Samar Gemcursed | Raid Shadow Legends

Raid Shadow Legends Samar Gemcursed Skill Mastery Equip Guide

Overview

NAME: Samar Gemcursed
FACTION: Dwarves
RARITY: Legendary
ROLE: HP
AFFINITY: Spirit
RANK: B
USABILITY: Situational
TOMES: 15 (A2 A3)

Abilities

RSL_AllBattles_HpAura
RSL_AoE_ExtraHit
RSL_AoE_StealBuffs
RSL_Self_BlockDamage
RSL_Self_Heal
RSL_Self_IncreaseTurnMeter

Obtain from

Ancient Shard
Sacred Shard
Primal Shard

Use Case

Solo Bommal the Dreadhorn

Blessings Recommendation

Brimstone (Bommal)
Ward of the Fallen (Damage Dealer)

Grinding

★★★★★ Campaign
★★★★✰ Arena Defense
★★★★★ Arena Offense
★✰✰✰✰ Clan Boss
★★✰✰✰ Hydra
★★★★★ Faction Wars

Dungeons

★★★★✰ Minotaur
★★★✰✰ Spider
★✰✰✰✰ Fire Knight
★★★✰✰ Dragon
★★★★✰ Ice Golem
★✰✰✰✰ Iron Twins
★✰✰✰✰ Sand Devil
★✰✰✰✰ Phantom Shogun

Potion

★★★★✰ Arcane Keep
★★★★✰ Void Keep
★★★★★ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep

Doom Tower

★★✰✰✰ Floors
★✰✰✰✰ Magma Dragon
★★★★✰ Nether Spider
★★✰✰✰ Frost Spider
★✰✰✰✰ Scarab King
★✰✰✰✰ Celestial Griffin
★★✰✰✰ Eternal Dragon
★★★★★ Dreadhorn
★✰✰✰✰ Dark Fae

Samar Gemcursed Skills

Crystal Flesh
Attacks 1 enemy. Heals by 15% of the damage inflicted if this champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Damage Multiplier: 0.25 HP

Emerald Curse (Cooldown: 4 turns)
Attacks 1 enemy. Inflicts bonus damage equal to the difference in HP levels between this Champion and the target (+1% damage for every 1% difference). Inflicts bonus damage equal to the difference in the number of buffs on this champion and the target (+10% damage per buff).
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Multiplier: 0.35 HP

Boon Supervision (Cooldown: 5 turns)
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
Level 8: Cooldown -1
Damage Multiplier: 0.2 HP

Diamond Skin (Passive, Cooldown: 4 turns)
Passive Effect: Places a [Block Damage] Buff on this champion for 1 turn at the start of each round. Active Effect: Blocks incoming damage and places a [Block Damage] Buff on this champion for 1 turn when they receive a hit that would drop their HP below 30%

Aura
Increases Ally HP in all Battles by 30%

Samar Gemcursed Build Guide

Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars

Recommended Artifacts

PvE: Bloodthirst, Lifesteal
PvP: Zeal
PvE & PvP: Accuracy, Critical Damage, Divine Speed, Immortal, Instinct, Killstroke, Lethal, Merciless, Perception, Regeneration, Resilience, Savage, Speed, Supersonic

Stats Allocation

Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (HP% / C.RATE / C.DMG / DEF%)
Chestplate (HP% / ACC / DEF%)
Boots (SPD / HP% / DEF%)
Ring (HP / DEF)
Amulet (C.DMG / HP / DEF)
Banner (HP / ACC / DEF)

Stats Priority

HP Nuker: HP%, C.RATE, C.DMG, SPD
HP Nuker & Debuffer: HP%, C.RATE, C.DMG, SPD, ACC
Tanker: HP%, DEF%, SPD

Samar Gemcursed Masteries Guide

Arena, Campaign, Clan Boss, Doom Tower, Faction Wars

Raid Shadow Legends Samar Gemcursed Skill Mastery Equip Guide

Offense

  1. Deadly Precision
  2. Keen Strike
  3. Heart of Glory
  4. Whirlwind of Death
  5. Single Out
  6. Cycle of Violence
  7. Bring it Down
  8. Kill Streak
  9. Blood Shield
  10. Helmsmasher

Support

  1. Pinpoint Accuracy
  2. Charged Focus
  3. Swarm Smiter
  4. Lore of Steel
  5. Spirit Haste

Samar Gemcursed Champion Lore

Samar was a prince of Gloomdeep Hold, the youngest son of the Mountain King Duran. True to their name, the dour Dwarves of this Hold have held few prospects ofjoy for the future, and a never-ending list of grudges and jealousies. Seeking to win glory and reverse the malaise and stagnation that King Duran saw among his people and bemoaned, Samar’s elder brother Gnut departed on a quest when Samar was a child. Gnut, heir apparent to Gloomdeep, told his younger brother to keep the royal affairs in order and to await his triumphant return.

