Raid Shadow Legends Patch Notes 2024

Raid Shadow Legends Patch Notes

Patch Notes Overview

2024 Patch Notes
2023 Patch Notes
2022 Patch Notes
2021 Patch Notes
2020 Patch Notes
2019 Patch Notes

2024 Patch Notes

2024-06-06 : V8.6.0
2024-05-09 : V8.5.0
2024-04-04 : V8.4.0
2024-03-06 : V8.3.0
2024-02-08 : V8.2.0
2024-01-04 : V8.1.0

(2024-06-06) Patch Notes V8.6.0

New Divinity, Gear Presets, and more! With Update 8.60.0, we are adding a new Divinity with new Blessings, introducing Gear Presets, rebalancing Bosses, and more. See the full breakdown below.

7 New Champions

  1. Yncensa Grail-bearer
  2. Nais the Shadowthief
  3. Vizug the Noxious
  4. Slixus Stripehide
  5. Ingid Twyst-staff
  6. Mathias Blackflail
  7. The Incarnate

New Divinity – Harmony

We’re adding a new Divinity – Harmony – along with 6 new Blessings. As the name may suggest, these Blessings are about bringing balance to the battlefields of Teleria, and we can’t wait to see how you’ll use them.

Gear Presets

We are adding Gear Presets to the Fitting Room, allowing you to save various Gear combos and equip them with just a few taps. Quickly switching between Gear Presets can be especially useful for taking on the Cursed City, where different districts require different tactics.

Free Gear Removal Boost

We’re introducing a new type of booster – Free Gear Removal – which allows you to swap or remove Gear with no Silver cost for a certain amount of time. While there is an existing booster of a similar kind, this one works on a personal level and not on a server level, meaning you can choose when you want to activate it. Also, this booster will always reduce the Silver cost by 100%. We will still be activating the server-wide Gear Removal Cost reduction boosters, so be sure not to use them at the same time or it’ll go to waste.

Bosses rebalance (Iron Twins, Al-Naemeh, Akumori)

We’re decreasing the stats for the Iron Twins (HP, DEF, RES, ACC), Al-Naemeh the Sand Devil (HP, DEF, RES, ACC), and Akumori the Phantom Shogun (HP, ATK, DEF, SPD, RES, ACC). Also, we are rebalancing some of their skills – see the full breakdown below.

Iron Twins

  • [Skill 2 – Fires of Insanity] Changed the duration of the [Ironbrand] debuffs.
  • Old version: The enemy with the highest DEF will receive 10 turns of [Ironbrand]. The enemy with the next highest DEF will receive 9 turns of [Ironbrand], while the enemy with the next highest DEF will receive 8 turns of [Ironbrand], and so on.
  • New version: The enemy with the highest DEF will receive 7 turns of [Ironbrand]. The enemy with the next highest DEF will receive 6 turns of [Ironbrand], while the enemy with the next highest DEF will receive 5 turns of [Ironbrand], and so on.
  • [Skill 3 – Ruinous Swath] Changed the duration of the [Ironbrand] debuffs.
  • Old version: The enemy with the highest ATK will receive 10 turns of [Ironbrand]. The enemy with the next highest ATK will receive 9 turns of [Ironbrand], while the enemy with the next highest ATK will receive 8 turns of [Ironbrand], and so on.
  • New version: The enemy with the highest ATK will receive 7 turns of [Ironbrand]. The enemy with the next highest ATK will receive 6 turns of [Ironbrand], while the enemy with the next highest ATK will receive 5 turns of [Ironbrand], and so on.
  • [Skill 4 – Retaliatory Launch [P]]
  • Old version: Whenever the Iron Twins’ HP drops below 85%, 70%, 55%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
  • New version: Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.

Al-Naemeh the Sand Devil

  • [Skill 4 – Rest for the Wicked [P]]
  • Skill changed: Now the innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under, instead of 10%.
  • [Skill 5 – Soul Sustenance [P]]
  • Skill changed: Now, whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5% instead of 10%.
  • [Skill 6 – Dreamless Sleep [P]]
  • Sand Devil’s Necropolis: Changed the duration of the Slumber counter on different stages.
  • Old version: The duration of the Slumber counter is 10 on Stages 1-5, 7 on Stages 6-15, and 5 on Stages 16-25.
  • New version: The duration of the Slumber counter is 16 on Stages 1-5, 14 on Stages 6-10, 12 on Stages 11-15, 10 on Stages 16-20, and 8 on Stages 21-25.

Akumori the Phantom Shogun

  • [Skill 5 – Shroud of the Shogun [P]] Skill changed.
  • Old version: Activates the Shade counter at the start of the battle. Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 8. Whenever Akumori lands a critical hit, increases the Shade counter by 5. Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack. Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs.
    Whenever the Shade counter reaches 10, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 20, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from skills or Masteries that scale based on Akumori’s MAX HP. If the Shade counter reaches 40 or higher, all of Akumori’s attacks will ignore 100% of the target’s DEF. Also whenever Akumori kills an enemy, deals damage to all remaining enemies.
  • New version: Activates the Shade counter at the start of the battle. Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 2 on Stages 1-10, 4 on Stages 11-20, and 6 on Stages 21-25. Whenever Akumori lands a critical hit, increases the Shade counter by 5. Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack. Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs.
    Whenever the Shade counter reaches 20, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 40, Akumori will also not receive damage from skills or Masteries that scale based on Akumori’s MAX HP. If the Shade counter reaches 50, all of Akumori’s attacks will ignore 100% of the target’s DEF. Also whenever Akumori kills an enemy, deals damage to all remaining enemies.
  • [Skill 7 – Purge The Shadow [P]]
  • Old version: Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter. The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill (1 stack for Level 1, 2 stacks for Level 2, 3 stacks for Level 3, 4 stacks for Level 4, 5 stacks for Level 5, and 6 stacks for Level 6).
  • New version: Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter. The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill against Akumori:

Phantom Shogun Awakening Formula

  • Level 6 Awakening:
  • 1st hit inflicted by a skill will remove 6 stacks
  • 2nd hit inflicted by a skill will remove 3 stacks
  • 3rd hit inflicted by a skill will remove 1 stack
  • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 5 Awakening:
  • 1st hit inflicted by a skill will remove 5 stacks
  • 2nd hit inflicted by a skill will remove 2 stacks
  • 3rd hit inflicted by a skill will remove 1 stack
  • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 4 Awakening:
  • 1st hit inflicted by a skill will remove 4 stacks
  • 2nd hit inflicted by a skill will remove 2 stacks
  • 3rd hit inflicted by a skill will remove 1 stack
  • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 3 Awakening:
  • 1st hit inflicted by a skill will remove 3 stacks
  • 2nd hit inflicted by a skill will remove 1 stack
  • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 2 Awakening:
  • 1st hit inflicted by a skill will remove 2 stacks
  • 2nd hit inflicted by a skill will remove 1 stack
  • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 1 Awakening:
  • 1st hit inflicted by a skill will remove 1 stack
  • Any subsequent hits inflicted by a skill will remove 0 stacks

Hide Set Filters in the Accessory Filter options

We are enabling the Hide Set Filters button in the Accessory Filter menu that will allow you to view Accessories categorized by Sets they belong to.

