
(2025-12-10) Patch Notes V11.00
Update 11.00.0 is here, bringing a brand-new game mode, a new Gear Set, new Relics, a bunch of fixes, and rebalances to two beloved winter-themed Champions. Read on to find out more about everything coming in Update 11.00.0!
New Champions
- Anaxia the Reborn (LZ-MDS)
- Yukimasa Demon of Ice (SK-LAF)
- Silvain the Paramour (BL-RAV)
- Maddak Eyes of Skyiron (DW-EAM)
- Hilvi the Rime-Called (DW-LSF)
- Cecilia the Red Hope (BL-LDV)
- Arachoa Moonspinner (DE-MSF)
Updates
- Grim Forest: The Grim Forest is an expansive new game mode in which players must traverse a land steeped in dense fog and brimming with malign magic. Players can explore branching paths, defeat terrifying new Bosses, earn exclusive new resources, and win amazing new rewards. By exploring all that the Grim Forest has to offer, players can get their hands on a brand-new Mythical Champion, and Gear from the Mercurial Set. Check out the Feature Guide for all the details on everything coming as part of the Grim Forest.
- New Gear Set – Mercurial Available as part of the Grim Forest game mode, the Mercurial Gear Set is perfect for Support Champions. This Variable Set offers up to +15% HP, +40 RES, +32% SPD, and 3 Total Guard stacks. Each stack of Total Guard will block a single instance of incoming damage and any associated effects.
- New Avatar Frame: To show off your exploration of the Grim Forest, we’ve got a new Avatar Frame for you to equip on your account.
- New Relics: We’ve added 8 powerful new Relics to the game. They can be crafted using a new resource, Bloodbriars, which can be earned in the Grim Forest.
- Team Setup & Pre-Battle Window Improvements: To help you manage your Team Presets more conveniently, we’ve added Champion Filters to the Team Setup window, as well as a name search bar. Moreover, you can now enter the pre-battle window even if you don’t have enough resources to start a battle, meaning you can fine-tune your Team Presets any time you like!
- Anaxia the Reborn: Driven by primal fury and a betrayal from her own people, Anaxia the Reborn is ready to unleash her reptilian rage upon her enemies. A Mythical Champion from the Lizardmen Faction, Anaxia is the ultimate hybrid, commanding the battlefield in her Base Form with Leech debuffs, the ability to heal her allies, and shrug off damage with defensive buffs before switching to her Alternate Form and unleashing havoc. Don’t miss out on getting Anaxia via the Grim Forest!
- Gear Slot Expansion: We’ve expanded the Storage Slots for Artifacts and Accessories up to 2000 each, meaning you can hold more Gear.
Champion Rebalance
Sir Nicholas
- [Ascended Skill 1 – Boreal Blade]
- Old version: Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted.
- New version: Attacks 1 enemy. Has a 65% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted. If Lady Noelle is on the same team, the chance increases to 100% and the debuff cannot be blocked or resisted.
- Damage Multiplier: 0.25 HP → 0.28 HP
- Old version: Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted.
- New version: Attacks all enemies. Will ignore 30% of each target’s DEF if Lady Noelle is on the same team. Places a 25% [Strengthen] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted.
- Damage Multiplier: 0.25 HP -> 0.3 HP
- [Skill 3 – Goodwill]
- Effect added: Now also places a [Counterattack] buff on this Champion for 2 turns. If Lady Noelle is on the same team, also places a [Taunt] buff on this Champion for 2 turns.
- [New Skill – Winter’s Warden (Passive)]
- Enemy Ignore DEF effects used against allies under [Shield] buffs are decreased by 30%. Enemy Ignore DEF effects used against Lady Noelle while she’s under a [Shield] buff are decreased by 60%.
[Skill 2 – Polar Protection]
Gliseah Soulguide
- [Skill 1 – Glittering Slash]
- Effect changed: Now has a 50% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies under [Freeze] debuffs.
- [Skill 2 – Breath of Rime]
- Effect added: Now also steals all buffs from all enemies.
- [Skill 3 – Everwinter]
- Old version: Places a [Block Debuffs] buff on all allies for 2 turns. Also has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills this Champion’s Turn Meter by 15% for each [Freeze] debuff placed by this skill.
- New version: Places a [Block Debuffs] buff on all allies for 2 turns. Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each [Freeze] debuff placed by this skill. Lvl. 3 Buff/Debuff Chance +10% → Lvl. 3 Buff/Debuff Chance +15%
- [Skill 4 – Timeless (Passive)]
- Effect added: Now the chance of denying the cooldown increase effect increases by 25% for each enemy under a [Freeze] debuff. Also whenever an enemy tries to put either this Champion’s skills or an ally’s skills on cooldown, activates an [Instant Turn] effect on this Champion. Occurs once per turn.
Improvements and battle fixes
- Fixed a visual bug that caused the visual effect of the [Freeze] debuff to be displayed above the ground.
- Fixed a visual bug that caused a piece of Gear to be displayed as equipped on different Champions at the same time.
- Fixed a visual bug that caused a Champion to appear as Nais the Shadowthief instead of themselves when placed in the same slot as Nais was during the previous battle in the Tag Team Arena.
- Fixed a bug that caused the Fusion window to not display all available Champions for a Fusion when there are too many copies of that Champion.
- Fixed a bug that allows a player to rebattle an opponent in Tag Team Arena if the previous match was interrupted due to a lost internet connection.
- Fixed a visual bug that caused healing statistics to overlap with other UI elements in the Minotaur’s Labyrinth battle results window.
- Fixed a visual bug that caused Shredder’s Champion model to remain completely still when under a [Stun] debuff.
- Fixed a bug that caused Iudex Artor’s Revival Mandate skill to activate the default skill of a different Champion, if multiple Champions were revived on the same turn.
- Fixed a bug that caused April O’Neil’s Ace Reporter [P] skill to activate whenever an enemy attempted to Evade an attack, even if the Evade was unsuccessful.
- Fixed a visual bug that caused Sanguine Maria’s mirrors to briefly appear when she is dead and an enemy uses an AoE attack.
- Fixed a bug that caused Kro’khad the Throatripper to not counterattack when Packmaster Shy’ek was hit with damage from an enemy’s Lightning Orb Blessing.
- Fixed a bug that caused Sanguine Maria to not get an Extra Turn when Nais the Shadowthief was changing into his Alternate Form after receiving fatal damage.
- Fixed a visual bug that caused problems with the Intercept buff being placed by a Gear Set.
- Fixed a bug that caused problems with selecting Champions for a Fusion after they were upgraded at the Tavern.
- Fixed a bug that caused Sanguine Maria’s Say Her Name [P] skill to not work correctly when Lady Noelle revived an ally Champion.
- Fixed a bug that caused the Predator to be able to counterattack an enemy’s counterattack with his Wrist Blades skill.
- Fixed a bug that caused text to overlap when summoning to the Reserve Vault during an Extra Legendary Event.
- Fixed a bug that caused selling equipped Artifacts to not count towards some Clan Quests.
- Fixed a bug that caused players to be unable to complete Progress Missions after clearing Campaign Stages with 3 Stars on Normal.
- Fixed a bug that caused problems with an active Background Multi-Battle sequence when changing the Super Raids checkbox in a separate Dungeon.
- Fixed a visual bug that caused some textures in the Doom Tower to be missing or displaying incorrectly.
(2025-11-12) Patch Notes V10.90
Update 10.90.0 is here, bringing improvements to claiming rewards, notifications about Multi-Battle Attempts, and the Live Arena. There’s also a pair of Legendary Champions getting rebalance, and a bunch of fixes. Read on to find out more!
3 New Champions
- Joan the Luminant (BL-MSM)
- Kroz Wallbreaker (OT-LAS)
- Gaellut Son of the Pact (OR-LHV)
- Predator (LZ-LHF)
- Xenomorph (DE-LAM)
Game Improvements
- “Claim All” Button We’ve added a button that now allows you to claim all available rewards that you’ve accumulated across various game features such as Quests, Battle Passes, Events and Playtime Rewards. The “Claim All” button is available if at least one reward can be claimed.
- Multi-Battle Attempts Improvement: We’ve improved the notification window when you are out of Multi-Battle Attempts. Now, you’ll be presented with the various places that you can get more of them to keep on raiding.
- Boss Immunity Update: To keep our towering titans terrifying, we’ve also made Bosses immune to the following debuffs and updated their skill descriptions to include them: [Ensnare], [Fatigue], and [Hunter’s Gaze].
Live Arena Improvements
- Live Arena will be receiving several improvements. First up, players who finish in the Top 500 at the end of a Season will now receive rewards too! These rewards include a Primal Shard, Void Shard, Relic Crafting Materials, and Gear.
- Also, the ‘Recently Used First’ sorting option during the Pick Phase will now display only the Champions that have been recently used in Live Arena specifically, keeping things clean and confusion-free.
- Champion Tags: Lastly, we’re adding the ability to customize which Champion Tags are displayed during the Pick Phase, making team selection even smoother and more convenient.
Champion Rebalance
Narma The Returned
- Base SPD changed: +5 SPD
- [Skill 1 – Hell Crescent] Effect changed: Now has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.
- [Skill 2 – Weirding Dance]
- Effect added: Now also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion’s MAX HP.
- [Skill 3 – Toxin Trance]
- Skill cooldown decreased to 5 turns.
- Effect added: If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
- New Skill – Caustic Rebuttal (Passive)
- Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.
Belletar Mage-slayer
- Base SPD changed – +5 SPD
- [Skill 1 – Fume Ax]
- Effect changed: Now has a 75% chance of decreasing the cooldown of a random skill of the ally with the highest Turn Meter, except this Champion, by 1 turn.
- [Skill 2 – Slayer’s Roar]
- Effect added: Now also fills all allies’ Turn Meters by 20%.
- [Skill 3 – Mercy of the Oasis]
- Effect added: Now also places a [Block Debuffs] buff on all allies for 2 turns.
- [Skill 4 – Critical Juncture [P]]
- Old version: Has a 50% chance of decreasing all of an ally’s skill cooldowns by 1 turn whenever they are revived.
- New version: Has a 75% chance of decreasing all of an ally’s skill cooldowns by 1 turn whenever they are revived. Once per turn, if an ally is killed, reduces the cooldowns of all this Champion’s skills by 1 turn.
Improvements and battle fixes
- Fixed a bug that caused Nell Blackteeth to place Poison debuffs on enemies when stealing their buffs with her Blackteeth’s Buffet [P] skill.
- Fixed a bug that caused an error to pop up when a Clan Leader tried to remove a saved Defense Team from a post in Siege.
- Fixed a bug that caused Nogdar the Headhunter to kill himself with his Last Rites skill when he is under a Shield buff and is equipped with a Relic that has the Shieldbreaker Gemstone socketed.
- Fixed a bug that caused a selected Champion’s Aura description to be duplicated on the enemy team’s side in Live Arena.
- Fixed a bug that caused a selected enemy Champion’s Aura description to not display during the Ban Phase in Live Arena.
- Fixed a visual bug that caused the Temporal Chains Blessing name to appear instead of the name of Ailil’s passive skill when it activates.
- Fixed a bug that caused Granyt Doorkeep’s Champion model to be missing at the start of battle in various Stages of the Cursed City.
- Fixed a bug that caused Donatello’s staff to not have its lightning effect in the Index, Collection, Tavern, and Empower Champion tabs.
- Fixed a bug that caused the rewards bar in the Daily & Progression tab and Retention offers to not auto-scroll to the first available reward.
- Fixed a bug that prevented the cursor from changing to the resize icon when hovering over the window border in Plarium Play on Windows.
- Fixed a bug that caused the red dot indicator on the Altar of Souls to disappear after purchasing a Champion in the Market.
- Fixed a bug that prevented players from creating a new Champion Preset after moving a Champion with an empty preset to the Reserve Vault and back.
- Fixed a bug that caused the Fuse button to become available when a player selected four Champions from different fusions in the Fusion tab.
- Fixed a bug that caused lag or rapidly double-clicking when claiming rewards to double the rewards claimed.
- Fixed a bug that caused long-tapping on a skill icon in battle to not display the skill’s description text.
(2025-10-06) Patch Notes V10.80
Update 10.80.0 is here, introducing the new Platinum Tier Cutoff Reset for Classic Arena, along with improvements to Instant Brew Level Up and Soul Collection, UX improvements for Aura Skills, and more! Check out all the details below.
4 New Champions
- Sanguine Maria (UH-LAF)
- Thorn Golem (SY-EDV)
- Gaspard the Accused (UH-LDV)
- Venalicia Thrallmother (KR-LSF)
Quality of Life
- Classic Arena Platinum Tier Cutoff Reset: We’re introducing a new cutoff reset time for the Platinum Tier of Classic Arena: Sunday at 21:00 UTC. After this point, players won’t be able to earn Arena Points, change their Platinum Tier ranking, or advance from Gold V to Platinum until the weekly reset on Monday at 08:00 UTC. However, you’ll still be able to participate in Arena Battles to earn Medals and Magisteel.
- Instant Brew Upgrade: We added an option to quickly level up multiple Champions in the Tavern using XP Brews. To do so, tap on the Brew Upgrade button in the Tavern. There, you can select the Champions you want to upgrade, the type of XP Brew to use, and the amount of XP Brews you wish to spend.
- Aura Skill UX fixes: We’ve made some UX changes when selecting your Aura Skill in the pre-battle window. Now when you set a Champion in the leader slot of your team, you will see text specifying that the selected Champion is the leader.
- Soul Collection Improvements: We’ve also improved elements of the Altar of Souls in the Soul Collection tab. It’s now easier to manage your Souls, and we’ve made it easier to sell multiple without having to tap each one individually.
Champion Rebalance
Togron the Conjoined
- Skill 1 – Mash and Mangle Effect changed: now has a 70% chance of applying a [Buff Spread] effect.
- Skill 2 – Grub’s Up! Effect changed: now places a 15% [Continuous Heal] buff on all allies regardless of HP, and also places a [Block Debuffs] buff on all allies for 2 turns.
- Skill 3 – Brothers’ Generosity
- Old version: Increases the Turn Meters of all allies by 20%, and places a 50% [Increase ACC] buff on all allies for 2 turns. Then, removes all debuffs from all allies.
- New version: Removes all debuffs from all allies. Increases the Turn Meters of all allies by 20% plus an additional 2% for each debuff removed. Then places a 50% [Increase ACC] buff on all allies for 2 turns.
- Skill 4 – Fill Your Bellies (Passive)
- Old version: Increases this Champion’s MAX HP by 10% every time they use an active skill (stacks up to 50%). Resets each Round. Also increases each ally’s MAX HP by 5% every time they use an active skill (stacks up to 50%). Resets each Round. Will not increase the MAX HP of Bosses.
- New version: Increases allies’ damage dealt by 10% if they currently have less HP than their target. If an ally’s HP is equal to or greater than their target’s, increases their damage dealt by 20% instead. Increases this Champion’s and each ally’s MAX HP by 10% every time this Champion uses an active skill (stacks up to 50%). Resets each Round. Also increases each ally’s MAX HP by 5% every time they use an active skill (stacks up to 50%). Resets each Round. Will not increase the MAX HP of Bosses.
Fjorad Wolfheart – Base Form
- Stat change: SPD increased from 100 to 105.
- Skill 1 – Bite of the Wolf Effect changed: the [Freeze] debuff cannot be blocked or resisted if the target Champion is from the Gaellen Pact.
