OverviewNAME: Stag Knight AbilitiesRSL_AoE_DecreaseAttack_50% Obtain fromAncient Shard Blessings RecommendationCruelty (Debuffer) |
Grinding★★★★✰ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Stag Knight Skills
Spot Quarry
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Damage Multiplier: 4 ATK
Huntmaster (Cooldown: 4 turns)
Attacks all enemies. Has a 70% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Damage Multiplier: 3.5 ATK
Lead the Pack (Passive)
Places a 50% [Increase ACC] buff on an ally for 1 turn each time the ally has a debuff resisted by an enemy.
Stag Knight Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Stag Knight Masteries Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Stag Knight Reference
Stag Knight All-Rounder Build
Stag Knight is equipped with Lifesteal Set and Speed Set artifacts. The prioritized stats are Speed and Accuracy, followed by a decent amount of HP and Defense for survivability, and finally Attack, Critical Rate, and Critical Damage for damage. This build is optimized for solo farming dungeons such as Minotaur’s Labyrinth to acquire mastery tomes for a newly acquired champion. In addition, it is speed-tuned to go first in battle to inflict his Decrease Defense and Decrease Attack debuff onto the enemies before the nukers come in to wipe out the enemies with a high amount of damage. He synergizes well with damage dealers such as champions who deal damage based on Enemy MAX HP (Seer, Royal Guard, Coldheart) and champions who provide more benefits based on the damage they dealt with (e.g. Miscreated Monster). Stag Knight is able to solo farm dungeons easily because he is able to decrease the enemy damage output by inflicting the debuff. This allows him to take lesser damage from multiple attacks while quickly recovering his lost HP with Lifesteal Set. However, champions whose damage is based on HP damage multiplier can easily kill Stag Knight, especially at higher level stages as they will have an increased amount of all stats.
Stag Knight Review
Raid Shadow Legends – Stag Knight is an Epic Spirit Support champion from the Banner Lords faction where he can be obtained from Ancient Shards and Sacred Shards. He was first available during the Battle Pass (Gold) season on February 13th, 2020. Stag Knight is one of the best Epic champions in the game who can massively improve your game progression in terms of speed-running dungeons as well as solo farming dungeons. He is a Legendary champion in disguise who offers a lot of utilities, which helps in many areas of the game including late-game content such as Doom Tower and Faction Wars.
Stag Knight Purpose
- Stag Knight excels as a debuffer in decreasing the enemy’s defense and attack simultaneously to allow your damage nuker to clear out the enemies quickly. He also able to support other debuffer champions in the team by providing Accuracy buff whenever his allies are unable to inflict their debuff due to enemies high resistance.
- Stag Knight’s “Spot Quarry” skill allows him to slow enemy’s speed by inflicting Decrease Speed on an enemy. This allows your team to go multiple times of the enemy of 1 turn to refresh their skills quickly and recover at the same time! This skill is useful against Skavag (Spider’s Den Boss), where you would want to decrease the speed of the boss without affecting the spiderling (boss minions) speed. You pair this skill with AoE (Area of Effect) HP Burn debuff champions (e.g. Mordecai, Tyrant Ixlimor, Ultimate Galek) to have the spiderling burn the boss quickly as the HP Burn damage is based on the Enemy MAX HP!
- Stag Knight’s “Hunt Master” skill is the highlight of his kit. This enables him to decrease enemies defense and attack concurrently, so they will deal less damage to your champions and they can deal more damage to the enemies. You will need to speed-tune them, so that Stag Knight will be the first to take the turn before your nuker champions to deal the maximum amount of damage! The damage will increase substantially if the nuker are equipped with Savage Set and Helmsmasher Tier 6 Offense mastery to completely ignore all defenses. With this setup, you can knockout even the most tanky champions in the game.
- Stag Knight’s Lead the Pack skill is a passive skill that applies an Increase Accuracy buff to allies whenever their debuff gets resisted by the enemies. This passive skill will not trigger if the debuff is blocked by the enemy when they have Block Debuff buff active on them! This skill is particularly useful for late-game content such as Agreth the Nether Spider where your ally does not have sufficient Accuracy to apply HP Burn debuff on the boss.
