Tormin the Cold | Raid Shadow Legends

Raid Shadow Legends Tormin the Cold Skill Mastery Equip Guide

Overview

NAME: Tormin the Cold
FACTION: Dwarves
RARITY: Legendary
ROLE: Defense
AFFINITY: Void
RANK: A
USABILITY: Mid-Late Game
TOMES: 11 (A1 A2 A3 A4)

Abilities

RSL_AllBattles_DefenseAura
RSL_AoE_BlockBuffs
RSL_AoE_Freeze
RSL_AoE_HealReduction_100%
RSL_AoE_Provoke
RSL_Enemy_BasicAreaAttack
RSL_Random_DecreaseSkillCooldown
RSL_Self_Freeze
RSL_Self_Revive
RSL_Target_IgnoreDefense
RSL_Target_Freeze_Passive
RSL_Target_RemoveBuffs
RSL_Target_StealBuffs

Obtain from

Void Shard
Tormin the Cold Fusion

Blessings Recommendation

Brimstone (Debuffer)
Temporal Chains (Arena)
Ward of the Fallen (Tank)

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★✰✰✰✰ Clan Boss
★✰✰✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★✰ Spider
★★✰✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★★ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★✰✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Tormin the Cold Skills

Rimefire
Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn. Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Damage Multiplier: 2 DEF

Iceberg Crush (Cooldown: 4 turns)
Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff. Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Multiplier: 3 DEF

Blizzard Rage (Cooldown: 4 turns)
Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs. Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs. Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Damage Multiplier: 3.8 DEF

Wintry Wind (Passive, Cooldown: 8 turns)
[Passive Effect] Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round. [Active Effect] Revives this Champion to 100% HP when killed and places a [Freeze] debuff on this Champion for 1 turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%

Aura
Increases Ally DEF in all Battles by 33%

Tormin the Cold Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Immunity, Stoneskin, Untouchable, Zeal
PvE & PvP: Accuracy, Critical Damage, Defiant, Deflection, Divine Speed, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Regeneration, Resilience, Savage, Speed, Stun, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / C.RATE / C.DMG / HP%)
Chestplate (DEF% / ACC / HP%)
Boots (SPD / DEF% / HP%)
Ring (DEF / HP)
Amulet (C.DMG / DEF / HP)
Banner (ACC / DEF / HP)

Stats Priority

DEF Nuker & Debuffer: DEF%, C.RATE, C.DMG, SPD, ACC
Debuffer: ACC, SPD, HP%, DEF%

Supporting Roles

Stunner

Tormin the Cold Masteries Guide

Arena, Doom Tower, Faction Wars

Raid Shadow Legends Tormin the Cold Skill Mastery Equip Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Mighty Endurance
  4. Resurgent
  5. Wisdom of Battle
  6. Delay Death
  7. Harvest Despair
  8. Retribution
  9. Deterrence
  10. Fearsome Presence

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Swarm Smiter
  4. Cycle of Magic
  5. Spirit Haste

Tormin the Cold Reference

Below is a reference of artifacts used for Tormin the Cold, which is optimized for Arena. He is equipped with Avenging Set and Accuracy Set. Avenging Set allows Tormin the Cold to counterattack enemies whenever enemies attack him with a critical hit! Accuracy Set provides additional Accuracy stat for him to inflict his Freeze debuff to his enemies. The stats prioritized for Tormin the Cold are Accuracy, Speed, Critical Rate, and Defense to enable him to deal damage to his target while crowd controlling them simultaneously. Accuracy plays a crucial part on all of Tormin the Cold skills as he can steal buff from enemies, apply Provoke debuff apart from Freeze debuff, and inflict Healing Reduction debuff to prevent the enemies from recuperating.
Raid Shadow Legends Tormin the Cold Artifacts and Stats Reference for PvP (Arena)