- Skill 3 – Wolfheart’s Rage: Effect changed: the [Freeze] debuff cannot be blocked or resisted if the target is from the Gaellen Pact. Effect added: also decreases the target’s Turn Meter by 30%. If the enemy is from the Gaellen Pact, decreases their Turn Meter by 50% instead.
- Skill 5 – Best Served Cold (Passive)
- Old version: Whenever this Champion receives a debuff from an enemy, has a 30% chance of placing a [Freeze] debuff on that enemy for 1 turn. Occurs once per turn. This chance increases to 100% if the target is from the Gaellen Pact.
- New version: Whenever this Champion or an ally receives a debuff from an enemy, has a 30% chance of placing a [Freeze] debuff on that enemy for 1 turn. This chance increases to 100% and the debuff cannot be blocked or resisted if the target is from the Gaellen Pact.
Fjorad Wolfheart – Alternate Form
- Skill 1 – Rimecleave: Effect added: will ignore 15% of the target’s DEF. If the target is under a [Freeze] debuff, ignores 35% of the target’s DEF instead.
- Skill 2 – Icequake: Damage multiplier increased: 0.28 HP → 0.3 HP
- Skill 3 – Disciple of Tormin
- Old version: Attacks 1 enemy. Will ignore 50% of the target’s DEF. If the target is under a [Freeze] debuff, will ignore 100% of the target’s DEF instead. If the target is killed while under a [Freeze] debuff, also places a [Block Revive] debuff on them.
- New version: Attacks 1 enemy. Will ignore 50% of the target’s DEF. If the target is under a [Freeze] debuff, will ignore 100% of the target’s DEF and [Block Damage] buffs instead. If the target is killed while under a [Freeze] debuff, also places a [Block Revive] debuff on them, and places a [Freeze] debuff on all enemies for 1 turn. The [Freeze] debuff cannot be blocked or resisted by enemies from the Gaellen Pact.
Damage multiplier: 0.37 HP → ? HP - Skill 5 – Frosty Resolve (Passive): Effect added: whenever an ally is killed, has a 50% chance of placing a [Freeze] debuff on all enemies for 1 turn. This chance increases to 100% and cannot be blocked or resisted by enemies from the Gaellen Pact.
Improvements and battle fixes
- Added a prompt informing players to obtain more Energy when they attempt to start a Dungeon battle with “Super Raids” enabled, but don’t have sufficient Energy.
- Updated outdated rewards and items to account for the addition of free Gear removal for all Champions.
- Fixed a bug that caused Hospitaller’s Merciful Partner [P] skill to not go on cooldown after it was activated.
- Fixed a visual bug that caused Ash’nar Dragonsoul’s weapon model to appear incorrectly when highlighting the Champion for a revive.
- Fixed a bug that prevented Riho Bonespear’s Reflect [P] skill from activating when Kalvalax applied Poison debuffs to her using his Pestilence [P] skill.
- Fixed a bug that caused Conellia’s HP bar to display incorrectly after being under a Sleep debuff when one of Bommal’s Bomb debuffs activated.
- Fixed a bug that caused Minaya’s Graceful Guide skill to not place a Continuous Heal buff when landing a weak hit.
- Fixed a bug that caused Sulfuryion’s Volcanic Rend skill to not increase Turn Meters when landing a weak hit.
- Fixed a bug that caused the Chimera’s Lion Form to not activate its Annihilation Claw skill when a Hunter’s Gaze debuff was removed by Stoneskin.
- Fixed a bug that caused the “Defeat enemies using Ally Attack skills or counterattacks” Challenge to not count kills achieved using counterattacks in Faction Wars on Hard Difficulty.
- Fixed a visual bug that caused a Champion under both Stun and Sleep debuffs to appear incorrectly once the Sleep debuff was removed by a hit.
- Fixed a bug that caused players to not be able to access the game after Ascending or Awakening a Champion.
- Fixed a bug that caused duplications at Posts in Siege.
- Fixed a bug that caused items with a Rank to appear incorrectly in the Bonus Rewards section of Triple Offers in the Shop.
- Fixed a visual bug that caused players to see their opponent’s Live Arena Season Points from the previous Season at the start of a new Season.
- Fixed a bug that caused problems with the “x2” label mechanic during a Clan Vs Clan Tournament.
- Fixed a bug that caused there to be no mention of Personal Rewards for capturing an enemy slot in a Defense Tower in Siege.
- Fixed a bug that caused searching for a Champion by their short name in the Index and Collection to not show that Champion.
- Fixed a bug that caused issues with sorting Champions according to Rank, Level, and Ascension in the Faction Guardians tab.
- Fixed a bug that caused a notification about receiving 100 Skin Fragments to appear multiple times when returning to the Bastion.
- Fixed a bug that caused an error to appear when using Instant Upgrade on Gear.
- Fixed a bug that caused a red dot indicator to remain on Secret Rooms in the Doom Tower until they were completed.
- Fixed a bug that caused the “Sell & Sacrifice” and “Keep & Sacrifice” buttons in the warning popup to not function correctly during Level-up and Rank-up.
- Fixed a bug that caused an error when trying to start a battle after adding a Champion to a Preset that had already been used in Siege twice.
- Fixed a bug that allowed the same Champion to be used in both the Reserve Team and the Defense Team in Siege.
- Fixed a visual bug that caused the icons next to Champions’ stat bars in the Results Window to appear incorrectly on Faction Wars Hard Difficulty.
- Fixed a bug that caused an error when trying to change a Champion’s Gear through the Preset Manager while that Champion was being used in Background Multi-Battles.
- Fixed a bug that caused battle music to not play in the Orcs and Ogryn Tribes’ Faction Crypts after restarting a battle.
- Fixed a bug that caused a Champion window to delay opening during Summon boosts.
- Fixed a bug that caused the red dot indicator for new Masteries to disappear from a Champion’s avatar after opening the Vault while in the Collection window.
- Fixed a bug that caused a pop-up notifying a player they need to get more resources to not appear more than once when trying to purchase a Champion in the Market.
- Fixed a bug that caused a red dot indicator to remain when viewing a Champion in the Index via directional arrows after the Champion was no longer owned.
- Fixed a visual bug that caused the icons for Tag Team Arena Tokens and Classic Arena Tokens to overlap in the Arena window.
- Fixed a bug that caused rewards earned during Background Multi-Battles in the Minotaur’s Labyrinth to not appear if the sequence was interrupted by closing the game.
- Fixed a bug that caused problems with the display when switching between screens on Samsung Galaxy Fold & Flip devices.
- Fixed a bug that prevented players from sacrificing a Champion that had been Empowered 3 or 4 times after using them to battle the Hydra.
- Fixed a bug that caused screen borders to display incorrectly on iPhone 17 devices.
- Fixed a bug that caused the Skinwalkers Faction Guardians tab to show as empty.
- Fixed a bug that caused Background Multi-Battles to be interrupted by a connection error when auto-selling Gear was enabled.
- Fixed a bug that caused some of the rewards from the Michelangelo Chase to not be added to the Inbox, despite earning enough points.
(2025-09-04) Patch Notes V10.70.2
We’ve heard your comments and feedback, and we’ve got some balance changes coming to the Chronophage Gear Set, and the Immutable buff! Check out the full details below:
4 New Champions
Chronophage Rebalance
Chronophage Old version:
- Set Bonus (1 pcs.): HP +10%
- Set Bonus (2 pcs.): RES +40
- Set Bonus (3 pcs.): SPD +5%
- Set Bonus (4 pcs.): Grants the wearer 1 Immutable stack at the start of the Round. Each Immutable stack blocks a single attempt at increasing the wearer’s skill cooldowns.
- Set Bonus (5 pcs.): HP +15%
- Set Bonus (6 pcs.): Grants the wearer 2 Immutable stacks at the start of the Round. Each Immutable stack blocks a single attempt at increasing the wearer’s skill cooldowns.
- Set Bonus (7 pcs.): RES +40
- Set Bonus (8 pcs.): SPD +5%
- Set Bonus (9 pcs.): Grants the wearer 3 Immutable stacks at the start of the Round. Each Immutable stack blocks a single attempt at increasing the wearer’s skill cooldowns.
Chronophage New version:
- Set Bonus (1 pcs.): RES +20
- Set Bonus (2 pcs.): SPD +10%
- Set Bonus (3 pcs.): RES +20
- Set Bonus (4 pcs.): Set Bonus (4 pcs.): Grants the wearer 1 Immutable stack at the start of the Round. Each Immutable stack blocks an attempt to increase skill cooldowns on a Champion.
- Set Bonus (5 pcs.): SPD +10%
- Set Bonus (6 pcs.): Grants the wearer 2 Immutable stacks at the start of the Round. Each Immutable stack blocks an attempt to increase skill cooldowns on a Champion.
- Set Bonus (7 pcs.): RES +20
- Set Bonus (8 pcs.): SPD +12%
- Set Bonus (9 pcs.): Grants the wearer 3 Immutable stacks at the start of the Round. Each Immutable stack blocks an attempt to increase skill cooldowns on a Champion.
Immutable Rebalance
Each stack of the Immutable buff will now completely block any attempt to increase a skill’s cooldown on a Champion, not just a single turn of cooldown. Have fun and happy raiding!
(2025-09-02) Patch Notes V10.70
Update 10.70.0 is here, bringing the brand-new Platinum Forge Pass with exclusive Relics and rewards, a bunch of quality of life improvements, Champion rebalance, and more. Check out everything that’s coming below.
Platinum Forge Pass
- This update adds a new tier to the Forge Pass – Platinum. It’s an upgrade from the Gold Pass and offers a new type of Relic Crafting Materials – Gleaming Fyrgems – which can be used to forge 8 new Relics (2 for each Rarity) that belong to an exclusive group.
- Unlocking the Platinum Pass also gives you access to all Core and Gold Pass rewards. However, please note that not every Forge Pass season will include all three tiers simultaneously.
New Relics
8 powerful new Relics have been added to the game. They can be crafted using Gleaming Fyrgems, which can be earned from the Platinum Forge Pass and other in-game activities.
Basalt Balance Changes
We’re adjusting the rewards you can earn from Cursed City, Live Arena Seasons, and Chimera Trials to increase the amount of Basalt available for you. You’ll start receiving adjusted rewards for completing Stages in the Cursed City right after the update. As for Live Arena Seasons and the Chimera Trials, the rewards will update after the new rotations of each corresponding game mode.
Siege & Clan League
You can now complete Clan League Siege Tasks for winning in Tiers 7 and 8.
Siege Attack Scrolls Counter
We’ve added a new counter to help keep track of yours and your clanmates’ total Attack Scrolls.
Instant Upgrade Filter
We’re also adding a new filter to the Instant Upgrade feature in the Tavern. With it, you’ll now be able to sacrifice Rare Champions, as well as Champions stored in the Master and Reserve Vaults. Don’t worry, though – these options are disabled by default, so you’ll be safe from accidentally losing Champions you want to keep.
Summon & Storage Changes
In the Portal, you can now choose where to summon new Champions directly to, whether that’s your Collection or the Reserve Vault. This means you can continue summoning new warriors even if your Champion Collection is full. Whichever location you choose to summon to will become the default for all types of Shards, and will stay the same even after restarting the game. To change it, you must change it manually in the Portal. We’ve also expanded the starting capacity of the Reserve Vault to 600 slots, with its maximum capacity expanding to 1200 slots.
Mute in Chat
You can now mute other players in the Chat, preventing that player’s messages from appearing for you. To do so, go to the player’s profile and tap the Mute in Chat button.
Champion Rebalance
Raglin
- Skill 2 – Mercy: Effect added: places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Heal now also scales with HP as well as ATK.
- Ascended Skill 3 – Miracle: Effect added: decreases the cooldowns of all the revived ally’s skills by 3 turns.
- New Skill – Blessed Invocation (Passive) This Champion is immune to [Block Active Skills] debuffs and cooldown increasing effects.
Elegaius
- [Skill 1 – Spirits of Spite]
- Old version: Attacks 1 enemy. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this Champion loses.
- New version: Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.
- Skill 2 – Dead Stop
- Old version: Attacks 1 enemy. Puts the target’s skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown and place a [Block Buffs] debuff on them for 2 turns.
- New version: Attacks 1 enemy. Puts the target’s skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If there are any enemy Champions that share the same Affinity as the initial target, also puts all their skills on cooldown and places a [Block Buffs] debuff on them for 2 turns.
- [Skill 3 – Ghost Rage] Effect changed: now has a 75% chance of removing all buffs instead of removing 2 random buffs.
Improvements and battle fixes
- Fixed a bug that caused new Spiderlings to spawn with debuffs if the previous Spiderling in that slot was killed while under debuffs.
- Fixed a bug that caused Kalvalax to receive twice the amount of [Poison] debuffs when transformed into a [Sheep].
- Fixed a bug that caused an error in Faction Wars Hard Mode when enemy Mythical Champions changed to their Alternate Form.
- Fixed a visual bug that caused some debuff’s visual effects and animations to persist after the debuff’s duration expired.
- Fixed a visual bug that caused the visual effects of the [Stun] debuff to persist after a Champion’s death if that Champion received the debuff before being killed.
- Fixed a visual bug that caused some Champions’ shadows to not appear in some battles.
- Fixed a bug that caused the battle animations to freeze for several seconds when a Freeze debuff was placed on Aragaz Wyldking by Tormin the Cold’s Wintry Wind [P] skill.
- Fixed a visual bug that caused the visual effect of Gizmak the Terrible’s Magma Hurl skill to persist after the skill animation was finished.
- Fixed a bug that caused a sound to play when selecting Akemtum and Ragash in the Index and the Collection.
- Fixed a bug that caused an extra sound to play after Minaya swung her sword.
- Fixed a bug that caused Titus Blackplume’s Student of War skill to apply Provoke debuffs regardless of whether the target survived.
- Fixed a bug that caused various Quests that task players with obtaining Gear to not count Gear that was automatically sold after Multi-Battles.
- Fixed a bug that caused a pop-up notification to appear when attempting to start a battle using a Saved Team Preset while another Saved Team Preset was being used as a Defense Team in Siege.
- Fixed a bug that caused the game to not prompt players to sell equipped Gear when moving a Champion to the Reserve Vault.
- Fixed a bug that caused players who picked their Champions first in Blind Arena to be placed in the defending team during the battle itself.
- Fixed a bug that caused refreshing an Advanced Quest to count it as completed.
- Fixed a bug that caused the chat window to incorrectly display messages after a player received a warning, and then quickly changed channels.
- Fixed a bug that caused players to receive a warning message when attempting to sacrifice a Champion who is a Faction Guardian, even if that Champion wasn’t a Faction Guardian.
- Fixed a bug that caused the Forge Pass Season introduction windows to appear multiple times on the same account.
- Fixed a bug that caused the Advanced Quest “Defeat 1 Faction Wars Boss” to not be completed after clearing Stage 21 of the Shadowkin Crypt in Hard Mode.
(2025-08-21) Patch Notes V10.60.5
TMNT – Teenage Mutant Ninja Turtles Collaboration
- Cowabunga! The heroes in a half shell, the Teenage Mutant Ninja Turtles, are coming to RAID Shadow Legends, along with April O’Neil and Shredder for a limited time! Let’s find out more about these totally tubular, Legendary Champions!
