Hakkorhn Smashlord | Raid Shadow Legends

Raid Shadow Legends Hakkorhn Smashlord Skill Mastery Equip Guide

Overview

NAME: Hakkorhn Smashlord
FACTION: Skinwalkers
RARITY: Legendary
ROLE: HP
AFFINITY: Magic
RANK: B
USABILITY: Mid-Late Game
TOMES: 9 (A1 A3)

Abilities

RSL_AoE_BlockDebuffs
RSL_AoE_Heal
RSL_AoE_RemoveDebuffs
RSL_AoE_Shield
RSL_Dungeons_HpAura
RSL_Target_Stun

Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Blessings Recommendation

Miracle Heal (Healer)
Soul Reap (Damage Dealer)
Ward of the Fallen (Damage Dealer)

Grinding

★★★★✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★✰✰ Hydra
★★★★✰ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★✰✰ Spider
★★✰✰✰ Fire Knight
★★★★✰ Dragon
★★★★✰ Ice Golem
★★★✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★★★✰✰ Phantom Shogun

Potion

★★★✰✰ Arcane Keep
★★★★✰ Void Keep
★★✰✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★✰✰ Magic Keep

Doom Tower

★★★★✰ Floors
★★★✰✰ Magma Dragon
★★★★✰ Nether Spider
★★★✰✰ Frost Spider
★★✰✰✰ Scarab King
★★✰✰✰ Celestial Griffin
★★★✰✰ Eternal Dragon
★✰✰✰✰ Dreadhorn
★★✰✰✰ Dark Fae

Hakkorhn Smashlord Skills

Inhuman Force
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Multiplier: 0.2 HP

Rallying Bellow (Cooldown: 3 turns)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion’s HP. Heals each ally by an extra 10% of this Champion’s MAX HP for each debuff removed from them.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%

Blood Offering (Cooldown: 5 turns)
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.
Level 2: Cooldown -1
Damage Multiplier: 0.28 HP

Aura
Increases Ally HP in Dungeons by 33%.

Hakkorhn Smashlord Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Impulse, Lifesteal, Reflex, Relentless
PvP: Immunity, Protection, Stoneskin, Untouchable, Zeal
PvE & PvP: Accuracy, Critical Damage, Divine Speed, Fortitude, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Regeneration, Resilience, Resistance, Righteous, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE / C.DMG / DEF%)
Chestplate (HP% / ACC / RES / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (C.DMG / HP / DEF)
Banner (ACC / HP / RES / DEF)

Stats Priority

HP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC
Buffer & Debuffer: ACC, RES, SPD, HP%, DEF%

Hakkorhn Smashlord Masteries Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Raid Shadow Legends Hakkorhn Smashlord Skill Mastery Equip Guide

Defense

  1. Defiant
  2. Improved Parry
  3. Rejuvenation
  4. Shadow Heal
  5. Bloodthirst
  6. Delay Death
  7. Harvest Despair
  8. Cycle of Revenge
  9. Retribution
  10. Unshakeable

Support

  1. Steadfast
  2. Lay on Hands
  3. Rapid Response
  4. Cycle of Magic
  5. Lasting Gifts

Hakkorhn Smashlord Champion Lore

Hakkorhn Smashlord was a signatory to the Gaellen Pact, helping ensure Skinwalkers a place and a voice within the multicultural proto-nation emerging in the Sorrowlakes. That Pact would launch a long and bloody war of revenge, and continue to shape world politics to this day.

But before Hakkorhn was the Smashlord, he was a young Nomad leading a meager life of subsistence at the edge of the harsh steppeland of the southern Stormwind Wastes. He was clever and ambitious, and no role his tribe offered could truly satisfy him. Restless and ill at ease, everything changed when he had a life-changing encounter with a Demonspawn, a being of smoke and whispers with the skull of a yak for a head, whose body flickered with flame and black soot. This Demonspawn, whether self-taught or infernally tutored, knew all about the Skinwalker curse, and the power of revenant animal souls.

The Demonspawn could easily sense the desires and frustrations raging within the man before him, and as the young Hakkorhn stood frozen in bewilderment, the Demonspawn whispered that the change he sought would visit him, and he would have no choice but to eat its heart and be born anew, or else perish. Having spoken, the Demonspawn faded like a mirage, leaving Hakkorhn deeply confused and disturbed. The man tried to put the encounter out of his mind, but as the days passed, his dread and curiosity grew.

