OverviewNAME: Elder Skarg AbilitiesRSL_AoE_DecreaseSpeed_30% Obtain fromAncient Shard Blessings RecommendationBrimstone (Damage Dealer) |
Grinding★★★★✰ Campaign Dungeons★★★★✰ Minotaur Potion★★★★✰ Arcane Keep Doom Tower★★★★✰ Floors |
Elder Skarg Skills
Tide of Steel
Attacks 1 enemy. Places a 30% [Increase SPD] buff on this Champion for 2 turns if this attack is critical. Places a 30% [Increase C.RATE] buff on this Champion if this attack is not critical.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Damage Multiplier: 3 ATK
Hunt the Marked (Cooldown: 3 turns)
Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a [HP Burn] debuff for 2 turns and a [True Fear] debuff for 1 turn on all enemies if this attack places all 3 extra hits. Steals all the buffs from the target after the attack.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%
Damage Multiplier: 2 ATK
Elder’s Clarion (Cooldown: 5 turns)
Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Kingslayer (Passive)
Receives 15% less damage from Legendary Champions. Inflicts damage equal to this Champion’s ATK when attacked by Legendary Champions.
Aura
Increases Ally C.RATE in the Arena by 30%.
Elder Skarg Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Bloodthirst, Lifesteal |
Stats AllocationWeapon (ATK) |
Stats PriorityATK Nuker & Debuffer: ATK%, C.RATE, C.DMG, SPD, ACC |
Elder Skarg Masteries Guide
Offense
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Support
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Elder Skarg Review
Elder Skarg is a Legendary Attack Force affinity champion from the Barbarians faction in Raid Shadow Legends. In September 2020, Elder Skarg received a powerful buff that made him one of the most formidable Spider 20 killers in the game.
With his newly acquired ability, Elder Skarg could place an AOE HP burn alongside True Fear on all enemies. This unique skill enabled him to damage and lock out the spiderlings simultaneously, making him a vital asset to anyone trying to overcome the challenges of the Spider’s Den.
If you intend to use Elder Skarg for this strategy, you must bring along another force affinity tank with lower HP or build Elder Skarg to withstand damage. Otherwise, he may not be able to survive the onslaught of attacks from the spiderlings.
However, Elder Skarg is not just useful for the Spider’s Den. He is also an excellent option for Sorath in the Doom Tower, where an active HP burn is required to defeat the boss. Elder Skarg’s ability to inflict AOE HP burn is crucial in dealing damage and ultimately bringing down Sorath.
Overall, Elder Skarg is a legendary champion whose potential was unlocked with a single buff. He is now one of the most sought-after champions for anyone struggling to conquer the Spider’s Den or defeat Sorath in the Doom Tower. So if you are fortunate enough to acquire him, be sure to make the most of his incredible abilities.
Elder Skarg Champion Lore
Skarg was born in the bitterness of the Winterlands during the Age of Hellfire, where he learned quickly that the deeds of a man defined him, not the environment he faced. Like all Old Norr, he loved his people dearly, and learned to fight at an early age. He was a young man of courage, intelligence, wisdom, and was a born leader.
Skarg was forced to use his skills sooner than he wished. After the Battle of the Waters of Life, Sorath the Frost Spider and a horde of Demonspawn descended upon his domain. Though most of the Old Norr were driven from the Winterlands after the battle, Skarg nonetheless won praise for his courage, cool head, and clever organization, which enabled thousands to flee to safety. Witnesses spoke of how he took to battle against the Demonic scourge single—handedly.
Many of the surviving Old Norr fled to the Redspike Mountains, and dozens of kingdoms were established, collectively known as Frostheim. Six – of which Skarg ruled one — rapidly became more dominant than the others. To the ambitious, this time of upheaval was an opportunity to seize power, and though Skarg was highly respected, he knew that in turbulent times that could make him a target. In the end, the threat came from his own family. Skarg was ambushed by his half-brother, Rakran, who desired to become king of all the Redspikes. After a bitter fight, Skarg was left for dead. terribly wounded, he later crawled and hobbled to the valley of Queen Larah, ruler of another of the largest kingdoms, and sought refuge. Under her protection, Skarg recuperated and planned his revenge. He was determined to rid the world of his brother — but Queen Larah refused to aid him, not wishing for war. And so he traversed the Redspikes, seeking allies to fight Rakran, but during that time his half-brother invaded the queen’s territory. Skarg raced to the valley, and waged a guerrilla campaign against Rakran, drawing warriors to him over many months.
