![]() Obtain fromVoid Shard | OverviewFACTION: Ogryn Tribes Total Stats (6★)Health Points (HP): 20,310 | Grinding★★★✰✰ Campaign Dungeons★★★★✰ Minotaur’s Labyrinth Potion★★★★✰ Void Keep Doom Tower✰✰✰✰✰ Magma Dragon |
Maneater Skills
Pummel [ATK]
Attacks 1 enemy. Places a 50% [Decrease ATK] debuff on all enemies if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Multiplier: 5.5 ATK
Syphon [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Fills this Champion’s Turn Meter equal to the amount the target loses.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Damage Multiplier: 8.2 ATK
Ancient Blood (Cooldown: 7 turns)
This Champion receives damage, then places an [Unkillable] buff and a [Block Debuffs] buff on all allies for 2 turns. Damage received is equal to 5% MAX HP for each alive ally.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Multiplier: 0.05 HP * (5 – Dead Allies)
Aura
Increases Ally HP in Dungeons by 33%.
Maneater Equipment Guide
Arena, Campaign, Faction Wars | Clan Boss, Dungeons, Doom Tower |
Recommended Artifacts3 Speed Set | Recommended Artifacts1 Lifesteal Set, 1 Accuracy Set |
Recommended StatsATK%, C.RATE, SPD, ACC | Recommended StatsDEF%, HP%, C.RATE, SPD, ACC |
Maneater Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars
Offense
| Defense
| Support
|
Maneater Videos
RAID: Shadow Legends | Maneater Champion Guide by ASH: Raid Shadow Legends
RAID: Shadow Legends | Maneater Champion Guide by AliAlPlays
RAID: Shadow Legends | Maneater Champion Guide by BARO Gaming
RAID: Shadow Legends | Maneater Champion Guide by StewGaming
RAID: Shadow Legends | 2 Maneater and 1 Pain Keeper in Unkillable Clan Boss Guide by JGigs
RAID: Shadow Legends | 1 Maneater and 1 Painkeeper in Unkillable Clan Boss Guide by NickSon
I have to agree with @Chris Deux. He needs to be rated higher on Fire Knight because his Siphon skill completely depletes the turn meter and he is a life saver on the two trash waves before the boss fight.
Does anyone else have the issue that he will not use his Syphon ability when on auto? It’s super frustrating, as he just uses his A1 and A3 during spider runs on auto.
He’s probably the most important champion in the entire game. He’s the universal key to all kinds of variations of Unkillable Clan Boss teams. Clan Boss gives the best loot in the game, which makes him so valuable. Gratz to you if you pull him!
He can be used in Arena too with good success, but he’s best known as the Clan Boss King.
Hi Ayumi,
Maybe you should also provide the masteries for the cb unkillable combo, he is quite famous for that. 🙂
Cheers
Maneater is very, very useful on Fire Knight. His Syphon was a game changer for me…draining the boss turn meter and keeping the shield down for extra rounds of damage or healing / buffing before his attack. He is definitely better than a 3 star there.
How to build masteries for this guy in CA team? He is my only Atck down champ and I suspect Rapid Response and Arcane Celerity will mess up the rotation.
I’d expect maneater higher for spiders. Turn meter reduction, unkillable and block buffs for the poison, and an aoe A1 attack down – makes the spiderlings much more survivable. He was key to getting me through spider 20
Ash did a great unkillable clan boss team guide like a week ago you might want to add.
It’s difficult to build this guy properly, he needs a lot: good AC (for Attack Down and A2), CR (otherwise you have no Attack Down debuff), HP (& Def. stacked up too if you use him for CB), Speed (preferably he needs to go first on the arena, and first or second CB for Attack Down), and, optionally, Attack (as his damage scales with Attack and not HP, unfortunately).
This guy has needs! But he is worth it, really he is.
isnt better Defense tree and go to Retribution to have 50% chance to counterattack him with the A1 and renew the Decrease Attack?
Master Hexer only adds 30% chance to renew it..
@sauce: Use Lifesteal on Maneater so he could heal himself rather than relying on Apothecary to heal him. You will need to get Warmaster (Tier 6 Offense Mastery) on Maneater for his healing to be effective. Get his Critical Rate up to 100% so he can always land his Decrease Attack on Clan Boss.
How to get 100% uptime with Attack Down on CB?
Using Life Steal is difficult.
Having only Apothecary to heal ist hard not to use LS.
He misses frequently for CB his attack down.
Because he uses another ability.
Or because its resisted or he gets stunned.
Bit after 3 or 4 minutes into the fight in Auto, o die becaise boss hits hard and its enough fornhim to miss it just once and we wipe because his attack down is only for one turn.
Being this, how can he be so good for cb?
@Dreaken It’s to increase Block Debuffs (also on A3), there’s not much useful at that tier. Kill Streak or Spirit Haste are viable options.
Just a question on the masterys suggested for Maneater. at the T5 branch under support it says to give him Lasting Gift, but in its description it states that it will not increase the buff duration of Block Damage, Unkillable, or Revive on Death. Since the only buffs he applies are Unkillable and Block Damage, is there any other mastery at that tier that would work for him at all?
His shield says Attack when Shields can only be defense 🙂 Just a heads up. otherwise I love this champion!
I agree FLSUNDRAGON. Maneater (even after his recent nerf/correction on his A2), Madame Serris, and Tayre are overall the three best Epic champions for end game content. Miscreated Monster and Peydma are very good obviously, but I find much less places to use them end game than the these top three. Psylar is also worth mentioning as her A3 is one of the most OP skill in the game; she is also very useful in many end game team comps.
I’ve used him extensively for both PVP and PVE. He should be S tier. Sure, his damage doesnt scale well being an HP hero with damage based on attack, but his kit and overall utility make him one of the best epics. I would say that all of his skills (as well as his aura), are very strong.
Thanx!
@GGPotatoe: All champions require Accuracy if they want to inflict a debuff on enemies such as Decrease Attack, unless stated otherwise where the skill description says “Cannot be Resisted”. For Maneater A1 skill, he will only apply that debuff if he successfully triggers a Critical Hit on enemies. This means that the proc rate is now handled by the amount of Critical Rate your Maneater has. If he has 100% Critical Rate, then he can inflict this debuff. However, all debuffs has a chance to be resisted by the opposing champion. The higher the amount of resist that the enemy has, the higher chances of that debuff will be resisted. Assuming Maneater has zero accuracy, while his target has 200 Resist, Maneater has a 10% chance of landing that debuff (200 resist – 0 accuracy = 200 difference, Minimum amount of chances to apply debuff by the game mechanic is 10% which cannot be reduced further by 200 resist)
Why accuracy when his A1 debuff is applied by crit?