Raid Shadow Legends Patch Notes 2021

Raid Shadow Legends Patch Notes

2021 Patch Notes

2021-07-01 : V4.40
2021-06-07 : V4.30
2021-05-07 : V4.20
2021-04-12 : V4.10
2021-04-01 : V4.10
2021-03-16 : V3.40
2021-02-12 : V3.30
2021-02-10 : V3.30
2021-02-05 : V3.21
2021-01-14 : V3.20
2021-01-06 : V3.10

2020 Patch Notes

2020-12-15 : V3.00
2020-12-03 : V3.00
2020-10-29 : V2.30
2020-10-02 : V2.21
2020-09-16 : V2.20
2020-08-12 : V2.12
2020-07-22 : V2.10
2020-05-29 : V2.00
2020-05-26 : V1.15.5
2020-04-29 : V1.15
2020-04-07 : V1.14
2020-03-16 : V1.13.5
2020-02-14 : V1.13
2020-02-12 : V1.13

2019 Patch Notes

2019-12-19 : V1.12
2019-11-25 : V1.12
2019-09-19 : V1.10
2019-08-23 : V1.10
2019-08-08 : V1.10
2019-07-15 : V1.09
2019-07-04 : V1.08
2019-05-07 : V1.07

(2021-07-01) Patch Notes V4.40

Bug fixes and quality of life improvements! This release is mostly focused on bug fixes and quality of life improvements. Here’s the list of everything:

4 New Champions

  1. Versulf the Grim (KR-LHF)
  2. Cleopterix (SW-LAS)
  3. Tuhanarak (BA-LSV)
  4. Pharsalas Gravedirt (KR-EDM)
  5. Venomage (LZ-ESM)

Game Experience Enhancements

  • Added x10 Summon option for Void Shards.
  • Players can now view Clan Boss difficulty and Clan Boss Chest info without joining a Clan.
  • Changed Artifact and Accessory selling flow. After tapping Sell, you must now select the Gear you want to sell from scratch. Whichever piece of Gear you had previously selected won’t be automatically included in your selection to be sold.
  • The “Summon Gomlok Skyhide from Fragments” Progress Mission has been moved from the 6th Mission Part to the 7th.
  • Fixed a bug that allowed you to simultaneously select the same Champion to be Ranked Up and sacrificed.
  • Any selected Champion Ratings will now be saved when closing the interface and visiting locations from the Recommended Artifacts tab.
  • Added Rarity border to Artifacts and Accessories shown in the Clan vs Clan Tournament intro popup.
  • Disabled hotkeys when inserting Promo Codes on Plarium Play.
  • Champions in Saved Teams are now removed from the Sparring Pit without any errors.
  • Fixed a translation issue in the confirmation message when you remove an Artifact or Accessory.
  • Skill Instructions no longer reset when changing Champions using drag & drop in the Tag Team Arena Defense window.
  • The default name of the Team when setting up Skill Instructions for Classic and Tag Team Arena Defenses now changes depending on the chosen language.
  • Fixed the voiceover for the Tag Team Arena tutorial.
  • Fixed a bug that resulted in “doubled” battles in Tag Team Arena’s Battle Log, causing players to automatically lose the doubled battle.
  • The “red dot” indicator no longer displays in the Versus tab of the CvC Tournament when a Clan didn’t earn enough Points to receive at least one of the Versus Rewards.
  • The Saved Teams interface now scrolls smoothly on Plarium Play and on mobile devices.
  • Fixed how various game elements display on the iPhone 12 Pro.
  • Fixed how the Saved Teams interface displays on Samsung Galaxy Z Fold 2.
  • Champion and battle fixes

  • Fixed a bug that resulted in the camera not moving to the next Battle Round if Champions use Team-Up skills.
  • Battles in the Spider’s Den no longer freeze when using Champions with Team-Up skills in the Team.
  • [Poison], [Bomb], and [HP Burn] debuffs no longer reset the Opener Skill instruction.
  • Passive skills that trigger on placing a debuff now work as intended after transferring debuffs.
  • Fixed a bug that caused Decrease ACC debuffs not to be placed correctly when Chani is on the team.
  • Trunda Giltmallet no longer places [Stun] debuff on Weak Hits with her Golden Mallet skill.
  • Queen Eva now decreases the Turn Meter and resets the cooldowns as intended with her Energy Drain skill in Campaign Battles.
  • Fixed a bug that caused Abbess to have weird pink textures after being revived.
  • Underpriest Brogni’s Redoubt Passive skill no longer reflects damage when someone is damaged by Elder Skarg’s Kingslayer Passive skill.
  • All buffs placed no longer disappear visually when the Clan Boss places the final hit in a Battle.
  • Fixed a visual bug that made Champions lie on the ground after being revived in Tag Team Arena Battles.
  • That’s everything we’ve got for you! Let us know what you think of these changes.

(2021-06-07) Patch Notes V4.30

Saved Teams, Skill Instructions, and much more! This update brings improvements to some existing features, along with a few quality-of-life improvements – but the real meat of this update lies in newly added Team Setup options: Saved Teams & Skill Instructions. Here’s everything you need to know.

11 New Champions

  1. Hurndig (DW-LAM)
  2. Lady Kimi (SK-LSM)
  3. Nobel (SK-LAF)
  4. Siegehulk (OT-EAM)
  5. Gory (SK-EAS)
  6. Skathix (LZ-ESV)
  7. Hoforees the Tusked (SW-ESF)
  8. Mycolus (OT-RSV)
  9. Hellborn Sprite (DS-RSS)
  10. Odachi (SK-RDF)
  11. Assassin (SK-RAM)

Saved Teams & Skill Instructions

  • When in the team selection interface before any Battle, hit the “Team Setup” button to create Saved Teams of Champions and give those Champions Skill Instructions.
  • Saved Teams lets you save preset, pre-selected teams of Champions that can quickly be chosen to be used in Battle in a couple of taps.
  • Skill Instructions allow you to give Champions in Saved Teams special instructions about which Skills you want them to use – and when you want them to use them – when playing on Auto.

Saved Teams

  • You are able to create two groups of Saved Teams – one for PvP Battles (like Classic Arena and Tag Arena), and one for PvE Battles (such as for the various Dungeons).
  • You can save up to 10 Teams in each of these groups.

Skill Instructions

Skill Instructions work by allowing you to override the default AI prioritization of a Champion’s Active Skills, so that when playing on Auto, your Champions use their Skills in the order you want them to.

