Raid Shadow Legends Patch Notes | ||
Patch Notes Overview2025 Patch Notes |
2024 Patch Notes2024-12-05 : V10.00 |
(2024-12-05) Patch Notes V10.00
Update 10.00.0 is a big one! We’re introducing Relics, a transforming Clan Boss called the Chimera, Champion rebalances, and more. Keep your eyes peeled as tomorrow, you’ll find out more about this new Clan Boss when it is released to the world.
6 New Champions
- Lady Noelle (SO-LSV)
- Wysteri Vineguard (SW-EAV)
- Redcloak Taneko (SK-RDM)
- Swarmspeaker Zyclic (DE-LAF)
- High Keeper Prysma (HE-LSS)
- Belz the Reckoner (OR-LHS)
- Embrys the Anomaly (KR-MSF)
Relics
- Relics are a new type of Champion Equipment, different from other Gear such as Artifacts and Accessories. Relics are located in a different tab of your Champion Collection.
- Only one Relic can be equipped to a Champion at a time and it provides stat boosts, as well as a unique Ability to the wearer. All Relics are unique and have fixed stats.
- Relics can be crafted on the new tab in the Forge using Ocular Masses, received by fighting the Chimera.
- A Relic’s Level can be upgraded by spending a new resource, Starstones. A Relic’s Rank can also be increased by sacrificing other Relics or using another new resource, Basalt. By upgrading a Relic’s’ Level and Rank, its stats are increased, new substats are unlocked, and its Ability improves.
- Relics have 1-4 Sockets, depending on their Rarity, which can be filled with Gemstones that provide additional passive Abilities. Starstones, Basalt, and Gemstones will all be obtainable from defeating the Chimera.
Champion Rebalance
Gamuran
- Skill 1 – Seal Scroll
- Old Version: Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Block Active Skills] debuff for 1 turn.
- New Version: Now each hit has a 30% chance of placing a [Block Active Skills] debuff for 2 turns.
- Skill 2 – Thief of Blood
- Old Version: Attacks all enemies. Has an 80% chance of stealing 1 random buff from each enemy. After stealing, applies a [Buff Spread] effect, taking a random buff from this Champion and placing it on all allies.
- New Version: Now has an 80% chance of stealing all buffs from each enemy. After stealing, applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
- Skill 3 – Dread Invocation
- Skill cooldown decreased from 6 to 5 turns.
- Skill 4 – Soul Charge (Passive) – Skill changed
- Old version: Revives 1 random ally with 30% HP and 30% Turn Meter each time an enemy is killed. Will not revive an ally if an enemy is killed by damage from [Poison], [HP Burn], or [Bomb] debuffs, or from [Reflect Damage] buffs.
- New version: Revives 1 random ally with 30% HP and 30% Turn Meter each time an enemy is killed. Revives 1 random ally with 30% HP and 30% Turn Meter each time a [Block Revive] debuff is placed on an enemy.
Opardin Clanfather
- Skill 1 – Paired Hammers
- Old Version: Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%.
- New Version: Now each hit has a 50% chance of decreasing the target’s Turn Meter by 10% and a 50% chance of filling this Champion’s Turn Meter by 10%.
- Skill 2 – Rally the Tribe
- Old Version: Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continous Heal] buffs by 15% instead.
- New Version: Now heals all allies by 20% of this Champion’s MAX HP. Also heals all allies under [Continuous Heal] buffs by 30%.
- Skill 3 – Clan Mentor
- Old Version: Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.
- Effect added: Now also places a [Block Debuffs] buff on all allies for 2 turns.
- Skill 4 – Paternal (Passive)
- Old Version: Each time a [Continuous Heal] buff heals an ally, it fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this skill, only one will activate.
- New Version: Each time a [Continuous Heal] buff heals an ally, now fills that ally’s Turn Meter by 10%.
Improvements and battle fixes
- Fixed a bug that caused the results of the most recent Hydra Clash to not be considered when matchmaking Clans for the next Hydra Clash.
- Fixed a bug that caused players who earned enough Clash Points to receive a Hydra Clash Chest, but then left their Clan during the Hydra Clash, to still receive the Hydra Clash Chest.
- Fixed a bug that caused the counter of Odin Faefather’s Odin’s Wisdom [P] skill to not reset when Odin died.
- Fixed a bug that caused a momentary game freeze whenever Nais the Shadowthief transformed into his Base Form on Hard Mode Stages 6 and 7 of the Fire Knight’s Castle.
- Fixed a bug that caused King Gallcobar’s Tanglestaff skill to not place a [Shield] buff if this skill inflicted a weak hit.
- Fixed a visual bug that caused Sorath’s Spiderlings to hang in the air when dead.
- Fixed a bug that caused only one Sky Rupture [P] skill to activate if there were two Thor Faehammers on the team.
- Fixed a bug that caused Caoilte the Asharrow to use their Corrupted Sentinel [P] skill after a Hegemon activated the Evil Eye Mastery, despite Caoilte the Asharrow’s Turn Meter being at 0.
- Fixed a bug that caused the Head of Wrath’s Vengeance counter to exceed 15 stacks before the skill activation.
- Fixed a bug that caused Sinesha to show up when the Fill Turn Meter Effect parameter was selected in the Champion Filter.
- Fixed a bug that caused Champions to use Revive skills on allies under a [Block Revive] debuff placed by Nais the Shadowthief’s Thief’s Omen skill.
- Fixed a visual bug that caused stat bonuses from Blessings to be shown incorrectly in the mobile version of the game.
- Fixed a bug that caused the second hit from Gurgoh the Augur’s Avalanche skill to not benefit from the [Decrease DEF] debuff placed by the first hit.
- Fixed a bug that caused Al-Naemeh’s Slumber counter to disappear when a [Sleep] debuff is placed on him by Muckstalker’s Strangle skill.
- Fixed a bug that caused a game crash in the Spider’s Den on Hard when a Nais the Shadowthief with the Ward of the Fallen Blessing is selected alongside Champions who are not max level.
- Fixed a bug that caused Elegaius’s Spurned by Death [P] skill to make Elegaius permanently unkillable when triggered by a Champion with the Phantom Touch Blessing.
- Fixed a visual bug that caused dead Champions to appear alive after being killed while under a [Petrification] debuff.
- Fixed a bug that caused Arnorn the Shining’s Glimmerforce skill to grant more than one Extra Turn when used on specific Champions.
- Fixed a visual bug that caused the Player Info window to not load properly when opened in Live Arena.
- Fixed a visual bug that caused Hierophant Lazarius and Gharol Bloodmaul to not appear in their Alternate Forms after transforming, as well as other Champions not appearing as a Sheep.
- Fixed a bug that caused Loki the Deceiver to Evade an [Increase DEF] buff placed by Seeker’s Dark Blood [P] skill.
- Fixed a bug that caused Marius the Gallant to only counterattack after an enemy Champion used a skill on them at the start of a Round.
- Fixed a bug that caused Vulkanos Fumor’s Surging Demonfyre [P] skill to activate a [HP Burn] debuff twice when there was a Demonspawn Champion on the team.
- Fixed a bug that caused multiple activations of Vulkanos Fumor’s Surging Demonfyre [P] skill if there were more than one Vulkanos Fumors on the team.
- Fixed a visual bug that caused the turn counter to momentarily appear in Siege Mana Shrine rebattles.
- Fixed a bug that caused a Deck of Fate card to be able to be pinned when there were not enough cards of this Rarity left to complete a streak.
- Fixed a bug that caused an Avatar Frame to appear in Possible Rewards, instead of One-Time Rewards in Cursed City.
- Fixed a bug that caused an incorrect error message about a player’s Plarium ID to appear when their Internet connection was interrupted when trying to log-in.
- Fixed a visual bug that didn’t let Clan Members see the Favorite Champions on the Player Cards of other Clan Members.
- Fixed a bug that caused an error when players in Live Arena’s Gold Tier tried to find an opponent after 3 successive defeats, and tried to find a new opponent within 1 minute of the previous defeat.
- Fixed a visual bug that caused Progress Missions to not show on certain devices.
- Fixed a bug that caused Clan Applications to not disappear after a Clan Member had been successfully invited to the Clan via an Invitation.
- Fixed a bug that caused buttons such as Roles and Remove (for the Clan Leader and Deputies) and Leave Clan to not be displayed in Player Info windows in the Siege Rankings interface.
- Fixed a bug that caused Multi-Battle attempts received via Champion Chases or Passes not to be added to a player’s account. Multi-Battle attempts received through these methods will now be added to a player’s Inbox.
- Fixed a bug that prevented players from collecting an Avatar reward from the Referral Program.
- Fixed a visual bug that caused Lvl. 100 to not display correctly on the user’s icon in the Clan Offers window.
- Fixed a bug that caused an error to occur if players tried to claim the last Siege Milestone Reward immediately after the end of the Results Calculation Phase.
- Fixed a bug that caused the Event Dungeon to be suggested as a location to acquire Gear when the Event Dungeon was inactive.
- Fixed a visual bug that caused the number of Legendary Skill Tomes earned via Live Arena Chests to be displayed incorrectly.
- Fixed a visual bug that caused the Plarium Program Points to display incorrectly after completing a Warm-Up Card.
- Fixed a bug that required players to log out and log back in for chat messages from banned players to not be visible in Clan chats.
- Added 120 FPS support for iPhone 15 and iPhone 16.
- Fixed a bug that caused Aragaz Wyldking’s Underdogs skill to allow allies to gain two Extra Turns and use two skills back-to-back.
(2024-11-04) Patch Notes V9.40
With Update 9.40.0, we’re adding a new Plarium Play Card, introducing some Live Arena and Siege tweaks, an expansion of the Clan Shop, and additional Clan Levels. We’re also rebalancing two Champions and making some changes to the Demon Lord reset timing. See the full breakdown below.
6 New Champions
- Stokk the Broken (OT-LSS)
- Tribune Herakletes (UH-LDS)
- Craklin the Blackened (OT-LSF)
- Pheidi Tealcrest (LZ-LSV)
- He-Man (SO-LAM)
- Skeletor (KR-LSS)
New card in the Plarium Points Program
We’ve added a new card to the Plarium Points Program – the Warm-up Card. This new Card has been designed to offer rewards that are easy to obtain and will help prepare players for everything else in-game. The rewards in this Card include an Epic Dwarf Champion, Morag Bronzelock, and other useful items.
Live Arena Improvements
We have added a new Live Arena Quest, “Live Arena Daily Wins”, which will reward players when they win 1, 3, and 5 Battles. There is also a new Advanced Quest, “Win 1 Live Arena Battle”, that will replace current Arena Quests for players who are level 60 and above. Matchmaking for newer players has also been adjusted to make starting this PvP mode smoother.
The Live Arena schedule has also been expanded:
- 00:00 – 03:00 UTC
- 06:00 – 09:00 UTC
- 13:00 – 16:00 UTC
- 19:00 – 22:00 UTC
Expanded conditions for receiving Siege rewards
Now, if a Clan destroys a Stronghold or a Mana Shrine, or if a Clan’s Stronghold or Mana Shrines remain intact at the end of the Battle Phase, all Clan Members who have set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Mana Orb reward. If a Clan has won a Siege, then each Clan Member who has set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Victory Chest. The same conditions apply to receiving Milestone Rewards, as well as Florins for defending a Team Slot, defeating an enemy team, or capturing an empty enemy Team Slot.
Reduced cost of repairing Buildings in Siege
We have drastically reduced the cost of repairing the Stronghold, Magic Towers, Defense Towers, and Mana Shrines.
Adjusted Siege ATK Scrolls distribution system
Here is how the Siege ATK Scrolls distribution system will work now: at the start of the Battle Phase, ATK Scrolls are evenly distributed between all Clan Members. If the total number of ATK Scrolls (which is equal to the total number of enemy Team Slots) cannot be divided equally between Clan Members, the remaining ATK Scrolls are given to Clan Members according to their Clan Role’s priority (Clan Leader being the highest priority, followed by Deputies, Lieutenants, and Soldiers being the lowest priority). If there are several Clan Members with the same Role, the ones with higher Team Power will have a higher priority. There are also a total of 5 additional ATK Scrolls given to the Clan and distributed by the same logic.
Siege Victory Medals rebalance
We have changed the number of Victory Medals given to Clans for protecting and destroying the Stronghold and Mana Shrines. Defending the Stronghold and a Mana Shrine will now bring your Clan 1200 and 450 Medals respectively. Destroying an enemy Stronghold and a Mana Shrine will now bring you 1300 and 550 Medals respectively.
