OverviewNAME: Hurndig AbilitiesRSL_AoE_DecreaseAccuracy_50% Obtain fromAncient Shard Blessings RecommendationBrimstone (Dark Fae) |
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Hurndig Review
Hurndig is a Legendary Attack Magic champion from Dwarves faction in Raid Shadow Legends.
Hurndig Skills
Lethal Lust
Attacks 1 enemy. Grants an Extra Turn and decreases the cooldown of the Statis Strike skill by 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 4 ATK
Arcane Tempest (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff an a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4.4 ATK
Stasis Strike (Cooldown: 6 turns)
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 6.2 ATK (Single-Target) + 4 ATK (AoE)
Staid (Passive)
Fills this Champion’s Turn Meter by 10% every time they are hit. Occurs once per hit. Also fills this Champion’s Turn Meter by 20% whenever an ally dies.
Aura
Increases Ally ATK in Arena Battles by 35%.
Hurndig Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker: ATK%, C.RATE, C.DMG, SPD |
Hurndig Masteries Guide
Arena
Offense
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Defense
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Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
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Support
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Hurndig Champion Lore Synopsis
The Dwarven civilization, long isolated from the rest of the world, continued to refine its mechanical and magical innovations during its seclusion. Despite criticisms that they had stagnated, their expertise in engineering and arcane sciences only grew stronger. In the Skyiron Dominion, Dwarven mechanists developed intricate clockwork devices and massive machines capable of reshaping mountains to aid in their relentless mining efforts. The Dominion, with its great rivers of molten iron and bronze, became a powerhouse of craftsmanship, producing weapons, armor, and ships under the direction of the Supreme Engineer. Every creation, be it a finely tuned gear or a mighty war machine, demonstrated the Dwarves’ mastery of metal and magic.
Following a devastating invasion by the Demonspawn, the Dwarves of Skyiron Dominion emerged from isolation and eagerly embraced the outside world. Unlike the reclusive Gloomdeep Hold, Skyiron became a vibrant center of technological progress. Craftsmen from across Teleria flocked to the Dominion to learn from the Dwarves, trading their own magical and mechanical knowledge in return. Over time, the Dwarves incorporated these teachings into their sacred runescript, blending it with foreign magic to create advanced technologies unlike anything ever seen. Under the leadership of Hurndig, the current Supreme Engineer, Skyiron Dominion’s innovations reached unprecedented heights.
Hurndig’s rise to prominence began early when he was recognized by the Metalworkers’ Guild for his exceptional talent. Trained by the Guild, he dedicated his life to mechanist engineering but believed that Dwarven technology should benefit all of Teleria, not just his people. Unlike his peers, who hoarded their inventions, Hurndig was determined to share his creations with the world. His generosity, however, did not extend to his most prized invention – his colossal forge hammer. This unique weapon, crafted through a combination of ancient Dragonkin research and Dwarven runes, holds the power to slow time for anything it strikes.
In addition to his legendary hammer, Hurndig experimented with early firearms, using runescript, metallurgy, and fire magic to create explosive weapons that could fire projectiles over vast distances. His bold approach to blending ancient techniques with new ideas set him apart from his contemporaries. As a result, Hurndig’s reputation as an inventor and leader grew, earning him respect across Teleria despite some opposition from traditionalists within his homeland.
Today, Hurndig continues to push the boundaries of Dwarven and global technology. Though some in the Skyiron Dominion resent his openness in sharing their inventions, Hurndig remains steadfast. To him, the true purpose of his creations is to uplift all of Teleria, bringing hope and progress to a world still recovering from its dark past.
Hurndig Updates
Hurndig Videos
Raid Shadow Legends Nobel Champion Guide by Skratch
Raid Shadow Legends Nobel Champion Guide by Cold Brew Gaming
Raid Shadow Legends Nobel Champion Guide by Chofly
Raid Shadow Legends Nobel Champion Guide by DeadwoodJedi
Champion Name Reference
- English: Hurndig
- French: Hurndig
- Deutsch:
- Italian:
- Spanish:
- Chinese:
- Korean:
- Japanese:
- Ukranian:
- Russian:
- Turkish:
- Portuguese:
@HerculesH: Lifesteal is good for attackers from early to mid game but eventually you want to healers and supports that are good enough to allow you to use something else. In higher level arena/dungeons you’ll need other sets that give Hurndig greater accuracy/speed boosts in order to make use of his debuffs. Otherwise, they’ll either get resisted or he’ll die before he can use them.
