Raid Shadow Legends Patch Notes 2021

Raid Shadow Legends Patch Notes

Patch Notes Overview

2024 Patch Notes
2023 Patch Notes
2022 Patch Notes
2021 Patch Notes
2020 Patch Notes
2019 Patch Notes

2021 Patch Notes

2021-12-21 : V5.00
2021-12-07 : V5.00
2021-12-05 : V5.00
2021-12-03 : V4.90
2021-11-24 : V4.90
2021-11-11 : V4.80
2021-10-21 : V4.71.0
2021-10-08 : V4.70.1
2021-10-05 : V4.70
2021-09-30 : V4.60.2
2021-09-08 : V4.60.1
2021-09-02 : V4.60
2021-08-04 : V4.50
2021-07-01 : V4.40
2021-06-07 : V4.30
2021-05-07 : V4.20
2021-04-12 : V4.10
2021-04-01 : V4.10
2021-03-16 : V3.40
2021-02-12 : V3.30
2021-02-10 : V3.30
2021-02-05 : V3.21
2021-01-14 : V3.20
2021-01-06 : V3.10

(2021-12-16) Patch Notes V5.00

11 New Champions

  1. Gliseah Soulguide (SO-LDF)
  2. Chaagur (LZ-LAV)
  3. Tatura Rimehide (HE-LDS)
  4. Umetogi (SK-EAM)
  5. Masamoto (SK-EDS)
  6. Visionary (DE-ESS)
  7. Broodlord (LZ-EDF)
  8. Itinerant (SK-RAF)
  9. Castigator (SO-RHM)
  10. Misericord (BL-RAM)
  11. Ordinator (DE-RAF)

(2021-12-21) Patch Notes Highlight V5.00

Hello, Raiders! Forewarned is forearmed. So that the upcoming changes won’t take you by surprise, we would like to inform you in advance about the modifications to the Mastery Deterrence (20% chance to counterattack an enemy when they apply a [Stun], [Sleep], [Fear], [True fear] [Freeze] or [Petrification] debuff on an ally). Starting from the next week (21 December), this particular Mastery will have a Cooldown of one turn.

Since some of you might have unlocked this Mastery and might want to reconsider this decision, you will be able to reset your Masteries for FREE (1 time) regardless of whether you unlocked the Mastery Deterrence or not. All players will get this extra reset. Keep in mind, if you have unused free resets, the second reset won’t be added.

We want to explain what stands behind this decision.[Deterrence] has never been meant to be an endless trigger for Counter Attacks. In the past, this Mastery did not cause any issues as there was no such a phenomenon as Control reapplying. With the appearance of the Hydra, namely the Head of Torment, this problem has come onto the stage.

(2021-12-07) Patch Notes Highlight V5.00

Hydra Overview

  • The Hydra is here! Once thought to be no more than legend, the long-lost capital city of the Empire of Dragons has been uncovered from beneath the seas, and with it, the cruelest monster Teleria has ever known has reemerged – the Hydra.
  • Only through the combined might and strength of your Clan will you have any chance of defeating the Hydra. But survive the challenge, and the treasures within can make you powerful beyond measure. The Hydra is our second Clan Boss, and is only available to Clan Members of Level 45 and above.
  • Similar to the Demon Lord, Hydra battles are a fight for your team to survive as long as possible and deal as much damage as you can along the way – but for Hydra fights, you get to take 6 Champions into battle.
  • The first Hydra Rotation will start on Wednesday, December 8 between 08:00 and 13:00 UTC. Note: The time will vary slightly for each Clan, but it will be within that time frame.

Meet the Hydra!

  • The Hydra takes 6 Heads into battle, but you’ll only be fighting 4 at once – starting with the 4 “Starter Heads”. You’ll be trying to deal as much damage to those Heads as possible to increase your score.
  • If you deal enough damage to a single Head during a battle, you’ll chop off that Head, and you’ll expose the Neck, giving you a great opportunity to boost your damage score. But you’ll need to be quick, because another Head will grow back soon. It might be the same Head you chopped off, or one of the other available Heads. You’ll need to be prepared for every possibility.
  • During each Battle, the Hydra will be trying to eat your Champions. First, the Hydra will mark one of your Champions with a [Mark of the Hydra]. A short countdown will begin, and once that countdown hits zero, one of the Heads will gobble up your Champion. You’ll have a short window to free your Champion before they’re digested and consumed, and if you can’t free them, they’ll be completely gone from battle – for good.
  • But that’s not all. Each Head also has a completely unique set of skills and mechanics, along with a whole host of new buffs and debuffs. A [Poison Cloud] that cloaks the Hydra, a [Pain Link] debuff that shares the suffering with your team, and a special [Life Barrier] buff that can throw your whole game plan out of the window. There’s a lot to discover, and you’ll need to learn them all if you want to truly master the Hydra.
  • To learn more, take a look at the in-game guide for more information on each Hydra Head, along with the in-battle skill descriptions by tapping on the portrait of any Hydra Head. Here’s how the Hydra feature breaks down:

Monthly Rotations

  • The Hydra’s monthly Rotation defines the Head selection & each Head’s Affinity. Here’s how it works:
  • The Hydra works in monthly Rotations and weekly reset cycles.
  • Every month, 4 of the Hydra’s total available Heads will be chosen as the “Starter Heads” for that month.
  • The 2 remaining Heads will be chosen as the “Substitute” heads for that month.
  • Each Head will also be assigned an Affinity for that Rotation.
  • In every Hydra battle that month, the 4 Starter Heads and 2 Substitute Heads (and their Affinities) will be the same.

Weekly Cycles

  • Players will then fight the Hydra across weekly cycles to win Hydra Chests.
  • You need 1 Hydra Key to fight the Hydra, and you’ll receive 3 Hydra Keys per week. You’ll be given your 3 Keys every Wednesday between 08:00 and 13:00 UTC. The time will vary slightly for each Clan, but it will be within that time frame.
  • The Hydra also resets every Wednesday between 08:00 and 13:00 UTC, at which point, each Clan will be given their rewards in the form of Hydra Chests. Which Hydra Chests players receive depends on the outcome of that week’s Hydra battles.
  • If the Hydra is damaged but survives, each contributing Clan Member will receive one Hydra Chest according to the damage they dealt individually. If your Clan defeats the Hydra, your rewards will be doubled.
  • IMPORTANT: Each Champion can only be used in one Hydra battle per week, so you’ll need to utilize your entire Collection if you want to master the Hydra.
  • Clan Members must work together to deal damage to the Hydra. Each Clan Member fights individually, but their damage scores are added together to wear down the Hydra’s HP. Once the Hydra’s HP has been fully depleted on any given difficulty, the next difficulty will be unlocked.

Rewards – Hydra Chests & Artifact Sets

  • Fighting the Hydra on higher difficulties gives you access to the best Hydra Chests.
  • Hydra Chests contain some Clan resources such as Clan Gold and Clan XP, but most importantly, they are the only way of winning Stone Skin and Protection Artifact Sets.

Both Stone Skin and Protection Artifacts are special in a couple of ways:

  • They are both Variable Sets. This means you will gain extra bonuses depending on how many of them you equip.
  • Both are available in the new Mythical Rarity, which is even rarer – and stronger – than Legendary.

Stone Skin Artifact Set:

  • Equip anywhere from 1 to 6 pieces to get up to: +40 RES; +8% HP; +30% DEF; [Stone Skin] buff for 2 turns at the start of the Round (with a 50% chance of it being a Protected buff).
  • The [Stone Skin] buff removes all debuffs from the recipient and makes them immune to all debuffs except Bombs. It also decreases all damage received by 85%. Except for Bombs, which deal quadruple damage while the buff is active. If you damage a Champion with Stone Skin by 50% of the Champion’s MAX HP while the buff is active, they’ll lose the buff.

Protection Artifact Set:

Equip anywhere from 1 to 6 pieces to get up to: +20 RES; +15% HP; +24% SPD; 30% chance of Protecting buffs cast by the wearer.
Protected buffs cannot be stolen or removed in any way. Protected buffs will be indicated by a yellow border in battle. You’ll also now see these yellow outlines throughout the game for other buffs or debuffs that can’t be stolen or removed, such as Cardiel’s [Revive On Death] buff.

And that’s not all! Hydra Chests also contain Fragments of an exclusive new Champion. Introducing…

Mithrala Lifebane

Rarity: Legendary
Type: Support
Affinity: Void
Faction: Dark Elves
Mithrala is the only Champion in the game that can harness the power of a brand-new debuff – [Petrification].

The [Petrification] debuff will remove all buffs from the recipient, then block them from receiving any more buffs while the debuff is active. However, they can still receive other debuffs. While the debuff is active all incoming damage is reduced by 60%, except for damage from [Bomb] debuffs, which is quadrupled. If that’s not enough, Champions under [Petrification] debuffs will skip their turns and their skill cooldowns won’t count down. Ouch!

This unique debuff will open up a wide variety of new strategies, and we think you’re going to have a lot of fun experimenting with Mithrala.

Other Changes

Champion rebalance – Inquisitor Shamael [Skill 1 – Wreak Revenge (Ascended)]

  • If there are multiple Champions in the team with this Skill, only one Champion’s counterattack will activate.
  • Added immunity to the [Petrification] debuff to various “immunity” skills throughout the game (typically alongside immunity to [Stun], [Sleep], [Fear], [True Fear], [Freeze]), along with multiple other skills that affect multiple crowd control debuffs.
  • [Weaken] debuffs and [Strengthen] buffs now affect the damage from [Bomb] debuffs.
  • Reduced the tappable area on the Chat icon in Hydra Battles.
  • One last thing – we’re instating a temporary Silver Cost Reduction. For two weeks, starting today, we’re halving the amount of Silver it takes to remove or swap Artifacts and Accessories to give you all a chance to test out some new gear and team combos for the Hydra. Have fun!

And that’s everything. The Hydra’s a huge update, and we can’t wait to hear what you think – so head on over to our forums and let us know!

(2021-12-05) Patch Notes Highlight V5.00

Hey, Raiders! One of the biggest, most important updates of the year is nearing completion, and the time has come to reveal what’s going to be in it. Prepare to meet the Hydra! Yes, we’ve spent quite a while teasing this awesome new Clan Boss, and now we can finally confirm that it’s coming to Raid soon. “In the next several weeks” kind of soon, that is. We also realize a massive new Boss will require lots of trial-and-error when it comes to Team and Artifact compositions, so you’ll get a 50% discount on swapping Artifacts for 2 weeks after the Hydra launches! The Highlights below will recap the main mechanics you need to learn and provide a comprehensive list of Skills for each of the Hydra Heads. Read on to find out more!

New Clan Boss: The Hydra

  • The Hydra is a new Clan Boss that you’ll be able to access via the Clan Boss menu – you still have to be part of the Clan for that – which has been redesigned into a map where you can choose the Boss you wish to fight. Your old friend the Demon Lord is still there, of course. He and the Hydra have many similar principles when it comes to the basics. Namely, you get a limited number of Hydra Keys you’ll need to fight it and rack up as much damage as you can before the Hydra resets. You’ll get Reward Chests for reaching certain milestones, and depleting the Hydra’s HP will ensure everyone in the Clan who took part in those battles will get double rewards depending on the Difficulty.
  • The difference between this and the old Demon Lord is that the Hydra resets once per week. You’ll get 3 keys to use in that period – that is something we’ve decided on to ensure players aren’t further overwhelmed by the number of things they have to do in Raid every day. Instead, you can choose your time whenever it’s convenient and still get your best results. And your best rewards! Like with the Demon Lord, players will get their Reward Chests after the Hydra resets.
  • Also, you’ll have an option to end the battle early with the Free Regroup button. If you do so, whatever damage you’ve dealt won’t count, but you won’t lose your Hydra Key either, nor will you lock out the Champions you’ve used. That way, you can try out different tactics before going for the proverbial kill.
  • There are also a few things to remember when it comes to the fight itself. First, you’ll be facing a combination of 4 different Hydra Heads, with two more sitting on the sidelines. When you chop one of those Heads off, there’s a chance one of those two will take its place and change the combination you’re fighting. Keep that in mind as your strategy will need to be adjusted heavily depending on which Heads you have to face! Oh, and each month we’ll shuffle which Heads make the initial “team” for the Hydra as well as their Affinities.
  • On the bright side, you can bring 6 Champions at the same time, so you’ll have much greater flexibility when it comes to Champion combos and Team composition. There’s a catch though! You’ll only be able to use specific Champions once per Hydra cycle, meaning that once you’ve completed a Hydra Battle, you won’t be able to use the same Champions for the next one during that week. So do mind those duplicates, they’ll be quite handy if you really want to rely on specific Skills or combinations!
  • Each Head will have specific Skills, strengths, and weaknesses that you’ll see in the tables presented below. But there are also several universal mechanics to keep in mind. First, every so often the Hydra will Consume one of your Champions. When that happens, you need to focus all your efforts on the Head that did it and inflict a set amount of damage before time runs out. If you fail, your Champion will be lost, and no Block Damage, Unkillable, or other protective buffs are going to save them. Nor will you be able to revive them. If you succeed, the Champion will return to the fight.
  • Secondly, each Head has an HP bar. When that bar is depleted, the head is Decapitated and remains inactive for a little while – that is when you want to hit it. Any damage dealt to the Exposed Neck (that’s what the severed Head will be called until it grows back) takes an extra 200% of damage, which is exactly what you want to ensure the highest possible reward. On top of that, you also get unique bonuses called Decapitation Effect, which depend on which of the Heads you just swatted. It will grow back though – or it’ll be replaced by one of the two “extra” Heads from the roster – and it’ll get a buff called Serpent’s Will for one turn. That buff reduces all incoming damage by 75%.

