Demytha | Raid Shadow Legends

Raid Shadow Legends Demytha Skill Mastery Equip Guide

Overview

NAME: Demytha
FACTION: Dwarves
RARITY: Epic
ROLE: Support
AFFINITY: Void
USABILITY: Early-Mid-Late Game
TOMES: 15 (A2 A3)

Total Stats (6★)

Health Points (HP): 20,310
Attack (ATK): 694
Defense (DEF): 1,255
Speed (SPD): 105
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Obtain from

Void Shard

Champion Fusion

Sigmund the Highshield

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★✰✰✰ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★★ Spider
★★★★★ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem

Potion

★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★★★ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★★★★ Scarab King
★★★★✰ Celestial Griffin
★★★★★ Eternal Dragon
★★★★✰ Dreadhorn
★★★✰✰ Dark Fae

Demytha Review

Demytha is an Epic Support Void champion from Dwarves faction in Raid Shadow Legends. Demytha was introduced in Patch 4.60.2 as one of the four champions required to fuse Sigmund the Highshield Champion Fusion Event on October 2021! To obtain Demytha, you will need to collect fragments of her through tournaments and events while Sigmund the Highshield Fusion is active!

Demytha Skills

Fires of Old [ATK]
Attacks 1 enemy 2 times. Places a [Shield] buff for 2 turns, equal to 10% of this Champion’s MAX HP, on the ally with lowest HP.
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +5%
Level 8: Damage +5%
Level 9: Shield +5%
Damage Multiplier: 3.2 ATK

Light of the Deep (Cooldown: 4 turns)
Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn. Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1

Channel the Bloodline (Cooldown: 5 turns)
Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Ally DEF in all Battles by 20%

Demytha Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

Speed, Immortal, Regeneration, Life, Resilience

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (HP% / ATK%)
Boots (SPD)
Ring (HP / DEF)
Amulet (HP / DEF / C.DMG)
Banner (ATK / RESIST)

Stats Priority

Damage Dealer: ATK%, C.RATE, C.DMG, SPD
Supporter: HP%, DEF%, SPD, RESIST

Demytha Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Here is Demytha masteries optimized as an all-rounder build for all areas in the game without requiring any specific speed-tuning for a particular team composition.
Raid Shadow Legends Mycolus Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Shield Bearer
  4. Rapid Response
  5. Healing Savior
  6. Lore of Steel
  7. Merciful Aid
  8. Lasting Gifts
  9. Spirit Haste

Clan Boss (Speed Tuned)

Here is Demytha masteries optimized for speed tuned team such as Clan Boss, so she can place her Block Damage debuff consistently at specific intervals. Lasting Gifts is not selected as it can cause more Continuous Heal buffs to be added until it capped at 10 per champion. This can lead to preventing Block Damage buff to be applied to the ally in your team!
Raid Shadow Legends Mycolus Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Wrath of the Slain
  8. Methodical
  9. Kill Streak
  10. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Healing Savior
  4. Merciful Aid
  5. Spirit Haste

Demytha Videos

DeadwoodJedi: Myth Seeker Demytha Unkillable Clan Boss Guide

Skratch: DEMYTHA ROCKS!! AMAZING CLAN BOSS CHAMPION!! UNKILLABLE GUIDE

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19 thoughts on “Demytha | Raid Shadow Legends

  1. Bad-El Bizarre

    She’s basically a Legendary hiding as an Epic.

  2. Don

    If I build her for CB, will she still be decently viable in other modes as well? I want her for faction war, but don’t want to pay to remaster her over and over.

  3. kikkass

    @ZeonNexio if you’ll use her against clan boss – it’s advisable to have warmaster or giant slayer on all CB champs. i used to ignore it for my supporters, but it does make a difference damage-wise. if you don’t plan to use her against cb or bosses in general, sure, go defense/support.

  4. ZeonNexio

    Can someone please inform me why Demytha needs Offensive masteries? I looked at HellHades website and in here and both of them says she needs Offensive mastery tree.

    I am building mine for high HP and DEF. So I am going with Defensive Mastery tree. Will this choice hinder me or have negative effect? Please tell me.

