Elder Skarg | BA-LAF | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Elder Skarg Skill Mastery Equip Guide

Raid Shadow Elder Skarg Skill Mastery Equip Guide

Overview

FACTION: Barbarians
RARITY: Legendary
ROLE: Attack
AFFINITY: Force
USABILITY: Situational
TOMES: 8 (A3)
OBTAIN: N/A
FUSION: N/A

Total Stats (6 Stars)

Health Points (HP): 16,185
Attack (ATK): 1,630
Defense (DEF): 870
Speed (SPD): 105
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 63%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★★★✰✰ Clan Boss
★★★✰✰ Faction Wars

Dungeons

★★★★✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★★★✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★★✰ Void Keep
★★★★✰ Force Keep
★✰✰✰✰ Spirit Keep
★★★★✰ Magic Keep

Elder Skarg Skills

Tide of Steel [ATK]
Attacks 1 enemy. Places a 30% [Increase SPD] buff on this Champion for 2 turns if this attack is critical. Places a 30% [Increase C. RATE] buff on this Champion if this attack is not critical.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%

Hunt the Marked [ATK] (Cooldown: 3 turns)
Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a [HP Burn] debuff for 2 turns and a [True Fear] debuff for 1 turn if this attack places all 3 extra hits.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +15%

Elder’s Clarion [ATK] (Cooldown: 5 turns)
Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted.
Level 2: Cooldown -1
Level 3: Cooldown -1

Kingslayer [Passive]
Receives 15% less damage from Legendary Champions.

Aura
Increases Ally C. RATE in the Arena by 30%.

Elder Skarg Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)

Elder Skarg Mastery Guide

Raid Shadow Legends Maeve Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Evil Eye
  5. Master Hexer

Elder Skarg Storyline

Long before the rise of Kaerok, many self-proclaimed kings ruled the lands, though few of them were more than tyrannical warlords and slavers. It was an age when the strong thrived and exploited the weak without mercy and with no law to stop them. Yet it was also the age when Mankind forged its own destiny in the fires of battle, and the foundations of civilisation were laid by the heroes and visionaries. Born into one of the ancient clans, Skarg had to learn the craft of battle from an early age. His kin were humble hunters, yet theirs was an inhospitable land in the north. Battling the elements, the beasts, and slavers, the clan had become strong and respected. They sought to maintain their own ancestral lands and cared little for the squabbles of others around them. Alas, that made them undesirable to the would-be rulers of the land. Skarg had barely come of age when his village was razed to the ground by the bloodthirsty berserkers of King Rakran – an upstart warlord with the ambition of building a kingdom to rival that of the Elves. With many of their kin slain or captured, the ragtag band of survivors had no choice but to retreat into the dark mountain forests. There, Skarg led them on a campaign of vengeance that lasted many months and saw Rakran’s minions diminished by constant guerilla attacks. Finally, enraged by his warriors’ inability to crush a handful of stubborn fools, Rakran took to the field himself. Unfortunately for him, this was exactly what Skarg and his band of fighters were waiting for. They ambushed Rakran, vanquished his guard, and the would-be King himself fell to Skarg’s spear. As victorious cheers died down around him, the Skarg reached to pick up the fallen King’s sword and held it aloft, vowing that no more would tyrants and fools threaten his kin. Skarg meant every word of that mighty oath and lived by it ever since, leading his ever-growing army to do battle against the warlords who sought to subjugate them. Over the years, he had slain countless men who called themselves ‘King’ and brought freedom to the tribes they enslaved. Even in his elder years, Skarg had no match in battle. The thunderous clarion call that heralded his arrival had sent entire armies into a terrified flight, and neither human nor monster could harm him. Alas, Skarg had made many enemies in his life. He would not engage in mindless slaughter of those who served the defeated kings, and many of those whose fortunes he had ruined now plotted his downfall. It was at the fortieth celebration of his victory over tyrant Rakran that they struck, poisoning Skarg and his bodyguards, then converging to finish him with daggers and short swords. With the words of curses on his lips, the Elder gave battle and laid his dastardly assassins low before dropping to one knee and staring at his own lifeblood slowly ebbing away. But the sound of footsteps forced Skarg to raise his gaze to behold a woman of unearthly beauty, clad in white and gold and walking towards him. Skarg had assumed this to be a witch’s trickery and attempted to raise his sword with what little strength still remained in his body. Yet, the stranger did not attack. Instead, she introduced herself as the Arbiter – the living avatar of Lumaya’s will – and told him in no uncertain terms that he was going to die. There was, however, another way – bind his soul to the Champion Shard and live on eternally in service of Lumaya and Her Light. Though Skarg knew little of Lumaya, he could not deny the sheer aura of power that radiated from the Goddess’ servant. After a moment of deliberation, he chose to accept. In a single blinding instant, Skarg’s wounds had been healed and the deadly poison within his veins dissipated. He was whole once more, stronger than he felt in a good decade, and filled with a new sense of purpose. The Elder bowed in reverence and pledged his sword to the Arbiter – hers to command forevermore.