New Buffs and Debuffs (mostly Hydra-specific)

Life Barrier

The Hydra Head’s HP is reinforced with a Shield-like effect; however Life Barrier takes priority over active Shield buffs. Any damage directed at the Head with this buff will be subtracted from the Life Barrier value first before the Head’s HP is affected. If Life Barrier is not depleted within a set number of turns, the Head under this buff restores its HP to MAX. If Life Barrier is depleted, the Head is Stunned for 1 turn. Life Barrier cannot be removed, stolen, or otherwise affected by buff manipulation Skills.

Poison Cloud

Poison Cloud blocks damage from all hostile [Poison] effects. Additionally, every attack dealt against the Hydra Head under this buff counts as a Weak Hit. [HP Burn] debuffs cancel the effects of Poison Cloud. Champions whose Skills mean they do not land Weak Hits and Affinitybreaker Artifact Set can counter this effect as well. Poison Cloud cannot be removed, stolen, or otherwise affected by buff manipulation Skills.

Vengeance

Activates after the Head of Wrath suffers 15 hits, increases the Head’s damage by 300% for 1 turn and triggers an immediate AoE attack. Vengeance cannot be removed, stolen, or otherwise affected by buff manipulation Skills.

Stone Skin

Removes all debuffs from the Champion, makes them immune to all debuffs except Bombs, reduces incoming damage by 85%. Increases damage dealt by [Bomb] debuffs by 300%. Can be reset by dealing damage equal to 50% of the Champion’s MAX HP.

Serpent’s Will

Activates when a new Hydra Head grows in place of a decapitated one. Serpent’s Will decreases all incoming damage by 75%.

Pain Link

Creates a link between the Head of Suffering and a target Champion. The target Champion receives 15% of all damage that the Head of Suffering receives (though the Head of Suffering gets full damage from the incoming attack).

Petrification

Removes all buffs from the target Champion and blocks any other buffs from being applied while Petrification is active (but the Champion can still get debuffs). The target Champion skips their turn(s), the cooldown of their Skills does not get refreshed. Additionally, incoming damage is reduced by 60% except for damage dealt by [Bomb] debuffs – Bombs deal 300% more damage.

Decapitated

Activates when the HP of one of the Hydra’s Heads reaches 0. The head is removed and turns into Exposed Neck, it cannot act for a set number of turns and takes 200% more damage.

Mark of the Hydra

This is a special effect that marks a Champion for devouring. It cannot be blocked, removed, or otherwise manipulated. It is also not a debuff, and thus debuff limitations do not apply.

Digesting

Marks the Hydra Head that has devoured one of your Champions. The Head with this effect receives additional HP and a time counter – deal a set amount of damage before that counter runs out to return your Champion to the Battle. If you fail, the Champion is lost and cannot be revived or brought back by any other means.

That’s the basics for now! Keep in mind that we’re going to add more content for the Hydra in the coming months, including new Heads, so keep your eyes open for more teasers and announcements. All that’s left is to check out exactly what kind of beasts you’ll be facing in this first iteration!

Hydra Rewards: Artifacts

On top of Clan Gold and other goodies, two brand new Artifact Sets will be available in the Hydra Reward Chests: Stone Skin and Protection. There are couple of unique things about these. First of all, you get bonuses for every single piece from that Set, meaning that you could have even one Artifact and still get something; secondly, these Artifacts also come in a brand new Mythical Rarity.

Mythical Artifacts start with all 4 Substats unlocked, but one of the Substats will be increased to the equivalent of a Level 4 Legendary Artifact – meaning you’ll be able to get a little bit more power from Mythical Artifacts than Legendary ones. It’s a small edge, but at the highest level, those small margins make a big difference.

Stone Skin Set (Bonuses stack)

Artifact: HP +8%
Artifacts: RES +40
Artifacts: DEF +15%
Artifacts: Champion gets the [Stone Skin] buff for 1 turn at the start of the round. This buff has a 50% chance of being protected
Artifacts: DEF +15%.
Artifacts: Champion gets the [Stone Skin] buff for 2 turns at the start of the round. This buff has a 50% chance of being protected
Stone Skin Buff: Makes the Champion immune to all debuffs, reduces incoming damage by 85%. Increases damage dealt by [Bomb] debuffs by 300%.

Protection Set

Artifact: RES +20
Artifacts: HP +15%
Artifacts: SPD +12%
Artifacts: +15% chance to place a Protected buff
Artifacts: SPD +12%
Artifacts: +15% chance to place a Protected buff
Note: Protected buffs cannot be stolen or removed.

Hydra Rewards: Mithrala Lifebane

Libation of Pain [ATK]
Attacks 2 times at random. Each hit has an 80% chance of placing a 5% Poison debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%

Sigil of Toxic Glory [ATK] (Cooldown: 5 turns)
Attacks all enemies. Places [Hex] debuff for 2 turns. Also places a 60% [Increase DEF] buff and a 50% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Brimming Cylix (Cooldown: 5 turns)
Removes all debuffs from all allies, then places a 25% [Strengthen] buff and a [Shield] buff equal to 30% of this Champion’s MAX HP on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Gaze of Stone [Passive]
Whenever this Champion is attacked by an enemy under a [Hex] debuff, has a 50% chance of applying a [Petrification] debuff on the attacker for 1 turn.
Whenever an ally is attacked by an enemy under a [Hex] debuff, has a 30% chance of applying a [Petriciation] debuff on the attacker for 1 turn.
Also increases this Champion RES. The amount by which it is increased is equal to the amount of ACC this Champion has.

(2021-12-03) Patch Notes V4.90

We’ve decided to strengthen the Champion Aleksandr the Sharpshooter – the chance of placing Freeze on his A1 will increase from 35% to 50%, and the damage output of his A2 and A3 Skills will increase.

Champion Update

Aleksandr the Sharpshooter

  • Artic Warfare: Attacks 1 enemy. Has a (35 → 50)% chance of placing a [Freeze] debuff for 1 turn. The chance increases to (50 → 75)% against enemies from the Orc and Ogryn Tribe Factions.
  • Spraydown [Damage Multiplier] 4.2 ATK → 4.6 ATK
  • Born to Win [Damage Multiplier] 6.2 ATK → 7 ATK

(2021-11-24) Patch Notes V4.90

This update brings a few miscellaneous battle fixes, but the real focus of this udpate is the Guardian Ring – which gives everyone new ways to use duplicate Champions. Here’s everything you need to know!

6 New Champions

  1. Aleksandr the Sharpshooter (HE-LAM)
  2. Vildrax (DS-ESM)
  3. Gamuran (SK-LSS)
  4. Kyoku (SK-LDS)
  5. Wythir the Crowned (DS-LSF)
  6. Urticata (DS-EAS)

Guardian Ring

The Guardian Ring is a new building that replaces the Sparring Pit in your Bastion, but don’t worry – the Sparring Pit’s hasn’t been lost entirely.

In the Guardian Ring, you can:

  • Level up your Champions passively without needing to Battle.
  • Assign Faction Guardians to give all Champions of that Rarity within that Faction a global stats boost.
  • Empower duplicate Legendary Champions to make them even stronger.
  • Unbind duplicate Legendary Champions to get Life Tokens, then exchange those Life Tokens for new Champions at the Token Trader.

Read below for a full tab-by-tab breakdown of how everything works:

Sparring Pit

  • We moved the old Sparring Pit building into the first tab of the Guardian Ring. Nothing’s changed here, so you can still passively upgrade your Champions’ Levels. Just insert Champions into the Slots, then wait as they slowly gain XP over time. Then, when they’ve gained enough XP and are ready to level up, you just press the upgrade button to level up.

Faction Guardians

  • The Faction Guardians tab lets you assign duplicate Champions of different Rarities to become Faction Guardians. This means they’ll boost the stats of all Champions of the same Rarity in a chosen Faction. Only Rare, Epic, and Legendary Champions can become Faction Guardians.
  • There are 5 Guardian Chambers of each Rarity in every Faction – with 2 Slots that need to be filled in each. Filling each Chamber provides a global stat bonus to all Champions of the same Rarity in that Faction. Similar to Great Hall Bonuses, these stat boosts are active in every battle.
  • Chambers are unlocked and filled in order, and each subsequent Chamber provides a different boost, but each boost adds to the total stats boost gained throughout that group of Faction Guardians.
  • If you remove a Champion from one of the Slots in a Chamber, the bonus from that Chamber will be deactivated, along with all bonuses from higher-positioned Chambers.

Empower Champions

  • Duplicate Legendary Champions can be Empowered using their own duplicates – meaning another of the same Champion. Empowering Champions makes them significantly stronger by giving them a permanent Stats boost.
  • Only Legendary Champions can be Empowered, and you can only Empower a Champion up to 4 times. Once you use a Champion to Empower another, you lose them – so think carefully before you decide to Empower a Champion.
  • Some Champions in RAID are only available to obtain once, and as such, you will be unable to get duplicates of them. However, this doesn’t mean you can’t Empower them.
  • In the case of those Champions, there are surrogate Champions that you can use to Empower them. Lydia the Deathsiren, Gomlok Skyhide, and Urost the Soulcage are all examples of these Champions.
  • You can find a list of these Champions by hitting the Info icon in the “Empower Champions” tab.

Unbind Champions

  • In this tab, you’ll be able to permanently release your Legendary duplicates to get a special resource called Life Tokens.
  • You can then exchange those Life Tokens at the Token Trader for new Legendary Champions. Note: Each Champion can be purchased only once from the Token Trader.

Bommal the Dreadhorn rebalance

  • [Skill 5 – Pressure Wave [P]] The Dreadhorn now receives 300% more damage from [Bomb] debuffs instead of 200%. Decreased the chance of placing a [Stun] debuff from 50% to 25% on all other enemies for 1 turn each time a [Bomb] debuff detonates on an enemy.
  • Decreased Bommal’s ACC and SPD on Floors 10, 50, and 90 on Normal difficulty.
  • Decreased Bommal’s ACC and SPD on Floor 10 on Hard difficulty.
  • Dreadhorn Stage 10 (Normal) SPD: 130 → 115, ACC: 100 → 50
  • Dreadhorn Stage 50 (Normal) SPD: 150 → 135, ACC: 175 → 100
  • Dreadhorn Stage 90 (Normal) SPD: 170 → 150, ACC: 250 → 150
  • Dreadhorn Stage 10 (Hard) SPD: 190 → 175, ACC: 350 → 250

Battle fixes

  • The Scarab King’s bar indicating decreased MAX HP now displays properly after Saito (equipped with a Destroy Artifact Set) attacks the Boss.
  • Fixed the animation when Champions with AoE Turn Meter decreases attack Bommal the Dreadhorn.
  • Fixed a bug that made it impossible to select certain Champions for revival.
  • We’ve renamed a couple of existing Champions to better accommodate future releases: Stoneskin is now called Rockbeast, while Sharpshooter is now called Drillmaster.

Important notice

Hydra is already lurking in the next big update and will require three unique teams of 6 Champions to make good use of all three available keys. Please keep this in mind when you use Champion Empowerment or exchange Champions for Life Tokens.

Raiders, we’ve sent you an appreciation gift: 500 Life Tokens! You’ll have 7 days to claim it. Collect the gift before it expires!

That’s everything! We’re really excited to hear what you think of these changes? Share your thoughts.

(2021-11-11) Patch Notes V4.80

New Items, security update, and some other fixes! In this update, we’ve added a couple of new items, but we mostly focused on improving game security along with a few battle improvements and fixes. Here’s everything:

Two-factor authentication

We’ve added two-factor authentication (2FA) when logging in with a Plarium ID on mobile. 2FA adds a second security check when logging in to verify that the person attempting to log in is the real owner of the account. To read more about two-factor authentication, open the hidden panel on the left-hand side of the Bastion, open “FAQ & Guides”, then head to the “Account” section.

We highly recommend all players make use of two-factor authentication to ensure their game accounts are as safe and secure as possible and to prevent other people from logging into their accounts.

To set up 2FA, first create or log into your account with a Plarium ID. After that, install Plarium Play on your desktop, then open Plarium Play, head to your Profile, and choose “Enable two-factor authentication”.

XP Barrels and Feasts

We’ve added two new items to the game! XP Barrels instantly increase a Champion’s Level to the highest possible Level for their Rank. For example, if you give a Rank 3, Level 1 Elhain an XP Barrel, she will instantly jump to Rank 3, Level 30.