Here are the priority options

  • Default: A skill with this instruction is used according to the Champion’s standard AI.
  • Don’t Use: A skill with this instruction will never be used throughout a Battle.
  • 1st, 2nd, and 3rd Choices: These define each Skill’s priority from 1st (highest) to 3rd (lowest). First-choice Skills will be used whenever they are available, while second will be used whenever a Champion’s first choice is unavailable, while third choice will only be used whenever both first and second are unavailable.
  • Those are the main priorities, and they can be assigned to any Active Skill – but they can’t be assigned to Default Skills or Passives.
  • However, there is an additional instruction that will supersede any other instructions for a single turn – Opener.
  • Opener. A Skill with this instruction will be used the first time that Champion gets a turn in the first Round of a Battle. After that turn, the Skill’s priority will change to whichever other Instruction is set.
  • It can be assigned to any non-Passive Skill (including Default Skills) along with any other Instruction. For example, a Skill can be set to both “Don’t Use” and “Opener”: in which case, that Skill will be used on that Champion’s first turn, but will then be ignored throughout the rest of the Battle and will not be used again.
  • Note: You can only give Skill Instructions to Saved Teams and to those Champions Set in your Arena Defense Teams. Check out the in-game guide (hit the “i” info icon within Team Setup) for more details and a full breakdown of both Skill Instructions and Saved Teams.

Clan vs Clan Tournaments with Personal Rewards

  • From now on, we’re going to launch CvC Tournaments with Personal Rewards as a separate edition of CvC Tournaments.
  • This means going forward, we’ll have some standard CvC Tournaments without individual rewards, and some Tournaments with individual rewards added.
  • There will be 6 Personal Reward Tiers. Each player`s Personal Reward Tier depends on the number of Points they earned in the previous CvC Tournament that had Personal Rewards.
  • There will be 10 Personal Milestones in each Tier, and players will only be eligible to receive Personal Rewards if their Clan wins the CvC Matchup.

Playtime Rewards

Playtime Rewards will now change depending on your Level.

Levels 1-30:

  • No changes

Levels 31-50:

  • 5 minutes: 12,000 Silver (up from 7,500)
  • 40 minutes: 1 Greater Arcane Potion (up from 1 Lesser Arcane Potion)
  • 90 minutes: 30,000 Silver (up from 20,000)

Level 50 and higher:

  • 5 minutes: 20,000 Silver
  • 40 minutes: 2 Greater Arcane Potions
  • 90 minutes: 55,000 Silver

Champion and Battle Fixes

  • Visual effects have been added to the Affinitybreaker Artifact set.
  • Fixed how Gorlos Hellmaw is displayed in the Index.
  • Improved the lightning effects on the Doom Tower Boss Floors.
  • Fixed Urost the Soulcage’s and Prundar’s default stances.
  • Changed Chani’s avatar icon.
  • Fixed Champion movement animations that triggered after damage is taken while Champions were either running or already dead.
  • Fixed errors that occurred when battling against the Celestial Griffin using Champions with [Poison], [Bomb], or [HP Burn] debuffs, as well as[Continuous Heal] buffs.
  • Champions that can self-Revive using their own skills will no longer waste their skills if they currently have a [Revive On Death] buff.
  • Buffs or debuffs that cannot be removed by enemies now also cannot be affected or removed by allies, or the caster or recipient of the buff/debuff. This affects Marquis’ Paralyzing Bolts ascended skill and Umbral Enchantress’ Undying Evil skill.
  • Fixed a bug that meant skills that have level upgrades that increase the heal percentage were not taking the upgraded heal amount into account after reviving Champions.
  • Zavia now uses her Deadly Catalyst skill on Auto.
  • [Stun] debuffs will no longer be placed by the Celestial Griffin’s Fair Wind Passive skill on a Champion with Masteries that decrease a Turn Meter after their attack has finished.
  • Underpriest Brogni’s Redoubt Passive skill will now reflect damage and heal allies correctly when ally[Shield] buffs are broken by enemy attacks.
  • Immunity Artifacts now activate at the start of the Round before debuffs can be placed on a Champion wearing those Artifacts.
  • Fixed a visual bug that affected [Freeze] debuffs placed by Tormin the Cold when Kreela Witch-Arm used her Blinding Glow skill to team up with allies against Tormin.
  • Kreela Witch-Arm’s allies now team up correctly if the Blinding Glow skill triggers a [Counterattack] buff placed on an enemy.
  • Fixed an error in Tag Team Arena Battles that resulted in the game freezing.
  • Black Knight’s Valorous Passive skill now works as intended when the hit is fatal.
  • Additional HP is now displayed correctly when Rotos the Lost Groom kills an enemy with his Vitality Plunder Skill.
  • Fixed a sound error that occurred when Dracomorph used the Seeping Pain skill against the Celestial Griffin.
  • Fixed a bug that caused the game to freeze after summoning Fenshi from Champion Fragments.
  • Vogoth’s Festering Dynamo Passive skill is no longer triggered by the Bulwark and Selfless Defender Masteries.
  • Enemy MAX XP is now decreased correctly when a Destroy Artifact Set is equipped.
  • Fixed a bug that resulted in the camera returning to the location of the previous Battle Round.
  • Block Revive effects placed by the Clan Boss after 50th turn can no longer be removed.
  • Fixed a bug that caused the game to freeze when Inquisitor Shamael fought against the Nether Spider.
  • Whisper’s Charged Assault skill now correctly places an [Increase C. RATE] buff.

Game Experience Enhancements and other fixes

  • Champion names have been added to the Index to make it easier to navigate.
  • A Quick-Travel option has been added for Campaign Stages. Starting from Level 50, you will be able to dive right back into your most recently played Campaign Stage with a single tap from the Game Modes window.
  • Added an interface to quickly jump to the Progress Missions directly from Ramantu Drakesblood or Arbiter in the Index.
  • Total Team Power will now be shown in the Battle and Battle Log tabs in both Classic and Tag Team Arena.
  • Added an option to keep Auto-Battle on by default in both Classic and Tag Team Arena, as well as the Clan Boss.
  • Sorting by Rank is now the default sorting option for the pre-Battle team selection screen.
  • A new sorting option (by Rarity) has been added to the Collection, the Tavern, and all Battle modes.
  • Fixed a visual bug with the Tag Team Progress bar on iOS devices.
  • The progress of the “Craft 10 Artifacts at the Forge using Rank Charms” Mission is now calculated immediately upon completion.
  • Fixed a bug that caused players who are not currently in Clans to be unable to see the Clan vs Clan Tournament UI prior to Tournament launch in certain situations.
  • The “Red dot” indicator won’t display in the Bastion after claiming Rewards for completed Progress Missions in Part 4.
  • The progress of the “Deal 75,000,000 damage to the Demon Lord on Nightmare difficulty” Mission will be calculated correctly after changing Clans.
  • Screen scrolling now works smoothly in the “Members” tab of the Clan vs Clan Tournament UI when there are more than 15 Clan members in the list.
  • Champion Ratings will now be saved when leaving the interface and visiting locations from the Recommended Artifacts tab.
  • A Clan Boss Key tooltip will now be shown in the Inbox after tapping on the item.

(2021-05-07) Patch Notes V4.20

This update includes a big batch of new content to play through, along with some changes to existing features and some Champion balance changes. Here’s everything you need to know!