Stag Knight Synergy
- Stag Knight synergizes well with any damage nuker champions and debuffer champions on your team.
Stag Knight Champion Lore
The Stag Knight’s origins lie during the rule of King Guarin of Kaerok. This near-mythical figure was originally King Guarin’s younger brother, Forthwin, who grew up with all the privileges of his station and fully enjoyed them. He jousted, feasted, and gambled, but most of all he loved to hunt with his rich young companions. At his coming of age tournament, he skewered a great white hart, and during the celebrations adopted it as part of his heraldry, as well as adding the ends of its antlers to his helm. From that day onward he was known as the Stag Knight.
Forthwin could not have guessed then that his days of excess were drawing to a close. Guarin’s rule was brutal and repressive, and the people of Kaerok, as well as some of the nobility, were contemplating resistance. When Guarin ordered a new tax be raised to pay for his next birthday feast, there was an uprising, one which included Guarin’s own uncle, Norchard.
Despite knowing little of the hardships of life beyond the court or the cruelty of his older brother, Forthwin took up his sword to defend the crown. He fought well against the rebels, leading his cohort of knights to victory on the right flank of Guarin’s host at the Battle of Felwich. The rebellion collapsed, and Forthwin successfully hunted down Norchard and dozens of his followers and brought them to his brother’s capital.
Guarin had declared that those surviving rebels who surrendered would receive clemency. However, when any prisoners were brought before him, he refused to pardon them. He ordered not only their execution, but their torture beforehand, drawing out the agonies of several hundred captives over a period of weeks.
Forthwin, who had not truly appreciated his older brother’s nature, was sickened by the excessive violence. Eventually only one rebel, Norchard, remained. By Guarin’s decree, all of the nobility were forced to attend his execution, lest they be added to the death-tally. Unable to restrain himself any longer, Forthwin pleaded for Norchard publicly. Surely Guarin had killed enough?
Forthwin had misjudged his brother one last time. Rather than relent, or even pause, Guarin flew into a rage. The Stag Knight was cast into the dungeons, where he began to appreciate just how badly he had wasted his youth in frivolous pursuits while the kingdom had suffered under his brother’s rule. He prayed to Lumaya for forgiveness for how blind he had been, and prepared to meet his fate.
That night, Forthwin awoke not to the rough grasp of the jailer, but to an unearthly presence. An armored woman, stern—featured and radiating with brilliant luminescence, had appeared in his cell. She claimed she was the Arbiter, the legendary, divine lieutenant of Lumaya herself. She had observed Forthwin, and understood his genuine desire to make amends for the sins of his brother, as well as his own past excesses.
Forthwin fell to his knees and made an oath to do the will of Lumaya. The Arbiter temporarily blinded the dungeon guards with her brilliance, and helped the Stag Knight to escape and retrieve his wargear. He then when to Guarin’s chambers and entered, none moving to stop him, for the glory of Lumaya was upon him. What words passed between the two brothers are unknown, but at the end of their meeting the king lay slain.
The Stag Knight rode away as dawn broke, spurning his inheritance and even his name. He passed over into legend, a warrior of righteous vengeance who some believe continues to watch over Kaerok, and will intercede in Lumaya’s name if ever again a corrupt king again rises and claims the throne-
Stag Knight Updates
Stag Knight Videos
Raid Shadow Legends Stag Knight Champion Guide by ASH
Raid Shadow Legends Stag Knight Champion Guide by BGE
Raid Shadow Legends Stag Knight Champion Guide by Cold Brew Gaming
Raid Shadow Legends Stag Knight Champion Guide by Tyrauku
Raid Shadow Legends Stag Knight Champion Guide by LokiMagics
Raid Shadow Legends Stag Knight Champion Guide by Chofly
Raid Shadow Legends Stag Knight Champion Guide by StewGaming
Raid Shadow Legends Stag Knight Champion Guide by Verdy Gaming
Raid Shadow Legends Stag Knight Champion Guide by LamaRoo
Raid Shadow Legends Stag Knight Champion Guide by Chronus Fallz
Raid Shadow Legends Stag Knight Champion Guide by KillaQas
Have to recommend Bolster set on SK. I’ve got his HP up to around 44k, which means he heals for 4.4k per turn which out does the damage some monsters do.
does stag knights passive also work on blessings like smite?