New Clan Levels and Clan Shop Expansion
As part of this update, we’re also adding 5 more Clan levels, which all come with the extra Silver for completing Campaign Stages, additional Multi-Battles, and two more slots in the Clan Shop. There are also new resources available in the Clan Shop – Chaos Dust, Chaos Powder, and Artifact Chests that may contain Mythical Rank 6 Killstroke Artifacts!
The Demon Lord reset changes
In order to optimize server traffic, we’ve changed the daily reset time for the Demon Lord to between 10:00 UTC and 11:00 UTC. We’ve also added a new restriction for players moving Clans – you will not be able to fight the Demon Lord for one hour after joining a new Clan.
Champion rebalance
Searsha the Charred
- Skill 1 – Conflagrate
- – Effect added: Now if the target is under a [HP Burn] debuff, the chance of decreasing the duration of a random buff on them by 1 turn increases to 100%.
- Skill 2 – Forest Fire
- Effect removed: No longer attacks all enemies.
- Level-up progress changed: Lvl. 2/3/4/5 Buff/Debuff Chance +5% (Total 20%), Skill cooldown decreased from 4 to 3 turns.
- Skill 3 – Blazing Panic
- Old version: Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.
- New version: Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. If a target is under a [HP Burn] debuff, also has a 75% chance of placing a [Hex] debuff for 2 turns.
- Level-up progress changed: Lvl. 2 Buff/Debuff Chance +25%, Lvl. 3 Cooldown -1, Skill cooldown decreased from 6 to 5 turns.
- Skill 4 – Stoked (Passive)
- Effect added: Now also heals all allies by 10% of the damage received.
- Effect changed: Now has a 35% chance to instantly activate any [HP Burn] debuffs on the attacker.
King Garog
- Skill 1 – Gigantic Cleavers
- Old version: Attacks 1 enemy 2 times. Has a 35% chance of placing a [Stun] debuff for 1 turn. The chance increases to 50% if the target’s Turn Meter is equal to or below 50%.
- New version: Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target’s Turn Meter is equal to or higher than 50%.
- Damage Multiplier: 1.6 ATK → 1.8 ATK
- Skill 2 – Hack to Bits
- Effect added: Each hit now will ignore 20% of the target’s DEF.
- Damage Multiplier: 1.4 ATK → 1.5 ATK
- Skill 3 – Gore Maker
- Effect changed: Now ignores a further 5% of DEF for each buff on this Champion.
- Damage Multiplier: 3.7 ATK → 4 ATK
- Skill cooldown decreased from 6 to 5 turns.
- Skill 4 – War Machine (Passive)
- Effect changed: Now stacks will not reset if this Champion is killed.
Improvements and battle fixes
- Fixed a bug that caused Skraank’s Pyromania [P] skill to not work when [HP Burn] debuffs activated on enemies.
- Fixed a bug that caused Taras the Fierce to repeat his Hero’s Intercession skill if the first attack activated the Polymorph Blessing.
- Fixed a bug that caused Skullcrown’s From Beyond [P] skill to activate when under a [Sheep] debuff and Sinesha was not on the same team.
- Fixed a bug that caused Kyoku’s One-Eyed Beast to hit an enemy three times if the first hit placed a [Weaken] debuff that was the third debuff on an enemy.
- Fixed a bug that caused the Life Harvest Blessing to destroy The Protector’s MAX HP when using the Reconstruct skill to revive his minions in Faction Wars.
- Fixed a bug that caused Hydra Heads to not be decapitated after reaching 0 HP when Loki the Deceiver is on the team.
- Fixed a bug that caused certain team compositions to make Odin Faefather susceptible to [Block Active Skills] debuffs despite his Almighty Immunity [P] skill.
- Fixed a bug that caused [Intercept] buffs placed by the Pinpoint Set to activate the Temporal Chains Blessing.
- Fixed a bug that caused Taras the Fierce’s Fierce Battler [P] skill to occasionally decrease an enemy’s ATK multiple times on multi-hit skills.
- Fixed a bug that caused Korugar Death-Bell’s Strange Animus skill to activate the Shadow Heal Mastery on allies.
- Fixed a bug that caused War Mother’s Special Brew skill to not deal the intended damage to Bosses.
- Fixed a visual bug that caused Legate Teox to move slower in battles against the Iron Twins when he was killed and revived by Marichka the Unbreakable’s Giving All [P].
- Fixed a bug that caused Freyja Fateweaver’s Divine Foresight [P] skill to heal Tainted Skavag after being attacked by Seer.
- Fixed a visual bug that caused Tainted Skavag’s HP bar to appear depleted, though the Boss had still HP.
- Fixed a bug that caused Akumori the Phantom Shogun to be able to place an [Enfeeble] debuff on Yumeko while she’s under a [Veil] buff.
- Fixed a bug that caused Champions fighting the Hydra on Auto to not focus on attacking decapitated Hydra Heads.
- Fixed a bug that caused Corpulent Cadaver’s Crushing Mass skill to ignore [Serpent’s Will] buffs on newly-grown Hydra Heads.
- Fixed a bug that caused Champions fighting the Hydra on Auto to use Ally Attack skills against Hydra Heads with a [Serpent’s Will] buff.
- Fixed a bug that caused allies to counterattack when Aragaz Wyldking used their Sacrificial Ploy skill.
- Fixed a bug that caused an error message when trying to ascend Champions after leaving a Clan or joining a new Clan.
- Fixed a bug that caused players to not receive rewards when a Pass expired and there were unclaimed Points from completed Challenges.
- Fixed a bug that caused a red dot indicator to appear on the Battle button and the Siege tab whenever players entered the game.
- Fixed a bug that caused the Skill Novice, Skill Veteran, and Skill Master Badges to be given to players based on the number of Skill Tomes used instead of the number of Champions whose skills were fully upgraded.
- Fixed a bug that caused players to receive the Skill Master Badge without fulfilling the requirements.
- Fixed a bug that caused some Siege Defense Teams to be removed from their Slots in the next Prep Phase.
- Fixed a visual bug that caused Clans to appear in Siege Tier 1 after skipping a Siege.
- Fixed a bug that caused Arena Tokens and Energy to be displayed in the Inbox when the ‘Gems, Silver, Potions’ filter was applied.
- Fixed a bug that caused players who installed the game through links published by content creators to not receive rewards when reaching a certain level.
- Fixed a bug that caused some players to be unable to claim Siege Milestone rewards after the end of the Battle Phase.
- Fixed a bug that caused the Plarium ID sign-up/sign-in results page to not open after players linked their game accounts to a Plarium ID.
- Fixed a bug that caused players who wanted to create a new Plarium ID after unsuccessfully attempting to log in, to be redirected to a browser page instead of an in-game window.
- Fixed a bug that caused the game to freeze when Vulkanos Fumor’s Surging Demonfyre [P] skill was activated by Sulfuryion in Classic Arena.
(2024-10-03) Patch Notes V9.30
With Update 9.30.0, we’re introducing Avatar Frames, Rotating Champions in the Token Trader, and new Badges. We are also rebalancing two Champions and adding more conditions to achieve victory in Siege. Check out the full breakdown below.
7 New Champions
- Nell Blackteeth (SY-MSM)
- Vulkanos Fumor (DS-LDF)
- Arnorn the Shining (DW-LAV)
- Hansel Witchhunter (SO-LAM)
- Gretel Hagbane (SO-LAF)
- Signy of Highshield (BL-EHM)
- Denid The Tusk Knight (BL-RDV)
Avatar Frames
We’re adding Frames to decorate your in-game Avatars. You can get them from various game modes, such as Cursed City, Arena, and Hydra Clash, as well as Events, Tournaments, and more.
New Badges
We have added 27 new Badges so that you can show off more of your achievements – Mastery Veteran, Feller of Demons, and Serpent Slayer to name a few.
New Siege Victory conditions
- On October 7, we will add more conditions to achieve victory in Siege. Here’s how it will work after the changes take effect: if both Clans destroy each other’s Strongholds and also receive the same number of Victory Medals, then the Clan who has won more attack and defense battles will be declared the winner. Capturing empty enemy Team Slots counts too. Mana Shrine rebattles do not count.
- If the number of defeated enemy teams is the same for both Clans, then the Clan who has used less turns in battles will be declared the winner. The turns are counted only in those battles where the Clan has achieved victory. Enemy turns are not counted. Mana Shrine rebattles do not count, neither does capturing empty enemy Team Slots.
Rotating Champions within the Token Trader
We’re introducing Rotating Champions within the Token Trader. These Champions are time-limited with a new Champion rotating in when the current timer expires. Rotating Champions can be obtained multiple times from the Token Trader, should they appear in the rotation after being previously purchased.
Supreme Club
In this update, we are excited to introduce the Supreme Club – a new initiative aimed at fostering a unique community and enhancing players’ gaming experience through exclusive services. This initial launch is a limited test, with invitations going out to select members of our player base. We’re eager to expand the Club, offering more players the opportunity to join as we refine and enhance the offerings based on your feedback and our ongoing development plans.
Champion rebalance
Trunda Giltmallet
- Swift Justice (Passive)
- Old Version: This Champion’s RES increases by 10 for each [Stun] debuff this Champion places on enemies. Stacks across each round in a battle, up to 100. This Champion’s SPD increases by 5 for each enemy currently under a [HP Burn] debuff. Only counts active [HP Burn] debuffs. Stacks up to 15.
- New Version: This Champion’s ATK increases by 10% for each [Stun] or [HP Burn] debuff this Champion places on enemies (stacks up to 50% perRound). This Champion’s SPD increases by 5 for each enemy currently under a [HP Burn] or [Stun] debuff (stacks up to 15). Only counts active [HP Burn] or [Stun] debuffs.
- Forge Rhythm (Cooldown: 5 turns)
- Old Version: Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for 1 turn. Places a [HP Burn] debuff for 2 turns on enemies under [Stun] debuffs. Places an extra hit on enemies not under [Stun] debuffs.
- New Version: Attacks all enemies. Has a 70% chance of placing a [Stun] debuff for l turn. Also places a [HP Burn] debuff for 2 turns. Places an extra hit on enemies not under [Stun] debuffs. Both hits of this skill deal 50% more damage to a [Stone Skin] shield.
- Cloak of Ages (Cooldown: 4 turns)
- Old Version: Attacks 1 enemy, then attacks all other enemies with a second hit, dealing 60% of the damage inflicted from the first hit.
- New Version: Attacks 1 enemy, then attacks all other enemies with a second hit, dealing 60% of the damage inflicted from the first hit and ignoring 50% of the target’s DEF. Only the second hit of the skill ignores 50% of the target’s DEF. This second hit is always normal.
Warchief
- Aura added: Increases Ally ACC in all Battles by 60.
- Skill 1 – Brutal Force: Skill changed
- Old version: Attacks 1 enemy 3 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Damage inflicted is proportional to DEF.
- New version: Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion’s MAX HP.
- Level-up progress changed: Lvl. 2 Damage +15%, Lvl. 3 Damage +15%, Lvl. 4 Heal +10%, Lvl. 5 Heal +10%, Lvl. 6 Buff/Debuff Chance +10%
- Ascended Skill 2 – Marauder: Skill changed
- Old version: Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.
- New version: Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF.
- Level-up progress changed: Lvl. 2 Damage +10%, Lvl. 3 Damage +10%, Lvl. 4 Damage +20%, Lvl. 5 Buff/Debuff Chance +10%, Lvl. 6 Buff/Debuff Chance +15%, Lvl. 7 Cooldown -1
- Skill cooldown increased from 3 to 4 turns.
- Skill 3 – Standstill [P] Skill changed
- Old version: Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.
- New version: Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]. Increases this Champion’s DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion’s DEF by 5% for each enemy not under a [Provoke] debuff.
Gurgoh the Augur
- Aura changed
- Old version: Increases Ally ATK in Faction Crypts by 44%.
- New version: Increases Ally SPD in Arena battles by 30%.
- Ascended Skill 2 – Bonechiller: Effect changed: Now removes all buffs from all enemies.
- Skill 3 – Avalanche: Skill changed
- Old version: Attacks 1 enemy. Places an extra hit if the target has a [Freeze] debuff.
- New version: Attacks all enemies. Places a 60% [Decrease DEF] debuff on all enemies for 2 turns. Places an extra hit if the target is under a [Freeze] debuff.
- Damage Multiplier: 6 ATK → 4 ATK
- Skill cooldown decreased from 6 to 5 turns.
- Skill 4 – Frost Embrace (Passive): Skill changed
- Old version: Has a 50% chance of placing a [Freeze] debuff on the attacker for 1 turn if this Champion loses more than 20% of their MAX HP on one attack.
- New version: When hit by an enemy, has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn. Increases the damage inflicted by allies against enemies under a [Freeze] debuff by 25%.