Hakkorhn was still far from any town or hamlet when he saw the outline of a huge bovine creature on the horizon. As he drew closer he saw that hellfire was in its eyes and its horns, pointed toward him with murderous intent, gleamed. He considered running, but knew he’d never match the beast’s speed, so stood his ground. A brutal struggle followed, in which Hakkorhn’s cunning prevailed, and he laid low the raging bull. Exhausted and fearing corruption and death as the beast’s foul blood soaked into his own grievous wounds, Hakkorhn heard the words of the Demonspawn echo in his mind. Maybe fulfilling its covenant would save his life. He tore through the creature’s flesh, wrestled out its still warm heart and bit into it, just as the Demonspawn had told him to.

Hakkorhn twitched, Hakkorhn bellowed. His skin ripped and reformed and he felt as if he was being turned inside out as coarse hair burst from his skin and horns erupted from his skull. In lurches and lunges his physiology took on that of the creature whose heart he had eaten. His soul was battered and his conscious mind fled.

When Hakkorhn awoke, he was still on the steppe but with no familiar landmarks to orient himself. It was then that the Demonspawn appeared again. It provided him with food and drink, and told him much of the lore of Skinwalkers. It taught him to master his powerful new body, and gifted him a wickedly spiked hammer bigger than any Human could wield. The Demonspawn led Hakkorhn across the Stormwind Wastes, showed him strange relics and sites of lost potency. It instructed him in rhetoric and oratory, on how to lead and how to rule. Rites of weal and woe were revealed to him, powers to heal and harm.

For his part, Hakkorhn played the part of the eager apprentice but he never truly bowed in good faith before the Demonspawn. When he felt he’d learned enough, he declared his ties broken and left. Judging its work to be complete the Demonspawn let him, telling Hakkorhn to grow mighty and wanton, and water the furrows of history with blood.

But though Hakkorhn was mighty, he did not grow wanton. He had been a proud man and did not believe that true greatness could come from life as a mere rampaging vagabond. After departing the Wastes Hakkorhn soon encountered a pack of Skinwalkers heading for the Sorrowlakes. Something incredible was happening there, they said. A society was being built, one in which their kind could live without fear of murder or oppression, and which unified Ogryn, Lizardmen, and Orcs with them. He joined the group, eager to be a part of such a grand project. He soon earned the moniker ‘Smashlord’ for the way he pulverized raiders who attacked his pack. After they reached the Sorrowlakes, Hakkorhn’s learned charisma rapidly gained him an immense following of Skinwalkers, and he came to lead dozens of clans. When Rhazin Scarhide proposed the Gaellen Pact, Hakkorhn joined without hesitation.

Hakkorhn did indeed make history, and watered its furrows with blood, but he also brought great power and dignity to his people, who had suffered decades of brutal persecution. The morality of the Gaellen War will always be contested, but it is never said that Hakkorhn was any agent of Darkness — his story shows that no matter their dark origins, Skinwalkers choose allegiances of their own.

Hakkorhn Smashlord Updates

Hakkorhn Smashlord Videos

Raid Shadow Legends Hakkorhn Smashlord Champion Guide by JGigs

Raid Shadow Legends Hakkorhn Smashlord Champion Guide by Dirtbag Gaming

Raid Shadow Legends Hakkorhn Smashlord Champion Guide by Edward Moore

Raid Shadow Legends Hakkorhn Smashlord Champion Guide by Chofly

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35 thoughts on “Hakkorhn Smashlord | Raid Shadow Legends

  1. Kuya BA

    MVP for my Skinwalkers FW 21 team!! I run him with Khoronar, Hoforees, Fayne and Sun Wukong! His cleanse, block debuff and heal saved me from this horrid faction wars!!

  2. PemburuHatiMu

    He great against Celestial Griffin in my opinion, at least 4 star

    His A2 is MVP in my team, I put a lot of debuffs such decrease def, atk, weaken, etc. but griffin’s ability to transfer and cleanse the debuffs make it quite hard and can backfire your team due to you own debuffs, even worst griffin can remove buff from your team. That when Hakkorhn come in clutch, with the slower speed than griffin and debuffs which already transfered. He will FULLY HEAL your team and cleanse in single ability.

    (+10% of HIS MAX HP heal for each debuffs is huge)

  3. BLKZombie

    Cevrial… I don’t think it should be this way. Damage shouldn’t be before defense. Damage is note Atack, its damage. And that is what is wrote in the description. And for this reason there is no critical damage, always a normal hit. No critical damage, no defense. Pure damage from 50% the HP. It doen´t make sense if there is defense. Remember, there is a HP sacrifice, only normal hit and you expect there is the enemy defense… It is not an ability its a weakness. IMO.

  4. cevrial

    Has anyone tried Hakkorhn with Frenzy or Fury sets? Seems like both Fury and Frenzy would work well with his A3 (one at a time of course, not saying to equip both 4-piece sets at the same time). I don’t have the resources to try it out yet, but they seem viable since that HP drop would trigger the ability on either of those gear sets to give him a 50% tm boost, or 12-25% damage increase.