Despite Queen Larah’s pleas, the remaining four principal monarchs of the Redspikes refused to aid her, for all awaited the outcome of the war to see what opportunities it presented. Forced to fight alone, Larah and Skarg joined their strength. Weeks passed before they successfully drew Rakran’s army into an ambush. During the horrific bloodshed, Skarg cleaved his way to his half-brother, and in the bitter duel that followed, beheaded Rakran with his broadsword. The battle was won shortly thereafter, and Skarg reclaimed his old kingdom.
Though one war had ended, peace was not brought to Frostheim. There was much jostling for land and power, and the minor kingdoms greatly resented the might of the six strongest. Skarg feared that division would leave each kingdom vulnerable to outsiders, so he gathered the Old Norr monarchs together. Rulers and their entourages nearly came to blows before Skarg rose to speak, his reputation the only thing preventing the spilling of blood. He spoke passionately about betrayal and the dangers the Norr had overcome to achieve what they had in the Redspikes, convincing them that unity and peace were greater than greed and conflict. He proposed a union of all Old Norr in the Redspikes. Disputes would be resolved peacefully and no single kingdom would ever face an attack alone. Few could deny his wisdom. Thanks to Skarg, the Confederation of Frostheim was born.
And yet, not all were happy. Dozens of monarchs and warlords felt strong-armed into accepting a life of relative poverty in comparison to their stronger neighbors, and so invaded Kaerok to gain the wealth and status they could not find in Frostheim. This war-migration lasted for decades, with the Frostheimers defeated. Many kings and queens were killed, and in their absence, those monarchs who remained widened and consolidated their holdings so that all Frostheim was controlled by the six most powerful kingdoms. There were pitifully few returning nobles and warlords to challenge the state of affairs, and Skarg confirmed that the Confederation would have six rulers forever more.
Impressed by Skarg’s vision, the Arbiter came to the monarchs and gifted them a Shard. She recognized Skarg’s influence and proposed that he exchange his freedom for the immortality a Shard could offer. While he knew this meant his influence could extend beyond the length of his mortal life, Skarg knew that to acquiesce meant that he would never taste life unless called to aid his people. His agreement came with one condition – that only a ruler of Frostheim would be able to summon him.
Though the Confederation has long since been replaced with the Kingdom of Frostheim, and the Winter Hall is now the haunt of the Ice Golem, Skarg’s legacy remains. His place in history is enshrined in songs that celebrate this proud warrior whose noble words and daring deeds forged a brighter future for the Redspikes. And like a sleeping giant, his power remains ready, waiting to be roused for battle again.