Feasts instantly take your chosen Champion to Rank 6. You can only give Feasts to Champions who are at the highest possible Level for their current Rank – but Feasts will take them to Rank 6 from any other Rank. For example, if you give a Rank 3, Level 30 Elhain a Feast, she’ll instantly jump to Rank 6, Level 1.

XP Barrels and Feasts will be available from Tournaments and Events soon, then from Limited Special Offers later on. Keep an eye open for RAID’s most nutrient-rich meals.

Champion and battle fixes

  • The damage counter on the Demon Lord is now calculated correctly when battling with two or more Champions with team-up skills.
  • Bommal the Dreadhorn’s Magma Flood skill no longer goes on cooldown when [HP Burn] debuffs are activated by his Ruinous Crush skill.
  • Team-up skills now work correctly against the Dreadhorn’s Dreadbombs.
  • Lydia the Deathsiren now revives correctly, without any delay, when she denies enemy revive attempts and revives herself with her Death Hold Passive skill.
  • Fixed a bug that caused Candraphon to place a [Perfect Veil] buff on themselves with the From the Shadows Passive skill whenever an ally’s Turn Meter was filled. This will no longer happen.
  • [Ally Protection] buff icons placed by Sandlashed Survivor’s Born Survivor Passive skill are now removed when Sandlashed Survivor dies.
  • Fixed a bug that caused Conellia’s skill upgrades not to be counted towards the “Fully upgrade an Epic Champion’s Skills” Clan Quest.
  • The battle timer will no longer be active when selling Gear between Multi-Battle runs.

That’s everything we’ve got for you! Don’t forget to head on over to our forums to let us know what you think of these changes.

(2021-10-21) Patch Notes V4.71.0

New champions are released on October 28th 2021 but the patch was added much earlier.

2 New Champions

  1. Vlad the Nightborn (UH-LAV)
  2. Konstantin the Dayborn (SO-LAV)

(2021-10-08) Patch Notes V4.70.1

First of all, the 4.70.1 version of the game will gradually appear for Android users. This is a minor technical fix, nothing major. Also, a bit later today, all players who achieved negative numbers on CB with Geomancer will receive a compensation gift. Players who receive the compensation have seven days to claim it. Have a good one.

Compensation Gift for Geomancer Owner:

2 Clan Boss Key
2 Ancient Shards
100 Gems
1 Skill Tome epic
200k Silver

(2021-10-05) Patch Notes V4.70

This update brings a new Boss Guides feature and several quality-of-life improvements, along with some Champion balance changes to help you guys get over some common PvP & PvE hurdles. Read on to find out more!

Boss Guides

We’re introducing a new feature that tells you all about the various Raid Bosses and how to beat them before you get into a fight. Every Dungeon, every Boss Stage in the Doom Tower, Faction Wars, and even the Clan Boss, will all have a special pop-up that contains full descriptions of the Boss’ Skills and the overall strategy you’ll need to deal with them. The pop-up menu will be accessible via a special button on the Team Selection screen.

If that alone isn’t enough, the second tab of every Boss Guide will list the 10 fastest Teams of the Week that beat that Boss. For the Clan Boss, the Teams that have dealt the maximum damage using one Clan Boss key will be shown there.

This extra information will let you plan and adjust your Teams properly before entering a difficult Battle and give you a much better chance of success!

Champion Rebalance

Teela Goremane (OR-LSM)

  • Champion Base SPD: 92 → 98 (+6)
  • Hexdrinker Scimitar [HP] Attacks 1 enemy. Steals 1 random buff from the target. (NEW → Also has a 50% chance of stealing another random buff if the target is under 2 or more buffs)
  • Pyre Strike [HP] (Cooldown: 4 → 3 turns) Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns. Places a 15% [Continuous Heal] buff on all allies for 2 turns. (REMOVED → if this attack is critical.)
  • Aura: Increases Ally RESIST in all Battles by (35 → 50).

Robar (OR-LAF)

  • Champion Base SPD: 87 → 97 (+10)
  • Merciless Assault [ATK] (Cooldown: 4 turns) Attacks all enemies. Damage increases if the target is under (REMOVED → [Sleep], [Stun] or [Freeze]) (NEW → [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun]) debuffs.

King Garog (OR-LAF)

  • Gore Maker [Damage Multiplier] 3.15 ATK → 3.7 ATK

Pyxniel (HE-LSM)

  • Mistress of Glamours [ATK] Attacks 1 enemy. Has a 30% chance of placing a [Veil → Perfect Veil] buff on a random ally for 1 turn. Cannot place the [Veil → Perfect Veil] buff on this Champion.
  • Frostweaver [Passive] Whenever an enemy places a [Freeze] debuff on an ally, has a (20% → 50%) chance of stealing the [Freeze] debuff and placing it on this Champion instead. Has a (25% → 35%) chance of filling this Champion’s Turn Meter by 25% every time they receive a [Freeze] debuff. (REMOVED → Has a 35% chance of removing any) (NEW → Removes any) [Freeze] debuff from this Champion at the start of every turn. If there are multiple Champions in the team with this Skill, only one will activate.

Tomb Lord (KR-LSS)

  • Death Burst [ATK] (Cooldown: 4 turns) Attacks 1 enemy. Has a 70% chance of placing two 5% [Poison] debuffs on all enemies for (1 turn → 2 turns). If the hit is critical, has a 70% chance of placing four 5% [Poison] debuffs on all enemies for (1 turn → 2 turns).
  • Blight (Cooldown: 6 → 5 turns)
  • Aura (REMOVED → Increases Ally DEF in the Arena by 42%.) (NEW → Increases Ally ACC in Doom Tower by 70.)

Warchief (SW-LDF)

  • Marauder [DEF] (Cooldown: 5 → 3 turns) Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.

Basileus Roanas (HE-LAF)

  • Triple Puncture [ATK] (Cooldown: 3 turns) Attacks 1 enemy 3 times. (REMOVED → Ignores [Shield] and [Block Damage] buffs) (NEW → Will ignore [Increase DEF] buffs, [Shield] buffs, and [Block Damage] buffs), as well as 50% of the target’s DEF.
  • Triple Puncture [Damage Multiplier] 1 ATK → 1.8 ATK
  • Majesty [ATK] (Cooldown: 4 turns) Attacks all enemies. Has a (50% → 75%) chance of placing a [Stun] debuff for 1 turn. Decreases each target’s Turn Meter by 50% if the [Stun] debuff is not placed.
  • Majesty [Damage Multiplier] 2.5 ATK → 3.7 ATK

Crypt-King Graal (UH-LSM)

  • Brittleness Bane [ATK] Attacks 1 enemy. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. (NEW → Has a 100% chance instead if the target is under a [HP Burn] debuff or a [Freeze] debuff.)
  • Death Fires [ATK] (Cooldown: 4 turns) (REMOVED → Attacks 3 times at random.) (NEW → Attacks all enemies.) Has a (50% → 75%) chance of placing a [HP Burn] debuff for 2 turns.
  • Death Fires [Damage Multiplier] 1.8 ATK → 3.9 ATK

War Mother (OT-LAM)

  • Champion Base HP: 18495 → 17505 (-990)
  • Champion Base ATK: 1378 → 1509 (+131)
  • Champion Base DEF: 958 → 903 (-55)
  • Special Brew [ATK] (Cooldown: 4 turns) Attacks all enemies. Places two [Bomb] debuffs that detonate after (3 → 2) turns. Bomb damage increases by 100% against Bosses.
  • Special Brew [Bomb Damage Multiplier against Champions] 4.25 ATK → 5.5 ATK
  • Mother’s Touch [ATK] (Cooldown: 5 turns) Attacks all enemies. Instantly detonates all [Bomb] debuffs if this (REMOVED → attack is critical.) (NEW → Champion is under an [Increase ATK] buff.)

Grohak the Bloodied (OR-LAM)

  • Unbound Anger [ATK] (Cooldown: 4 → 3 turns) Attacks all enemies. (REMOVED → Fills this Champion’s Turn Meter by 20% for each enemy under a [Decrease SPD] debuff.) (NEW → Each critical hit fills this Champion’s Turn Meter by 20%.)
  • Lord of War [ATK] (Cooldown: 5 turns) Attacks 1 enemy and steals the target’s (REMOVED → MAX) Turn Meter. (NEW → Places a 25% [Weaken] debuff for 2 turns if this attack is critical.)

Urogrim (OT-ESV)

  • Skullstaff [ATK] Attacks 1 enemy (3 → 2) times. Each hit has a 25% chance of placing a 5% [Poison] debuff for 2 turns.
  • Bizarre Vapors (Cooldown: 5 → 6 turns) Places (three → two) 5% [Poison] debuffs on all enemies for 2 turns. Also places (two → a) 15% [Continuous Heal] buffs on all allies for 2 turns.

Geomancer (DW-EAF)

  • Stoneguard [Passive] (NEW 1st Revamp → When deflecting damage, has a 60% chance of dealing additional damage equal to 4% of the target’s MAX HP. Can occur once per enemy attack. If there are multiple Champions in the team with this Skill, only one will activate.)
  • Stoneguard [Passive] (NEW 2nd Revamp → Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each hit, has a 30% chance of dealing additional damage equal to 3% of the target’s MAX HP.)
  • Note: The deflection damage will not trigger Warmaster and Giant Slayer (Tier 6 Offense Mastery). As a result, Geomancer will not be able to heal from Leech debuff, Lifesteal Set and Bloodthirst Set from the deflected damage.

Champion and battle fixes

  • We fixed some issues that occurred with certain Passive Skills that caused the game to freeze, lock up, and crash. These issues affected the Geomancer’s Stoneguard Passive Skill, and to avoid this problem, his Skill no longer triggers certain Masteries (Warmaster, Giant Slayer). Instead, that damage will now ignore the target’s DEF (please, notice that this ignore of DEF is not specified in the Skill’s description in the game, but we will fix it). Also, to compensate for the change, we’ve updated his Passive Skill to deal additional damage, that scales up based on the enemy’s max HP, to keep its power level and make sure that Geоmancer is as effective as he was before the current rebalance.
  • We’ve adjusted the AI usage of Septimus’ Ascended Behead skill, Kalvalax’s Corruption Locus skill, and Roric Wyrmbane’s Dragon Rage and Scale Breaker skills.
  • Champions who hit diagonally placed targets no longer do it from the side in the pre-Boss rounds in the Ice Golem’s Peak.
  • The game no longer freezes when Achak the Wendarin and Sicia Flametongue battle against the Spider in the Spider’s Den.
  • Fixed a bug that caused Buff and Debuff icons to be displayed incorrectly in battle after reviving a Champion.
  • Fixed a bug that caused Reaction Accessories to work incorrectly when equipped on Duchess Lilitu.
  • Fixed a bug that meant you couldn’t tap directly on the Fire Knight to target him on several devices.

Game Experience Enhancements

  • Added 300 more Slots to Artifact and Accessory Storages.
  • The Purchase button is now disabled when there are not enough Materials to craft Artifacts from either the Lethal or Fortitude Artifact Sets.
  • Fixed an issue that occurred on some players’ accounts when completing the “Finish in one of the Top 3 Positions in a Tournament Group” Clan Quest.
  • Fixed a bug that caused Clan Quests to count Ascending Champions as getting new Champions.
  • Fixed an error that occurred when changing Saved Team Presets in the Doom Tower and starting a new battle.
  • Fixed a bug that caused your Saved Team Setup to reset after replaying and losing battles against the Dreadhorn.
  • Fixed an error that occurred when there was not enough Energy for the next battle in the Multi-Battle mode when Super Raids were enabled.

(2021-09-30) Patch Notes V4.60.2

A new challenge has arrived, with a prize well worthy ofyour effort! Sigmund the Highshield who is a brand-new Legendary Banner Lord champion is available from September 30 until October 17 2021! To get him you will need four new Epic champions who are Duhr the Hungerer, Thylessia, Scabrius and Demytha. To get those Epic champions, their fragments will be available in a series of special events and tournaments! Refer to Sigmund the Highshield Champion Fusion Event for more details!

5 New Champions

  1. Sigmund the Highshield (BL-LDM)
  2. Duhr the Hungerer (DS-ESS)
  3. Thylessia (KR-EAF)
  4. Scabrius (SW-EAM)
  5. Demytha (DW-ESV)

(2021-09-08) Patch Notes V4.60.1

Hey, Raiders! The 4.60.1 version of the game is now gradually appearing for Android and Plarium Play (PP). We’ve fixed the bug in this patch when the game froze while fighting Bommal in Doom Tower with champs that have ally attack. Also, we’ve fixed the Quest “Craft XXX Artifacts in the Forge using Materials earned from defeating Bosses in the Doom Tower”. Please note that this particular fix will become live after the next Clan Quests refresh. The iOS version is also on its way but will be available a bit later. Have a wonderful day ahead! Hey, a small announcement here: iOS users now also can update their game to the new version 4.60.1

(2021-09-02) Patch Notes V4.60

New Doom Tower rotation, Clan Quests updates, a new Champion designed by you guys, and more! This update brings a new rotation of the Doom Tower, as well as tweaks to Clan Quests and the Clan Shop, and an extra-special Champion designed by one of our players! And… a bunch of other fixes and improvements. Let’s dive in:

New Doom Tower Rotation

2 new Doom Tower Bosses

Prepare to fight Astranyx the Dark Fae and Bommal the Dreadhorn. The Dark Fae will use your team’s power against you by summoning Mirror Copies of your Champions to fight on her side, and even has the ability to banish your warriors from the battle entirely. The Dreadhorn, on the other hand, will harness the great power of Bombs – using both his and your explosives to his advantage. Beware the Dreadbombs!

