATE). It’s a superior version of Savage Set with the bonus Critical Rate! Farm Fae Spheres from Astranyx the Dark Fae to craft Lethal artifacts in the forge. Lethal Set is recommended for champions who does high single-target or AoE nuke damage against the enemies!
Obtain from: Astranyx the Dark Fae (Craft artifact in forge)
Similar Artifact Sets: Savage
Fortitude Set (2-Pieces)
Fortitude Set provides +10% Defense and +40 Resistance. Farm Dreadhorn Plates from Boomal the Dreadhorn to craft Fortitude artifacts in the forge. Fortitude Set is recommended for building high resist tanky support champions who mainly focus on dealing damage or providing support to allies rather than inflicting debuff on enemies.
Obtain from: Bommal the Dreadhorn (Craft artifact in forge)
Similar Artifact Sets: Defense, Resilience, Untouchable, Stalwart
Bolster Set (4-pieces)
Bolster Set provides protected 30% HP Ally Shield for 3 Turns. Heals wearer by 10% every turn. Only available from the Forge Pass. This set places a protected Shield buff on you and your allies, meaning it cannot be stolen or removed in any way. You’ll have to get rid of the Shield by either damaging it, or waiting for it to expire. Also, it heals the wearer by 10% of their MAX HP each turn – talk about bolstering your defenses!
Obtain from: Forge Pass
Similar Artifact Sets: Shield, Immortal
Defiant Set (2-pieces)
Defiant Set provides DEF +10% and -15% Damage taken from enemy AoE attacks. Only available from the Forge Pass. This tanky set increases your Champion’s Defense by 10% and decreases the damage they take from AoE attacks by a whole 15%. Think of it like the Stalwart (4) and Defense (2) Sets smashed together into one!
Obtain from: Forge Pass
Similar Artifact Sets: Stalwart, Defense
Stoneskin Set (Variable Set: 1-6 pieces)
Equip Stoneskin Set 1-6 pieces for +40 RES; +8% HP; +30% DEF; Stone Skin buff for 2 turns at start of Round (50% chance of blocking removals or steals). The Stone Skin buff removes all debuffs from the recipient and makes them immune to all debuffs except Bombs. It also decreases all damage received by 85%. Except for Bombs, which deal quadruple damage while the buff is active. If you damage a Champion with Stone Skin by 50% of the Champion’s MAX HP while the buff is active, they’ll lose the buff. Stone Skin Set drop only from Hydra Chests and its a unique variable sets, meaning that you will gain extra bonuses depending on how many of them you equip. Also, both are available in Mythical Rarity, which is even rarer – and stronger – than Legendary. The advantage of a Mythical artifact over a Legendary one is that it comes with one substat pre-upgraded, highlighted in red, before you use your 4 upgrade chances at Levels 4, 8, 12, and 16.
Obtain from: Hydra Clan Boss chests
Similar Artifact Sets: Resistance, Fortitude, Untoucable, Immunity, Resilience
Protection Set (Variable Set: 1-6 pieces)
Equip Protection Set 1-6 pieces for +20 RES; +15% HP; +24% SPD; 30% chance of Protecting buffs cast by wearer. Protected buffs cannot be stolen or removed in any way. Protected buffs will be indicated by a yellow border in battle. Protection Set drop only from Hydra Chests and its a unique variable sets, meaning that you will gain extra bonuses depending on how many of them you equip. Also, both are available in Mythical Rarity, which is even rarer – and stronger – than Legendary. The advantage of a Mythical artifact over a Legendary one is that it comes with one substat pre-upgraded, highlighted in red, before you use your 4 upgrade chances at Levels 4, 8, 12, and 16.
Obtain from: Hydra Clan Boss chests
Similar Artifact Sets: Resistance, Fortitude, Untoucable, Resilience, Speed, Divine Speed
Killstroke Set (2-pieces)
Killstroke Set provides C.DMG +20%, SPD +5%. Beefs up your damage dealers and makes sure they get a chance to do what they do best — hurt your enemies.
Obtain from: Forge Pass
Similar Artifact Sets: Speed, Divine Speed, Critical Damage
Righteous Set (2-pieces)
Righteous Set provides SPD +10%, RESIST +40. Only available from the Forge Pass or when a RAID: Call of the Arbiter episode reaches a set number of views on YouTube. A perfect set for those who want to simultaneously speed up their Champions and increase their ability to resist debuffs.
Obtain from: Forge Pass, RAID: Call of the Arbiter
Similar Artifact Sets: Speed, Divine Speed, Resistance, Untouchable
Instinct Set (4-pieces)
Instinct Set provides SPD +12%. Ignores 20% of enemy DEF. Only available from the Forge Pass. This set gives your Champions a speed boost, while making each of their attacks ignore 20% of their target’s DEF. Incredibly powerful in the right hands.