Elder Skarg Storyline
Long before the rise of Kaerok, many self-proclaimed kings ruled the lands, though few of them were more than tyrannical warlords and slavers. It was an age when the strong thrived and exploited the weak without mercy and with no law to stop them. Yet it was also the age when Mankind forged its own destiny in the fires of battle, and the foundations of civilisation were laid by the heroes and visionaries. Born into one of the ancient clans, Skarg had to learn the craft of battle from an early age. His kin were humble hunters, yet theirs was an inhospitable land in the north. Battling the elements, the beasts, and slavers, the clan had become strong and respected. They sought to maintain their own ancestral lands and cared little for the squabbles of others around them. Alas, that made them undesirable to the would-be rulers of the land. Skarg had barely come of age when his village was razed to the ground by the bloodthirsty berserkers of King Rakran – an upstart warlord with the ambition of building a kingdom to rival that of the Elves. With many of their kin slain or captured, the ragtag band of survivors had no choice but to retreat into the dark mountain forests. There, Skarg led them on a campaign of vengeance that lasted many months and saw Rakran’s minions diminished by constant guerilla attacks. Finally, enraged by his warriors’ inability to crush a handful of stubborn fools, Rakran took to the field himself. Unfortunately for him, this was exactly what Skarg and his band of fighters were waiting for. They ambushed Rakran, vanquished his guard, and the would-be King himself fell to Skarg’s spear. As victorious cheers died down around him, the Skarg reached to pick up the fallen King’s sword and held it aloft, vowing that no more would tyrants and fools threaten his kin. Skarg meant every word of that mighty oath and lived by it ever since, leading his ever-growing army to do battle against the warlords who sought to subjugate them. Over the years, he had slain countless men who called themselves ‘King’ and brought freedom to the tribes they enslaved. Even in his elder years, Skarg had no match in battle. The thunderous clarion call that heralded his arrival had sent entire armies into a terrified flight, and neither human nor monster could harm him. Alas, Skarg had made many enemies in his life. He would not engage in mindless slaughter of those who served the defeated kings, and many of those whose fortunes he had ruined now plotted his downfall. It was at the fortieth celebration of his victory over tyrant Rakran that they struck, poisoning Skarg and his bodyguards, then converging to finish him with daggers and short swords. With the words of curses on his lips, the Elder gave battle and laid his dastardly assassins low before dropping to one knee and staring at his own lifeblood slowly ebbing away. But the sound of footsteps forced Skarg to raise his gaze to behold a woman of unearthly beauty, clad in white and gold and walking towards him. Skarg had assumed this to be a witch’s trickery and attempted to raise his sword with what little strength still remained in his body. Yet, the stranger did not attack. Instead, she introduced herself as the Arbiter – the living avatar of Lumaya’s will – and told him in no uncertain terms that he was going to die. There was, however, another way – bind his soul to the Champion Shard and live on eternally in service of Lumaya and Her Light. Though Skarg knew little of Lumaya, he could not deny the sheer aura of power that radiated from the Goddess’ servant. After a moment of deliberation, he chose to accept. In a single blinding instant, Skarg’s wounds had been healed and the deadly poison within his veins dissipated. He was whole once more, stronger than he felt in a good decade, and filled with a new sense of purpose. The Elder bowed in reverence and pledged his sword to the Arbiter – hers to command forevermore.
Elder Skarg Updates
- (2020-09-16) Raid Shadow Legends Patch Notes V2.20
- (2021-01-06) Raid Shadow Legends Patch Notes V3.10
- (2021-07-01) Raid Shadow Legends Patch Notes V4.40
Elder Skarg Videos
Raid Shadow Legends Elder Skarg Champion Guide by DeadwoodJedi
Raid Shadow Legends Elder Skarg Champion Guide by StewGaming
Raid Shadow Legends Elder Skarg Champion Guide by DeadwoodJedi
Raid Shadow Legends Elder Skarg Champion Guide by IamIanK
Raid Shadow Legends Elder Skarg Champion Guide by LamaRoo
Raid Shadow Legends Elder Skarg Champion Guide by IceMan Gaming
Raid Shadow Legends Elder Skarg Champion Guide by Tyrauku
Just pulled this guy
Can someone fill me in on why he’s 5 star in Arena? Is he more CC or nuker? What’s his best arena build?
Thanks!
Does he have any use to ACC items? All of his buffs and debuffs seem to get applied 100% of the time
He’s ok in Fire Knight… unless you pair him with Kalvalax. Kalvalax places poisons on Fire Knight before shield goes up, and with the new AI presets per round, you can open up with Skarg’s 6 hitter. Paired with Kalvalax’s 4 hitter, they can knock down the shield immediately. And they have good damage and control on the waves if you don’t have a Seer or other crazy wave clear (which I don’t).
I used to use him situationally until I pulled Kalvalax, now I use them both everywhere, since Skarg’s A2 is always guaranteed 6 hits, even at the start of a round.
Excellent champion, but his AI is very stupid. Be sure you set up a custom team and program his AI to use his A2 “Hunt the Marked”, otherwise he will almost NEVER use it, especially against bosses, despite it being his best ability. I think he will only use it if the enemy has buffs to steal, which is silly- his AI should be changed to use it if the enemy has 3 or more debuffs. Anyway, once you tell him to use Hunt the Marked as his first or second priority, he is a monster.