    Fury works with any damage type, so it should help him a little, and add more damage than Savage would.

  5. cevrial

    Reed, his 50% hp damage is before defense. If he ignored all defense, it would be 39k, but the target’s defense and any mitigation abilities or ally protect kind of abilities will reduce that number. It is also always normal, so no weak hits, but no crits either. 10k sounds about right against most top end bosses. Putting decrease defense and weaken debuffs on the target should help offset the target’s defense.

  6. Reed

    Is anyone else seeing him having an issue with his A3? He’s supposed to be hitting for 50% of his HP. Mine is at 78k HP and he only does 10,000 damage. Something isn’t working correctly or I don’t understand the mechanic.

  7. Kevin Paterson

    Hes not bad against Nether Spider, you need to set his AI so he wont use his A3, you wanna single target the Nether Spider and avoid the bloodlings.

    Problem with Hakkorn is his cleanse is a 4 turn; its not fast enough to keep up with the Spider/lings. Tender, Battlesage, Bad El, Caridel, etc. all have 3 turn cleanse. You want 3 turn, even 2 turn if you can get em in Relentless and toss in an Painkeeper for extra heals and cooldown down.

    Maus Mage is incredible too, his is a 4 turn cleanse but he also has a 3 turn block debuffs.

  8. The Dame

    @wotan – if you are still looking, the answer is maybe not great. From my experience, you would like to mainly target just the Nether Spider. Her minions heal her when they counterattack.

  9. The Dame

    @Greg Fennell – Him carrying your squad doesn’t make him perfect for Ice Golem. Especially with the qualifier “sometimes”.

    There are many other champs much better suited for Ice Golem. The free champ, Dark Elhain, is one. He works well enough, but the point of rating him 3 stars is that you should look to eventually gear him for somewhere he is actually 5 stars and then replace him with someone better suited for Ice Golem on that team.

    Not every champ is going to work well everywhere. End-game players have an Ice Golem team, a Dragon team, 3+ Arena teams, a Spider team, etc. Diversify your portfolio 🙂

  10. wotan

    How is he in the nether spider? Seems like his abilities would be good there

  11. Greg Fennell

    He should really be a 5* for IG? He literally carries my squad sometimes. He removes, buffs, blocks buffs, and then heals like a beast. IG is pretty much easy mode with him.

  12. yuri del duca

    do you think you need to focus on accuracy? thanks a lot for your work here

  13. Brian

    I see him as an integral of both my dragon 20 and my spider 19 teams. His cleanse/heal/block debuffs is perfect to keep your nukers alive and protected. Should be 5 stars for each, possibly moved to A rank overall. This is especially true after the recent rework of his AoE attack.

    Love the site, BTW. Cheers.

  14. Silverios

    @SaucyLobes In Arena he is much more viable as a healer/cleanser, as he prefers his A2 on auto.

    Together with high resistance, high HP, speed that allows to go first in his team (maybe even with shield set) he can be used in a defensive team that goes second.

    For arena, I would recommend resistance instead of accuracy banner.

    A bit tricky to build but perfectly viable without any books in my opinion.

  15. SaucyLobes

    Should be rated much much lower for Arena Defense the AI is so dumb that when he finally does Blood Offering the only person he is killing is himself. Every time I face one he waits until his team is dead before he does it then inflicts a big hit on my team killing 0 people other than himself.

  16. Destroyer39

    50 Stars – Should be A Rank.

  17. Kenjiu

    @fakename @Shaaw He buffs with a block debuffs buff for 2 turns on his a2, which will often be increased to 3 turns, which is tremendous in arena and can CB. 3 turns immunity at start of arena is a winner alone.

    Beside that, mine has 3 immortal sets and 90k hp, so heals for ~10k at the start of each round. Hard to bring down and no need for lifesteal at CB.

  18. Shaaw

    Neither lasting gifts nor sniper work for him because he doesn’t buff and his only debuff is stun which isn’t affected by sniper…

    Also, he’s got to be five stars on Void keep… He’s got debuff removal and a massive heal, plus his a3 can hit crazy hard vs the boss…

    Also should be at least 3 stars vs force keep. Yes he’s off affinity, but he is tanky enough to survive and puts up big heals. All I’m saying is he does bring some utility to the table…

    Finally, again the heal and debuff removal help alot in faction wars, plus he’s got a stun on his A1. He’s a 5 there for sure.

  19. fakename

    Why would you select lasting gift over sniper? He doesn’t even have any buffs.

  20. brewergamer

    I just pulled this guy in a 2x event, I tossed one of my hp% shield sets on him for arena because of his high base HP. But I am tempted to kit him out with all life gear just to make him hit harder.