Obtain from: Forge Pass
Similar Artifact Sets: Speed, Divine Speed, Savage
Impulse Set (2-pieces)
Impulse Set provides SPD +12%, 12% chance to reduce a random Skill cooldown by 1 turn. A great set for nukers, healers, pretty much anyone with skills you want to use as often as possible. Only available from Live Arena Chests. This Impulse Set is buffed in the Patch 8.40, which enables Impulse Set to be equipped as 2-piece set rather than 4-piece set, which means you can equip up to 6 pieces of Impulse artifacts to gain have a 36% success rate to reduce a random skill cooldown and 36% additional speed!
Obtain from: Live Arena Chests
Similar Artifact Sets: Speed, Divine Speed, Reflex
Zeal Set (2-pieces)
Zeal Set provides C.DMG +20%, gradually increases damage dealt by +3% for every 25% HP this Champion has. This set should give your attackers and nukers a little punch to take down Champions in one shot. Only available from Live Arena Chests. This Zeal Set is buffed in the Patch 8.40, which enables Zeal Set to be equipped as 2-piece set rather than 4-piece set, and provide a more consistent damage as it’s based on the champion equipped this artifact rather than the enemy’s current HP.
Obtain from: Live Arena Chests
Similar Artifact Sets: Swift Parry, Affinitybreaker, Critical Damage
Supersonic Set (1-9 pieces)
Supersonic is a variable equipment set, which means for every piece of Supersonic artifact equipped on a champion, you gain an added benefit! It can be either a stat boost or an additional effect. You can equip up to 9 pieces of Supersonic gear to get the full benefits (6 artifacts + 3 accessories). Supersonic is a mixture of multiple artifact set such as Speed Set, Resistance Set, and Life Set. These are the stats you gain from each Supersonic gear: RES +20, HP +15%, SPD +10%, +2% Turn Meter per buff placed by the enemy, SPD +10%, -30% Reduce Turn Meter effects, RES +20, SPD +12%, and +30% Increase Turn Meter effects.
Obtain from: Cursed City
Similar Artifact Sets: Speed, Divine Speed, Resistance, Life, Immortal.
Merciless Set (1-9 pieces)
The Merciless set is a potent equipment collection that enhances your champion with each piece you equip, providing a blend of stat boosts and additional effects. You can equip up to 9 pieces of Merciless gear (6 artifacts and 3 accessories) to maximize its potential. This set is a hybrid of multiple artifact sets like Offense, Critical Damage, Speed, Savage, Reflex, and Relentless. Each piece adds unique benefits: ATK +10%, C.DMG +15%, SPD +5%, 30% chance to reduce a random skill cooldown, ATK +15%, Ignore DEF 35%, SPD +5%, C.DMG +15%, and a 15% Extra Turn chance upon dealing damage.
Obtain from: Cursed City
Similar Artifact Sets: Cruel, Savage, Lethal, Instinct, Killstroke, Critical Damage, Speed, Divine Speed
Slayer Set (1-9 pieces)
The Slayer set is a versatile collection that rewards you with additional benefits for each piece equipped. Accessible through the Forge Pass, this set is ideal for champions with powerful AoE abilities, whether they’re damage dealers or support units. A 4-piece set provides impressive turn meter boosts every turn, and equipping 6 pieces grants a 30% boost in bypassing enemy defense for your damage dealers. The real game-changer is the 9-piece set, which duplicates your AoE damage—delivering the same devastating impact twice! Each Slayer artifact offers these benefits: +15% C.RATE, +30% C.DMG, +10% SPD, 5% Turn Meter increase per enemy hit by AoE attacks, ignores 30% of enemy DEF with AoE skills, and a +30% chance to repeat AoE damage.
Obtain from: Forge Pass
Similar Artifact Sets: Cruel, Savage, Lethal, Instinct, Killstroke, Critical Damage
Feral Set (1-9 pieces)
The Feral set is a dynamic equipment collection that enhances your champion with every piece you equip, offering either a stat boost or an additional effect. Earn this powerful set as a reward from Siege mode, and unlock its potential—perfect for champions specializing in debuffing enemies, particularly in Arena. With a 4-piece set, your champion gains a Block Debuffs buff for 2 turns, much like an Immunity Set. Equip 6 pieces, and you have a 50% chance to block the dreaded Sheep debuff from the Polymorph blessing. But the real magic happens with all 9 pieces, boosting your allies’ damage by 5% for every debuff inflicted on the enemy! Here’s what each Feral artifact brings to the table: +40 ACC, +5% SPD, +40 ACC, Block Debuffs for 2 turns at the start of the round, +5% SPD, +50% chance to block Sheep debuff from Polymorph blessing, +40 ACC, +5% SPD, and Allies deal 5% more damage per debuff inflicted by the champion. (Total: +120 ACC, +15% SPD)
Obtain from: Siege Mode
Similar Artifact Sets: Immunity, Accuracy, Perception, Speed
Pinpoint Set (1-9 pieces)
The Pinpoint set is a dynamic equipment collection, offering increasing benefits with each piece equipped. This versatile set provides either a stat boost or an added effect, making it invaluable for champions. Earn Pinpoint artifacts as rewards from event dungeons, and you’ll quickly see their impact, especially for debuffer champions who need to strike first in Arena battles without fearing enemy debuffs! When fully equipped with all 9 pieces, your champion gains a formidable 60 ACC, 32% SPD, and 4 Intercept Stacks at the start of each round. Here’s a breakdown of what each Pinpoint artifact adds: +20 ACC, +10% SPD, +20 ACC, 1 Intercept Stack, +10% SPD, 2 Intercept Stacks, +20 ACC, +12% SPD, and 4 Intercept Stacks.
