OverviewNAME: Demytha AbilitiesRSL_AllBattles_DefenseAura Obtain fromVoid Shard Blessings RecommendationCommanding Presence (Aura Lead) |
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Demytha Review
Demytha is an Epic Support Void champion from Dwarves faction in Raid Shadow Legends. Demytha was introduced in Patch 4.60.2 as one of the four champions required to fuse Sigmund the Highshield Champion Fusion Event on October 2021! To obtain Demytha, you will need to collect fragments of her through tournaments and events while Sigmund the Highshield Fusion is active!
Demytha Skills
Fires of Old
Attacks 1 enemy 2 times. Places a [Shield] buff for 2 turns, equal to 10% of this Champion’s MAX HP, on the ally with the lowest HP.
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +5%
Level 8: Damage +5%
Level 9: Shield +5%
Damage Multiplier: 3.2 ATK
Overall Grading: Strong
Light of the Deep (Cooldown: 4 turns)
Increases the duration of ally buffs by 1 turn, then decreases the duration of all ally debuffs by 1 turn. Also heals all allies by 2.5% of their MAX HP. Heals by a further 2.5% MAX HP for each turn added to or removed from the duration of buffs and debuffs by this skill.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
Level 6: Cooldown -1
Channel the Bloodline (Cooldown: 5 turns)
Places a [Block Damage] buff on all allies for 1 turn, and a 15% [Continuous Heal] buff on allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Ally DEF in all Battles by 20%
Demytha Equipment Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Immortal, Regeneration, Accuracy, Perception, Speed, Divine Speed |
Stats AllocationWeapon (ATK) |
Stats PriorityDamage Dealer: ATK%, C.RATE, C.DMG, SPD |
Demytha Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Here is Demytha masteries optimized as an all-rounder build for all areas in the game without requiring any specific speed-tuning for a particular team composition.
Offense
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Support
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Clan Boss (Speed Tuned)
Here is Demytha masteries optimized for speed tuned team such as Clan Boss, so she can place her Block Damage debuff consistently at specific intervals. Lasting Gifts is not selected as it can cause more Continuous Heal buffs to be added until it capped at 10 per champion. This can lead to preventing Block Damage buff to be applied to the ally in your team!
Offense
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Support
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Demytha Videos
DeadwoodJedi: Myth Seeker Demytha Unkillable Clan Boss Guide
Skratch: DEMYTHA ROCKS!! AMAZING CLAN BOSS CHAMPION!! UNKILLABLE GUIDE
Hi,
Why does the Blessing Recommendation for Demytha say Cruelty (Decrease Defense)? Demytha does not have a Decrease Defense ability.
The other recommended blessings are for Demytha’s role as Aura Lead or Damage Dealer. Decrease Defense seems to be an error – or if not, it’s confusing what is meant by Decrease Defense, since Debuffer isn’t one of her roles.
Thank you for your time!
Emma
You had to fuse her for Sigmund? Hell no. What a dumb fusion event.
Accuracy and Perception gear why? She places no debuffs.
She’s basically a Legendary hiding as an Epic.
If I build her for CB, will she still be decently viable in other modes as well? I want her for faction war, but don’t want to pay to remaster her over and over.
@ZeonNexio if you’ll use her against clan boss – it’s advisable to have warmaster or giant slayer on all CB champs. i used to ignore it for my supporters, but it does make a difference damage-wise. if you don’t plan to use her against cb or bosses in general, sure, go defense/support.
Can someone please inform me why Demytha needs Offensive masteries? I looked at HellHades website and in here and both of them says she needs Offensive mastery tree.
I am building mine for high HP and DEF. So I am going with Defensive Mastery tree. Will this choice hinder me or have negative effect? Please tell me.
@newonboard I know im late and not sure if you tried it yet but you might need to pick the one mastery that adds the 5% chance at cooldown (cycle of magic) that way you have 40% chance each time. Other than that I don’t see how it would work as pk stil has 4 turn cd so she would need to be pretty quick like in budget uk teams. I think mine is 220 ish. Other than that tm boosters would bet he way to go.
Did someone try Reflex set on her? With second Demytha and Painkeeper she might be able to cast Block Damage every second round. Then you can use 2 Dmddealer
@Murdergodd: I just looked it up (on this site) and found “Unkillable, Block Damage, Revive on Death are not affected by Increase Buff Duration effects.” It really should be clarified in the text on the ability, especially for a champion that can give Block Damage buff and extend buffs.
Please clarify for me… For artifacts you suggest SPEED first… Yet under Supporter stats priority you list it third after HP% and DEF%. So how important is speed? I configured mine according to the support priority you listed… but Demytha ends up being slower than many on my team so many lose Block Damage quickly before she has a chance to extend it for another turn. Would it be better to focus on Speed first to make sure she is the fastest? This way she can extend everybody’s Block Damage? Does that make sense?
Her A2 says that it extends ‘all ally buffs’, but it doesn’t extend the block damage buff. I paired her with Godseeker Aniri and her A2 doesn’t extend block damage even though it states that it extends ‘all ally buffs.’ Is this a bug or am I missing something?
Does her healing on the A2 take into account only the buffs on the individual champ she is healing, or does it take all buffs extended? For example, if I have 7 buffs on each champ in CB, will it heal each champ for (0.025 + (0.025 * 7 * 5)) = 0.9 = 90% or will it heal only for (0.025 + (0.025 * 7)) = 0.2 = 20%?
I’m finding her A1 is powerful. I have her fully booked now and when she uses Fires of Old she just blows people away. Very nice to have in a Support character.
Skipping high shield to get a Demytha is well worth it. She opens a possibility for an unkillable clan boss team. Pairing her with a maneater is more amazing. Her general utilities is unique the extended buff on all allies is gold.
In game she has a bad rating for Spider Den. She’s absolutely golden there for me. She keeps all buffs up through their rotation and keeps everyone topped off with heals, PLUS gives a brief no damage. No one on my team dies. Ever.
Is the SPD off?
He entry says 105 Base SPD, but ingame she only has 102 SPD on her Champion Index Entry.
I was pleased to get hold of Demytha for the team support. I initially put her in Divine Life with the 3 turn shield, Resilience and Speed, but she did keep dying annoyingly, so I had to wait for her to be brought back to life again. Now i have gone for Regeneration and kept the Speed. She gets in early with the team support and has become practically unkillable. Nice. She stays there all the time now and gives the team three times as much support as she does not keep on dying all over the place.
Plus she is doing some critical hits with her A1 too.
I was pleased to get hold of Demytha for the team support. I initially put her in Divine Life with the 3 turn shield, Resilience and Speed, but she did keep dying annoyingly, so I had to wait for her to be brought back to life again. Now i have gone for Regeneration and kept the Speed. She gets in early with the team support and has become practically unkillable. Nice. She stays there all the time now and gives the team three times as much support as she does not keep on dying all over the place.
Actually, yes and no. I just tested a Batman Forever team with Geo as lead. Stoneguard actually proc when the boss hit with Block damage active. The issue is Stoneguard has 2 damage component now, the reflected damage and the 30% chance additional damage equal to 3% of the target’s MAX HP. Since nobody takes damage with Block damage active, the reflect damage component is all 0. However, that reflected damage component does very little damage in the first place, I am not stressed over it. The “3% of the target’s MAX HP” part is still working and it is still doing about 70k damage per hit whenever we land on the 30% roll. So he does more damage with unkillable but he still does decent damage with block dmg.
Block Damage does not work with Geomancer passive, but Unkillable does
is she compatible with brogni or geomancer? would her block dmg. trigger their passive?