2 new Artifact Sets

  • By defeating the new Bosses, you will earn Fae Spheres and Dreadhorn Plates, which are both needed to craft new Artifact Sets at the Forge.
  • Fae Spheres will be used to craft the Lethal Set, which will increase the wearer’s Critical Rate by 10%, and will let them ignore 25% of the enemy’s DEF.
  • Dreadhorn Plates will be used to craft the Fortitude Set, which will increase the wearer’s RES by 40, and DEF by 10%.

Other changes in the Doom Tower includes…

  • New Challenge Rules in some of the Secret Rooms on both difficulties
  • The Best Time will now be displayed for every cleared Floor
  • Updated rewards
  • Updated enemy balance for the waves across many Floors

Clan Quest Changes

From now and on, all 90 Clan Quests will be available for every Clan, no matter their Level. On top of that, you’ll now earn more Clan Gold for every completed Clan Quest. Finally, in the Clan Shop, you can find all-new chests with Revenge Accessories that grant the wearer a 5% chance to Counterattack when hit.

Special new Champion

  • Meet Kalvalax – a brand-new Legendary Champion designed by the winner of our community Champion design contest, Fitzda2!
  • Kalvalax: Rarity: Legendary, Type: ATK, Affinity: Spirit, Faction: Knights Revenant
  • Some of you might recognize him from the community art contest from a while ago, and we’re super excited to be able to bring him to life in full 3D, and most importantly, bring him to the battlegrounds of Teleria! Once again, thank you to everyone who participated in the design contest, and a special congratulations to Fitzda2! We’ll also be releasing a special Making Of video about Kalvalax soon, so be sure to keep an eye out for that!

Champion and battle fixes

  • Changed Mother Cybele’s AI so that she uses her Uncanny Transfer skill at more effective times.
  • [Provoke] debuffs transferred by Riho Bonespear’s Reflect passive skill are now removed when Riho dies.
  • Snorting Thug now counterattacks the Demon Lord correctly.
  • The Turn Meter boost is now displayed correctly for Conellia when an enemy’s attack removes the [Sleep] debuff from her.
  • Fixed a bug that caused Inquisitor Shamael to not counterattack under certain conditions.
  • Fixed a bug that caused Hotatsu’s death to be visualized incorrectly.
  • King Garog’s War Machine passive skill now works correctly when an enemy is revived.
  • Vogoth’s Festering Dynamo passive skill now works correctly when Vogoth is counterattacked.
  • Magnarr now correctly spreads 2 random debuffs from the target to all enemies under [HP Burn] debuffs.
  • Fixed a bug that caused Champions to get stuck together and freeze the battle.
  • Fixed a bug that caused Champions to get random Extra Turns during team-up attacks
  • Fixed a bug that caused an error upon tapping the “Info” button for Champion Fragments.

Game Experience Enhancements

  • Banned users can now see the reason for which they were banned when logging in.
  • Fixed a bug that made it impossible to invite a player to a Clan.
  • Removed Classic and Tag Team Arena Tokens from the Faction Wars interface.
  • Multiple minor visual fixes throughout the game.

Ending Notes

That’s everything! We hope you enjoy these changes, and we’re excited to see how you guys tackle the Doom Tower’s newest Bad Guys. And as always, jump onto our forums and let us know what you think of this update!

(2021-08-04) Patch Notes V4.50

18 New Champions

  1. Taya (SK-EAV)
  2. Gwynneth (DE-EAM)
  3. Dark Kael (DE-EAM)
  4. Varl the Destroyer (OR-LAS)
  5. Vasal of the Seal (DS-LHF)
  6. Ba Satha (LZ-LHM)
  7. Leorius the Proud (SW-LAV)
  8. Mother Cybele (KR-LSF)
  9. Magnarr (DS-EHS)
  10. Conellia (DW-ESM)
  11. Jurojin (SK-EHS)
  12. Tolf the Maimed (OR-EHV)
  13. Urogrim (OT-ESV)
  14. Ashwalker (KR-RAV)
  15. Candleguard (DW-RAM)
  16. Hellfreak (DS-RAS)
  17. Lumberer (OT-RAF)
  18. Teumesia (SW-LAV)

Clan Level, Clan Quests, Clan Benefits, and the Clan Shop

This update brings Clan Improvements, a bigger Champion Collection, new Daily Login Rewards, and many other fixes and changes. Here’s the list of everything:

Clan Levels & Benefits

  • All Clans now have Levels and give game-boosting Benefits to Clan Members. The higher the Clan’s Level, the bigger and better the Benefits. Each Clan Member will receive the following Benefits just for being in a Clan:
  • Extra Campaign Silver. This increases the amount of Silver each member gets from farming Campaign stages.
  • Extra Multi-Battle Attempts in the Dungeons and the Campaign.
  • Increased Number of Clan Shop Slots. This unlocks access to additional Items in the Clan Shop.
  • Increased Number of Clan Quests per week.

Clan XP

  • Clans earn Clan XP and level up as their Members complete Clan activities – such as Clan Quests and Clan Achievements.
  • There are 20 Clan Levels. Clans that have already completed some Achievements will have already earned some Clan XP and may already be higher than Clan Level 1 when this feature goes live.
  • Note: Clan XP is tied to the Clan, so you won’t take it with you if you leave or get removed from a Clan, and the Clan won’t lose any Clan XP.

Clan Quests

  • Every week, your Clan will get a number of special missions to complete. They come in three levels of difficulty: Basic, Expert, and Elite. Elite Quests unlock at Clan Level 5, but Basic and Expert Clan Quests are available right away.
  • To start working on a Quest, a Clan Member has to decide to take it. Once a Clan Member takes a Quest, no one else can attempt that Quest that week. Coordinate with your Clan Members, and only grab the Quests you know you can complete.
  • Clan Quests refresh every Tuesday at 08:00 UTC. Each Clan Member can only take up to 3 Clan Quests per week, and progress for all Quests is tracked simultaneously. The Clan Quests tab will show a player’s name and avatar next to any Quests they’ve taken.
  • The higher your Clan’s Level, the more Quests it will have available every week. Quests on offer will be spread evenly between Basic, Expert, and (once unlocked) Elite levels of difficulty.
  • Every 30 Clan Quests your Clan completes will earn the Clan some Clan XP. You’ll also get Clan Gold for completing each Quest, which can be spent in the Clan Shop.

Clan Shop

  • The Clan Shop is where Clan Members can exchange Clan Gold for Items. The Clan Shop starts with 4 item Slots, but can expand all the way up to 12 Slots in total. Each Slot has its own pool of Items, and every week, each Slot will roll something new.
  • The Items in each Slot will be the same for every Clan. Higher Level Clans will just have access to more Items due to having more Slots unlocked.
  • The Clan Shop refreshes around the same time as Clan Quests (with a slight delay).
  • There’s a lot of new Clan content – so get together with your Clan, explore the new features, and start reaping the rewards. Now, onto the rest…

New Doom Tower Fragment Champions

We’ve added 6 more Champions that can be obtained from Champion Fragments found in Secret Rooms in the Doom Tower. Note: these Champions can’t be summoned from Shards and are only available in the Doom Tower. Here they are:

Normal Difficulty

  • Taya – Rarity: Epic, Type: Attack, Affinity: Void, Faction: Shadowkin
  • Dark Kael – Rarity: Epic, Type: Attack, Affinity: Magic, Faction: Dark Elves
  • Gwynneth – Rarity: Epic, Type: Attack, Affinity: Magic, Faction: Dark Elves

Hard Difficulty

  • Varl the Destroyer – Rarity: Legendary, Type: Attack, Affinity: Spirit, Faction: Orcs
  • Ba Satha – Rarity: Legendary, Type: HP, Affinity: Magic, Faction: Lizardmen
  • Vasal of the Seal – Rarity: Legendary, Type: HP, Affinity: Force, Faction: Demonspawn

Daily Login Rewards changes

  • We’ve added Champion Fragments to the final 30-Day repeating stage of the Login Rewards program (Days 271+) and swapped another reward around.
  • The first Fragments will be for Cleopterix, and will switch out for another Champion after you’ve managed to collect all of Cleopterix’s Fragments. Note: this Champion will not drop from Sacred Shards.
  • For those who are already in the final 30-Day stage of the Login Rewards program, your rewards will be updated for the next cycle after you collect your final reward (Sacred Shard) in the current one.

Before and After Changes on Login Rewards

  • Day 10: 300 Energy → Champion Fragments
  • Day 25: Rank 5 Chicken → 300 Energy
  • Day 30: Sacred Shard → Champion Fragments.

Game Experience Enhancements

  • Increased the maximum number of Slots in your Champion Collection and Inbox from 300 to 400.
  • Added an option to sell Artifacts and Accessories from the Multi-Battle result window.
  • Rebalanced some Arena and Artifact-related Progress Missions to make them a little more accessible and easier to complete.
  • Fixed a bug that resulted in selling similar Artifacts from the inbox when trying to sell Artifacts after opening a Classic Arena Chest.
  • Fixed an error that occurred when opening up the Saved Teams & Skill Instructions Guide.
  • The Go button in Progress Missions when you need to beat a certain Boss Stage will now lead to that exact Stage.
  • Disabled hotkeys when changing a Saved Team name on Plarium Play.
  • Disabled the ability to scroll during the Saved Teams feature tutorial due to it causing the tutorial to freeze.
  • Fixed a bug that caused Multi-Battle attempts from Multi-Battle items to disappear after purchasing a Raid Card.
  • Fixed an error that occurred if there was an apostrophe in a Saved Team name.
  • Fixed a bug that allowed you to equip an Accessory from the wrong Faction when using the Fitting Room.

Champion and battle fixes

  • Changed the Decrease C.DMG debuff to be a percentage reduction of the stat, rather than a flat number.
  • The value of Shield buffs on Rotos the Lost Groom will be taken into account when his Spurn Oblivion Passive skill triggers.
  • Fixed a bug that caused the popup that was supposed to warn you before you sacrifice a Common or Uncommon Champion used in a Saved Team to be shown after sacrificing in certain cases.
  • Fixed a bug that caused Lyssandra‘s Transference skill to transfer debuffs received from Krisk the Ageless’ Might of Ages Passive skill even after Lyssandra finished attacking.
  • Skill Instructions now work as intended in Multi-Battle mode.
  • Zavia no longer uses her Deadly Catalyst skill on the Clan Boss on Auto.
  • Fixed an issue that caused Bosses to block self-placed debuffs (such as the Sleep debuff that should be placed by the “Protector” Crypt Keeper’s Reconstruct skill)

Ending Notes

That’s everything we’ve got for you! We’re excited to hear what you think, so don’t forget to head on over to our forums to let us know what you think of these changes.