Just got him during the double legendary blue event. Is there a reason he doesn’t use lifesteal? It just seemed like the norm for attackers I’ve seen so far. But for now I’ve been using double speed and single perception sets and he does good. Not out doing my Kael yet but books are hard to come by. Any advice anyone? If I have my way Hurndig will at some point replace Kael.
@Jomcot Haha guys don’t listen to this scrub.. sounds like a f2p who uses over rated nub trash like kael and scyl :’)
This dud needs some more love in here…..He is good for nether spider I wouldn’t give him 1 star AT ALL….?
wow i got him as my first blue shard! begin he is good got him lifesteal with loads of accuracy..need some advice if i should swap it for better
@Arena
In my experience he gets completely shut down by reaction accessories which is very annoying. I do use him as my nuker but I suspect he falls of at top levels. Four stars sounds correct to me.
Has anyone tested him in bateater? I know his passive makes it complicated, but it is possible. With his debuffs and good multipliers, he might be a strong option right?
Can someone tell me if damage modifiers on this site are after or before books?
Because him only gaining 2 +5% modifiers on A2 makes it hard to compare him to other nukers or debuffers.
If it is after, he is godlike top 3 AoE decrease def champ. If it is before, he gets outshined by many more.
Fused him and started using him (finally maxed, but still need more books) and it’s insanely good, for waves and Faction Wars. The full turn meter reduction of his A3 its GREAT
Is he just for waves with helmsmasher? Not seeing how he’s 5s in all dungeons with that mastery
4 star Arena Offense? I think he deserves 5 star.
A1 killing low health champions repeatedly.
A2 bigger shot AOE with 4.4 multiplier, guarantee eliminate all enemy if all buff and debuff applied.
A3 Guarantee 1 shot kill with follow-up 4.0 multiplier AOE damage with debuff apply.
@N
Thanks! I did!
I indeed didn’t have 6 star yet (or even 5 star really), i’ve only been playing for less than a month.
I made him my main damage dealer, and holy damn his power feels insane! Absolutely brutal! Love that guy.
(But getting the books for him is going to be a pain 🙂 )
very nice. I already have trunda for arena. But hes good everywhere else. Could replace my defense down in arena for speedcomp. Currently Tayrel.
Couldn’t agree more anyone lucky enough to have him full upgrade 100%.Honestly ayum should revisit this guy ASAP his rating is all wrong look we all don’t have accounts like ash deadwood Jedi and u all know the rest this guy is absolutely a stud period.
Yeah @boz thats a good plan, if you don’t have a 6s yet I would advise having him replace your starter as damage carry
I am surprised he is labeled as mid game too, he is basically affinity ithos. He is capable of Fk 25 and dragon 24 speedruns for people that do not have seer, can farm NM, solo mino, nuke FW21, used as waveclear on hard DT till the 100+ levels and is the next best thing for people that do not have trunda on arena he is totally end game viable.
5* in minotaur for a legendary means he is perfect for it, right?
I’m a f2p player and i just got him, thinking about getting all masteries for him with gems and use him to help farm scrolls for other champions in the future
Question above says should I fuse…absolutely he is a s tier champion he will get ya at end game material across 90% all platforms of this game total stud
I’m surprised you consider hurndig just a mid game chamion he can play pretty much everywhere considering how important decrease defense is as a debuff.
Lol of course it would doesn’t fit the narrative.lots of top dogs said don’t fuse this guy but yet players are are spending time on him to figure him out sadly took some work and now ayum and others are cough cough eating crow.btw playing this game over 2 years CTP this is not the 1st time this has happen sadly…
why a 4 star in campaign? One of your guides have him soloing campaign on nm. Wouldn’t that basically make him a 5?
Hurndig guide in portuguese language by Tiago Titan! https://youtu.be/sKFP-6j_4B4
I think arena build assumes he’s gonna be your nuker sapiens
Why is this champ only considered useable in midgame? What happens in late game that you can’t use this powerful nuker that can farm nightmare solo for you?
Why is the support tree from masteries not suitable for the arena.
He is really fast and would like to have him place all his debuffs.
Relentless can be pretty good on him
@Demian: I have corrected the damage multiplier for Hurndig’s Stasis Strike. Thanks!
Damage Multiplier: 4 ATK (Single-Target) + 6.2 ATK (AoE)
I think it’s the other way around
Damage Multiplier: 6,2 ATK (Single-Target) + 4 ATK (AoE)
@Doctor: There are 2 builds you can go for Hurndig (damage dealer or a support debuffer champion) depending on where you are at the game. If you are early-mid game, probably you can use him as a support debuffer champion rather than a nuker.
All of his skills are based on ACC so why no Support Masteries?