Zinogre Blademaster | Raid Shadow Legends

Raid Shadow Legends Zinogre Blademaster Skill Mastery Equip Guide


NAME: Zinogre Blademaster
FACTION: Shadowkin
RARITY: Legendary
ROLE: Attack
USABILITY: Fire Knight Specialist
TOMES: 11 (A2 A3)



Obtain from

Zinogre Blademaster Fusion

Blessings Recommendation

Crushing Rend (Damage Dealer)
Phantom Touch


★★✰✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★★★ Clan Boss
★★★✰✰ Hydra
★★★★✰ Faction Wars


★★★★✰ Minotaur
★★★✰✰ Spider
★★★★★ Fire Knight
★★★★✰ Dragon
★★★✰✰ Ice Golem
★★✰✰✰ Iron Twins
★★★✰✰ Sand Devil
★★★✰✰ Phantom Shogun


★★★★✰ Arcane Keep
★★★★★ Void Keep
★★★✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★★✰✰ Floors
★★★★★ Magma Dragon
★★★✰✰ Nether Spider
★★✰✰✰ Frost Spider
★★★✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Zinogre Blademaster Overview

In the enchanting lands of Telaria, a new protagonist has arisen, famed for her mastery in wielding twin blades. She’s a blend of Raid X Capcom’s Monster Hunter, introducing a fresh dynamic to the battlefield. As January 2024’s Fragment Fusion unveils, the Zinogre Blademaster steps into the spotlight, poised to vanquish her monstrous adversaries with unparalleled finesse. She will only be available from January 11th to January 23rd 2024, so don’t miss out in fusing her! If you are on the fence, check this “Should you skip Zinogre Champion Fusion?” guide.

Imagine Zinogre as the artisan of rapid-fire strikes, sending the Fire Knight into a frenzy of fear. She initiates her onslaught with her Blade Spin (A3 ability), where she powers up with a 50% Increase Attack buff, and then adorns her target with Leech and Decrease Attack debuffs – like unwanted gifts that keep on giving through her spectacular quartet of attacks against her adversary. In confrontations such as the Demon Lord and Hydra Clan Boss, these debuffs are the secret ingredients in raising your team’s damage output. Then, with Blade Strike (A2 ability), she hits fourfold again, sprinkling her allies with a 30% Increase Speed buffs, turning the battle into a high-speed chase where everyone’s trying to escape her fury! Zinogre’s basic attack known as Blade Combo (A1 ability) inflicts Weaken debuff, which is useful in amplifying the damage taken by enemies, which makes her useful in boss raid one-to-one battles.

Her Zinogre Essence (unique passive ability), reminiscent yet distinct from Leorius the Proud, is the cherry on top. Think of it as a miraculous escape from death’s jaws, coupled with a power boost that’s proportional to the peril she’s in – a real daredevil’s dream! On top of that, she recovers half of her health, making her survival not just impressive but almost theatrical. With Zinogre Blademaster, it’s more than just cheating death; it’s about staging a comeback so dramatic, it would put blockbuster heroes to shame.

Zinogre Blademaster Skills

Blade Combo
Attacks 1 enemy 3 times. Has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Damage Multiplier: 1.2 ATK

Blade Strike (Cooldown: 4 turns)
Attacks 1 enemy 4 times. Each hit increases this Champion’s Turn Meter by 5%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 1.4 ATK

Blade Spin (Cooldown: 4 turns)
Attacks 1 enemy 4 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. The first and the second hit each have a 75% chance of placing a [Leech] debuff for 2 turns. The third and the fourth hit each have a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.5 ATK

Zinogre Essence (Passive, Cooldown: 4 turns)
[Passive Effect] Increases the damage this Champion deals by 1% for every 1% of HP lost (stacks up to 50%). This increased damage doubles if a target is under a [Decrease DEF] debuff. [Active Effect] Prevents this Champion’s death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion’s death, heals them by 50% of their MAX HP. Will not prevent this Champion’s death if they are under a [Heal Reduction] debuff.

Increases Ally SPD in Dungeons by 30%

Zinogre Blademaster Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Cruel, Divine Speed, Fatal, Instinct, Killstroke, Lethal, Merciless, Perception, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (ATK% / C.RATE / C.DMG)
Chestplate (ATK% / ACC)
Boots (SPD / ATK%)
Ring (ATK)
Amulet (C.DMG / ATK)
Banner (ATK / ACC)

Stats Priority

ATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC

Zinogre Blademaster Masteries Guide

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Zinogre Blademaster PvE Mastery Guide


  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Single Out
  5. Life Drinker
  6. Bring it Down
  7. Cycle of Violence
  8. Kill Streak
  9. Methodical
  10. Giant Slayer


  1. Tough Skin
  2. Blastproof
  3. Resurgent
  4. Delay Death
  5. Retribution

Zinogre Blademaster Champion Lore

Before it was Yakai, before it was called the Dawnlands, the wilds of eastern Peltas were often referred to by another name – the Land of Beasts. Its landscapes provided ample home for all manner of creatures, from the shape-shifting kitsune to the mischievous fire-monkey and from the majestic star bear to the hungering grovewolf. While centuries of war and urbanization have disturbed much of its delicate ecosystem, the people of Yakai still attempt to live in harmony with their land’s original inhabitants where possible.