(2021-07-01) Patch Notes V4.40

Bug fixes and quality of life improvements! This release is mostly focused on bug fixes and quality of life improvements. Here’s the list of everything:

5 New Champions

  1. Versulf the Grim (KR-LHF)
  2. Cleopterix (SW-LAS)
  3. Tuhanarak (BA-LSV)
  4. Pharsalas Gravedirt (KR-EDM)
  5. Venomage (LZ-ESM)

Game Experience Enhancements

  • Added x10 Summon option for Void Shards.
  • Players can now view Clan Boss difficulty and Clan Boss Chest info without joining a Clan.
  • Changed Artifact and Accessory selling flow. After tapping Sell, you must now select the Gear you want to sell from scratch. Whichever piece of Gear you had previously selected won’t be automatically included in your selection to be sold.
  • The “Summon Gomlok Skyhide from Fragments” Progress Mission has been moved from the 6th Mission Part to the 7th.
  • Fixed a bug that allowed you to simultaneously select the same Champion to be Ranked Up and sacrificed.
  • Any selected Champion Ratings will now be saved when closing the interface and visiting locations from the Recommended Artifacts tab.
  • Added Rarity border to Artifacts and Accessories shown in the Clan vs Clan Tournament intro popup.
  • Disabled hotkeys when inserting Promo Codes on Plarium Play.
  • Champions in Saved Teams are now removed from the Sparring Pit without any errors.
  • Fixed a translation issue in the confirmation message when you remove an Artifact or Accessory.
  • Skill Instructions no longer reset when changing Champions using drag & drop in the Tag Team Arena Defense window.
  • The default name of the Team when setting up Skill Instructions for Classic and Tag Team Arena Defenses now changes depending on the chosen language.
  • Fixed the voiceover for the Tag Team Arena tutorial.
  • Fixed a bug that resulted in “doubled” battles in Tag Team Arena’s Battle Log, causing players to automatically lose the doubled battle.
  • The “red dot” indicator no longer displays in the Versus tab of the CvC Tournament when a Clan didn’t earn enough Points to receive at least one of the Versus Rewards.
  • The Saved Teams interface now scrolls smoothly on Plarium Play and on mobile devices.
  • Fixed how various game elements display on the iPhone 12 Pro.
  • Fixed how the Saved Teams interface displays on Samsung Galaxy Z Fold 2.
  • Champion and battle fixes

  • Fixed a bug that resulted in the camera not moving to the next Battle Round if Champions use Team-Up skills.
  • Battles in the Spider’s Den no longer freeze when using Champions with Team-Up skills in the Team.
  • [Poison], [Bomb], and [HP Burn] debuffs no longer reset the Opener Skill instruction.
  • Passive skills that trigger on placing a debuff now work as intended after transferring debuffs.
  • Fixed a bug that caused Decrease ACC debuffs not to be placed correctly when Chani is on the team.
  • Trunda Giltmallet no longer places [Stun] debuff on Weak Hits with her Golden Mallet skill.
  • Queen Eva now decreases the Turn Meter and resets the cooldowns as intended with her Energy Drain skill in Campaign Battles.
  • Fixed a bug that caused Abbess to have weird pink textures after being revived.
  • Underpriest Brogni’s Redoubt Passive skill no longer reflects damage when someone is damaged by Elder Skarg’s Kingslayer Passive skill.
  • All buffs placed no longer disappear visually when the Clan Boss places the final hit in a Battle.
  • Fixed a visual bug that made Champions lie on the ground after being revived in Tag Team Arena Battles.

Ending Notes

That’s everything we’ve got for you! Let us know what you think of these changes.

(2021-06-07) Patch Notes V4.30

Saved Teams, Skill Instructions, and much more! This update brings improvements to some existing features, along with a few quality-of-life improvements – but the real meat of this update lies in newly added Team Setup options: Saved Teams & Skill Instructions. Here’s everything you need to know.

11 New Champions

  1. Hurndig (DW-LAM)
  2. Lady Kimi (SK-LSM)
  3. Nobel (SK-LAF)
  4. Siegehulk (OT-EAM)
  5. Gory (SK-EAS)
  6. Skathix (LZ-ESV)
  7. Hoforees the Tusked (SW-ESF)
  8. Mycolus (OT-RSV)
  9. Hellborn Sprite (DS-RSS)
  10. Odachi (SK-RDF)
  11. Assassin (SK-RAM)

Saved Teams & Skill Instructions

  • When in the team selection interface before any Battle, hit the “Team Setup” button to create Saved Teams of Champions and give those Champions Skill Instructions.
  • Saved Teams lets you save preset, pre-selected teams of Champions that can quickly be chosen to be used in Battle in a couple of taps.
  • Skill Instructions allow you to give Champions in Saved Teams special instructions about which Skills you want them to use – and when you want them to use them – when playing on Auto.

Saved Teams

  • You are able to create two groups of Saved Teams – one for PvP Battles (like Classic Arena and Tag Arena), and one for PvE Battles (such as for the various Dungeons).
  • You can save up to 10 Teams in each of these groups.

Skill Instructions

Skill Instructions work by allowing you to override the default AI prioritization of a Champion’s Active Skills, so that when playing on Auto, your Champions use their Skills in the order you want them to.

Here are the priority options

  • Default: A skill with this instruction is used according to the Champion’s standard AI.
  • Don’t Use: A skill with this instruction will never be used throughout a Battle.
  • 1st, 2nd, and 3rd Choices: These define each Skill’s priority from 1st (highest) to 3rd (lowest). First-choice Skills will be used whenever they are available, while second will be used whenever a Champion’s first choice is unavailable, while third choice will only be used whenever both first and second are unavailable.
  • Those are the main priorities, and they can be assigned to any Active Skill – but they can’t be assigned to Default Skills or Passives.
  • However, there is an additional instruction that will supersede any other instructions for a single turn – Opener.
  • Opener. A Skill with this instruction will be used the first time that Champion gets a turn in the first Round of a Battle. After that turn, the Skill’s priority will change to whichever other Instruction is set.
  • It can be assigned to any non-Passive Skill (including Default Skills) along with any other Instruction. For example, a Skill can be set to both “Don’t Use” and “Opener”: in which case, that Skill will be used on that Champion’s first turn, but will then be ignored throughout the rest of the Battle and will not be used again.
  • Note: You can only give Skill Instructions to Saved Teams and to those Champions Set in your Arena Defense Teams. Check out the in-game guide (hit the “i” info icon within Team Setup) for more details and a full breakdown of both Skill Instructions and Saved Teams.

Clan vs Clan Tournaments with Personal Rewards

  • From now on, we’re going to launch CvC Tournaments with Personal Rewards as a separate edition of CvC Tournaments.
  • This means going forward, we’ll have some standard CvC Tournaments without individual rewards, and some Tournaments with individual rewards added.
  • There will be 6 Personal Reward Tiers. Each player`s Personal Reward Tier depends on the number of Points they earned in the previous CvC Tournament that had Personal Rewards.
  • There will be 10 Personal Milestones in each Tier, and players will only be eligible to receive Personal Rewards if their Clan wins the CvC Matchup.

Playtime Rewards

Playtime Rewards will now change depending on your Level.

Levels 1-30:

  • No changes

Levels 31-50:

  • 5 minutes: 12,000 Silver (up from 7,500)
  • 40 minutes: 1 Greater Arcane Potion (up from 1 Lesser Arcane Potion)
  • 90 minutes: 30,000 Silver (up from 20,000)

Level 50 and higher:

  • 5 minutes: 20,000 Silver
  • 40 minutes: 2 Greater Arcane Potions
  • 90 minutes: 55,000 Silver

Champion and Battle Fixes

  • Visual effects have been added to the Affinitybreaker Artifact set.
  • Fixed how Gorlos Hellmaw is displayed in the Index.
  • Improved the lightning effects on the Doom Tower Boss Floors.
  • Fixed Urost the Soulcage’s and Prundar’s default stances.
  • Changed Chani’s avatar icon.
  • Fixed Champion movement animations that triggered after damage is taken while Champions were either running or already dead.
  • Fixed errors that occurred when battling against the Celestial Griffin using Champions with [Poison], [Bomb], or [HP Burn] debuffs, as well as[Continuous Heal] buffs.
  • Champions that can self-Revive using their own skills will no longer waste their skills if they currently have a [Revive On Death] buff.
  • Buffs or debuffs that cannot be removed by enemies now also cannot be affected or removed by allies, or the caster or recipient of the buff/debuff. This affects Marquis’ Paralyzing Bolts ascended skill and Umbral Enchantress’ Undying Evil skill.
  • Fixed a bug that meant skills that have level upgrades that increase the heal percentage were not taking the upgraded heal amount into account after reviving Champions.
  • Zavia now uses her Deadly Catalyst skill on Auto.
  • [Stun] debuffs will no longer be placed by the Celestial Griffin’s Fair Wind Passive skill on a Champion with Masteries that decrease a Turn Meter after their attack has finished.
  • Underpriest Brogni’s Redoubt Passive skill will now reflect damage and heal allies correctly when ally[Shield] buffs are broken by enemy attacks.
  • Immunity Artifacts now activate at the start of the Round before debuffs can be placed on a Champion wearing those Artifacts.
  • Fixed a visual bug that affected [Freeze] debuffs placed by Tormin the Cold when Kreela Witch-Arm used her Blinding Glow skill to team up with allies against Tormin.
  • Kreela Witch-Arm’s allies now team up correctly if the Blinding Glow skill triggers a [Counterattack] buff placed on an enemy.
  • Fixed an error in Tag Team Arena Battles that resulted in the game freezing.
  • Black Knight’s Valorous Passive skill now works as intended when the hit is fatal.
  • Additional HP is now displayed correctly when Rotos the Lost Groom kills an enemy with his Vitality Plunder Skill.
  • Fixed a sound error that occurred when Dracomorph used the Seeping Pain skill against the Celestial Griffin.
  • Fixed a bug that caused the game to freeze after summoning Fenshi from Champion Fragments.
  • Vogoth’s Festering Dynamo Passive skill is no longer triggered by the Bulwark and Selfless Defender Masteries.
  • Enemy MAX XP is now decreased correctly when a Destroy Artifact Set is equipped.
  • Fixed a bug that resulted in the camera returning to the location of the previous Battle Round.
  • Block Revive effects placed by the Clan Boss after 50th turn can no longer be removed.
  • Fixed a bug that caused the game to freeze when Inquisitor Shamael fought against the Nether Spider.
  • Whisper’s Charged Assault skill now correctly places an [Increase C. RATE] buff.

Game Experience Enhancements and other fixes

  • Champion names have been added to the Index to make it easier to navigate.
  • A Quick-Travel option has been added for Campaign Stages. Starting from Level 50, you will be able to dive right back into your most recently played Campaign Stage with a single tap from the Game Modes window.
  • Added an interface to quickly jump to the Progress Missions directly from Ramantu Drakesblood or Arbiter in the Index.
  • Total Team Power will now be shown in the Battle and Battle Log tabs in both Classic and Tag Team Arena.
  • Added an option to keep Auto-Battle on by default in both Classic and Tag Team Arena, as well as the Clan Boss.
  • Sorting by Rank is now the default sorting option for the pre-Battle team selection screen.
  • A new sorting option (by Rarity) has been added to the Collection, the Tavern, and all Battle modes.
  • Fixed a visual bug with the Tag Team Progress bar on iOS devices.
  • The progress of the “Craft 10 Artifacts at the Forge using Rank Charms” Mission is now calculated immediately upon completion.
  • Fixed a bug that caused players who are not currently in Clans to be unable to see the Clan vs Clan Tournament UI prior to Tournament launch in certain situations.
  • The “Red dot” indicator won’t display in the Bastion after claiming Rewards for completed Progress Missions in Part 4.
  • The progress of the “Deal 75,000,000 damage to the Demon Lord on Nightmare difficulty” Mission will be calculated correctly after changing Clans.
  • Screen scrolling now works smoothly in the “Members” tab of the Clan vs Clan Tournament UI when there are more than 15 Clan members in the list.
  • Champion Ratings will now be saved when leaving the interface and visiting locations from the Recommended Artifacts tab.
  • A Clan Boss Key tooltip will now be shown in the Inbox after tapping on the item.

(2021-05-07) Patch Notes V4.20

This update includes a big batch of new content to play through, along with some changes to existing features and some Champion balance changes. Here’s everything you need to know!

10 New Champions

  1. Helior (BL-LDF)
  2. Geomancer (DW-EAF)
  3. Ruel the Huntmaster (DE-LAS)
  4. Gorlos Hellmaw (DS-EAS)
  5. Hotatsu (SK-EDM)
  6. Chani (SK-EAM)
  7. Genbo the Dishonored (SK-EAV)
  8. Burangiri (SK-EDF)
  9. Marauder (SK-RHS)
  10. Vagabond (SK-RSS)

183 New Progress Mission

Split across 3 new Parts, these 183 Missions will test your Champions across many areas of the game – including the Clan Boss, the Doom Tower, Tag Arena, and the Campaign – as well as giving you even more reason to craft Artifacts at the Forge. If you manage to complete every Mission, you’ll also get an exclusive Legendary Void Champion that can’t be acquired any other way – Ramantu Drakesblood.

Ramantu Drakesblood

  • Rarity: Legendary | Type: ATK | Affinity: Void | Faction: Lizardmen
  • Ramantu Drakesblood also brings an all-new debuff – [Block Passive Skills] – that prevents Passive skills from working, which is sure to throw a wrench in the works of many common Raid teams.
  • We’ve also renamed the existing [Block Active Skills] debuff to [Block Active Skills].
  • [Block Passive Skills] debuff was also added to the list of debuffs in the following Boss Passive Skills – meaning many Bosses will already be immune to this debuff: Almighty Immunity – for most Bosses, Invincible Scales – for the Magma Dragon, Otherworldly – for the Eternal Dragon.

New Dungeon Stages

We’ve added 5 tough new Stages to every Artifact Dungeon and Potion Keep except the Minotaur’s Labyrinth. The Bosses on these Stages have been given additional Passive Skills: Almighty Strength and Almighty Persistence. These higher Stages will provide a tough challenge to overcome for those of you that have already conquered the Dungeons, but the rewards will be well worth it. We’re excited to see all the new strategies that will be discovered along the way.

New Dungeon Stages

We’ve added 5 tough new Stages to every Artifact Dungeon and Potion Keep except the Minotaur’s Labyrinth. The Bosses on these Stages have been given additional Passive Skills: Almighty Strength and Almighty Persistence. These higher Stages will provide a tough challenge to overcome for those of you that have already conquered the Dungeons, but the rewards will be well worth it. We’re excited to see all the new strategies that will be discovered along the way.