Improvements and bug fixes
- Fixed a bug that caused Clans to receive more Siege ATK Scrolls than intended, if the opponent Clan had destroyed buildings.
- Fixed a bug that caused Chat to switch to Global Chat when running Multi-Battles in the mobile version of the game.
- Fixed a bug that caused Champions with the Life Harvest Blessing to have their Turn Meter filled when enemies blocked revive attempts.
- Fixed a bug that caused the time shown until Siege DEF Scrolls reset to be incorrect.
- Fixed a bug that caused a “K” to appear next to the number of Victory Medals needed to reach Siege Milestone Rewards.
- Fixed a bug that caused ATK Scrolls to be used if a player initiated a battle in Siege, lost connection, and an ally defeated the same team.
- Fixed an error that appeared when players tried to sell Gear obtained from Chests in offers, if their Storage was full.
- Fixed a bug that caused an error message during Classic Arena fights when The Incarnate used their Crisis Response [P] skill to reset the Destiny’s Call cooldown while Arbiter was under a [Sheep] debuff.
- Fixed a bug that caused an error in the Favorite Champions pop-up window, when the automatically-chosen Champion was Ascended.
- Fixed a bug that caused an error with claiming Clan Gold for the Marius Mission “Earn Clan Gold from Clan Quests”.
- Fixed a bug that caused a red dot indicator to remain on the Tournaments window when a player finished in a position with rewards, but hadn’t earned the minimum required Points to be eligible for the rewards.
- Fixed a bug that caused the pop-up window for a previously equipped Artifact to stay open after it was swapped using the Try On feature.
- Fixed a bug that caused errors when viewing the stat changes in the Fitting Room when Artifacts were taken off.
- Fixed a bug that caused a part of the icon of the Artifact currently being Tried On to be not interactable.
- Fixed a bug that caused some of the Revival Path Quests to be unable to be completed.
(2024-09-12) Patch Notes V9.20
With Update 9.20.0, we’re introducing a redesigned Player Profile, complete with decorative Badges! We’ve also added the option to optimize in-game UI in Settings on Plarium Play, have rebalanced a handful of Champions, and more! Check out the full breakdown below.
5 New Champions
- Brewguard Jeroboam (OT-LDF)
- Aragaz Wyldking (OR-LHF)
- Onryo Ieyasu (SK-LAV)
- Caoilte the Asharrow (SY-LAM)
- Matriarch Zarguna (OR-LHF)
Redesigned Player Profile and Badges
We redesigned the Player Profile, so you can now show off your favorite Champions and proudest achievements for everyone to see with the help of Badges! Badges are commemorative awards that players earn for achieving specific in-game goals. Once earned, you can publicly display up to 6 Badges on your Player Profile. More Badges will be added over time for different activities, as well as for new features, so make sure to collect as many as you can!
Badges are divided into several categories:
- Account Progression – these Badges signify your in-game progression and how far you have come in developing your Champions.
- Game Modes – these Badges reflect your achievements across various game modes.
- High Scores – these Badges display your top placings and high scores in various in-game activities like Events and Tournaments.
UI optimization on Plarium Play
We have added the ‘Optimize in-game UI’ checkbox in RAID’s settings when playing on Plarium Play. It allows you to activate visual optimizations such as smaller HP bars, buff/debuff icons, and target indicators in battles. These optimizations also allow for more Champion icons visible in pre-battle windows, the Collection, and in Tavern, as well as more Artifacts visible in the Artifact Storage.
Champion rebalance
Frolni the Mechanist (Base Form)
- Skill 1 – Seismic Quake: Damage Multiplier: 0.18 HP → 0.23 HP
- Skill 2 – Bloody Larceny: Damage Multiplier: 0.24 HP → 0.34 HP
- Skill 3 – Exterminate the Weak: Damage Multiplier: 0.28 HP → 0.31 HP
Frolni the Mechanist (Alternate Form)
- Skill 2 – Pulverizing Procedure: Damage Multiplier: 5.1 DEF → 5.31 DEF
Mezomel Luperfang (Base Form)
- Skill 1 – Moonclaw: Damage Multiplier: 3.8 ATK → 4.05 ATK
- Skill 2 – Scarlet Crescent: Effect added
- Damage Multiplier: 2.6 ATK → 2.8 ATK
- Old Version: Attacks 1 enemy 2 times. Will ignore [Stone Skin], [Strengthen], [Ally Protection], and [Shield] buffs. Places a [Block Revive] debuff if the target is killed.
- New Version: Attacks 1 enemy 2 times. Will ignore 15% of the target’s DEF, as well as [Stone Skin], [Strengthen], [Ally Protection], and [Shield] buffs. Places a [Block Revive] debuff if the target is killed.
Mezomel Luperfang (Alternate Form)
- Skill 1 – Spirit of the Pack: Damage Multiplier: 2.3 ATK → 2.5 ATK
- Skill 2 – Life Shredder: Damage Multiplier: 1.9 ATK → 2.15 ATK
Aphidus the Hivelord (Base Form)
- Skill 1 – Blink Cut: Skill changed
- Damage Multiplier: 3.7 ATK → 3.9 ATK
- Old version: Attacks 1 enemy. Places a [Perfect Veil] buff on the ally with the highest ATK for 1 turn.
- New version: Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns. Also places a [Perfect Veil] buff on this Champion for 1 turn.
- Skill 2 – Umbral Stingers: Effect added
- Damage Multiplier: 3.2 ATK → 4 ATK
- Old Version: Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff on all allies for 2 turns. Then, increases the duration of all enemy debuffs by 1 turn.
- New Version: Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff on all allies for 2 turns. Will ignore 25% of a target’s DEF if they are not under a [HP Burn] debuff. Will ignore 50% of a target’s DEF if they are under a [HP Burn] debuff. Then, increases the duration of all enemy debuffs by 1 turn.
- Skill 3 – Blisterbug Horde: Effect added
- Damage Multiplier: 3.5 ATK → 4 ATK
- Old Version: Attacks all enemies. Instantly activates any [HP Burn] debuffs on each enemy. If an enemy is not under any [HP Burn] debuffs, place a [HP Burn] debuff on them for 2 turns.
- New Version: Attacks all enemies. Damage increases by 25% against targets under any debuffs. Instantly activates any [HP Burn] debuffs on each enemy. If an enemy is not under any [HP Burn] debuffs, place a [HP Burn] debuff on them for 2 turns.
Aphidus the Hivelord (Alternate Form)
- Skill 1 – Crushing Pincers: Skill changed
- Old version: Attacks 1 enemy. Places a 50% [Increase ACC] buff on the ally with the lowest ACC for 2 turns.
- New version: Attacks 1 enemy. Places a 50% [Increase ACC] buff on the ally with the highest ACC for 2 turns and fills their Turn Meter by 10%.
- Skill 2 – Putrid Cocoon: Condition removed from skill
- Old version: Attacks all enemies. Places a [Stun] debuff on all enemies for 1 turn. Places two 15% [Continuous Heal] buffs on all allies for 2 turns if no [Stun] debuffs were placed by this skill.
- New Version: Attacks all enemies. Places a [Stun] debuff on all enemies for 1 turn. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
- Skill 3 – Behold The Beast: Effect changed
- Old Version: Places a [Provoke] debuff on all enemies for 1 turn. Also places a 25% [Strengthen] buff on this Champion for 2 turns, and a 60% [Increase DEF] buff on all allies for 2 turns.
- New Version: Places a [Provoke] debuff on all enemies for 1 turn. Also places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
- Skill 4 – Entomophobia (Passive): Effect changed
- Old Version: When attacked, has a 100% chance of placing a 25% [Weaken] debuff, and a 35% chance of placing a [Stun] debuff on the attacker for 1 turn. Increases this Champion’s DEF by 1 point for every 2 points of ATK when in their Alternate Form.
- New Version: When attacked, has a 100% chance of placing a 25% [Weaken] debuff, and a 40% chance of placing a [Stun] debuff on the attacker for 1 turn. Increases this Champion’s DEF by 1 point for every 2 points of ATK when in their Alternate Form.
Improvements and bug fixes
- Improvements to Champion AI against the Hydra: when playing on Auto, Champions will now prioritize attacking a Hydra Head that is currently digesting a Champion
- Fixed a bug that caused buffs with a duration of 1 turn stolen by Borgoth’s Vile Absorption to not disappear when their duration was reduced by Gharol Bloodmaul’s Kill or Cure [P].
- Fixed a bug that caused Firrol the Barkhorn’s Spirit of the North [P] skill to stack when there were multiple Firrol the Barkhorns on the team.
- Fixed a bug that caused [True Fear] debuffs to ignore the Refresh Accessory’s ability to stop skills being put on cooldown.
- Fixed a bug that caused a red dot indicator to appear in Siege upon re-entering the game.
- Fixed a bug that caused the Progress Mission “Ascend a Champion to Level 5 of Ascension” not to be completed when a Champion was ascended directly to Level 6.
- Fixed a bug that caused Progress Missions that required players to clear Dungeon stages on Normal to not redirect players to those specific Dungeons, if the last Dungeon Stage they entered was in Hard Mode.
- Fixed a bug that caused an error when trying to sell Artifacts that were earned from a CvC Tournament if a player’s Artifact Storage was full, as well as trying to claim an XP Boost sent to a player’s Inbox from CvC rewards.
- Due to technical restrictions, the game client no longer supports iOS versions below iOS 13.0.
(2024-08-15) Patch Notes V9.10
7 New Champions
- Ashnar Dragonsoul (OR-MHF)
- Bolint Freewalker (SW-LHF)
- Loki the Deceiver (BA-LSS)
- Odin Faefather (BA-LSV)
- Freyja Fateweaver (BA-LDF)
- Thor Faehammer (BA-LAM)
- Dyana Gloompiercer (SY-EAV)
Champion Rebalances
Nobel
- Skill 1 – Smell Fear: 100% chance to decrease random buff duration.
- Old Version: Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn. If the target is under a [Fear] or [True Fear] debuff, has a 65% chance of decreasing the duration of all of the target’s buffs by 1 turn instead.
- New Version: Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn. If the target is under a [Fear] or [True Fear] debuff, decreases the duration of all of the target’s buffs by 1 turn instead.
- Skill 2 – Harbinger: New conditions added
- Damage Multiplier: 3.4 ATK → 4.82 ATK
- Old Version: Attacks 1 enemy. Will ignore 30% of the target’s DEF. Fills this Champion’s Turn Meter by 25% after the attack. If the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.
- New Version: Attacks 1 enemy. Will ignore 30% of the target’s DEF. Before attacking, if the target is under a [Fear] or [True Fear] degbuff, places a 50% [Increase ATK] buff on this Champion for 2 turns. After attacking, if the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn. Then fills this Champion’s Turn Meter by 25%.
- Skill 3 – Dismay: New conditions added
- Old Version: Attacks all enemies. Has a 75% chance of decreasing each enemy’s Turn Meter by 50%. If there are any enemies under [Fear] or [True Fear] debuffs, will also fill this Champion’s Turn Meter by the amount those enemies lose.
- New Version: Attacks all enemies. Has a 75% chance of stealing 50% of the target’s Turn Meter. If this attack kills a target under a [Fear] or [True Fear] debuff, decrease the cooldown of the Harbinger skill by 1 turn.
- Desolation: Change debuff from True Fear to Fear.
- Old Version: Whenever an enemy’s Turn Meter is fully depleted by any Champion, has a 75% chance of placing a [True Fear] debuff on that enemy for 1 turn.
- New Version: Whenever any enemy’s Turn Meter is reduced by any Champion, has a 20% chance of placing [Fear] debuff on that enemy by 1 turn.
Lady of Ireth
- Mistwood Healing: Added Conditional AoE Heal
- Old Version: Removes all debuffs from a target ally, then heals that ally by 40% of their MAX HP. This heal can be critical. If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50%.
- New Version: Removes all debuffs from a target ally, then heals that ally by 50% of this Champion’s MAX HP). This heal can be critical. If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50% and heals all allies equal to 50% of the surplus heal).
- Rhythmic Strength: Added reduce allies skill cooldown by 1 turn
- Old Version: Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns.
- New Version: Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also decreases the cooldown of all ally skills, except this Champion’s by 1 turn.
Milestone Rewards in Hydra Clash
- We’re introducing Milestone Rewards into the Hydra Clash, meaning you can earn Chests with powerful Accessories as you earn personal Clash Points. Personal Clash Points are accumulated, and are not reset at the end of each weekly Hydra cycle, monthly Hydra rotation, or at the end of each Hydra Clash.
