Starsage Galathir | Raid Shadow Legends

Raid Shadow Legends Starsage Galathir Skill Mastery Equip Guide

Overview

NAME: Starsage Galathir
FACTION: High Elves
RARITY: Mythical
ROLE: Support
AFFINITY: Force
RANK: S
USABILITY: Situational
TOMES: 10 (A1 A2 A3)

Abilities (1st form)

RSL_Ally_BasicAreaAttack
RSL_AoE_BlockDebuffs
RSL_AoE_Heal
RSL_AoE_IncreaseTurnMeter
RSL_AoE_RemoveDebuffs
RSL_AoE_Revive
RSL_AoE_Veil_Perfect

Abilities (2nd form)

RSL_AoE_BlockActiveSkills
RSL_AoE_DecreaseResistance_50%
RSL_AoE_DecreaseTurnMeter
RSL_AoE_IncreaseAccuracy_50%
RSL_AoE_RemoveBuffs
RSL_AoE_Stun
RSL_Enemy_BasicAreaAttack
RSL_Target_Passive_Enemy

Abilities (Common)

RSL_Self_ExtraTurn
RSL_Self_Passive

Obtain from

Primal Shard

Blessings Recommendation

Brimstone (Debuffer)
Intimidating Presence (Aura Lead)
Life Harvest (Arena)
Temporal Chains (Debuffer)

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur
★★★★★ Spider
★★★✰✰ Fire Knight
★★★★★ Dragon
★★★★✰ Ice Golem
★★★✰✰ Iron Twins
★★✰✰✰ Sand Devil
★★★✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★★ Force Keep
★★★✰✰ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★✰✰ Magma Dragon
★★★★✰ Nether Spider
★★★★✰ Frost Spider
★★★✰✰ Scarab King
★★★✰✰ Celestial Griffin
★★★★★ Eternal Dragon
★★✰✰✰ Dreadhorn
★★★★✰ Dark Fae

Starsage Galathir Overview

In a realm where the dichotomy of light and darkness shapes the very fabric of existence, there emerges a figure of legendary prowess, an elven mage known for his extraordinary affinity with celestial energies. Galathir, the Starsage, stands as a beacon of hope for the High Elves, a Mythical Support champion whose mastery over the astral forces allows him to weave the very essence of starlight into his spells. Not just any spellcaster, Galathir boasts an impressive lineage, tracing his roots back to the ancient ancestor Kael, and with an eclipse as his ally, he channels the power of the cosmos to unleash devastation upon his adversaries.

As the herald of an impending astral tempest, Galathir rejoins the elven legions, ready to showcase his multifaceted abilities that span beyond mere support and revivals. With a flick of his wrist and a chant in the ancient tongue, he initiates the Stellar Embryo (A2 ability), a technique that purges allies of their ailments, subsequently invigorating them with a significant portion of his own vitality. This act of cleansing and rejuvenation is a game-changer across various battlegrounds, from the treacherous Arena to the dragon’s lair, offering a lifeline that is universally invaluable. Moreover, his arsenal includes an area-wide revival spell via Part of the Veil (A3 ability), draped in Perfect Veils to shield his comrades from harm, coupled with a unique passive that fortifies his resilience, ensuring his presence remains a constant on the battlefield.

Transitioning into his starlight form, Galathir morphs into an avatar of crowd control, his powers amplified to manipulate the battlefield dynamics with unparalleled precision. This alternate persona thrives on disrupting enemy ranks, blending an Increase Accuracy & Decrease Resistance tactic that paves the way for strategic debuffs. Like a cosmic puppeteer, he ensnares foes in a web of Stun and Block Active Skills, stripping them of their advantages with ease. This strategic dominance mirrors the cunning of Madame Serris, yet with a twist unique to Galathir’s celestial bond. His passive ability, a clever mechanism that recalibrates his accuracy to counterbalance resistance, ensures that no foe, not even the likes of Tormin the Cold, can easily escape his grasp. In this form, his basic attack becomes a tool of meticulous control, further solidifying his role as a pivotal figure in any clash, a master of the celestial dance between light and shadow, orchestrating victory with the grace of the stars themselves.

Starsage Galathir Skills (1st form)

Astral Storm
Attacks all enemies. Fills the Turn Meters of all allies by 10%. Also fills the Turn Meter of each ally by an extra 5% if they have any active buffs placed on them by this Champion.
Level 2: Damage +20%
Damage Multiplier: 3.5 ATK

Stellar Embryo (Cooldown: 4 turns)
Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP. Also fills the Turn Meters of all allies by 15%, and places a [Block Debuffs] buff on them for 2 turns.
Level 2: Heal +20%
Level 3: Cooldown -1

Part the Veil (Cooldown: 6 turns)
Revives all dead allies with 50% HP and 50% Turn Meter. Also places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Eternal Beyonder (Passive, Cooldown: 3 turns)
[Passive Effect] This Champion receives 5% less damage for each 100 RES on this Champion (stacks up to 25%). [Active Effect] Prevents this Champion’s death and keeps them alive on 1 HP when hit by a fatal hit, then equalizes their HP. The HP level of this Champion will be brought up to the average HP level of the team.