Champion AI Fixes

  • Siphi the Lost Bride will now use the Whirlwind Romance skill on the Clan Boss.
  • Tyrant Ixlimor will now use the Hellfire Torrent skill on the Clan Boss.
  • Shatterbones will now use the Hail skill in the Fire Knight’s Castle.
  • Scyl of the Drakes will now use the Wingbeat Flurry skill when it’s not on cooldown and there are 2 or more enemies alive.
  • War Mother will use the Mother’s Touch skill on Bosses if they are under [Bomb] debuffs.
  • Mountain King will now use the Regal Force skill if there are targets under [Block Damage] buffs.
  • Warlord will no longer use the Orcish Rituals skill on the Clan Boss.
  • Robar can now use the Wild Swing skill even if only one target is alive.
  • Tayrel will now use the Humble skill if the Fire Knight’s shield hasn’t yet been broken, but will no longer use the Preemptive Strike skill on the Clan Boss.
  • Elenaril will no longer use the Combust skill if there are no targets under [Poison] debuffs.
  • Zavia will no longer use the Deadly Catalyst skill if there are no targets under [Poison] debuffs.
  • Maneater will now use the Syphon skill on Skavag in the Spider’s Den.

Void Champions Rebalance

We’ve also made changes to some of the Void Champions. Here’s everything you need to know:

Soulless

  • Base stats changed: Base SPD (87 → 97) Base DEF (1,255 → 1,421) Base ATK (1,013 → 848)
  • Wave of Despair [DEF] (Cooldown: 3 turns) Damage multiplier (1.9 → 1.8)
  • Reign of Terror [DEF] (Cooldown: 5 turns) Damage multiplier (5.6 → 4.9)

Visix the Unbowed

  • Flanged Mace [DEF] Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target’s Turn Meter by (10% → 15%). Fills this Champion’s Turn Meter equal to the amount the target loses.
  • Sinister Allies [DEF] (Cooldown: 4 turns) Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. (REMOVED: Places a [Shield] buff for 2 turns on this Champion equal to 20% of their MAX HP for 2 turns.) (NEW → Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.)
  • Single Combat (Cooldown: 4 turns) (REMOVED → Places a [Provoke] debuff on the target for 1 turn. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.) (NEW → Attacks all enemies. Places a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.) (NEW-2: Damage Multiplier: 4.1 DEF)

Wurlim Frostking

  • Winds of Winter [DEF] Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for (1 turn → 2 turns) if the [Freeze] debuff is placed. (NEW) Places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
  • Frostbite Blast [DEF] (Cooldown: 4 turns) Attacks all enemies. Has a 70% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns (NEW → and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted). Places a 30% [Increase C.DMG] buff on all allies for 2 turns.
  • Icegrave Armor (Cooldown: 6 → 5 turns) Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
  • Aura: Increases Ally DEF in the Arena by 30% → Increases Ally DEF in Doom Tower battles by 40%.

Baerdal Fellhammer

  • Base stats changed: Base DEF (683 → 826) Base HP (18,330 → 16,185)
  • Ensorcelled Axe [ATK] Skill Upgrade changed! (REMOVED → Level 2~3: Damage +5%, Level 4~5: Buff/Debuff Chance +5%) (NEW → Level 2: Damage +10%, Level 3~5: Buff/Debuff Chance +10%)
  • Fey Protection [ATK] (Cooldown: 4 turns) Attacks 1 enemy 3 times. (NEW → Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff.) Places a [Shield] buff on this Champion equal to 30% of the damage inflicted for 3 turns.

Broadmaw

  • Ice Blast [ATK] Attacks 1 enemy. Has a (25% → 35%) chance of placing a [Freeze] debuff for 1 turn.
  • Gift (Cooldown: 4 turns) Places a 30% [Increase C.RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns. (NEW → Also fills the Turn Meters of all allies by 15%.)
  • Resurrect (Cooldown: 7 → 6 turns)
  • Aura: Increases Ally DEF in the (Arena → Faction Crypts) by 33%.

Exemplar

  • High Stance [ATK] Attacks 1 enemy 2 times. Places an extra hit if this attack is critical. (NEW → Puts one of target’s skills on full cooldown if the first hit is critical and the target is under a [Weaken] debuff. Increases the cooldown of one of the target’s skills by 2 turns if the first hit is critical and the target is not under a [Weaken] debuff.)
  • Pincer Attack [ATK] (Cooldown: 4 turns) Attacks 3 times at random. Each hit has a (50% → 75%) chance of placing a 25% [Weaken] debuff for 2 turns.
  • Capture [ATK] (Cooldown: 5 → 4 turns) Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn and a ([Block Active Skills] → [Block Active Skills]) debuff for 2 turns.

Rowan

  • Blade Surge [ATK] (Cooldown: 4 turns) Attacks 1 enemy 4 times. Each hit has a (50% → 75%) chance of placing a 5% [Poison] debuff for 2 turns.

Suwai Firstborn

  • Utter Rampage [ATK] (Cooldown: 4 turns) (REMOVED → Attacks 1 enemy. Attacks all enemies with a second hit if this attack is critical. This hit deals 80% of the damage inflicted from the first hit. This attack will always be a normal hit.) (NEW → Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.) (Damage Multiplier: 5.9 → 4.1) Skill Upgrades: (REMOVED → Level 2~5: Damage +5%, Level 6: Cooldown -1) (NEW → Level 2~3: Damage +10%, Level 4~5 Damage +10%, Level 4: Buff/Debuff Chance +10%, Level 5: Buff/Debuff Chance +15%, Level 6: Cooldown -1)
  • Deaden Reactions [ATK] (Cooldown: 5 → 4 turns)

Towering Titan

  • Shieldsplitter [ATK → HP] (Damage Multiplier: 6.5 ATK → 0.2 HP)
  • Flailing Assault [ATK → HP] (Cooldown: 4 turns) Attacks 4 times at random. (REMOVED → Has a 50% chance of placing a [Provoke] debuff for 1 turn.) (NEW → The first hit has a 100% chance of placing a [Provoke] debuff for 1 turn. Each of the other hits has a 50% chance of placing a [Provoke] debuff for 1 turn.) (Damage Multiplier: 2.2 ATK → 0.08 HP)
  • Bullish Vitality (Cooldown: 5 turns) Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns, as well as a [Shield] buff on this Champion equal to 30% of their MAX HP for (2 → 3) turns. (NEW → Grants an Extra Turn.)

Whisper

  • Charged Assault [ATK] (Cooldown: 4 turns) Attacks 1 enemy. Places a 50% [Increase ATK] buff (NEW → and a 30% [Increase C.RATE] buff) on this Champion for 1 turn before attacking if the target has a higher MAX HP than this Champion. Will ignore DEF if the target is under a [Weaken] debuff.
  • Unyielding Flurry [ATK] (Cooldown: 6 → 5 turns)

Champion and battle fixes

  • Changed the Eternal Dragon’s avatar.
  • Changed Whisper’s avatar.
  • The target indicator will always display while fighting the Boss on Stage 7 of Durham Forest.
  • [Fear] and [True Fear] debuffs now will be placed as intended by the Scarab King’s Vile Absorption skill after stealing or removing buffs.
  • Fixed a bug that caused the battle to freeze on Floor 1 of the Doom Tower on Normal difficulty when Taurus was in the battle.
  • Fixed a bug that caused the chance of placing a [Sleep] debuff from Zelotah’s Horrid Dreams skill to be calculated incorrectly.
  • Godseeker Aniri’s Guardian Angel skill now calculates the damage allies will receive correctly if there are [Shield] buffs present to take the damage, and will not activate if the allies would otherwise stay alive.
  • Fixed a bug that caused debuff icons not to be displayed when transferred to Kantra the Cyclone.
  • Fixed a bug that caused debuff and buff icons to be displayed incorrectly when Krisk the Ageless battled against the Scarab King.
  • Fixed a sound effect bug that occurred after replaying Battles in the Spider’s Den.
  • Fixed a bug that caused the [Stun] debuff animation not to be shown when placed by Cillian the Lucky’s Head Ringer skill.
  • Underpriest Brogni’s Redoubt Passive skill will no longer trigger debuffs from equipped Artifact Sets.
  • The Swift Parry Artifact Set will now calculate the damage the wearer will receive correctly if there is a [Shield] buff present to take the damage, and will no longer trigger the [Unkillable] buff if the Champion would stay alive.

Silver Cost Reduction

For a whole month – from May 6 to June 7 – we’re halving the amount of Silver it takes to remove or swap Artifacts and Accessories. It’s a great time to fine-tune your teams and test out some new gear combos.

Other fixes

  • Scroll now works smoothly in the Tavern and Champion Collection.
  • Messages from Support Agents in Japanese, Korean, and Chinese languages now fully display in the Plarium Support section.
  • All CvC Tournament Rewards will now be collected from the Inbox without errors.

(2021-04-12) Patch Notes V4.10

Powerful new Epic and Legendary champions have arrived to take Teleria by storm!

6 New Champions

  1. Underpriest Brogni (DW-LSM)
  2. Riho Bonespear (SL-LSV)
  3. Fenshi (SK-EAF)
  4. Giscard the Sigiled (BL-EDS)
  5. Skimfos the Consumed (DS-EAV)
  6. Mordecai (SO-ESF)

Clan vs Clan Tournament

Our very first Clan vs Clan Tournament will be taking place soon – from April 13 to April 15! Clan vs Clan Tournaments are a new competitive mode that pits two Clans against each other to fight for rewards. Each Clan earns Points for completing certain activities, and both Clans are able to win rewards just for taking part.

Tiers and Clan Matchups

  • To make things fair and to make the competition fun, Clans will be divided into Tiers, and each Clan will be pitted against an opposing Clan of similar strength.
  • There are 6 Tournament Tiers. The higher the Tier, the better Rewards you can get and the stronger your opponent will be.
  • This first CvC Tournament will only be open to the top 1,700 Clans (according to the Clan Rankings) while we figure out any kinks or issues with the feature.
  • However, don’t worry if your Clan isn’t included in the first CvC Tournament – all Clans will be able to take part in future Tournaments.

How to take part in CvC?

  • There are both Clan and individual requirements that must be met.
  • The Tournament will be available to all Clans that meet the following criteria: The Clan must have 10 or more members. The Clan must have earned at least 50 Clan Activity Stars in the last 7 days (counted up to 10:00 UTC the current day).
  • Individual player requirements are as follows: Players will need to be fully-fledged Clan members by the time the Tournament starts. Anyone joining a Clan after the Tournament has started won’t be able to take part in the Tournament.

How to earn points in Clan vs Clan?

Clans can earn Points by completing any of the Objectives found in the “Objectives” tab of the Tournament interface. The number of Points earned is different for each Objective. On top of that, certain Objectives may have Points multipliers, which means the number of Points Clan Members earn for completing those Objectives may be increased. This means players can earn extra points for completing those Objectives — up to the stated limit.

Clan vs Clan Rewards

There are two main types of Rewards in Clan vs Clan Tournaments:

  • Versus Rewards: Given out after the Tournament ends.
  • Milestone Rewards: Given out as and when a Clan earns them during the Tournament.
  • Clan Members must contribute at least 1,000 Tournament Points to their Clan’s total to be eligible to claim rewards.
  • The winning Clan will also get a permanent CvC Trophy on their Clan Info page to keep a record of how many CvC Tournaments they’ve won.

New Accessory types will also be available from Versus Rewards

  • These Accessories have Special Effects that can have a great impact on the wearer. The following Sets will be available:
  • Bloodshield Accessories: Each Accessory gives the wearer a Shield worth 5% of the damage dealt after attacking. (Gives the wearer a Shield worth 1.25% of the total damage deal instead when using AoE attacks. Won’t give a Shield based on the damage from Warmaster or Giant Slayer Masteries.)
  • Reaction Accessories: Has a 25% chance to change critical hits into normal hits when the wearer is attacked before the first turn in each round.
  • Like always, each Accessory has its own Rank, Rarity, and Faction – and the Special Effects from these Accessories stack if multiple Accessories of the same type are equipped.

(2021-04-01) Patch Notes V4.10

This update brings our second Doom Tower Rotation, a bunch of Clan Improvements, and many other bug fixes and changes.

New Doom Tower Rotation

  • This new Rotation will feature the 2 brand-new Bosses: Grythion the Celestial Griffin and Iragoth the Eternal Dragon. It will also feature two Bosses from the first Rotation: the Nether Spider and the Magma Dragon, who will have different Affinities in this Rotation.
  • The new Bosses will also bring exclusive Materials to farm, and two brand new Artifact sets to craft.
  • New Challenge Rules have been added to many of the Secret Rooms in the Tower, along with many changes to the enemy balance on existing Floors.
  • This new Rotation will go live on April 6.