Champion rebalance

Holsring

  • [Skill 1 – Rampant Blows] Skill changed
  • Old version: Attacks 2 times at random. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
  • New version: Attacks 1 enemy 2 times. If this Champion is under a [Veil] or [Perfect Veil] buff, each hit has a 50% chance to decrease the target’s Turn Meter by 15%. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
  • [Skill 2 – Overthrow] Skill changed
  • Old version: Attacks 3 times at random. Will ignore 25% of DEF against targets under [Hex] debuffs. Will ignore a further 25% of DEF against targets under [Hex] debuffs from the Banner Lord or Knights Revenant Factions.
  • New version: Attacks 1 enemy 3 times. If the target is under a [Hex] debuff, each hit will ignore 25% of the target’s DEF. Will ignore a further 25% of the target’s DEF if they are also under a [Decrease SPD] debuff. Will also ignore an additional 25% of the target’s DEF if they are from the Banner Lords or Knights Revenant Factions.
  • [Skill 3 – Witchfinder]
  • Effect added: Places a 30% [Decrease SPD] debuff for 2 turns.
  • Effect changed: Always places a [Perfect Veil] buff on this Champion for 2 turns.
  • [Skill 4 – Hunter’s Guile [P]] Skill changed
  • Old version: If this Champion attacks 2 targets under [Hex] debuffs during the same turn, places a [Perfect Veil] buff on this Champion for 1 turn. Will not count counterattacks. Increases critical damage by 30% while attacking under a [Perfect Veil] buff.
  • New version: If this Champion attacks a target under a [Hex] debuff and a [Decrease SPD] debuff, places a [Perfect Veil] buff on this Champion for 1 turn. This effect will not activate when counterattacking. Also increases this Champion’s C. DMG by 30% while attacking under a [Perfect Veil] buff.

Vitrius the Anointed

  • [Skill 1 – Holy Terror]
  • Effect changed: Now places a [True Fear] debuff for 1 turn.
  • Effect added: This debuff cannot be resisted if the first hit fully healed this Champion.
  • [Skill 2 – Storm of Righteousness]
  • Effect added: If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.
  • [Skill 3 – By My Hand!]
  • Effect changed: Each hit ignores 30% of the target’s DEF and destroys the enemy’s MAX HP by 25% of the damage dealt. If the target has any active skills on cooldown, both hits will ignore 50% of the target’s DEF instead.
  • [Skill 4 – Inexorable [P]]
  • Skill cooldown reduced from 5 to 4 turns.

Other improvements and battle fixes

  1. Fixed a bug that caused damage dealt by Blessings when counterattacking to activate an enemy’s [Counterattack] buff.
  2. Fixed a visual bug that caused all Bosses’ HP bars to appear not fully depleted when losing all HP.
  3. Fixed a bug so that the Slayer Artifact Set now only caps the repeated damage on AoE skills whose damage scales based on an enemy’s MAX HP.
  4. Fixed a visual bug that caused the damage from multiple [Bomb] debuffs to be displayed in the wrong order.
  5. Fixed a visual bug that caused buffs placed by Glaicad of the Meltwater’s Lifestream skill to not be visible on allies revived by this skill.
  6. Fixed a visual bug that caused the background in the Tournaments window to display incorrectly on all platforms.
  7. Fixed a bug that caused the “Connect your account to Facebook” achievement to not be completed.
  8. Fixed a bug that caused players to receive a warning notification when trying to use Champions with Tags as Level Up, Rank Up, or skill upgrade material.
  9. Fixed a visual bug that caused the time in the Chat window to display incorrectly.
  10. Fixed a bug on Plarium Play that caused the ‘Enable Notifications’ achievement to not be completed, despite having notifications turned on.
  11. Fixed a bug that caused tapping on a Potion icon in any Potion Keep to display a tooltip with the Potion’s name, instead of a pop-up with information and the number of Potions a player currently has.
  12. Fixed a bug that caused buttons in the Tavern to not work correctly.

(2024-05-09) Patch Notes V8.5.0

With update 8.50.0, we are streamlining upgrading Champions, adding Epic Empowerment, rebalancing Champions, and more. See the full breakdown below.

8 New Champions

  1. Vault Keeper Wixwell
  2. Arwydd Quivergrass
  3. Teryx the Restless
  4. Dune Lord Greggor
  5. Senna Amberheart
  6. Giath the Truthshield
  7. Glaicad of the Meltwater
  8. Galleus Bloodcrest

Ayumilove Analysis

Epic empowerment has been introduced to help players more easily tackle the challenging Cursed City areas especially Hard mode, which demand only Epic champions and specific conditions (e.g., Force affinity + Attack champions). Without this feature, players would need to equip their Epic champions with their best gear, which can be quite cumbersome. Another probable reason for this timing is that whale players, having summoned enough duplicate Legendary champions, will not see their champions easily defeated by fully empowered Epic champions in the Arena.

Tavern Improvements

We have made some improvements to the Tavern, making it easier than ever to upgrade your Champions. We’ve also added the Champion Filter to the Tavern to help find the Champions you want to upgrade.

Instant Upgrade

We are introducing the Instant Upgrade function that lets you instantly upgrade a Champion’s level using Common and Uncommon Champions of Rank 2 or lower. Once you tick the Instant Upgrade checkbox in the Tavern, the game will filter your Champion list to ensure that it only selects Champions that meet the criteria and can be sacrificed.

The following will not be selected:
– Locked Champions
– Champions that can be used to Fuse another Champion, if they have warnings turned on
– Common and Uncommon Champions of Rank 3 or higher
– Champions with Tags applied
– Champions who are currently in Classic or Tag Team Arena Defense
– Champions who are currently in the Sparring Pit
– Champions who are currently in Saved Teams

You can also manually deselect Champions from the list by tapping on them.

Instant Rank Up

Instant Rank Up allows you to increase the Rank of several Champions at once, via the Instant Rank Up button in the Tavern. In the Instant Rank Up window, you can see Champions who can be instantly ranked up as well as Champions and Chickens that will be used as rank up material.

The following Champions will not be used as Rank Up material:
– Locked Champions
– Champions that can be used to Fuse another Champion, if they have warnings turned on
– Champions who are currently in the Sparring Pit
– Champions who are assigned as Faction Guardians
– Champions who are currently in the Master or Reserve Vault
– Empowered Champions
– Champions who are currently in Classic or Tag Team Arena Defense
– Champions who have reached maximum level in their current Rank

You can use a special Filter to set rules as to which Champions can be used as Rank Up material and in which order they will be chosen. You can find more information in the Instant Rank up guide, which can be accessed via the Info button in the Instant Rank Up window.