Obtain from: Event Dungeon
Similar Artifact Sets: Immunity, Accuracy, Perception, Speed
Accessory Guide
Refresh Accessory (1/2/3 Pieces)
Refresh accessory grants a 5%/10%/15% chance to prevent a skill going on cooldown after use. Refresh accessory is popular in speed farming dungeon teams as it can reduces your champion’s skill cooldown quickly.
Obtain from: Bazaar (Arena 3v3)
Similar Artifact Sets: N/A
Cleansing Accessory (1/2/3 Pieces)
Cleansing accessory grants a 8%/16%/24% chance to remove 1 random debuff from the wearer each turn. Cleansing accessory is useful in quickly removing debuffs from your champions, especially in Arena battles if you are not able to build high resistance team.
Obtain from: Bazaar (Arena 3v3)
Similar Artifact Sets: N/A
Bloodshield Accessory (1/2/3 Pieces)
Bloodshield accessory provides the wearer Shield buff worth 5%/10%/15% of damage dealt after attacking, AOE damage gives 75% less Shield value. Bloodshield accessory is used mainly for providing additional survivability to squishy damage nuker champions, prevent Scarab King from attacking you, and used in Infinity Shield Clan Boss team.
Obtain from: CvC Tournament (Clan vs Clan)
Similar Artifact Sets: Shield
Reaction Accessory (1/2/3 Pieces)
Reaction accessory enables a champion to have 25%/50%/75% chance to change Critical Hit into Normal Hit when attacked before the first turn. This accessory is mainly use for PvP (Player vs Player, Arena area) since the player’s damage nuker champion are geared with 100% Critical Rate to inflict Critical Damage to your heroes. Equip this Reaction Accessory on your supporter heroes to prevent them from getting nuked in the first round, especially when the enemies are faster than you!
Obtain from: CvC Tournament (Clan vs Clan)
Similar Artifact Sets: N/A
Revenge Set (1/2/3 Pieces)
Revenge accessory provides the wearer 5%/10%/15% chance to counterattack when hit. This is useful for heroes who can deal high amount of damage via their basic attack, especially AoE damage dealers in Arena go-second team or AoE damage tanker in Spider’s Den with Life Drinker mastery.
Obtain from: Clan Shop
Similar Artifact Sets: Avenging, Retaliation
Main Stats and Substats Equipment Guide
Here is a list of artifact types and each of their primary stats and secondary stats. Secondary stats aka substats are available for Uncommon, Rare, Epic and Legendary rarity artifact. The higher the rarity of the artifact, the more substats the champion can have to boost his/her overall performance in battle!
Unlockable Substats
Uncommon has 1 unlockable random substat.
Rare has 2 unlockable random substats.
Epic has 3 unlockable random substats.
Legendary has 4 unlockable random substats.
Stats Abbreviation
Note: Flat Stat and Percentage Stat is different. Flat Stat provides a specific amount of stats, whereas percentage stat is calculated based on your total base stats. Example, if an Accessory mentions 50 ATK, it means add 50 ATK stat to your total stats. If the Accessory mentions 10% ATK, it means 10% ATK multiply by your total Attack Stats (e.g. 1000 ATK) gives you 100 ATK stats! It’s recommended to go with Percentage Stats as brings much more value to a champion’s main stats!
HP = HP Flat Stat (Hit Points aka Health)
HP% = HP Percentage Stat (Hit Points aka Health)
ATK = Attack Flat Stat
ATK% = Attack Percentage Stat
DEF = Defense Flat Stat
DEF% = Defense Percentage Stat
SPD = Speed
C.RATE = Critical Rate
C.DMG = Critical Damage
RES = Resist, Resistance
ACC = Accuracy
Artifact Primary & Secondary Stats
Weapon
Primary Stats: ATK
Secondary Stats: HP, HP%, ATK%, SPD, C.RATE, C.DMG, RES, ACC
Helmet
Primary Stats: HP
Secondary Stats: HP%, ATK, ATK%, DEF%, SPD, C.RATE, C.DMG, RES, ACC
Shield
Primary Stats: DEF
Secondary Stats: HP%, DEF%, SPD, C.RATE, C.DMG, RES, ACC
Gauntlets / Glove
Primary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, C.RATE, C.DMG
Secondary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, C.RATE, C.DMG, ACC, RES, SPD
Chestplate
Primary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, ACC, RES
Secondary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, ACC, RES, C.RATE, C.DMG, SPD
Boots
Primary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, SPD
Secondary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, SPD, C.RATE, C.DMG, ACC, RES
Ring
Primary Stats: HP, ATK, DEF
Secondary Stats: HP, HP%, ATK, ATK%, DEF, DEF%
Note: Example, if the Ring primary stat is HP (Flat stat HP), then it cannot have the same HP (Flat stat HP) in the secondary stats! However, it’s possible to get HP% as your secondary stat. This limitation also applies to ATK and DEF! The HP, ATK and DEF is referring to the flat stats, not the percentage stats.
