Demytha | Raid Shadow Legends

Raid Shadow Demytha Skill Mastery Equip Guide

Raid Shadow Demytha Champion Avatar

Obtain from

Void Shard

Champion Fusion

Sigmund the Highshield

Overview

NAME: Demytha
FACTION: Dwarves
RARITY: Epic
ROLE: Support
AFFINITY: Void
USABILITY: Early-Mid-Late Game
TOMES: 15 (A2 A3)

Total Stats (6★)

Health Points (HP): 20,310
Attack (ATK): 694
Defense (DEF): 1,255
Speed (SPD): 105
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 30
Debuff Accuracy (ACC): 0

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★✰✰✰ Arena Offense
★★★★★ Clan Boss
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★★★ Spider
★★★★★ Fire Knight
★★★★★ Dragon
★★★★★ Ice Golem

Potion

★★★★★ Arcane Keep
★★★★★ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★★★★ Magic Keep

Doom Tower

★★★★★ Floors
★★★★★ Magma Dragon
★★★★★ Nether Spider
★★★★★ Frost Spider
★★★★★ Scarab King
★★★★✰ Celestial Griffin
★★★★★ Eternal Dragon
★★★★✰ Dreadhorn
★★★✰✰ Dark Fae

Demytha Review

Demytha is an Epic Support Void champion from Dwarves faction in Raid Shadow Legends. Demytha was introduced in Patch 4.60.2 as one of the four champions required to fuse Sigmund the Highshield Champion Fusion Event on October 2021!

Demytha Skills

Fires of Old [ATK]
Attacks 1 enemy 2 times. Places a [Shield] buff for 2 turns, equal to 10% of this Champion’s MAX HP, on the ally with lowest HP.
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +5%
Level 8: Damage +5%
Level 9: Shield +5%
Damage Multiplier: 3.2 ATK

Light of the Deep (Cooldown: 4 turns)
Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn. Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1

Channel the Bloodline (Cooldown: 5 turns)
Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Ally DEF in all Battles by 20%

Demytha Equipment Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

Speed, Immortal, Regeneration, Life, Resilience

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (HP% / ATK%)
Boots (SPD)
Ring (HP / DEF)
Amulet (HP / DEF / C.DMG)
Banner (ATK / RESIST)

Stats Priority

Damage Dealer: ATK%, C.RATE, C.DMG, SPD
Supporter: HP%, DEF%, SPD, RESIST

Demytha Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Here is Demytha masteries optimized as an all-rounder build for all areas in the game without requiring any specific speed-tuning for a particular team composition.
Raid Shadow Legends Mycolus Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Single Out
  4. Bring it Down
  5. Methodical
  6. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Shield Bearer
  4. Rapid Response
  5. Healing Savior
  6. Lore of Steel
  7. Merciful Aid
  8. Lasting Gifts
  9. Spirit Haste

Clan Boss (Speed Tuned)

Here is Demytha masteries optimized for speed tuned team such as Clan Boss, so she can place her Block Damage debuff consistently at specific intervals. Lasting Gifts is not selected as it can cause more Continuous Heal buffs to be added until it capped at 10 per champion. This can lead to preventing Block Damage buff to be applied to the ally in your team!
Raid Shadow Legends Mycolus Mastery Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Life Drinker
  5. Single Out
  6. Bring it Down
  7. Wrath of the Slain
  8. Methodical
  9. Kill Streak
  10. Warmaster

Support

  1. Steadfast
  2. Lay on Hands
  3. Healing Savior
  4. Merciful Aid
  5. Spirit Haste

Demytha Videos

DeadwoodJedi: Myth Seeker Demytha Unkillable Clan Boss Guide

Skratch: DEMYTHA ROCKS!! AMAZING CLAN BOSS CHAMPION!! UNKILLABLE GUIDE

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7 thoughts on “Demytha | Raid Shadow Legends

  1. Heywood Kenobi

    In game she has a bad rating for Spider Den. She’s absolutely golden there for me. She keeps all buffs up through their rotation and keeps everyone topped off with heals, PLUS gives a brief no damage. No one on my team dies. Ever.

  2. YukiTerumi

    Is the SPD off?

    He entry says 105 Base SPD, but ingame she only has 102 SPD on her Champion Index Entry.

  3. Slayer

    I was pleased to get hold of Demytha for the team support. I initially put her in Divine Life with the 3 turn shield, Resilience and Speed, but she did keep dying annoyingly, so I had to wait for her to be brought back to life again. Now i have gone for Regeneration and kept the Speed. She gets in early with the team support and has become practically unkillable. Nice. She stays there all the time now and gives the team three times as much support as she does not keep on dying all over the place.

    Plus she is doing some critical hits with her A1 too.

  4. Slayer

    I was pleased to get hold of Demytha for the team support. I initially put her in Divine Life with the 3 turn shield, Resilience and Speed, but she did keep dying annoyingly, so I had to wait for her to be brought back to life again. Now i have gone for Regeneration and kept the Speed. She gets in early with the team support and has become practically unkillable. Nice. She stays there all the time now and gives the team three times as much support as she does not keep on dying all over the place.

  5. Luffy

    Actually, yes and no. I just tested a Batman Forever team with Geo as lead. Stoneguard actually proc when the boss hit with Block damage active. The issue is Stoneguard has 2 damage component now, the reflected damage and the 30% chance additional damage equal to 3% of the target’s MAX HP. Since nobody takes damage with Block damage active, the reflect damage component is all 0. However, that reflected damage component does very little damage in the first place, I am not stressed over it. The “3% of the target’s MAX HP” part is still working and it is still doing about 70k damage per hit whenever we land on the 30% roll. So he does more damage with unkillable but he still does decent damage with block dmg.

  6. Paul

    Block Damage does not work with Geomancer passive, but Unkillable does

  7. sin

    is she compatible with brogni or geomancer? would her block dmg. trigger their passive?