- If you claim all the Milestone Rewards, your personal Clash Points will be reset in the next weekly cycle, and you’ll be able to start earning Milestone Rewards again from scratch. If you continue earning Clash Points during the current weekly cycle after having reached the last Milestone Reward, your Clash Points will still reset during the new weekly cycle.
- If you reach the final Milestone Reward but don’t claim some of the rewards along the way, your personal Clash Points will still reset in the next weekly cycle and any unclaimed rewards will be sent to your Inbox. If you leave your Clan with unclaimed Milestone Rewards, they will be sent to your Inbox. Your Milestone Rewards progress will also be saved, meaning you can pick up from where you left off when you join a new Clan.
New Clan League tasks
- We have added Siege-related tasks to the Clan League interface. These tasks are focused around winning a Siege, and the number of Points that can be earned will depend on your Clan’s current Siege Tier.
- We are also adding a new Clan League – Platinum – with 5 Clan Stars to earn.
Game Start Changes
- When starting the game as a new player, a red dot indicator will now only appear in the Fragment Summon tab of the Portal for Champions that can be earned via Events, or when receiving Champion Fragments.
- The Instant Upgrade feature will now unlock at Level 5, not Level 40. Players can now automatically upgrade their Gear to Levels 12 and 16 at Levels 10 and 20 respectively.
Improvements and battle fixes
- Fixed a bug in the Siege Tiers window that caused Clans to appear in the incorrect Siege Tier after earning enough Victory Points to progress.
- Fixed a bug that caused Urost the Soulcage’s Soul Bounty skill to instantly activate instead of their Fetid Eruption skill after being revived by Rian the Conjurer.
- Fixed a bug that caused players’ Avatars to remain unchanged in the Donators window of Siege buildings after changing an Avatar in the Profile tab of the Settings window.
- Fixed a visual bug that caused the space between the Florins icon and the number to display incorrectly if a donator moved up the leaderboard in the Upgrade tab of Siege buildings.
- Fixed a bug that caused an error when double tapping on the “Select Skin” button for Heroic or Iconic Skins.
- Fixed a visual bug that caused the Siege Reserve and Defense Team setup popups to overlap the resource counters.
- Fixed a bug that caused an error in validating the results of a battle against the Hydra Clan Boss.
- Fixed a bug that caused Nais the Shadowthief to glitch in Hydra battles.
- Fixed a bug that caused multiple Aura descriptions to appear incorrectly in the Siege Reserve and Defense Team setup popups.
- Fixed a bug that caused Post icons to display incorrectly for a brief moment after concluding a Siege battle in them.
- Fixed a visual bug that caused Al-Naemeh’s Slumber counter to display incorrectly after being attacked by a Champion with the Warmaster Mastery.
- Fixed a bug that caused an error to appear when trying to sell Gear obtained from Siege Chests.
- Fixed a visual bug that caused the Classic Arena Tokens icon to display incorrectly.
- Fixed a bug that caused items from Gift Packs to be added to an account immediately instead of being sent into the Inbox first.
- Fixed a visual bug that caused the resources at the top of the Altar of Souls to display incorrectly.
- Fixed a bug that caused the Rarity and amount of Artifacts or Accessories to not appear when opening Chests or in a Battle Result window. Also added a counter for the number of Reward Chests earned when opening them.
- Fixed a bug that caused an error when quickly double tapping on the Clan Chest.
- Fixed a bug that caused Super Raids to not count towards Clan Achievement progress.
- Fixed a bug that caused Arena-specific Auras to also work in Siege battles.
(2024-07-10) Patch Notes V9.00
With update 9.00.0, we are adding a highly requested, brand-new game mode for Clans, as well as introducing some fixes. See the full breakdown below!
4 New Champions
- Authoratrix Lamasu (DS-LSV)
- Diamant Coppercoin (OT-LSV)
- Legate Teox (LZ-LAS)
- Komidus Darksmile (DS-MSM)
- Skorid the Halfspawn (DS-LAM)
- Bowf the Rancid (SW-EHS)
- Branch-arm Lasair (SY-RHV)
Siege Overview
- On Thursday, July 11, we’re launching the first Siege! It is a new game mode where Clans defend their own Clan Fortress while simultaneously attacking one owned by another Clan. The Clan that destroys their enemy’s Stronghold and earns the most Victory Medals will be declared the winner.
- There are four Siege Phases: Prep, Matchmaking, Battle, and Results Calculation. The Prep Phase for a Siege will always last for about 12 days, with this first one starting on July 11. During this Phase, the main focus of your Clan is to upgrade any buildings in your Clan Fortress, set Defense Teams in them, and then set the particular Bonuses and Conditions that will apply across the Clan Fortress.
- There are 5 kinds of buildings in the Clan Fortress: the Stronghold, Posts, Mana Shrines, Magic Towers, and Defense Towers, each with their own specific features. Every Clan Fortress has the same layout and number of buildings. All Clans start their first Siege with their Clan Fortress in the same condition.
- After the Prep Phase ends, the Matchmaking Phase will begin. It will last less than a day, and it’s where your Clan’s opponent will be chosen.
How to participate in Siege Matchmaking?
- To take part in Matchmaking, your Clan must meet the following requirements:
- At least 15 of your Clan’s Members must have reached level 45
- Your Clan must have earned at least 50 Clan Activity Stars during the 7 days before the start of the Matchmaking Phase
- Your Clan must have set at least 15 Defense Teams in the Clan Fortress during the Prep Phase
Siege Matchmaking
- During your Clan’s first Siege, the game will distribute the Clan into a Siege Tier in accordance with their performance in the last 4 CvC Tournaments.
- Starting from the 2nd Siege, the game will match Clans depending on the number of Victory Points they have earned from Sieges.
- Victory Points are given for each victory (either ATK or DEF) a Clan member earns during a Siege.
- A Clan’s Siege Tier determines how many Victory Points Clan Members earn during a Siege from winning battles, defending buildings and so on. It will also determine the rewards your Clan will receive for winning a Siege.
- Once the opponent is found, the Battle Phase will begin, and will last 2 days. During this Phase, you will attack enemy Defense Teams in enemy buildings and observe attacks on your Clan Fortress from your opponent.
- The winner will be determined during the Results Calculation Phase.
To win a Siege, the Clan must complete 2 objectives:
- Destroy the enemy’s Stronghold
- Earn more Victory Medals than the enemy Clan. Victory Medals are given for destroying enemy buildings, or if any of your Clan’s buildings remain undestroyed at the end of the Battle Phase
- If at least one of these conditions is not met, a Clan cannot be declared the winner.
- If neither Clan is able to achieve these 2 objectives, the Siege is declared a loss for both Clans.
Siege Rewards
- If the Clan has met the victory conditions, then each Clan Member who achieves at least 1 battle victory during the Siege will receive a Victory Chest.
- The contents of the Victory Chest depends on what Siege Tier the Clan is currently in, but it will always contain at least one Fragment of a fearsome new Legendary Champion – Authoratrix Lamasu.
- You can also receive Milestone Rewards as your Clan collects Victory Medals.
Improvements and battle fixes
- Fixed a bug that caused [Poison Cloud] buffs to be affected by the Increase Buff Duration effect.
- Fixed a bug that caused Fyr-gun Isbeil’s Explosive Phoenix [P] skill to not activate if an enemy died from a [Bomb] debuff placed and detonated by Isbeil’s Fyrshot skill.
- Fixed a bug that caused a Champion wearing the Guardian Artifact Set to absorb 10% of the damage their allies received from [Poison] and [HP Burn] debuffs.
- Fixed a bug that caused battles against Akumori the Phantom Shogun on Auto to end with an error when Skytouched Shaman’s Bloodstain Ritual [P] skill activated.
- Fixed a visual bug on iOS that caused the “Bronze”, “Silver”, and “Gold” text to not appear at the top of the Clan League Info window.
- Fixed a visual bug that caused the Clan Insignia window to not display correctly.
- Fixed a visual bug that caused visual effects from the Tournaments, Events, and offer icons to briefly appear in the Sparring Pit when opened.
- Fixed a visual bug that caused the backgrounds of the Awakening tab in the Altar of Souls and the Champions window to be displayed incorrectly, if the Awakening tab was opened immediately after opening the Soulstone Summon tab.
- Fixed a bug that caused scrolling issues in the Faction Guardians tab of the Guardian Ring and Mystic Hand to not appear in the list of available Dark Elf Faction Guardians, even when present in a player’s Collection.
- Fixed a bug that caused the ‘[Player name] left this Clan’ message to appear in the Clan Chat if a player’s application to join was rejected.
- Fixed incorrect number formats and roundings in the Shop.
- Fixed a bug that caused additional damage dealt by the Slayer Artifact Set to be capped at 10% of the target’s MAX HP, even if the wearer’s skill did not deal damage based on the target’s MAX HP.
- Other minor bug fixes.
Champion Rebalance
With the rebalance of Greathoof Loriaca, our main goal was to shift her focus on providing more utility aid for the team in PvE battles with the help of new buffs and debuffs in her skillset, as well as getting even more Turn Meter boosts. With the upcoming changes, Jingwon’s role will shift from HP tank towards more of a Supporting type of Champion. His reworked kit will grant Jingwon more control over his enemies: a chance to land a [Stun], an additional AOE attack that prolongs debuffs, a chance to remove all enemies’ buffs, and finally, more useful debuffs in his arsenal.
Greathoof Loriaca
- Skill 1 – Deprive:
- Old Version: Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff.
- New Version: Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff. Fills this Champion’s Turn Meter by 10% for each buff stolen.
- Skill 2 – Greathoof Stampede:
- Old Version: Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns. Fills this Champion’s Turn Meter by 10% for each [Decrease RES] debuff placed by this skill.
- New Version: Attacks all enemies. Has a 75% chance of placing a 50% [Decrease RES] debuff and a 50% [Decrease ACC] debuff for 2 turns. Fills this Champion’s Turn Meter by 10% for each debuff placed by this skill.
- Skill 3 – Dance of War
- Old Version: Places a [Block Debuffs] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%
- After Version: Places a [Block Debuffs] buff and a 50% [Increase ACC] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.
Jingwon
- Skill 1 – Doom Exchange
- Old Version: Attacks 1 enemy. Transfers all debuffs from this Champion to the target.
- New Version: Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Also has a 50% chance of placing a [Stun] debuff for 1 turn
- Skill 2 – Compound Calamity
- Old Version: Attacks 1 enemy. Has a 75% chance of increasing the duration of all debuffs on the target by 1 turn. Also places a [Block Active skills] debuff for 3 turns if the target is under a [Decrease ACC] debuff or [Decrease C.DMG] debuff.
- After Version: Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on all enemies by 1 turn. Also places a [Block Active skills] debuff and a [Block Buffs] debuff for 2 turns. Cooldown increased to 5 turns
- Skill 3 – Power Flare
- Old Version: Attacks all enemies 2 times. The first hit has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns. The second hit has an 80% chance of placing a 25% [Decrease C. DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on this Champion for 2 turns.
- New Version: Attacks all enemies 2 times. The first hit has an 80% chance of removing all buffs from all enemies. The second hit has an 80% chance of placing a 50% [Decrease ACC] debuff and a 25% [Decrease C. DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns.
(2024-06-06) Patch Notes V8.60
New Divinity, Gear Presets, and more! With Update 8.60.0, we are adding a new Divinity with new Blessings, introducing Gear Presets, rebalancing Bosses, and more. See the full breakdown below.
7 New Champions
- Yncensa Grail-bearer
- Nais the Shadowthief
- Vizug the Noxious
- Slixus Stripehide
- Ingid Twyst-staff
- Mathias Blackflail
- The Incarnate
- Packmaster Shy’ek
New Divinity – Harmony
We’re adding a new Divinity – Harmony – along with 6 new Blessings. As the name may suggest, these Blessings are about bringing balance to the battlefields of Teleria, and we can’t wait to see how you’ll use them.
Gear Presets
We are adding Gear Presets to the Fitting Room, allowing you to save various Gear combos and equip them with just a few taps. Quickly switching between Gear Presets can be especially useful for taking on the Cursed City, where different districts require different tactics.
Free Gear Removal Boost
We’re introducing a new type of booster – Free Gear Removal – which allows you to swap or remove Gear with no Silver cost for a certain amount of time. While there is an existing booster of a similar kind, this one works on a personal level and not on a server level, meaning you can choose when you want to activate it. Also, this booster will always reduce the Silver cost by 100%. We will still be activating the server-wide Gear Removal Cost reduction boosters, so be sure not to use them at the same time or it’ll go to waste.
