Total Stats (6★)
Health Points (HP): 13,710
BatEater Clan Boss
★★★✰✰ Arcane Keep
Fayne is an Epic Attack Spirit champion from Skin Walkers in Raid Shadow Legends. Fayne was introduced in Patch 2.21 on October 2nd 2021 as part of the required champion to summon Vergumkaar in the Classic Champion Fusion event!
Fayne is one of the best Epic champions for Clan Boss team as she offers all the essential debuffs, which are Decrease Defense, Weaken and Poison debuff! Fayne is recommended for Unkillable Clan Boss as long extended battle will not hinder her performance due to her low health and defense as she is protected by Unkillable or Block Damage buff. Fayne is also used as a Spider’s Den Speed Run debuffer to apply the Decrease Defense and Weaken debuff at the start of her turn, so her allies can wipe out the boss within the very first turn! The downside of Fayne is she is not great against mobs of enemies as her debuff are mostly single-target.
Hence, if you are looking for an excellent debuffer against a single-target enemy/boss, Fayne will be one of the best candidate for the job! However, you will not need to build Fayne if you have more powerful champion such as Dracomorph and Venus who provides the same utilities as her but in AoE scale (affects multiple enemies).
Exotic Blades [ATK]
Attacks 1 enemy 2 times. Each hit has a 35% chance of stealing 5% of the target’s current Turn Meter.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
Damage Multiplier: 1.55 ATK
Flower’s Tears [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Has a 75% chance of placing two 5% [Poison] debuffs and a 50% [Decrease ATK] debuff for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 4.8 ATK
Flowing Style [ATK] (Cooldown: 5 turns)
Attacks 1 enemy 3 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns. The second hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. The third hit heals this Champion by 4% of her MAX HP for every debuff on the target.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Multiplier: 1.8 ATK
Fayne Equipment Guide
|Arena, Doom Tower, Faction Wars||Campaign, Clan Boss, Dungeons|
1 Savage Set, 1 Cruel Set
1 Lifesteal Set, 1 Accuracy Set
ATK%, C.RATE, C.DMG, SPD, ACC
ATK%, C.RATE, C.DMG, SPD, ACC
Fayne Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Pre-requisite: Fayne to be equipped with Lifesteal Set and equipment that provides a good amount of Accuracy, Attack, Critical Rate and Critical Damage. This mastery build is recommended for players who wish to use Fayne in multiple areas if they do not have dedicated champions to speed run each particular area in early-mid game.
Pre-requisite: Fayne to be equipped with Lifesteal Set so she could replenish her health via Warmaster (Tier 6 Offense Mastery) in Clan Boss. In addition, her equipment should have decent amount of Accuracy (to land those debuff), Defense and HP (for survivability) and bonus to have Critical Rate and Critical Damage for added damage and healing in case the Warmaster did not proc to recover her health. This mastery setup is recommended for players who are using Fayne solely for Clan Boss.
Fayne Budget Unkillable Clan Boss Setup
Below is a reference of the artifacts equipped on Fayne optimized for Budget Unkillable Clan Boss using Lifesteal Set, so she can recover sufficient health (HP) to perform counterattack when the Clan Boss inflicts a high amount of damage to her! This build is also usable for other content such as Doom Tower (Normal Mode) and Faction Wars.
Fayne Bateater Unkillable Clan Boss Setup
Below is a reference of the artifacts equipped on Fayne optimized for Bateater Unkillable Clan Boss using Relentless Set, so she can cycle through her skills much quickly to apply more Poison debuff and also uses her Active Skills frequently to deal more damage to the Clan Boss!
- (2020-12-03) Raid Shadow Legends Patch Notes V3.00
- (2021-01-06) Raid Shadow Legends Patch Notes V3.10
Raid Shadow Legends Fayne Champion Guide by MurderInc
Raid Shadow Legends Fayne Champion Guide by H Nation
Raid Shadow Legends Fayne Champion Guide by Дядя О.