Amulet
Primary Stats: HP, ATK, DEF, C.DMG
Secondary Stats: HP, ATK, DEF, ACC, RES, C.DMG
Note: Example, if the Amulet primary stat is HP (Flat stat HP), then it cannot have the same HP (Flat stat HP) in the secondary stats! This limitation also applies to ATK, DEF and C.DMG!
Banner
Primary Stats: HP, ATK, DEF, ACC, RES
Secondary Stats: HP, HP%, ATK, ATK%, DEF, DEF%, SPD
Note: If the Banner primary stat is HP, then it cannot have the same stat type “HP” in the secondary stats! This limitation also applies to ATK and DEF. Banner artifact type only has ACC and RES in its primary stats.
@JiNMu_TeNNo: I have replaced “Healing Set” with “Regeneration Set”. Thanks!
@Aymilove, I just noticed this in the description for the Regeneration set: “High HP and high DEF Champions will benefit most from a regular, passive heal. Equip them with a Healing Set to maximize their potential.”
@Geomancer thanks for that!
Now, as for ascending an artifact, it seems the ascendant value is not always the primary stat. I ascended a SPD primary and got ATK%.
Is it random anything or random ATK, HP, DEF?
If I buff my team with a counter attack buff and they are wearing stun set, does the stun set still have a chance to activate on a counter attack.
@David Fortin the “(#)” indicates the number of times a substat has been rolled up. Using your example “Atk (2) 49” shows that substat has been in upgraded twice from its starting base number. When upgrading an artifact from lvl 0-16, substats are upgraded or added at lvls 4, 8, 12, &16.
@David Fortin: If you see something like Offense (2), Savage (4), it basically represent the pieces of gears to form 1 full set of the Artifact (Offense = 2 pieces, Savage = 4 pieces)
Ok this info is all well and good but there is nothing here about a stat that has a number in parentheses after it. For example Atk(2) 49…. What does this mean?
@Charles: I have added the Feral Set to the artifact guide!
Update the Feral set!
@Tom: The benefit that Mythical artifact has over Legendary artifact is that you can think of it as one of the substats has a pre-upgrade substat highlighted in red before you use your 4 upgrade chances at Level 4, 8, 12, and 16.
Sorry if I missed it but can you mention mythical artifacts? I especially would like to know what the substat in red means
Great site, my goto place for all info.
@JiNMu_TeNNo: I think missed that out. Thanks for highlighting it!
Hi Ayumi, Thanks for all the effort that goes into this site; I’ve been playing about a month and I’m still blindly feeling my way along…
I just noticed that in the Artifacts and Accessories Guide, the Reflex set doesn’t have a similar set listed (n/a), but Relentless has Reflex listed as similar; shouldn’t it be a two-way street, so to speak?
@Joe: It’s called Taunting Set in-game.
I don’t see Provoke on your list. Previously it was listed in the A Tier.
Is Untouchable no longer very good? Previously it was in the A Tier & noted to be an upgraded Immunity.
And what about Stalwart? Before it was A tier?
Can’t find the provoke artifact
Set in question is SUPERSONIC?
Does DISPATCH THEM (A3 for Dirandil), gain additional Turn Meter for each crit hit (9th ability)?
I´m curious about avenging set. Does it work only if the debuff is placed on our champion or does it trigger even if our champion is immune to the debuff or the debuff is blocked.
For example Jingwon, Roric, Tramaria and other champions with specific immunities could make use of it then even more than other champions.
I´m debating using Roric in Avenging against Bosses that stun(CB,Dragon) and Jingwon as a throwback debuffs champion in Arena and against PvE Content, without having to use a turn(A1) for it. I just want to know the the counterattack is triggered despite immunity of course if the champion is immune there is no debuffs to be transfered back.
@Chris Wit: Glyphs does not stack. Glyphs stats just override each other with higher value up until the max value for that particular stat. Glyphs rank determines the total possible value that it could give to a particular artifact or accessory. For the artifact upgrade reset, I’m not sure about that. Probably it’s save somewhere in the game even after you restart your game client.