Bosses rebalance (Iron Twins, Al-Naemeh, Akumori)
We’re decreasing the stats for the Iron Twins (HP, DEF, RES, ACC), Al-Naemeh the Sand Devil (HP, DEF, RES, ACC), and Akumori the Phantom Shogun (HP, ATK, DEF, SPD, RES, ACC). Also, we are rebalancing some of their skills – see the full breakdown below.
Iron Twins
- [Skill 2 – Fires of Insanity] Changed the duration of the [Ironbrand] debuffs.
- Old version: The enemy with the highest DEF will receive 10 turns of [Ironbrand]. The enemy with the next highest DEF will receive 9 turns of [Ironbrand], while the enemy with the next highest DEF will receive 8 turns of [Ironbrand], and so on.
- New version: The enemy with the highest DEF will receive 7 turns of [Ironbrand]. The enemy with the next highest DEF will receive 6 turns of [Ironbrand], while the enemy with the next highest DEF will receive 5 turns of [Ironbrand], and so on.
- [Skill 3 – Ruinous Swath] Changed the duration of the [Ironbrand] debuffs.
- Old version: The enemy with the highest ATK will receive 10 turns of [Ironbrand]. The enemy with the next highest ATK will receive 9 turns of [Ironbrand], while the enemy with the next highest ATK will receive 8 turns of [Ironbrand], and so on.
- New version: The enemy with the highest ATK will receive 7 turns of [Ironbrand]. The enemy with the next highest ATK will receive 6 turns of [Ironbrand], while the enemy with the next highest ATK will receive 5 turns of [Ironbrand], and so on.
- [Skill 4 – Retaliatory Launch [P]]
- Old version: Whenever the Iron Twins’ HP drops below 85%, 70%, 55%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
- New version: Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
Al-Naemeh the Sand Devil
- [Skill 4 – Rest for the Wicked [P]]
- Skill changed: Now the innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under, instead of 10%.
- [Skill 5 – Soul Sustenance [P]]
- Skill changed: Now, whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5% instead of 10%.
- [Skill 6 – Dreamless Sleep [P]]
- Sand Devil’s Necropolis: Changed the duration of the Slumber counter on different stages.
- Old version: The duration of the Slumber counter is 10 on Stages 1-5, 7 on Stages 6-15, and 5 on Stages 16-25.
- New version: The duration of the Slumber counter is 16 on Stages 1-5, 14 on Stages 6-10, 12 on Stages 11-15, 10 on Stages 16-20, and 8 on Stages 21-25.
Akumori the Phantom Shogun
- [Skill 5 – Shroud of the Shogun [P]] Skill changed.
- Old version: Activates the Shade counter at the start of the battle. Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 8. Whenever Akumori lands a critical hit, increases the Shade counter by 5. Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack. Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs.
Whenever the Shade counter reaches 10, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 20, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from skills or Masteries that scale based on Akumori’s MAX HP. If the Shade counter reaches 40 or higher, all of Akumori’s attacks will ignore 100% of the target’s DEF. Also whenever Akumori kills an enemy, deals damage to all remaining enemies. - New version: Activates the Shade counter at the start of the battle. Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 2 on Stages 1-10, 4 on Stages 11-20, and 6 on Stages 21-25. Whenever Akumori lands a critical hit, increases the Shade counter by 5. Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack. Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs.
Whenever the Shade counter reaches 20, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 40, Akumori will also not receive damage from skills or Masteries that scale based on Akumori’s MAX HP. If the Shade counter reaches 50, all of Akumori’s attacks will ignore 100% of the target’s DEF. Also whenever Akumori kills an enemy, deals damage to all remaining enemies. - [Skill 7 – Purge The Shadow [P]]
- Old version: Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter. The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill (1 stack for Level 1, 2 stacks for Level 2, 3 stacks for Level 3, 4 stacks for Level 4, 5 stacks for Level 5, and 6 stacks for Level 6).
- New version: Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter. The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill against Akumori:
Phantom Shogun Awakening Formula
- Level 6 Awakening:
- 1st hit inflicted by a skill will remove 6 stacks
- 2nd hit inflicted by a skill will remove 3 stacks
- 3rd hit inflicted by a skill will remove 1 stack
- Any subsequent hits inflicted by a skill will remove 0 stacks
- Level 5 Awakening:
- 1st hit inflicted by a skill will remove 5 stacks
- 2nd hit inflicted by a skill will remove 2 stacks
- 3rd hit inflicted by a skill will remove 1 stack
- Any subsequent hits inflicted by a skill will remove 0 stacks
- Level 4 Awakening:
- 1st hit inflicted by a skill will remove 4 stacks
- 2nd hit inflicted by a skill will remove 2 stacks
- 3rd hit inflicted by a skill will remove 1 stack
- Any subsequent hits inflicted by a skill will remove 0 stacks
- Level 3 Awakening:
- 1st hit inflicted by a skill will remove 3 stacks
- 2nd hit inflicted by a skill will remove 1 stack
- Any subsequent hits inflicted by a skill will remove 0 stacks
- Level 2 Awakening:
- 1st hit inflicted by a skill will remove 2 stacks
- 2nd hit inflicted by a skill will remove 1 stack
- Any subsequent hits inflicted by a skill will remove 0 stacks
- Level 1 Awakening:
- 1st hit inflicted by a skill will remove 1 stack
- Any subsequent hits inflicted by a skill will remove 0 stacks
Hide Set Filters in the Accessory Filter options
We are enabling the Hide Set Filters button in the Accessory Filter menu that will allow you to view Accessories categorized by Sets they belong to.
Champion rebalance
Holsring
- [Skill 1 – Rampant Blows] Skill changed
- Old version: Attacks 2 times at random. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
- New version: Attacks 1 enemy 2 times. If this Champion is under a [Veil] or [Perfect Veil] buff, each hit has a 50% chance to decrease the target’s Turn Meter by 15%. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
- [Skill 2 – Overthrow] Skill changed
- Old version: Attacks 3 times at random. Will ignore 25% of DEF against targets under [Hex] debuffs. Will ignore a further 25% of DEF against targets under [Hex] debuffs from the Banner Lord or Knights Revenant Factions.
- New version: Attacks 1 enemy 3 times. If the target is under a [Hex] debuff, each hit will ignore 25% of the target’s DEF. Will ignore a further 25% of the target’s DEF if they are also under a [Decrease SPD] debuff. Will also ignore an additional 25% of the target’s DEF if they are from the Banner Lords or Knights Revenant Factions.
- [Skill 3 – Witchfinder]
- Effect added: Places a 30% [Decrease SPD] debuff for 2 turns.
- Effect changed: Always places a [Perfect Veil] buff on this Champion for 2 turns.
- [Skill 4 – Hunter’s Guile [P]] Skill changed
- Old version: If this Champion attacks 2 targets under [Hex] debuffs during the same turn, places a [Perfect Veil] buff on this Champion for 1 turn. Will not count counterattacks. Increases critical damage by 30% while attacking under a [Perfect Veil] buff.
- New version: If this Champion attacks a target under a [Hex] debuff and a [Decrease SPD] debuff, places a [Perfect Veil] buff on this Champion for 1 turn. This effect will not activate when counterattacking. Also increases this Champion’s C. DMG by 30% while attacking under a [Perfect Veil] buff.
Vitrius the Anointed
- [Skill 1 – Holy Terror]
- Effect changed: Now places a [True Fear] debuff for 1 turn.
- Effect added: This debuff cannot be resisted if the first hit fully healed this Champion.
- [Skill 2 – Storm of Righteousness]
- Effect added: If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.
- [Skill 3 – By My Hand!]
- Effect changed: Each hit ignores 30% of the target’s DEF and destroys the enemy’s MAX HP by 25% of the damage dealt. If the target has any active skills on cooldown, both hits will ignore 50% of the target’s DEF instead.
- [Skill 4 – Inexorable [P]]
- Skill cooldown reduced from 5 to 4 turns.
Other improvements and battle fixes
- Fixed a bug that caused damage dealt by Blessings when counterattacking to activate an enemy’s [Counterattack] buff.
- Fixed a visual bug that caused all Bosses’ HP bars to appear not fully depleted when losing all HP.
- Fixed a bug so that the Slayer Artifact Set now only caps the repeated damage on AoE skills whose damage scales based on an enemy’s MAX HP.
- Fixed a visual bug that caused the damage from multiple [Bomb] debuffs to be displayed in the wrong order.
- Fixed a visual bug that caused buffs placed by Glaicad of the Meltwater’s Lifestream skill to not be visible on allies revived by this skill.
- Fixed a visual bug that caused the background in the Tournaments window to display incorrectly on all platforms.
- Fixed a bug that caused the “Connect your account to Facebook” achievement to not be completed.
- Fixed a bug that caused players to receive a warning notification when trying to use Champions with Tags as Level Up, Rank Up, or skill upgrade material.
- Fixed a visual bug that caused the time in the Chat window to display incorrectly.
- Fixed a bug on Plarium Play that caused the ‘Enable Notifications’ achievement to not be completed, despite having notifications turned on.
- Fixed a bug that caused tapping on a Potion icon in any Potion Keep to display a tooltip with the Potion’s name, instead of a pop-up with information and the number of Potions a player currently has.
- Fixed a bug that caused buttons in the Tavern to not work correctly.
(2024-05-09) Patch Notes V8.50
With update 8.50.0, we are streamlining upgrading Champions, adding Epic Empowerment, rebalancing Champions, and more. See the full breakdown below.
8 New Champions
- Vault Keeper Wixwell
- Arwydd Quivergrass
- Teryx the Restless
- Dune Lord Greggor
- Senna Amberheart
- Giath the Truthshield
- Glaicad of the Meltwater
- Galleus Bloodcrest
Ayumilove Analysis
Epic empowerment has been introduced to help players more easily tackle the challenging Cursed City areas especially Hard mode, which demand only Epic champions and specific conditions (e.g., Force affinity + Attack champions). Without this feature, players would need to equip their Epic champions with their best gear, which can be quite cumbersome. Another probable reason for this timing is that whale players, having summoned enough duplicate Legendary champions, will not see their champions easily defeated by fully empowered Epic champions in the Arena.
Tavern Improvements
We have made some improvements to the Tavern, making it easier than ever to upgrade your Champions. We’ve also added the Champion Filter to the Tavern to help find the Champions you want to upgrade.
Instant Upgrade
We are introducing the Instant Upgrade function that lets you instantly upgrade a Champion’s level using Common and Uncommon Champions of Rank 2 or lower. Once you tick the Instant Upgrade checkbox in the Tavern, the game will filter your Champion list to ensure that it only selects Champions that meet the criteria and can be sacrificed.
The following will not be selected:
– Locked Champions
– Champions that can be used to Fuse another Champion, if they have warnings turned on
– Common and Uncommon Champions of Rank 3 or higher
– Champions with Tags applied
– Champions who are currently in Classic or Tag Team Arena Defense
– Champions who are currently in the Sparring Pit
– Champions who are currently in Saved Teams
You can also manually deselect Champions from the list by tapping on them.
Instant Rank Up
Instant Rank Up allows you to increase the Rank of several Champions at once, via the Instant Rank Up button in the Tavern. In the Instant Rank Up window, you can see Champions who can be instantly ranked up as well as Champions and Chickens that will be used as rank up material.
The following Champions will not be used as Rank Up material:
– Locked Champions
– Champions that can be used to Fuse another Champion, if they have warnings turned on
– Champions who are currently in the Sparring Pit
– Champions who are assigned as Faction Guardians
– Champions who are currently in the Master or Reserve Vault
– Empowered Champions
– Champions who are currently in Classic or Tag Team Arena Defense
– Champions who have reached maximum level in their current Rank
You can use a special Filter to set rules as to which Champions can be used as Rank Up material and in which order they will be chosen. You can find more information in the Instant Rank up guide, which can be accessed via the Info button in the Instant Rank Up window.
Skill upgrade improvements
All Skill Tomes of a certain rarity are now stored in one slot. When upgrading Champion’s skills, you can use a slider to set the number of Skill Tomes you want to use. You can also use the MAX button to use the maximum number of available Skill Tomes.
Champion Ascension improvements
When Ascending a Champion, you can now upgrade several Ascension levels at once using a slider or the MAX button.
Champion Filter
The Champion Filter is now available in the Tavern, allowing you to view all Champions in both Vaults, upgrade them, or use them as upgrade material.
Epic Empowerment
We’ve added the ability to empower Epic Champions! Now, Epic Champions as well as Legendary and Mythical Champions, can be Empowered using their own duplicates. Empowering Champions makes them significantly stronger by giving them permanent Stat boosts.
Redesigned News window
We’ve redesigned the News window so that it now has 2 tabs: Featured News and General News. The Featured News tab will display more important news so you won’t miss anything important.