This guy is trouble! Do not place him in your vault like I did!
He is what I would call a legendary at his finest!
Extremely good for spiders to the frost spider!
Will also steal the bosses shield for magic keep which makes it quick and easier to clear stage 20
He is a Hydra God in my honest opinion!
This guy is trouble! Do not place him in your vault like I did!
He is what I would call a legendary at his finest!
Extremely good for spiders to the frost spider!
Will also steal the bosses shield for magic keep which makes it quick and easier to clear stage 20
He is a Hydra God in my honest opinion!
my first two legendaries were Siphi, then Skarg; so I kinda won right off the bat. I’m level 95 now with tons of 60s, and I *still* use Skarg everywhere. I got him after he was buffed so I’ve only ever known him as great/not squishy.
I keep him in Resist/Crit Damage/cruel and he’s fast enough to go second after Siphi. He’s MVP in late game arena and he keeps the demons company in spider 25 (Achak, Akoth, Sicia, Skarg and Siphi/2 mins a pop)
I just pulled Ursuga so he has a new gf
First off, thanks for a great website. You’ve been a huge help for my game.
Second, why only 4 stars for magic keep? His A3 ability to strip the shield and buffs alone is why my teams are able to go toe to toe with her. Factor in the debuffs he adds and his A2 and he is a beast.
From what I’ve seen, if you target a very low health mob like a spiderling, the HP burn won’t proc if that attack kills it. It’s why it’s important to have 3 debuffs on the boss and target them.
@DarthKrotus, it’s probably due to the A2 which has 3-6 hits. When fighting bosses like Clan Boss and Spider, you’re likely to get more than one proc for multi-strike abilities with 4+ hits. Warmaster can only proc once per ability, though its chance is double and hits slightly harder. Basically you want Giant Slayer on anyone who has one or more multi-strike abilities; especially if you can get those skills off cooldown quickly or if it’s an A1.
I tend to prefer Warmaster a little more often than most players, I think, but giant slayer’s a solid choice. When fighting clan boss, turn off Skarg’s A3 so any cooldown reductions that proc will affect his A2 to get those six-strikes back ASAP, making Giant Slayer more worthwhile.
Can someone explain, why use Giant Slayer on Elder Skarg?
I’m a bit late to the party on how diversely good Elder Skarg is. I got him from that 1 in 100 event back when everyone still underrated him, but now people are waking up (like myself) to how good Elder Skarg is in so many different areas of the game. He can place a Provoke in the Arena as a control champion (since most teams you face are all legendaries), and then he can do good damage too as clean up work along with your main damage dealer. So he’s a great go 2nd champ in the arena on Offense or Defense for control and damage.
As for Spider 25, he’s obviously a beast there. Got him on a 1-1.5 minute speed run team. Then even for Clan Boss the guy is good if you turn off his a3 because has a 3 turn 6-hitter ability on his a2 along with HP Burn. And with increase spd on his a1 you can make him a little bit slower. And yes for Faction Wars he can help you clear Stage 21, so he’s 5-star for me there too. I almost forgot that he is top notch on the Ice Spider in Doom Tower as well. The guy is a beast!
@Guy Ridgway unless the skill says the debuff can’t be resisted, the champion needs accuracy to place it. Roshcard’s A2, for instance, says “Attacks 1 enemy. Places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. These debuffs cannot be resisted.” You wouldn’t need accuracy in that instance. All it really is, in Skarg’s case, is a reduction in the number of books needed (there aren’t any +x% to land debuff levels.)
Which other champions I can pair him with cause I don’t have stag knight lol
S tier for Spider, I have him on both accounts as I won him with that contest awhile back. One team with Madame, Psylar, Kantra and Coldheart. Other account with Stag Knight, Shatterbones, Kantra and Lyssandra. Easy 25 Spider wins in about 2-2:30
I do not get your grading system cause elderskarg is a very good champion in almost everywhere but he’s same rating as a astra same with hegemon he’s good in other parts then just arena same with Drexthar I would relook at your grading system.