10 New Champions

  1. Helior (BL-LDF)
  2. Geomancer (DW-EAF)
  3. Ruel the Huntmaster (DE-LAS)
  4. Gorlos Hellmaw (DS-EAS)
  5. Hotatsu (SK-EDM)
  6. Chani (SK-EAM)
  7. Genbo the Dishonored (SK-EAV)
  8. Burangiri (SK-EDF)
  9. Marauder (SK-RHS)
  10. Vagabond (SK-RSS)

183 New Progress Mission

Split across 3 new Parts, these 183 Missions will test your Champions across many areas of the game – including the Clan Boss, the Doom Tower, Tag Arena, and the Campaign – as well as giving you even more reason to craft Artifacts at the Forge. If you manage to complete every Mission, you’ll also get an exclusive Legendary Void Champion that can’t be acquired any other way – Ramantu Drakesblood.

Ramantu Drakesblood

  • Rarity: Legendary | Type: ATK | Affinity: Void | Faction: Lizardmen
  • Ramantu Drakesblood also brings an all-new debuff – [Block Passive Skills] – that prevents Passive skills from working, which is sure to throw a wrench in the works of many common Raid teams.
  • We’ve also renamed the existing [Block Active Skills] debuff to [Block Active Skills].
  • [Block Passive Skills] debuff was also added to the list of debuffs in the following Boss Passive Skills – meaning many Bosses will already be immune to this debuff: Almighty Immunity – for most Bosses, Invincible Scales – for the Magma Dragon, Otherworldly – for the Eternal Dragon.

New Dungeon Stages

We’ve added 5 tough new Stages to every Artifact Dungeon and Potion Keep except the Minotaur’s Labyrinth. The Bosses on these Stages have been given additional Passive Skills: Almighty Strength and Almighty Persistence. These higher Stages will provide a tough challenge to overcome for those of you that have already conquered the Dungeons, but the rewards will be well worth it. We’re excited to see all the new strategies that will be discovered along the way.

New Dungeon Stages

We’ve added 5 tough new Stages to every Artifact Dungeon and Potion Keep except the Minotaur’s Labyrinth. The Bosses on these Stages have been given additional Passive Skills: Almighty Strength and Almighty Persistence. These higher Stages will provide a tough challenge to overcome for those of you that have already conquered the Dungeons, but the rewards will be well worth it. We’re excited to see all the new strategies that will be discovered along the way.

Champion AI Fixes

  • Siphi the Lost Bride will now use the Whirlwind Romance skill on the Clan Boss.
  • Tyrant Ixlimor will now use the Hellfire Torrent skill on the Clan Boss.
  • Shatterbones will now use the Hail skill in the Fire Knight’s Castle.
  • Scyl of the Drakes will now use the Wingbeat Flurry skill when it’s not on cooldown and there are 2 or more enemies alive.
  • War Mother will use the Mother’s Touch skill on Bosses if they are under [Bomb] debuffs.
  • Mountain King will now use the Regal Force skill if there are targets under [Block Damage] buffs.
  • Warlord will no longer use the Orcish Rituals skill on the Clan Boss.
  • Robar can now use the Wild Swing skill even if only one target is alive.
  • Tayrel will now use the Humble skill if the Fire Knight’s shield hasn’t yet been broken, but will no longer use the Preemptive Strike skill on the Clan Boss.
  • Elenaril will no longer use the Combust skill if there are no targets under [Poison] debuffs.
  • Zavia will no longer use the Deadly Catalyst skill if there are no targets under [Poison] debuffs.
  • Maneater will now use the Syphon skill on Skavag in the Spider’s Den.

Void Champions Rebalance

We’ve also made changes to some of the Void Champions. Here’s everything you need to know:

Soulless

  • Base stats changed: Base SPD (87 → 97) Base DEF (1,255 → 1,421) Base ATK (1,013 → 848)
  • Wave of Despair [DEF] (Cooldown: 3 turns) Damage multiplier (1.9 → 1.8)
  • Reign of Terror [DEF] (Cooldown: 5 turns) Damage multiplier (5.6 → 4.9)

Visix the Unbowed

  • Flanged Mace [DEF] Attacks 1 enemy 2 times. Each hit has an 80% chance of decreasing the target’s Turn Meter by (10% → 15%). Fills this Champion’s Turn Meter equal to the amount the target loses.
  • Sinister Allies [DEF] (Cooldown: 4 turns) Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. (REMOVED: Places a [Shield] buff for 2 turns on this Champion equal to 20% of their MAX HP for 2 turns.) (NEW → Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.)
  • Single Combat (Cooldown: 4 turns) (REMOVED → Places a [Provoke] debuff on the target for 1 turn. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.) (NEW → Attacks all enemies. Places a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.) (NEW-2: Damage Multiplier: 4.1 DEF)

Wurlim Frostking

  • Winds of Winter [DEF] Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for (1 turn → 2 turns) if the [Freeze] debuff is placed. (NEW) Places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is not placed.
  • Frostbite Blast [DEF] (Cooldown: 4 turns) Attacks all enemies. Has a 70% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns (NEW → and a 50% [Decrease ACC] debuff for 2 turns. These debuffs cannot be resisted). Places a 30% [Increase C.DMG] buff on all allies for 2 turns.
  • Icegrave Armor (Cooldown: 6 → 5 turns) Places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
  • Aura: Increases Ally DEF in the Arena by 30% → Increases Ally DEF in Doom Tower battles by 40%.

Baerdal Fellhammer

  • Base stats changed: Base DEF (683 → 826) Base HP (18,330 → 16,185)
  • Ensorcelled Axe [ATK] Skill Upgrade changed! (REMOVED → Level 2~3: Damage +5%, Level 4~5: Buff/Debuff Chance +5%) (NEW → Level 2: Damage +10%, Level 3~5: Buff/Debuff Chance +10%)
  • Fey Protection [ATK] (Cooldown: 4 turns) Attacks 1 enemy 3 times. (NEW → Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff.) Places a [Shield] buff on this Champion equal to 30% of the damage inflicted for 3 turns.

Broadmaw

  • Ice Blast [ATK] Attacks 1 enemy. Has a (25% → 35%) chance of placing a [Freeze] debuff for 1 turn.
  • Gift (Cooldown: 4 turns) Places a 30% [Increase C.RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns. (NEW → Also fills the Turn Meters of all allies by 15%.)
  • Resurrect (Cooldown: 7 → 6 turns)
  • Aura: Increases Ally DEF in the (Arena → Faction Crypts) by 33%.

Exemplar

  • High Stance [ATK] Attacks 1 enemy 2 times. Places an extra hit if this attack is critical. (NEW → Puts one of target’s skills on full cooldown if the first hit is critical and the target is under a [Weaken] debuff. Increases the cooldown of one of the target’s skills by 2 turns if the first hit is critical and the target is not under a [Weaken] debuff.)
  • Pincer Attack [ATK] (Cooldown: 4 turns) Attacks 3 times at random. Each hit has a (50% → 75%) chance of placing a 25% [Weaken] debuff for 2 turns.
  • Capture [ATK] (Cooldown: 5 → 4 turns) Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn and a ([Block Active Skills] → [Block Active Skills]) debuff for 2 turns.