- The brave leader of the TMNT, Leonardo excels in both PvP and PvE battles. When paired up with his brothers, he can unleash his true potential.
- The hothead of the group, Raphael hits hard like a subway train, thanks to the [Berserk] debuff. He’s perfect for scrapping against others in modes like Arena and Siege.
- The brains of the team, Donatello is all about supporting his allies by decreasing their skill cooldowns and keeping them fit and healthy.
- The party dude, Michelangelo is the life and soul of any battle. Let him taunt your opponents and then dodge deftly out of the way with Ernie]. All of the Turtles share a common passive skill, where they will attack with their default skill when any other Turtle attacks. Talk about teamwork!
- Intrepid reporter April O’Neil is on the case, acting as a stalwart support for her fellow truthseekers. She also has access to the new lllullifyl debuff – what a scoop!
- The indomitable leader of the Foot Clan, Shredder is a force to be reckoned with. He specializes in stealing buffs, dealing massive damage and spreading out any incoming damage across his allies.
6 New Champions
- Leonardo (SK-LDV)
- Raphael (BA-LAF)
- Donatello (LZ-LSM)
- Michelangelo (BL-LAS)
- April O’Neil (SO-LSM)
- Shredder (SK-LHV)
New Relics
We’ve also added color coding to all Relic descriptions to make them easier to read. Numbers that provide benefits and are upgraded with the Relic level are shown in green, while numbers that indicate drawbacks, whether or not they are upgraded with the Relic level, are shown in red. 8 new event Relics will aid you in resissting evil and continuing the fight for Teleria! Here’s the list:
New Relics
- Thunderous Circlet (Rare)
- Jaws of Hatred (Rare)
- Exuzar’s Totem (Epic)
- Saint Zavier’s Tribute (Epic)
- Last Laugh Amulet (Legendary)
- Mask of Disquiet (Legendary)
- Stars of the Jiinang (Mythical)
- Xibia’s Servitude (Mythical)
New Badge
Collect all 6 TMNT Champions while they’re available to earn the Pizza Time! Badge and show off your achievement. That’s not all though – if you manage to collect all 6 TMNT Champions by November 13, you’ll also get a gift that contains an exclusive Avatar for Shredder, Xibia’s Servitude Relic, and a bunch of other in-game goodies.
Free Gear Removal
- As part of our ongoing efforts to keep our finger on the pulse of the RAID community and listen to your feedback, we’ve got some exciting news for you today!
- Starting right now, we’re removing the Silver cost to remove Gear from your Champions. You won’t need to wait for special Free Gear Removal events or get your hands on boosters – removing Gear is now free by default! No longer will you have to choose between destroying valuable Gear or spending Silver when it comes to swapping Gear and sacrificing Champions.
- As a result of this change, we’re also changing the rewards balance in Advanced Quests and the Cursed City, as well as the Clan Shop to remove Free Gear Removal boosters. Stay tuned and have fun managing your Gear!
(2025-08-06) Patch Notes V10.60
Update 10.60.0 is here, bringing with it a bunch of updates to various game modes. We’re introducing a Shadow Arena mode for Platinum Tier, Super Raids for the Minotaur’s Labyrinth, and a whole lot more quality of life updates that we hope will make your RAID experience that much better. Check out everything that’s coming below.
- Shadow Phase only affects the Platinum Tier, and activates biweekly on Monday at 00:00 UTC and lasts for 8 hours before the Arena reset.
- All oponent information such as names, Clan tags, avatars, and Arena Points will be invisible.
- This information won’t be visible on the Battle Result screen either.
- Battle Log entries (Attack & Defense) related to Shadow Phase Battles also provide no such information.
- The Top Players tab won’t display Arena Teams for the duration of the Shadow Phase.
- We’re introducing time-limited Super Raids to the Minotaur’s Labyrinth, and an indication that shows which Champions have already earned the maximum number of Scrolls they need to unlock all of their Masteries. With this “MAX” indication, it’ll be clearer for players to know who they should switch or remove from the team.
- We’re also making sure that if you’re running Background Multi-Battles or Auto-Battle in the Minotaur’s Labyrinth and all Champions in the current team have reached the max number of scrolls, the current sequence of battles will end automatically to prevent players wasting unnecessary Energy.
- Clear Stage 15 or higher of the Sand Devil’s Necropolis 5 times
- Win 3 Live Arena battlеs
- Clear Stage 15 or higher of the Phantom Shogun’s Grove 5 times
- Clear Stage 15 or higher of the Sand Devil’s Necropolis 3 times
- Win 1 Live Arena battlе
- Clear Stage 15 or higher of the Phantom Shogun’s Grove 3 times
- [Skill 1 – Flourish of Slaughter]
- Old Version: Attacks all enemies. Has a 50% chance of decreasing each target’s Turn Meter by 5%. Attacks all enemies 2 times instead of 1 and the chance of decreasing each target’s Turn Meter increases to 100% if Minaya is on the same team. The damage of each hit will be decreased by 50%.
- New version: Attacks all enemies. Has a 50% chance of decreasing each target’s Turn Meter by 10%. If Minaya is on the same team, attacks all enemies 2 times and the chance to decrease each target’s Turn Meter becomes 100% instead. The damage of each hit will be decreased by 50%.
- Damage multiplier increased: 0.1 HP → 0.16 HP (1 hit without Minaya ), 0.5 HP → 0.8 HP (2 hits with Minaya)
- [Ascended Skill 2 – Beastly Bellow]
- Old Version: Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns. Removes all debuffs from this Champion before placing the [Block Debuffs] and [Increase DEF] buffs if Minaya is on the team.
- New version: Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this Champion for 2 turns. If Minaya is on the same team, the [Provoke] debuff placed by this Champion cannot be resisted. If Minaya is on the same team, also removes all debuffs from all allies and then places a [Block Debuffs] buff and 60% [Increase DEF] buff on all allies for 2 turns.
- Ascended Skill 3 – Battle Waltz
- Old Version: Attacks all enemies. Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Places a 60% [Decrease DEF] debuff on targets under [Decrease ATK] debuffs.
- New version: Attacks all enemies. Places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns. If Minaya is on the team, these debuffs cannot be resisted.
- Damage multiplier increased: 0.22 HP → 0.3 HP
- Skill cooldown decreased from 5 to 4 turns.
- Added Aura: Increases Ally RES in all Battles by 80.
- Old version: Wearer deals 5% more damage and receives 5% SPD when above 50% HP. Below 50% HP, wearer deals 25% less damage and loses 15% SPD.
- New version: Wearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.
- Fixed a bug that caused some Champions’ passive Unkillable effects to not activate when they were under both Revive On Death and Deathbrand effects.
- Fixed a bug that caused players who picked their Champions first in Live Arena to be placed in the defending team during the battle itself.
- Fixed a bug that caused an error to appear, prompting a player to re-login into the game after sacrificing an ascended Champion during the Prep Phase in Siege.
- Fixed a bug that caused a Champion to appear in multiple Defense Teams in the ‘Edit’ pop-up when added to a Team Preset already using that Champion.
- Fixed a bug that caused Champions in the Sparring Pit to not be marked unless the Champion was locked.
- Fixed a bug that caused an error when setting a Reserve Team Preset if a player hadn’t set a Reserve Team before.
- Fixed a bug that caused Hospitaller’s Wave of Purification skill to remove a random buff from a single enemy rather than all enemies.
- Fixed a bug that caused the wrong Champion to appear in Round 2 of Stage 15 of the Sylvan Watchers, Dwarf, and Shadowkin Crypts in Faction Wars Hard Difficulty.
- Fixed a bug that caused a problem involving the Resurgent Mastery and Nais the Shadowthief’s Feathershield skill.
- Fixed a bug that caused the Turn Meter increase from the Extra Velocity Gemstone to not activate if a Sheep debuff was resisted.
- Fixed a bug that caused issues with selecting Champions from a list when choosing them in the Fusion tab of the Portal.
- Fixed a bug that caused enemy Mythical Champions’ HP and Turn Meter bars to disappear when fighting them in Faction Wars Hard Difficulty.
- Fixed a bug that caused damage from the Slayer Set to bypass the Almighty Strength [P] skill damage mitigation, allowing a Boss to take more than 5% MAX HP damage.
- Fixed a bug that caused Marius the Gallant’s Galloping Thunder skill to reduce a skill’s cooldown when equipped with the Merciless Gear Set, despite dealing no damage.
- Fixed a bug that caused errors to appear when selecting a Preset in the Reserve Team in Siege.
- Fixed a bug that caused the challenge “Place 2 unique debuffs on the Chimera within 5 of its turns while your Champions are under [Increase ACC] buffs” to not count when Mad Hatter’s Time For Tea! [P] skill was activated while the Chimera was in the Ram Form.
- Fixed a bug that caused Queen of Hearts to get an Extra Turn after Marius the Gallant used his Galloping Thunder skill on her.
- Fixed a bug that caused Quintus the Triumphant’s Crowd Favorite skill to not count towards the Faction Wars Hard Difficulty challenge “Reduce 9+ enemies’ HP by 50% with one skill”.
- Fixed a bug that caused the Stun debuff placed by the Stormcaller Relic to ignore the Wand of Submission and Hand of Uncreation Relics, and to not activate the Polymorph Blessing.
- Fixed a bug that caused damage dealt by Champions under Sheep debuffs to activate the Soul Reap Blessing.
- Fixed a bug that caused tapping a notification when searching for an opponent in Live Arena to consume a Token and prevent searching for the next opponent without logging in again.
- Fixed a bug that caused an error to appear when using Instant Upgrade on Gear.
- Fixed a bug that caused Milestone Rewards in Faction Wars Hard Difficulty to appear as Gemstones instead of Chests.
- Fixed a bug that caused Live Arena Season winners to receive the Trophy icon at the start of a new Season instead of after the Finalization Phase ends.
- Fixed a bug that caused the Dungeon Challenge “Place a Block Debuffs buff on a Champion or use a skill that removes Debuffs while beating Stage 7 of the Void Keep” to complete without meeting the required conditions.
- Fixed a bug that caused the Boss Guide in the Event Dungeon to show the term “Base Form” instead of “Alternate Form”.
- Fixed a bug that caused the Top 100 Players tab in the Coalition Event to show players ranked →100 as 0 instead.
- Fixed a bug in the Fitting Room that caused an unequipped piece of Gear to appear as though it was equipped when switching from an equipped piece of Gear.
- Fixed a visual bug that caused issues with the Rank of Accessories in Phase 2 of Chase Events.
- Fixed a bug that allowed Champions to be placed into locked slots, and also enabled the selecting of more resources than required in the Tavern.
- Fixed a bug that caused an issue with a button changing positions in the Faction Guardians window.
- Fixed a bug that caused an issue with Clans receiving Points if another CvC Tournament was scheduled during an ongoing one.
- Krokhad the Throatripper (OR-LAM)
- Titus Blackplume (BL-LDV)
- Ghomm Yellowhand (SW-ESV)
- Amoch the First Satrap (LZ-LSM)
- Osgrun the Defiler (DW-LSM)
- We’ve also added new Advanced Quests and an option to refresh some of the Quests in order to help you complete the ones you like. Look for new additions with the Quests’ refresh at 00:00 UTC.
- Due to popular demand, we’ve updated the reward for the “Win 3 Artifacts/Accessories from clearing the Dungeons” Advanced Quest. Upon completing this Quest, you’ll now receive a 1-hour Free Gear Removal Booster, delivered to your Inbox with a 24-hour expiration time.
- The base ACC stat has been increased.
- When attacked, reflects 25% of the damage the Chimera receives back to the attacker, unless they’re under a [Due[[ effect. Reflects 10% of the damage instead if the Chimera is under a [Fear] debuff. Will not reflect any damage if the Chimera is under a [True Fear] debuff.
- Increases the Chimera’s Turn Meter by 25% (previously 50%) whenever a skill of the Chimera’s does not activate because of a [Fear] or [True Fear] debuff.
- To end the ‘duel’, Champions must deplete the producer’s Duel bar. This bar is equal to 0.5% (previously 1%) of the producer’s MAX HP.
- The damage requirement was decreased to account for the following Trials: Damage the Chimera while it is under a [Fear[ or [True Fear[ debuff. Only counts damage from skills.
- Damage the Chimera within 3 of its turns while it is under a [Decrease DEF] debuff and your Champions are under [Perfect Veil] buffs.
- Damage the Chimera while it is under a [Weaken[ debuff and your Champions are under [Increase C.RATE] or [Increase C.DMG] buffs. Only counts damage from skills.
- Deplete the Chimera’s Duel bar within 5 turns.
- Decreased the number of [Stun[ required for this Trial on all difficulties: Block [Stun[ debuffs using [Bflock Iebuffs[, [[ntercept[, or [Stone 8kin[ buffs within 5 of the Chimera’s turns.
- The base ATK stat has been increased.
- The Shred Reaflity skill now attacks all enemies after the third hit, except the initial target.
- The Atomizing Roar skill now ignores 100% of each target’s DEF on the possible second hit.
- The damage requirement was decreased to account for the following Trials:
- Absorb damage using [Shie[d[ buffs. Will not count surplus damage.
- Block damage using [Block Darnage[ or [Unkiflflabte[ buffs.
- Damage the Chimera using [Refllect Damage[ buffs, [Darn Lrnk[ debuffs, or passive Reflect Damage effects.
- The damage requirement was decreased to account for the following Trials:
- Damage the Chimera with [Porch] debuffs while it is also under a [Poison Sensitivity] debuff.
- Exquisite Artifact Chest
- Magnificent Artifact Chest
- Elite Dragon Artifact Chest
- Elite Ice Golem Artifact Chest
- Elite Fire Knight Artifact Chest
- [Skill 2 – Charitable Donation]
- Old Version: Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Fills this Champion’s Turn Meter by 10%. Fills their Turn Meter by an additional 5% for each buff that had its duration increased by this skill.
- New version: Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Fills the Turn Meter of all allies by 20%.
- [Skill 4 – Kingpin [P]]
- Effect changed: Now has a 50% chance to convert a debuff into a buff before it is placed on an ally.
- [Skill 1 – Pride’s Bite]
- Damage multiplier increased: 3 DEF → 3.3 DEF
- [Skill 3 – Rock of Werinbur]
- Effect added: Now also fills the Turn Meter of all allies by 15%.
- [Skill 5 – Knights of the Wild [Passive]
- Old Version: Increases this Champion’s RES by 10 for each buff on each ally. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill.
- New Version: Increases each ally’s RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate.
- 6* Ascension bonus changed – +5 SPD
- [Skill 1 – Gildthorn Assault]
- Damage multiplier increased: 3.3 DEF → 3.6 DEF
- [Skill 2 – Palisade Breaker]
- Effect added: Now also decreases the Turn Meter of all enemies by 15%.
- Damage multiplier increased: 3.3 DEF → 4 DEF
- [Skill 3 – Roar of Kitherus]
- Old Version: Removes all buffs from all enemies. Deals pure damage to each enemy equal to 5% of the target’s MAX HP for each buff removed. This damage cannot be critical. Also places a [Block Buffs] debuff on all enemies without buffs for 2 turns. Damage Multiplier: 0.05 * REL_TRG_HP * Removed Debuffs
- New version: Attacks all enemies. Before attacking, removes all buffs from all enemies and places a [Block Buffs] debuff on all enemies without buffs for 2 turns. If the target is a Boss, the damage inflicted is equal to 10% of their MAX HP. Damage Multiplier: 4.4 DEF (Non-Boss), Damage Multiplier: 0.1 Target Max HP (Boss)
- [Skill 5 – Lionheart [Passive]
- Old Version: Increases this Champion’s ACC by 10 for each buff on each enemy. Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%.