Gnut’s quest to slay the Fire Knight and claim its legendary treasure dragged on, and missives from the questing prince became more and more infrequent and sparsely detailed. Samar had grown to manhood waiting for his brother’s return, and became agitated. He petitioned Duran for leave to find Gnut, but the Mountain King forbade it. He feared the worst had befallen Gnut, and he swore he would not lose another son to the folly of adventure and greed. Even though Samar was motivated by concern and loyalty, not a desire for glory, he was denied all the same.

In his frustration, Samar consulted Underpriest Brogni, who some call mad and others call a prophet. Kneeling before the ancient, sallow-faced sage, he begged for guidance. But from Brogni’s withered lips came the same response: none should delve deeply into the darkened bowels of the mountains, not even for love of family, for only doom awaited. Samar quietly acceded and left the Underpriest, but his heart was filled with rage. He had hoped to gain license to disobey from the enigmatic sage, but found only more discouragement. Samar concluded that the naysayers, even his father, were feeble, feckless old men, unworthy of obedience. At that moment he committed to a quest of his own, to seek out his missing brother and break the shroud of fear that lingered over Gloomdeep Hold.

But Samar lacked the power to realize his ambition. He had received proper training in arms and
was tutored in the disciplines of rulership, but without official support for his expedition, he was stymied. He needed a catalyst for greatness, and he happened to know of one locked away in his father’s vaults. Underpriest Brogni had gained power and sagacity from an encounter with a mysterious thrumming crystal he found deep underground, or so the story went — it had aged him terribly, and evidently trapped him in a timeless reverie for hundreds of years. But it had given him magic and wisdom, and Samar was willing to pay any price to gain such insight. If the whisperings of the crystal could give him any clues about the decline of Gloomdeep or the fate of Gnut, he was willing to use it. Brogni had brought samples of the crystals back with him, which were swiftly sealed away for fear of the danger they might pose. Being a royal scion, Samar knew their location within his father’s treasure vaults, and had little trouble convincing the guards to let him examine them, claiming mere academic curiosity. The guards, used to Samar being meek and obedient, did not suspect his true aims.

What happened next was chaotic and poorly recorded. Servants, even at great remove from the treasure vault, heard horrific screams like none that had ever ripped from the throat of a healthy Dwarf, along with dreadful crackling and crunching. Then more screams echoed through the halls, first of surprise, and then terror and pain. By the time the disturbance was investigated, the guards who had let Samar pass were dead, bled out from stab wounds from a massive spike of some kind. Bloody boot-prints led away from the scene, only to peter out inconclusively. The Hold was locked down and a manhunt ensued, and whispers of madness striking Prince Samar escaped the palace and spread.

Hours later, another dire portent was reported: on the Hold’s outskirts appeared the dread fiery form of Acrizia, the Lost Daughter of the 36th. She, like Brogni, was a Dwarf who had been touched by something unnatural deep in the caverns, and now moved in shadow for some inscrutable purpose. The patrol that spotted her swore they saw another Dwarf following her, a Dwarf of fiendish silhouette, flickers of light from Acrizia’s burning sword glinting off the monstrous crystalline growths erupting from his flesh. Corroborating several reports, Duran ordered an artist to sketch a depiction based on eyewitness accounts, and when he saw the details of his son Samar emerge from the ink, half-buried in crystal corruption, he collapsed with despair. Old Underpriest Brogni, one of the last Dwarves to see Samar alive and wholesome, could only repeat his dire warnings with a sad, defeated air.