Skill upgrade improvements

All Skill Tomes of a certain rarity are now stored in one slot. When upgrading Champion’s skills, you can use a slider to set the number of Skill Tomes you want to use. You can also use the MAX button to use the maximum number of available Skill Tomes.

Champion Ascension improvements

When Ascending a Champion, you can now upgrade several Ascension levels at once using a slider or the MAX button.

Champion Filter

The Champion Filter is now available in the Tavern, allowing you to view all Champions in both Vaults, upgrade them, or use them as upgrade material.

Epic Empowerment

We’ve added the ability to empower Epic Champions! Now, Epic Champions as well as Legendary and Mythical Champions, can be Empowered using their own duplicates. Empowering Champions makes them significantly stronger by giving them permanent Stat boosts.

Redesigned News window

We’ve redesigned the News window so that it now has 2 tabs: Featured News and General News. The Featured News tab will display more important news so you won’t miss anything important.

Expanded immunity list for Bosses

We’ve added the [Enfeeble] debuff to each Boss’ list of immunities, making them all immune to that debuff.

Clan improvements

We’ve added a new Clan role – Lieutenant – as well as some quality-of-life improvements. One of those improvements focuses on allowing those with a specific role in a Clan to send a recruitment message to the Global Chat.

Numbers UX update

Numbers above 99,999 are now rounded using letters K (for thousands), M (for millions), and B (for billions) throughout the game UI. Number formats (dots, spaces, and commas) are also adjusted according to the rules of each in-game language.

Champion rebalance

Hakkorhn Smashlord

  • Rallying Bellow Skill cooldown reduced from 4 to 3 turns.
  • Blood Offering (Old): Sacrifices HP equal to 25% of this Champion’s MAX HP, then attacks all enemies. Damage inflicted is equal to 50% of this Champion’s MAX HP. This attack is always a normal hit. The HP sacrifice will happen even if it kills this Champion.
  • Blood Offering (New): Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.
  • Blood Offering (Damage multiplier) 0.5 HP → 0.28 HP

Claidna

  • Touch of Slumber Chance of placing a [Sleep] debuff increased from 50% to 80%.
  • Lost In The Woods (Old): Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns. Also heals all allies by 20% of this Champion’s MAX HP.
  • Lost in the Woods (New): Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns. Restores 100% of each ally’s destroyed MAX HP, then heals all allies by 20% of this Champion’s MAX HP.
  • Otherworld Infusion (Old): Places a [Block Debuffs] buff and a [Revive on Death] buff on all allies for 2 turns.
  • Otherworld Infusion (New): Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death] buff on them for 2 turns.
  • Fey Monarch (Old): Has a 30% chance of completely blocking the incoming damage of the first hit of an attack. Occurs once per turn.
  • Fey Monarch (New): Has a 30% chance of completely blocking the incoming damage of the first hit of an attack on a random ally. Occurs once per turn.

Other improvements and battle fixes

  1. Fixed a bug that caused Amius the Lunar Archon to not use their Lunar Storm and Rampant Chaos skills.
  2. Fixed a visual bug that caused the VFX for Gizmak the Terrible’s Flames of Resentment skill to clip through the ground during battles in the Gold Tier of Classic Arena.
  3. Fixed a visual bug that caused enemy shadows to disappear and reappear in Potion Dungeons.
  4. Fixed a visual bug that caused Champions to appear burnt after a [HP Burn] debuff expired on them, if that debuff was placed by a Champion with the Incinerate Blessing.
  5. Fixed a bug that caused Kaja the Wry to make a separate revive attempt for Timit the Fool when using their Back With A Bang skill.
  6. Fixed a visual bug that caused [Shield] buffs granted by Artifacts to not be displayed on Sun Wukong’s HP bar.
  7. Fixed a bug that caused Siegfrund the Nephilim’s Metamorph [P] skill to activate before his Stay the Blade [P] skill when his whole team received fatal damage, causing Siegfrund to transform into his Alternate Form and die immediately.
  8. Fixed a bug that caused Aphidus the Hivelord to not use their Blisterbug Horde skill against the Demon Lord on Auto if they had three or more allies.
  9. Fixed a visual bug that caused buffs stolen by Borgoth the Scarab King to be displayed after their duration had ended.
  10. Fixed a bug that caused Siphi the Lost Bride to resist [Provoke] debuffs placed by Alaz the Sunbearer’s Searing Glare skill, even if Siphi had less than 50% HP.
  11. Fixed a bug that allowed [Shield] buffs from Artifacts to be spread by the [Buff Spread] effect.
  12. Fixed a bug that caused the Head of Decay’s Almighty Decay [P] skill to destroy 15% of a Champion’s potential MAX HP, rather than their current MAX HP as intended.
  13. Fixed a bug that caused Fatalis Blademaster to be able to damage Dreadbombs with their True Charged Slash skill.
  14. Fixed a bug that caused Borgoth the Scarab King’s Easy Prey [P] skill to not activate when damaged by an AoE attack when Borgoth was not the primary target.
  15. Fixed a bug that caused Hydra battles to end in an error when the turn limit was reached when Wallmaster Othorion was on the team.
  16. Fixed a visual bug that caused the reward notification for completing the “Connect your account to a Plarium ID” Quest to display incorrectly.
  17. Fixed a visual bug that caused Area Bonuses to not be reflected in a Champion’s stats in the Team Setup window.
  18. Fixed a bug that caused Champions using the Slayer Set to be able to exceed 10% of Bosses’ MAX HP when dealing damage.
  19. Fixed a bug that caused an opponent leaving a Live Arena battle to not contribute to any “Win [x] Live Arena Battles” Quests.
  20. Fixed a visual bug that caused the [Increase SPD] buff to display incorrectly in battle.
  21. Fixed a visual bug that caused the camera in the Cursed City to move to a different location after closing any Stage on any difficulty.
  22. Fixed a bug that caused a user to see chat messages from a banned user, including those containing banned words.
  23. Fixed a visual bug that caused an offer in the Shop that had been previously purchased to appear as though it had already been purchased again.
  24. Fixed a bug that caused Tournaments and Events to stop working on Android devices with a version of Android 7.0.0 or earlier.
  25. Fixed a visual bug that caused offers in the Shop to be displayed incorrectly.

(2024-04-04) Patch Notes V8.4.0

With update 8.40.0, we’re reworking the Impulse and Zeal Artifact Sets, as well as rebalancing Champions and much more! We’ve got four new Champions joining the fight for Teleria, including two Mythical Champions in The Calamitus and Toshiro the Bloody, a Legendary High Elf called Wallmaster Othorion, and the first Sacred Order Champion with Faction Unity skills, Falmond Mournsword! Jump in-game now to check them all out, and read their unique lore via the Champion Lore button. You can see the full breakdown of Update 8.40.0 below:

6 New Champions

  1. Chronicler Adelyn (BL-LSF)
  2. Eostrid Dreamsong (SY-LSF)
  3. The Calamitus (UH-MAS)
  4. Toshiro the Bloody (SK-MAM)
  5. Wallmaster Othorion (HE-LAM)
  6. Falmond Mournsword (SO-LAS)

Impulse and Zeal Set Rework

  • We’ve changed how the Live Arena-exclusive Impulse and Zeal Artifact Sets work, turning them into 2-piece Sets while adjusting their Set Bonuses accordingly.
  • Impulse will now offer a 12% increase to the wearer’s Speed, as well as a 12% chance to reduce a random skill’s cooldown by 1 turn.
  • Zeal now grants its wearer a 20% increase to C. DMG, as well as a gradual increase to damage depending on how much HP the wearer has. At 100% HP, the wearer’s damage increases by 12%, and at 1% HP the damage increases by 0.12%. It’s 3% for every 25% HP the wearer has.