SK is now even more GOD Tier for the new Iron Twins dungeon, but this old school build isn’t good enough.
For IT higher levels he needs 350+ ACC and 250+ SPD, 3k+ DEF, and at LEAST 60k HP.
His decrease speed is the key in that dungeon and if he’s fast enough with enough acc he can keep it on the IT’s 100% of the time!
yooo. ok so there’s an event on, right? this guy drops 10x more common. i got 1 leg shard, 1 epic shard and 8 rare shards. i got royal guard and *two!* of this bad boy!
Thanks for your Amazon work.
I rather had given her a 4 in Arena, since she has no speed aura. I worldn’t invest on her because she does many things but noting really good at.
@Rike: I would recommend 6 starring in the following sequence: Ninja, Kael, Stag Knight, Miscreated Monster and finally Royal Guard.
@Rike: I would 6-star Ninja first since he is great for dealing high amount of damage to Clan Boss. Personally, I would go with these champions in the following order: Ninja, Kael, Stag Knight, Miscreated Monster and finally Royal Guard.
Between Stag Knght, Royal Guard, Miscreated Monster and Kael, who should I 6 first? Or should I wait for Ninja (2 more days) to 6 first? F2P with some luck here
His multiplyier on his a1 is effectively 8x, however is base attack is nearly half some other characters
@Martin: Stag Knight damage multiplier for his A1 (default skill) is based on each hit. Hence, this makes Stag Knight one of the top strongest attack champion and he can help you progress in many areas of the game.
@name: Yeah, you can use Perception Set instead of Accuracy Set if you have the materials to forge them 🙂
Shouldn’t you replace the ‘accuracy set’ recommendation with ‘perception set’ instead? It gives the same +40 accuracy but gives an additional +5% speed.
Just a question. His A1 hits twice. Is it 2x 4atk or is it 2x 2atk?
Wouldnt it be usefull to give him immortal/regeneration/perception set instead of lifesteal?
Seems to me like his damage is too low to benefit much from lifesteal consider the fact it needs 4 artifacts.
Add “Kurzad Deephearth” please, first champ with mass [Increase ACC] 50% buff
@Thuul: Stag Knight is usable for Clan Boss. For Counter Team Setup, I would recommend swapping the Arcane Celerity mastery with Single Out mastery to avoid any desync (extra Turn Meter). I mainly use Stag Knight in Speed Team for Clan Boss (all out max speed but not speed tuned to a specific number), therefore Arcane Celerity does not affect me much.
Is he also usable in a Counter Team, then with the default CB Def Tree, oder a modified Sup Tree?
Recently pulled a second one (got my first from battle pass). Should I use him as a book? Don’t think there’s a need for 2 stag knights in any team comp.
@Aitor Tribal:
Stag Knight’s primary role is to provide debuffs (up to 3) to the enemy, and they are all very essential debuffs to aid in progression as Ayumilove saids. Keeping him tanking ensures he can survive multiple rounds of punishment to lay down and refresh debuffs.
His A2 has very poor dmg multipliers so building a lot of ATK doesn’t help that one a lot. His A1 however does very good damage, so even with mediocre offensive stats he hits OK. (Of course you can max out his offensive stats to max out his A1 dmg, but you’d rather him applying debuffs instead of nuking one target at a time.)
Hey, doesn’t arcane celerity masterie mess with your clan boss team timing?
This is helpful. I just pulled Stag Knight and already have a maxed out Madame Serris and nearly maxed out Tayrel–both of whom are awesome. But thank you for addressing this–I will definitely be developing Stag Knight for the affinity advantage at the very least. You certainly have him rated way at the top.
Aitor Tribal: There is a transition between Early-Mid-End game when gearing champions. Equipment plays a major role in RAID Shadow Legends.