Much praise and thanks for all the guidance, Ayumilove! Especially your excellent recommendations for how to equip champs with artifacts and masteries. Still learning, but when I didn’t have a clue, you were light in the darkness.
As I’ve been getting into mid-game, hoping to understand 2 parts of game dynamics better to avoid wasting silver.
First, do glyphs stack so there’s an advantage to go up a star at a time, or is it all random so just match up stars to what you want to boost right away?
Lastly, when upgrading artifacts to above 12, is the randomness of a fail vs success set when you start? I mean, should you make sure you have enough silver to make it work vs. run out of resources (so that the next time to try, randomness is reset, and that silver used before was wasted)?
Muchos gracias y mille grazie!
scratch that last post it is fine I was just being stupid and not paying attention to what ring I actually equipped.
So the bloodshield set seems to broken or they changed it at some point. It is giving me a shield for 2 turns at the beginning for a round not after I attack. Once the 2 turns is up it never comes back.
Cheers
I’ve always been told Stat’s before Sets,
Percentages before numbers,
and avoid unusable stats (ie. attk stats on a Def or HP champion)
What’s more important, having the right sets or just having the right stats and as many sub stats as possible?
Hallo,
eine Frage: Wirkt sich das Aushärtungsset auch auf passive Fähigkeiten aus, wie zum Beispiel bei der Doomrpiest A3?
Nach meinem Dafürhalten scheint dies nicht so zu sein, da immer nur Heilung in Höhe von 7,5 % gewirkt wird. Oder ist das ein Bug?
Hallo,
ich habe mal meine Doompriest mit dem Aushärtungsset ausgestattet mit der Absicht die A3 – Fertigkeit zu verbessern – die eine passive Fähigkeit ist. Scheinbar scheint dies aber überhaupt keine Auswirkung zu haben, da es weiter bei den lediglich 7,5 % Heilung bleibt. Wirkt sich das Set auch nicht auf passive Fähigkeiten aus?
Viele Grüße
@Brightly Bright: I have updated all the artifact sets in this page that were changed in Patch 7.21!
There’s a change on Frenzy Set, it’s now +5% turn meter increase per debuff received.
I used Frenzy on my Heartseeker in spider and it took longer than the usual smh.
@NagaHU: The Enemy’s RES (Resistance) negates your champion’s ACC (Accuracy) and vice versa.
@NagaHU: The Taunt Set chance does not add up to the champion’s taunt skill success rate in provoking the enemies. The provoke trigger is calculated independently.
@Unog: The primary stats are the same for all rarity of the same rank (1 star to 6 star). However, the secondary stats aka substats will be increase based on the rarity (Rare, Epic, Legendary).
Is there any difference in stats on a fully updated artifacts, rare to epic, legendary.
The set’s chance% and the champions’ skills’ % adding together? So with taunt set on a champ with a taunting skill can make 100% provoke?
The attacked enemy’s RES can negate my champion’s Savage set -25% def bonus?
i have 128 team power in areana fighting but i am sometime being beat by low power teams. the team iam iam using all have their fully acend 6 stars some of thier skills are fully upskills plus full masters. i do not have all my rings and banners . but i know iam playing against champion of 50 level so i know they do not have thier. how can i inpeove my champions
Can you fix your hyperlinks on this page? The only links that seem to work are for the primary artifacts.
You do great work I use this site a lot. One thing I haven’t found though is the values of the artifact/accessory mods.
Like a 5 star epic boot for example. What are the values of the mods at the various levels?
I was wondering if I could get away with using all defence gear while having 170ish speed but couldn’t theory craft it as I can’t find a resource which shows mod values as they level for the games items.
It’s not listed above, but you can have flat HP on the shield and flat DEF on the helmet. For top row gear you can have any secondary stat that is different from the primary stat, except that if the primary stat is ATK the secondary stat cannot be either DEF stat, and vice versa.
what are the high roles on such equipment though? like if i am runing through a dungeon what roles should i look for if i can hit 20+
Is there a higher percentage of getting 6 star gear when you farm gear in dungeons past level 20?
Grey=Common
Green=Uncommon
Blue=Rare
Purple=Epic
Orange=Legendary
Red=Mythical
P.S. Mythical rank is only available at lvl 45 in Hydra.
I have noticed RED artifacts in the Rank & Rarity section. Where can I get those?
Purple (Epic) Orange (Legendary) etc.
Just a pointer, aside from Instinct, Stoneskin set description’s also missing
While we wait for Instinct gear (you effin’ rock Ayumilove) I’m curious y’all’s thoughts. It’s the same stats as Speed plus ignoring 15% enemy DEF. I’m able to forge a ton and since I’m about 50 days into the game I don’t see why I shouldn’t rock it on a ton of champs.
I would still love to see the maximum ranges on the Substats but TY.
Second the “Sending the request to add Instinct gear now that it’s available.”
Sending the request to add Instinct gear now that it’s available.
upon further testing I confirmed the Curing set does indeed enhance start of turn heals from the Immortal set.