Doom Tower Rankings

The Doom Tower Rankings – along with Best Teams – will now be based on the number of Turns it takes you to complete a Floor and climb the Tower. It’s a simple change, but it’s going to make a big difference to your team-building strategy for the Tower and provide an easy way to compare your efficiency on any Floor against your friends.

New Bosses

  • Each Boss brings a unique challenge, and will require special strategies to beat.
  • Grythion the Celestial Griffin revolves around controlling buffs and debuffs, and nullifying any Turn Meter manipulation with his [Fair Wind] Passive skill. He will also get a stack of his own unique buff every turn he gets – [Sky Bond]. This increases the Griffin’s ATK, C. RATE, C. DMG, and SPD. The Griffin will also ignore [Shield], [Block Damage], and [Unkillable] buffs once he has 10 or more [Sky Bond] stacks.
  • Iragoth the Eternal Dragon will fight alongside her minions – the Eternal Guards and an Eternal Priest. This Boss is focused on denying your team the ability to use their Active skills, and punishing them whenever the skills are either on cooldown or otherwise unavailable. The Eternal Dragon also has her own special buff – [Eternal Rage] – that boosts her SPD and causes her to ignore [Unkillable], [Block Damage], and [Shield] buffs while also ignoring 50% of the target’s DEF when attacking.
  • Both of these Bosses will provide a big challenge. But like always, a big challenge means big rewards.

New Materials And Artifact Sets

  • Fighting the new Doom Tower Bosses will yield exclusive new Materials: Griffin Feathers (from the Celestial Griffin) and Dragon Bones (from the Eternal Dragon). You can then use these Materials to craft two powerful new Artifact sets: the Guardian Set using Griffin Feathers, and the Bloodthirst Set using Dragon Bones.
  • Guardian Artifact Set: This is a 4-piece set that means the wearer will absorb 10% of all damage dealt to ally Champions. It will also heal the wearer by 10% of their MAX HP every turn. Guardian Artifacts will not affect damage inflicted by [Poison] or [HP Burn] effects or any ally skills that cause damage to the user themselves.
  • Bloodthirst Artifact Set: This is a 4-piece set that increases the wearer’s C. RATE by 12%, and also heals them by 30% of the damage dealt. Bloodthirst Artifacts will not heal based on damage inflicted from [Poison] or [HP Burn] effects.
  • We can’t wait to see how you guys put these new Artifact Sets to use!

Clan Improvements

  • Players can now use filters and sorting options to narrow down their search and find the right Clan for them.
  • Filters and sorting options have also been added to the Rankings tab (only available for Clan Members).
  • Players who are not in Clans yet will be able to view the current Rankings.
  • A Quick-Join option has been added for those who want to find a Clan quickly. Just hit Quick-Join to join a random Clan in your language without spending time searching.
  • Clan search now takes Clan Activity over the last 7 days into account when displaying the list of suggested Clans.
  • The more active a Clan is, the higher up it will be shown in the search results. A Clan’s position in the list of search results depends on 3 aspects: (1) Clan Leader’s last date of activity. (2) The number of Clan Activity Stars per player. (3) Whether a Clan is being Promoted.
  • Clan Promotion. Clan Leaders can now Promote their Clans to boost visibility and help recruit new players. If a Clan Leader promotes a Clan, this Clan will appear higher up in the search results for a limited time. A Clan can only be promoted once a week, for 48 hours. To be promoted, Clans must be at least 7 days old and have 5 or more Members.
  • Clan Leaders can also set the minimum required Total Player Power in their Clan settings, so only players of a certain strength will be able to join or apply.
  • Clan Offers. Everyone in a Clan – except for Clan Leaders – can manage their own applications and invitations in the Clan Offers window. If you’ve already found your perfect Clan and don’t want to receive any more invites to other Clans, simply block all incoming invitations.
  • Clan Leaders and Deputies are able to invite players who are already in another Clan.
  • Clan Members can now receive invitations and apply to Invite-Only Clans while still being a Clan Member of another Clan.
  • Clan Icons in Player Info popups are now tappable.
  • Last login time is now visible to members of other Clans and players who are not in any Clan yet.
  • A “Red dot” indicator will be shown to Deputies and Clan Leaders when there are new Applications.

Champion and Battle Fixes

  • Resistance will now be taken into account when transferring debuffs.
  • MAX HP Decreases are now shown correctly.
  • Elenaril’s Combust skill now deals the correct damage from all [Poison] debuffs on all enemies.
  • The Clan Boss will ignore [Unkillable] buffs as intended, starting from the 50th Turn – even if you have Fahrakin the Fat in your team.
  • Rugnor Goldgleam’s Passive skill, Dire Grudge, decreases the cooldown of his Gleam of Avarice skill correctly when he uses his Gold-Mad Frenzy skill.
  • The Shield Breaker Mastery will no longer increase the damage inflicted on targets under [Shield] buffs by 25% if the skill used successfully ignores the [Shield] buff.
  • Vogoth’s Passive skill, Eerie Presence, doesn’t place a [Leech] debuff if the damage is taken from an ally, such as from Fahrakin the Fat’s Body Block Passive skill.
  • Fixed the interaction between Lyssandra’s Transference skill and Madame Serris’ Witch’s Grace Passive skill that caused Lyssandra to transfer a [Fear] debuff when she wasn’t supposed to.
  • A bug that caused the Nether Spider to not repeat her Envenomed Strands skill when under an [Ally Protection] buff has been fixed. It now works as intended.
  • Rotos the Lost Groom’s Spurn Oblivion Passive skill now decreases damage correctly when an enemy dies between the attacks.
  • A visual bug that happened when the Frost Spider’s Frozen Lymph Passive skill triggered multiple times has been fixed.
  • Renegade’s Sacrificial Ritual skill will decrease the cooldown of all ally skills first before damaging her equal to 30% of her MAX HP.
  • [Shield] buff icons now display correctly in battle.
  • Maneater’s Ancient Blood skill now causes him to receive damage equal to 5% MAX HP for each living ally as intended.
  • Jintoro< will now use the Oni's Rage skill on the Clan Boss when it’s not on cooldown.
  • Dungeon Challenge 3.5 now completes as intended when using Grunch Killjoy for its completion.
  • An error that occurred after finishing a battle has been fixed.

Game Experience Enhancements

  • Player levels are now displayed correctly in the Doom Tower Rankings popup.
  • Champion Tags will no longer disappear from some Champions after battling.
  • When locking Champions that have been chosen to upgrade another Champion’s Level in the Tavern, those newly locked Champions will now be locked correctly and will not appear in the Upgrade slot anymore.
  • A progress bar and completion indicator will be shown in the Secret Room Battle Result window after you’ve summoned the relevant Champion using Fragments.
  • That’s everything we’ve got for you! Let us know what you think of these changes.

(2021-03-16) Patch Notes V3.40

Today is the day we welcome 12 new warriors from the brand-new Shadowkin Faction! Their journey was long and challenging, for they have been under the brutal heel of the Demonspawn for the past five centuries. Today, they are ready to leave their dark past behind and begin the path to atonement. Allow us to introduce them:

New Faction “Shadowkin”, 12 New Champions

  1. Genzin (SK-LAS)
  2. Jintoro (SK-LAM)
  3. Yoshi the Drunkard (SK-LSF)
  4. Chonoru (SK-EAS)
  5. Sachi (SK-ESF)
  6. Oboro (SK-EAV)
  7. Toragi the Frog (SK-EHM)
  8. Bloodmask (SK-RHF)
  9. Fanatic (SK-RSV)
  10. Lifetaker (SK-RAM)
  11. Conscript (SK-UAS)
  12. Infiltrator (SK-UAF)

Yoshi the Drunkard Fusion Event

Spring is the time for new beginnings, and what is a better way to get a fresh start than to get your hands on a brand-new Champion from an all-new Faction? Now’s your chance! Collect enough Fragments and you can summon a legendary Support Champion from the Shadowkin Faction – Yoshi the Drunkard. To get him, you’ll need to participate in this month’s Events and Tournaments. You’ll be able to collect Yoshi the Drunkard Fragments from the events as listed here!

Update Overview

This update brings a new feature – Champion Tags – together with changes to some existing features and a few quality-of-life improvements. Here’s all you need to know about this update:

Champion Tags

Champion Tags let you categorize the Champions in your Collection according to how you use them in-game. To tag a Champion, select one in the Collection, then press the Champion Tags button (indicated by a Star). When you tap the icon, a drop-down menu will appear with a list of all the available tags. You can only apply one Tag to each Champion. After you Tag a Champion, it will be displayed on their avatar throughout the game: in the Champion Collection; the Champion Vault; the Tavern; and the Champion selection screen before every battle. This makes it much easier to find who you’re looking for!

There are multiple tags available to choose from:

  • Favorite – For whomever, you love the most.
  • Attack, Defense, Support, and Speed Build – To indicate how a Champion has been built if a Champion can be built for different roles.
  • Build I, II and III – Use these however you’d like, but we recommend using them when you have multiple of the same Champion built and you want to indicate the difference in Artifact quality between them.
  • None – When you don’t want a Champion to be tagged.

Advanced Quest improvements

  • Added a new Doom Tower-related quest to Advanced Quests and added Silver Doom Tower Keys to the Advanced Quest reward pool.
  • We also added a new Milestone Reward; now the number of Quests needed to reach the final Milestone has increased, but you’ll also get an extra Reward along the way (a Rank 4 Chicken for completing 80 Advanced Quests!).
  • However, we have also increased the number of Quests you receive each day. This means that although the number of Quests needed to reach the end has increased, the number of days it takes to get the final reward (a Legendary Skill Tome) remains the same – 25 days assuming you complete all your Quests every day.
  • These changes will take effect only after you claim the final Milestone Reward on your current Advanced Quests track.

Champion and battle fixes

  • Venus will now use the Blind With Infatuation skill on the Clan Boss when it’s not on cooldown and there are 8 or fewer debuffs applied.
  • Fixed how Champions move when teaming up to attack with allies.
  • Changed Shield buff priority. Now when applying a Shield buff on a Champion who already has a Shield buff, the highest value Shield will be kept (or will override the smaller one). It is no longer decided by the duration of the buffs, but by the size of the Shield.
  • Unkillable buffs will now activate before being removed by Gorgorab’s Misfortune skill.
  • Candraphon now places an extra hit as intended with the Punish Hubris skill if the target is under an Unkillable buff.
  • Points for losing Classic Arena Defense battles are now calculated correctly when fighting the same opponent repeatedly.
  • The Tag Team Arena progress bar now displays correctly after multiple refreshes.
  • New battles now start correctly if the previous battle on Auto was interrupted by an error.
  • All Artifact or Accessory stats are displayed correctly when the Fitting Room mode is enabled.
  • Fixed a bug that caused certain players not to receive their Weekly Tag Team Arena rewards.
  • Fixed a visual bug that affected revival animations.
  • Astralon’s and Countess Lix’s revival animations are now displayed correctly without any delay.

Game Experience Enhancements

  • New Avatars: Complete the Doom Tower for the first time on Normal and Hard to get your hands on them.
  • All Clan Boss Rewards are now detailed in “Drop Info”.
  • Moderators will now be indicated in the Chat.
  • Fixed an issue that caused Plarium Play to launch incorrectly if the system language was Arabic.
  • Fixed a bug that caused Progress Mission completion to be tracked and displayed incorrectly.
  • Added a pop-up to use any Full Energy items in your Inbox whenever you run out of Energy.
  • The Doom Tower Global Rankings popup will no longer display in the Bastion after every re-login.

Raid 2nd Anniversary

March 2021 marks the 2nd Anniversary of Raid’s official launch, and that means it’s time for a celebration! To start things off, we want to say thank you to each and every one of you that continue to enjoy Raid and be part of the awesome Raid community. We’ve come a long way in those two years, but we wouldn’t be here without you. As a little sign of our gratitude, we’re giving everybody a bunch of free gifts every day for the next 5 days – starting today – so make sure you don’t miss out on those. On top of that, we’ll be launching a whole series of Events and Tournaments running from March 1st all the way through to April 15th. These special Anniversary-edition events will also give you the chance to earn Fragments of some Champions that have previously been available through Fragment Events. If you’ve just missed the mark on finishing some Fragment Summons in the past, we’re giving you a second chance – so keep one eye on the reward when you see an event pop up! We’ve got a whole lot more in store, and we’ll be releasing an Anniversary event calendar over on our social media channels with all the details very soon. Here’s to another year of Raiding together – let’s make this the best one yet.