In early game (Dungeons 1-13), you can put heavy focus on ATK%, C.RATE and C.DMG because enemies in these stages are very weak and can be easily defeated. Enemies have low HP, DEF, Resist and SPD. The nuking strategy requires at least 2 champions wtih AoE skill (e.g. Athel, Elhain, Kael) are excellent starter Rare Champions you can use during this progression.
However, as you progress mid game (Dungeons 14-17), enemies are much more tougher (has more HP, Defense and Attack). Therefore, the nuking strategy becomes difficult because enemies can wear you off in long battles and in multiple waves. These issue is mitigated by having excellent healer (e.g. Legendary/Epic) but if the RNG (luck) is not on your side and to own excellent champions from the gacha pulls from Ancient/Sacred Shards especially for F2P (Free to Play Players), you have to mainly rely on gear/equipment instead.
Having said that, to workaround this issue we need to equip high Defense and HP gear to sustain long battles. With this setup, it will help you farm the good equipments to replace the primary HP% and DEF% with LifeSteal Sets and Speed Sets from dungeons. Once you get sufficient equipment with decent sets with LifeSteal Set and Speed Set with the required stats for your champions (e.g. Debuffer champion require more Accuracy substats), then you progress the end-game (Dungeon 18-20) where you switch to nuking strategy again.
You may ask: “How does this work when enemies have even more stronger attack that can wipe out your champions easily?”
This time the equipment that you have farmed should have stats and substats mainly focus on ATK%, C.RATE, C.DMG, ACC and SPD (for Attack Role Champions).
Speed is very important here to allow your champions to go twice of the enemy 1 turn to nuke them quickly. It allows you to nuke them to bring down the enemy numbers, so they have less champions to attack your team. Apart from that, you can have the ability to recover 2 turns with Lifesteal Set to mitigate with heavy loss of HP.
Accuracy is also very important for debuffer champions to Decrease Defense and Decrease Attack. This is to counter enemies high defense to allow your team to defeat them quickly, and to counter high damage to allow your team to survive enemies attack.
During this period, your champions should have the Basic and Advanced Masteries to recover from heavy damage. Kindly refer to the mastery guide above on how to improve the champions survivability and attack.
Support champions that does not do much damage are highly recommended to have high HP%, DEF%, SPD and ACC (based on their stats shown in the champion stat window). The more HP they have, they are less likely targeted by the enemies (AI), unless they are weak affinity. These champions plays the role of supporting the squishy champions that focuses on ATK%, C.RATE, C.DMG. via healing, Ally Protection, Continous Heal, boosting allies ATK/DEF or Crowd Control enemies and so forth. SPD allows them to go twice to quickly reset their skill cooldown to heal their injured allies quickly or revive them if they are dead before enemies target the support champions.
Do I have to build the Stag Knight with 0 ATK even if he uses a lifesteal set and all of his attacks scale with ATK? I don’t understand this at all because I’m seeing a lot of DEF%, HP% preference.
Thank you in advance.
If you have a leech champion, consider ditching the lifesteal set for a Stalwart set with an immortal set. It’ll work well on him plus Lore of Steel mastery isn’t totally useless on him. You’ll have a set that works for both arena and dungeons/clan boss
Ayumi, where do you find the lore which is posted on here? I was trying to find it on their website but no luck haha. wanted to make some lore videos for my channel 🙂
Hi Ayumilove!
I love your site! One small question, I try to get better at CB and have to decide to either use Stag Knight oder Peydma. Which one would you prefer? I do not have any other Champion which can reduce attack and shild besides Madame Serris (but she is used in Arena atm).
Thank you!
@Caroline Wilson: I would go with Stag Knight as he has more usability everywhere and uses Epic Skill Tomes instead of Legendary Skill Tomes.
I have Stag Knight and Ghostborn at 50 – who would you suggest I 60 first?
@Minack: As Karasuramen responded, supporter can’t do much damage on their own with their base ATK stats. However, with Offense Tier 6 Mastery such as Warmaster and Giant Slayer, it damages enemy based on their MAX HP. This is labeled as ENEMY MAX HP damage. The more HP the enemies has, the more damage your attack does. It will proc to any skills that inflicts damage to enemy.