Are you sure defense tree (which proceeds extra hit) is better than support tree?
While, for budget unkillable, where normally there is a debuff extender, defense tree could make sense (though her A1 does not have great multiplier)
But for Batman Eater, I think support tree extending debuff could be more useful.
Something really powerful in her kit that took me a while to realize is that she has drop defense and weaken on 1 skill. So, when you’re making a kymar spider team…she can cut your time in half. I’m running her at lvl 50 with royal guard, cold heart, kymar and miscreated monster. I had stag knight in my old team and when I swapped her in my runs went from 1:30-2:00 down to 0:35.
@Carl: I use my Fayne in an Unkillable Clan Boss Setup, which means she will benefit more from Offense and Defense mastery tree (with the Retribution Mastery to proc additional attacks). However, for regular players who are not there yet (end-game Clan Boss team), Offense + Support mastery tree is the one is most recommended. It’s the same mastery I use before I had the champions to setup an Unkillable Clan Boss team.
uh i’m a little confused. You’ve got her masteries listed as offense and support, but you have a couple pictures that are showing offense and defense as her masteries. what are the differences in battle? i have reset my masteries yet so i’m asking to find out if it’s worth it before i do it
How come you have Offense and Support above and then in the pictures you have Offense and Defense???? 🙁 I’m a little confused.
Whould she work in def% gauntlets/chest against CB since i don’t have an unlikable team
@Voucher Vulture: I have updated Fayne’s masteries list to sync with the mastery image. Thanks!
List of masteries is the same for both builds.
I feel like she does a lot of attack damage is is a god when against a single champion or boss, but is a tad weak against attacks and aoe hits. I only used her in arena once, and a weak level Kael one hit her, so now shes back to being upgraded again
It depends on what you are after, if its just poision than frozen banshee all the way. I use fayne as she is 2 characters in one, i use debuff extender champ so the posions add up but also you get the weaken, defense down and attack down. The added bonus with fayne is her default damage is quite high which is a benefit on counter attack/unkillable/ally attack team.
I find frozen banshee does well all the way to ultra nightmare, the real problem is except for poision shes useless in UNM whereas fayne is a pain to keep alive but brings so much more.
Hmm i have been building up frozen banshee for clan boss to replace kael (working to 6 star her) and just pulled fayne.
Now i am not sure who to level up…decisions!
I think she looks stronger than frozen banshee?
@Matamuram: There is still an element of RNG involved. Even if you have enough Accuracy to win the Accuracy-v-Resistance calculation, a certain percentage of your debuffs will still be resisted. I do not know the exact percentage chance, but based on my own experience in many parts of the game, I would guess that it is 5%-10%.
@thoughtcourier: Since you are running an unkillable comp, going Defense Tree is right because you want to take as many big hits and heals as you can to proc all the extra CAs from Retribution.
However, for those of us that run traditional (killable) teams, going Support on a major Debuffer like Fayne is often the way to go, and is what I would choose for her. Master Hexer is where it’s at!
Not sure if anyone else is having this problem with Fayne at the moment. I am using Fayne on my Spider 20 team and for some reason she is not always landing her Flowering Style debuffs (Weaken and Def Down). It is booked to be 100% debuff chance and I currently have 269 Accuracy. I am currently not able to land this debuff about 20% of the time. Can someone please explain this to me? or is it broken?
Total team damage for me (unkillable NM auto = ~35-37M) seems to be the same between defense and support.
My guess about the difference: weaken and defense down didn’t stick or the debuff bar filled up. Master hexer in support offers some amount of protection against this. The extra counterattacks ended up evening it out.
I would still recommend defense at this point since it will offer higher upside.
(2020-12-03) PATCH NOTES V3.00
Fayne Exotic Blades and Flowing Style skills now only trigger the Warmaster Mastery once per skill.
In the 1st set of masteries, under both trees, the graphic shows different skills than the text underneath. Looks like a copy ‘n paste from the 2nd set of masteries.