On many occasions, when hitting with a2 and when target has 3 debuffs, HPBurn does not proc. I tried increasing accuracy above level required and it still happens. It is my understanding that if target has 3 debuffs the a2 should land an extra hit for each debuff, meaning: 3 extra hits! And it says, if all extra hits land, places HPBurn. Why , sometimes, the extra hits not landing and/or HPBurn not proccing?
@Conso55: I think Plarium did some changes to the Extra Hit mechanics where it will not proc extra Warmaster after the fix they have applied a patch to fix Fayne A1 skill. I tested other champion who has Extra Hit skills such as Elhain and she does not proc extra Warmaster on her Extra Hit. This same applies to other champions such as Haarken Greatblade (Void Champion) who can perform Extra Hit on their A1 skill.
Hey Ayumilove, if I give him warmaster, will it potentially proc on the extra hits of his A2 against CB?
@Argon: Elder Skarg needs to fulfil the A2 skill conditions before he could apply the AoE HP Burn. He is best paired with champions who can apply lots of debuffs to the enemies. You can pair him with a champion who can provide 2 debuff (e.g. Stag Knight) and equip them with Toxic Set to have a chance to apply additional debuff on the enemy to trigger the AoE HP Burn debuff 🙂
Why, oh why he doesn’t do his HP burn on Sorath on auto, that’s bummer.
@VIDARR Indeed it’s a nice line-up and Psylar is a fantastic champ for Spider’s Den.
However, I have to disagree with her utility in a HP burn based line-up. She’s probably the reason why your run is lasting 1:30. That kind of set up relies on spiderlings taking their turn and triggering HP burn debuff to deal a great amount of damage to the Spider. As Psylar reduces speed/turn meters, it directly counters the above strategy by slowing you down. Unless you really need survivability (or dont care about speedrunning) I guess you should try to find another debuffer (maybe weaken ?) or smthing like a coldheart to keep preventing the Spider from taking its turn
Just my opinion, hope it can be useful to anybody 🙂
He seems to be much better now, StewGaming (who made the 2nd video here, calling Elder “trash”), has now made a new video calling Elder Skarg “SS-Tier” since his last buff (.. and called Doom Tower Nether Spider GOD),.. might be good to upload that more recent video too
It is saying he places Debuff’s so i am under the impression he does not need Accuracy, am i wrong on that?
Honestly @Idiot, he just needs a Decent champs around him so he is able to get his A2 off which all he needs is Debuffs to be Landed before he Goes & 200 ACC for Spiders20, 2 Champs being Stag Knight & Psylar (they should be a must anyway for Spiders) My Line up is Stag Knight, Psylar, Royal Guard, Elder Skarg & Lastly Duchess Lilitu (she can be replaced with a better Speed lead or Healer) I have her in as My off tank due to her A2. Anyway thanks to him i was able to finish Stage 20 in 1:30secs .
Something is wrong here
He has AOE hp burn on his a2
outdated information: 5star spider
I’d agree with Brie that he’s better than a two star on Spider. A four star would be more realistic. There are better champs for Spider, admittedly, and he needs a good team around him to keep him alive; he also needs the debuffs to land before he uses his A2. However, the A3 is also quite useful. I haven’t worked him up to a level 60 yet, but plan to. Even as a level 50, he’ll do an impressive amount of damage.
I would say he’s better than a 4* on the magic keep as well. After all, his A2 is a debuff stripper that can’t be resisted.
Elder Skarg is godlike in Spider. He has HP burn, fear and can also tank a bit. I’d 5* him easily.
@Brie – with lifesteal and spd set or with offense and spd set?
So I finally got my Elder Skarg up to 60 (had been sitting in my vault) because I was stuck on Spider 16. Maxed out his A2 and A3, and he’s god-tier for both HP Burn (AOE) and spiderling control. He should be a minimum 5* (though I’d rank him as 6*) for Spider alone.
He pushed my team from Spider 16 to getting 1-minute kills on Spider 20 (rest of team is Arbiter, Apothecary, Psylar, and Stag Knight). As long as you have at least 1-2 other people on the team going before him and dropping debuffs on the Spider, it’s a piece of cake. I’ll grant he’s difficult to keep alive, but having a bit of heals + rez is enough.