Champion rebalance

Queen Eva

  • Cauterize (Damage multiplier) 2.8 ATK → 3.2 ATK
  • Cauterize (Old): Attacks 1 enemy. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
  • Cauterize (New): Attacks 1 enemy. Has a 70% chance of placing a 100% [Heal Reduction] debuff and a [Block Buffs] debuff for 2 turns. Has an extra 15% chance of inflicting a critical hit.
  • Ancient Curse (Damage multiplier) 2.3 ATK → 2.8 ATK
  • Ancient Curse (Old): Attacks 1 enemy 2 times. Enemies killed by this skill cannot be revived.
  • Ancient Curse (New): Attacks 1 enemy 2 times. Ignores 50% of the target’s DEF. Has an extra 15% chance of inflicting a critical hit. Enemies killed by this skill cannot be revived.
  • Energy Drain (Damage multiplier) 3.4 ATK → 4 ATK

Minaya

  • Mending Ways (Old): Attacks 1 enemy. Heals this Champion and the ally with the lowest HP by 10,000 HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on all enemies for 2 turns.
  • Mending Ways (New): Attacks 1 enemy. Heals this Champion and the ally with the lowest HP by 30% of this Champion’s MAX HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff and a [Leech] debuff on all enemies for 2 turns. These debuffs cannot be resisted if Khoronar is on the same team.
  • Beauty’s Allure (Old): Heals all allies by 40% of their MAX HP. Places a [Block Debuffs] buff for 2 turns on Champions under [Increase DEF] buffs. If a Champion is fully healed by this Skill, also places a [Shield] buff on them for 2 turns equal to 25% of the Champion’s HP.
  • Beauty’s Allure (New): Heals all allies by 40% of their MAX HP. Places a [Block Debuffs] buff on all allies for 2 turns. If a Champion is fully healed by this skill, also places a [Shield] buff on them for 2 turns equal to 25% of the Champion’s HP.
  • Lover’s Sacrifice (Old): Fills the Turn Meters of all allies by 20% when this Champion is killed. Revives this Champion with 75% HP when killed if Khoronar is on the same team.
  • Lover’s Sacrifice (New): Fills the Turn Meters of all allies by 20% and heals them by 20% of this Champion’s MAX HP when this Champion is killed. Revives this Champion with 75% HP when killed if Khoronar is on the same team.
  • Other improvements and fixes

    Improvements

    1. Bambus Fourleaf will now place a [Sleep] debuff on himself with any of his active skills even if he is already under 10 debuffs.

    Fixes

    1. Fixed a bug that caused an error when players tried to find an opponent in Live Arena.
    2. Fixed a visual bug that caused the [Hex] debuff to appear to be placed first by Kuldath’s Stoke the Flames skill.
    3. Fixed a bug that caused Clan members’ fight results to be duplicated when participating in the Hydra Clash.
    4. Fixed a visual bug that caused Alaz the Sunbearer to remain standing when killed in the Doom Tower.
    5. Fixed a bug that caused Borgoth’s Easy Prey [P] skill to activate when attacked by Miscreated Monster’s Lightning Storm skill.
    6. Fixed a visual bug that caused a Mirror Copy of Sun Wukong to appear with a [Block Passive Skills] debuff when fighting Astranyx the Dark Fae.
    7. Fixed a bug that caused the Polymorph Blessing to apply the [Sheep] debuff when the attacking enemy placed a [Block Revive] debuff.
    8. Fixed a bug that caused Lonatharil’s Flicker Barrier skill to place a [Shield] buff before attacking Borgoth.
    9. Fixed a bug that caused Wight Queen Ankora’s Queen Consort [P] skill to not increase the Turn Meter when activated.
    10. Fixed a bug that caused Wight King Narses to attack the Hydra twice with his Desecration Blast skill, even when the Hydra lacked [Shield] or [Strengthen] buffs.
    11. Fixed a bug that caused Wight King Narses’ Spirits, Claim You skill to grant 2 Extra Turns instead of 1.
    12. Fixed a bug that caused Harima’s Celestial Awe skill to activate twice after killing Ultimate Deathknight and another enemy using the Purgative Punishment skill.
    13. Fixed a bug that caused Wight King Narses and Karnage the Anarch not to place [Block Revive] debuffs while being under [Enfeeble] debuffs.
    14. Fixed a bug that caused Fyna, Blade of Aravia to not place [Increase C. RATE] buffs on her allies with the Exalted Lineage skill when there were more than 3 High Elves on the team.
    15. Fixed a bug that caused a game crash while experiencing network problems in Live Arena.
    16. Fixed a bug that caused Harrier’s Skillful Partner [P] skill to ignore 30% of the target’s DEF instead of 50%.
    17. Fixed a bug that caused the game to crash after Tuhanarak used her Radiant Suffering skill to spread the [Pain Link] debuff placed by Gizmak the Terrible’s Ungodly Fury skill to all Hydra Heads.
    18. Fixed a bug that caused Togron the Conjoined’s Fill Your Bellies [P] skill to increase the MAX HP of Astranyx the Dark Fae when cloned as a Mirror Copy.
    19. Fixed a bug that caused some Clan Quests to show as ‘Available’ when already claimed by another player.
    20. Fixed a bug that caused certain effects (such as healing, increasing Turn Meter, etc.) to count twice in some Quests and Challenges.
    21. Fixed a bug that caused the pop-up when tapping on the Primal Quartz in the Portal to display incorrectly.
    22. Fixed a bug that caused Hydra Missions in Progress Missions, such as “Deal 2,000,000 damage to the Hydra in 1 attempt (min. difficulty: Normal)”, to not be completed when damage exceeding 2,000,000,000 was dealt to the Hydra.
    23. Fixed a bug that caused healing from the [Leech] debuff to not count towards the “Heal 100 times in Campaign Battles (includes Lifesteal, Leech, Continuous Heal, etc.)” and “Heal 100 times in Dungeon Battles (includes Lifesteal, Leech, Continuous Heal, etc.)” Weekly Challenges in the Forge Pass.
    24. Fixed a bug that caused only non-Ascended Gear to be counted toward the “Ascend 2 Accessories” and “Ascend 2 Artifacts” Progress Missions.
    25. Fixed a bug that caused a non-existent Mission to need to be completed in order to complete Part 1 of the Arbiter Progress Missions.
    26. Fixed a bug that rendered Progress Mission Parts unable to be completed despite the final Mission being finished.
    27. Fixed a bug that caused equipping Accessories to count toward the “Equip 4 Ascended Artifacts” Progress Mission.
    28. Fixed a bug that caused equipping Accessories to count toward the “Equip 2 Mythical Artifacts” Progress Mission.