@Jbbradshaw36: Frozen Banshee is better than Occult Brawler in a Clan Boss Counter Attack setup. Jareg is much better than Doompriest if you see his skill kit. However, Doompriest can be used in unkillable Clan Boss setup to remove stun debuff from your champions who provides Block Damage debuff or Unkillable debuff (e.g. Roshcard the Tower and Sir Nicholas). It depends on how you build your Clan Boss team.
@Jbbradshaw36: I will still use Stag Knight even if I have Tayrel and Madame Serris. You can take advantage of Affinity against enemies to deal more damage and increase chances of them doing a Weak Hit compared to a Void. You can use Stag Knight against Clan Boss who is Force Affinity to receive less damage from him and deal more damage against him. The more champions you have, the more choice of champions you can use to your advantage based on the scenario at hand.
@ElichKing: It depends on how you use Stag Knight. I mainly use Stag Knight for Fire Knight, Spider’s Den and Arena. Sniper improves his chances of inflicting Decrease Speed 30%, which is crucial to allow other champions to have time to get their turns before the enemy takes. During this window of opportunity, other ally champions can inflict other debuffs or heal allies who are critically injured. It is not always about damage, but synergizing with other teams to get better overall results at the end.
Sniper is not wortly for him. He have 100% chance to place his debuffs.
Also I have fully booked M Serris and tyrel so should I just not bother with stage knight
Is doom priest or Jareg better in UN AND WHO BETTER F. Banchee or O. Brawler I s
@Gathrogg Do you mean decrease attack from his A2? His A1 applies decrease speed, and will trigger debuff blocked because clan boss is immune to decrease speed. I feel like you’re probably referring to this, but if you’re getting debuff blocked on his A2 then that’s peculiar and I don’t know why that would be happening
@Minack I’m also fairly new and was curious about this myself until recently. The reason is masteries. Giant Slayer and Warmaster are attack tree masteries that do significant damage based on target’s max HP. You should ultimately aim to have every champ you bring into clan boss using one of the two depending on if their A1 is single hit or multi-hit. They just do that much damage, even on a support hero.
Lifesteal triggers off of both masteries. Meaning that this guy, with warmaster, has a 40% chance on each hit of his A1 to trigger warmaster (once maximum per skill use) which will tick for 50-70k on brutal and more on NM/UNM. He also brings defense down which increases that damage.
the combination of Lifesteal, defense stacking, attack down (which stag also brings) and mastery damage is the primary way of keeping every champion alive in clan boss. Healers are just there to keep people topped off and extend after the boss has ramped up to insane numbers, and are better if they have some other utility as well (ex. steelskull heals, boosts defense, adds poison, and has a 2hit A1, making him insane for clan boss, whereas Warpriest only heals, has weak attack up and has a 1hit A1 making her low-tier)
Hi, i’m noob at this game, i don’t understand why choose a lifesteal set for this champion (for CB and dungeon). It’s a support debuffer not a damage dealer ?? Thank you
@Gathrogg: You need at least 150 Accuracy for Hard Clan Boss, otherwise your debuff will often be resisted by the enemy.
Here are the basic requirements for Clan Boss:
1. Easy Clan Boss = 130 Speed, 70 Accuracy, 1800 Defense
2. Normal Clan Boss = 140 Speed, 100 Accuracy, 2100 Defense
3. Hard Clan Boss = 150 Speed, 150 Accuracy, 2400 Defense
4. Brutal Clan Boss = 160 Speed, 170 Accuracy, 2700 Defense
5. Nightmare Clan Boss = 170 Speed, 200 Accuracy, 3000 Defense
6. Ultra Nightmare Clan Boss = 190 Speed, 230 Accuracy, 3500 Defense
Can anyone help explain why I’m getting 100% “Debuff Blocked” messages when attempting to apply SK’s Decrease ATK on CB Hard?
My Stag Knight is 5star, lvl 50, ACC 120, no skill books, no ascensions.
Masteries = Deadly Precision, Keen Strike, Shield Breaker, Pinpoint Accuracy, Charged Focus.
CB is Hard >50% health.
Many thanks for your advice!