Rowan

  • Blade Surge [ATK] (Cooldown: 4 turns) Attacks 1 enemy 4 times. Each hit has a (50% → 75%) chance of placing a 5% [Poison] debuff for 2 turns.

Suwai Firstborn

  • Utter Rampage [ATK] (Cooldown: 4 turns) (REMOVED → Attacks 1 enemy. Attacks all enemies with a second hit if this attack is critical. This hit deals 80% of the damage inflicted from the first hit. This attack will always be a normal hit.) (NEW → Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.) (Damage Multiplier: 5.9 → 4.1) Skill Upgrades: (REMOVED → Level 2~5: Damage +5%, Level 6: Cooldown -1) (NEW → Level 2~3: Damage +10%, Level 4~5 Damage +10%, Level 4: Buff/Debuff Chance +10%, Level 5: Buff/Debuff Chance +15%, Level 6: Cooldown -1)
  • Deaden Reactions [ATK] (Cooldown: 5 → 4 turns)

Towering Titan

  • Shieldsplitter [ATK → HP] (Damage Multiplier: 6.5 ATK → 0.2 HP)
  • Flailing Assault [ATK → HP] (Cooldown: 4 turns) Attacks 4 times at random. (REMOVED → Has a 50% chance of placing a [Provoke] debuff for 1 turn.) (NEW → The first hit has a 100% chance of placing a [Provoke] debuff for 1 turn. Each of the other hits has a 50% chance of placing a [Provoke] debuff for 1 turn.) (Damage Multiplier: 2.2 ATK → 0.08 HP)
  • Bullish Vitality (Cooldown: 5 turns) Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns, as well as a [Shield] buff on this Champion equal to 30% of their MAX HP for (2 → 3) turns. (NEW → Grants an Extra Turn.)

Whisper

  • Charged Assault [ATK] (Cooldown: 4 turns) Attacks 1 enemy. Places a 50% [Increase ATK] buff (NEW → and a 30% [Increase C.RATE] buff) on this Champion for 1 turn before attacking if the target has a higher MAX HP than this Champion. Will ignore DEF if the target is under a [Weaken] debuff.
  • Unyielding Flurry [ATK] (Cooldown: 6 → 5 turns)

Champion and battle fixes

  • Changed the Eternal Dragon’s avatar.
  • Changed Whisper’s avatar.
  • The target indicator will always display while fighting the Boss on Stage 7 of Durham Forest.
  • [Fear] and [True Fear] debuffs now will be placed as intended by the Scarab King’s Vile Absorption skill after stealing or removing buffs.
  • Fixed a bug that caused the battle to freeze on Floor 1 of the Doom Tower on Normal difficulty when Taurus was in the battle.
  • Fixed a bug that caused the chance of placing a [Sleep] debuff from Zelotah’s Horrid Dreams skill to be calculated incorrectly.
  • Godseeker Aniri’s Guardian Angel skill now calculates the damage allies will receive correctly if there are [Shield] buffs present to take the damage, and will not activate if the allies would otherwise stay alive.
  • Fixed a bug that caused debuff icons not to be displayed when transferred to Kantra the Cyclone.
  • Fixed a bug that caused debuff and buff icons to be displayed incorrectly when Krisk the Ageless battled against the Scarab King.
  • Fixed a sound effect bug that occurred after replaying Battles in the Spider’s Den.
  • Fixed a bug that caused the [Stun] debuff animation not to be shown when placed by Cillian the Lucky’s Head Ringer skill.
  • Underpriest Brogni’s Redoubt Passive skill will no longer trigger debuffs from equipped Artifact Sets.
  • The Swift Parry Artifact Set will now calculate the damage the wearer will receive correctly if there is a [Shield] buff present to take the damage, and will no longer trigger the [Unkillable] buff if the Champion would stay alive.

Silver Cost Reduction

For a whole month – from May 6 to June 7 – we’re halving the amount of Silver it takes to remove or swap Artifacts and Accessories. It’s a great time to fine-tune your teams and test out some new gear combos.

Other fixes

  • Scroll now works smoothly in the Tavern and Champion Collection.
  • Messages from Support Agents in Japanese, Korean, and Chinese languages now fully display in the Plarium Support section.
  • All CvC Tournament Rewards will now be collected from the Inbox without errors.

(2021-04-12) Patch Notes V4.10

Powerful new Epic and Legendary champions have arrived to take Teleria by storm!

6 New Champions

  1. Underpriest Brogni (DW-LSM)
  2. Riho Bonespear (SL-LSV)
  3. Fenshi (SK-EAF)
  4. Giscard the Sigiled (BL-EDS)
  5. Skimfos the Consumed (DS-EAV)
  6. Mordecai (SO-ESF)

Clan vs Clan Tournament

Our very first Clan vs Clan Tournament will be taking place soon – from April 13 to April 15! Clan vs Clan Tournaments are a new competitive mode that pits two Clans against each other to fight for rewards. Each Clan earns Points for completing certain activities, and both Clans are able to win rewards just for taking part.

Tiers and Clan Matchups

  • To make things fair and to make the competition fun, Clans will be divided into Tiers, and each Clan will be pitted against an opposing Clan of similar strength.
  • There are 6 Tournament Tiers. The higher the Tier, the better Rewards you can get and the stronger your opponent will be.
  • This first CvC Tournament will only be open to the top 1,700 Clans (according to the Clan Rankings) while we figure out any kinks or issues with the feature.
  • However, don’t worry if your Clan isn’t included in the first CvC Tournament – all Clans will be able to take part in future Tournaments.

How to take part in CvC?

  • There are both Clan and individual requirements that must be met.
  • The Tournament will be available to all Clans that meet the following criteria: The Clan must have 10 or more members. The Clan must have earned at least 50 Clan Activity Stars in the last 7 days (counted up to 10:00 UTC the current day).
  • Individual player requirements are as follows: Players will need to be fully-fledged Clan members by the time the Tournament starts. Anyone joining a Clan after the Tournament has started won’t be able to take part in the Tournament.

How to earn points in Clan vs Clan?

Clans can earn Points by completing any of the Objectives found in the “Objectives” tab of the Tournament interface. The number of Points earned is different for each Objective. On top of that, certain Objectives may have Points multipliers, which means the number of Points Clan Members earn for completing those Objectives may be increased. This means players can earn extra points for completing those Objectives — up to the stated limit.

Clan vs Clan Rewards

There are two main types of Rewards in Clan vs Clan Tournaments:

  • Versus Rewards: Given out after the Tournament ends.
  • Milestone Rewards: Given out as and when a Clan earns them during the Tournament.
  • Clan Members must contribute at least 1,000 Tournament Points to their Clan’s total to be eligible to claim rewards.
  • The winning Clan will also get a permanent CvC Trophy on their Clan Info page to keep a record of how many CvC Tournaments they’ve won.