Tormin the Cold Storyline

There are many songs of Tormin the King’s Hammer, Tormin Orcsbane, Tormin the Smith. Of his deeds and his bravery, of his cunning and wit, and of his loyalty. A hero of days long gone, he had been considered a mere fancy of Dwarven folklore by some sceptical scholars – a generalized character with traits taken from several historical figures, which would explain a long list of titles. But, in truth, Tormin indeed existed, and the tales of his adventures often have a seed of truth in them. Born to a humble blacksmith – as is so very common among the Children of Stone, who revere the artistry of crafting metal – Tormin had begun learning the craft from the day he was strong enough to hold a hammer. He was talented and strong, though hot-blooded and oft found himself at odds with others. It was one such feud that led to Tormin injuring a rival smith’s apprentice and being taken by Jarl’s guards. His fate might have been bleak, were it not for frequent Orc raids that troubled the Jarl’s domain at the time. Every able-bodied warrior could be of use against the raiders, and thus Tormin found himself faced with a choice – be imprisoned for his crime or be conscripted into the militia. He had chosen the latter. The saga goes on to describe Tormin’s service to the Jarl which lasted a decade and saw him rise from a mere foot soldier to a trusted Sergeant. He is said to have defended a narrow bridge across a cavern chasm alone, turning aside scores of orcish warriors. Several orc camps were raided and razed to the ground and bandits who led the raids slain by the Dwarven scouts under his command. His bravery had been enough to get him noticed by the Jarl, and when the King gathered an army to march alongside his human allies, Tormin too was called upon. It was a stroke of luck, perhaps, that saw Tormin catch the King’s eye when he alone survived a bloody battle against the Undead and returned to the bulk of the army with a warning that would prove crucial to securing victory. Such resilience and determination were worthy of a true Dwarf, and Tormin was taken into the King’s own service. A particularly beloved tale speaks of Tormin being taken prisoner by Jotuns – a race of giants hailing from the Mountains of Despair – and using his cunning to escape. He had convinced the Jotun Chieftain that he could craft a weapon worthy of such an illustrious leader if given tools and materials to work with. The Chieftain, driven by his lust for power and well-aware of the fabled smithing talents of the Dwarves, agreed. Tormin remained true to his word and used all he had been given to craft a magic hammer of impressive power. Though rather than give it to the Jotuns, he had turned it upon them instead. The magic of Rimefire – as Tormin had dubbed his weapon – was unleashed and allowed him to fell many foes, baffling the rest and securing his escape. He was hailed a hero once more when he returned home, Rimefire in hand, and tales of his adventure inspired countless songs praising Dwarven ingenuity and mocking the greed of the Jotun Chieftain. Tormin himself went on to serve the King for decades until his sudden disappearance far in the frozen North of Teleria. No one knows what exactly he was doing there, nor what happened. Some say Tormin was betrayed. Left for dead in a pool of his own freezing blood, he swore to seek justice and traded his soul to a malefic winter spirit that dwelled in the icy peaks of the winterlands. Others maintain that Tormin hunted down a powerful Lych lord but was mortally wounded. Only the intervention of Sir Nicholas allowed the Dwarven warrior to survive, though the cost was steep. Some even deny Tormin’s survival at all, claiming he had perished in the icy wastes, far, far away from mortal eyes, and that neither his remains nor his mighty weapon may ever be recovered. Yet this old saga has been given new life recently, when scouts returned, terrified and frostbitten, from their mission beyond the Mountain King’s realm. They spoke of a terrible blizzard that enveloped their party and of a lone Dwarf who walked through that storm unharmed, silent and clad in frozen armour. He led the scouts down from the treacherous mountain and into valleys below, yet did not share a single word with them. Most importantly, the stranger wielded a mighty warhammer of silver and ice. Though he had disappeared without a trace when the task was done, this mysterious benefactor had caught the attention of the Dwarven’s monarch, and new, better-equipped parties are already being prepared to venture north and bring their long-lost brother back into the fold.

Even among the great Dwarves of yore, whose sagas have echoed across the carven underground halls for centuries, Tormin, son of Bonur, is a name oft hailed above others. A scion of a humble smith, he had risen through service to his Jarl and stood among the King’s own champions. His adventures were many, his deeds mighty, and no bard can retell them in a single night. But there is one tale that always makes the eyes of young adventurers gleam with wonder. Once, having lost his way in the Mountains of Despair, Tormin was captured by a vicious tribe of Jotuns and forced into labour. Though his strength was great, not even such a renowned warrior would stand a chance alone, so Tormin had to rely on his wit and cunning. He promised to craft a weapon of great power for the chieftain of the giants – if they brought him ingots of silver from the depth of the mountain and the blocks of frozen Aether, only found on the summits of the tallest peaks. Enthralled by the promise of such bounty, the Jotun chief agreed and ordered his tribesmen to deliver everything and anything that his prisoner requested. And so for a fortnight Tormin carved and forged the mythical elements, using every ounce of his skill and experience. Then, after weeks of backbreaking work, he finally held aloft a mighty hammer, its haft as cold as the touch of the Void itself. Yet it burned with arcane power, and Tormin had dubbed it appropriately – Rimefire. When the Jotun chief stepped forth to claim his prize, Tormin seized his chance and struck out against his captors! Such was the power of his hammer that it felled a dozen giants at once and turned a dozen more into statues of ice. Before the rest of the tribe’s warriors were upon him, Tormin struck the mountainside and brought down a great avalanche as he made his escape. It is said that when Tormin disappeared amongst the craggy peaks of the Mountains of Despair to the far North decades later, Rimefire too had been lost. Ever since that day, countless adventurers dared the deadly mountain ranges in hopes of finding this weapon of legend. Until now, none have succeeded and many lost their lives. But the promise of glory yet calls to brave souls across Teleria…