- New Version: Increases each ally’s ACC by 10 for each buff on all enemies. Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%. If there are multiple Champions on the team with this skill, only one will activate.
- Fixed a bug that caused Wight Queen Ankora’s Queen Consort [P] skill to not transfer debuffs from the ally with the highest C.DMG to herself.
- Fixed a bug that caused Yumeko to be able to place a [Block Active Skills] debuff on Fyro the Fire Knight in the Cursed City.
- Fixed a bug that caused the Arachnelixir Relic to only deal bonus damage once when [Poison] debuffs were activated on an enemy.
- Fixed a visual bug that caused the animation for Kalvalax’s Corruption Locus skill to not show the extra hits if an enemy was under 3 or more [Poison] debuffs.
- Fixed a visual bug that caused Odin Faefather to display incorrectly when killed.
- Fixed a visual bug that caused Marius the Gallant to appear with the [Necrosis] effect when he was still alive.
- Fixed a bug that caused Greathoof Loriaca’s Greathoof Stampede skill to count deflected debuffs when filling her own Turn Meter.
- Fixed a bug that caused Bloodfeather’s Ascended Armor Breaker skill to not place a 60% [Decrease DEF] debuff before attacking when landing a weak hit.
- Fixed a bug that caused allies revived by Iudex Artor’s Revival Mandate skill to not attack the Demon Lord or Chimera when they had 0 HP.
- Fixed a bug that caused Ultimate Deathknight to not place [Provoke] debuffs on Mythical Champions.
- Fixed a bug that caused Marichka the Unbreakable’s Giving All [P] skill to not work when Marichka the Unbreakable died to [Necrosis] damage.
- Fixed a bug that caused Androc the Glorious’ Roar of Kitherus skill animation to not always work correctly.
- Fixed a bug that caused Tholin Foulbeard’s Demonbreaker skill and Whisper’s Unrelenting [P] skill to grant an Extra Turn on other Champions’ turns.
- Fixed a bug that caused Niamhe, Spear of Nyresa’s Shield-Mistress [P] skill to not activate when her HP dropped below 50% due to the [Ally Protection] buff.
- Fixed a bug that caused the Molten Deathbell Relic to activate whenever an enemy under a [Petrification] debuff placed by the wearer had their Turn Meter reduced.
- Fixed a visual bug that caused Androc the Glorious’ weapon to disappear from the screen after being killed in his Alternate Form.
- Fixed a visual bug that caused a Champion’s animation to not work correctly after having a [Stun] or [Sleep] debuff reflected onto them by the Wand of Submission Relic.
- Fixed a bug that caused Embrys the Anomaly’s The Unmaking skill to convert a [Stone Skin] buff provided by the Stone Skin Set into a [True Fear] debuff, keeping the buff’s 50% chance of blocking its removal or theft.
- Fixed a bug that caused Borgoth the Scarab King to block debuffs from Mighty Ukko’s Ukko’s Fury skill, even when Borgoth had no buffs.
- Fixed a bug that caused Acrizia to place a protected [Shield] buff on herself.
- Fixed a bug that caused the timer in the first slot in the Sparring Pit to not work after a fully leveled-up Champion was replaced by a new Champion.
- Fixed a bug that caused the game to temporarily not work while playing in Tag Team Arena and enabling Auto between rounds.
- Fixed a bug that caused the Gold, Silver, or Platinum League promotion notification to appear every time a player opened the Clan window after reentering the game.
- Fixed a bug that caused pieces of Gear displayed on Event banner art to appear without a border color indicating their Rarity.
- Fixed a bug that caused the progress of the challenge “Reduce enemies’ HP by 50% with one skill” to not consider Nogdar the Headhunter’s Last Rites skill.
- Fixed a bug that caused some rewards to not be displayed in the active Background Multi-Battle popup for Faction Wars Hard Mode.
- Fixed a bug that caused changing a skill’s instruction in the Team Setup window to “Don’t Use”, to reset the instruction for another skill that was also set to “Don’t Use”.
- Fixed a bug that caused a Tournament’s description and Milestone rewards section to have a different localization than the one chosen by a player.
- Fixed a bug that caused an error message to appear after a battle in Siege if the duration of the battle was one turn.
- Fixed a bug that caused the Steadfastness Gemstone to display instead of a chest in the Faction Wars Hard Mode Completion Rewards window.
- Fixed a bug that caused the Repeat Quest “Spend Energy in the Fire Knight’s Castle (wins only)” to be able to be completed more times than it should be.
- Fixed a visual bug that caused a Tournament’s label to not display correctly.- Fixed a bug that caused Corehammers not to be counted correctly in the Quick Craft Complete window when using the Quick Craft feature in the Forge.
- Tholin Foulbeard (DW-LAF)
- Gracchos Turn Drake (DS-LHS)
- Balar the Lost (SY-LAS)
- Kurosa the Covetous (DS-MAF)
- Leminisi the Gold Wing (SY-LAF)
- Gnarox Blackhorn (SW-EDM)
- Glensage Cithrel (SY-RSV)
- With this invasion of Demonspawn, new Champions have made their grand appearance in the fight for Teleria. There’s the mastermind behind the invasion, Kurosa the Covetous, as well as her Legendary lackeys, Gracchos Turn-drake and Balar the Lost. Next up is our resident anti-hero Dwarf, Tholin Foulbeard, who hunts evil wherever it roams. And stay tuned for a Legendary Sylvan Watcher Champion, Leminisi the Gold-wing, who’ll join the fight a bit later on. Jump in-game now to check them out and read their unique lore via the Champion Lore button.
- Collect all 4 Legendary Champions before 5 August 23:59 UTC to earn a special gift containing an Avatar Frame, the Skull of Treason Relic and other valuables. Collect all 5 new Champions at any point to earn the Chaos Awakes Badge and show off your achievement!
- Hey folks! Today, we are introducing rebalance notes for Mountain King and Blind Seer.
- Mountain King: With the rebalance of the King himself, we aimed to bring his kit up to speed with the current meta – both in PvP and PvE. His A1 now boosts his Turn Meter, with an additional increase for each buff on the target. We’ve also added an Extra Turn on his A2, and expanded the list of effects his A3 ignores, while introducing a cooldown reset mechanic to make it even deadlier. On top of that, Mountain King is now immune to [Decrease ATK] and [Block Active Skills] debuffs. To cement his dominance, we’ve granted him an Aura. And as the finishing touch, we increased his base SPD from 85 to 95.
- Blind Seer: To make Blind Seer a more viable support Champion, we’ve enhanced all of her skills. Her A1 now decreases the enemy’s Turn Meter with an 80% chance (booked to 100%). On her A2, she will first heal all allies by 20% of her MAX HP before placing her buffs. Finally, her A3 has been upgraded to revive all dead allies with 50% HP and 30% Turn Meter, followed by a [Block Damage] buff for one turn, ensuring they return to the fight stronger, faster, and well-protected.
- Skill 1 – Thunder Cleave
- Old version: Attacks 1 enemy.
- New version: Attacks 1 enemy. Fills this Champion’s Turn Meter by 10%. Fills by an additional 2% for each buff on the target.
- Skill 2 – Enchanted Axe
- Old version: Attacks 1 enemy. Will ignore 50% of the target’s DEF.
- New version: Attacks 1 enemy. Will ignore 50% of the target’s DEF. Grants an Extra Turn if this attack kills an enemy.
- Skill 3 – Regal Force
- Old version: Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs.
- New version: Attacks 1 enemy. Will ignore [Shield], [Strengthen], [Unkillable], [Ally Protection], and [Block Damage] buffs. Decreases the cooldown of the Enchanted Axe skill by 2 turns if this attack kills an enemy.
- Skill 5 – Fabled Skill (Passive)
- Old version: Increases this Champion’s ATK by 50% each time this Champion kills an enemy. Stacks up to 100%. Resets each round.
- New version: Increases this Champion’s ATK by 50% each time this Champion kills an enemy. Stacks up to 100%. Immune to [Decrease ATK] and [Block Active Skills] debuffs.
- Aura added: Increases Ally ATK in all Battles by 25%.
- SPD Stat: Changed from 85 to 95.
- Skill 1 – Visions of Death
- Old version: Attacks 3 times at random. Each hit has a 30% chance of decreasing the Turn Meter by 15%.
- New version: Attacks 3 times at random. Each hit has an 80% chance of decreasing the Turn Meter by 10%.
- Level-up progress changed: Lvl. 4 Effect chance +10%, Lvl. 5 Effect chance +10%
- Skill 2 – Dark Shroud
- Old version: Places a [Block Debuffs] buff on all allies for 2 turns, then places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns.
- New version: Heals all allies by 20% of this Champion’s MAX HP. Also places a [Block Debuffs] buff on all allies for 2 turns, then places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns.
- Skill 3 – Self Sacrifice
- Old version: Revives all dead allies to 35% HP. Places a [Block Damage] buff on all allies except this Champion for 1 turn. This Champion will receive damage equal to 50% of their MAX HP. This will happen even if it kills this Champion.
- New version: Revives all dead allies to 35% HP. Places a [Block Damage] buff on all allies except this Champion for 1 turn.
- Skill cooldown decreased from 6 to 5 turns.
- Ascended Skill 3 – Self Sacrifice
- Old version: Revives all dead allies to 35% HP. Places a [Block Damage] buff on all allies except this Champion for 1 turn.
- New version: Revives all dead allies with 50% HP and 30% Turn Meter. Also places a [Block Damage] buff on all allies except this Champion for 1 turn.
- Fixed a bug that caused counterattacking not to ignore the effects that can cause counterattacking while it’s being processed.
- Fixed a bug that caused Thor Faehammer’s body to teleport back to its original position after being killed by a [Reflect Damage] buff during a Hydra battle.
- Fixed a visual bug that caused Champions to appear in different positions during a battle due to a [Sheep] debuff.
- Fixed a visual bug that caused Mythical Champions to appear in the wrong Form after a [Sheep] debuff expired on them during a Live Arena battle.
- Fixed a visual bug that caused the number of [Bone Armor] stacks to decrease when a Mythical Champion changed Form.
- Fixed a bug that caused the Chimera’s Ram Form to prioritize attacking a Champion with 10 buffs instead of the Champion under the [Duel] effect.
- Fixed a visual bug that caused Champions’ shadows to move incorrectly in the Campaign and Cursed City when playing on x2 speed.
- Fixed a visual bug that caused shadows to display incorrectly when Champions died in Classic Arena Gold battles.
- Fixed a bug that caused Acrizia to deal no damage to Akumori after the Shade counter reached 30.
- Fixed a bug that caused a delay in displaying the damage after Sun Wukong activated his Now You See Us skill.
- Fixed a bug that caused Siegfrund the Nephilim to target enemies under [Stone Skin] buffs when battling on Auto, even when there are enemies without [Stone Skin] buffs.
- Fixed a bug that caused Acelin the Stalwart’s Knight of Knights [P] skill to not provide immunity against debuffs reflected by the Wand of Submission Relic.
- Fixed a bug that caused Loki the Deceiver’s Mist Step [P] skill to not go on cooldown after activating its Active Effect.
- Fixed a bug that caused Chalco the Blind’s Inducer of Panic skill to be put on cooldown without being activated after blocking a [True Fear] debuff from the Head of Torment’s Almighty Torment [P] skill.
- Fixed a visual bug that caused some Sylvan Watchers Champions to disappear from the screen when zoomed in on while viewing them in the Index.
- Fixed a bug that caused the Aspect of Siroth Relic to prevent the activation of Rotos the Lost Groom’s Spurn Oblivion [P] skill when receiving fatal damage.
- Fixed a bug that caused the game to freeze when Vulkanos Fumor killed an enemy with the Surging Demonfyre [P] skill while that enemy was applying [Shield] buffs to their allies.
- Fixed a bug that caused Ash’nar Dragonsoul’s Ignition Arc skill to only increase the duration of a [HP Burn] debuff on the target.
- Fixed a bug that caused the Stun debuff animation to remain after the effect had ended.
- Fixed a bug that caused Nogdar the Headhunter to be able to kill himself using the Last Rites skill when equipped with a Relic that had the Bloodthirsty Prowess Gemstone socketed.
- Fixed a bug that caused Gizmak the Terrible’s Ungodly Fury skill to not ignore an Unkillable buff if the target of the skill can reflect the inflicted damage.
- Fixed a bug that caused Polara Fireheart’s Elemental Mistress [P] skill to enable all allies to deal increased damage against enemies under HP Burn and Freeze debuffs.
- Fixed a bug that caused Taras the Fierce to counterattack enemies who hit Marichka the Unbreakable while she was under a Sheep debuff.
- Fixed a bug that caused Tournaments to load slowly for some players.
- Fixed a visual bug that caused Season Points to display incorrectly at the end of a Live Arena battle.
- Fixed a bug in Siege that caused Team Setup settings to not work when using the “Edit” button if the team was picked from the Previous Siege.
- Fixed a bug that caused Thai and Arabic characters not to be displayed when selecting a channel or in the chat itself.
- Fixed a bug that caused issues with being able to close a window when taking part in an in-game survey.
- Fixed a bug that caused players to be unable to claim achieved Seasonal Chests when the Finalization phase started in Live Arena.
- Fixed a bug that caused the “Deputy Limit reached” pop-up to be displayed when a Clan Leader attempted to change the role of a Clan member.
- Fixed a bug that caused the “Restore Energy” popup to reappear when tapping the “Super Raid” checkbox after a player had already restored their Energy.
- Fixed a bug that caused the Team Setup window to not close after a preset was deselected.
- Fixed a bug that caused Siege Preset slots for the Defense Team to disappear after deleting the preset that was assigned to the slot.
- Fixed a bug that caused HP Burn debuffs applied to allies to count towards the progress of the Challenge “Place 20+ Poison debuffs” in Faction Wars Hard Mode.
- Fixed a bug that caused an incorrect amount of Energy to be displayed on the Battle button in the Pre-battle window when the Super Raids checkbox was ticked.
- Fixed a bug that caused progress towards the Badge “Titan Event Veteran” to not count if the final reward was not collected manually.
- Fixed several bugs that caused Siege trophy and Live Arena Seasonal trophy icons to not display in several game locations.
- Fixed a bug that caused Season Points to be shown in the battle result and battle log even though they were not counted.
- Fixed a bug that caused a popup to appear when trying to select Champions for a Siege Defense Team if those Champions had participated in the previous Siege.
- Polara Fireheart (SO-MAF)
- Praeva The Slitherer (DS-LSF)
- Uzol of the Jade (DW-LAS)
- Niamhe Spear of Nyresa (SY-LDV)
- We’re introducing Faction Wars Hard Mode with tougher Stages, greater rewards, and new challenges such as specific conditions for achieving 3 stars on a Stage. New rewards include crafting materials for Faction Wars-specific Relics, Rank 6 Rare, Epic, and Legendary Glyphs, as well as a new Mythical Champion for fully completing this new challenge, Polara Fireheart.
- Polara Fireheart is a devout member of the Sacred Order, dedicating her every waking moment to purging evil in the name of Lumaya. Whether she’s burning her enemies in her Base Form, or delivering frosty judgment in her Alternate Form, Polara Fireheart is a fierce warrior and a valuable ally!