New Accessory types will also be available from Versus Rewards

  • These Accessories have Special Effects that can have a great impact on the wearer. The following Sets will be available:
  • Bloodshield Accessories: Each Accessory gives the wearer a Shield worth 5% of the damage dealt after attacking. (Gives the wearer a Shield worth 1.25% of the total damage deal instead when using AoE attacks. Won’t give a Shield based on the damage from Warmaster or Giant Slayer Masteries.)
  • Reaction Accessories: Has a 25% chance to change critical hits into normal hits when the wearer is attacked before the first turn in each round.
  • Like always, each Accessory has its own Rank, Rarity, and Faction – and the Special Effects from these Accessories stack if multiple Accessories of the same type are equipped.

(2021-04-01) Patch Notes V4.10

This update brings our second Doom Tower Rotation, a bunch of Clan Improvements, and many other bug fixes and changes.

New Doom Tower Rotation

  • This new Rotation will feature the 2 brand-new Bosses: Grythion the Celestial Griffin and Iragoth the Eternal Dragon. It will also feature two Bosses from the first Rotation: the Nether Spider and the Magma Dragon, who will have different Affinities in this Rotation.
  • The new Bosses will also bring exclusive Materials to farm, and two brand new Artifact sets to craft.
  • New Challenge Rules have been added to many of the Secret Rooms in the Tower, along with many changes to the enemy balance on existing Floors.
  • This new Rotation will go live on April 6.

Doom Tower Rankings

The Doom Tower Rankings – along with Best Teams – will now be based on the number of Turns it takes you to complete a Floor and climb the Tower. It’s a simple change, but it’s going to make a big difference to your team-building strategy for the Tower and provide an easy way to compare your efficiency on any Floor against your friends.

New Bosses

  • Each Boss brings a unique challenge, and will require special strategies to beat.
  • Grythion the Celestial Griffin revolves around controlling buffs and debuffs, and nullifying any Turn Meter manipulation with his [Fair Wind] Passive skill. He will also get a stack of his own unique buff every turn he gets – [Sky Bond]. This increases the Griffin’s ATK, C. RATE, C. DMG, and SPD. The Griffin will also ignore [Shield], [Block Damage], and [Unkillable] buffs once he has 10 or more [Sky Bond] stacks.
  • Iragoth the Eternal Dragon will fight alongside her minions – the Eternal Guards and an Eternal Priest. This Boss is focused on denying your team the ability to use their Active skills, and punishing them whenever the skills are either on cooldown or otherwise unavailable. The Eternal Dragon also has her own special buff – [Eternal Rage] – that boosts her SPD and causes her to ignore [Unkillable], [Block Damage], and [Shield] buffs while also ignoring 50% of the target’s DEF when attacking.
  • Both of these Bosses will provide a big challenge. But like always, a big challenge means big rewards.

New Materials And Artifact Sets

  • Fighting the new Doom Tower Bosses will yield exclusive new Materials: Griffin Feathers (from the Celestial Griffin) and Dragon Bones (from the Eternal Dragon). You can then use these Materials to craft two powerful new Artifact sets: the Guardian Set using Griffin Feathers, and the Bloodthirst Set using Dragon Bones.
  • Guardian Artifact Set: This is a 4-piece set that means the wearer will absorb 10% of all damage dealt to ally Champions. It will also heal the wearer by 10% of their MAX HP every turn. Guardian Artifacts will not affect damage inflicted by [Poison] or [HP Burn] effects or any ally skills that cause damage to the user themselves.
  • Bloodthirst Artifact Set: This is a 4-piece set that increases the wearer’s C. RATE by 12%, and also heals them by 30% of the damage dealt. Bloodthirst Artifacts will not heal based on damage inflicted from [Poison] or [HP Burn] effects.
  • We can’t wait to see how you guys put these new Artifact Sets to use!

Clan Improvements

  • Players can now use filters and sorting options to narrow down their search and find the right Clan for them.
  • Filters and sorting options have also been added to the Rankings tab (only available for Clan Members).
  • Players who are not in Clans yet will be able to view the current Rankings.
  • A Quick-Join option has been added for those who want to find a Clan quickly. Just hit Quick-Join to join a random Clan in your language without spending time searching.
  • Clan search now takes Clan Activity over the last 7 days into account when displaying the list of suggested Clans.
  • The more active a Clan is, the higher up it will be shown in the search results. A Clan’s position in the list of search results depends on 3 aspects: (1) Clan Leader’s last date of activity. (2) The number of Clan Activity Stars per player. (3) Whether a Clan is being Promoted.
  • Clan Promotion. Clan Leaders can now Promote their Clans to boost visibility and help recruit new players. If a Clan Leader promotes a Clan, this Clan will appear higher up in the search results for a limited time. A Clan can only be promoted once a week, for 48 hours. To be promoted, Clans must be at least 7 days old and have 5 or more Members.
  • Clan Leaders can also set the minimum required Total Player Power in their Clan settings, so only players of a certain strength will be able to join or apply.
  • Clan Offers. Everyone in a Clan – except for Clan Leaders – can manage their own applications and invitations in the Clan Offers window. If you’ve already found your perfect Clan and don’t want to receive any more invites to other Clans, simply block all incoming invitations.
  • Clan Leaders and Deputies are able to invite players who are already in another Clan.
  • Clan Members can now receive invitations and apply to Invite-Only Clans while still being a Clan Member of another Clan.
  • Clan Icons in Player Info popups are now tappable.
  • Last login time is now visible to members of other Clans and players who are not in any Clan yet.
  • A “Red dot” indicator will be shown to Deputies and Clan Leaders when there are new Applications.

Champion and Battle Fixes

  • Resistance will now be taken into account when transferring debuffs.
  • MAX HP Decreases are now shown correctly.
  • Elenaril’s Combust skill now deals the correct damage from all [Poison] debuffs on all enemies.
  • The Clan Boss will ignore [Unkillable] buffs as intended, starting from the 50th Turn – even if you have Fahrakin the Fat in your team.
  • Rugnor Goldgleam’s Passive skill, Dire Grudge, decreases the cooldown of his Gleam of Avarice skill correctly when he uses his Gold-Mad Frenzy skill.
  • The Shield Breaker Mastery will no longer increase the damage inflicted on targets under [Shield] buffs by 25% if the skill used successfully ignores the [Shield] buff.
  • Vogoth’s Passive skill, Eerie Presence, doesn’t place a [Leech] debuff if the damage is taken from an ally, such as from Fahrakin the Fat’s Body Block Passive skill.
  • Fixed the interaction between Lyssandra’s Transference skill and Madame Serris’ Witch’s Grace Passive skill that caused Lyssandra to transfer a [Fear] debuff when she wasn’t supposed to.
  • A bug that caused the Nether Spider to not repeat her Envenomed Strands skill when under an [Ally Protection] buff has been fixed. It now works as intended.
  • Rotos the Lost Groom’s Spurn Oblivion Passive skill now decreases damage correctly when an enemy dies between the attacks.
  • A visual bug that happened when the Frost Spider’s Frozen Lymph Passive skill triggered multiple times has been fixed.
  • Renegade’s Sacrificial Ritual skill will decrease the cooldown of all ally skills first before damaging her equal to 30% of her MAX HP.
  • [Shield] buff icons now display correctly in battle.
  • Maneater’s Ancient Blood skill now causes him to receive damage equal to 5% MAX HP for each living ally as intended.
  • Jintoro< will now use the Oni's Rage skill on the Clan Boss when it’s not on cooldown.
  • Dungeon Challenge 3.5 now completes as intended when using Grunch Killjoy for its completion.
  • An error that occurred after finishing a battle has been fixed.