How significant is the damage bonus added by the 5% defense ignore on the cruel set in arena? is it worth switching it out over something like divine offense?
ok im not 100% sure about the Leech test i will do further testing on that because there is significant variance between there combat stat that MIGHT account for the apparrant shortcoming of the twin outfitted with Curing set, but i believe the variance doesn’t account for the shortcoming despite expecting a 20% boost in her hp income from strikes to bleed the debuffed enemy.
Curing Gear set does enhance healing effects gained from ally skills…but also confirmed it has no effect on heals gained from immortal artifact set at beginning of turns nor adds any value to hp gained from attacking leech debuffed enemies which is very sad to me… I just tested it with two identical lvl 1 champs, one with Curing the other without both with Immortal set and ran them with Magister who heals other allies when he places revive on death buff on himself or any ally. There was notable enhancement of the heal results between the two twin champs from the Anoint skill proc.
Excellent information, the only info that is missing and I am looking for is the max sub-stats per artifact level, for example a 6* artifact max spd base is? 6? (I am new to the game), so the perfect spd artifact max stat will be 30? 🙂
Amazing information all in one place, you are the best. I am a first-time player and 30 days in. My question is, if you do happen to purchase one of those 6-star sets, is it better to put that set all on one champion or split it up?
Hello, you can get DEF as a secondary stat for helmets but it’s not listed above.
Also, love this website, best Raid resource out there imo.
we are operating under the assumption that the Hydra artifacts are the only ones that can be mythical correct?
can we make a drop chance table for rarity/rank of artifacts on individual dungeon stages?
add a section for max level stats for each star rating per artifact?
@Zoran Susak, @Johnny
This effect is from the Reaction Accessories. It means your hit was changed from a Critical to a Normal hit. On champs with high defense and health, it significantly reduces damage.
Only works on attacks that happen before those champions get their first turn though.
Hello every1. 1st I will say THANK YOU Ayumy for all of your hard work and generousty of sharing that knowlege, you have made for some of us imposible things hapen.
2nd:
@Johnny I am a noob in game but I am pretty shure you are talking about SHIELD skill or BLOCK DMG skill. Dmg inflicted to shield is not Dmg to Champ. Few ways exisit to counter Shield buff like Ignore shield skill. If you are refering to BLOCK DMG skill there is also few ways to counter Block Dmg, I use Stun to prevent applaying Block DMG Buff. Again I can be wrong since I am not for long in this game
Does anybody know what set produces a bubble when attacked? I’m seeing it a lot in CvC and Arena where I’ll attack 4 ppl and 1 of them will receive hardly any damage, but debuffs do land. Seems like last for 2 rounds or so.
Hello! *First thank you for facilitating the great information resource* I have a question about the *Curing* set. Godseeker Aniri heals from attacking. does the set bonus apply to those heals? The description Say *On casted heals* I couldn’t find any information about weather a heal *cast* from a proc* was affected or not. If this information is already available I apologize. Thank you for your time!
i just read the updated portion! thank you for the clarification i came all the way down here before i read the page again. apologies!
so if i get say, ATK for the primary, i can have ATK% as a substat then? thats what confuses me with the notes for the accessories because all artifacts are that same way
@courageouslio: If you get HP primary stat on a Ring, you cannot get HP as the secondary substat. This same applies to ATK and DEF. This is referring to the flat stats. Percentage stats are the one with the “%” percentage symbol appended to the stat name. Example: HP% refers to HP percentage, whereas HP refers to flat stat HP. You cannot get HP%, ATK% and DEF% as the primary stat on the rings.
if you get HP on a ring/banner/amulet you cannot get HP% as a sub stat? its not entirely clear to me if thats what you mean
@Nur Savian: Critical Damage main stat is only available on Gloves aka Gauntlet. Kindly refer to the equipment stats section guide for more info. Thanks!
Hy, how about we use item all Crit DMG ? Thats worth?? For example:
Sword use bonus Crit DMG.
Chesplate crit DMG
Helmed Crit DMG
That’s it worth? Or nope?
@Brude: Rolls refers to the upgrade on the specific substat on the artifact.
@McWippit: You can get Savage Set from Fire Knight. I have updated the artifact guide page, so it will be easier to find the individual artifact sets!
Where the heck does the Savage set come from??? I don’t see it anyplace in dungeons.
New player, what are “rolls” referring to on artifacts?