    (2024-03-06) Patch Notes V8.3.0

    With update 8.30.0, we’re adding new Progress Missions, new Area Bonuses at the Great Hall, and a Battle Counter in Classic Arena, as well as rebalancing Champions and much more! See the full breakdown below.

    6 New Champions

    1. Armanz the Magnficent (BA-LSM)
    2. Marius the Gallant (SW-LDV)
    3. Gizmak the Terrible (OT-MSM)
    4. Grand Oak Padraig (SY-LSS)
    5. Fyna, Blade of Aravia (HE-LSM)
    6. Khafru the Deathkeeper (UH-EDV)

    New Progress Missions

    We’re adding new Progress Missions to reflect all the awesome content we’ve added to the game in the past year or so. 180 new Missions are coming, focused on Hard Mode Dungeons, Live Arena, Cursed City, and more! You’ll be able to get your hands on rewards for finishing each Mission, with milestone rewards coming after completing 60, 120, and all 180 Missions. Completing all of these new Missions will give you a new free Void “Marius the Gallant“! Note: You can complete Ramantu Missions and Marius Missions simultaneously, but only after completing all of the Arbiter Missions.

    Legendary Champion – Marius the Gallant!
    Rarity: Legendary | Type: DEF | Affinity: Void |
    Faction: Skinwalkers

    New Area Bonuses

    We have expanded the Area Bonuses feature of the Great Hall! Now, you can also get stat boosts in Faction Wars, the Doom Tower, the Iron Twins Fortress, the Sand Devil’s Necropolis, the Phantom Shogun’s Grove, and the Cursed City.

    Battle Counter

    We’re adding a Battle Counter to the Classic Arena. It will show you how many Offense Battles you need to complete in order to stay in your current Arena Tier after the Ranking Period ends. Note: Staying in Platinum Tier requires Arena Points, and is therefore not dependent on the number of battles initiated.

    Inbox Sorting

    We’re also adding a new Sorting option to the Inbox. From now on, you can sort items by the date they were received, or by their expiration date.

    Renaming Rathalos Set

    We have renamed and redesigned the Rathalos Set into the Slayer Set, and Rathalos Material into Slayer Scales, following the end of our collaboration with the Monster Hunter franchise. Any existing Gear or materials will be converted, and any converted resources from the collaboration will be compatible with the newly-named resources. The balance of the Gear Set will remain the same.

    Champion rebalance

    Little Miss Annie

    • Pretty Nails (Old): Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
    • Pretty Nails (New): Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.
    • Hollow Doll (Old): Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target’s DEF if the target is under a [Shield] buff. Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy. Fills this Champion’s Turn Meter by 30% if this attack does not kill the target.
    • Hollow Doll (New): Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. Will ignore 25% of the target’s DEF. Also places a [Perfect Veil] buff on this Champion for 2 turns. Then, fills this Champion’s Turn Meter by 30%.
    • Playdate (Old): Attacks 1 enemy. Will ignore 25% of the target’s DEF if the target has higher DEF than this Champion. Destroys the target’s MAX HP by 25% of the damage inflicted if the target has higher MAX HP than this Champion. Will repeat attack a second time if the target has both higher DEF and higher MAX HP than this Champion.
    • Playdate (New): Attacks 1 enemy. Will ignore 25% of the target’s DEF. Destroys the target’s MAX HP by 25% of the damage inflicted. Will repeat the attack if the target has both higher DEF and higher MAX HP than this Champion. Also places a [Revive On Death] buff on this Champion for 2 turns if this attack kills an enemy.
    • Magical Heart [Passive] (Old): Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 100% chance of destroying the target’s MAX HP by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs. Also heals this Champion by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs. [Will not heal from damage inflicted by Masteries]
    • Magical Heart [Passive] (New): Each hit has a 50% chance of decreasing the target’s Turn Meter by 10% and a 100% chance of destroying the target’s MAX HP by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs. Also heals this Champion by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs. [Will not heal from damage inflicted by Masteries]

    Supreme Athel

    • Exemplar of Stoicism (Damage multiplier) Single Target: 2.7 ATK → 3.5 ATK, AoE Attack: 2.7 ATK → 3 ATK
    • Cold Company: (Damage multiplier) AoE Attack: 3.8 ATK → 4.3 ATK
    • Cold Company (Old): Attacks all enemies. Will ignore [Strengthen], [Ally Protection], and [Unkillable] buffs on enemies under a [Freeze] debuff. Then, has a 100% chance of placing a [Freeze] debuff for 1 turn.
    • Cold Company (New): Attacks all enemies. Before attacking, has a 100% chance of placing a [Freeze] debuff for 1 turn. Will ignore [Strengthen], [Ally Protection], and [Unkillable] buffs, as well as 20% of the target’s DEF when attacking enemies under a [Freeze] debuff.
    • Ever Faithful (Old): Places a 50% [Increase ATK] buff, a 30% [Increase C. RATE] buff and a [Shield] buff on this Champion for 3 turns, then grants an Extra Turn. The value of the [Shield] is proportional to this Champion’s ATK.
    • Ever Faithful (New): Places a 50% [Increase ATK] buff, a 30% [Increase C. RATE] buff, a [Shield] buff, and a 50% [Increase ACC] buff on this Champion for 3 turns, then grants an Extra Turn. The value of the [Shield] is proportional to this Champion’s ATK.

    Siegfrund the Nephilim (Base Form)

    • Excoriating Edge (Damage multiplier) 1.9 ATK → 2 ATK
    • Seraphic Wave (Damage multiplier) 4 ATK → 4.6 ATK
    • Rage of the Nephilim (Damage Multiplier) 5.4 ATK → 6 ATK
    • Rage of the Nephilim (Old): Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
    • Rage of the Nephilim (New): Attacks 1 enemy. Ignores 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
    • Stay the Blade [Passive] (Old): If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 1 turn. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
    • Stay the Blade [Passive] (New): If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.

    Siegfrund the Nephilim (Alternate Form)

    • Light of the Beyond (Old): Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies except this Champion for 1 turn.
    • Light of the Beyond (New): Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies for 2 turns.

    Other improvements and battle fixes

    Improvements

    1. When summoning 10 Champions or Souls, or crafting 10 Artifacts, Tournament Points will now be shown after everything has been displayed.