I maxed out my Tayrel and I was astonished at what happened to my overall damage after the very first use of him in the CB (Brutal) fight… Damage was increased by about 4m!
From doing roughly 14m damage in Hard, now my team deals 20-25m, and from 8m on Brutal, the damage increased to 15-16m.
Big difference. All thanks to your advice. Thanks again!
TIL It’s the “Weak” affinity hits where the debuff is not being applied. I didn’t know that was a thing until I did a little research.
I have Stag Knight fully booked with Sniper mastery, yet sometimes his Huntmaster does not apply the debuffs. They are not resisted. Anyone know why this happens?
@Zark79: I would recommend Tayrel for Clan Boss instead of Stag Knight. You need 100% uptime for 50% Decrease Attack, because once you reach above 5 minute mark, without the 50% Decrease Attack, Clan Boss AoE attack can wipe out more than 2~3 champions at once. Stag Knight for Arena and Dungeon contents. I have tested both Level 60 Tayrel and Stag Knight before reaching this conclusion.
Hi!
Could you please help me a bit? Which do you think is better for CB, Tayrel or Stag Knight? I happened to get Tayrel just yesterday and cannot decide which one to build towards CB.
If you could give me a bit of advice, I would really appreciate it. Say they’re both fully booked and maxed out.
Or, if they’re equal, which one would you run?
Thanks 🙂
@Draag Nan Nyl yep it can
On Ice Golem’s Peak, Stag Knight will not use his A2 when the minions are alive, but once they’re killed then he’ll use it on the boss alone, really dumb AI on auto.
Does his passive triggers for himself too?
@Stephen Jenkins: I would go with Doompriest to help you remove Stun debuff from Clan Boss A1 attack and passive AoE team healing to survive longer in the battle. Once you have a solid Clan Boss team setup, then I would recommend tackling the Dragon’s Lair Dungeon next. If you have sufficient Epic Skill Tomes, I would go with Stag Knight to level up his A2 skill for the Decrease Defense and Decrease Attack as its vital to improve the damage towards the Clan Boss as well as improving survivability with the Decrease Attack. For Clan Boss (Easy, Normal, Hard), preferable Clan Boss setup would be (Kael, Apothecary, Doompriest, Stag Knight and Steelskull).
@matthias: I haven’t tested Stag Knight thoroughly yet as I’m currently working on 6 starring Frozen Banshee for Nightmare Clan Boss and fusing the Cillian the Lucky Legendary champion. I think that anything that is resisted by the enemy will proc Stag Knight’s passive skill. I’ll test him out in Fire Knight 20 once I get him to Level 60.
@Totoro: It depends on where you would want to focus your game progress. If you would like to focus progressing in both Arena and Clan Boss, I would go with Doompriest first since he can heal and remove debuff from your team. Thus improving the survivability of the overall team. If you are currently looking for a champion to speed up dungeon farming so your allies can deal more damage while survive a little longer, I would go with Stag Knight.
Advice needed please, should my next 6 star be this guy, doom priest, thenasil or athel. I’m at level 46 and have kael, apathocary, coldheart, steel skull, harvest Jack and Fu shan already at 6. any advice greatly appreciated.
Does the passive proc on resisted turn meter reductions and so on too?
Then he could help Alure with her A1
She would be much easier to gear so
I would go with Doompriest
Nah, u haven’t seen the ? 🙂
So atm Doompriest and Golden Reaper are ready for ranking up.
Stag Night (got him recently) needs still a little work on everything.
Is SN worth to build up and wait a little to get him to 6*
or should I work with one of the girls.
I just saw that SN is now listed as s-rank.
this should answer my question, right? 😉
@Totoro: Could you kindly elaborate more on how and where does Stag Knight outperforms Doompriest and Golden Reaper?
I like to complete my team with another 6*
So I got the advice to build up my Stag Knight (4* and not ascended right now).
Also he outperform Doompriest and Golden Reaper (both 5* and full ascended)?
My other 6* are, Bad-el-Kazar, Tayrel, Lord Shazar and Allure.
Any suggestions from you guys?
@Exeon it takes 6 to get to level 7 so 12 (6plus6) in total.