“Stoked to Fury” instead of “Kill Streak”
“Life Drinker” instead of “Whirlwind of Death”
“Evil Eye” instead of “Lore of Steel”
Lookin forward to that @thoughtcourier
Most people use offense/defense for CB masteries! Don’t follow the advice here blindly!
Since I already started down the support tree, I’ll try to update with the difference when my team is built.
As a follow-up, the only information I could find outside of my own testing is this reddit post where it is mentioned that Elhain’s A1 can also proc WM twice.
This leads me to believe that multi-hit abilities where each hit has unique properties (such as steal turn meter, weaken, def down, heal for Fayne or additional hit on crit for Elhain) are treated as seperate abilities for the purpose of Warmaster and can thus proc more than once per ability.
I have noticed some unusual behaviour with Fayne’s A1 and A3 multi-hit abilities and their interaction with Warmaster. According to Warmaster description, it can only occur once per skill and does not count as an extra hit.
This is conflicting with the behaviour that I see on Clan Bosses (I can confirm Normal and Hard Void affinity though I would think it applies to all) where I from time to time see multiple Warmaster procs (A1 damage -> Warmaster damage -> Infernal Resilience -> A1 damage -> Warmaster -> Infernal Resilience; same story for A3 but with 3 hits). At first I assumed it was a visual bug that for some reason just repeated the damage numbers and CB passive on 2nd hit. Then I verified by watching the damage number and to my surprise the additional procs do add towards the total damage meter. The procs are independent from one another, each hit has their own chance to proc as I have seen several variations to confirm they’re not linked.
In case anyone wants to double check, the team I used for Normal and Hard CB were Ma’Shalled, Gorgorab, Kael, Miscreated Monster, Fayne. Kael does not proc Warmaster multiple times on his A3 and neither does MM on his A1.
I’m a rather new player so I’m not sure if multiple warmaster procs are intentional or not so I figured I would just share this knowledge.
Wileyman do you have good defensive stalwart gear. I run mine in an unkillable but on the lower difficulty i use duchess which is the same as stalwart gear to keep her alive. also you can use other people with damage mitigation to keep her alive because she frees up so many spots in your clan boss team by doing all the important debuffs.
Hi, Just noticed mismatches in the all-purpose mastery set between writings and icons (lore of steel / evil eye and kill streak / Stoked to Fury). Just a copy/paste thing I guess 🙂
Thanks for the great job you do !
@WileyMan I don’t use her, but a friend does. He also has a hard time keeping her alive. she seems like she would benefit from an unkillable team comp.
To those who are using her in CB, can you keep her alive in UNM? I am interested in giving her a shot, but I am worried that she will wilt under the pressure of UNM. My current team does 25M/key against NM and 15M/key against UNM. Frozen Banshee has a base Defense of 1002, and she is typically my first to die in both NM & UNM runs. Fayne only has a base Defense of 727, so I can’t see how she would last long enough to improve my UNM Damage unless I somehow come up with insanely better gear than I currently have on FB.
Wow. Complete beast! Super good utility champ. Just have to know how, where and when to use her.
@Nix: It depends on your team composition and how she synergizes with your current team champions. If your team is lacking multi-hit champions, then Lordly Legionary will be helpful since he can apply Reflect Damage buff to decrease the Fire Knight boss shield count quickly.
Any use for fire castle? I’m stuck there and i don’t have alure, coldhearth or usable legos for that dungeon. Two options are to boost lordly legionare or her at moment. What can you say?
Thanks @Mirage for your pearls not thrown among swine. At least not here. Totally appreciate your perspective. So looking forward to using my girl!
I was honestly expecting her to be A rank Tier at least. Fayne is currently top 10 CB Damage Champ in the game hands down. She’s a complete monster that can pull 24m Damage in NM just by herself, and no not running an Unkillable Comp. (She’s only 42k Power) Whoever rated her like this for Spider, has probably noticed, like mine, she can hit for almost half a million on her A3 per hit. (Yeah I didn’t stutter)
She’s the only Champ in the game that does what she does, (Atk/def/weak max with Poison and Turn Meter Meter with a Self Heal) So she does the role of 3 Champions in one, while dealing some of the highest Damage easily surpassing Frozen Banshee (But of course her damage is augmented by Frozen).