Samar Gemcursed Updates

Samar Gemcursed Videos

BGE: “FIRST IMPRESSION” Samar Build, Guide & Masteries, Arena Showcase

BGE: “SOLO SAMAR GEMCURSED” Hard 90 Bommal The Dreadhorn Team

MurderInc: Samar Gemcursed Is Built Different

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11 thoughts on “Samar Gemcursed | Raid Shadow Legends

  1. Jesse J

    Hey buddies. This dude is what I call, The Last Man Standing. That is his entire role in this game. A team goes in, and only one champ comes out. In order to get him to hit hard, they had to make sure his ability does not scale off of Enemy Max HP or Max HP. They nerfed it, and he would otherwise cap out on at 10%. I can tell you now, his A2 can far exceed that dmg, and will grow exponentially in a place like the Immortal and Limitless Clan Boss. The trick is to get his A2 multiplayer as fat as you can before you start adding the buff extra dmg and the actual HP levels. As with anything good, it scales with time. Samar was released with the likes of Fahrakin the Fat, Rugnarr Goldgleam, Nodgar Scartorsis, and yup… You guessed it! With God Seeker. As it turns out, the infinity comps making vegan with this champ and his thirst endless buffs. C’mon, Drokgul, Lodric, and all those other two turn games are for him. To 1st, enable his damage and prolonged success. But also to give buff extenders to everyone at a rare and epic lvl. I mean, Dymithia has what Samar and Skathix had all allong. A blk revive on a 3 turn cool down. Though they were only single target editions, Drokgul the Guant has a skill that will place a Blk Dmg on all allies that are 30% hp or less. In certain situations, like with Bommal. There was always going to be scenarios where teams fell apart and they needed a guyso clutch, he could carry on the mission long after the boss turns de synched. It is really a matter of getting his HP lvl different from the enemies. Once you do that, time is all you need.

  2. Groovdog

    Samar is S+ tier for Bommal assuming you can gear him (Regen and Immortal). Easy solo at Hard 50 and reasonable at Hard 90.

  3. RonomAOG

    I made a F2P account a couple of weeks ago and pulled this guy as my first legendary. I was so disappointed as it seemed he would not help my progression like other legendaries would. However, when doing the advanced quests, I couldn’t defeat Bommal to use my silver keys, lol, my team just didn’t work and I didn’t have the means to change teams at the moment. I saw these guides and I just happen to have a 4-piece set of Regen. Not ideal stats, just some random pieces that I threw on him and a 2-piece health set to push his HP just a hair higher. He did indeed solo Bommal and allowed me to use up my silver keys for the daily. I immediately apologized to Samar for overlooking his usefulness. Also, thanks for the guides 🙂

  4. Jacob Baartz

    For the bonus damage of his a2. Does it take the absolute difference and add it to his dmg? Or does it calculate one way (i.e Samar HP – target HP = x)?

  5. Annoyingboss

    to Jestafool: He does an extra hit if there are buffs remaining on the enemy. Doesn’t matter if he steals or not. If the enemy has 1-2 buffs, he steals them, no extra hit; if he doesn’t, he hits again; If the enemy has 3+ buffs; he will steal 0, 1 or 2 buffs and do extra hit.

  6. Annoyingboss

    To Opera: Yeah, I just beat him on Normal with solo Gemcused. Most of my gear isn’t even 16, so my stats are: 58k life; 1.8k att; 2.6k def; 201 speed; 32%crit; 84%c.dmg; 129 res; 53 acc. I used Lady Kimi for DT speed aura 30%.

  7. Jestafool

    So if I’m ready this right on his A3 if you don’t put acc on him he won’t still any buffs. And the second have of that attack says it will put an extra hit with anyone with buffs left. So does he need to steal buffs in order to do the extra hit? It doesn’t clearly say he needs to steal for the extra hit on remaining champs with buffs.

  8. Opera

    If you’re here and hadn’t seen yet, Samar can solo Bommal – https://www.youtube.com/watch?v=Clorz7WyO8o

    The stat check for Hard 90 looks obscene (to me, at least), but I’m hoping a more budget version will work fine for climbing normal. I need to farm some regen gear but I’d be interested to know if anyone else has tried it!

  9. Alexander

    Well after the rhino bomber boss from doom tower, his value has rocketed.

  10. 6thWardSoldier

    @Arkarok: I don’t think he’s designed to hit hard; I’ve read his kit a ton & he looks like an Arena defense champ & FW.

    His A2 is the highlight mechanic; if you have experience with either Kytis or Nogdar, he’s very similar. When his health is sub~30%, he actually hits very hard.

    The issue with this, as with the other 2 mentioned, is that it’s best to run them with revivers.

  11. Arkarok

    I cannot get any damage out of this char. The only thing he brings to the table is an aoe atck down and a shield from the set he is wearing.
    I’ve got three rates better than him