Hurndig | RAID: Shadow Legends

Raid Shadow Legends Hurndig Skill Mastery Equip Guide

Raid Shadow Hurndig Skill Mastery Equip Guide

Obtain from

Ancient Shard
Sacred Shard

Champion Fusion

Hurndig

Overview

NAME: Hurndig
FACTION: Dwarves
RARITY: Legendary
ROLE: Attack
AFFINITY: Magic
USABILITY: Mid Game
TOMES: 15 (A1 A2 A3)

Total Stats (6★)

Health Points (HP): 16,020
Attack (ATK): 1,409
Defense (DEF): 1,101
Speed (SPD): 98
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 63%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 10

Grinding

★★★★★ Campaign
★★★✰✰ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★★ Minotaur
★★★★★ Spider
★★★★✰ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem

Potion

★★★★★ Arcane Keep
★★★★★ Void Keep
★★★✰✰ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★✰✰ Magma Dragon
★✰✰✰✰ Nether Spider
★★★★✰ Frost Spider
★★✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★★★★ Dark Fae

Hurndig Skills

Lethal Lust [ATK]
Attacks 1 enemy. Grants an Extra Turn and decreases the cooldown of the Statis Strike skill by 2 turns if this attack kills an enemy.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 4 ATK

Arcane Tempest [ATK] (Cooldown: 4 turns)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff an a 50% [Decrease ACC] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4.4 ATK

Stasis Strike [ATK] (Cooldown: 6 turns)
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Will also attack all enemies if the first attack is critical. This AoE attack has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Will also place a [HP Burn] debuff for 2 turns after the attack on the enemies whose Turn Meters are below 30%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Multiplier: 6.2 ATK (Single-Target) + 4 ATK (AoE)

Staid [Passive]
Fills this Champion’s Turn Meter by 10% every time they are hit. Occurs once per hit. Also fills this Champion’s Turn Meter by 20% whenever an ally dies.

Aura
Increases Ally ATK in Arena Battles by 35%.

Hurndig Equipment Guide

Arena Non-Arena

Recommended Artifacts

Savage, Perception, Accuracy, Speed

Recommended Artifacts

Savage, Perception, Accuracy, Speed

Recommended Stats

ATK%, C.RATE, C.DMG, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (C.DMG)
Banner (ATK)

Recommended Stats

ACC, SPD, ATK%, C.RATE, C.DMG
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE / C.DMG)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (C.DMG)
Banner (ACC)

Hurndig Mastery

Arena

Raid Shadow Legends Hurndig PvP Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Whirlwind of Death
  6. Bring it Down
  7. Cycle of Violence
  8. Methodical
  9. Kill Streak
  10. Helmsmasher

Defense

  1. Defiant
  2. Improved Parry
  3. Bloodthirst
  4. Delay Death
  5. Retribution

Support

  1. N/A

Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Hurndig PvE Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Whirlwind of Death
  6. Bring it Down
  7. Cycle of Violence
  8. Methodical
  9. Kill Streak
  10. Helmsmasher

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Master Hexer

Hurndig Storyline

No one among the people of Teleria can match the Dwarves in mechanical ingenuity. For countless generations, they had perfected the union of engineering and arcane science, made all the stronger by peerless Dwarven craftsmanship. Some artificers are said to have created clockwork automata that resemble birds and beasts, while others work tirelessly on building great machinery to ease the lot of prospectors deep beneath the earth. Yet with the Mountain King’s hosts marching to the surface world once more, war has been the focus of all the great minds of his Kingdom. Brass and iron flow in molten rivers in the underground manufactories, where the arquebuses and the cannon of the Dwarven armies are forged, and many are the great dynasties whose hallmark graces those exquisite weapons. Few, however, can match the fame of Hurndig, the Chief Engineer of the Kingdom. Hurndig always had a knack for metalwork and had been singled out by the artificers of the Cannoneer Guild when he was but a sapling. And like any true Dwarf, he never shied away from hard labor, oft toiling at the blast-furnace and the anvil himself. It was not just the inner workings of cannons that fascinated the young engineer, but also their undeniable might on the battlefield – he would not only make these beasts of war but he would command them one day. And his chance arrived in due time. When demonic hordes invaded the Dwarven domain, Hurndig had already grown to be a respectable man and a master of much renown. It fell to him to organize the defenses of several key outposts – a task Hurndig excelled at. Such was the precision and congruence of the crews he had trained that not even the greatest of Demonspawn and Undead abominations could approach the walls under their protection, much less tear them down. For months he traveled from one stronghold to another, shoring up defenses and guiding the beleaguered garrisons to victory. And after the onslaught had been repelled, the King recognized Hurndig’s effort by elevating him to the rank of Chief Engineer. Yet that was not the end of the heroic tale. Shaken by the horror he had witnessed, Hurndig was among the first warriors who volunteered to venture into the World Above to pave the way for the Dwarven Hosts in their quest for justice. It was no simple undertaking, of course, Hurndig knew he would do well to prepare before plunging headfirst into danger. And prepare he did. With the help of his wisest and most experienced peers, Hurndig crafted a pair of portable bombards that he could carry with him. Next was the hammer he had imbued with the fiery heartbeat of the forge and enough gunpowder to bring down a small citadel. Outfitted thus, Hurndig finally departed his homeland and set foot to the surface, where the corrupting influence of Siroth still held sway. There Hurndig found adventures aplenty, battling evil at every turn and learning about other mortal races. Though he prefers to travel alone and holds loyalty to the Mountain King above all else, the Chief Engineer is nonetheless eager to fight Siroth’s scum whenever they can be found – perhaps a crafty Summoner could win his respect and his talents.