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7 thoughts on “Elder Skarg | BA-LAF | Raid Shadow Legends Skill Mastery Equip Guide

  1. fnōrd

    Patch 1.15 has fixed Elder Skarg’s missing HP Burn and True Fear on fully successful A2. Unfortunately he still doesn’t auto use A2 against most bosses or their side minions, if any, until he expects the a2 will probably kill them. You can manually use it but otherwise he will just alternate a1 and a3 and then drop a single a2 when it will kill.

    @Doctor Doom, his A1 with only 1 hit gets used much more often so you’d normally choose Warmaster instead. And his A2 is already huge, it’s already either going to kill an enemy (other than bosses) or else heavily damage them burn and fear them — in any decent gear, adding GS to that would be overkill, and only on a cooldown.

    I actually see Flawless Execution or Helm Smasher being better for this guy, leaning toward Flawless since it’s pretty much a full time 20% damage increase (in any decent gear he’s going to crit on every hit ever). I won’t be using him for Clan Boss anyway, more for arena, and would rather not depend on the RNG that is involved in Helm Smasher.

  2. Doctor Doom

    Why would you go with Warmaster over Giant Slayer? Wouldn’t his 6 possible hits benefit greater from Giant Slayer?

  3. fnōrd

    As of early April 2020 there’s still a bug or at least an unfavorable setting of Elder Skarg’s auto intelligence, in spite of promises from Plarium agents in the forums all the way since November, with promises of changes “soon” repeated again in February.

    The issue is that against dungeon bosses, Skarg does not use his A2, Hunt the Marked, against the boss until their health is so low that this attack will kill them. That causes a big loss of damage output because this A2 is usually a huge 6x attack with mostly critical hits.

    Again, Plarium have acknowledged this and promised to fix it “soon” months ago. The several existing forum topics about it could use more pressure from players who have him. Thanks.

    Even despite this problem he’s generally very strong in dungeons where it doesn’t matter so much. Potions, Ice Golem. If they ever fix the issue he will get much better for Dragon and Fire Knight.

  4. KOTK

    Just curious why you only have him as a 4 star in CB: If you pair him with a good poisoner and a Att/def down debuffer you should be able to put on HB every 3 rounds at 100%. That’s massive dmg. His A3 isn’t useful, but his A1 applies either crit or speed and both lead to extra hits/pts.

  5. Ayumilove Post author

    @Bumblebee and @Vyp3er: Thanks for spotting the mistake! The image was linked to another champion “Maeve” which is incorrect. I have corrected the image link to point to Elder Skarg!

  6. Vyp3er

    The mastery guide is misleading – can you please clarify which mastery branches are recommended?

  7. Bumblebee

    The image doest match what is written down. Is it the defense tree or support tree?