He’s my HP Burn champ for Spider 20 and has my team clear it on auto. For me he’s a 5* on Spider since you’re probably going to have all 3 debuffs he needs on the boss for his HP Burn by using a Stag Knight, whom you should be using anyway.
In arena he just needs to be built strong and he can have a solid role in your Tag Team Arena squads.
He’s not the top of the top legendaries, but he is excellent in Spiders and and very good in Arena, so he’s worth investing in! Right now his a2 doesn’t get used in Clan Boss, so he won’t apply HP Burn there. I opened a ticket with Plarium and they said I would need to manual CB with him, but they are open to changing his AI to use his a2 on auto in the future.
Should be a 4* in spider since he requires debuffs on the boss and doesn’t prioritize his A2 in spider,, throws up fears first ll the time for me. however, even at 5* 50 and spider 20 which he’s weak against, i hp burn it down on auto with my team.
Kantra, Skargg, Lightsworn, Siphi, Misc Monster
I don’t know if something changed or what, but my personal testing is that Elder Skarg consistently uses his A2 so long as the thing he would target with it has at least one buff on it, anecdotally also if they have at least 3 buffs/debuffs. This is not particularly useful in my experience for most bosses, but specifically in the case of the Magic Keep he uses it very regularly due to the bosses propensity for stacking buffs. Personally he trivializes the magic keep for me, so I would suggest he have 5* for specifically that one (plus affinity bonus).
Good champ, unfortunately, his AI is pretty bad, he refuses to use his A2 in most cases even if enemies have a lot of buffs/debuffs on them.
I really think his rating for spiders should be changed to 5*, he is the reason I took down spiders 14-20.
Lukec – you are right, stag knight isn’t great for this as it will depend if he lands his decrease speed on his second turn which isn’t 100%. I use Draco for this as he applies Dec def + weaken on turn one and poison turn 2. There are a few similar champs you can use to the same effect or you can use more than three champs!
Cerberus 66 the spider needs to have 3 debuffs or buffs for elders ability to work, having stag knight go first how do you land all those debuffs? As he’d only really apply attack and defense down? Just curious as I’m actually having a nightmare applying three debuffs on the spider so elder skarg can really shine, when he does get that hit though, man that spider gets wrecked.
Cerberus 66, Just those 3?. How do you figure.
Deserves 6* on Spider now; make him go 2nd after Stag Knight, toss in a Miscreated Monster and you’ve got yourself a 30-40 sec auto team that can’t lose. Sit back and enjoy the fireworks.
I just pulled a second Skarg – any advice on having a pair of them together?
Hi
Thanks, one more time Ayumilove for all this content.
I have 2 questions here
1) How come it is so low rated in Spider’s Den, 2 Turn AOE HP Burn on 3 Turn Cooldown, this alone is a reason for at least 4 stars in my opinion.
2) How good is he without booking it at all.
Skull crowns are your friend with this guy in arena. Guaranteed to land all hits of the A2, and steal the unkillable.
@Spam: I have added DeadWoodJedi’s Elder Skarg video in the guide above!
Thanx for your awesome work 🙂
DeadwoodJedi have a really good fresh video of Elder Skarg
https://youtu.be/99OQFUeZb54
Yes, he’s definitely 5 star in Spider now. Aoe hp burn like Ignatius plus Aoe fear, true fear, and leech on short cool downs (with masteries) 100% win rate on auto with no turn meter decreasers on team. Avg kill time 3.5 mins.
He still won’t use his A2 on single target bosses, needs to be fixed. I use him mainly for Arena so defense tree is resistance, debuff removal/block, damage reduction, counter attack, leech.
Since his damage return is directly based on his atk stat, I run atk chest.
hi, what exact defence tree you use?
are now is not better to used def% on chestplate? to keep him longer alive ?
Skarg after the recent buff has become a fantastic Spider champ. The addition of HP Burn to his A2 amd the Fear and True Fear on A2 and A3 make him 4 or 5 star all the way. I’m using him now on Spider 20 (with Duchess to veil him as he is off-affinity) and he’s a beast even with crappy gear, no books, and no masteries.