  5. alphallama

    @newonboard I know im late and not sure if you tried it yet but you might need to pick the one mastery that adds the 5% chance at cooldown (cycle of magic) that way you have 40% chance each time. Other than that I don’t see how it would work as pk stil has 4 turn cd so she would need to be pretty quick like in budget uk teams. I think mine is 220 ish. Other than that tm boosters would bet he way to go.

  6. Newonboard

    Did someone try Reflex set on her? With second Demytha and Painkeeper she might be able to cast Block Damage every second round. Then you can use 2 Dmddealer

  7. Wiredj

    @Murdergodd: I just looked it up (on this site) and found “Unkillable, Block Damage, Revive on Death are not affected by Increase Buff Duration effects.” It really should be clarified in the text on the ability, especially for a champion that can give Block Damage buff and extend buffs.

  8. Jason

    Please clarify for me… For artifacts you suggest SPEED first… Yet under Supporter stats priority you list it third after HP% and DEF%. So how important is speed? I configured mine according to the support priority you listed… but Demytha ends up being slower than many on my team so many lose Block Damage quickly before she has a chance to extend it for another turn. Would it be better to focus on Speed first to make sure she is the fastest? This way she can extend everybody’s Block Damage? Does that make sense?

  9. Murdergodd

    Her A2 says that it extends ‘all ally buffs’, but it doesn’t extend the block damage buff. I paired her with Godseeker Aniri and her A2 doesn’t extend block damage even though it states that it extends ‘all ally buffs.’ Is this a bug or am I missing something?

  10. Frans Marx

    Does her healing on the A2 take into account only the buffs on the individual champ she is healing, or does it take all buffs extended? For example, if I have 7 buffs on each champ in CB, will it heal each champ for (0.025 + (0.025 * 7 * 5)) = 0.9 = 90% or will it heal only for (0.025 + (0.025 * 7)) = 0.2 = 20%?

  11. Slayer

    I’m finding her A1 is powerful. I have her fully booked now and when she uses Fires of Old she just blows people away. Very nice to have in a Support character.

  12. Xin Qian

    Skipping high shield to get a Demytha is well worth it. She opens a possibility for an unkillable clan boss team. Pairing her with a maneater is more amazing. Her general utilities is unique the extended buff on all allies is gold.

  13. Heywood Kenobi

    In game she has a bad rating for Spider Den. She’s absolutely golden there for me. She keeps all buffs up through their rotation and keeps everyone topped off with heals, PLUS gives a brief no damage. No one on my team dies. Ever.

  14. YukiTerumi

    Is the SPD off?

    He entry says 105 Base SPD, but ingame she only has 102 SPD on her Champion Index Entry.

  15. Slayer

    I was pleased to get hold of Demytha for the team support. I initially put her in Divine Life with the 3 turn shield, Resilience and Speed, but she did keep dying annoyingly, so I had to wait for her to be brought back to life again. Now i have gone for Regeneration and kept the Speed. She gets in early with the team support and has become practically unkillable. Nice. She stays there all the time now and gives the team three times as much support as she does not keep on dying all over the place.

    Plus she is doing some critical hits with her A1 too.

  16. Slayer

    I was pleased to get hold of Demytha for the team support. I initially put her in Divine Life with the 3 turn shield, Resilience and Speed, but she did keep dying annoyingly, so I had to wait for her to be brought back to life again. Now i have gone for Regeneration and kept the Speed. She gets in early with the team support and has become practically unkillable. Nice. She stays there all the time now and gives the team three times as much support as she does not keep on dying all over the place.

  17. Luffy

    Actually, yes and no. I just tested a Batman Forever team with Geo as lead. Stoneguard actually proc when the boss hit with Block damage active. The issue is Stoneguard has 2 damage component now, the reflected damage and the 30% chance additional damage equal to 3% of the target’s MAX HP. Since nobody takes damage with Block damage active, the reflect damage component is all 0. However, that reflected damage component does very little damage in the first place, I am not stressed over it. The “3% of the target’s MAX HP” part is still working and it is still doing about 70k damage per hit whenever we land on the 30% roll. So he does more damage with unkillable but he still does decent damage with block dmg.

  18. Paul

    Block Damage does not work with Geomancer passive, but Unkillable does

  19. sin

    is she compatible with brogni or geomancer? would her block dmg. trigger their passive?