Tormin the Cold Updates

Tormin the Cold Videos

Raid Shadow Legends Tormin the Cold Champion Thoughts by LokiMagics

Raid Shadow Legends Tormin the Cold Champion Guide by StewGaming

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18 thoughts on “Tormin the Cold | Raid Shadow Legends

  1. 7 of 9

    Faceless slaps him in the face for 100k damage, he curls up into a frozen ball and waits to get slapped again.

  2. Dir - DESTROYER/Dark Elhain is Ass

    I love going up against groups who think their Dark Elhain is of any value what-so-ever against Tormin. It takes so very little to dispense with her, as opposed to her “answer” to his cold abilities.

  3. Dir

    I am sorry i cannot see why Tormin is so much hated to go agains in Arena. I love to go against Tormin Teams, he is a 99% win for me, every single player gets the answer agains Tormin for free… i dont get this Nerf crys… use Dark Elhain = Dead Tormin Team

  4. ArcticF0X

    I used to hate Tormin so much but I just got lucky and pulled him so they better not nerf him now.

    Look, it’s really not impossible to beat this champ in arena. It’s just the same as Hegemon. This is what Immunity gear is for. Go and farm the Fire Knight. Also there are multipe champs that can cleanse and apply block debuffs in a single skill – Skytouched Shaman, Skathix, even Spirithost does it.

    If you don’t have what you need to beat Tormin defences in arena, just farm your medals off someone else. No one is forcing you to attack. You choose every opponent.

  5. Ramayama

    This Hero is totally unbalanced and need a huge buff. it is really impacting negatively Arena play, after 15 min play and 7 revives it is really making impossible to beat it. when you are obviously stronger to it. It really require a limiting of the time it can revive, probably 3 to 5 times it sounds reasonable…
    of course it is rant if you are on the receiving end everybody who have it as defense hero will be pretty happy

  6. Matthew

    Still waiting for a huge nerf to come and end this guy’s rain of terror over the arena…

  7. Kindler

    Tormin + an HP Burn champ has hard carried me through the hardest waves in Hard Doom Tower. Cleared it this month thanks mostly to T-Dawg.
    That said, the accuracy requirement past about floor 60 in DT is absurd. An Accuracy aura + about 400 accuracy let me land the CC often enough to squeak by.

  8. Tanuvan

    I know its probably irrelevant, I’d just like to say have my Lil Guy in a deflection set with acc, speed, and cr subs and it works really against serris or other debuffers and cc’ers

  9. Sidler

    Hi,
    It seems like Tormin’s passive hits more often than can be accounted for. Should be 30% after books, and can be put up to 35% with masteries, and sure, it hits twice when Arbi does her buff+TM move first but I have all my champs frozen so often by this that I can’t believe that’s all there is to it. Am I missing a way to increase his proc chance?

  10. Ayumilove Post author

    @all: Tormin the Cold skills have been updated to Patch 1.13.

  11. FLSUNDRAGON

    This champion needs a nerf in a major way. At any given time, he will be on at least 90% of all the top 25 arena teams. The very last thing raid arena needs is even less variety for gold iv and Platinum arena teams. Lack of variety was already and problem, and Torrin made it worse. You don’t ask “what four champions do you use for arena”, you ask “what two champions do you use with Torrin and Arbiter.

  12. Lucky

    I got him off the free void shard that plarium gave out no Joke lol!

  13. Enrico Fu

    How is it that other players are still able to fuse this guy the fast way, instead of the long way?

  14. Ayumilove Post author

    @FugginGene: I’ll re-update Tormin the Cold’s rating after the post-nerf that Plarium will be implementing.

  15. FugginGene

    How is this not God Tier?

  16. Stanislav Kudryavcev

    Hey! Wintry Wind skill can be upgraded to lvl 5 for +10% chance and -2 cooldown.

  17. vitres

    jokes on me, you are on another time zone xD

  18. vitres

    Why did you put it has excellent? Your update date is for tomorrow =P