This attitude is displayed no more clearly than by the Moju. These trackers migrate alongside many of Yakai’s various species, seeking to protect them from poachers and unscrupulous hunters, and warn homesteads and farms that dangerous beasts may soon be upon them.

Born on one of the Moju’s many migration patrols, Haru was a gifted trapper. Her parents boasted that she made her first snare before she could walk, and that when she did, her tiny footfalls barely made a sound. A lucky boon as Haru never stayed still, constantly ranging beyond the limits of her clan’s patrol to observe the movements of beasts who had also strayed from the path. After spending her entire childhood on the move, Haru’s patrol eventually settled in a small hamlet on the winding Opal River — acting as guides to its growing community of farmers and fishermen.

On a routine survey on the edges of the hamlet’s farms, Haru noticed someone had meddled with her traps – each of their delicate mechanisms had been expertly disarmed. Looking closely, Haru noticed the telltale sign of claw marks. A canny Skinwalker? A Fae looking to taunt its would-be captor? After following the trail of disarmed traps, she caught a small figure looming over one in a shady grove. With her trademark guile and gripping her dual daggers, she tiptoed closer. What Haru saw was a cat standing on its hindlegs, tinkering with her creation.

Curiosity overriding her fear, Haru hailed the creature. It yelped and spun to face its assailant. Haru introduced herself as the maker of the traps that this mysterious creature had been disarming. lt praised Haru for her ingenuity, claiming that her traps were unlike anything it had seen made by the master hunters from its own world. Assuming it was a Fae, Haru scrambled into her pack for some small offering and plunged to the ground in a deep bow, hoping not to have her soul stolen by the creature’s gaze. The cat laughed, responding that it wasn’t some forest god or magical spirit, but a Palico – a being who was investigating traces of a monster from its own world: a Zinogre.

While still not convinced that this wasn’t some elaborate game, Haru listened to the Palico’s words – it described a majestic creature that could channel lightning through its own body. Fearing that this monster may disturb the delicate animal migration paths, or turn its ire towards her hamlet, Haru offered to lend her blades to help the Palico. The creature told her that while sufficient for dealing with small animals, Haru’s blades and current array of traps would be no match for this monster. Haru’s blades did, however, mirror a weapon the Palico had seen many times on their adventures with hunters from their world. Struck by inspiration, it rooted around in its bag and pulled out a detailed tome gifted to them by their previous hunter, full of instructions on not only how to defeat such a beast, but suggestions of equipment needed to do so.

Haru bundled the manual and the Palico in her arms and raced home, electrified by the thought of this grand challenge. She barged into the local forge, terrifying its elderly smith with tales of talking cats and monsters from another world. She presented the Palico’s manual to the smith and they set about the work, crafting for Haru a set of blades that could pierce the hide of her mysterious prey.

After a restless night’s sleep, Haru and the Palico set out — following the ancient migration paths that Haru’s patrol had guarded for centuries. On their way, the two swapped stories of past hunts, and of magnificent creatures from their respective worlds. As they wound their way along the well-trodden routes, the pair found burnt branches, tree trunks cleft in twain, and heard a distant roar. They were getting closer.

The hunt that followed became immortalized in the Song of the Lightning Dancer by local lyricists — with them singing of Haru weaving through bolts of electricity and her blades glistening like the moon as she fought the monster. More dramatic retellings have the hunt taking place during a raging storm, with thunderbolts appearing with Zinogre’s earth-shaking roars. All that’s truly known about the battle is Haru’s victory — and the crackling armor and blades she now proudly sports.

Zinogre Blademaster Updates

Zinogre Blademaster Videos


MtgJedi: Can Zinogre Blademaster Beat Sand Devil!? Raid: Shadow Legends

Leave a Reply

Your email address will not be published. Required fields are marked *

6 thoughts on “Zinogre Blademaster | Raid Shadow Legends

  1. fergyjr420

    Sounds fishy

  2. Ayumilove Post author

    @Woima: It could be a bug where Plarium did not intend it Zinogre Blademaster to be obtainable from shard summoning event.

  3. Woima

    She cannot be summoned from any shard but i still got her as extra legendary (while the event was on) from sacred shard during the Monster Hunter collaboration. 🤔

  4. Robert Neff

    I tried a different approach to this champion. I used MYTHICAL Divine Speed artifacts in all 6 slots. This brought her speed up to 254. With her 4,4,3 strikes per turn meter, she is an awesome weapon. The Fire Knight does not stand a chance against her for she will drop his shield on the first turn leaving him open to attacks from others. The only drawback is that she has a low ACC, but if it was higher, she would be a real terror.

  5. Ayumilove Post author

    @fergyjr420: I have added the missing mastery for Zinogre Blademaster. Thanks!

  6. fergyjr420

    Your missing a level 4 mastery for pve