Maneater | OT-EHV | Raid Shadow Legends Skill Mastery Equip Guide

Raid Shadow Maneater Skill Mastery Equip Guide

Raid Shadow Maneater Skill Mastery Equip Guide

Overview

FACTION: Ogryn Tribes
RARITY: Epic
ROLE: HP
AFFINITY: Void
RANK: A
TOMES: 11 (A2 A3)
FUSION: N/A
OBTAIN: N/A

Total Stats (6 Stars)

Health Points (HP): 20,310
Attack (ATK): 837
Defense (DEF): 1,112
Speed (SPD): 98
Critical Rate (C.RATE): 15%
Critical Damage (C.DMG): 50%
Debuff Resistance (RESIST): 45
Debuff Accuracy (ACC): 0

Grinding

★★★✰✰ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss

Dungeons

★★★★✰ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★★✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak

Potion

★★★★✰ Void Keep
★★★★✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Maneater Skills

Pummel [ATK]
Attacks 1 enemy. Places a 50% [Decrease ATK] debuff on all enemies if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%

Syphon [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Fully depletes the target’s Turn Meter. Fills this Champion’s Turn Meter equal to the amount the target loses.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1

Ancient Blood (Cooldown: 7 turns)
This Champion receives damage, then places an [Unkillable] buff and a [Block Debuffs] buff on all allies for 2 turns. Damage received is equal to 5% MAX HP for each alive ally.
Level 2: Cooldown -1
Level 3: Cooldown -1

Aura
Increases Ally HP in Dungeons by 33%.

Maneater Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons

Equipment Set

3 Speed Set
2 Speed Set, 1 Accuracy Set

Equipment Set

1 Lifesteal Set, 1 Accuracy Set
2 Speed Set, 1 Accuracy Set

Equipment Stat Priority

ATK%, C.RATE, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (C.RATE)
Chestplate (ATK%)
Boots (SPD)
Ring (ATK)
Amulet (C.DMG)
Banner (ACC)

Equipment Stat Priority

DEF%, HP%, C.RATE, SPD, ACC
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP% / C.RATE)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (ACC)

Maneater Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Raid Shadow Legends Maneater Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Shield Breaker
  4. Single Out
  5. Bring it Down
  6. Methodical
  7. Warmaster

Defense

  1. N/A

Support

  1. Pinpoint Accuracy
  2. Exalt in Death
  3. Rapid Response
  4. Arcane Celerity
  5. Cycle of Magic
  6. Lore of Steel
  7. Master Hexer
  8. Lasting Gifts

Maneater Videos

RAID: Shadow Legends | Maneater Champion Guide by ASH: Raid Shadow Legends

RAID: Shadow Legends | Maneater Champion Guide by AliAlPlays

RAID: Shadow Legends | Maneater Champion Guide by BARO Gaming

RAID: Shadow Legends | Maneater Champion Guide by StewGaming

RAID: Shadow Legends | 2 Maneater and 1 Pain Keeper in Unkillable Clan Boss Guide by JGigs

RAID: Shadow Legends | 1 Maneater and 1 Painkeeper in Unkillable Clan Boss Guide by NickSon

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13 thoughts on “Maneater | OT-EHV | Raid Shadow Legends Skill Mastery Equip Guide

  1. Zark79

    It’s difficult to build this guy properly, he needs a lot: good AC (for Attack Down and A2), CR (otherwise you have no Attack Down debuff), HP (& Def. stacked up too if you use him for CB), Speed (preferably he needs to go first on the arena, and first or second CB for Attack Down), and, optionally, Attack (as his damage scales with Attack and not HP, unfortunately).

    This guy has needs! But he is worth it, really he is.

  2. sauce

    isnt better Defense tree and go to Retribution to have 50% chance to counterattack him with the A1 and renew the Decrease Attack?
    Master Hexer only adds 30% chance to renew it..

  3. Ayumilove Post author

    @sauce: Use Lifesteal on Maneater so he could heal himself rather than relying on Apothecary to heal him. You will need to get Warmaster (Tier 6 Offense Mastery) on Maneater for his healing to be effective. Get his Critical Rate up to 100% so he can always land his Decrease Attack on Clan Boss.

  4. sauce

    How to get 100% uptime with Attack Down on CB?
    Using Life Steal is difficult.
    Having only Apothecary to heal ist hard not to use LS.

  5. Sauce

    He misses frequently for CB his attack down.
    Because he uses another ability.
    Or because its resisted or he gets stunned.
    Bit after 3 or 4 minutes into the fight in Auto, o die becaise boss hits hard and its enough fornhim to miss it just once and we wipe because his attack down is only for one turn.
    Being this, how can he be so good for cb?

  6. Manifesto

    @Dreaken It’s to increase Block Debuffs (also on A3), there’s not much useful at that tier. Kill Streak or Spirit Haste are viable options.

  7. Dreacken

    Just a question on the masterys suggested for Maneater. at the T5 branch under support it says to give him Lasting Gift, but in its description it states that it will not increase the buff duration of Block Damage, Unkillable, or Revive on Death. Since the only buffs he applies are Unkillable and Block Damage, is there any other mastery at that tier that would work for him at all?

  8. Lore

    His shield says Attack when Shields can only be defense :) Just a heads up. otherwise I love this champion!

  9. Ditch

    I agree FLSUNDRAGON. Maneater (even after his recent nerf/correction on his A2), Madame Serris, and Tayre are overall the three best Epic champions for end game content. Miscreated Monster and Peydma are very good obviously, but I find much less places to use them end game than the these top three. Psylar is also worth mentioning as her A3 is one of the most OP skill in the game; she is also very useful in many end game team comps.

  10. FLSUNDRAGON

    I’ve used him extensively for both PVP and PVE. He should be S tier. Sure, his damage doesnt scale well being an HP hero with damage based on attack, but his kit and overall utility make him one of the best epics. I would say that all of his skills (as well as his aura), are very strong.

  11. GGPotatoe

    Thanx!

  12. Ayumilove Post author

    @GGPotatoe: All champions require Accuracy if they want to inflict a debuff on enemies such as Decrease Attack, unless stated otherwise where the skill description says “Cannot be Resisted”. For Maneater A1 skill, he will only apply that debuff if he successfully triggers a Critical Hit on enemies. This means that the proc rate is now handled by the amount of Critical Rate your Maneater has. If he has 100% Critical Rate, then he can inflict this debuff. However, all debuffs has a chance to be resisted by the opposing champion. The higher the amount of resist that the enemy has, the higher chances of that debuff will be resisted. Assuming Maneater has zero accuracy, while his target has 200 Resist, Maneater has a 10% chance of landing that debuff (200 resist – 0 accuracy = 200 difference, Minimum amount of chances to apply debuff by the game mechanic is 10% which cannot be reduced further by 200 resist)

  13. GGPotatoe

    Why accuracy when his A1 debuff is applied by crit?