Expanded immunity list for Bosses
We’ve added the [Enfeeble] debuff to each Boss’ list of immunities, making them all immune to that debuff.
Clan improvements
We’ve added a new Clan role – Lieutenant – as well as some quality-of-life improvements. One of those improvements focuses on allowing those with a specific role in a Clan to send a recruitment message to the Global Chat.
Numbers UX update
Numbers above 99,999 are now rounded using letters K (for thousands), M (for millions), and B (for billions) throughout the game UI. Number formats (dots, spaces, and commas) are also adjusted according to the rules of each in-game language.
Champion rebalance
Hakkorhn Smashlord
- Rallying Bellow Skill cooldown reduced from 4 to 3 turns.
- Blood Offering (Old): Sacrifices HP equal to 25% of this Champion’s MAX HP, then attacks all enemies. Damage inflicted is equal to 50% of this Champion’s MAX HP. This attack is always a normal hit. The HP sacrifice will happen even if it kills this Champion.
- Blood Offering (New): Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.
- Blood Offering (Damage multiplier) 0.5 HP → 0.28 HP
Claidna
- Touch of Slumber Chance of placing a [Sleep] debuff increased from 50% to 80%.
- Lost In The Woods (Old): Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns. Also heals all allies by 20% of this Champion’s MAX HP.
- Lost in the Woods (New): Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns. Restores 100% of each ally’s destroyed MAX HP, then heals all allies by 20% of this Champion’s MAX HP.
- Otherworld Infusion (Old): Places a [Block Debuffs] buff and a [Revive on Death] buff on all allies for 2 turns.
- Otherworld Infusion (New): Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death] buff on them for 2 turns.
- Fey Monarch (Old): Has a 30% chance of completely blocking the incoming damage of the first hit of an attack. Occurs once per turn.
- Fey Monarch (New): Has a 30% chance of completely blocking the incoming damage of the first hit of an attack on a random ally. Occurs once per turn.
Other improvements and battle fixes
- Fixed a bug that caused Amius the Lunar Archon to not use their Lunar Storm and Rampant Chaos skills.
- Fixed a visual bug that caused the VFX for Gizmak the Terrible’s Flames of Resentment skill to clip through the ground during battles in the Gold Tier of Classic Arena.
- Fixed a visual bug that caused enemy shadows to disappear and reappear in Potion Dungeons.
- Fixed a visual bug that caused Champions to appear burnt after a [HP Burn] debuff expired on them, if that debuff was placed by a Champion with the Incinerate Blessing.
- Fixed a bug that caused Kaja the Wry to make a separate revive attempt for Timit the Fool when using their Back With A Bang skill.
- Fixed a visual bug that caused [Shield] buffs granted by Artifacts to not be displayed on Sun Wukong’s HP bar.
- Fixed a bug that caused Siegfrund the Nephilim’s Metamorph [P] skill to activate before his Stay the Blade [P] skill when his whole team received fatal damage, causing Siegfrund to transform into his Alternate Form and die immediately.
- Fixed a bug that caused Aphidus the Hivelord to not use their Blisterbug Horde skill against the Demon Lord on Auto if they had three or more allies.
- Fixed a visual bug that caused buffs stolen by Borgoth the Scarab King to be displayed after their duration had ended.
- Fixed a bug that caused Siphi the Lost Bride to resist [Provoke] debuffs placed by Alaz the Sunbearer’s Searing Glare skill, even if Siphi had less than 50% HP.
- Fixed a bug that allowed [Shield] buffs from Artifacts to be spread by the [Buff Spread] effect.
- Fixed a bug that caused the Head of Decay’s Almighty Decay [P] skill to destroy 15% of a Champion’s potential MAX HP, rather than their current MAX HP as intended.
- Fixed a bug that caused Fatalis Blademaster to be able to damage Dreadbombs with their True Charged Slash skill.
- Fixed a bug that caused Borgoth the Scarab King’s Easy Prey [P] skill to not activate when damaged by an AoE attack when Borgoth was not the primary target.
- Fixed a bug that caused Hydra battles to end in an error when the turn limit was reached when Wallmaster Othorion was on the team.
- Fixed a visual bug that caused the reward notification for completing the “Connect your account to a Plarium ID” Quest to display incorrectly.
- Fixed a visual bug that caused Area Bonuses to not be reflected in a Champion’s stats in the Team Setup window.
- Fixed a bug that caused Champions using the Slayer Set to be able to exceed 10% of Bosses’ MAX HP when dealing damage.
- Fixed a bug that caused an opponent leaving a Live Arena battle to not contribute to any “Win [x] Live Arena Battles” Quests.
- Fixed a visual bug that caused the [Increase SPD] buff to display incorrectly in battle.
- Fixed a visual bug that caused the camera in the Cursed City to move to a different location after closing any Stage on any difficulty.
- Fixed a bug that caused a user to see chat messages from a banned user, including those containing banned words.
- Fixed a visual bug that caused an offer in the Shop that had been previously purchased to appear as though it had already been purchased again.
- Fixed a bug that caused Tournaments and Events to stop working on Android devices with a version of Android 7.0.0 or earlier.
- Fixed a visual bug that caused offers in the Shop to be displayed incorrectly.
(2024-04-04) Patch Notes V8.40
With update 8.40.0, we’re reworking the Impulse and Zeal Artifact Sets, as well as rebalancing Champions and much more! We’ve got four new Champions joining the fight for Teleria, including two Mythical Champions in The Calamitus and Toshiro the Bloody, a Legendary High Elf called Wallmaster Othorion, and the first Sacred Order Champion with Faction Unity skills, Falmond Mournsword! Jump in-game now to check them all out, and read their unique lore via the Champion Lore button. You can see the full breakdown of Update 8.40.0 below:
6 New Champions
- Chronicler Adelyn (BL-LSF)
- Eostrid Dreamsong (SY-LSF)
- The Calamitus (UH-MAS)
- Toshiro the Bloody (SK-MAM)
- Wallmaster Othorion (HE-LAM)
- Falmond Mournsword (SO-LAS)
Impulse and Zeal Set Rework
- We’ve changed how the Live Arena-exclusive Impulse and Zeal Artifact Sets work, turning them into 2-piece Sets while adjusting their Set Bonuses accordingly.
- Impulse will now offer a 12% increase to the wearer’s Speed, as well as a 12% chance to reduce a random skill’s cooldown by 1 turn.
- Zeal now grants its wearer a 20% increase to C. DMG, as well as a gradual increase to damage depending on how much HP the wearer has. At 100% HP, the wearer’s damage increases by 12%, and at 1% HP the damage increases by 0.12%. It’s 3% for every 25% HP the wearer has.
Champion rebalance
Queen Eva
- Cauterize (Damage multiplier) 2.8 ATK → 3.2 ATK
- Cauterize (Old): Attacks 1 enemy. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
- Cauterize (New): Attacks 1 enemy. Has a 70% chance of placing a 100% [Heal Reduction] debuff and a [Block Buffs] debuff for 2 turns. Has an extra 15% chance of inflicting a critical hit.
- Ancient Curse (Damage multiplier) 2.3 ATK → 2.8 ATK
- Ancient Curse (Old): Attacks 1 enemy 2 times. Enemies killed by this skill cannot be revived.
- Ancient Curse (New): Attacks 1 enemy 2 times. Ignores 50% of the target’s DEF. Has an extra 15% chance of inflicting a critical hit. Enemies killed by this skill cannot be revived.
- Energy Drain (Damage multiplier) 3.4 ATK → 4 ATK
Minaya
Other improvements and fixes
Improvements
- Bambus Fourleaf will now place a [Sleep] debuff on himself with any of his active skills even if he is already under 10 debuffs.
Fixes
- Fixed a bug that caused an error when players tried to find an opponent in Live Arena.
- Fixed a visual bug that caused the [Hex] debuff to appear to be placed first by Kuldath’s Stoke the Flames skill.
- Fixed a bug that caused Clan members’ fight results to be duplicated when participating in the Hydra Clash.
- Fixed a visual bug that caused Alaz the Sunbearer to remain standing when killed in the Doom Tower.
- Fixed a bug that caused Borgoth’s Easy Prey [P] skill to activate when attacked by Miscreated Monster’s Lightning Storm skill.
- Fixed a visual bug that caused a Mirror Copy of Sun Wukong to appear with a [Block Passive Skills] debuff when fighting Astranyx the Dark Fae.
- Fixed a bug that caused the Polymorph Blessing to apply the [Sheep] debuff when the attacking enemy placed a [Block Revive] debuff.
- Fixed a bug that caused Lonatharil’s Flicker Barrier skill to place a [Shield] buff before attacking Borgoth.
- Fixed a bug that caused Wight Queen Ankora’s Queen Consort [P] skill to not increase the Turn Meter when activated.
- Fixed a bug that caused Wight King Narses to attack the Hydra twice with his Desecration Blast skill, even when the Hydra lacked [Shield] or [Strengthen] buffs.
- Fixed a bug that caused Wight King Narses’ Spirits, Claim You skill to grant 2 Extra Turns instead of 1.
- Fixed a bug that caused Harima’s Celestial Awe skill to activate twice after killing Ultimate Deathknight and another enemy using the Purgative Punishment skill.
- Fixed a bug that caused Wight King Narses and Karnage the Anarch not to place [Block Revive] debuffs while being under [Enfeeble] debuffs.
- Fixed a bug that caused Fyna, Blade of Aravia to not place [Increase C. RATE] buffs on her allies with the Exalted Lineage skill when there were more than 3 High Elves on the team.
- Fixed a bug that caused a game crash while experiencing network problems in Live Arena.
- Fixed a bug that caused Harrier’s Skillful Partner [P] skill to ignore 30% of the target’s DEF instead of 50%.
- Fixed a bug that caused the game to crash after Tuhanarak used her Radiant Suffering skill to spread the [Pain Link] debuff placed by Gizmak the Terrible’s Ungodly Fury skill to all Hydra Heads.
- Fixed a bug that caused Togron the Conjoined’s Fill Your Bellies [P] skill to increase the MAX HP of Astranyx the Dark Fae when cloned as a Mirror Copy.
- Fixed a bug that caused some Clan Quests to show as ‘Available’ when already claimed by another player.
- Fixed a bug that caused certain effects (such as healing, increasing Turn Meter, etc.) to count twice in some Quests and Challenges.
- Fixed a bug that caused the pop-up when tapping on the Primal Quartz in the Portal to display incorrectly.
- Fixed a bug that caused Hydra Missions in Progress Missions, such as “Deal 2,000,000 damage to the Hydra in 1 attempt (min. difficulty: Normal)”, to not be completed when damage exceeding 2,000,000,000 was dealt to the Hydra.
- Fixed a bug that caused healing from the [Leech] debuff to not count towards the “Heal 100 times in Campaign Battles (includes Lifesteal, Leech, Continuous Heal, etc.)” and “Heal 100 times in Dungeon Battles (includes Lifesteal, Leech, Continuous Heal, etc.)” Weekly Challenges in the Forge Pass.
- Fixed a bug that caused only non-Ascended Gear to be counted toward the “Ascend 2 Accessories” and “Ascend 2 Artifacts” Progress Missions.
- Fixed a bug that caused a non-existent Mission to need to be completed in order to complete Part 1 of the Arbiter Progress Missions.
- Fixed a bug that rendered Progress Mission Parts unable to be completed despite the final Mission being finished.
- Fixed a bug that caused equipping Accessories to count toward the “Equip 4 Ascended Artifacts” Progress Mission.
- Fixed a bug that caused equipping Accessories to count toward the “Equip 2 Mythical Artifacts” Progress Mission.
(2024-03-06) Patch Notes V8.30
With update 8.30.0, we’re adding new Progress Missions, new Area Bonuses at the Great Hall, and a Battle Counter in Classic Arena, as well as rebalancing Champions and much more! See the full breakdown below.
6 New Champions
- Armanz the Magnficent (BA-LSM)
- Marius the Gallant (SW-LDV)
- Gizmak the Terrible (OT-MSM)
- Grand Oak Padraig (SY-LSS)
- Fyna, Blade of Aravia (HE-LSM)
- Khafru the Deathkeeper (UH-EDV)
New Progress Missions
We’re adding new Progress Missions to reflect all the awesome content we’ve added to the game in the past year or so. 180 new Missions are coming, focused on Hard Mode Dungeons, Live Arena, Cursed City, and more! You’ll be able to get your hands on rewards for finishing each Mission, with milestone rewards coming after completing 60, 120, and all 180 Missions. Completing all of these new Missions will give you a new free Void “Marius the Gallant“! Note: You can complete Ramantu Missions and Marius Missions simultaneously, but only after completing all of the Arbiter Missions.
