
OverviewNAME: Androc the Glorious Abilities (Base form)RSL_Aoe_ContinuousHeal_15% Abilities (Alternate form)RSL_Aoe_BlockBuffs Abilities (Common)RSL_Self_ExtraTurn Obtain fromPrimal Shard Blessings RecommendationCruelty (1-6★ Awakened) | Grinding★★★★★ Campaign Dungeons★★★★★ Minotaur Potion★★★★★ Arcane Keep Doom Tower★★★★★ Floors |
Androc the Glorious Skills
Androc the Glorious Skills (Base Form)
Pride’s Bite
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.
Level 2: Damage +20%
Damage Multiplier: 3.3 DEF
Radiant Claw (Cooldown: 4 turns)
Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Level 2: Damage +20%
Level 3: Cooldown -1
Damage Multiplier: 3.5 DEF
Rock of Werinbur (Cooldown: 5 turns)
Places a 50% [Increase RES] buff, a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns. Also fills the Turn Meter of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Knights of the Wild (Passive)
Increases each ally’s RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Androc the Glorious Skills (Alternate Form)
Gildthorn Assault
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 1 turn.
Level 2: Damage +20%
Damage Multiplier: 3.3 DEF
Palisade Breaker (Cooldown: 4 turns)
Attacks all enemies. Places a 50% [Decrease RES] debuff, a 25% [Weaken] debuff, and an [Enfeeble] debuff on all enemies for 2 turns. If enemies have 50% HP or less, the [Enfeeble] debuff cannot be removed. Also decreases the Turn Meter of all enemies by 15%.
Level 2: Ignore RES +20%
Level 3: Cooldown -1
Damage Multiplier: 4 DEF
Roar of Kitherus (Cooldown: 4 turns)
Attacks all enemies. Before attacking, removes all buffs from all enemies and places a [Block Buffs] debuff on all enemies without buffs for 2 turns. If the target is a Boss, the damage inflicted is equal to 10% of their MAX HP.
Level 2: Ignore RES +20%
Level 3: Cooldown -1
Damage Multiplier: 4.4 DEF (Non-Boss)
Damage Multiplier: 0.1 Target’s Max HP (Boss)
Lionheart (Passive)
Increases each ally’s ACC by 10 for each buff on all enemies. Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Androc The Glorious Common Skills
Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base/Alternate form. Then grants an Extra Turn.
Aura
Increases Ally DEF in All Battles by 35%
Androc the Glorious Build Guide
| Champion Build Guide | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless | Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% Supporting RolesAlly Tanker, Debuff Counter | |
Recommended RelicsPvE: Temporal Stagnator, Hand of Uncreation, Harp of Kasbiel, Infernal Polytope, Infernosphere, Royal Digit, The Deathdealer | |
Androc the Glorious Masteries Guide
Debuffer Mastery

Offense
| Support
|
Buffer Mastery

Defense
| Support
|
Androc the Glorious Champion Lore Synopsis
Androc the Glorious was one of the most celebrated commanders during the Second Great War, renowned for his bravery, charisma, and battle prowess. He ruled the Concord of Werinbur, a prosperous alliance of five cities in central Anhelt. His tale began with an act of kindness when he saved a young lion cub named Kitherus, abandoned and injured. As the two grew, Androc and Kitherus forged a deep bond, earning them admiration and fear. The prince, strengthened by his loyalty to the lion, became a respected figure in his land, a symbol of strength and unity.
By the time the war erupted, Androc had established himself as a capable leader and warrior, with Kitherus always by his side. Their bond was tested in battle, particularly during the crucial Battle of Pharsine Pass. Androc led a charge against the Demonspawn army, with Kitherus keeping pace and saving his master from numerous foes. Together, they claimed victory, with Kitherus famously slaying the enemy leader, Taaresh. This victory cemented Androc’s reputation as a devoted leader and a symbol of hope, loved by allies of all races, including Orcs, Elves, and Ogryns.
One of Androc’s most notable but tragic victories came at the Saltmire Portal. As Telerian forces struggled to close a demonic gateway, Androc and Kitherus fought valiantly at the front lines. The battle was fierce, with warriors drowning in swamps and monsters attacking from all sides. Exhausted and bloodied, Androc was unaware that Kitherus had been overrun by Undead horrors. The lion’s death left Androc devastated, driving him into a berserk fury that ultimately helped turn the tide of battle. Covered in blood and standing amid piles of enemy corpses, Androc grieved for his fallen companion.
After the battle, the Arbiter, a powerful figure, approached Androc and honored his courage. She merged Kitherus’ spirit with Androc’s armor and weapons, allowing him to channel the lion’s strength. With his new abilities, Androc became an even greater force on the battlefield, rallying troops and striking fear into his enemies with the powerful roars that now echoed through his lion-themed armor. His elite soldiers, the Knights of the Wild, followed his example, their armor bearing motifs of fierce animals, inspiring those around them and securing victories for Teleria.
Despite his many triumphs, Androc’s life ended in tragedy. A Demonspawn’s venomous strike nearly killed him, but the Arbiter saved his soul by placing it in a Shard. However, Androc’s legacy was tarnished by his descendants, who resented him for neglecting his family. Their bitterness, combined with political turmoil, led to the fall of Werinbur’s glory. Today, Androc’s memory is only preserved in fading statues and tattered banners, his once-mighty reign reduced to a distant legend.
Hey just wanted to let you know that I appreciate all your info!
Actually pretty solid post-patch. Still not a game-changer like the top tier mythicals but he can do a lot for your team nontheless. Of note his base form’s passive now boosts the resistance of each team member by 10 per buff which when combined with the increase resistance buff that he places leads to a massive increase in the team’s overall resistance which is useful for a number of bosses.
In the comment section for player review they say he is the worst. Let me tell you with out him i couldtnt achieve the stages ive conquered. focus on his abilitys and he will save your strikers. Androc will win a battle alone but protect the team so they will kill.
I like androc, however he doesnt have enough to solo a battle if you lose your hard attack personel
you might as well give up. With all of his debuffs and buffs with the right crew i have completed a lot more dungeon stages and arena fights with him on my team.
They added “occurs once per skill” to the description of his 1st form’s passive so multi-hit attacks will only give your team +5% turn meter even if you land more than one hit. Also only +5% if the attack is AOE and hits multiple enemies. It does trigger on ally attacks though. Overall I think he’s decent but generally not a game changer like some of the other S-tier mythicals.
https://www.youtube.com/watch?v=8-8SZroFyUA&ab_channel=MulletReaver
A video of him 🙂