Starsage Galathir Skills (2nd form)

Uncreation Beam
Attacks all enemies. Decreases the Turn Meters of all enemies by 10%. Decreases the Turn Meter of each enemy by an extra 5% if they are under a [Block Active Skills], [Decrease RES], or [Stun] debuff placed by this Champion.
Level 2: Damage +20%
Level 3: Ignore RES +20%
Damage Multiplier: 3.5 ATK

Eclipse Rend (Cooldown: 4 turns)
Attacks all enemies. Before attacking, removes all buffs from all enemies. Then, places a [Block Active Skills] debuff for 2 turns. This attack will not trigger counterattacks.
Level 2: Ignore RES +20%
Level 3: Cooldown -1
Damage Multiplier: 5.5 ATK

Dark Nebula (Cooldown: 4 turns)
Places a 50% [Increase ACC] buff on all allies for 2 turns. Then, places a 50% [Decrease RES] debuff on all enemies for 2 turns, and a [Stun] debuff on all enemies for 1 turn.
Level 2: Ignore RES +20%

Starlight Reflect (Passive, Cooldown: 3 turns)
[Passive Effect] Increases this Champion’s ACC equal to 75% of their RES when placing debuffs or activating instant effects. [Active Effect] If an enemy’s ACC is higher than this Champion’s RES, has a 50% chance of transferring any [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuffs back to the enemy when placing these debuffs on this Champion.

Starsage Galathir Common Skills

Metamorph (Cooldown: 4 turns)
Transforms this Champion into their Base/Alternate Form. Then grants an Extra Turn.

Starsage Galathir Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Impulse, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable
PvE & PvP: Divine Speed, Fortitude, Immortal, Regeneration, Resistance, Righteous, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / DEF%)
Chestplate (RES / HP% / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (HP / DEF)
Banner (RES / HP / DEF)

Stats Priority

Buffer: RES, SPD, HP%, DEF%

Starsage Galathir Masteries Guide

Arena, Doom Tower, Faction Wars (Debuffer)

Raid Shadow Legends Starsage Galathir PvP Debuffer Mastery Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Cycle of Revenge
  7. Retribution

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm SMiter
  4. Rapid Response
  5. Lore of Steel
  6. Evil Eye
  7. Master Hexer
  8. Eagle-Eye

Arena, Doom Tower, Faction Wars (Buffer)

Raid Shadow Legends Starsage Galathir PvP Buffer Mastery Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Resurgent
  5. Delay Death
  6. Cycle of Revenge
  7. Retribution
  8. Unshakeable

Support

  1. Steadfast
  2. Lay on Hands
  3. Healing Savior
  4. Rapid Response
  5. Lore of Steel
  6. Cycle of Magic
  7. Lasting Gifts

Campaign, Clan Boss, Dungeons

Raid Shadow Legends Starsage Galathir PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Rapid Response
  4. Healing Savior
  5. Lore of Steel
  6. Evil Eye
  7. Spirit Haste
  8. Lasting Gifts

Starsage Galathir Champion Lore

From whence came Teleria and the gods? How can something arise from nothingness, if that is in fact what happened? Sages have pondered this befuddling mystery since ancient times. They say that before the gods and their Dances of Creation there was nothing but a cosmic substrate filled with limitless potential: a Realm of Uncreation. Caused by some unknowable fluctuation, a ripple in the vast ocean, the gods Lumaya and Siroth arose from this Realm, and Danced to fill some of its apparent emptiness. They made worlds to explore and inhabit, and creatures to people them. The empty void of the Realm of Uncreation, an infinite blackness scintillating with sparks of possibility, was left behind and beyond, to buffer and surround the gods’ creations. The genius Elf Galathir, during the Age of Hellfire some seven centuries ago, postulated that the Telerian firmament is a reflection of the Realm of Uncreation. He theorized that the black night sky corresponds to the void of unmoved nothingness, and the shining stars are glowing manifestations of potential worlds. Each one could flare and expand into a realm of its own, given the influence of a god-like will, or some other powerful force. By studying the movements of stars and properties of the night sky, Galathir hoped to discern patterns and laws that governed universal mechanisms of the world and beyond.

