Madame Serris | DE-ESV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Madame Serris Skill Mastery Equip Guide

Raid Shadow Madame Serris Skill Mastery Equip Guide

Overview

FACTION: Dark Elves
RARITY: Epic
ROLE: Support
AFFINITY: Void

Total Stats (6 Stars)

Health Points (HP): 19,650
Attack (ATK): 826
Defense (DEF): 1,167
Speed (SPD): 100
Critical Rate (C. Rate): 15%
Critical Damage (C. DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 15

Grinding

★★★★✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss

Dungeons

★★★★★ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★★✰✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak

Potion

★★★★★ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Madame Serris Skills

Panic Spread [ATK]
Attacks 1 enemy. Has a 20% chance of placing a [Fear] debuff for 1 turn. This chance increases to 30% if the target is under 1 debuff. This chance increases to 45% if the target is under 2 or more debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Tricks and Treats [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has a 40% chance of stealing 1 random buff from each target. Places a [Block Debuffs] buff on all allies for 2 turns if any buff is stolen. Places a [True Fear] debuff for 1 turn on enemies who have buffs stolen.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1

Midnight Ritual (Cooldown: 6 turns)
Removes all buffs from enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 3 turns.
Level 1: Cooldown -1
Level 2: Cooldown -1

Witch’s Grace [Passive]
Places a [Shield] buff on this Champion equal to 10% of their MAX HP at the start of each turn. When attacked while under a [Shield] buff, has a 35% chance of placing a [Fear] debuff on the attacker for 1 turn.

Madame Serris Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Life Set, 1 Speed Set
1 Shield Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons
1 Offense Set, 1 Accuracy Set, 1 Life Set

Equipment Stat Priority
Defense%, HP%, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Defense% / HP%)
Chestplate (Defense% / HP%)
Boots (Speed)
Ring (Defense / HP)
Amulet (Defense / HP)
Banner (Accuracy)

Madame Serris Mastery Guide

Arena, Campaign, Faction Wars

Raid Shadow Legends Madame Serris Skill Mastery Equip Guide

Offense

  1. N/A

Defense

  1. Defiant
  2. Rejuvenation
  3. Shadow Heal
  4. Delay Death
  5. Cycle of Revenge

Support

  1. Pinpoint Accuracy
  2. Shieldbearer
  3. Charged Focus
  4. Arcane Celerity
  5. Rapid Response
  6. Lore of Steel
  7. Cycle of Magic
  8. Lasting Gifts
  9. Master Hexer
  10. Oppressor

Clan Boss, Dungeons

Raid Shadow Legends Madame Serris Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Shieldbearer
  3. Charged Focus
  4. Arcane Celerity
  5. Rapid Response
  6. Lore of Steel
  7. Cycle of Magic
  8. Lasting Gifts
  9. Master Hexer

Madame Serris Videos

RAID: Shadow Legends | Madame Serris Champion Guide by DownTown Sensations

RAID: Shadow Legends | Madame Serris Champion Guide by StewGaming

RAID: Shadow Legends | Madame Serris Champion Guide by Chofly Mobile

Madame Serris Storyline

A long, long time ago, there lived a woman in the capital of Aravia. Born to an Elven noble line, she knew neither hardship nor want. Serris – for that is what she had been named by her loving mother – was a shrewd child and greedily consumed whatever knowledge her private tutors could provide. It was not long until her magical aptitude manifested, and the young girl had been granted an education in matters arcane. In time, Serris grew up to be a great mage. She was talented, daring, and fiercely intelligent. But no matter how far she pushed her talents, it was never enough. Her ultimate goal was simple, crude even, but so very desirable – eternal life and youth. And to achieve that, she delved into the forbidden lore. Carefully at first, cautious of what horrors it might unleash. But as the answer eluded her, Serris lost count over the lines she had crossed. A lesser practitioner of the Dark Arts would have been long caught and banished or worse, yet Serris remained a step ahead of her would-be persecutors. Ever-friendly and charismatic, she managed to frame several rivals and escape the consequences of her crimes. And so, as years passed, she slowly puzzled small pieces of lore together, crafting a ritual that she believed would grant her unfading beauty. It required a great deal of preparation, exotic ingredients, and, worst of all, the sacrifice of her own blood. Deep in the darkest night, Serris gathered all the required reagents and went about brewing her wondrous elixir. Sadly, not everything went according to plan. The moment Serris took a sip of her brew, a great flash of light seared across the chambers of her tower, setting it ablaze and destroying centuries worth of knowledge. Serris herself had been burned by witchflame, and though she remained unscathed in body, her skin had forever turned a greenish colour and her eyes blazed a bright yellow. Marked thus, she had no choice but to flee the capital, Adjudicators and even Templars of the Sacred Order hot on her heels. And although her beauty had been forever preserved in this malefic way, Serris soon realized that it only went skin-deep. Her body would still wither and die if she did nothing about it. Thus Serris, having taken the title Madame, travels Teleria now, searching for a way to complete her scheme. Her mastery of magecraft is impressive, to say the least, and her lack of morals ensures that the witch is likely to ally with whomever she pleases. As long as it suits her own designs.