    Fixes

    1. Fixed a bug that caused Acelin the Stalwart’s Behold the Banner skill to be instantly activated when someone attempted to revive allies, even if all allies were already alive.
    2. Fixed a bug that caused a healing loop when the passive skills of Amius the Lunar Archon’s Base Form and Ultimate Deathknight activated in the same battle.
    3. Fixed a bug that caused Zinogre Blademaster’s Zinogre Essence skill to prevent death when receiving fatal damage from debuffs.
    4. Fixed a bug that caused Countess Lix’s Mire of Misery skill to not attempt to place debuffs on each hit.
    5. Fixed a visual bug that caused the Total Damage to display incorrectly when hitting the Hydra with Ally Attack skills.
    6. Karnage the Anarch’s skill descriptions now mention that damage is based on both ATK and ACC.
    7. Fixed a bug that caused players to be unable to participate in a CvC Tournament if they had started Stage 1 of the Sewers of Arnoc when CvC matchmaking had begun.
    8. Fixed a bug that caused the “Possible drops from Stage” window to not close correctly.
    9. Fixed a visual bug that caused no rewards to be displayed after finishing a Battle in various game modes.
    10. Fixed a bug that caused a Glyph to be unusable after reworking a piece of Gear.
    11. Fixed a visual bug that caused Shard and Event icons over the Portal in the Bastion to display incorrectly.
    12. Fixed a visual bug that caused the Rathalos Set in Gear Storage to display incorrectly.
    13. Fixed a bug that caused a purchase error message to appear when minimizing the game right after making a purchase via Google Play.
    14. Fixed a visual bug that, in certain offers in the Shop, caused a Champion icon to display incorrectly and not direct players to the Index when tapped.
    15. Fixed a bug that caused Team Setup instructions to stop working when a Champion in the Team Setup reached Max Level during a Multi-Battle sequence.
    16. Updated the description of the Zeal Set.

    (2024-02-08) Patch Notes V8.2.0

    Overview

    • With update 8.20.0, we are adding a new type of skill and the opportunity to exchange unused Champion Fragments for useful resources. We are also making Super Raids permanent, as well as implementing some other improvements and fixes. You can check the full breakdown of these changes in this piece of news.
    • But that’s not all – we are also rebalancing Blessings and increasing your chances of summoning Perfect Souls for specific Champions on your Wishlist. We’ll post a separate piece of news about these changes, so keep an eye out for that!
    • We are increasing your chances of summoning Perfect Souls for specific Champions on your Wishlist, as well as rebalancing Blessings. See the full breakdown below.

    7 New Champions

    1. Starsage Galathir (HE-MSF)
    2. Highmother Maud (SO-LSF)
    3. Wight Queen Ankora (KR-LSM)
    4. Wight King Narses (KR-LHV)
    5. Acelin the Stalwart (BL-LDS)
    6. Alaz the Sunbearer (BA-MHF)
    7. Boughsmith Flannan (SY-RDF)

    Champion Rebalancing

    Fortus

    • Astral Terrors (Damage Multiplier): (0.1 * FearCount + 3.5) * DEF → (1 + 0.1 * Total Fear In Round) * 3.5 DEF

    Angar

    • Infuriate (Damage Multiplier) 0.2 HP → 0.27 HP
    • Infuriate (Old): Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
    • Infuriate (New): Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Also has a 75% chance of placing a [Provoke] debuff on them for 2 turns instead. Then places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
    • Bravado (Old): If an enemy with a [Provoke] debuff attacks, has a 40% chance of placing a [Provoke] debuff on them for 1 turn. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
    • Bravado (New): If an enemy with a [Provoke] debuff attacks this Champion, has a 40% chance of replacing it with another [Provoke] debuff for 1 turn. Also has a 90% chance of placing a 50% [Decrease ATK] debuff on an enemy for 1 turn when an enemy under a [Provoke] debuff attacks an ally. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
    • Aura: Increases Ally HP in Faction Crypts by 44% → Increases Ally HP in All Battles by 33%

    Faction Unity Skills

    • Faction Unity skills are a brand-new type of skill that have their power enhanced when a player has multiple Champions from the same Faction on their team. The more allies from the same Faction, the more powerful a Faction Unity skill becomes. Champions who have Faction Unity skills will also have enhanced Aura skills that increase two stats rather than one.
    • Champions with Faction Unity skills are important figures from Teleria’s past and present, related to each Faction. As these Champions are particularly special, they won’t normally be summonable from Shards and will only be available from select in-game events. Keep an eye on the News to find out how and when you can get them, and don’t miss out on getting the first Champion with Faction Unity skills – Acelin the Stalwart!

    Exchanging Champion Fragments

    • Over the years, you might have accumulated hundreds of Champion Fragments with no way to use them. Well, now you can – introducing Fragment Exchange!
    • You can now swap your unused Champion Fragments for Exchange Points if you are unable to earn more Fragments for that specific Champion. You can then spend your Exchange Points on Fragment Exchange Chests.
    • Each Chest may contain useful items that will help you progress, as well as Fragments of a unique Legendary Champion from the Sacred Order, Highmother Maud. Head to the Fragment Summon tab in the Portal to find out the details.

    Live Arena adjustments

    Players in Gold I and Gold II will now lose 3 Live Arena Points per battle loss instead of 4. We’ve also shortened the maximum battle duration from 30 to 20 minutes.

    Permanent Super Raids

    Super Raids will now be permanently available in the Doom Tower, Faction Wars, Gear Dungeons, and Gear Ascension Dungeons. Also, if you activate Super Raids during a CvC Tournament, the CvC Points you receive will be doubled.

    Clan Insignia improvements

    • We have introduced several improvements related to Clan Insignia:
    • The correct information about the opponent’s Clan (including the correct Clan Insignia) will now be displayed after finding an opponent in Live Arena.
    • Clan Insignia will now be displayed in the Classic Arena, Tag Team Arena, and Live Arena battle result windows.
    • We have also added the Clan Insignia creation rules to the Clan Insignia guide.

    Other improvements and battle fixes

    Improvements

    1. You can now access our communities on Facebook and Discord from the server maintenance window.
    2. If a Champion required for Fusion is currently available via Events or Tournaments, it will now be shown in the Champion Origin pop-up in the Fusion tab.