@clair: Yes, you can swap the main stat for Chestplate and Gauntlet for these stats (ATK%/HP%/DEF%)! See example below:
Option-1: Chestplate HP% + Gauntlet DEF%
Option-2: Chestplate DEF% + Gauntlet HP%
Option-3: Chestplate ATK% + Gauntlet HP%
Option-4: Chestplate HP% + Gauntlet ATK%
Option-5: Chestplate DEF% + Gauntlet ATK%
Option-6: Chestplate ATK% + Gauntlet DEF%
Thank you for your prompt response… So if the recommended artifact for a champion is Gauntlet primary stat HP% & Chestplate primary stat Defense% can I reverse it and use a Gauntlet primary stat Defense% & Chestplate primary stat HP% to achieve the same overall affect? Does it work for Gauntlets & Chestplates with the same main primary stat? eg: HP%,ATK%,DEF%
@Clair: Hi, Critical Rate main stat is only available on Gauntlets, so you can’t reverse it. I have added a table to this guide to illustrate the list of main stats that are possible on a piece of equipment/artifact.
Great job on the site! If the recommended artifact for a champion is Gauntlet primary stat C.RATE% & Chestplate primary stat Defense% can I reverse it and use a Gauntlet primary stat Defense% & Chestplate primary stat C.Rate% to achieve the same overall affect? Thank you for your response. Kind regards, CA
@moodIndigo: I’ll put this in my to do list. Thanks for your suggestions on improving this site!
@Ayumilove: As so many have said and I agree, fantastic job with the site and a much appreciated companion to this game!
If I may a suggestion or request – since you already provide a list of recommended artifacts under each champions, can the information not be ordered so that under each artifact a list of champions who benefit the most from the effect?
Thanks ayumilove, keep up the good work!
Thanks! BTW, I really like your site. For a couple of months, I was really struggling trying to figure out this game. The wealth of information you’ve provided has increased not only my game-playing ability, but my overall enjoyment of Raid! 🙂
@Keith Kramer: You can obtain Relentless Set by getting to the top 5 in Tournaments (e.g. Champion Chase Tournament)
I’m a middle-game player – nearing the 270 day mark! While I have several Relentless artifacts in my inventory, I can’t seem to find where to get more?
Are you planning to add Revenge accessories?
It also means theres no point of putting Curing set on any Champ that can’t cast a healing effect on themselves. Am I understanding correctly?
okay wait…Your saying the Curing set only improves the effect of healing cast by the Champion wearing it…Ayumi are you sure the Curing set doesn’t also increase healing effects received by the wearer from other sources such as heals cast from allies on the wearer? Because thats what I’ve been assuming but have not tested at all. That is a significant distinction that devs should have made way more obvious to players about this set if your right.
some artifact or accessory upgrades I’d like to see in the game some day when its ready: Substitution- Substitution artifacts can be used in place of any other artifact set type to complete any incomplete sets on the champion. eg if you have 2 artifacts each of two 4 piece sets, using 2 substitute pieces will complete both sets. or eg if you have 3 of one 4 piece set and 1 substitute but then also 1 piece from each of 2 different (or same for a 3x 2 set bonus) 2 piece sets the 1 substitution artifact will complete every set! And of course the completed set bonuses stack as normal, so the substitution artifacts can be used to multiply 2 set bonuses exponentially! The endgame here is that having 3 or 4 substitution pieces will god mode the set bonus stacking advantages of a champion’s artifact build. Obviously Substitution artifacts will break the current game and I get it that for the sake of balanced gameplay some sets cannot be allowed ot be combined on a single champion but otherwise it would make up for the current irritatingly balanced set number requirements. I’d still be satisfied if Substitution artifacts we’re limited in use to 4 piece sets though becuase there are more than a few types that I don’t think deserve to be 4 piece sets.
Aura Skill artifacts: These would be just Artifact sets or pieces that actually grant the Champion an artificial aura skill so long as they are wearing it. The Aura sets can still be limited by granting aura skills to specific areas of the game but it will create the diversity of allowing players to breath new life into champions and team compositions that normally wouldn’t be able to benefit form aura skills this will create exponentially increase customization and variety of the unexpected in pvp(Arena) features of the game. If combined with the Substitution set suggestion will maybe want to create a means to allow only one Aura skill set to be active at a time, or otherwise add Aura skill sets to a list of sets that cannot be substituted.
Finally I’d like to get the ball rolling on like minds to petition devs to improve the artifact menu system in the following way: When I click on an equipped set piece on my current champion I’d like the option to be navigated to the very spot in my chest where that artifact WOULD be in chest if it weren’t equipped. I know that particular upgrade would not be even require code update because this is precisely the inventory that is loaded when I apply the filter that incudes currently equipped artifacts in my search results. The amount of time spent in unnecessary scrolling through artifact inventory is severe and could be vastly reduced by just this one simple and intuitive improvement alone.
It would be nice to have the exact stats for each rank and each level of each artifact main stats collected in one place. For example: 6* CDMG gloves give you 80% CDMG at lv 16, 6* CRATE gloves give 60% CRATE etc.
I was looking for this at this guide, maybe it is somewhere else in the site. I want to know if there are any champions which would actually benefit more from flat DEF than DEF%.
Thank you, great website. Love from Brazil.
Thanks Ray. Appreciate the info particularly the last paragraph.