  21. Pychess

    On the map you have Bulwark selected, but on the grid you have Unshakable selected.

  22. Mayorga

    Hi, i think Hakkorhn should be higher in the tier list he is a beast nice stun can heal and hit hard with his AoE.

  23. Ayumilove Post author

    @Brodaak: Thanks for your comment. He can be a powerful nuker or a powerful healer, depending on how you build him 🙂

  24. Ayumilove Post author

    @MacXine: Yeah, you’re right. It would not be much benefit for Hakkorhn Smashlord with Critical Rate and critical Damage gears. I have updated the equipment guide to focus more on Defense and HP.

  25. Ayumilove Post author

    @Zane75: Thanks for your input! The ones listed in the Healer list has their own pros and cons, and this same applies to Hakkorhn Smashlord. Although he can heal up a lot, he will be on a long cooldown, which makes him an easy target to be killed especially in Arena. 200 speed will take sometime to achieve since the dungeon drops equipment with random stats, and players will need to farm a lot of equipment that has at least Speed substat, and the equipment upgrade should land at least 1 on the Speed substat to achieve the 200 Speed. I used Vrask to heal consistently and quickly, much faster compared to Hakkorhn Smashlord using the right equipment. Currently, my Vrask is healing everyone 7K HP per turn (if its 4 turns, that would be 28K HP). With Retalation Set, it goes over 28K HP.

  26. MacXine

    Great site you have, really love it! Tons of useful info. Resently got Hakkorhn. Only my second legendary. Wondering if its worth putting crit rate gauntlets on Hak? A3 is always a normal hit. I got DEF% gauntlets and HP% chestplate. Only have him up to level 50 so I dont really know what he is capable of.

  27. Zane75

    If you build him as a healer, he’s the best healer in the game. I’m at end game and it isn’t really close. No way you use anyone on your healer list over him except BeK… and that’s because of his completely different utility. He doesn’t need LS or Shield. Straight HP% and 200speed. At 100k HP he AOE heals for 35k, BEFORE the additional hp when removing all buffs. He carries dungeons, especially good at Ice Golem.

  28. Brodaak

    @Ayumilove So far I have the masteries very similar to how you have recommended. Except I went with Shieldbarrier at T2 as opposed to Improved Parry. The equipment set probably isn’t ideal, but I still prioritized HP% more than anything. His A2 makes him a great support to bring in against Minotaur, Ice Golem, Dragon and Void Keep.

  29. Ayumilove Post author

    @Brodaak: Thanks for your input. I have updated Hakkorhn Smashlord Equipment Guide section to include Shield Set for Arena. How did you build your Hakkorhn Smashlord champion in terms of masteries and equipment (substats)? And which dungeons do you often see yourself using him?

  30. Brodaak

    edit: I understand you take rarity into account with your rankings. I have a small sample size to work with with legendary champs. However, I think he is much more useful as a support to a nuke and not trying to build him on his A3.

  31. Brodaak

    I love your site and use it often. Thank you for all the effort and hard work you put into it keeping it up to date. However, I agree with Gerken. I was lucky enough to get the Smashlord, and I think he should be looked at again. I’ve tried him with vamp and all life sets.. but with the shield and a life set is when I think he REALLY shines. Mainly in arena and dungeons. He won’t be a campaign carry, but he’s an awesome support tank. He’s gotten me from farming Minotaur 10 to 14 at level 50 on auto. That being said, the only thing I would take away from him is his logic on auto (especially arena). His A1 is not great, but pretty okay in arena’s. His other two skills work really well in arena as an anchor if you need a clean up or a good heal and remove/block debuff (assuming they were attack heavy enough to get through the shields).

  32. Ayumilove Post author

    @Goku: Hakkorhn Smashlord who is a HP Champion, shines when he has significant amount of HP and Defense Stats. His skills revolve around HP stat. Therefore, equipping him with Life Set and Speed Set will allow him to last a long time in battle and deal some damage. I have encountered powerful Hakkorhn Smashlord in Arena who equips with Lifesteal Set and Life Set. When he casts “Blood Offering” (Ability-3 aka A3), he instantly recovers full health as he deals 50% of his MAX HP damage against multiple enemies at once.

  33. Goku

    Any advice for Equipment and mastery ?

  34. Ayumilove Post author

    @Isaac Gerken: Thanks for your input. I have raised Hakkorhn Smashlord tier from Rank B (Good) to Rank A (Excellent).

  35. Isaac Gerken

    Hakkorhn belongs much higher on the list. God tier, excellent st the least. S1 has a high stun chance, S2 is a fantastic team heal and buff, S3 is fixed hp damage AoE. His hp is insane, shield set effectively gives your team an extra 20k hp. S rank for sure