OverviewNAME: Old Hermit Jorrg AbilitiesRSL_AoE_IncreaseAttack_50% Obtain fromAncient Shard Blessings RecommendationCruelty (Boss Raid) |
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Old Hermit Review
Old Hermit Jorrg is an Epic Support Magic champion from Orcs faction in Raid Shadow Legends. Old Hermit Jorrg was introduced in Patch 3.20 on January 14th 2021. He is a decent support champion who fills in the gap as the Reviver champion for Orcs faction. His default attack Putrid Brazier (A1 Skill) inflicts HP Burn debuff on a single-target enemy, which is excellent in dealing high amount of damage, especially enemies with high amount of HP such as Clan Boss. In addition, Jorrg’s Heroes of Old (A2 Skill) allows him to buff allies with Increase Attack and Increase Turn Meter, so they can go first and deal more damage to their foes. His signature skill Ghostwalk (A3 Skill) enables him to revive fallen allies, boost their Turn Meter and apply Perfect Veil on them to prevent enemies from targeting them and reduce AoE damage intake too. If you are having trouble with Orcs faction wars, you could use Old Hermit Jorrg in clearing Faction Wars floors with 3 stars easily on auto-battle! It’s not necessary to 6 star Old Hermit Jorrg if you are mainly using him as a tanky reviver.
Old Hermit Jorrg Skills
Putrid Brazier
Attacks 1 enemy. Has a 30% chance of placing a [HP Burn] for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Multiplier: 4 ATK
Heroes of Old (Cooldown: 5 turns)
Places a 50% [Increase ATK] buff on all allies for 2 turns and fills the Turn Meters of all allies by 20%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Ghostwalk (Cooldown: 7 turns)
Revives 2 random allies with 60% HP, then fills their Turn Meters by 40% and places a [Perfect Veil] buff on them for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Old Hermit Jorrg Build Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars | |
Recommended ArtifactsPvE: Impulse, Reflex, Relentless |
Stats AllocationWeapon (ATK) |
Stats PriorityDebuffer: ACC, SPD, HP%, DEF% |
Old Hermit Jorrg Mastery Guide
Arena, Doom Tower, Faction Wars
Defense
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Support
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Campaign, Clan Boss, Dungeons
Offense
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Support
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Old Hermit Jorrg Updates
Old Hermit Jorrg Videos
Raid Shadow Legends Old Hermit Jorrg Champion Guide by ColdBrewGaming
Raid Shadow Legends Old Hermit Jorrg Champion Guide by StewGaming
Raid Shadow Legends Old Hermit Jorrg Champion Guide by MurderInc
Raid Shadow Legends Old Hermit Jorrg Champion Guide by IceManGaming
I’m debating using him or Gorgorab Both are pretty decent supports and looks like I don’t need to hit 60 with them. But Gorgorab’s revive ability seems useful even if everyone is alive while Jorrg’s revive ability is only good while champs are dead.
Not sure who to stick with or if I’m thinking about it wrong.
A Comp I’m building up is:
1. OH Jorrg,
2. Roshcard,
3. Valerie,
Basically these three can bring any two Damage dealers to the boss with 3-turn 50% attack up (always on) and 3 turn [Block Damage] (3 of 4 turns on)!
He is 2nd best situational carry champion in the game behind Ursala, assuming he goes first. Exception is Ursala if dealing with Defence based campions, since [60% DEF UP
Compared to Gorgorab, Arbiter and Ursala:
1. He’ll bring two damage champions to the boss, bring them up, at 60% HP, 40%TM and Perfect Veiled, buying them two turns to go ham (PV: Decreases AoE dmg by 15%.)
2. Gorgorab instead revives any dead allies with 25% HP, then heals all allies by 25%. Up with 50% health but 0 TM.
3. Ursala revives all dead allies with 75% HP, then fills their Turn Meters by 50%. Also places a 60% [Increase DEF] buff and a 25% [Strengthen] buff on all allies for 3 turns.
4. Arbiter revives all dead allies to 35% HP, then fills the Turn Meters of all allies by 20%. Grants an Extra Turn.
When going first, Ursala is the best, Attacks all enemies (3.2x Att), a 50% [Decrease ATK] debuff for 2 turns and a 50% [Increase ATK] buff on all allies for 2 turns which the other three provide AND she’s Void.
Behind her, they boost TM which can be argued to be better, are:
1. Arbiter, cannot beat all TM by 30% and places a 50% [Increase ATK] buff on all allies for 2 turns. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
2. OH Jorrg, fills all TM by 20%, places a 50% [Increase ATK] buff on all allies for 2 turns
3. Gorgorab, fills all TM by 15%. Places a 50% [Increase ATK] buff on all allies for 2 turns.
Bonjour,
Merci pour tes ces informations,bonne continuation.
Bonne évolution à tous. ; )
Thanks for your amazing work Ayumilove 🙂
StewGaming have a really good video about Old Hermit Jorrg 🙂
https://youtu.be/EX85weX_IWk
Spam
I just did masteries for him for Arena + dungeons assuming Jorrg will be there only for TM boost + atk up and revives, and WILL NOT land HP burn, nor do ANY damage (so he would have NO accuracy)
https://raidbro.com/masteries?v=v1&m=000001qvr41c5ac
Jorrg got my last 3 stars in faction wars; and it was during the Iron Brago fusion that I got him; I had my hopes up for Brago pulling me across the finish line but I never even needed him in the end.
@Gianvito Cirami: I have added your recommended Artifact sets for Old Hermit Jorrg. Thanks for your input!
@Richard Addington: I have corrected the masteries for Old Hermit Jorrg instead of the Dhukk the Pierced. Kindly clear the browser cache to view the latest changes. Thanks for highlighting the error!
Is the Mastery Guide mislabeled for OLD HERMIT JORRG?
“DHUKK THE PIERCED MASTERY GUIDE”
I put him in a regen set and 1 immortal set for the long run, thinking it was better than a lifesteal one and he’s doing pretty well on survivability. Very good in arena too, even if in wrong set. I’m thinking of him plus Rector Drath for veil sinergy.