- In Hard Mode, you’ll face off against new, more powerful Crypt Keepers and their minions. Make sure to read the in-game Boss Guides before taking on these foes – they’re more dangerous than ever.
- Are you prepared to delve into Faction Wars Hard Mode?
- Skill 1 – Maul
- Old version: Attacks 1 enemy. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn.
- New version: Attacks 1 enemy. Has a 55% chance of decreasing the duration of all buffs on the target by 1 turn. Also has an 80% chance of placing a [Block Active Skills] debuff for 1 turn.
- Skill 2 – Ice Pillar
- – Effect added: Now also places a 60% [Decrease DEF] debuff for 2 turns.
- Skill 3 – Thick Skin (Passive)
- Old version: Immune to [Stun], [Freeze], [Sleep] debuffs. Decreases the damage taken by all allies by 7.5%.
- New version: Immune to [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], [Sheep], and [Petrification] debuffs. Decreases the damage taken by all allies by 7.5%.
- Ascended Skill 3 – Thick Skin (Passive)
- Old version: Immune to [Stun], [Freeze], [Sleep] debuffs. Decreases the damage taken by all allies that are under 1 or more buffs by 15%. Decreases the damage taken by all allies that are under no active buffs by 25%.
- New version: Immune to [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], [Sheep], and [Petrification] debuffs. Decreases the damage taken by all allies that are under 1 or more buffs by 15%. Decreases the damage taken by all allies that are under no active buffs by 25%.
- Skill 2 – Cutting Jibe
- Damage Multiplier: 3.9 DEF → 4.7 DEF
- Skill 3 – Bloodcrest’s Call
- Effect added: Now also grants an Extra Turn.
- Skill 2 – Sundered Sky
- Damage Multiplier: 4.2 DEF → 4.5 DEF
- The [Decrease DEF] debuff cannot be resisted.
- Skill 3 – Sonic Torture
- Damage Multiplier: 4.4 DEF * (1 + 0.15 * Target’s Active Buffs) → 4.7 DEF (1 + 0.15 Target’s Active Buffs)
- Effects added: Will now ignore 20% of each target’s DEF if they have no buffs. Will also ignore any [Block Damage] buffs.
- Skill 5 – Unholy Experiment (Passive)
- Old version: Enemies under a [Decrease DEF] debuff cannot place [Stun], [Sleep], [Fear], [True Fear], [Provoke], [Freeze] or [Petrification] debuffs on this Champion. Resets the cooldown of the Sundered Sky skill if an enemy under a [Decrease DEF] debuff is killed by that skill. Also resets the cooldown of the Sonic Torture skill if an enemy under a [Decrease DEF] debuff is killed by that skill.
- New version: Immune to [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], [Sheep], and [Petrification] debuffs. Also randomly resets the cooldown of one of this Champion’s skills whenever they kill an enemy. Occurs once per skill.
- Fixed a visual bug that caused a Champion with a [Sheep] debuff to appear incorrectly, when receiving the debuff after it was reflected by the Wand of Submission Relic.
- Fixed a bug that caused a Champion under a Deathbrand debuff to be able to resist the effect of a Block Revive debuff.
- Fixed a bug that caused Queen of Hearts to prioritize using the Heartburst skill instead of the Queenly Command skill.
- Fixed a bug that caused Odin Faefather’s Odin’s Wisdom passive counter to not reset after Odin Faefather was killed and revived by a Revive On Death buff.
- Fixed a bug that caused The Calamitus’s Alternate Form passive skill to not increase damage against the first target hit when there are Hex debuffs on enemies.
- Fixed a bug that caused Nais the Shadowthief’s Alternate Form passive skill to revive an ally when an enemy was killed by the Magma Shield buff from the Volcardiac Heart Relic.
- Fixed a bug that caused Lydia the Deathsiren’s passive skill to activate and go on cooldown after an enemy tried to revive after being killed while under a Block Revive debuff.
- Fixed a bug that caused Arnorn the Shining’s passive skill to keep him alive until his next turn when receiving a fatal hit while under a Petrification debuff.
- Fixed a bug that caused some Champions’ passive skills not to activate when hit with a fatal hit from an enemy with the Shield Breaker Mastery.
- Fixed a bug that caused both hits from Embrys the Anomaly’s Unmaker’s Blade skill in his Alternate Form to be redirected to Ultimate Deathknight when targeting any Champion under a Necrosis debuff.
- Fixed a bug that caused Falmond Mournsword’s Burning Courage skill to not apply surplus damage to all enemies when the initial attack was redirected to Ultimate Deathknight and killed him.
- Fixed a bug that caused Al-Naemeh the Sand Devil’s Slumber counter to appear as a negative value.
- Fixed a bug that caused the Turn Meter increase gained from the Gathering Momentum Gemstone to be calculated incorrectly.
- Fixed a bug that affected the Scroll of the Unseen Relic and certain Champions who damage themselves or allies.
- Fixed a bug that caused Karnage the Anarch, in Alternate Form, to attack twice with Singularity of Pain if the first hit removed the Sheep debuff from an enemy.
- Fixed a bug that caused Thor Faehammer’s Champion model to remain standing after being revived by Senna Amberheart and then killed by reflected damage from the Head of Suffering or the Head of Vengeance.
- Fixed a bug that caused Amius the Lunar Archon to exclusively use his Alternate Form’s Abyssal Construct skill against low-level Champions.
- Fixed a bug that caused Nais the Shadowthief’s Thief’s Omen skill to fail to apply a Block Revive debuff when attacking Embrys the Anomaly.
- Fixed a bug that caused Yumeko to be susceptible to receiving Smite debuffs while under a Perfect Veil buff.
- Fixed a bug that caused unresistible debuffs reflected by the Wand of Submission Relic to be resistable.
- Fixed a bug that caused Marius the Gallant to counterattack multiple times after having his Turn Meter decreased multiple times.
- Fixed a bug that caused Lysanthir Beastbane’s Runed Snares skill to not apply the 25% Weaken debuff when attacking a decapitated Hydra’s Head.
- Fixed a bug that caused an opponent in Live Arena to be shown receiving points instead of losing them when a battle reached the time limit.
- Fixed a bug that caused the Daily Offer to disappear from the Event Hub after a player claimed the first day’s reward.
- Fixed a bug that caused the preset counters to not be displayed on the Champion Presets and Global Presets tabs in the Preset Manager.
- Fixed a bug that caused Arbiter to appear in the end-battle window of a Live Arena battle when a player reached Gold League after the opponent had left the battle.
- Fixed a bug that caused tapping on a notification about completed Daily or Weekly Challenges in the Forge Pass to not transfer the player to the corresponding tab.
- Fixed a bug that caused a red dot indicator to appear on a player’s profile in Plarium Play if the player had not claimed the email verification reward after creating an account on mobile.
- Fixed a bug that caused information about the last Champion selected in the Vault to not reset after all Champions were deselected.
- Fixed a bug that caused Season Points earned in Live Arena to be calculated during the season finalization stage instead of in real-time.
- Fixed a visual bug that caused the chat preview window in Korean to display incorrectly.
- Fixed a bug that caused Season Points to not reset when a Live Arena battle started during the pre-season phase and ended after a new Season had already begun.
- Iudex Artor (SO-LSS)
- Lysanthir Beastbane (HE-LDS)
- Kerin the Harvester (LZ-LSM)
- Bladechorister Caldor (SY-LAS)
- Aratheia Corpseflower (SY-LAV)
- Yuzan the Marooned (SW-EHV)
- Ishiyama the Immovable (SK-LHS)
- We’ve added a new feature to the Forge called Artifact Quick Craft. It allows you to simultaneously craft multiple Artifacts of one specific Set. To use the Quick Craft feature, you must have at least 1 slot free in either your Artifact Storage or Inbox.
- You can customize how you use Quick Craft by setting the desired number of Artifacts you’d like to craft, and manage other settings to automatically sell Artifacts you don’t want to keep.
- Artifacts obtained via Quick Craft (including any that are automatically sold) are counted towards any related Events, Tournaments, Missions, CvC or other in-game activities.
- Read more about Artifact Quick Craft in the Guide: Forge.
- 6* Ascension bonus changed to SPD +10
- Skill 1 – Ignition Arc
- Old version: Attacks 1 enemy 3 times. Each hit has a 25% chance to increase the duration of a [HP Burn] debuff on the target by 1 turn.
- New version: Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of all debuffs on the target by 1 turn. Each hit has a 100% chance to increase the duration of a [HP Burn] debuff on the target by 1 turn instead, if the initial chance does not activate.
- Skill 5 – By Fire Be Healed (Passive)
- Old version: Each active [HP Burn] debuff placed by this Champion increases their MAX HP by 5% (stacks up to 25%). [HP Burn] debuffs placed on allies heal them instead of damaging them.
- New version: Each [HP Burn] debuff placed by this Champion while in their Base Form increases their MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset). [HP Burn] debuffs placed on allies heal them instead of damaging them. Allies deal 3% more damage for each active [HP Burn] debuff. If there are multiple Champions on the team with this skill, only one will activate.
- Skill 1 – Thunderstar
- Old version: Attacks 1 enemy 2 times. Each hit has a 35% chance of repeating once if the target is under a [HP Burn] debuff.
- New version: Attacks 1 enemy 2 times. Has a 25% chance of repeating each hit. Each hit also places a 60% [Decrease DEF] debuff for 2 turns.
- Skill 2 – Magma Geyser
- Old version: Attacks 1 enemy. If the initial target is under a [HP Burn] debuff, will repeat the attack on all enemies. This repeated attack will ignore 20% of each target’s DEF.
- New version: Attacks 1 enemy. Applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. Then, repeats the attack on all enemies. Increases the duration of all debuffs on all enemies by 1 turn. Both attacks will ignore 20% of each target’s DEF.
- Skill 3 – Cataclysm Smash
- Old version: Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. Then places a [Provoke] debuff for 1 turn on targets under a [HP Burn] debuff. If the target of this skill is a Boss under a [HP Burn] debuff, places a [Provoke] debuff for 2 turns instead. This attack cannot be a weak hit when hitting enemies under a [HP Burn] debuff.
- New version: Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns. Places a [Provoke] debuff for 1 turn. If the target of this skill is a Boss, places a [Provoke] debuff for 2 turns instead. This attack cannot be a weak hit when hitting enemies under a [HP Burn] debuff.
- Skill 5 – By Fire Be Broken (Passive)
- Old version: All of this Champion’s skills will ignore 15% of the enemy’s DEF if they are under a [HP Burn] debuff. [HP Burn] debuffs placed on allies heal them instead of damaging them.
- New version: Each [HP Burn] debuff placed by this Champion’s Base Form increases this Champion’s MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset). All of this Champion’s skills will ignore 20% of the enemy’s DEF if they are under a [HP Burn] debuff. [HP Burn] debuffs placed on allies heal them instead of damaging them.
- Aura changed to Increases Ally DEF in all Battles by 33%.
- Skill 1 – Winds of Winter
- Old version: Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns if the [Freeze] debuff is placed. Places a [Veil] buff on the ally with the lowest HP for 1 turn if the [Freeze] debuff is blocked or resisted.
- New version: Attacks 1 enemy. Has a 30% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted. Places a [Perfect Veil] buff on the ally with the lowest HP for 2 turns.
- Skill 2 – Frostbite Blast
- Now places a 50% [Decrease ATK] debuff instead of a 25% [Decrease C. DMG] debuff.
- Ascended Skill 2 – Frostbite Blast: Now places a 50% [Decrease ATK] debuff instead of a 25% [Decrease C. DMG] debuff.
- Skill 3 – Icegrave Armor
- Added effect: Has a 60% chance of placing a [Freeze] debuff on all enemies for 1 turn. This debuff cannot be resisted.
- Fixed a visual bug that caused Champions under the [Sheep] debuff to appear as though they were utilising effects before transforming back to their regular form.
- Fixed a bug that allowed Champions in the Vault to equip and unequip Relics.
- Fixed a visual bug that caused Suzerain Katonn’s Temporal Nova skill animation to start from the wrong position in Chimera Battles.
- Fixed a visual bug that caused Mythical Champions’ skills to look not upgraded when viewing from the Team Selection menu.
- Fixed a bug that caused Toshiro the Bloody to only use his Quick Draw skill against Chimera’s Lion and Viper Forms when battling on Auto.
- Fixed a bug that caused a delay when battling on Auto after Nais the Shadowthief transforms into his Base Form.
- The effect of the Sharpened Riposte Gemstone now stacks when multiple are socketed into a Relic.
- Fixed a bug that caused Aphidus the Hivelord’s Fleshsearer [P] skill to not decrease the target’s DEF when placing an [HP Burn] debuff on the Chimera.
- Fixed a bug that caused Marius the Gallant’s Steadfast Knight [P] skill to not activate instantly after an enemy Mythical Champion changes Form.
- Fixed a bug that caused the game to stutter or crash when placing a lot of [HP Burn] and [Poison] debuffs in the Spider’s Den on Hard.
- Fixed a bug that caused one-time offers in the Daily & Progression tab to be purchasable multiple times.
- Fixed a bug that caused the Avatar border to be visible while equipping the Avatar Frame from the Alice’s Adventure Event in Raid.
- Fixed a bug that caused the player’s nickname to overlap with the Avatar.
- Fixed a bug that caused some account details to disappear when switching between chat rooms in Global Chat.
- Fixed a bug that caused the “Ascend” button to be displayed as available for a Champion that has already been Ascended to the maximum level of Ascension.
- Fixed a bug that caused a Champion’s level of Ascension to appear as though it had reset after mixing a Potion.
- Fixed a visual bug that caused the Artifact Set icon animation to not appear when equipping an Artifact Set on a Champion without Gear.
- Fixed a visual bug that caused a Charm’s counter in the Forge to display incorrectly.
- Fixed a visual bug that caused the Hydra’s skill icons to overlap with the skill descriptions in battle.
- Fixed a visual bug that caused a Mythical piece of Gear’s Frame to appear incorrectly in the Swap window.
- Fixed a bug that caused the Back-to-Back Champion’s Badge progress to not reset after a player was inactive for a week.
- Fixed a bug that caused the main rewards of a Hero’s Path Event to not be displayed in the teaser phase.
- Fixed a bug that caused Clan Roles to display incorrectly in the Hydra and Chimera Clash windows.
- Fixed a bug that caused Clans to assign more than 5 Deputies.
- Fixed a visual bug that caused the main Forge window to briefly appear in the middle of a 10x Craft.
- Fixed a visual bug that caused all the location icons in the Cursed City map to merge into one, after completing a battle.
- Fixed a bug that, when searching for a Clan, caused the filter to only show Clans up to level 20.
- Fixed a bug that caused the Ascension Status drop-down to appear disabled upon reopening the filter if the Ascension Bonus filter was applied before closing it.
- Fixed a bug that caused text to overlap with the Live Arena Season icon.
- Fixed a bug that caused a Hero’s Path event to not open when tapping the Cat’s Gaze Relic, Queen of Hearts Soul, or Knave of Hearts Soul in the banner image.
- Fixed a bug that caused the countdown timer for the start of a Live Arena Season to be displayed after logging in again.
- Fixed a bug that caused stars earned on Campaign Stages to appear earned on higher difficulties, even if those Stages are still locked.
- Fixed a bug that caused an Ultra Platinum Avatar to be displayed as unlocked, despite a player never receiving it from an Ultra Platinum Chest.