Legendary Champion – Marius the Gallant!
Rarity: Legendary | Type: DEF | Affinity: Void |
Faction: Skinwalkers
New Area Bonuses
We have expanded the Area Bonuses feature of the Great Hall! Now, you can also get stat boosts in Faction Wars, the Doom Tower, the Iron Twins Fortress, the Sand Devil’s Necropolis, the Phantom Shogun’s Grove, and the Cursed City.
Battle Counter
We’re adding a Battle Counter to the Classic Arena. It will show you how many Offense Battles you need to complete in order to stay in your current Arena Tier after the Ranking Period ends. Note: Staying in Platinum Tier requires Arena Points, and is therefore not dependent on the number of battles initiated.
Inbox Sorting
We’re also adding a new Sorting option to the Inbox. From now on, you can sort items by the date they were received, or by their expiration date.
Renaming Rathalos Set
We have renamed and redesigned the Rathalos Set into the Slayer Set, and Rathalos Material into Slayer Scales, following the end of our collaboration with the Monster Hunter franchise. Any existing Gear or materials will be converted, and any converted resources from the collaboration will be compatible with the newly-named resources. The balance of the Gear Set will remain the same.
Champion rebalance
Little Miss Annie
- Pretty Nails (Old): Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
- Pretty Nails (New): Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.
- Hollow Doll (Old): Attacks 1 enemy 2 times. Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking if the target is under a [Shield] buff. Will ignore 25% of the target’s DEF if the target is under a [Shield] buff. Places a [Perfect Veil] buff on this Champion for 2 turns if this attack kills an enemy. Fills this Champion’s Turn Meter by 30% if this attack does not kill the target.
- Hollow Doll (New): Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. Will ignore 25% of the target’s DEF. Also places a [Perfect Veil] buff on this Champion for 2 turns. Then, fills this Champion’s Turn Meter by 30%.
- Playdate (Old): Attacks 1 enemy. Will ignore 25% of the target’s DEF if the target has higher DEF than this Champion. Destroys the target’s MAX HP by 25% of the damage inflicted if the target has higher MAX HP than this Champion. Will repeat attack a second time if the target has both higher DEF and higher MAX HP than this Champion.
- Playdate (New): Attacks 1 enemy. Will ignore 25% of the target’s DEF. Destroys the target’s MAX HP by 25% of the damage inflicted. Will repeat the attack if the target has both higher DEF and higher MAX HP than this Champion. Also places a [Revive On Death] buff on this Champion for 2 turns if this attack kills an enemy.
- Magical Heart [Passive] (Old): Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 100% chance of destroying the target’s MAX HP by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs. Also heals this Champion by 5% of the damage inflicted when attacking enemies under [Heal Reduction] debuffs. [Will not heal from damage inflicted by Masteries]
- Magical Heart [Passive] (New): Each hit has a 50% chance of decreasing the target’s Turn Meter by 10% and a 100% chance of destroying the target’s MAX HP by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs. Also heals this Champion by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs. [Will not heal from damage inflicted by Masteries]
Supreme Athel
- Exemplar of Stoicism (Damage multiplier) Single Target: 2.7 ATK → 3.5 ATK, AoE Attack: 2.7 ATK → 3 ATK
- Cold Company: (Damage multiplier) AoE Attack: 3.8 ATK → 4.3 ATK
- Cold Company (Old): Attacks all enemies. Will ignore [Strengthen], [Ally Protection], and [Unkillable] buffs on enemies under a [Freeze] debuff. Then, has a 100% chance of placing a [Freeze] debuff for 1 turn.
- Cold Company (New): Attacks all enemies. Before attacking, has a 100% chance of placing a [Freeze] debuff for 1 turn. Will ignore [Strengthen], [Ally Protection], and [Unkillable] buffs, as well as 20% of the target’s DEF when attacking enemies under a [Freeze] debuff.
- Ever Faithful (Old): Places a 50% [Increase ATK] buff, a 30% [Increase C. RATE] buff and a [Shield] buff on this Champion for 3 turns, then grants an Extra Turn. The value of the [Shield] is proportional to this Champion’s ATK.
- Ever Faithful (New): Places a 50% [Increase ATK] buff, a 30% [Increase C. RATE] buff, a [Shield] buff, and a 50% [Increase ACC] buff on this Champion for 3 turns, then grants an Extra Turn. The value of the [Shield] is proportional to this Champion’s ATK.
Siegfrund the Nephilim (Base Form)
- Excoriating Edge (Damage multiplier) 1.9 ATK → 2 ATK
- Seraphic Wave (Damage multiplier) 4 ATK → 4.6 ATK
- Rage of the Nephilim (Damage Multiplier) 5.4 ATK → 6 ATK
- Rage of the Nephilim (Old): Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
- Rage of the Nephilim (New): Attacks 1 enemy. Ignores 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
- Stay the Blade [Passive] (Old): If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 1 turn. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
- Stay the Blade [Passive] (New): If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
Siegfrund the Nephilim (Alternate Form)
- Light of the Beyond (Old): Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies except this Champion for 1 turn.
- Light of the Beyond (New): Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies for 2 turns.
Other improvements and battle fixes
Improvements
- When summoning 10 Champions or Souls, or crafting 10 Artifacts, Tournament Points will now be shown after everything has been displayed.
Fixes
- Fixed a bug that caused Acelin the Stalwart’s Behold the Banner skill to be instantly activated when someone attempted to revive allies, even if all allies were already alive.
- Fixed a bug that caused a healing loop when the passive skills of Amius the Lunar Archon’s Base Form and Ultimate Deathknight activated in the same battle.
- Fixed a bug that caused Zinogre Blademaster’s Zinogre Essence skill to prevent death when receiving fatal damage from debuffs.
- Fixed a bug that caused Countess Lix’s Mire of Misery skill to not attempt to place debuffs on each hit.
- Fixed a visual bug that caused the Total Damage to display incorrectly when hitting the Hydra with Ally Attack skills.
- Karnage the Anarch’s skill descriptions now mention that damage is based on both ATK and ACC.
- Fixed a bug that caused players to be unable to participate in a CvC Tournament if they had started Stage 1 of the Sewers of Arnoc when CvC matchmaking had begun.
- Fixed a bug that caused the “Possible drops from Stage” window to not close correctly.
- Fixed a visual bug that caused no rewards to be displayed after finishing a Battle in various game modes.
- Fixed a bug that caused a Glyph to be unusable after reworking a piece of Gear.
- Fixed a visual bug that caused Shard and Event icons over the Portal in the Bastion to display incorrectly.
- Fixed a visual bug that caused the Rathalos Set in Gear Storage to display incorrectly.
- Fixed a bug that caused a purchase error message to appear when minimizing the game right after making a purchase via Google Play.
- Fixed a visual bug that, in certain offers in the Shop, caused a Champion icon to display incorrectly and not direct players to the Index when tapped.
- Fixed a bug that caused Team Setup instructions to stop working when a Champion in the Team Setup reached Max Level during a Multi-Battle sequence.
- Updated the description of the Zeal Set.
(2024-02-08) Patch Notes V8.20
Overview
- With update 8.20.0, we are adding a new type of skill and the opportunity to exchange unused Champion Fragments for useful resources. We are also making Super Raids permanent, as well as implementing some other improvements and fixes. You can check the full breakdown of these changes in this piece of news.
- But that’s not all – we are also rebalancing Blessings and increasing your chances of summoning Perfect Souls for specific Champions on your Wishlist. We’ll post a separate piece of news about these changes, so keep an eye out for that!
- We are increasing your chances of summoning Perfect Souls for specific Champions on your Wishlist, as well as rebalancing Blessings. See the full breakdown below.
7 New Champions
- Starsage Galathir (HE-MSF)
- Highmother Maud (SO-LSF)
- Wight Queen Ankora (KR-LSM)
- Wight King Narses (KR-LHV)
- Acelin the Stalwart (BL-LDS)
- Alaz the Sunbearer (BA-MHF)
- Boughsmith Flannan (SY-RDF)
Champion Rebalancing
Fortus
- Astral Terrors (Damage Multiplier): (0.1 * FearCount + 3.5) * DEF → (1 + 0.1 * Total Fear In Round) * 3.5 DEF
Angar
- Infuriate (Damage Multiplier) 0.2 HP → 0.27 HP
- Infuriate (Old): Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
- Infuriate (New): Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Also has a 75% chance of placing a [Provoke] debuff on them for 2 turns instead. Then places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
- Bravado (Old): If an enemy with a [Provoke] debuff attacks, has a 40% chance of placing a [Provoke] debuff on them for 1 turn. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
- Bravado (New): If an enemy with a [Provoke] debuff attacks this Champion, has a 40% chance of replacing it with another [Provoke] debuff for 1 turn. Also has a 90% chance of placing a 50% [Decrease ATK] debuff on an enemy for 1 turn when an enemy under a [Provoke] debuff attacks an ally. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
- Aura: Increases Ally HP in Faction Crypts by 44% → Increases Ally HP in All Battles by 33%
Faction Unity Skills
- Faction Unity skills are a brand-new type of skill that have their power enhanced when a player has multiple Champions from the same Faction on their team. The more allies from the same Faction, the more powerful a Faction Unity skill becomes. Champions who have Faction Unity skills will also have enhanced Aura skills that increase two stats rather than one.
- Champions with Faction Unity skills are important figures from Teleria’s past and present, related to each Faction. As these Champions are particularly special, they won’t normally be summonable from Shards and will only be available from select in-game events. Keep an eye on the News to find out how and when you can get them, and don’t miss out on getting the first Champion with Faction Unity skills – Acelin the Stalwart!
Exchanging Champion Fragments
- Over the years, you might have accumulated hundreds of Champion Fragments with no way to use them. Well, now you can – introducing Fragment Exchange!
- You can now swap your unused Champion Fragments for Exchange Points if you are unable to earn more Fragments for that specific Champion. You can then spend your Exchange Points on Fragment Exchange Chests.
- Each Chest may contain useful items that will help you progress, as well as Fragments of a unique Legendary Champion from the Sacred Order, Highmother Maud. Head to the Fragment Summon tab in the Portal to find out the details.
Live Arena adjustments
Players in Gold I and Gold II will now lose 3 Live Arena Points per battle loss instead of 4. We’ve also shortened the maximum battle duration from 30 to 20 minutes.
Permanent Super Raids
Super Raids will now be permanently available in the Doom Tower, Faction Wars, Gear Dungeons, and Gear Ascension Dungeons. Also, if you activate Super Raids during a CvC Tournament, the CvC Points you receive will be doubled.
Clan Insignia improvements
- We have introduced several improvements related to Clan Insignia:
- The correct information about the opponent’s Clan (including the correct Clan Insignia) will now be displayed after finding an opponent in Live Arena.
- Clan Insignia will now be displayed in the Classic Arena, Tag Team Arena, and Live Arena battle result windows.
- We have also added the Clan Insignia creation rules to the Clan Insignia guide.
Other improvements and battle fixes
Improvements
- You can now access our communities on Facebook and Discord from the server maintenance window.
- If a Champion required for Fusion is currently available via Events or Tournaments, it will now be shown in the Champion Origin pop-up in the Fusion tab.
Fixes
- Fixed a visual bug that caused Vitrius the Anointed’s By My Hand! skill animation to not play fully when he has stacks of Lightning Orb.
- Fixed a visual bug that caused Gharol Bloodmaul’s HP bar to appear empty after healing her from 1 HP when under the effects of an [Unkillable] buff.
- Fixed a bug that caused Ostrox Boneglaive’s Pain Reversal skill to activate the Shadow Heal Mastery.
- Fixed a visual bug that caused Amius the Lunar Archon’s Base Form skill icons to display while under an [Eclipse] buff.
- Fixed a bug that caused Mirror Copies summoned by Astranyx the Dark Fae in the Cursed City to not mirror your Team’s order when there are less than 5 Champions on your Team.
- Fixed a bug that caused Strategos Islin’s Protect The Troops [P] skill to not heal allies correctly.
- Fixed a bug that caused Karilon the Ringer’s Polar Vortex skill to not fully deplete the Turn Meters of enemies that received a [Freeze] debuff from this skill.
- Fixed a bug that caused a round to end early when defeating a final enemy under a [Sheep] debuff with an Ally Attack skill.
- Fixed a bug that caused the Head of Wrath’s [Vengeance] counter to go beyond 15 stacks when attacked with Gharol Bloodmaul’s Magma Slam skill.
- Fixed a bug that caused Borgoth’s Easy Prey [P] skill to activate when Skavag consumes Spiderlings in the Cursed City.
- Fixed a bug that caused Akumori the Phantom Shogun’s Shroud of the Shogun [P] skill to activate when a Champion kills themselves.