Game Experience Enhancements

  • Player levels are now displayed correctly in the Doom Tower Rankings popup.
  • Champion Tags will no longer disappear from some Champions after battling.
  • When locking Champions that have been chosen to upgrade another Champion’s Level in the Tavern, those newly locked Champions will now be locked correctly and will not appear in the Upgrade slot anymore.
  • A progress bar and completion indicator will be shown in the Secret Room Battle Result window after you’ve summoned the relevant Champion using Fragments.
  • That’s everything we’ve got for you! Let us know what you think of these changes.

(2021-03-16) Patch Notes V3.40

Today is the day we welcome 12 new warriors from the brand-new Shadowkin Faction! Their journey was long and challenging, for they have been under the brutal heel of the Demonspawn for the past five centuries. Today, they are ready to leave their dark past behind and begin the path to atonement. Allow us to introduce them:

New Faction “Shadowkin”, 12 New Champions

  1. Genzin (SK-LAS)
  2. Jintoro (SK-LAM)
  3. Yoshi the Drunkard (SK-LSF)
  4. Chonoru (SK-EAS)
  5. Sachi (SK-ESF)
  6. Oboro (SK-EAV)
  7. Toragi the Frog (SK-EHM)
  8. Bloodmask (SK-RHF)
  9. Fanatic (SK-RSV)
  10. Lifetaker (SK-RAM)
  11. Conscript (SK-UAS)
  12. Infiltrator (SK-UAF)

Yoshi the Drunkard Fusion Event

Spring is the time for new beginnings, and what is a better way to get a fresh start than to get your hands on a brand-new Champion from an all-new Faction? Now’s your chance! Collect enough Fragments and you can summon a legendary Support Champion from the Shadowkin Faction – Yoshi the Drunkard. To get him, you’ll need to participate in this month’s Events and Tournaments. You’ll be able to collect Yoshi the Drunkard Fragments from the events as listed here!

Update Overview

This update brings a new feature – Champion Tags – together with changes to some existing features and a few quality-of-life improvements. Here’s all you need to know about this update:

Champion Tags

Champion Tags let you categorize the Champions in your Collection according to how you use them in-game. To tag a Champion, select one in the Collection, then press the Champion Tags button (indicated by a Star). When you tap the icon, a drop-down menu will appear with a list of all the available tags. You can only apply one Tag to each Champion. After you Tag a Champion, it will be displayed on their avatar throughout the game: in the Champion Collection; the Champion Vault; the Tavern; and the Champion selection screen before every battle. This makes it much easier to find who you’re looking for!

There are multiple tags available to choose from:

  • Favorite – For whomever, you love the most.
  • Attack, Defense, Support, and Speed Build – To indicate how a Champion has been built if a Champion can be built for different roles.
  • Build I, II and III – Use these however you’d like, but we recommend using them when you have multiple of the same Champion built and you want to indicate the difference in Artifact quality between them.
  • None – When you don’t want a Champion to be tagged.

Advanced Quest improvements

  • Added a new Doom Tower-related quest to Advanced Quests and added Silver Doom Tower Keys to the Advanced Quest reward pool.
  • We also added a new Milestone Reward; now the number of Quests needed to reach the final Milestone has increased, but you’ll also get an extra Reward along the way (a Rank 4 Chicken for completing 80 Advanced Quests!).
  • However, we have also increased the number of Quests you receive each day. This means that although the number of Quests needed to reach the end has increased, the number of days it takes to get the final reward (a Legendary Skill Tome) remains the same – 25 days assuming you complete all your Quests every day.
  • These changes will take effect only after you claim the final Milestone Reward on your current Advanced Quests track.

Champion and battle fixes

  • Venus will now use the Blind With Infatuation skill on the Clan Boss when it’s not on cooldown and there are 8 or fewer debuffs applied.
  • Fixed how Champions move when teaming up to attack with allies.
  • Changed Shield buff priority. Now when applying a Shield buff on a Champion who already has a Shield buff, the highest value Shield will be kept (or will override the smaller one). It is no longer decided by the duration of the buffs, but by the size of the Shield.
  • Unkillable buffs will now activate before being removed by Gorgorab’s Misfortune skill.
  • Candraphon now places an extra hit as intended with the Punish Hubris skill if the target is under an Unkillable buff.
  • Points for losing Classic Arena Defense battles are now calculated correctly when fighting the same opponent repeatedly.
  • The Tag Team Arena progress bar now displays correctly after multiple refreshes.
  • New battles now start correctly if the previous battle on Auto was interrupted by an error.
  • All Artifact or Accessory stats are displayed correctly when the Fitting Room mode is enabled.
  • Fixed a bug that caused certain players not to receive their Weekly Tag Team Arena rewards.
  • Fixed a visual bug that affected revival animations.
  • Astralon’s and Countess Lix’s revival animations are now displayed correctly without any delay.

Game Experience Enhancements

  • New Avatars: Complete the Doom Tower for the first time on Normal and Hard to get your hands on them.
  • All Clan Boss Rewards are now detailed in “Drop Info”.
  • Moderators will now be indicated in the Chat.
  • Fixed an issue that caused Plarium Play to launch incorrectly if the system language was Arabic.
  • Fixed a bug that caused Progress Mission completion to be tracked and displayed incorrectly.
  • Added a pop-up to use any Full Energy items in your Inbox whenever you run out of Energy.
  • The Doom Tower Global Rankings popup will no longer display in the Bastion after every re-login.

Raid 2nd Anniversary

March 2021 marks the 2nd Anniversary of Raid’s official launch, and that means it’s time for a celebration! To start things off, we want to say thank you to each and every one of you that continue to enjoy Raid and be part of the awesome Raid community. We’ve come a long way in those two years, but we wouldn’t be here without you. As a little sign of our gratitude, we’re giving everybody a bunch of free gifts every day for the next 5 days – starting today – so make sure you don’t miss out on those. On top of that, we’ll be launching a whole series of Events and Tournaments running from March 1st all the way through to April 15th. These special Anniversary-edition events will also give you the chance to earn Fragments of some Champions that have previously been available through Fragment Events. If you’ve just missed the mark on finishing some Fragment Summons in the past, we’re giving you a second chance – so keep one eye on the reward when you see an event pop up! We’ve got a whole lot more in store, and we’ll be releasing an Anniversary event calendar over on our social media channels with all the details very soon. Here’s to another year of Raiding together – let’s make this the best one yet.