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3 thoughts on “Madame Serris | DE-ESV | Raid Shadow Legends Skill Mastery Equip Guide

  1. Arkkinite

    @shaneVapid This is mostly due to the AI for auto-battles. You would want to apply ATK down and DEF down the boss and 2 adds asap (most importantly on the boss), but due to the AI your champions will avoid targeting/hurting the boss until the 2 adds are down (in order to avoid proc’ing the boss’s counterattack).

    So if there is an AOE attack that applies any of the ATK/DEF DOWN, it will not be used until both adds are down. Single target ATK/DEF DOWN, will only use on boss when both adds are down.

    That means until you down both the adds, your champions will not apply any Debuffs on the Ice Golem, who is going to murder your team.

    Madame Serris’ A3 is an AOE that does not do any damage, meaning she will cast it on the boss (and the adds) regardless of whether the adds are alive or not.

    Hope this answers your question.

  2. shaneVapid

    @Shaaw what makes her so great in Ice Golem if you don’t mind me asking? She can only put up block debuffs if her A2 steals a buff and neither the golem or adds put up buffs IIRC. ATK/DEF down is good, but there are plenty of better options in that department IMO.

  3. Shaaw

    I think you have blinders on here Ayumilove… Don’t get me wrong, she is good, really good, in certain situations, but she is absolutely not a universal 5 star.

    Campaign farming. She can solo farm campaign, but pretty slowly cause she just doesn’t have the damage with the low atk stat. Aoe is great, but nothing spectacular. She brings utility, especially for NM runs with a damage dealer to 3 star everything, but she’s not God tier at campaign by any stretch. 4/5 stars.

    Arena off/def: She is a wrench that gets jammed in the gears of any carefully planned/coordinated team. I avoid many teams that have her just because it makes it unpredictable. 5/5 stars.

    Clan Boss: She Void and has an atk/def down, but that is pretty much the only utility she brings to this fight. All her fear stuff is useless, her A2 has inconsistant utility, but she is a step behind alot of others in terms of both her support and damage dealing roles. Most other champs that bring in atk/def down debuff also have other benefits to them, like dealing lots of damage, increasing team survival, etc. She is kinda a one trick pony. 3-4/5 stars.

    Minotaur, Ice Peak: She’s God tier for both these, no doubt. 5/5

    Dragon: Great vs trash mobs, ok against dragon but nothing special. 4-5/5 stars

    Spider: Spiders dont get buffs, so she can’t steal buffs. She doesn’t steal buffs so she doesnt block debuff. Her passive can be a little helpful against spiderlings, but there are others far better suited to late game spider queen. Her dmg just isn’t there to make her aoe viable either. 4/5 stars.

    Fire knight: Clears trash mobs then brings basically nothing to the table. Fire knight needs multi hit A1s, counterattack, reflect damage, heal reduction, turn meter reduction in order to be top tier. Atk/def down is ok, but there are others that bring that AND the other key things to the table. She is not only not 5 stars, but she is not a champ I would bring at all here. 2-3/5.

    Keeps: Great at all of them, destroys trash and brings some good utility to each keep. 5/5 for all.

    So like I said, she is really good, but you can’t let where she is spectacular blind you against the things she doesn’t do great in. Please reevaluate. Still God tier overall IMO, but not universally amazing in all activities.