- Fixed a visual bug that caused Agreth’s Spiderlings to remain on the battlefield when killed by damage inflicted from a [Reflect Damage] buff.
- Fixed a bug that caused Madame Serris’ Witch’s Grace [P] skill to place a [Fear] debuff when an ally Champion is attacked.
- Fixed a bug that caused the game to crash after Gharol Bloodmaul killed multiple Spiderlings under [Hex] debuffs.
- Fixed a bug that caused the Metamorph button for Mythical Champions in the Tavern to not work after increasing their Level or upgrading a skill.
- Fixed a visual bug that caused Krisk the Ageless to be stuck in a running animation after using his Centuried Vigor skill when Gnishak Verminlord is in the Leader position in the Minotaur’s Labyrinth.
- Fixed a bug that caused Champions with the Soul Reap Blessing to activate Borgoth’s Easy Prey [P] skill when using non-attacking skills.
- Fixed a bug that caused a battle that was finished on Auto after replaying a battle played on Manual to not count towards Progress Missions such as “Clear Stage 20 of the Spider’s Den 10 times on Auto (on Normal)”.
- Fixed a bug that caused Rathalos Blademaster’s Overhead Slash skill to attack enemies before buffs were applied.
- Fixed a bug that caused Fatalis Blademaster’s Wide Slash skill to not ignore [Strengthen], [Increase DEF], and [Ally Protection] buffs.
- Fixed a visual bug that caused overlapping texts in the Tournaments tab.
- Fixed a bug that caused players to have to use both a skill that removes debuffs, and a skill that places [Block Debuffs] buffs in order to complete Dungeon Challenge 3.5.
- Fixed a bug that caused a delay in the Artifact Upgrade window after successfully upgrading an Artifact.
- Fixed a visual bug that caused tabs in the Quests window to not be highlighted when switching between them in PC versions of the game.
Increased chances to summon wishlisted Perfect Souls
We’re increasing the chances of you summoning Perfect Souls for Champions on your Wishlist from x2 to x8. We’ve also increased the odds of summoning Souls for Legendary Champions from each type of Soulstone, as well as the odds of summoning 6* Souls. You can view the new odds in the Default Summoning Chances window of the Soulstone Summon tab of the Altar of Souls.
Blessings Rebalance
We have rebalanced almost all Blessings to make sure that all of them now give bonuses to HP, ATK, DEF, C. DMG, RES, ACC, and SPD, depending on your Champion’s Awakening Level. 8 Blessings have had more extensive reworks – see the breakdown for them below.
Lethal Dose
- Old version:
- 1* – Increases the damage enemies receive from [Poison] debuffs by 25%
- 3* – Increases the damage enemies receive from [Poison] debuffs by 50%
- 5* – Increases the damage enemies receive from [Poison] debuffs by 100%
- New version:
- 1* – Increases the damage enemies receive from [Poison] debuffs by 50%
- 3* – Increases the damage enemies receive from [Poison] debuffs by 100%
- 5* – Increases the damage enemies receive from [Poison] debuffs by 200%
Dark Resolve
- Old version: Has a chance of blocking any [Freeze], [Provoke], and [True Fear] debuffs whenever an enemy tries to place them on this Champion. (1 Turn Cooldown)
- 1* – 5% chance of blocking debuffs
- 3* – 10% chance of blocking debuffs
- 5* – 15% chance of blocking debuffs
- 6* – 25% chance of blocking debuffs (no cooldown)
- 1* – +1% damage for each dead ally
- 3* – +1.5% damage for each dead ally
- 5* – +2.5% damage for each dead ally
- 6* – +5% damage for each dead ally
New version: Increases the damage inflicted by this Champion according to the number of dead allies on their team. Doesn’t increase the damage from [Poison], [HP Burn], and [Bomb] debuffs. (1 Turn Cooldown)
Heavencast
- Old version: Debuffs placed by this Champion’s default skill will ignore a percentage of the target’s RES.
- 1* – Will ignore 5% of the target’s RES
- 3* – Will ignore 10% of the target’s RES
- 5* – Will ignore 20% of the target’s RES
- 6* – Will ignore 40% of the target’s RES
- New version: Increases the damage inflicted by this Champion according to the number of buffs on them. Doesn’t increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.
- 1* – +0.5% damage for each buff
- 3* – +1% damage for each buff
- 5* – +1.5% damage for each buff
- 6* – +2% damage for each buff
Iron Will
- Old version: Decreases the damage this Champion receives from enemy skills activated by other skills or when enemies inflict damage when it is not their turn.
- 1* – Decreases the damage received by 5%
- 3* – Decreases the damage received by 10%
- 5* – Decreases the damage received by 18%
- 6* – Decreases the damage received by 30%
- New version: Decreases the damage this Champion receives according to the number of debuffs on them. Doesn’t decrease the damage from [Poison], [HP Burn], and [Bomb] debuffs.
- 1* – Decreases the damage received by 0.5%
- 3* – Decreases the damage received by 1%
- 5* – Decreases the damage received by 1.5%
- 6* – Decreases the damage received by 2%
Indomitable Spirit
- Old version: Has a chance of blocking any [Stun], [Sleep], and [Fear] debuffs whenever an enemy tries to place them on this Champion. (1 Turn Cooldown)
- 6* – 25% chance of blocking debuffs (no cooldown)
- New version: Has a chance of blocking any [Stun], [Sleep], [Fear], [True Fear], [Freeze], and [Provoke] debuffs whenever an enemy tries to place them on this Champion. (1 turn cooldown)
- 6* – 30% chance of blocking debuffs (no cooldown)
Faultless Defense
- Old version: This Champion will receive less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit.
- 1* – 5% damage reduction per hit
- 3* – 10% damage reduction per hit
- 5* – 20% damage reduction per hit
- 6* – 35% damage reduction per hit
- New version: Whenever an enemy attacks an ally under an [Increase DEF] buff placed by this Champion, reflects a portion of the damage back to the attacker.
- 1* – 3% of damage reflected
- 3* – 6% of damage reflected
- 5* – 9% of damage reflected
- 6* – 15% of damage reflected
Polymorph
- Now, [Sheep] debuff placement only occurs once per enemy turn.
Emergency Heal (formerly Carapace)
- Old version: This Champion will receive less damage when under [Stun], [Freeze], [Sleep], [Fear], [True Fear], and [Petrification] debuffs.
- 1* – Decreases damage received by 10%
- 3* – Decreases damage received by 15%
- 5* – Decreases damage received by 20%
- 6* – Decreases damage received by 30%
- New version: Heals this Champion whenever a [Shield] buff placed on them expires, is removed, or is broken by an enemy attack. The value of the heal is equal to a portion of this Champion’s MAX HP. (1 Turn Cooldown)
- 1* – Heals this Champion by 3% of their MAX HP
- 3* – Heals this Champion by 6% of their MAX HP
- 5* – Heals this Champion by 9% of their MAX HP
- 6* – Heals this Champion by 15% of their MAX HP
(2024-01-04) Patch Notes V8.10
With update 8.10.0, we’re adding the opportunity to rework your Gear’s Ascension Bonuses, and the ability to manage your Plarium ID via the Settings window. We are also removing limits for purchasing Tome Packs in the Bank tab in the Shop, and adding two more packs with Primal Shards. See the full breakdown below.
6 New Champions
- Rathalos Blademaster (BL-LAF)
- Androc the Glorious (BL-MDS)
- Zinogre Blademaster (SK-LAM)
- R. Nergigante Archer (BA-LDS)
- Alatreon Blademaster (KR-LSS)
- Fatalis Blademaster (DE-LHV)
Ascension Bonus Reworking
You can now rework the Ascension Bonus on your Artifacts with Chaos Dust, and rework the Ascension Bonus on your Accessories with Chaos Powder. When the Ascension Bonus is reworked, it is randomly changed to another Bonus from the pool of Bonuses available for that type of Gear. The Ascension Bonus always changes after reworking.
Reworking rules
- You can rework the Ascension Bonus on any piece of Gear that has already been Ascended, regardless of its Rank and Rarity.
- The number of times you can rework the Ascension Bonus on each piece of Gear is unlimited.
- For each piece of Gear, each next reworking costs more than the previous one, but after it has been reworked for the 7th time, the cost won’t change anymore.
- Reworking doesn’t change the Gear’s Ascension Level.
Chaos Dust
Chaos Dust can be obtained on Stage 25 of the Sand Devil’s Necropolis, and Chaos Powder can be obtained on Stage 25 of the Phantom Shogun’s Grove. Also, you can get Chaos Dust and Chaos Powder in Events and Tournaments, and in limited Special Offers.
Plarium ID Management
After connecting your in-game account to a Plarium ID in the Profile tab of the Settings window, you can now use the “Manage your Plarium ID” button to sync your game progress and enable two-factor authentication.
Shop Changes
Shop Revamp
- We have introduced the following changes to some of the packs in the Shop:
- Removed limits for purchasing Tome Packs in the Bank tab of the Shop.
- Changed prices for Rare, Epic, and Legendary Tome Packs.
- Rebalanced the Primal Pack in the Shop, and added two more packs with Primal Shards to the Packs tab of the Shop.
Champion Lore
This update adds another batch of new Champion lore to the game! Check out the stories for the likes of Vergis, Skullcrown, and Miscreated Monster, with more coming in future updates. If your favorite isn’t here, stay tuned, they may arrive in the future! The whole list of Champion stories added:
- Aeila Lifebraid
- Ambassador Lethelin
- Anax
- Bovos Sharphorn
- Burangiri
- Captain Temila
- Cormac the Highpeak
- Criodan the Blue
- Djamarsa
- Ethlen the Golden
- Fren’zi the Cackler
- Fyr-gun Isbeil
- Gorgorab
- Ilysinya
- Krakarth
- Lady Etessa
- Lordly Legionary
- Magnarr
- Malkith Bloodflock
- Miscreated Monster
- Neldor Rimeblade
- Nogoryo
- Occult Brawler
- Ostrox Boneglaive
- Pann the Bowhorn
- Ruella
- Siegehulk
- Sinesha
- Skullcrown
- Tayrel
- Vergis
- Weregren Suncursed
- Wuzgar
- Yaga the Insatiable
Other improvements and battle fixes
Improvements
- Now, when ‘+’ is tapped near the Cursed City Keys icon in the top panel of the Cursed City mode, the timer for when the Cursed City Keys will be restored is shown.
Fixes
- Fixed a bug that caused Lyssandra’s Transference skill to not transfer debuffs from herself to a target when fighting the Crypt Keeper in Faction Wars.
- Fixed a visual bug that caused duplicate Champions in the Champion queue to display incorrectly when choosing settings for Multi-Battle.
- Fixed a bug that caused Kaja the Wry’s Back With A Bang skill to not reset the cooldown and instantly activate Timit the Fool’s Kegs of Dread skill.
- Fixed a bug that caused certain buttons in Artifact Storage to be active when they should be inactive.
- Fixed a bug that caused the Clan Quest “Fully upgrade an Epic Champion’s Skills” to not be completed when fully upgrading Wuji’s skills.
- Fixed a bug that caused the Merciless Artifact Set to decrease a random skill’s cooldown on each hit when using a multi-hit skill instead of once per attack.
- Fixed a bug that caused Ostrox Boneglaive’s Pain Reversal skill to activate the Shadow Heal Mastery.
- Fixed a bug that caused the ‘You must reset and hide the Champion Filter in order to access the Champion Vaults.’ notification to appear when players opened the Collection via the Cursed City pre-battle interface.
- Fixed a bug that caused messages in the chat to have their time shown as an hour ahead.
- Fixed a bug that caused the battle sound effects to be played when Cursed City battles were loading.
- Fixed a bug that caused the Saved Teams instructions to be ignored in subsequent battles during Multi-Battle mode in the Doom Tower after one of the battles was lost.
- Fixed a bug that caused CvC Points earned in Tag Team Arena battles to not be displayed in the battle result window.
- Fixed a bug that caused a red dot indicator to appear on all Champion Pass and Forge Pass entry points when Challenges were completed after a player had reached the maximum Champion Pass or Forge Pass level.
- Fixed a bug that caused Borgoth’s Easy Prey [P] skill to trigger when Miscreated Monster has the Warmaster Mastery and a Shield buff.
Green shards only drop a blue out 100 shards or so is this a stealth nerf?
@Jay: Galleus Bloodcrest is not found in the Raid Shadow Legends index yet as of Patch 8.50. I could not find that champion in the Skinwalkers faction.
Teryx the Restless (LZ-RDV) and Galleus Bloodcrest (SW-MDF) are missing from 8.50 patch notes.