    Fixes

    1. Fixed a visual bug that caused Vitrius the Anointed’s By My Hand! skill animation to not play fully when he has stacks of Lightning Orb.
    2. Fixed a visual bug that caused Gharol Bloodmaul’s HP bar to appear empty after healing her from 1 HP when under the effects of an [Unkillable] buff.
    3. Fixed a bug that caused Ostrox Boneglaive’s Pain Reversal skill to activate the Shadow Heal Mastery.
    4. Fixed a visual bug that caused Amius the Lunar Archon’s Base Form skill icons to display while under an [Eclipse] buff.
    5. Fixed a bug that caused Mirror Copies summoned by Astranyx the Dark Fae in the Cursed City to not mirror your Team’s order when there are less than 5 Champions on your Team.
    6. Fixed a bug that caused Strategos Islin’s Protect The Troops [P] skill to not heal allies correctly.
    7. Fixed a bug that caused Karilon the Ringer’s Polar Vortex skill to not fully deplete the Turn Meters of enemies that received a [Freeze] debuff from this skill.
    8. Fixed a bug that caused a round to end early when defeating a final enemy under a [Sheep] debuff with an Ally Attack skill.
    9. Fixed a bug that caused the Head of Wrath’s [Vengeance] counter to go beyond 15 stacks when attacked with Gharol Bloodmaul’s Magma Slam skill.
    10. Fixed a bug that caused Borgoth’s Easy Prey [P] skill to activate when Skavag consumes Spiderlings in the Cursed City.
    11. Fixed a bug that caused Akumori the Phantom Shogun’s Shroud of the Shogun [P] skill to activate when a Champion kills themselves.
    12. Fixed a visual bug that caused Agreth’s Spiderlings to remain on the battlefield when killed by damage inflicted from a [Reflect Damage] buff.
    13. Fixed a bug that caused Madame Serris’ Witch’s Grace [P] skill to place a [Fear] debuff when an ally Champion is attacked.
    14. Fixed a bug that caused the game to crash after Gharol Bloodmaul killed multiple Spiderlings under [Hex] debuffs.
    15. Fixed a bug that caused the Metamorph button for Mythical Champions in the Tavern to not work after increasing their Level or upgrading a skill.
    16. Fixed a visual bug that caused Krisk the Ageless to be stuck in a running animation after using his Centuried Vigor skill when Gnishak Verminlord is in the Leader position in the Minotaur’s Labyrinth.
    17. Fixed a bug that caused Champions with the Soul Reap Blessing to activate Borgoth’s Easy Prey [P] skill when using non-attacking skills.
    18. Fixed a bug that caused a battle that was finished on Auto after replaying a battle played on Manual to not count towards Progress Missions such as “Clear Stage 20 of the Spider’s Den 10 times on Auto (on Normal)”.
    19. Fixed a bug that caused Rathalos Blademaster’s Overhead Slash skill to attack enemies before buffs were applied.
    20. Fixed a bug that caused Fatalis Blademaster’s Wide Slash skill to not ignore [Strengthen], [Increase DEF], and [Ally Protection] buffs.
    21. Fixed a visual bug that caused overlapping texts in the Tournaments tab.
    22. Fixed a bug that caused players to have to use both a skill that removes debuffs, and a skill that places [Block Debuffs] buffs in order to complete Dungeon Challenge 3.5.
    23. Fixed a bug that caused a delay in the Artifact Upgrade window after successfully upgrading an Artifact.
    24. Fixed a visual bug that caused tabs in the Quests window to not be highlighted when switching between them in PC versions of the game.

    Increased chances to summon wishlisted Perfect Souls

    We’re increasing the chances of you summoning Perfect Souls for Champions on your Wishlist from x2 to x8. We’ve also increased the odds of summoning Souls for Legendary Champions from each type of Soulstone, as well as the odds of summoning 6* Souls. You can view the new odds in the Default Summoning Chances window of the Soulstone Summon tab of the Altar of Souls.

    Blessings Rebalance

    We have rebalanced almost all Blessings to make sure that all of them now give bonuses to HP, ATK, DEF, C. DMG, RES, ACC, and SPD, depending on your Champion’s Awakening Level. 8 Blessings have had more extensive reworks – see the breakdown for them below.

    Lethal Dose

    • Old version:
    • 1* – Increases the damage enemies receive from [Poison] debuffs by 25%
    • 3* – Increases the damage enemies receive from [Poison] debuffs by 50%
    • 5* – Increases the damage enemies receive from [Poison] debuffs by 100%
    • New version:
    • 1* – Increases the damage enemies receive from [Poison] debuffs by 50%
    • 3* – Increases the damage enemies receive from [Poison] debuffs by 100%
    • 5* – Increases the damage enemies receive from [Poison] debuffs by 200%

    Dark Resolve

    • Old version: Has a chance of blocking any [Freeze], [Provoke], and [True Fear] debuffs whenever an enemy tries to place them on this Champion. (1 Turn Cooldown)
    • 1* – 5% chance of blocking debuffs
    • 3* – 10% chance of blocking debuffs
    • 5* – 15% chance of blocking debuffs
    • 6* – 25% chance of blocking debuffs (no cooldown)
    • New version: Increases the damage inflicted by this Champion according to the number of dead allies on their team. Doesn’t increase the damage from [Poison], [HP Burn], and [Bomb] debuffs. (1 Turn Cooldown)

    • 1* – +1% damage for each dead ally
    • 3* – +1.5% damage for each dead ally
    • 5* – +2.5% damage for each dead ally
    • 6* – +5% damage for each dead ally

    Heavencast

    • Old version: Debuffs placed by this Champion’s default skill will ignore a percentage of the target’s RES.
    • 1* – Will ignore 5% of the target’s RES
    • 3* – Will ignore 10% of the target’s RES
    • 5* – Will ignore 20% of the target’s RES
    • 6* – Will ignore 40% of the target’s RES
    • New version: Increases the damage inflicted by this Champion according to the number of buffs on them. Doesn’t increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.
    • 1* – +0.5% damage for each buff
    • 3* – +1% damage for each buff
    • 5* – +1.5% damage for each buff
    • 6* – +2% damage for each buff

    Iron Will

    • Old version: Decreases the damage this Champion receives from enemy skills activated by other skills or when enemies inflict damage when it is not their turn.
    • 1* – Decreases the damage received by 5%
    • 3* – Decreases the damage received by 10%
    • 5* – Decreases the damage received by 18%
    • 6* – Decreases the damage received by 30%
    • New version: Decreases the damage this Champion receives according to the number of debuffs on them. Doesn’t decrease the damage from [Poison], [HP Burn], and [Bomb] debuffs.
    • 1* – Decreases the damage received by 0.5%
    • 3* – Decreases the damage received by 1%
    • 5* – Decreases the damage received by 1.5%
    • 6* – Decreases the damage received by 2%

    Indomitable Spirit

    • Old version: Has a chance of blocking any [Stun], [Sleep], and [Fear] debuffs whenever an enemy tries to place them on this Champion. (1 Turn Cooldown)
    • 6* – 25% chance of blocking debuffs (no cooldown)
    • New version: Has a chance of blocking any [Stun], [Sleep], [Fear], [True Fear], [Freeze], and [Provoke] debuffs whenever an enemy tries to place them on this Champion. (1 turn cooldown)
    • 6* – 30% chance of blocking debuffs (no cooldown)

    Faultless Defense

    • Old version: This Champion will receive less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
    • 1* – 5% damage reduction per hit
    • 3* – 10% damage reduction per hit
    • 5* – 20% damage reduction per hit
    • 6* – 35% damage reduction per hit
    • New version: Whenever an enemy attacks an ally under an [Increase DEF] buff placed by this Champion, reflects a portion of the damage back to the attacker.
    • 1* – 3% of damage reflected
    • 3* – 6% of damage reflected
    • 5* – 9% of damage reflected
    • 6* – 15% of damage reflected

    Polymorph

    • Now, [Sheep] debuff placement only occurs once per enemy turn.