The Person below me, Reinhart’s comment about not using her for any content based upon how her AI reacts, tells me he’s someone who doesn’t use strategy and relies on Auto to pass his content so I would be wary to take him seriously but to each their own. Some Comps need a manual setup for the first 2-3 Turns to properly get rotation right.
In Tag Arena, I have 2 of her 6/6 Max I use them on Teams 2 and 3 To Assassinate Tanks. She hits like a truck and fully debuffs. Or she Cuts the Power right out of a main nuker while stacking poison on them. Either way she has utility that is amazing. Her Turn meter Shenanigans can be the factor of preventing a target from taking its turn paired with mastery.
Is she a total Powerhouse that nukes an entire team down by herself? No She isn’t a Wizard Harry, She’s the Rogue who goes in and turns the enemy inside out with the best debuffs in the game and does it quite well. Her multipliers are impressive for an atk Champion and keep in mind she has one of the of the Highest Atk stats in the game.
Thank you for attending my Ted Tallk <3.
re: “How good/viable is Fayne overall without champions that can complement her in like CB, dungeons?”
My account is developed enough that I wouldn’t choose Fayne for any content other than faction wars and clan boss. With her kit she is potentially useful in Ice Golem, Fire Knight and Spider but I would suggest not spider because she uses her A2 ability (poison + attack debuff) her first turn and for auto you need someone that opens up with def down and weakness which Rhazin will do.
Mine is built for clan boss as a poisoner and so she has the right speed, enough accuracy and the rest is defense and hp. So mine has poor attack stats which makes her do poor damage in dungeons. I think this will be typical unless you have her in an unkillable clan boss team. Which is exactly what MurderInc says in the video linked here. 🙂
How good/viable is Fayne overall without champions that can complement her in like CB, dungeons? e.g. Vizier, Maneater, etc., been on the game for over a month already and I happened to pull her, but she has been sitting on my vault ever since, especially because I have already a much cheaper and effective Frozen Banshee on her own.
I was stoked to fuse Fayne recently. I wanted someone other than Occult Brawler or Frozen Banchee as a clan boss poisoner. I was able to get a significant amount of the damage my OB does on UNM CB. Not enough to switch though. I am leveling her up for my alt account as my clan boss poisoner. I want to see how far I can take her there since I don’t have Occult Brawler or Frozen Banshee on that account, yet.
I have no issues keeping Fayne alive in nightmare clan boss to turn 30-35 in a counterattack team that has increased defense up nearly 100%. After that, her defense will be an issue. You’ll get there much faster in UNM but I haven’t tested enough yet. She appears to currently have a bug (22 Oct 2020) that is allowing Warmaster to proc on both hits of her A1, so enjoy it while you can!
No tail ;( Where is her tail? Mouse lady must have a tail -.-
Wow, totally MUST WATCH videos before you do anything with this champion. Thanks guys!
@blue: The site automatically hides the link in the comment if it detects if the comment looks like a spam/advertising. However, I’m still able to see it from the dashboard to be added into the page.
@blue: Thanks for the video link from HNation. I have added it into the page above!
The link appears to have been stripped from my last comment?? I was linking to the H Nation YouTube video on Fayne and his trick for using her in spider.
I recommend this video on Fayne. It’s short, but it completely changed how I would use her.
**I am by far NOT an advanced player – revision to last post
Fayne fills in a lot of missing pieces on my team and took my UNM damage from average of 12M per key to about 17M per key. I am by far an advanced player, but I would say she is worth the investment and books, bonus if you get the a2, a3 booked before you have to spend any on a1 of just using on CB.
The additional poisons help fill the debuff bar where my FB cannot quite manage, but not so much that you cannot utilize all of the other debuffs she brings to the table.
Could she be a top tier CB?