(2021-02-12) Patch Notes V3.30

It is time to welcome new Champions to Teleria! Some of them have the chemistry and synergy of true “it” couples – which is fitting since Valentine’s Day is right around the corner – and some are strong, independent warriors who don’t need any partner… but all of them are absolutely awesome and can be valuable additions to your teams. Let’s take a closer look at everyone below:

20 New Champions

  1. Astralon (SO-LAM)
  2. Countess Lix (DS-LAM)
  3. Cardiel (SO-LSV)
  4. Sicia Flametongue (DS-LAF)
  5. Nogdar the Headhunter (OR-LAS)
  6. Samar Gemcursed (DW-LHS)
  7. Quargan the Crowned (LZ-ESS)
  8. Deacon Armstrong (SO-ESS)
  9. Fodbor the Bard (DW-EAS)
  10. Godseeker Aniri (SO-EDV)
  11. Klodd Beastfeeder (OT-EHM)
  12. Lodric Falconheart (SO-EHS)
  13. Pestilus (KR-ESS)
  14. Prundar (OT-EDV)
  15. Runekeeper Dazdurk (DW-ESV)
  16. Tarshon (DS-EDS)
  17. Abyssal (DS-RSS)
  18. Boltsmith (DW-RAF)
  19. Flailer (DW-RDM)
  20. Scrapper (BA-RAV)

(2021-02-10) Patch Notes V3.30

This update brings a new feature – the Fitting Room – together with changes to some existing features and a few quality-of-life improvements. Here’s all you need to know about this update:

Fitting Room

  • The Fitting Room is a special mode that lets you preview how your Artifacts and Accessories will affect your Champions before you commit to equipping them. To find the Fitting Room mode, go to your Artifact Storage, hit Filter, then press the Fitting Room button (the one with the little coat hanger icon!) to enable the mode.
  • When Fitting Room mode is activated, you’ll be able to see exactly how your Champions’ Stats will be affected by your selection by looking in the bottom-right corner of your screen. Once you’re sure you want to equip your chosen Artifacts or Accessories, just tap Equip and everything you’ve selected will be equipped in one go. As always, swapping Artifacts out if your Champion already has something equipped in that slot takes Silver – so keep an eye on the total cost before you confirm your choice.
  • Everything else will work the same. You’ll still have access to your Filters, so you’ll still be able to find the gear you’re looking for just as easily – but this should save you a lot of time fine-tuning your builds.

Tag Team Arena Rewards Rebalance

  • We’ve decreased the number of Gold Bars for Weekly Tier Placement in each Tier, but we’ve also increased the number of Gold Bars you get for each win.
  • We’ve also added a minimum battle limit to be eligible for Weekly Rewards. From now on, you need to fight in at least 10 Tag Team Arena Series each week to be able to get your weekly Tag Arena Rewards after Tier Placement.
  • Bazaar Additions

    • Charms to all Tiers.
    • Avatars to Bronze and Silver Tiers.
    • Champion Fragments of the two non-fusible Rare Void Champions needed to fuse Broadmaw (Huntress and Bloodhorn) to Bronze Tier.

    Champion and battle fixes

    • Champions will no longer move when under Freeze debuffs placed by Tormin the Cold’s Wintry Wind [Passive] skill.
    • Fixed an error that occurred when Belanor activated Zavia’s Poison Rain skill if Zavia was under a Block Active Skills debuff.
    • Taurus` Toxic Nova skill (including the Ascended version) now works correctly if Gurptuk Moss-Beard is on the same team.
    • Changed the icons of Faceless’ Lightning and Ice Bolt skills.
    • Ursala the Mourner now correctly revives allies with her Requiem skill.
    • Spiderlings no longer spawn on top of each other in the Spider’s Den.
    • Fixed the Stun debuff animation if it is placed directly after a Sleep debuff is removed.
    • Fixed how Nogdar the Headhunter is displayed in the Collection when viewed from the back.
    • Fixed visual issues that affected Solaris and Purgator in the Collection.
    • Fixed an error that occurred when attempting to Replay a battle on Stage 20 of the Spider’s Den after placing Freeze debuffs on enemies in the previous battle.
    • Clan Boss HP is now calculated correctly if a battle starts before the refresh and finishes after.
    • We’d also like to clarify the mechanics of Tormin’s Wintry Wind [Passive] skill: if Tormin places his Freeze debuff on a Champion while they are in the process of placing a chain of multiple buffs, any subsequent buffs after the Freeze won’t be placed as the Champion will be frozen.

    Game Experience Enhancements

    • Charm slots in the Forge now show the number of Charms of each type you have available.
    • Other minor Forge UI improvements.
    • Changed the format of the Material tooltips in Crypt Stages.
    • If you have any Classic Arena Tokens in your Inbox as a reward from Quests, you can now use them directly from the Arena interface when you run out of Tokens.
    • Purchased Clan Boss Keys are now added to your Inbox separately. This means you will be able to pick them up one-by-one rather than being forced to collect them all at once.
    • Fixed the display of effect names in the Turkish language.
    • Boss HP bars now correctly show the amount of lost MAX HP when a Champion decreases their MAX HP using Artifacts from the Destroy Set.
    • Fixed minor errors that occurred when selling and upgrading Artifacts.
    • Large numbers of Artifacts or Accessories no longer cause display issues in the Artifact Storage.
    • Added sound effects for destroying Artifacts and Accessories.
    • Added the ability to go back to the Bastion directly from the “battle limit reached” error.

    We’ll be adding a whole bunch of new Champions in the next couple of days too. Keep an eye out on the News to see when they go live!
    That’s everything we’ve got for you! Let us know what you think of these changes on our forums.

    (2021-02-05) Patch Notes V3.21

    Since the release of the Doom Tower, we’ve been looking for ways we need to improve or tweak it. While we’re still working on the next full rotation, we have made a few changes to the current Doom Tower Bosses to help make them a little less easy to beat with gimmicks and a little more strategy-oriented.

    Here’s what you need to know:

    • The Nether Spider will now always attack with her second skill, Brood Feast, at the beginning of the round.
    • Three of the current Doom Tower Bosses – the Frost Spider, the Nether Spider, and the Magma Dragon – now all have a new passive skill. That skill is:
    • Almighty Strength: damage from skills that scale based on enemy MAX HP (including poison detonation abilities) cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.
    • Two of the current Doom Tower Bosses – the Frost Spider and the Nether Spider – also have another new passive skill. Almighty Persistence: all Turn Meter reduction effects are decreased by 50% when used against the Boss.
    • That’s everything! Go ahead and try out these changes for yourself in the new rotation of the Doom Tower. As always, please let us know what you think of these changes on our official forums or over on our Discord. Good luck, and happy raiding!