This guy is so much fun after 2.2. Need to update his skills. Also recommend fury set and raising his atk as high as possible to max his new reflect damage passive. For masteries, I use atk and def trees. The longer he’s alive, the more damage enemies take, especially aoe teams. Accuracy is now important for his provoke.
Would 130% crit rate work if you was fighting a weak affinity target ( so you would still get over 100% chance to crit)
I just changed out one set of the recommended Offense sets for a Crit Damage set, and my Elder Skarg immediately got even more effective. I’m thinking, as Hell Hades and Stew constantly recommend, that crit damage is better for this champion than straight ATK.
As for bugs with his AI, it continues to be annoying that he uses his A1 against bosses until right near the end, when his A2 would really kick butt. Still, great champion over all, especially now that there’s Tag Team Arena and your arena champions no longer need to be either in your top 4 or totally useless.
I am currently building this guy (August 2020). Any news about the bugs with his AI?
Also, Accuracy seems like a low priority for him. The debuffs on A3 cannot be resisted, and the debuffs on A2 come into play only when placing all 6 hits. It seems like the Defense tree might offer more utility.
@Doctor Doom: Thanks for your input. After reviewing Elder Skarg multi-hits, I’ll update the mastery from Warmaster to Giant Slayer.
@Kent: Master Hexer increases the debuff on HP Burn and Decrease Speed.
For mastery Master Hexer,
Has a 30% chance to extend the duration of any debuff cast by this champion by 1 turn, it will not extend stunt, sleep, freeze, provoke, fear, true fear, or bomb,
So this is basically useless because only the 30% Decrease speed is working.
Is that any other mastery that is better?
Patch 1.15 has fixed Elder Skarg’s missing HP Burn and True Fear on fully successful A2. Unfortunately he still doesn’t auto use A2 against most bosses or their side minions, if any, until he expects the a2 will probably kill them. You can manually use it but otherwise he will just alternate a1 and a3 and then drop a single a2 when it will kill.
@Doctor Doom, his A1 with only 1 hit gets used much more often so you’d normally choose Warmaster instead. And his A2 is already huge, it’s already either going to kill an enemy (other than bosses) or else heavily damage them burn and fear them — in any decent gear, adding GS to that would be overkill, and only on a cooldown.
I actually see Flawless Execution or Helm Smasher being better for this guy, leaning toward Flawless since it’s pretty much a full time 20% damage increase (in any decent gear he’s going to crit on every hit ever). I won’t be using him for Clan Boss anyway, more for arena, and would rather not depend on the RNG that is involved in Helm Smasher.
Why would you go with Warmaster over Giant Slayer? Wouldn’t his 6 possible hits benefit greater from Giant Slayer?
As of early April 2020 there’s still a bug or at least an unfavorable setting of Elder Skarg’s auto intelligence, in spite of promises from Plarium agents in the forums all the way since November, with promises of changes “soon” repeated again in February.
The issue is that against dungeon bosses, Skarg does not use his A2, Hunt the Marked, against the boss until their health is so low that this attack will kill them. That causes a big loss of damage output because this A2 is usually a huge 6x attack with mostly critical hits.
Again, Plarium have acknowledged this and promised to fix it “soon” months ago. The several existing forum topics about it could use more pressure from players who have him. Thanks.
Even despite this problem he’s generally very strong in dungeons where it doesn’t matter so much. Potions, Ice Golem. If they ever fix the issue he will get much better for Dragon and Fire Knight.
Just curious why you only have him as a 4 star in CB: If you pair him with a good poisoner and a Att/def down debuffer you should be able to put on HB every 3 rounds at 100%. That’s massive dmg. His A3 isn’t useful, but his A1 applies either crit or speed and both lead to extra hits/pts.
@Bumblebee and @Vyp3er: Thanks for spotting the mistake! The image was linked to another champion “Maeve” which is incorrect. I have corrected the image link to point to Elder Skarg!
The mastery guide is misleading – can you please clarify which mastery branches are recommended?
The image doest match what is written down. Is it the defense tree or support tree?