(2021-02-12) Patch Notes V3.30

It is time to welcome new Champions to Teleria! Some of them have the chemistry and synergy of true “it” couples – which is fitting since Valentine’s Day is right around the corner – and some are strong, independent warriors who don’t need any partner… but all of them are absolutely awesome and can be valuable additions to your teams. Let’s take a closer look at everyone below:

20 New Champions

  1. Astralon (SO-LAM)
  2. Countess Lix (DS-LAM)
  3. Cardiel (SO-LSV)
  4. Sicia Flametongue (DS-LAF)
  5. Nogdar the Headhunter (OR-LAS)
  6. Samar Gemcursed (DW-LHS)
  7. Quargan the Crowned (LZ-ESS)
  8. Deacon Armstrong (SO-ESS)
  9. Fodbor the Bard (DW-EAS)
  10. Godseeker Aniri (SO-EDV)
  11. Klodd Beastfeeder (OT-EHM)
  12. Lodric Falconheart (SO-EHS)
  13. Pestilus (KR-ESS)
  14. Prundar (OT-EDV)
  15. Runekeeper Dazdurk (DW-ESV)
  16. Tarshon (DS-EDS)
  17. Abyssal (DS-RSS)
  18. Boltsmith (DW-RAF)
  19. Flailer (DW-RDM)
  20. Scrapper (BA-RAV)

(2021-02-10) Patch Notes V3.30

This update brings a new feature – the Fitting Room – together with changes to some existing features and a few quality-of-life improvements. Here’s all you need to know about this update:

Fitting Room

  • The Fitting Room is a special mode that lets you preview how your Artifacts and Accessories will affect your Champions before you commit to equipping them. To find the Fitting Room mode, go to your Artifact Storage, hit Filter, then press the Fitting Room button (the one with the little coat hanger icon!) to enable the mode.
  • When Fitting Room mode is activated, you’ll be able to see exactly how your Champions’ Stats will be affected by your selection by looking in the bottom-right corner of your screen. Once you’re sure you want to equip your chosen Artifacts or Accessories, just tap Equip and everything you’ve selected will be equipped in one go. As always, swapping Artifacts out if your Champion already has something equipped in that slot takes Silver – so keep an eye on the total cost before you confirm your choice.
  • Everything else will work the same. You’ll still have access to your Filters, so you’ll still be able to find the gear you’re looking for just as easily – but this should save you a lot of time fine-tuning your builds.

Tag Team Arena Rewards Rebalance

  • We’ve decreased the number of Gold Bars for Weekly Tier Placement in each Tier, but we’ve also increased the number of Gold Bars you get for each win.
  • We’ve also added a minimum battle limit to be eligible for Weekly Rewards. From now on, you need to fight in at least 10 Tag Team Arena Series each week to be able to get your weekly Tag Arena Rewards after Tier Placement.
  • Bazaar Additions

    • Charms to all Tiers.
    • Avatars to Bronze and Silver Tiers.
    • Champion Fragments of the two non-fusible Rare Void Champions needed to fuse Broadmaw (Huntress and Bloodhorn) to Bronze Tier.

    Champion and battle fixes

    • Champions will no longer move when under Freeze debuffs placed by Tormin the Cold’s Wintry Wind [Passive] skill.
    • Fixed an error that occurred when Belanor activated Zavia’s Poison Rain skill if Zavia was under a Block Active Skills debuff.
    • Taurus` Toxic Nova skill (including the Ascended version) now works correctly if Gurptuk Moss-Beard is on the same team.
    • Changed the icons of Faceless’ Lightning and Ice Bolt skills.
    • Ursala the Mourner now correctly revives allies with her Requiem skill.
    • Spiderlings no longer spawn on top of each other in the Spider’s Den.
    • Fixed the Stun debuff animation if it is placed directly after a Sleep debuff is removed.
    • Fixed how Nogdar the Headhunter is displayed in the Collection when viewed from the back.
    • Fixed visual issues that affected Solaris and Purgator in the Collection.
    • Fixed an error that occurred when attempting to Replay a battle on Stage 20 of the Spider’s Den after placing Freeze debuffs on enemies in the previous battle.
    • Clan Boss HP is now calculated correctly if a battle starts before the refresh and finishes after.
    • We’d also like to clarify the mechanics of Tormin’s Wintry Wind [Passive] skill: if Tormin places his Freeze debuff on a Champion while they are in the process of placing a chain of multiple buffs, any subsequent buffs after the Freeze won’t be placed as the Champion will be frozen.

    Game Experience Enhancements

    • Charm slots in the Forge now show the number of Charms of each type you have available.
    • Other minor Forge UI improvements.
    • Changed the format of the Material tooltips in Crypt Stages.
    • If you have any Classic Arena Tokens in your Inbox as a reward from Quests, you can now use them directly from the Arena interface when you run out of Tokens.
    • Purchased Clan Boss Keys are now added to your Inbox separately. This means you will be able to pick them up one-by-one rather than being forced to collect them all at once.
    • Fixed the display of effect names in the Turkish language.
    • Boss HP bars now correctly show the amount of lost MAX HP when a Champion decreases their MAX HP using Artifacts from the Destroy Set.
    • Fixed minor errors that occurred when selling and upgrading Artifacts.
    • Large numbers of Artifacts or Accessories no longer cause display issues in the Artifact Storage.
    • Added sound effects for destroying Artifacts and Accessories.
    • Added the ability to go back to the Bastion directly from the “battle limit reached” error.

    We’ll be adding a whole bunch of new Champions in the next couple of days too. Keep an eye out on the News to see when they go live!
    That’s everything we’ve got for you! Let us know what you think of these changes on our forums.

    (2021-02-05) Patch Notes V3.21

    Since the release of the Doom Tower, we’ve been looking for ways we need to improve or tweak it. While we’re still working on the next full rotation, we have made a few changes to the current Doom Tower Bosses to help make them a little less easy to beat with gimmicks and a little more strategy-oriented.

    Here’s what you need to know:

    • The Nether Spider will now always attack with her second skill, Brood Feast, at the beginning of the round.
    • Three of the current Doom Tower Bosses – the Frost Spider, the Nether Spider, and the Magma Dragon – now all have a new passive skill. That skill is:
    • Almighty Strength: damage from skills that scale based on enemy MAX HP (including poison detonation abilities) cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.
    • Two of the current Doom Tower Bosses – the Frost Spider and the Nether Spider – also have another new passive skill. Almighty Persistence: all Turn Meter reduction effects are decreased by 50% when used against the Boss.
    • That’s everything! Go ahead and try out these changes for yourself in the new rotation of the Doom Tower. As always, please let us know what you think of these changes on our official forums or over on our Discord. Good luck, and happy raiding!

    (2021-01-14) Patch Notes V3.20

    This time, we’ve focused on making some highly requested improvements to a few existing features. Here’s all you need to know about this update.

    New Daily Login Rewards

    Now, after you collect your 270th Daily Login Reward, you’ll start a brand-new daily login program with 30 Days of rewards! This new 30-day program will reset after you collect all of the rewards, then you’ll be able to start all over again each month. The new program includes Accessories, Glyphs, Gems, Chickens, Silver, Shards, Energy, XP Boosters, Tomes, Charms, Forge Materials and XP Brews.

    More slots for your gear and Champions.

    We are increasing the number of slots in your Artifact and Accessory Storage from 700 to 1000. We are also increasing the number of slots in your Champion Collection from 200 to 300.

    Champion and battle fixes

    • The Scarab King’s Vile Absorption skill has a new visualization. He now places one hit for each buff on the target, instead of one single hit.
    • Champions killed by the Magma Dragon’s Overburn skill now die properly instead of remaining standing with an empty HP bar. That was, uh, weird.
    • Fixed some visual bugs for Rhazin Scarhide’s, Longbeard’s and Skullcrusher’s skills in the Doom Tower.
    • Fixed the order of actions in Faceless’ Lightning skill according to the description.
    • Master Butcher’s Heat Exchange passive skill now works correctly with the Robar’s Wild Swing skill.
    • The Evil Eye Mastery now works correctly with Skullcrown’s Wave of Souls skill, decreasing all enemies’ Turn Meters.
    • Candraphon now places an extra hit with his Punish Hubris skill if the target has buffs.
    • Cupidus will now correctly be frozen by Freeze debuffs placed by Tormin the Cold.
    • Prince Kymar now doesn’t remove Unkillable debuffs from Skullcrown before attacking her with the Abyssal Gaze skill.
    • Steelskull now heals allies correctly with the Cleansing Spell skill after removing a Heal Reduction debuff.
    • Fixed the bug that caused dead Spiderlings to show up in the Info popup in battles in the Spider’s Den.
    • Fixed visual bugs with Freeze debuffs and Champions moving around the battlefield.

    Game Experience Enhancements

    • Clan Boss battles now don’t start in Auto mode.
    • Fixed the bug that showed an empty battle result window if the Doom Tower reset while you were still in a battle in the Tower.
    • The time spent in-game is now displayed correctly in the Clan Activity Quests window.
    • The time left until Tag Team Arena refresh is now displayed correctly after locking and unlocking your device.
    • Refactoring and general optimizations.

    14 New Champions

    (2021-01-06) Patch Notes V3.10

    Hello everyone! Bug fixes and quality of life improvements! This release is mostly focused on bug fixes and quality of life improvements. Here’s the list of everything:

    Game Experience Enhancements

    • All received Artifacts and Accessories are now shown in the Multi-Battle result window even if your Storage is full.
    • Messages from unbanned players will be now displayed correctly in Chat.
    • When fighting against another Lydia, Lydia the Deathsiren will no longer get stuck in endless counterattack cycles.
    • If the target is under a [Freeze] debuff, the order of hits of Yakarl the Scourge’s third skill Glaciate is now correct.
    • Fixed a bug that caused Progress Missions to disappear under certain circumstances.
    • Bergoth the Malformed’s Canister [P] skill now heals all allies when the Ice Golem attacks with his Frigid Vengeance passive skill.
    • Changed the position of text in Accessory Packs.
    • Now Chests containing Materials will be displayed on the first 4 Bosses on Normal on the Doom Tower Map.
    • Increased the chances of getting Epic and Legendary Materials from the 20th and 21st Faction Crypt Stages.
    • We now list all eligible Factions in Tournaments with Challenge Rules instead of the Alliance name.
    • Adapted the UI to display correctly on Samsung Galaxy Z Fold 2 devices.

    Champion Al fixes

    • Zavia will no longer use the Deadly Catalyst skill on the Clan Boss.
    • Karam will no longer use the Rot Away skill on the Clan Boss.
    • Elenaril will no longer use the Combust skill on the Clan Boss.
    • Venus will use the Burning Passion skill on the Clan Boss when the Clan Boss is not under a [HP Burn] debuff.
    • Rhazin Scarhide will no longer use the Bog Down skill on the Clan Boss.
    • Nethril will no longer use the Ghastly Horrors and Bat Swarm skills on the Clan Boss.
    • Foli will no longer use the Sealed Fate skill on the Clan Boss.
    • Aothar will no longer use the Brand skill on the Clan Boss.
    • Drexthar Bloodtwin will no longer use the Burning Lash skill on the Clan Boss.
    • Elder Skarg will now use the Hunt the Marked skill on the Clan Boss.
    • Fayne will now use the Flowing Style skill on the Clan Boss.
    • Robar will now use the Merciless Assault skill when it’s not on cooldown and there are 2 or more alive enemies.
    • Crypt-King Graal will no longer use the Elemental Unity skill if the target is not under a [HP Burn] debuff.
    • Increased the priority of Royal Huntsman’s Dead Aim skill when on Auto.
    • Increased the priority of Trunda Giltmallet’s Cloak of Ages skill when on Auto.
    • Increased the priority of Spider’s Glowing Mark skill when on Auto.
    • Increased the priority of Madame Serris’ Midnight Ritual skill when on Auto.
    • Increased the priority of Hakkorhn Smashlord’s Blood Offering skill when on Auto in the Spider’s Den.
    • Coldheart will use the Flurry of Arrows skill if the Fire Knight has his Shield up.

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    7 thoughts on “Raid Shadow Legends Patch Notes 2021

    1. Lexx

      Block revive on ice spider not working. Any ideas please.

    2. Alicia

      When is cvc?

    3. Thebest

      Arreglen la tercera habilidad de dhukk el perforado..que se la tira siempre a los boses y no los puede incitar

    4. xxbeastbrew

      I have complained several times that the revive skill by siphi the lost bride is broken. When you revive a champion the champion is supposed to have a full turn meter however the opposing team in the arena is still allowed to gain turn meter after the champion has been resurrected allowing them to attack before the resurrected champion which should have a full turn meter. In other words the turn meter of the other teams champion should not move if the turn meter of the revived champion is already full. Also in the Doom tower when fighting the spider it allows the large spider to poison you which is unavoidable even if you have a block debuff on; however, there is nothing saying that the debuff from the smaller spiders is unblockable but they are still able to place debuffs. I’m not sure if that was the intent but there is nothing stating that the smaller minion spiders debuff is unblockable.

    5. John McDonald

      Thank you for all your work. Every clan I have joined disintegrated and I have been learning on my own. I can not express how much your site has helped me. Once again, I thank you from the bottom of my heart.

    6. Ayumilove Post author

      @BraveZ: Arcane Keep Boss is the easiest of the Keeps that does not have special abilities that requires specific champions to be used to beat it. A team with healer, buffer and some good damage dealer would be sufficient to win it 🙂

    7. BraveZ

      Ayumilove, can you please add arcane keep to other keeps in your guide