Galathir traveled to the distant Cloudspire Mountains after reading old scrolls suggesting that the historic Dragonkin had built star-gazing centers there. He found them, and built a massive observatory complex of his own atop a peak of the Mountains of Despair in northern Aravia, renting the land from the Dwarves of Gloomdeep Hold far below. The chill, thin air, and the clear sky far removed from city lights, helped Galathir’s instruments function. Using mirrors, he beamed the image of the night sky through sheets of magically-charged, clear crystal. Starlight striking the crystal sheets reacted with the material to create tiny dots, leaving behind perfect star-charts for him to pore over. An elaborate kinematic mechanism held the marked sheets and swapped them in and out, letting Galathir gaze intensely at one after another in swift succession, like flipping back and forth rapidly between pages in a book. He looked for variations in the location and magnitude of stars. He took readings again and again, day by day, hour by hour. Trying to sift through the endless dots for meaning would have driven a lesser mind mad, and even Galathir’s prodigious intellect strained at the task.

By accident, Galathir discovered that shining intense magical illumination through his gigantic archive of chronologically—sorted crystal star sheets created a web of interconnected beams of reflected light. Galathir was convinced there was an arcane symbolism to it, a language of Uncreation expressed in angles and mathematics. Perhaps it was the language of the gods, or even an expression of the first principle that caused the gods themselves to come into being. For decades, the reclusive Starsage persisted. Apprentices sought him, graduated from his tutelage, and were replaced, servants came and went, and gossip slowly spread. Some whispered Galathir was trying to use the stars to traffic with Demons. But he had paid no heed to the lower world for years, and ignored the opinions of the urban Elves whose glittering spires and shining mage-beacons obliterated their view of the night sky. Galathir had indeed begun blending science with the occult — not in connection to Demons, or Anathraad, or any Created thing, but something even older.

Galathir grew convinced that he was in contact with primordial spirits dwelling within the Realm of Uncreation. They too were Uncreated, nonexistent, yet possessed a will that could manifest itself in the turning of the stars. Few would dare even theorize such blasphemies; Galathir did not merely theorize but experiment. He created his own, artificial star-plates to try to ‘speak back’ to the Uncreated void, placing them atop his tower and shining light through them into the cold, inscrutable sky. In time he believed he had been taught a ritual, across time and space by beings older than Telerian reality, that could call one of them forth in mental communion. He would share his body with the bodiless potentiality, and drink in its infinite, otherworldly wisdom. Those few he dared share these theories with dismissed them as the delusions of an aged Elf who had deteriorated from dedicated scholar to misguided obsessive, so he gave up once and for all on legitimating his findings. He would forge on alone and pierce the secret heart of the universe. By now nearly all his servants had fled, convinced the rumors of Demon-worship had been right all along — all but one, his last and most fanatical apprentice, a teenage Orc called Mallul. Mallul went on to tell the last terrible chapter of Galathir’s tale when he returned from the desolation that followed, shaken and repentant of his former loyalty.

Galathir arranged his crystal plates into a sphere with walls as thick as a castle’s and only a small interior space. He curled up there like an embryo within an eggshell, made of thousands of translucent scales. Mallul attached the last plates, sealing Galathir inside. Surrounding the sphere was an array of Galathir’s mage-lights, the ones he had been using before but now charged to dangerous levels. Pulling the switch and shining the beams into the crystal sphere, bathing Galathir in the geometric rays of his own life’s work, was the last act Mallul performed for his master.

The passage of the light through the plates made the eldritch lines appear once again, and within, Galathir was completely immersed in what he believed was the voice of Uncreation. The sphere shone brighter and brighter, somehow brighter even than the combined light being blasted into it, like a fire stoked. The walls shock and Mallul fled, fear for his life breaking through his terrified fascination. He careened and stumbled down the slopes in a mindless panic, and as he did so the Galathir’s observatory collapsed with a long and deafening roar. The Orc turned to see it crumbling, and from it there erupted one last great burst of light that shot into the sky and was gone.

Unbeknownst to almost all, Galathir has ever since observed Teleria from the swirling mists of Uncreation, intervening in times and locations of his choosing. Whatever his agenda might be, it is surely beyond the minds of even most immortals to comprehend.

Starsage Galathir Updates

Leave a Reply

Your email address will not be published. Required fields are marked *

3 thoughts on “Starsage Galathir | Raid Shadow Legends

  1. Vhylen77

    You’re welcome @Ayumilove. For those who don’t know. This is the most wanted Arena champ of the current meta. Cannot be killed in a single hit (base passive).

  2. Ayumilove Post author

    @Vhylen77: I have updated Starsage Galathir stat priority. Thanks for highlighting the passive conversion ability!

  3. Vhylen77

    I don’t see why you would build him with ACC. Check his passive.
    Mine is 800 RES that’s 600 converted, plus 50 base and 100 ‘unwanted’ rolls.
    So 750 ACC with 20% ignore RES on top of that … 🙂
    And I’m not mentioning his increase ACC and decrease RES on his A3.
    Even if you can’t reach this amount, it’s al relative. He is so easy to build.
    RES > SPD > HP/DEF