@Ayumi
The site says he needs 12 tomes, though it’s 14, 7 for his A1 and 7 for his A2
I feel like there is a lot of debate on Stag Vs Tayrel, I believe it’s situational, Stag will fit better in a debuff heavy comp because of his passive, on the other hand Tayrel is defense based and has a good Aura in case you are lacking it.
Overall I feel like, if you have one built, building the other is a bit of a waste as they are more similar than different, one this is sure, both are top tier Epics
So is my newly booked up Jareg going to vault already?
The problem with his passive is that it only lasts one turn and you only get it after using your debuff ability and most debuf abilitys have a cd and till its up again the buff already decayed.
The passive, at least with someone who does increase buff durations and/or lasting gifts, is helpful and gives him the edge over Tyrael in Clanboss.
50% accuracy increase is huge, even though its just one turn and conditional.
Tyraels attack down can fail and you need 100% uptime, this is why he is never used in ultra nightmare setups that I see.
I agree with Deac..
The biggest advantage of tayrel is being def based and, for cb, having the much needed atk debuff on A1.
As my party is small and I’m a low investment f2p, I can’t at the moment justify the booking investment in stag Knight, but I would love to have him equipped, booked and fully dedicated to my arena team.
It’s situational. There’s nothing stag can do that tyrel can’t. It’s all about the set ups and utility. Tyrel is defense based and can put up decent damage with masteries. He definitely doesn’t outperform stag in all areas but in majority, he will. His turn meter is pretty clutch in dungeons and stuns with right team comps.
Attack down is nice on AoE but it’s not a game changer for Stag since typically you aren’t expecting to get hit on first waves and def down anyways… If stag was void I’d say he’d be better in most areas but he can also miss his debuffs unlike Tyrel who has more consistent decrease attack, clutch turn meter control and just overall utility for most comps. Speed isn’t that much of a factor and you don’t need to be as fast as possible except for arena in which stag will be 1000% better as far as set ups go.
I don’t really see how Tyrel is much better on cb. The only advantage Tyrel really has over Stag Knight is his def aura.
Stag Knight can apply both def down and atk down on same skill and can be set to be 100% on 3 turn cd.
Tyrel to do the same thing first need to apply atk down with a 50% chance on both hits and after that def down on 4 turn cd.
So Tyrel might have better uptime on atk down but there is a good chance Stag will have both debuffs up more.
And for turn meter manipulation Stag might have better decrease since he can put 30% speed down on a target and Tyrel only reduces turn meter by 50% every 4 turns.
Also Stag Knight has faster base speed.
Tyrel is much better on cb and in meter control areas like spider etc. I can see Stag suiting a bit better for grinding some dungeons with a set up but tbh I don’t think he’s worth the investment smaller rosters that already have tyrel. If you don’t have tyrel he’s definitely worth it tho for waves but not meter control instances
Came to ask the same thing ty asked. Is there a situation where you want one over the other? Can you run them concurrently for any benefit?
I came here to ask the same question Ty already asked… is he still as awesome if I got a fully maxed Tayrel?
Having both him and Tayrel, should I use both? I feel there’s a lot of redundancy… My tayrel is fully booked and mastered, and I’m at a point where in still only have 3 60s.. any thoughts at running stag and Tayrel concurrently?
@Braqa It’s on the list, Rank S Epic
@RestalRahl: His A3 maybe …
Can you out Stag Knight on Ranked List pls i need to know where he belongs
What exactly makes him so great? His A2 is pretty good, but he has only 2 skills and A1 is just ok.
@hail2skins: Thanks for your input. I have updated Stag Knight’s mastery from Lasting Gifts to Sniper.
Ayumi.
Just so you know you will always use Sniper in the support tree on this guy. His decrease attack and decrease defense only buffs to 95 percent. You want it to be 100 for sure. For high level content.
Awesome you already have a write up and grade for this guy considering he came out a couple hours ago :). I have him now and since I don’t have Tayrel I will book him fully and start using him in place of Warmaiden for all dungeon content and leave Warmaiden for arena :).
He has a good kit for most content for sure.