- Fixed a bug that caused earned stars and a best completion time for Campaign Stages to not be updated when a player changed the difficulty.
- Fixed a bug that caused a pop-up regarding an unfinished battle to appear after completing a Stage, launching Background Multi-Battles, and then returning to the Bastion.
- Lord Entertainer Fabian (UH-LSS)
- Lightward Siendra (HE-EAV)
- Hidestitcher Boorn (SW-RSM)
- Theodosia the Disgraced (UH-MSF)
- Tetsuya the Deliverer (SK-LAM)
- Kawn Branchbreaker (OR-LDV)
- Dune Herald Zaharis (BA- LSF)
- First Ax Tuskkor (OT-LAF)
- We’re introducing Live Arena Seasons! This is a time-limited Seasonal League available to players in Gold Tier where you can win Seasonal Rewards, new Variable Gear Sets, and more!
- That’s not all – we’ve also added Avatar Frames that you can obtain from Chests by finishing in 1st, 2nd-10th, and 11th-100th in Live Arena Seasonal Leagues.
- We’re also adding a brand-new group of 8 Relics that can be crafted using Runed Obsidian. This new material can only be earned by participating in Live Arena Seasons. The first Seasonal League will start on March 11, so prepare your Champions!
- Live Arena Seasons are time—limited Seasonal Leagues for players who are in Gold Tier. During a Seasonal League, you can earn Season Points, win rewards and compete against others on the League Leaderboard.
- At the start of a new Season, all players from Gold Tier are automatically entered into the current Seasonal League fresh and can’t drop out of it when losing points. Earning victories will grant you Season Points. All points earned or lost during the Season are also taken into account for your Live Arena rating.
- You can check out the League Leaderboard at any time from the main Live Arena window, as well as see exactly how long is left of a Live Arena Season. When the Season ends, there is an off-season period during which you can continue playing Live Arena.
- Seasonal Rewards — rewards for achieving a specific number of Season Points.
- Seasonal Chests – you’ll receive a Seasonal Chest after earning all the Seasonal Rewards. These Chests can be farmed multiple times by earning more Season Points.
- End of Season Rewards – rewards for finishing in ist, 2nd-10th, and 11th-100th on the League Leaderboard.
- Live Arena Seasons introduce two new Variable Gear Sets: Stonecleaver and Rebirth. These Sets will only be available from Live Arena Seasonal Milestone Rewards and Seasonal Chests.
- Stonecleaver: equip 9 pieces for ATK +25%, C. DMG +30%, SPD +10%, the ability to ignore 20% of enemy DEF, and +100% more damage to Stone Skin shields.
- Rebirth: equip 9 pieces for +32% SPD, +60 RES, +10% HP & 10% Turn Meter to allies revived by this Champion, the ability to place Block Damage buff on wearer for 1 turn when an ally is killed by an enemy, and the ability to decrease the cooldown of any revived ally’s skills by 1 turn.
- Royal Digit (Rarity: Rare)
- Draught of Ire (Rarity: Rare)
- Preserved Aberration (Rarity: Epic)
- Moondeath Orchid (Rarity: Epic)
- Harp of Kasbiel (Rarity: Legendary)
- Ax Serpentis (Rarity: Legendary)
- Infernal Polytope (Rarity: Mythical)
- The Deathdealer (Rarity: Mythical)
- Another feature we’re excited to introduce is Background Muti-Battle. This allows you to complete other in-game activities while your Champions are fighting. You can manage your account, summon Champions and Souls, or upgrade Gear, Skills, and Masteries.
- NOTE: You can’t make changes to Champions that are currently participating in a Background Multi-Battle, and you can’t run any other battles while a Background Multi-Battle is in progress.
- We are currently testing the Background Multi-Battle feature to make sure there are no technical issues. Therefore, we plan to release the feature gradually to all players, so don’t worry if you don’t see the feature in-game just yet.
- Aura Updated: Increases Ally C.RATE in all Battles by 25% → Increases Ally ATK in all battles by 30%.
- Skill 1 – Gnarled Scythe
- Damage Multiplier: 2.9 ATK → 3.1 ATK
- Skill 2 – Pierce the Carapace
- Effect added: Now also ignores 25% of the target’s DEF.
- Skill 3 – Chill Wind of Autumn
- Damage Multiplier: 3.4 ATK → 4.1 ATK
- Skill 1 – Reaping Cull
- Effect added: Each hit has an extra 20% chance of inflicting a critical hit.
- Skill 2 – Horde of Calamity
- Damage Multiplier: 1.6 ATK → 1.8 ATK
- Effect added: Each hit has an extra 20% chance of inflicting a critical hit.
- Old version: Attacks 1 enemy 4 times. Each hit will ignore 10% of the target’s DEF. The first hit places a [Block Buffs] debuff for 2 turns. The second hit places a 60% [Decrease DEF] debuff for 2 turns. The third hit places a 25% [Weaken] debuff for 2 turns. The fourth hit places a 30% [Decrease SPD] debuff for 2 turns.
- New version: Attacks 1 enemy 4 times. Each hit has an extra 20% chance of inflicting a critical hit. The first hit will ignore 10% of the target’s DEF. Each subsequent hit will ignore an additional 5% of the target’s DEF. The first hit places a [Block Buffs] debuff for 2 turns. The second hit places a 60% [Decrease DEF] debuff for 2 turns. The third hit places a 25% [Weaken] debuff for 2 turns. The fourth hit places a 30% [Decrease SPD] debuff for 2 turns.
- Skill 3 – Necroclysm
- Effect added: Now also ignores 20% of each enemy’s DEF.
- Skill 5 – Immortal Creation (Passive)
- Old version: Heals this Champion by 50% of their MAX HP at the start of their turn.
- New version: At the start of this Champion’s turn, places a [Shield] buff equal to 50% of this Champion’s MAX HP on them for 1 turn. Also places a 50% [Increase ATK] buff on this Champion for 1 turn.
- Skill 1 – Fell Scythe
- Effect added: Has an extra 20% chance of inflicting a critical hit.
- Skill 2 – Final Testament
- Old version: Attacks all enemies. Before attacking, removes all debuffs from this Champion. Damage increases by 10% for each debuff on each target. Will ignore 20% of each target’s DEF if they are under a [Hex] debuff.
- New version: Attacks all enemies. Has an extra 20% chance of inflicting a critical hit. Before attacking, removes all debuffs from this Champion. Will ignore 20% of each enemy’s DEF. Will ignore 35% of each target’s DEF instead if they are under a [Hex] debuff. Damage increases by 10% for each debuff on each target.
- Skill 3 – Termination
- Skill cooldown decreased from 4 to 3 turns.
- Effect added: Has an extra 20% chance of inflicting a critical hit.
- Skill 5 – Banquet of Death (Passive)
- Old version: Fully heals this Champion every time they kill an enemy under a [Hex] debuff. Also increases this Champion’s ATK by 10% for each enemy under a [Hex] debuff.
- New version: Whenever this Champion attacks an enemy under a [Hex] debuff, heals this Champion by 30% of the damage inflicted. Also increases this Champion’s ATK by 20% for each enemy under a [Hex] debuff.
- Fixed a bug that caused Skull Lord Var-Gall’s Skull Brood [P] skill to go on cooldown when there are no Lizardmen on the team.
- Fixed a bug that caused Falmond Mournsword’s Burning Courage skill to not deal damage if it didn’t steal any buffs.
- Fixed a bug that caused Losan K’Leth’s Finality Disc skill to be resisted by other Champions when 1 or more Knights Revenant was on their team.
- Fixed a bug that caused Queen of Hearts’s Queenly Command skill to not decrease the cooldown of Queen of Hearts’s Off With Their Heads! skill whenever an ally killed an enemy during the Ally Attack.
- Fixed a bug that caused the Evil Eye Mastery to cause Marius the Gallant trigger his Steadfast Knight passive skill more than once.
- Fixed a visual bug that caused the Chimera’s Viper Form to display an incorrect number of stolen buffs.
- Fixed a visual bug that caused Eostrid Dreamsong’s Turn Meter to appear full after being revived during a battle in the Sand Devil’s Necropolis.
- Fixed a bug that caused Akumori’s Shade Counter to go into negative numbers when attacked via an Ally Attack with specific Champion combinations.
- Fixed a bug that caused Losan K’Leth’s Spirit Calculus skill to show negative results of healing in the Battle Report.
- Fixed a bug that caused the [Deathbrand] debuff to place the [Block Revive] debuff on Champions immune to [Block Revive] debuffs.
- Fixed a bug that caused Siege Milestone Rewards to be unavailable to players that joined a Clan during a Siege’s Prep Phase.
- Fixed a bug that caused an error message not to appear when trying to create a Plarium ID using the details of an existing account.
- Fixed a bug that caused the game to load infinitely after changing login details and then closing the log-in window.
- Fixed a bug that caused players not to be awarded a “Back-to-Back Champion” Badge after finishing 1st in Classic Arena’s Platinum Tier twice in a row.
- Fixed a bug that caused Authoratrix Lamasu not to disappear from the Fragment Summon Portal after being successfully summoned.
- Fixed a visual bug that caused Champions’ upgraded skills to disappear after completing the Clan Quest “Fully upgrade a Rare Champion’s Skills” and then tapping the notification of the completed Quest.
- Fixed a bug that caused the Champion Filter not to show Siphi the Lost Bride when the “Heal” and “Fill Turn Meter” options were selected.
- Fixed a bug that caused a Champion from a previously viewed Player Card to briefly flash when opening another’s player profile.
- Fixed a bug that caused CvC Points from previous tournaments to be counted towards the CvC Master Badge progress.
- Fixed a visual bug in Deck of Fate Events that caused Chaos Ores to be displayed without a frame on flipped cards.
- Fixed a bug that caused the Clan vs Clan Tournament window to be displayed after a Tournament had ended or after a player was removed from a Clan.
- Fixed a bug that caused Scrolls obtained during Multi-Battles in Minotaur’s Labyrinth not to be displayed in the Battle Results window.
- Fixed a bug that caused the enemy’s Stronghold not to show as destroyed in the Battle Report window.
- Fixed a bug that caused Boss Slayer, Puppetmaster, Unflinching, and Critical Bolster Gemstones not to drop from Chimera Chests and Chimera Clash Chests.
- Fixed a bug that caused Arashi the Riptide’s Pirate Lord [P] skill to bypass debuff immunities on Bosses.
- Fixed a bug that caused Alice the Wanderer’s Clockwork Cyclone skill to not decrease the Turn Meters of Bosses.
- Fixed a bug that caused players to be unable to select Champions from their Vaults in the Filter settings of Live Arena.
- Esme the Dancer (BA-LSF)
- Fjorad Wolfheart (DW-MSS)
- Admiral Blacktusk (DW-LSS)
- Modo of the Peal (OT-LAF)
- Chalco the Blind (DS-LAV)
- Arashi the Riptide (SK-LHS)
- The Fleshrender (Rarity: Rare)
- Blackshroud Fan (Rarity: Rare)
- InfernoSphere (Rarity: Epic)
- Valkanen’s Grasp (Rarity: Epic)
- Essence Quencher (Rarity: Legendary)
- Temporal Stagnator (Rarity: Legendary)
- Murderfang (Rarity: Mythical)
- Chrysalid of Rebirth (Rarity: Mythical)
- We are adding the highly-requested Quick Battle feature to the Hydra Clan Boss. This will be an option for players who want to fight the Hydra, but do not want to watch the whole battle play out in real-time. Quick Battle will be available for every Hydra difficulty, but must first be unlocked by dealing a set amount of damage using a single Hydra Key.
- The amount of damage needed to unlock Quick Battle corresponds to the amount of damage needed to receive the highest value Hydra Chest on that particular difficulty.
- It is possible to unlock Quick Battle for several Hydra difficulties at once. For example, if a player achieves the Quick Battle unlock conditions on Brutal, it will also unlock Quick Battle on all Hydra difficulties below Brutal.
- Team presets and general Hydra battle mechanics remain the same as if the player was running the battle normally in Auto mode. Once a player has initiated a Quick Battle, they cannot interfere with the battle until it finishes.
- Players can use Quick Battle a limited number of times during one weekly cycle. After the cycle is over, the number of Quick Battles resets automatically. It is possible to discard a Quick Battle result without spending a Hydra Key.
- QoL: Champion names in the Soul Collection: We’ve added Champion names and Faction icons to the Soul Collection window in the Altar of Souls and a few other places, so you won’t get confused about which Champion Souls you have.
- QoL: Chaos Dust and Chaos Powder amount depiction: We’ve also added a visual depiction of your total Chaos Dust and Chaos Powder on the victory screens when you tap the resource icon, so it’s easier to keep track of your resources.
- QoL: Total Stats Window: We changed the order of tabs in the Total Stats window in the Champion Collection, so now you can immediately see the stats of your Champion instead of having to switch a tab first.
- Stage Requirement Filter: Now, when you tap on the Champions button in the Team Selection screen when taking on Doom Tower Secret Rooms and Faction Wars, you’ll be taken to the Champions window with filters already active.
- Filter out Faction Guardians: We have added a new option for the Champion Filter in the Tavern and Empower Champions tab of the Guardian Ring, enabling you to hide Champions that are set as Faction Guardians.
- Acelin the Stalwart
- Aragaz Wyldking
- Falmond Mournsword
- Galleus Bloodcrest (second Form)
- He-Man
- Hoskarul
- Leorius the Proud
- Marius the Gallant
- Night Queen Krixia (both Forms)
- Ronda
- Roric Wyrmbane
- Tatsu
- Tramaria
- Yumeko
- Skill 1 – Under the Skin: Skill changed
- Old version: Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 50% of the target’s RES if Oella is on the same team. If the target is under an [Increase DEF] buff, each hit has a 80% chance of removing it. This effect cannot be resisted.
- New version: Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 50% of the target’s RES if Oella is on the same team. If the target is under an [Increase DEF] buff, each hit has a 80% chance of removing it. This effect cannot be resisted.
- Skill 2 – Resurging Reversal: Skill changed
- Old version: Removes all debuffs from this Champion. Heals this Champion by 20% of their MAX HP for each debuff removed. Then, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to any surplus heal from this skill. Finally, attacks 1 enemy. Will ignore [Shield] buffs. Damage increases by 20% for each debuff removed by this skill.
- New version: Removes all debuffs from this Champion and heals them by 20% of their MAX HP. Heals this Champion by an additional 20% of their MAX HP for each debuff removed. Then, places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion’s ATK. The value of the [Shield] also increases by 5% for each debuff removed. Finally, attacks 1 enemy. Will ignore [Shield] buffs. Damage increases by 20% for each debuff removed by this skill.
- Skill 3 – Somnolence Spores: Skill changed
- Old version: Attacks all enemies. Has a 100% chance of placing a [Sleep] debuff for 1 turn. Will ignore 50% of the target’s RES if Oella is on the same team. Fills this Champion’s Turn Meter by 15% whenever a [Sleep] debuff placed by this skill expires.
- New version: Attacks all enemies. Has a 100% chance of placing a [Sleep] debuff for 1 turn and a 30% [Decrease SPD] debuff for 2 turns. If Oella is on the same team, will place a [Stun] debuff instead of [Sleep], and ignore 50% of each target’s RES. Fills this Champion’s Turn Meter by 15% whenever a [Sleep] or [Stun] debuff placed by this skill expires. If Oella is on the same team, grants this Champion an Extra Turn.