Hurndig Updates

Hurndig Videos

Raid Shadow Legends Nobel Champion Guide by Skratch

Raid Shadow Legends Nobel Champion Guide by Cold Brew Gaming

Raid Shadow Legends Nobel Champion Guide by Chofly

Raid Shadow Legends Nobel Champion Guide by DeadwoodJedi

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24 thoughts on “Hurndig | RAID: Shadow Legends

  1. LogicalDude

    Has anyone tested him in bateater? I know his passive makes it complicated, but it is possible. With his debuffs and good multipliers, he might be a strong option right?

  2. TotallyReal

    Can someone tell me if damage modifiers on this site are after or before books?

    Because him only gaining 2 +5% modifiers on A2 makes it hard to compare him to other nukers or debuffers.

    If it is after, he is godlike top 3 AoE decrease def champ. If it is before, he gets outshined by many more.

  3. Kheryon

    Fused him and started using him (finally maxed, but still need more books) and it’s insanely good, for waves and Faction Wars. The full turn meter reduction of his A3 its GREAT

  4. E

    Is he just for waves with helmsmasher? Not seeing how he’s 5s in all dungeons with that mastery

  5. Arena

    4 star Arena Offense? I think he deserves 5 star.
    A1 killing low health champions repeatedly.
    A2 bigger shot AOE with 4.4 multiplier, guarantee eliminate all enemy if all buff and debuff applied.
    A3 Guarantee 1 shot kill with follow-up 4.0 multiplier AOE damage with debuff apply.

  6. Boz

    @N
    Thanks! I did!
    I indeed didn’t have 6 star yet (or even 5 star really), i’ve only been playing for less than a month.
    I made him my main damage dealer, and holy damn his power feels insane! Absolutely brutal! Love that guy.

    (But getting the books for him is going to be a pain 🙂 )

  7. BigGaySlut

    very nice. I already have trunda for arena. But hes good everywhere else. Could replace my defense down in arena for speedcomp. Currently Tayrel.

  8. Dennis Fletcher

    Couldn’t agree more anyone lucky enough to have him full upgrade 100%.Honestly ayum should revisit this guy ASAP his rating is all wrong look we all don’t have accounts like ash deadwood Jedi and u all know the rest this guy is absolutely a stud period.

  9. N

    Yeah @boz thats a good plan, if you don’t have a 6s yet I would advise having him replace your starter as damage carry

  10. Dim

    I am surprised he is labeled as mid game too, he is basically affinity ithos. He is capable of Fk 25 and dragon 24 speedruns for people that do not have seer, can farm NM, solo mino, nuke FW21, used as waveclear on hard DT till the 100+ levels and is the next best thing for people that do not have trunda on arena he is totally end game viable.

  11. Boz

    5* in minotaur for a legendary means he is perfect for it, right?
    I’m a f2p player and i just got him, thinking about getting all masteries for him with gems and use him to help farm scrolls for other champions in the future

  12. Dennis Fletcher

    Question above says should I fuse…absolutely he is a s tier champion he will get ya at end game material across 90% all platforms of this game total stud

  13. Cameron Murray

    I’m surprised you consider hurndig just a mid game chamion he can play pretty much everywhere considering how important decrease defense is as a debuff.

  14. Dennis Fletcher

    Lol of course it would doesn’t fit the narrative.lots of top dogs said don’t fuse this guy but yet players are are spending time on him to figure him out sadly took some work and now ayum and others are cough cough eating crow.btw playing this game over 2 years CTP this is not the 1st time this has happen sadly…

  15. lionel

    why a 4 star in campaign? One of your guides have him soloing campaign on nm. Wouldn’t that basically make him a 5?

  16. Guest

    I think arena build assumes he’s gonna be your nuker sapiens

  17. Guest

    Why is this champ only considered useable in midgame? What happens in late game that you can’t use this powerful nuker that can farm nightmare solo for you?

  18. Sapiens

    Why is the support tree from masteries not suitable for the arena.
    He is really fast and would like to have him place all his debuffs.

  19. Saidthewatchdog

    Relentless can be pretty good on him

  20. Ayumilove Post author

    @Demian: I have corrected the damage multiplier for Hurndig’s Stasis Strike. Thanks!

  21. Demian

    Damage Multiplier: 4 ATK (Single-Target) + 6.2 ATK (AoE)

    I think it’s the other way around

    Damage Multiplier: 6,2 ATK (Single-Target) + 4 ATK (AoE)

  22. Ayumilove Post author

    @Doctor: There are 2 builds you can go for Hurndig (damage dealer or a support debuffer champion) depending on where you are at the game. If you are early-mid game, probably you can use him as a support debuffer champion rather than a nuker.

  23. DØCTØR

    All of his skills are based on ACC so why no Support Masteries?