    (2021-01-14) Patch Notes V3.20

    This time, we’ve focused on making some highly requested improvements to a few existing features. Here’s all you need to know about this update.

    New Daily Login Rewards

    Now, after you collect your 270th Daily Login Reward, you’ll start a brand-new daily login program with 30 Days of rewards! This new 30-day program will reset after you collect all of the rewards, then you’ll be able to start all over again each month. The new program includes Accessories, Glyphs, Gems, Chickens, Silver, Shards, Energy, XP Boosters, Tomes, Charms, Forge Materials and XP Brews.

    More slots for your gear and Champions.

    We are increasing the number of slots in your Artifact and Accessory Storage from 700 to 1000. We are also increasing the number of slots in your Champion Collection from 200 to 300.

    Champion and battle fixes

    • The Scarab King’s Vile Absorption skill has a new visualization. He now places one hit for each buff on the target, instead of one single hit.
    • Champions killed by the Magma Dragon’s Overburn skill now die properly instead of remaining standing with an empty HP bar. That was, uh, weird.
    • Fixed some visual bugs for Rhazin Scarhide’s, Longbeard’s and Skullcrusher’s skills in the Doom Tower.
    • Fixed the order of actions in Faceless’ Lightning skill according to the description.
    • Master Butcher’s Heat Exchange passive skill now works correctly with the Robar’s Wild Swing skill.
    • The Evil Eye Mastery now works correctly with Skullcrown’s Wave of Souls skill, decreasing all enemies’ Turn Meters.
    • Candraphon now places an extra hit with his Punish Hubris skill if the target has buffs.
    • Cupidus will now correctly be frozen by Freeze debuffs placed by Tormin the Cold.
    • Prince Kymar now doesn’t remove Unkillable debuffs from Skullcrown before attacking her with the Abyssal Gaze skill.
    • Steelskull now heals allies correctly with the Cleansing Spell skill after removing a Heal Reduction debuff.
    • Fixed the bug that caused dead Spiderlings to show up in the Info popup in battles in the Spider’s Den.
    • Fixed visual bugs with Freeze debuffs and Champions moving around the battlefield.

    Game Experience Enhancements

    • Clan Boss battles now don’t start in Auto mode.
    • Fixed the bug that showed an empty battle result window if the Doom Tower reset while you were still in a battle in the Tower.
    • The time spent in-game is now displayed correctly in the Clan Activity Quests window.
    • The time left until Tag Team Arena refresh is now displayed correctly after locking and unlocking your device.
    • Refactoring and general optimizations.

    14 New Champions

    (2021-01-06) Patch Notes V3.10

    Hello everyone! Bug fixes and quality of life improvements! This release is mostly focused on bug fixes and quality of life improvements. Here’s the list of everything:

    Game Experience Enhancements

    • All received Artifacts and Accessories are now shown in the Multi-Battle result window even if your Storage is full.
    • Messages from unbanned players will be now displayed correctly in Chat.
    • When fighting against another Lydia, Lydia the Deathsiren will no longer get stuck in endless counterattack cycles.
    • If the target is under a [Freeze] debuff, the order of hits of Yakarl the Scourge’s third skill Glaciate is now correct.
    • Fixed a bug that caused Progress Missions to disappear under certain circumstances.
    • Bergoth the Malformed’s Canister [P] skill now heals all allies when the Ice Golem attacks with his Frigid Vengeance passive skill.
    • Changed the position of text in Accessory Packs.
    • Now Chests containing Materials will be displayed on the first 4 Bosses on Normal on the Doom Tower Map.
    • Increased the chances of getting Epic and Legendary Materials from the 20th and 21st Faction Crypt Stages.
    • We now list all eligible Factions in Tournaments with Challenge Rules instead of the Alliance name.
    • Adapted the UI to display correctly on Samsung Galaxy Z Fold 2 devices.

    Champion Al fixes

    • Zavia will no longer use the Deadly Catalyst skill on the Clan Boss.
    • Karam will no longer use the Rot Away skill on the Clan Boss.
    • Elenaril will no longer use the Combust skill on the Clan Boss.
    • Venus will use the Burning Passion skill on the Clan Boss when the Clan Boss is not under a [HP Burn] debuff.
    • Rhazin Scarhide will no longer use the Bog Down skill on the Clan Boss.
    • Nethril will no longer use the Ghastly Horrors and Bat Swarm skills on the Clan Boss.
    • Foli will no longer use the Sealed Fate skill on the Clan Boss.
    • Aothar will no longer use the Brand skill on the Clan Boss.
    • Drexthar Bloodtwin will no longer use the Burning Lash skill on the Clan Boss.
    • Elder Skarg will now use the Hunt the Marked skill on the Clan Boss.
    • Fayne will now use the Flowing Style skill on the Clan Boss.
    • Robar will now use the Merciless Assault skill when it’s not on cooldown and there are 2 or more alive enemies.
    • Crypt-King Graal will no longer use the Elemental Unity skill if the target is not under a [HP Burn] debuff.
    • Increased the priority of Royal Huntsman’s Dead Aim skill when on Auto.
    • Increased the priority of Trunda Giltmallet’s Cloak of Ages skill when on Auto.
    • Increased the priority of Spider’s Glowing Mark skill when on Auto.
    • Increased the priority of Madame Serris’ Midnight Ritual skill when on Auto.
    • Increased the priority of Hakkorhn Smashlord’s Blood Offering skill when on Auto in the Spider’s Den.
    • Coldheart will use the Flurry of Arrows skill if the Fire Knight has his Shield up.

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    5 thoughts on “Raid Shadow Legends Patch Notes 2021

    1. Thebest

      Arreglen la tercera habilidad de dhukk el perforado..que se la tira siempre a los boses y no los puede incitar

    2. xxbeastbrew

      I have complained several times that the revive skill by siphi the lost bride is broken. When you revive a champion the champion is supposed to have a full turn meter however the opposing team in the arena is still allowed to gain turn meter after the champion has been resurrected allowing them to attack before the resurrected champion which should have a full turn meter. In other words the turn meter of the other teams champion should not move if the turn meter of the revived champion is already full. Also in the Doom tower when fighting the spider it allows the large spider to poison you which is unavoidable even if you have a block debuff on; however, there is nothing saying that the debuff from the smaller spiders is unblockable but they are still able to place debuffs. I’m not sure if that was the intent but there is nothing stating that the smaller minion spiders debuff is unblockable.

    3. John McDonald

      Thank you for all your work. Every clan I have joined disintegrated and I have been learning on my own. I can not express how much your site has helped me. Once again, I thank you from the bottom of my heart.

    4. Ayumilove Post author

      @BraveZ: Arcane Keep Boss is the easiest of the Keeps that does not have special abilities that requires specific champions to be used to beat it. A team with healer, buffer and some good damage dealer would be sufficient to win it 🙂

    5. BraveZ

      Ayumilove, can you please add arcane keep to other keeps in your guide