- Damage Multiplier: 3.6 ATK → 4.1 ATK
- Skill 1 – Sword of Suns: Skill changed
- Old version: Attacks 1 enemy. Places an extra hit if the target is under any debuff.
- New version: Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted when Vlad the Nightborn is on the same team. Places an extra hit if the target is under any debuff.
- Skill 2 – Rune Shatter: Skill changed
- Old version: Attacks all enemies 2 times. Each hit will ignore 10% of each target’s DEF for every [Leech], [Decrease DEF], and [Block Active Skills] debuff they are under.
- New version: Attacks all enemies 2 times. Each hit will ignore 15% of each target’s DEF. Each hit will ignore an additional 10% of each target’s DEF for every [Leech], [Decrease DEF], and [Block Active Skills] debuff they are under. If a target is under [Leech], [Decrease DEF], and [Block Active Skills] debuffs simultaneously, each hit will ignore 75% of their DEF instead.
- Skill 3 – Quietude: Skill changed
- Old version: Attacks 1 enemy. Before attacking, steals all buffs from the target, then transfers all debuffs from this Champion to the target. Decreases the cooldown of the Quietude skill by 2 turns if this attack kills an enemy.
- New version: Attacks 1 enemy. Before attacking, steals all buffs from the target and transfers all debuffs from this Champion to the target. This effect cannot be resisted when Vlad the Nightborn is on the same team. Resets the cooldown of this skill if the target is killed.
- Aura changed
- Old version: Increases Ally ATK in Arena battles by 30%.
- New version: Increases Ally ATK in Arena battles by 35%.
- Fixed a bug that caused the game to crash when Stokk the Broken was involved in a battle against the Hydra.
- Fixed a visual bug that caused the Scarab King’s HP bar appear empty when it wasn’t, when King Gallcobar was involved in the battle.
- Fixed a bug that prevented players from fusing Dawncaller Sabitha in the Portal until the Attack phase in the current Siege was over, if that Champion had been used in two Siege battles.
- Fixed a bug that caused Nell Blackteeth’s Blackteeth’s Buffet [P] skill to not work correctly after Arbiter used her Mentor of Heroes skill.
- Fixed a bug that caused a Resisted notification to pop up when Marius the Gallant used his Death or Glory skill against enemies with no buffs.
- Fixed a visual bug that caused the highest possible drops from Stage 30 of the Event Dungeon to display incorrectly.
- Fixed a bug with the additional damage calculation in Chronicler Adelyn’s Perceive Weakness [P] skill.
- Fixed a bug that caused the Chimera’s Ram Form to not prioritize attacking Champions under the [Duel] effect.
- Fixed a bug that caused Champions to not attack decapitated Hydra Heads when battling on Auto.
- Fixed a bug that caused the Equalize Turn Meter effect in Losan K’Leth’s Spirit Calculus skill to equalize Losan K’Leth’s Turn Meter when fighting against the Hydra.
- Fixed a bug that caused Lady Noelle’s Cryomantic Queen [P] skill to decrease an enemy’s SPD, even if they are not under a Freeze debuff.
- Fixed a bug that caused Champions battling on Auto to use Ally Attack skills against Hydra Heads that were under a Serpent’s Will buff.
- Fixed a bug that caused the Aspect of Siroth Relic to reduce the damage, but not reduce a Champion’s Turn Meter if that Champion is immune to Turn Meter reduction effects.
- Fixed a visual bug that caused item frames in the Clan Shop to display incorrectly.
- Fixed a bug that caused Savage, Stun, and Fury Artifacts to not appear in the Market.
- Gnut’s Blessed Bash
- Royal Guard’s Takedown
- Geomancer’s Quicksand Grasp
- Tomb Lord’s Death Burst & Blight
- Stag Knight’s Huntmaster
- If Dhukk the Pierced’s Lunatic Outburst skill is not on cooldown, it will become the highest priority skill.
- If Rowan’s Blade Surge skill is on cooldown, and the Scourge skill is not on cooldown, Scourge will become the highest priority skill. If Rowan’s Blade Surge skill is not on cooldown, it will become the highest priority skill.
- If Armiger’s Lay to Rest skill is not on cooldown, it will become the highest priority skill.
- If Sun Wukong’s Staff of Wonder skill is not on cooldown and Now You See Us is on cooldown, Staff of Wonder will become the highest priority skill.
- If there is at least one dead ally in your team, Scyl of the Drakes’ Phoenix Rite will become the highest priority skill.
- If there is at least one ally on your team under a Sheep debuff, Valkanen will prioritise using his skill Death’s Bargain against that ally.
- If an enemy is under an Unkillable buff, your Champions will prioritize using skills that can steal or remove buffs.
- If an enemy is under an Unkillable buff, your Champions will prioritize using skills that ignore Unkillable buffs.
- If there are no HP Burn debuffs on the enemy team, Sicia Flametongue’s Firestorm Rite will become the highest priority skill.
- If there are no HP Burn debuffs on the enemy team, Artak’s Purifyre will become the highest priority skill.
- If there are no Poison debuffs on the enemy team, Elenaril’s Combust will become the lowest priority skill.
- If Exemplar’s Pincer Attack skill is not on cooldown, it will become the highest priority skill.
- If Abbess’ Mass Impalement skill is on cooldown, and Divine Wrath is not on cooldown, Divine Wrath will become the highest priority skill.
- If Defiled Sinner’s Ripe for Slaughter skill is not on cooldown, and Corrosive Smog is on cooldown, Ripe for Slaughter will become the highest priority skill. If Defiled Sinner’s Corrosive Smog is not on cooldown, it will become the highest priority skill.
- Alice the Wanderer (SO-LAM)
- Cheshire Cat (DS-LAS)
- Queen of Hearts (KR-LSV)
- Knave of Hearts (UH-LHF)
- Dawncaller Sabitha (KR-ESV)
- Losan K’Leth (KR-LDF)
- Mad Hatter (KR-LSF)
- [Skill 1 – Nightmare Sludge] Skill changed
- Old version: Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with 20% or less Turn Meter.
- New version: Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with 50% or less Turn Meter.
- [Skill 2 – Stagnation Sickness]
- Old Version: After attacking, has an 80% chance of decreasing the Turn Meter by 30% of each enemy without a [Stun] debuff.
- New Version: After attacking, has an 80% chance of decreasing each enemy’s Turn Meter by 30%.
- [Skill 3 – Beyond Emotions]
- Effect added: Places a [Block Debuffs] buff on all allies for 2 turns.
- [Skill 4 – Uncanny (Passive)]
- Effect added: Now also immune to [Stun], [Freeze], [Fear] and [True Fear] debuffs.
- [Skill 1 – Gleeful Ripping] Skill changed
- Old version: Attacks 1 enemy 2 times. Each hit fills this Champion’s Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
- New version: Attacks 1 enemy 2 times. Each hit fills this Champion’s Turn Meter by 5%. Has a 30% chance to repeat this skill. Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- [Skill 2 – Skull Claim]
- Effect added: The [Provoke] debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- [Skill 3 – Abyssal Clutch]
- Effect added: The [Decrease ATK] debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- [Ascended Skill 4 – Horrific Foe (Passive)]
- Old Version: When attacked, decreases the attacker’s MAX HP by 5%. Decreases the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be decreased by 0.5%). Cannot decrease a single enemy’s MAX HP by more than 50%. Occurs once per enemy attack. Does not work against bosses. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been decreased by 20% or more.
- New Version: When attacked, decreases the attacker’s MAX HP by 5%. Decreases the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be decreased by 5%). Cannot decrease a single enemy’s MAX HP by more than 50%. Occurs once per enemy attack. Has a 50% chance of placing a [True Fear] debuff on targets any destroyed MAX HP.
- [Skill 4 – Skull Brood (Passive)] Skill changed
- Skill cooldown increased from 1 to 3 turns.
- Old version: Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. [If there are multiple Skullsworns on the team, only one of them will be revived.]
- New version: At the start of this Champion’s turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.
- Created a separate entry for the [Magma Shield] buff in the All Buffs & Debuffs window.
- Improved the AI of Lady Noelle’s Invigorating Chill skill, making her target Sir Nicholas with it.
- Fixed a bug that caused Grythion’s Fair Wind [P] skill to activate an error message when the Turn Meter increase effects chained indefinitely.
- Fixed a bug that caused an error message when Loki the Deceiver’s Deceiver’s Gambit skill and Elva Autumnborn’s Nature’s Paths skill were used in quick succession.
- Fixed a bug that caused an error message when Onryo Ieyasu’s Onryo’s Duty [P] started an infinite chain of damage starting with the Giant Slayer mastery.
- Fixed a bug that caused Lydia the Deathsiren’s Death Hold [P] skill to not deny an enemy revive if one of the enemies was under the [Block Revive] debuff.
- Fixed a bug that caused Lydia the Deathsiren’s Death Hold [P] skill to activate and grant her an Extra Turn when an enemy tried to revive dead enemies under [Block Revive] debuffs.
- Fixed a visual bug that caused Agreth the Nether Spider to not have a death animation in the Doom Tower.
- Fixed a bug that caused Ultimate Deathknight’s Too Awesome To Die [P] skill to redirect both hits from He-Man’s Eternian Slash skill.
- Fixed a visual bug that caused an incorrect display of the Demon Lord’s Swirling Darkness skill.
- Fixed a bug that caused Legate Teox’s Survival At All Costs [P] skill to not provide immunity to [Sheep] debuff.
- Fixed a visual bug that caused the incorrect number of [Necrosis] stacks to display when fighting the Chimera in its Viper Form.
- Fixed a bug that caused Nell Blackteeth to not return to her Base Form by using the Metamorph skill in the Alternate Form.
- Fixed a bug that caused the Diadem of Undeath Relic to work incorrectly.
- Fixed a visual bug that caused the second projectile of Lazarius’ Flame Vulcan skill to not appear.
- Fixed a bug that caused Android devices to not support 120 FPS.
- Fixed a visual bug that caused issues with the matchmaking screen in Live Arena.
- Fixed a bug that caused the Events and Tournaments window to appear blank when an Internet connection was lost.
- Fixed a bug that enabled players to use the same Champions twice in one week for Hydra battles.
- Fixed a bug that caused the order of Defense Groups to show incorrectly in the Defense Report tab of Siege.
- Fixed a bug that caused the difficulty in Dungeons to change from Hard to Normal.
- Fixed a bug that caused an error when conditions were selected in Siege and then a team was selected afterwards.
- Fixed a bug that caused a blank screen to appear when fusing Champions in the Fusion tab.
- Fixed a bug that caused Champions in Siege Defense Teams to be unable to be placed in a Champion Queue when using Multi-Battles.
- Fixed a bug that caused a timer to show up in the Sand Devil and Phantom Shogun CvC Tournament Objectives windows.
- Fixed an audio bug that caused the clicking sound not to happen when tapping buttons in some areas of the game.
- Fixed a bug that caused a mouse cursor to get stuck when changing the game window size on Plarium Play.
- Fixed a bug that caused Deck of Fate and Hydra Chests to display incorrectly when being opened in 1080×2400 resolution.
- Fixed a visual bug that caused Artifact tooltips with long descriptions to flicker when opened in the Teams of the Week window while in 1920×1200 resolution.
- Fixed a visual bug that caused purchased Champions from the Token Trader to immediately be moved to the right of the window.
- Fixed a bug that caused players to not receive Personal Rewards in a CvC Tournament after being removed from a Clan.
- Fixed a bug that caused Craklin the Blackened’s Lore to be cut off in English and Spanish on certain iPhone models.
- Fixed a bug that caused players to be redirected to the Plarium ID tab when tapping the “Go” button on the “Change your username” and “Change your avatar” achievements.
- Fixed a visual bug that caused a Champions upgrade animation to happen again after returning to the Tavern from the Champion Collection window.
- Fixed a visual bug that caused the notification “Summon chance now x25” (instead of x20) to appear in a Progressive Chance Event when summoning a Bonus Legendary Champion in an Extra Legendary Event.
- Fixed a bug that caused a red dot to not appear when having available rewards in the Progression Rewards tab.
- Fixed a visual bug that caused certain Badge animations to not display correctly on certain Samsung devices.
- Fixed a bug that caused players to win two Platinum Avatars in a single Chest in Classic Arena.
- Fixed a bug that caused an error message to appear when opening the Trials window for the first time during a battle against the Chimera.
- Fixed a bug that caused players to be redirected to the Swift Parry Set in the Forge when tapping the “Go” button on the “Craft 1 Resilience/Perception Artifact at the Forge” Advanced Quests.
- Fixed a visual bug that caused a Champions’ Power to not increase after equipping a Relic.
- Fixed a bug that caused the Chimera difficulties to display in English in all in-game languages in the Team Performance tab.
- Fixed a bug that caused damage dealt to the Chimera’s Ram Form by a Champion who subsequently dies from that damage to not count towards certain Trials.
- Fixed a bug that caused x20 Multi-Battle attempts purchased through offers to expire in 24 hours from the Inbox.
- Fixed a bug that caused players to be able to claim previously collected Siege Milestone rewards again after rejoining a Clan.
- Fixed a bug that caused the paths towards Defense and Magic Towers to not be illuminated after clearing Post 11 in Siege.
- Fixed a bug that caused Clan information screens to show an incorrect number of Clan members.
- Fixed a bug that caused Chests earned from fighting the Demon Lord to appear in all capital letters.
- Fixed a bug that caused the Feral Set to not prevent the placement of [Sheep] debuffs by the Polymorph Blessing.
Shadow Arena
To offer a more diverse and competitive experience in Platinum Tier Classic Arena, we’re introducing a new feature – Shadow Arena – inspired by community feedback and aimed at creating a more exciting competition. This limited-time mode will hide all information about opponents until the Classic Arena weekly reset, meaning players will not be able to see who they are fighting against and team up with Clan allies.
What are the effects of Platinum Tier Arena Shadow Phase?
Minotaur Super Raids & Quality of Life Updates
Miscelleanous Improvements
Selling Equipped Gear
When managing your Gear, we’re replacing the option to destroy equipped Gear with the ability to sell or remove it instead. You’ll now be able to sell equipped Gear directly from a Champion’s loadout, or through the Gear Filter menu.
Doom Tower Quality of Life
We’ve introduced some quality of life updates to the Doom Tower, meaning Presets can be saved across different Rotations of the Doom Tower.
Clan vs Clan Points Update
The CvC Points multiplier will now no longer appear once you’ve reached the Points cap for that Objective type. Also, we’re adding multiplier labels to the Game Modes menu to highlight areas of the game where you can earn extra points in the active CvC Tournament. This feature will be made available in-game with the next CvC launch.
Clan Shop Items Distribution
We’ve redistributed some of the resources you can earn from the Clan Shop, such as making Gilded Medallions available to Clans at earlier Clan Levels.
Champion Filter in the Sparring Pit
Champions that have already reached Max Level will no longer appear when selecting a Champion for the Sparring Pit.
Guardian Ring Quality of Life
We’ve introduced a quality of life update for the Guardian Ring which prevents the game from resetting the list of Champions when you’ve previously scrolled down and unselected a Champion.
Champion Filter Stat Range Quality of Life
We’re introducing stat ranges when filtering Champions. Now, you’ll be able to sort through your Champion Collection to find Champions with specific amounts of certain stats like Speed or Critical Rate.