    Emergency Heal (formerly Carapace)

    • Old version: This Champion will receive less damage when under [Stun], [Freeze], [Sleep], [Fear], [True Fear], and [Petrification] debuffs.
    • 1* – Decreases damage received by 10%
    • 3* – Decreases damage received by 15%
    • 5* – Decreases damage received by 20%
    • 6* – Decreases damage received by 30%
    • New version: Heals this Champion whenever a [Shield] buff placed on them expires, is removed, or is broken by an enemy attack. The value of the heal is equal to a portion of this Champion’s MAX HP. (1 Turn Cooldown)
    • 1* – Heals this Champion by 3% of their MAX HP
    • 3* – Heals this Champion by 6% of their MAX HP
    • 5* – Heals this Champion by 9% of their MAX HP
    • 6* – Heals this Champion by 15% of their MAX HP

    (2024-01-04) Patch Notes V8.1.0

    With update 8.10.0, we’re adding the opportunity to rework your Gear’s Ascension Bonuses, and the ability to manage your Plarium ID via the Settings window. We are also removing limits for purchasing Tome Packs in the Bank tab in the Shop, and adding two more packs with Primal Shards. See the full breakdown below.

    6 New Champions

    1. Rathalos Blademaster (BL-LAF)
    2. Androc the Glorious (BL-MDS)
    3. Zinogre Blademaster (SK-LAM)
    4. R. Nergigante Archer (BA-LDS)
    5. Alatreon Blademaster (KR-LSS)
    6. Fatalis Blademaster (DE-LHV)

    Ascension Bonus Reworking

    You can now rework the Ascension Bonus on your Artifacts with Chaos Dust, and rework the Ascension Bonus on your Accessories with Chaos Powder. When the Ascension Bonus is reworked, it is randomly changed to another Bonus from the pool of Bonuses available for that type of Gear. The Ascension Bonus always changes after reworking.

    Reworking rules

    1. You can rework the Ascension Bonus on any piece of Gear that has already been Ascended, regardless of its Rank and Rarity.
    2. The number of times you can rework the Ascension Bonus on each piece of Gear is unlimited.
    3. For each piece of Gear, each next reworking costs more than the previous one, but after it has been reworked for the 7th time, the cost won’t change anymore.
    4. Reworking doesn’t change the Gear’s Ascension Level.

    Chaos Dust

    Chaos Dust can be obtained on Stage 25 of the Sand Devil’s Necropolis, and Chaos Powder can be obtained on Stage 25 of the Phantom Shogun’s Grove. Also, you can get Chaos Dust and Chaos Powder in Events and Tournaments, and in limited Special Offers.

    Plarium ID Management

    After connecting your in-game account to a Plarium ID in the Profile tab of the Settings window, you can now use the “Manage your Plarium ID” button to sync your game progress and enable two-factor authentication.
    Shop Changes

    Shop Revamp

    1. We have introduced the following changes to some of the packs in the Shop:
    2. Removed limits for purchasing Tome Packs in the Bank tab of the Shop.
    3. Changed prices for Rare, Epic, and Legendary Tome Packs.
    4. Rebalanced the Primal Pack in the Shop, and added two more packs with Primal Shards to the Packs tab of the Shop.

    Champion Lore

    This update adds another batch of new Champion lore to the game! Check out the stories for the likes of Vergis, Skullcrown, and Miscreated Monster, with more coming in future updates. If your favorite isn’t here, stay tuned, they may arrive in the future! The whole list of Champion stories added:

    1. Aeila Lifebraid
    2. Ambassador Lethelin
    3. Anax
    4. Bovos Sharphorn
    5. Burangiri
    6. Captain Temila
    7. Cormac the Highpeak
    8. Criodan the Blue
    9. Djamarsa
    10. Ethlen the Golden
    11. Fren’zi the Cackler
    12. Fyr-gun Isbeil
    13. Gorgorab
    14. Ilysinya
    15. Krakarth
    16. Lady Etessa
    17. Lordly Legionary
    18. Magnarr
    19. Malkith Bloodflock
    20. Miscreated Monster
    21. Neldor Rimeblade
    22. Nogoryo
    23. Occult Brawler
    24. Ostrox Boneglaive
    25. Pann the Bowhorn
    26. Ruella
    27. Siegehulk
    28. Sinesha
    29. Skullcrown
    30. Tayrel
    31. Vergis
    32. Weregren Suncursed
    33. Wuzgar
    34. Yaga the Insatiable

    Other improvements and battle fixes

    Improvements

    1. Now, when ‘+’ is tapped near the Cursed City Keys icon in the top panel of the Cursed City mode, the timer for when the Cursed City Keys will be restored is shown.

    Fixes

    1. Fixed a bug that caused Lyssandra’s Transference skill to not transfer debuffs from herself to a target when fighting the Crypt Keeper in Faction Wars.
    2. Fixed a visual bug that caused duplicate Champions in the Champion queue to display incorrectly when choosing settings for Multi-Battle.
    3. Fixed a bug that caused Kaja the Wry’s Back With A Bang skill to not reset the cooldown and instantly activate Timit the Fool’s Kegs of Dread skill.
    4. Fixed a bug that caused certain buttons in Artifact Storage to be active when they should be inactive.
    5. Fixed a bug that caused the Clan Quest “Fully upgrade an Epic Champion’s Skills” to not be completed when fully upgrading Wuji’s skills.
    6. Fixed a bug that caused the Merciless Artifact Set to decrease a random skill’s cooldown on each hit when using a multi-hit skill instead of once per attack.
    7. Fixed a bug that caused Ostrox Boneglaive’s Pain Reversal skill to activate the Shadow Heal Mastery.
    8. Fixed a bug that caused the ‘You must reset and hide the Champion Filter in order to access the Champion Vaults.’ notification to appear when players opened the Collection via the Cursed City pre-battle interface.
    9. Fixed a bug that caused messages in the chat to have their time shown as an hour ahead.
    10. Fixed a bug that caused the battle sound effects to be played when Cursed City battles were loading.
    11. Fixed a bug that caused the Saved Teams instructions to be ignored in subsequent battles during Multi-Battle mode in the Doom Tower after one of the battles was lost.
    12. Fixed a bug that caused CvC Points earned in Tag Team Arena battles to not be displayed in the battle result window.
    13. Fixed a bug that caused a red dot indicator to appear on all Champion Pass and Forge Pass entry points when Challenges were completed after a player had reached the maximum Champion Pass or Forge Pass level.
    14. Fixed a bug that caused Borgoth’s Easy Prey [P] skill to trigger when Miscreated Monster has the Warmaster Mastery and a Shield buff.

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    2 thoughts on “Raid Shadow Legends Patch Notes 2024

    1. Ayumilove Post author

      @Jay: Galleus Bloodcrest is not found in the Raid Shadow Legends index yet as of Patch 8.50. I could not find that champion in the Skinwalkers faction.

    2. Jay B.

      Teryx the Restless (LZ-RDV) and Galleus Bloodcrest (SW-MDF) are missing from 8.50 patch notes.