Paul, Swift Parry through Bloodthirst are created at the forge, materials are won in dungeons, Arena, Doomtower….. practically everywhere gets you something, it’s just making the rounds
the base blocks, that you have to have to do anything Magisteel comes from Classic Arena
Corehammer, comes from events is used in Swift Parry and Deflection
SoulStone is from Faction Wars, used in Swift Parry and Resilience
Bloodstone is also from FW, and is used in Deflection and Perception
the rest and, from what I understand, maybe a few more soon, are gathered from, Doom Tower Bosses
Happy Hunting, most are pretty kick as(…….can I say that?) Sets
Just dont use 2 sets of Devine and think you will get any more shield, they don’t work like that, The Devine sets are from 3v3 Arena weekly BTW
Could you update the last 10 artifact sets (Swift Parry Set (4) through Bloodthirst (4)) to identify their source whether it be dungeon, arena, etc.
@Strawberry369
For dragon 20, the chances to drop are approximately;
5* rare (49.03%)
5* epic (18.16%)
5* lege (5.45%)
6* rare (18.13%)
6* epic (6.72%)
6* lege (2.01%)
ancient shard (0.5%)
if i stack 3 sets of divine offense will they have a 45% sheild for the first 3 turns or only the 15% sheild
@Blackhood – Yes, that’s the whole reason for the sets
@Volskrjev – they are separate things. Ally Protection is a buff and is stackable, removable, extendable, blockable, etc. The Guardian Set’s absorb and heal just happens without needing anything else other than the wearer to be alive.
@Brian – I wouldn’t suggest spending your silver or books on skills for your food unless it’s dupes during CvC, but I believe only levels affect how much xp the champ is worth when they are eaten
when using champion to up grade another champion.do you get more points for the champion being up graded.if the one your using has it skills updated
how do i use glyphs.
Does Guardian Set + Ally Protection + Bulwark marstery Stacks ?
Does Reaction Accessory Set work in Arena where the other players have 100% crit rate?
Regeneration Set is can be won from the Fire Nights Castle
Nice guide. I always wanted the stats on the artifact piece ( meaning the sub-stat range on different rankings and rarities) So i can see the value of a Double roll it would make it easier to compare gear Thank you for a nice guide.
Where do I obtain regeneration sets frm
You can get “shield” gear from the fire knight dungeon.
Where do you get Shielding from??
@Dave:
Tournament rewards (relentless set)
Where do I get relentless artifacts.?
@Sameo1000 You wouldn’t really, it’s an availability thing. You’re limited in how many perception pieces you can craft by the faction wars rewards, where you can’t get more than they give you per day.
Accuracy sets have no such limitation and you can buy energy and farm them all day.
I think most of us get enough resources from FW and go with perception over accuracy whenever possible.
It would help soooo much to make also a page where we can see the 8deal champs for specific sets. I have real troubles choosing the champ to put my guardian set on.
Why would you choose to run accuracy over perception outside of speed tuning?
Why would you choose to run something like accuracy gear over perception outside of speed tuning?
There is a 1/256 or .0039 or .3906% chance every time you max lvl a leggo piece of gear you will get all sub stat boosts to land on the same one. There is a 1/8 or .125 or 12.5% chance of getting a speed substat on a piece of gear. There is a 1/9 or .11111 or 11.11111% chance of getting a speed piece of gear from the dragon lair. On stage 20 of the dragon lair assuming that you have a 3/10 or .3 or 30% chance of getting a 6* piece of gear (please correct me if i’m wrong idk if some has run a test on chances getting certain pieces of gear). On stage 20 of the dragon lair assuming there is a 2/10 or .2 or 20% chance of getting a leggo piece of gear (again correct me if i’m wrong). And there are 26 different possibilities for main stats and only 10 of which are desirable so 10/26 or .384615 or 38.4615% chance of getting a good main stat. now if we take all of the probabilities and put them together.003906 x .125 x .111111 x .3 x .2 x .384615 = .00000125192057 so you have a .000125192057% chance of getting a perfect piece of speed gear from stage 20 of the dragon lair. meaning it will take 798773 stage twenty dragon lair battles to get a perfect piece of speed gear and it will take 4792638 battles to get 3 sets of perfect speed gear. if one battle takes on average takes 2 min 30 sec it will take 22 years, 290 days, 13 hours, and 15 minutes of pure grinding. if it only takes you 1 minute to beat stage twenty of the dragon lair it will take you 9 years, 43 days, 5 hours, and 18 minutes. and if it takes you half a minute per battle it will take you 4 years, 205 days, 2 hours, and 39 minutes of pure grinding. say you don’t have the time for pure grinding and you don’t have a membership and you only set multi battles with no manual grinding it would take you 4 centuries, 3 decades, 7 years, and 250 days. now lets say you do have a membership it would only take 1 centurie, 3 decades, 1 year, and 112 days.
Now you must truly except that in your life time you will never obtain a full set of the best speed gear possible.
I love the new new layout! Thanks!