Gear Filter Improvement
We’ve improved the Gear Filter, so now you can filter Gear by the number of Substat upgrades. For that, simply choose a Substat in the Filter Menu and select an option.
Enable Notifications
We’ve improved the ability to receive notifications from the game by adding more clear information regarding notifications in the Profile window.
Siege Mana Shrines Improvements
We’ve made a tooltip in the Siege Battle Phase that shows how many Rebattle attempts are available in Mana Shrines. Also, we’ve added a notification when Rebattle attempts are available, along with a reminder to set Building Bonuses.
Advanced Quests Rebalance
Old versions:
New versions:
Champion Rebalance
Khoronar
Relic Rebalance
Relic: Crown of Corruption
Improvements and battle fixes
(2025-07-03) Patch Notes V10.55
Update 10.55.0 is here, bringing an expansion and new feature to Siege, as well as improvements to Clan Quests, Faction Guardians, the Tavern, and more. There are also some significant changes coming to the Chimera. Check out everything that’s coming below.
New Champions
Siege Expansion
As part of the expansion coming to Siege, we’re introducing Tiers 7 and 8. There are new conditions to get into these new Tiers, as well as awesome rewards like Avatar Frames. We’re also introducing more Levels, Groups, and Team Slots for each Building, and we’ve reviewed the balance of Florins required to repair and upgrade Buildings. You’ll receive more Mana Orbs for protecting your Stronghold and Mana Shrines, destroying your enemy’s Stronghold, and rebattling previously-defeated Defense Teams in Mana Shrines. Lastly, we’re making it so that Clan Leaders can now remove a Clan member’s Defense Team from a Slot.
Siege Traps
The second major addition to Siege is Traps. Players now can add Traps to their Defense Teams during the Prep Phase. Traps provide a variety of unique effects, such as hiding one of the defending Champions or denying enemy healing. Placing a Trap costs Florins and Mana Orbs. Check out the Siege Guide to learn more.
Faction Guardians Improvement
We’re adding an option for you to Commission your Faction Guardians. This action permanently saves the Guardian Chamber’s bonus and frees up space in your Collection by removing the Champions from your account.
Clan Quest Update
The Clan Quest requiring you to survive 150 turns or more in a Hydra Battle on Brutal Difficulty or above is being made easier. From now on, you’ll only need to last 100 turns.
Tavern Update
Rank Chickens and Feasts will now be stacked in the Tavern window to reduce unnecessary overcrowding. Also, Champions in the Vaults will be available when using the Instant Rank-Up feature.
Advanced Quests Update
Chest Rewards
We’re introducing a new Chest Rewards tab, available both in the Battle Info menu and the end-of-battle window, which will be updated for Clan Boss battles. It will clearly show whether the damage you’ve dealt is enough to earn a Reward Chest.
AI fixes
We have addressed AI bugs across a wide variety of locations in the game. Check out the full list of skills, Champions, and Bosses that have been affected in the news post titled A Smoother Game Awaits: AI Bugs Fixed.
Chimera Rebalance
In short, we’re making the Ram Form a little bit easier to fight, and the Lion Form is becoming a bit more menacing. We’ve also adjusted some of the Trials for all Forms as well. We’ve been listening to your feedback, and we’ve made some changes to the way that the Chimera works in battle! In short, we’re making this monstrous foe a bit easier to fight in its Ram Form, and a bit more menacing in its Lion Form. Let’s dive in and break it all down:
Ram Form
Lion Form
Viper Form
And that’s everything! Keep your feedback coming, we’re listening and we hope these changes make a difference to your battles against the Chimera! Good luck!
Artifact Chest Rebalance
The chances of obtaining more valuable Artifacts have increased. The drop rates were adjusted based on Rank/Rarity, while the Set types remained unchanged.
The following chests were affected:
Tag Arena Leagues Size QoL
The capacity of the Silver and Gold Tiers in Tag Team Arena has been increased.
Heroes Rebalance
Diamant Coppercoin
Androc the Glorious, Base Form
Androc the Glorious, Alternate Form
Improvements and battle fixes
(2025-06-05) Patch Notes V10.50
Update 10.50.0 is here, and brings with it a bunch of updates. We’ve got a brand-new global event, Chaos Awakes, as well as the return of the Event Dungeon, new Champions, new Relics, and much more. Check out everything that’s coming with this update below.
5 New Champions
New Champions
Chaos Awakes Event Dungeon
Take up arms against the fearsome leader of the Demonspawn forces that have invaded Teleria – the Mythical menace herself, Kurosa the Covetous. Venture into the Event Dungeon and receive exclusive Gear for winning Stages.
Coalition Event
Fight back against the forces of darkness in Chaos Awakes with a brand-new type of Event in Raid – the Coalition Event. Team up with other players from around the world to complete Quests, rack up Points, and earn amazing rewards.
Leminisi Chase
Just when all hope seems lost, a Legendary Sylvan Watcher will leap into the fray to help save the day! Leminisi the Gold-wing will be available later on in the Chaos Awakes event for all players to claim after logging in for 7 days, and you can claim her Perfect Soul after logging in for another 7 days. After that, complete specific objectives to earn further rewards!
New Relics
8 powerful new Relics have been added to the game. They can be crafted using Twysted Horns, which can be earned throughout smaller Events and Tournaments that are part of Chaos Awakes. Use the power of the Demonspawn against them to stand against the forces of darkness.
Oil & Extract Mixer
Utilize your excess Oils & Extracts with the Oil & Extract Mixer. Swiftly combine low-tier resources into high-tier ones and Ascend your Gear!
Champion Rebalances
Mountain King
Blind Seer
Improvements and battle fixes
(2025-05-13) Patch Notes V10.45
Update 10.45.0 is here, bringing Faction Wars: Hard Mode, new Relics, Champion rebalances, and more! Check out everything that’s coming below.
4 New Champions
Faction Wars Hard Mode
New Relics and Crafting Materials
We’ve also added a new batch of Relics which are only craftable using Spiteful Remains that can be earned in Faction Wars Hard Mode. Check out the 8 new Relics coming to the game!
New Battle Effect
We’ve added a brand-new battle effect to RAID, called “Activate”, which relates directly to the instant activation of Poison and HP Burn debuffs. So, it deals damage from all remaining turns of those debuffs in one go. You can see this effect in action through Champions like Elenaril or Zavia.
Update to Unity 6 and game optimizations
We’re updating the Windows version of RAID: Shadow Legends on Plarium Play to Unity 6 and implementing various optimizations to improve overall game performance. Unity 6 isn’t compatible with Windows versions older than Windows 10, version 21H1, so upgrade your device’s OS to experience the best way to play RAID.
Champion Rebalance
Norog
Galleus Bloodcrest, Base Form
Galleus Bloodcrest, Alternate Form
Reserve Vault expansion
The initial size and the expanded maximum size of the Reserve Vault have been expanded.
Improvements and battle fixes
(2025-04-02) Patch Notes V10.40
Update 10.40.0 is here, bringing Artifact Quick Craft, improvements to Siege and Relics, a new type of Tournament related to Gear Ascension, rebalances to Chimera Clan Quests, and more! Check out everything that’s coming below.
7 New Champions
Relic Improvements
We’re adding Relic Lore which can be found in the Relic Index. We’re also separating the Events Group into several themed groups for better understanding. First of these groups is the Alice’s Adventure Group, and there will be more Groups in the future when Relics are released as part of specific Events. We’re also implementing minor improvements in Relic Storage and Gemstone Storage, such as highlighting compatible Relic sockets when selecting a Gemstone.
Artifact Quick Craft and Autoselling Artifacts
Siege – Draw condition improvement
We are constantly looking to improve Siege, and this time around, we’ve tackled the draw conditions. Now, if both Clans destroy each other’s Strongholds and also receive the same number of Victory Medals, then the Clan that protected the most Team slots in their own buildings will be declared the winner.
Gear Ascension Tournament
We’re also introducing a new type of Tournament, called Gear Ascension Tournament. You’ll need to get as many Oils and Extracts as you can to earn Points, and pick up some great rewards!
Chimera Clan Quest rebalance
Some of the Chimera Clan Quests we created turned out to be tougher than we thought. With that in mind, we’ve rebalanced some of them to make them a little easier – they’re still a challenge though!
Market Refresh button repositioning
We’ve repositioned the Refresh Now button in the Market to avoid accidentally tapping it when trying to exit the Market.
Champion rebalance
Ash’Nar Dragonsoul, Base Form
Ash’Nar Dragonsoul, Alternate Form
Wurlim Frostking
Improvements and battle fixes
(2025-03-05) Patch Notes V10.30
Update 10.30.0 is here! With this latest update to Raid, we’re introducing some much-requested quality-of-life updates to Siege and Progressive Chance Events, as well as new features like Live Arena Seasons and Background Multi-Battle. Check out everything that’s coming below.
8 New Champions
Live Arena Seasons
Live Arena Seasonal League
During a Seasonal League, you can earn the following rewards:
Live Arena Gear Sets
Live Arena Relics
To complement Live Arena Seasons, we’re adding a new Group of Relics – the Live Arena Group! This new Group of 8 Relics can be crafted in the Forge using Runed Obsidian, which can be earned in Live Arena Seasons. Check these new Relics out in the Relic Index and start theorycrafting which Champions
would best benefit from each Relic. Here’s the list:
Live Arena Avatar Frames
We’ve also added Avatar Frames that you can obtain from Chests by finishing in ist, 2nd- 10th, and 11th-100th in Live Arena Seasonal Leagues. That’s it! Bring your A-game and face the challenges of Live Arena Seasons. Good luck out there!
Background Multi-Battle
Background Multi-Battle Update (19 March 2025)
Hey everyone! We’ve been gradually opening the new Background Multi-Battle feature to more players to see how it works. Now, we’re happy to announce that the feature is available to all players. Background Multi-Battle is a version of the Multi-Battle feature that allows you to conduct battles while doing other things in the game. You can manage Gear or upgrade Champions that aren’t involved in a Background Multi-Battle, summon Champions and Souls, read Champion Lore, and more! For more information, you can always check the Background Multi-Battle section in the Multi-Battle guide. Happy raiding!
Clan Orders: Attack Priority
Clan Leaders and Deputies can now place Attack Orders on buildings in a Siege, with either High, Medium, or Low Priority. This will help Clans better co-ordinate their attacks to focus on the buildings that are key to an opposing Clan’s defense.
Progressive Chance Event Enhancements
You can now remove Champions from Summon Slots while maintaining the increased chances. A notification will warn you that if Summon Slots are empty, the Progressive Chance Event will be inactive, but your chances will remain the same if they have already been increased. Additionally, tapping and holding on a Champion’s icon will now take you to the Champion Index where you can learn more about them.
Artifact Storage Increase
Added 100 more Slots to the Artifact and Accessory Storage.
Champion Rebalances
Ailil
The Calamitus, Base Form
The Calamitus, Alternate Form
Improvements and battle fixes
(2025-02-05) Patch Notes V10.20
Update 10.20.0 is here! Check out Hydra Quick Battle, Campaign Super Raids, as well as various rebalances, improvements and fixes.
6 New Champions
8 New Relics Released
A brand-new Group of Relics has been added – the Clan Group! This new Group of 8 Relics can be crafted in the Forge using Gilded Medallions, which can be bought from the Clan Shop. Check these new Relics out in the Relic Index to start discovering which of your Champions would benefit best from each Relic. Have fun and happy raiding! Here’s the list:
Hydra Quick Battle
Campaign Super-Raids
The good old Super Raids are now available in the Campaign. Save time, raid the Campaign, and get double the rewards!
Fragments Exchange Lock
We’ve added a lock on the Champion Fragments Exchange feature to ensure that you can’t accidentally exchange a complete set of Champion Fragments you want to hold onto.
New Clan Levels + Clan Shop Items
As part of this update, we’re also adding 5 more Clan levels, which all come with the extra Silver for completing Campaign Stages, additional Multi-Battles, and two more slots in the Clan Shop. There are also new resources available in the Clan Shop – Rank 1-3 Basalt, Gilded Medallions, and a Gemstone Box!
Quality of Life Improvements
Immunity Skills fix
Another change we’ve implemented is to make sure that when a Champion’s skill states that they are “Immune” to certain debuffs or effects, that they are truly immune to those things. If another skill states that it will place a guaranteed debuff, ignore a portion of the target’s RES, or ignore [Block Debuffs] buffs, it will still not bypass “Immunity”. You can find the affected
Champions Immunity Fixed:
Campaign Boss XP Rebalance
We’ve rebalanced the amount of XP earned from Campaign Bosses when facing them on Normal, Hard, and Brutal difficulties, ensuring it’s more consistent. Now each Campaign Boss grants gradually more XP than the previous one.
New Relics
We’ve also added a new batch of Relics, called the Clan Group. Discover 8 new Relics, which can be crafted from a new resource, Gilded Medallions, which themselves can be obtained in the Clan Shop.
Champion Rebalances
Ultan of the Shell
Konstantin the Dayborn
Improvements and battle fixes
A Smoother Game Awaits: AI Bugs Fixed
We’ve focused our efforts on making sure that Champions use the right skills for the occasion when you’re running battles in Auto in certain locations. Check out the full breakdown below:
Hydra
If a Champion has the Provoke debuff in their skillset, they will specifically target the Head of Decay.
Fire Knight
If the Fire Knight’s shield is up, the following skills will have their priority lowered:
Demon Lord
Agreth the Nether Spider
If Graazur Irongut’s Healing Bombardment skill is not on cooldown and Let None Pass! is on cooldown, Healing Bombardment will become the highest priority skill. If Graazur Irongut’s Let None Pass! skill is not on cooldown, it will become the highest priority skill.
Dungeons
Classic Arena, Live Arena, Tag Team Arena & Siege
All Locations
(2025-01-08) Patch Notes V10.10
Update 10.10.0 is here! Check out the new Market rework, as well as various rebalances, improvements and fixes.
7 New Champions
Market Rework
With Update 10.10, we’ve aggregated all the various in-game Shops into the Market, which can be found in the Bastion. From there, you’ll now be able to access the Clan Shop, Token Trader, Bazaar, Mystic Market, and Soul Merchant. On top of that, we’re adding 6* Artifacts, as well as Artifacts from Dungeons to the Market. We’ve also rebalanced the rate at which Artifact Rarity is calculated, so higher-Level players will find higher Rarity Artifacts in the Market.
Team Setup Visual Improvement
We’ve also made a visual improvement in the Team Performance and the Teams of the Week windows. Now, the Artifact sets equipped on Champions do not overlap.
Doom Tower Waves Rebalance – Rotations 2 & 3
Due to Skull Lord Var-Gall’s rebalance, we’ve made changes to the Doom Tower stages that feature more than one Skull Lord Var-Gall on the team, both in Normal and Hard modes. One Skull Lord Var-Gall has been replaced with a different Champion from the Lizardmen Faction.
Champions Rating Reset
All Champions will have their Ratings in the Champions window reset. You will be able to rate Champions again based on new content added to Raid since those Champions were initially released. If you find yourself unable to rate Champions following the update, you may need to wait a day.
Added Berserk to Boss Immunities
All Bosses are now also immune to the [Berserk] debuff.
PvP Blessings & Masteries in Siege
The Lethal Dose and Incinerate Blessings now work in Siege battles. The Kill Streak Mastery now also increases damage inflicted by 6% for each enemy killed in Siege battles.